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-rw-r--r--data-de/contest_opponents.inc663
-rw-r--r--data-de/ingame_trades.inc108
-rw-r--r--data-de/text/contest_strings.inc843
-rw-r--r--data-de/text/trainer_class_names.inc59
4 files changed, 0 insertions, 1673 deletions
diff --git a/data-de/contest_opponents.inc b/data-de/contest_opponents.inc
deleted file mode 100644
index 1bdf7027e..000000000
--- a/data-de/contest_opponents.inc
+++ /dev/null
@@ -1,663 +0,0 @@
- .align 2
-gContestOpponents:: @ 83C9408
- .2byte 286 @ SPECIES_ID
- .string "FIFFI$", 11 @ POKE_NICKNAME
- .string "JIMMY$", 8 @ TRAINER_NAME
- .byte 7 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x0c000fff @ FLAGS
- .2byte 68 @ RANK
- .2byte MOVE_ROAR, MOVE_BITE, MOVE_TAKE_DOWN, MOVE_HOWL
- .byte 10, 4, 10, 3, 4, 50 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 288 @ SPECIES_ID
- .string "ZIGGY$", 11 @ POKE_NICKNAME
- .string "KLARA$", 8 @ TRAINER_NAME
- .byte 8 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x82000fff @ FLAGS
- .2byte 16 @ RANK
- .2byte MOVE_REST, MOVE_TAIL_WHIP, MOVE_TACKLE, MOVE_COVET
- .byte 10, 10, 6, 1, 2, 60 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 294 @ SPECIES_ID
- .string "DOXU$", 11 @ POKE_NICKNAME
- .string "KARLO$", 8 @ TRAINER_NAME
- .byte 11 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x21000fff @ FLAGS
- .2byte 8 @ RANK
- .2byte MOVE_SILVER_WIND, MOVE_MOONLIGHT, MOVE_LIGHT_SCREEN, MOVE_GUST
- .byte 2, 10, 10, 12, 4, 70 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 298 @ SPECIES_ID
- .string "SAMINI$", 11 @ POKE_NICKNAME
- .string "TRUDI$", 8 @ TRAINER_NAME
- .byte 16 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x20800fff @ FLAGS
- .2byte 96 @ RANK
- .2byte MOVE_BIDE, MOVE_SYNTHESIS, MOVE_BULLET_SEED, MOVE_GROWTH
- .byte 3, 3, 5, 2, 7, 80 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 304 @ SPECIES_ID
- .string "SCHWALBI$", 11 @ POKE_NICKNAME
- .string "HELENA$", 8 @ TRAINER_NAME
- .byte 18 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80400fff @ FLAGS
- .2byte 4 @ RANK
- .2byte MOVE_WING_ATTACK, MOVE_AGILITY, MOVE_AERIAL_ACE, MOVE_GROWL
- .byte 1, 3, 3, 5, 4, 90 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 301 @ SPECIES_ID
- .string "CADINJA$", 11 @ POKE_NICKNAME
- .string "WILLI$", 8 @ TRAINER_NAME
- .byte 44 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x10200fff @ FLAGS
- .2byte 32 @ RANK
- .2byte MOVE_LEECH_LIFE, MOVE_FALSE_SWIPE, MOVE_FURY_SWIPES, MOVE_MIND_READER
- .byte 5, 2, 10, 7, 8, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 306 @ SPECIES_ID
- .string "KNILZLI$", 11 @ POKE_NICKNAME
- .string "HARTMUT$", 8 @ TRAINER_NAME
- .byte 35 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x20100fff @ FLAGS
- .2byte 32 @ RANK
- .2byte MOVE_STUN_SPORE, MOVE_LEECH_SEED, MOVE_MEGA_DRAIN, MOVE_ATTRACT
- .byte 3, 3, 10, 2, 2, 50 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 309 @ SPECIES_ID
- .string "WINGI$", 11 @ POKE_NICKNAME
- .string "CLAUDIA$", 8 @ TRAINER_NAME
- .byte 26 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x08080fff @ FLAGS
- .2byte 24 @ RANK
- .2byte MOVE_MIST, MOVE_WATER_GUN, MOVE_GROWL, MOVE_PURSUIT
- .byte 3, 5, 1, 10, 10, 60 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 364 @ SPECIES_ID
- .string "BLUMPI$", 11 @ POKE_NICKNAME
- .string "ALEC$", 8 @ TRAINER_NAME
- .byte 31 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x40040fff @ FLAGS
- .2byte 88 @ RANK
- .2byte MOVE_STRENGTH, MOVE_COUNTER, MOVE_YAWN, MOVE_ENCORE
- .byte 10, 4, 4, 5, 18, 70 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 370 @ SPECIES_ID
- .string "FLURMI$", 11 @ POKE_NICKNAME
- .string "SILKE$", 8 @ TRAINER_NAME
- .byte 47 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80020fff @ FLAGS
- .2byte 36 @ RANK
- .2byte MOVE_ASTONISH, MOVE_SCREECH, MOVE_UPROAR, MOVE_HYPER_VOICE
- .byte 2, 2, 7, 2, 7, 80 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 335 @ SPECIES_ID
- .string "MAHITA$", 11 @ POKE_NICKNAME
- .string "PEER$", 8 @ TRAINER_NAME
- .byte 38 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x08010fff @ FLAGS
- .2byte 68 @ RANK
- .2byte MOVE_SEISMIC_TOSS, MOVE_VITAL_THROW, MOVE_TACKLE, MOVE_REVERSAL
- .byte 9, 1, 1, 8, 1, 90 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 382 @ SPECIES_ID
- .string "STOLLI$", 11 @ POKE_NICKNAME
- .string "MARIA$", 8 @ TRAINER_NAME
- .byte 10 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x08008fff @ FLAGS
- .2byte 68 @ RANK
- .2byte MOVE_METAL_CLAW, MOVE_IRON_DEFENSE, MOVE_HEADBUTT, MOVE_TAKE_DOWN
- .byte 5, 10, 2, 10, 2, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 41 @ SPECIES_ID
- .string "BLUTBAT$", 11 @ POKE_NICKNAME
- .string "RUDOLF$", 8 @ TRAINER_NAME
- .byte 33 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x90004fff @ FLAGS
- .2byte 56 @ RANK
- .2byte MOVE_HAZE, MOVE_MEAN_LOOK, MOVE_CONFUSE_RAY, MOVE_LEECH_LIFE
- .byte 4, 2, 2, 2, 10, 50 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 367 @ SPECIES_ID
- .string "SCHLUPPI$", 11 @ POKE_NICKNAME
- .string "MELANIE$", 8 @ TRAINER_NAME
- .byte 6 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x40002fff @ FLAGS
- .2byte 16 @ RANK
- .2byte MOVE_SLUDGE, MOVE_AMNESIA, MOVE_TOXIC, MOVE_YAWN
- .byte 1, 10, 1, 10, 5, 60 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 337 @ SPECIES_ID
- .string "FRIZZZEL$", 11 @ POKE_NICKNAME
- .string "BERTRAM$", 8 @ TRAINER_NAME
- .byte 15 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80001fff @ FLAGS
- .2byte 12 @ RANK
- .2byte MOVE_SPARK, MOVE_THUNDER_WAVE, MOVE_THUNDER, MOVE_ROAR
- .byte 20, 10, 1, 1, 1, 70 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 363 @ SPECIES_ID
- .string "ROSALI$", 11 @ POKE_NICKNAME
- .string "KARINA$", 8 @ TRAINER_NAME
- .byte 32 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x24000fff @ FLAGS
- .2byte 41 @ RANK
- .2byte MOVE_PETAL_DANCE, MOVE_MAGICAL_LEAF, MOVE_GRASS_WHISTLE, MOVE_INGRAIN
- .byte 50, 15, 75, 10, 20, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 84 @ SPECIES_ID
- .string "DOLDI$", 11 @ POKE_NICKNAME
- .string "BOBBY$", 8 @ TRAINER_NAME
- .byte 51 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x82000fff @ FLAGS
- .2byte 125 @ RANK
- .2byte MOVE_PECK, MOVE_FURY_ATTACK, MOVE_RETURN, MOVE_GROWL
- .byte 15, 21, 15, 85, 35, 110 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 332 @ SPECIES_ID
- .string "KNACKI$", 11 @ POKE_NICKNAME
- .string "JUDITH$", 8 @ TRAINER_NAME
- .byte 8 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x81000fff @ FLAGS
- .2byte 113 @ RANK
- .2byte MOVE_BITE, MOVE_SAND_ATTACK, MOVE_DIG, MOVE_FAINT_ATTACK
- .byte 75, 25, 25, 10, 25, 120 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 344 @ SPECIES_ID
- .string "KOTUS$", 11 @ POKE_NICKNAME
- .string "HELMUT$", 8 @ TRAINER_NAME
- .byte 11 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80800fff @ FLAGS
- .2byte 37 @ RANK
- .2byte MOVE_SPIKES, MOVE_LEER, MOVE_POISON_STING, MOVE_SAND_ATTACK
- .byte 10, 30, 25, 65, 25, 130 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 27 @ SPECIES_ID
- .string "SADAN$", 11 @ POKE_NICKNAME
- .string "BRITTA$", 8 @ TRAINER_NAME
- .byte 18 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x10400fff @ FLAGS
- .2byte 69 @ RANK
- .2byte MOVE_SLASH, MOVE_DEFENSE_CURL, MOVE_SWIFT, MOVE_FURY_SWIPES
- .byte 30, 90, 30, 10, 100, 140 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 318 @ SPECIES_ID
- .string "PUPPIBAL$", 11 @ POKE_NICKNAME
- .string "TORBEN$", 8 @ TRAINER_NAME
- .byte 44 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x08200fff @ FLAGS
- .2byte 41 @ RANK
- .2byte MOVE_SELF_DESTRUCT, MOVE_ROCK_TOMB, MOVE_PSYBEAM, MOVE_CONFUSION
- .byte 50, 40, 10, 35, 35, 150 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 339 @ SPECIES_ID
- .string "CLAMAUK$", 11 @ POKE_NICKNAME
- .string "BIANKA$", 8 @ TRAINER_NAME
- .byte 26 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x10100fff @ FLAGS
- .2byte 77 @ RANK
- .2byte MOVE_MAGNITUDE, MOVE_EARTHQUAKE, MOVE_SUNNY_DAY, MOVE_FLAMETHROWER
- .byte 40, 5, 40, 40, 40, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 308 @ SPECIES_ID
- .string "SPIRRWIRR$", 11 @ POKE_NICKNAME
- .string "ALEX$", 8 @ TRAINER_NAME
- .byte 31 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80080fff @ FLAGS
- .2byte 49 @ RANK
- .2byte MOVE_TEETER_DANCE, MOVE_PSYCH_UP, MOVE_HYPNOSIS, MOVE_UPROAR
- .byte 25, 75, 25, 10, 25, 110 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 358 @ SPECIES_ID
- .string "BLUPPF$", 11 @ POKE_NICKNAME
- .string "SABINE$", 8 @ TRAINER_NAME
- .byte 47 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0xa0040fff @ FLAGS
- .2byte 41 @ RANK
- .2byte MOVE_MIRROR_MOVE, MOVE_PERISH_SONG, MOVE_SAFEGUARD, MOVE_MIST
- .byte 30, 30, 40, 30, 25, 120 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 289 @ SPECIES_ID
- .string "DAKSIRAD$", 11 @ POKE_NICKNAME
- .string "AUGUST$", 8 @ TRAINER_NAME
- .byte 38 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80020fff @ FLAGS
- .2byte 25 @ RANK
- .2byte MOVE_GROWL, MOVE_COVET, MOVE_SAND_ATTACK, MOVE_REST
- .byte 40, 40, 30, 10, 30, 130 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 317 @ SPECIES_ID
- .string "KECLI$", 11 @ POKE_NICKNAME
- .string "ARIANA$", 8 @ TRAINER_NAME
- .byte 10 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80010fff @ FLAGS
- .2byte 97 @ RANK
- .2byte MOVE_THIEF, MOVE_SCREECH, MOVE_ANCIENT_POWER, MOVE_BIND
- .byte 10, 10, 40, 75, 35, 140 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 118 @ SPECIES_ID
- .string "GOLDINCHEN$", 11 @ POKE_NICKNAME
- .string "TONI$", 8 @ TRAINER_NAME
- .byte 33 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80008fff @ FLAGS
- .2byte 13 @ RANK
- .2byte MOVE_HORN_ATTACK, MOVE_FURY_ATTACK, MOVE_HORN_DRILL, MOVE_TAIL_WHIP
- .byte 70, 30, 5, 30, 25, 150 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 323 @ SPECIES_ID
- .string "SCHMERBSE$", 11 @ POKE_NICKNAME
- .string "SUSI$", 8 @ TRAINER_NAME
- .byte 6 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80004fff @ FLAGS
- .2byte 113 @ RANK
- .2byte MOVE_MUD_SPORT, MOVE_WATER_SPORT, MOVE_EARTHQUAKE, MOVE_FUTURE_SIGHT
- .byte 45, 45, 60, 25, 15, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 227 @ SPECIES_ID
- .string "KREBSILI$", 11 @ POKE_NICKNAME
- .string "CLEMENS$", 8 @ TRAINER_NAME
- .byte 35 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x08002fff @ FLAGS
- .2byte 77 @ RANK
- .2byte MOVE_SWIFT, MOVE_DOUBLE_TEAM, MOVE_AGILITY, MOVE_CUT
- .byte 40, 30, 25, 60, 20, 110 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 295 @ SPECIES_ID
- .string "URLOTZO$", 11 @ POKE_NICKNAME
- .string "KATRIN$", 8 @ TRAINER_NAME
- .byte 16 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x08001fff @ FLAGS
- .2byte 57 @ RANK
- .2byte MOVE_ASTONISH, MOVE_GROWL, MOVE_RAIN_DANCE, MOVE_WATER_PULSE
- .byte 15, 15, 30, 15, 75, 120 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 383 @ SPECIES_ID
- .string "STROLLAK$", 11 @ POKE_NICKNAME
- .string "ACHIM$", 8 @ TRAINER_NAME
- .byte 55 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x84000fff @ FLAGS
- .2byte 98 @ RANK
- .2byte MOVE_METAL_SOUND, MOVE_METAL_CLAW, MOVE_HARDEN, MOVE_TAKE_DOWN
- .byte 30, 50, 35, 100, 90, 200 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 299 @ SPECIES_ID
- .string "BLASNI$", 11 @ POKE_NICKNAME
- .string "GABI$", 8 @ TRAINER_NAME
- .byte 8 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x82000fff @ FLAGS
- .2byte 14 @ RANK
- .2byte MOVE_GROWTH, MOVE_RAZOR_WIND, MOVE_EXPLOSION, MOVE_EXTRASENSORY
- .byte 75, 75, 65, 35, 70, 210 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 302 @ SPECIES_ID
- .string "ASKINJA$", 11 @ POKE_NICKNAME
- .string "ROLF$", 8 @ TRAINER_NAME
- .byte 11 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x81000fff @ FLAGS
- .2byte 114 @ RANK
- .2byte MOVE_SCREECH, MOVE_FURY_SWIPES, MOVE_SAND_ATTACK, MOVE_BATON_PASS
- .byte 30, 50, 95, 70, 70, 220 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 305 @ SPECIES_ID
- .string "SCHWALLO$", 11 @ POKE_NICKNAME
- .string "ELSE$", 8 @ TRAINER_NAME
- .byte 18 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80800fff @ FLAGS
- .2byte 14 @ RANK
- .2byte MOVE_AGILITY, MOVE_AERIAL_ACE, MOVE_WING_ATTACK, MOVE_FLY
- .byte 65, 85, 35, 75, 40, 230 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 287 @ SPECIES_ID
- .string "JÄNAGI$", 11 @ POKE_NICKNAME
- .string "FRANK$", 8 @ TRAINER_NAME
- .byte 44 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80400fff @ FLAGS
- .2byte 98 @ RANK
- .2byte MOVE_TAUNT, MOVE_THIEF, MOVE_ODOR_SLEUTH, MOVE_TAKE_DOWN
- .byte 40, 80, 35, 70, 70, 240 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 292 @ SPECIES_ID
- .string "PAPINILLI$", 11 @ POKE_NICKNAME
- .string "ANNA$", 8 @ TRAINER_NAME
- .byte 26 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80200fff @ FLAGS
- .2byte 42 @ RANK
- .2byte MOVE_MORNING_SUN, MOVE_SILVER_WIND, MOVE_STUN_SPORE, MOVE_SECRET_POWER
- .byte 40, 70, 25, 80, 100, 250 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 119 @ SPECIES_ID
- .string "KINGOLA$", 11 @ POKE_NICKNAME
- .string "KONRAD$", 8 @ TRAINER_NAME
- .byte 31 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80100fff @ FLAGS
- .2byte 118 @ RANK
- .2byte MOVE_FLAIL, MOVE_SUPERSONIC, MOVE_HORN_ATTACK, MOVE_FURY_ATTACK
- .byte 80, 60, 30, 70, 90, 200 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 340 @ SPECIES_ID
- .string "ERUPTAM$", 11 @ POKE_NICKNAME
- .string "LUISE$", 8 @ TRAINER_NAME
- .byte 47 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80080fff @ FLAGS
- .2byte 78 @ RANK
- .2byte MOVE_EARTHQUAKE, MOVE_FISSURE, MOVE_OVERHEAT, MOVE_HYPER_BEAM
- .byte 100, 80, 20, 50, 65, 210 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 66 @ SPECIES_ID
- .string "OLLOMA$", 11 @ POKE_NICKNAME
- .string "MICHAEL$", 8 @ TRAINER_NAME
- .byte 38 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80040fff @ FLAGS
- .2byte 66 @ RANK
- .2byte MOVE_SEISMIC_TOSS, MOVE_FOCUS_ENERGY, MOVE_KARATE_CHOP, MOVE_SCARY_FACE
- .byte 70, 85, 25, 60, 50, 220 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 296 @ SPECIES_ID
- .string "OMBRE$", 11 @ POKE_NICKNAME
- .string "ANIKA$", 8 @ TRAINER_NAME
- .byte 10 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80020fff @ FLAGS
- .2byte 58 @ RANK
- .2byte MOVE_ATTRACT, MOVE_FLASH, MOVE_UPROAR, MOVE_GROWL
- .byte 40, 60, 90, 45, 70, 230 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 379 @ SPECIES_ID
- .string "PITISVI$", 11 @ POKE_NICKNAME
- .string "DETLEF$", 8 @ TRAINER_NAME
- .byte 33 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80010fff @ FLAGS
- .2byte 98 @ RANK
- .2byte MOVE_POISON_FANG, MOVE_GLARE, MOVE_WRAP, MOVE_SCREECH
- .byte 35, 50, 90, 40, 100, 240 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 313 @ SPECIES_ID
- .string "WAILA$", 11 @ POKE_NICKNAME
- .string "XENIA$", 8 @ TRAINER_NAME
- .byte 22 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80008fff @ FLAGS
- .2byte 26 @ RANK
- .2byte MOVE_WATER_PULSE, MOVE_REST, MOVE_WATER_SPOUT, MOVE_SPLASH
- .byte 30, 100, 100, 50, 30, 250 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 129 @ SPECIES_ID
- .string "KARDORPA$", 11 @ POKE_NICKNAME
- .string "FLORIAN$", 8 @ TRAINER_NAME
- .byte 35 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80004fff @ FLAGS
- .2byte 82 @ RANK
- .2byte MOVE_TACKLE, MOVE_SPLASH, MOVE_FLAIL, MOVE_TACKLE
- .byte 30, 30, 160, 50, 160, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 348 @ SPECIES_ID
- .string "LUNA$", 11 @ POKE_NICKNAME
- .string "DIANA$", 8 @ TRAINER_NAME
- .byte 16 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80002fff @ FLAGS
- .2byte 42 @ RANK
- .2byte MOVE_EXPLOSION, MOVE_FUTURE_SIGHT, MOVE_PSYCHIC, MOVE_CONFUSION
- .byte 50, 70, 60, 70, 50, 210 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 310 @ SPECIES_ID
- .string "PEPE$", 11 @ POKE_NICKNAME
- .string "LUTZ$", 8 @ TRAINER_NAME
- .byte 39 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80001fff @ FLAGS
- .2byte 14 @ RANK
- .2byte MOVE_MIST, MOVE_HAIL, MOVE_HYPER_BEAM, MOVE_WING_ATTACK
- .byte 95, 80, 85, 35, 35, 220 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 130 @ SPECIES_ID
- .string "GARADI$", 11 @ POKE_NICKNAME
- .string "JASMIN$", 8 @ TRAINER_NAME
- .byte 32 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x84000fff @ FLAGS
- .2byte 79 @ RANK
- .2byte MOVE_HYPER_BEAM, MOVE_HYDRO_PUMP, MOVE_RAIN_DANCE, MOVE_BITE
- .byte 160, 200, 20, 40, 160, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 371 @ SPECIES_ID
- .string "KRAKEEL$", 11 @ POKE_NICKNAME
- .string "GERT$", 8 @ TRAINER_NAME
- .byte 21 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x82000fff @ FLAGS
- .2byte 71 @ RANK
- .2byte MOVE_HYPER_VOICE, MOVE_STOMP, MOVE_ROAR, MOVE_HOWL
- .byte 170, 50, 55, 150, 160, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 316 @ SPECIES_ID
- .string "ENEKOTO$", 11 @ POKE_NICKNAME
- .string "ROSA$", 8 @ TRAINER_NAME
- .byte 8 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x81000fff @ FLAGS
- .2byte 59 @ RANK
- .2byte MOVE_ATTRACT, MOVE_ASSIST, MOVE_FAINT_ATTACK, MOVE_TAIL_WHIP
- .byte 40, 200, 150, 185, 60, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 366 @ SPECIES_ID
- .string "ASSIMAX$", 11 @ POKE_NICKNAME
- .string "KURT$", 8 @ TRAINER_NAME
- .byte 11 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80800fff @ FLAGS
- .2byte 115 @ RANK
- .2byte MOVE_COVET, MOVE_COUNTER, MOVE_ENCORE, MOVE_SLACK_OFF
- .byte 85, 85, 170, 110, 150, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 359 @ SPECIES_ID
- .string "RIA$", 11 @ POKE_NICKNAME
- .string "SONJA$", 8 @ TRAINER_NAME
- .byte 18 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80400fff @ FLAGS
- .2byte 15 @ RANK
- .2byte MOVE_DRAGON_DANCE, MOVE_HYPER_BEAM, MOVE_PERISH_SONG, MOVE_SAFEGUARD
- .byte 170, 150, 30, 30, 90, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 393 @ SPECIES_ID
- .string "EXUVINJA$", 11 @ POKE_NICKNAME
- .string "SÖNKE$", 8 @ TRAINER_NAME
- .byte 15 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80200fff @ FLAGS
- .2byte 39 @ RANK
- .2byte MOVE_SHOCK_WAVE, MOVE_SHADOW_BALL, MOVE_SKILL_SWAP, MOVE_RETURN
- .byte 230, 60, 60, 230, 80, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 45 @ SPECIES_ID
- .string "BLUMIEFT$", 11 @ POKE_NICKNAME
- .string "MAGDA$", 8 @ TRAINER_NAME
- .byte 26 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80100fff @ FLAGS
- .2byte 59 @ RANK
- .2byte MOVE_PETAL_DANCE, MOVE_SWEET_SCENT, MOVE_STUN_SPORE, MOVE_FLASH
- .byte 35, 200, 150, 130, 40, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 361 @ SPECIES_ID
- .string "WANDELBOLD$", 11 @ POKE_NICKNAME
- .string "SASCHA$", 8 @ TRAINER_NAME
- .byte 31 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80080fff @ FLAGS
- .2byte 115 @ RANK
- .2byte MOVE_DISABLE, MOVE_FUTURE_SIGHT, MOVE_NIGHT_SHADE, MOVE_PURSUIT
- .byte 25, 35, 230, 150, 160, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 178 @ SPECIES_ID
- .string "TUMANI$", 11 @ POKE_NICKNAME
- .string "MILA$", 8 @ TRAINER_NAME
- .byte 47 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80040fff @ FLAGS
- .2byte 115 @ RANK
- .2byte MOVE_NIGHT_SHADE, MOVE_FUTURE_SIGHT, MOVE_CONFUSE_RAY, MOVE_PSYCHIC
- .byte 35, 35, 150, 130, 170, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 331 @ SPECIES_ID
- .string "HAITODO$", 11 @ POKE_NICKNAME
- .string "KNUT$", 8 @ TRAINER_NAME
- .byte 38 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80020fff @ FLAGS
- .2byte 87 @ RANK
- .2byte MOVE_AGILITY, MOVE_SWAGGER, MOVE_TAUNT, MOVE_TAKE_DOWN
- .byte 140, 70, 140, 75, 100, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 325 @ SPECIES_ID
- .string "KUSSLIEB$", 11 @ POKE_NICKNAME
- .string "INCA$", 8 @ TRAINER_NAME
- .byte 10 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80010fff @ FLAGS
- .2byte 83 @ RANK
- .2byte MOVE_SWEET_KISS, MOVE_ATTRACT, MOVE_TAKE_DOWN, MOVE_CHARM
- .byte 50, 100, 220, 40, 190, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 214 @ SPECIES_ID
- .string "SKARAB$", 11 @ POKE_NICKNAME
- .string "FELIX$", 8 @ TRAINER_NAME
- .byte 33 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80008fff @ FLAGS
- .2byte 71 @ RANK
- .2byte MOVE_STRENGTH, MOVE_ENDURE, MOVE_REVERSAL, MOVE_ROCK_TOMB
- .byte 170, 70, 110, 240, 140, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 101 @ SPECIES_ID
- .string "LEKBAL$", 11 @ POKE_NICKNAME
- .string "DEBORA$", 8 @ TRAINER_NAME
- .byte 6 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80004fff @ FLAGS
- .2byte 15 @ RANK
- .2byte MOVE_EXPLOSION, MOVE_LIGHT_SCREEN, MOVE_SWIFT, MOVE_FLASH
- .byte 200, 200, 30, 35, 50, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 172 @ SPECIES_ID
- .string "DEIBEL$", 11 @ POKE_NICKNAME
- .string "BORIS$", 8 @ TRAINER_NAME
- .byte 35 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80002fff @ FLAGS
- .2byte 59 @ RANK
- .2byte MOVE_SWEET_KISS, MOVE_ATTRACT, MOVE_REST, MOVE_TAIL_WHIP
- .byte 25, 150, 180, 115, 120, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
- .2byte 202 @ SPECIES_ID
- .string "WOHINGENAU$", 11 @ POKE_NICKNAME
- .string "DELIA$", 8 @ TRAINER_NAME
- .byte 16 @ TRAINER_SPRITE
- .2byte 0x0000 @padding
- .4byte 0x80001fff @ FLAGS
- .2byte 111 @ RANK
- .2byte MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_SAFEGUARD, MOVE_DESTINY_BOND
- .byte 60, 230, 50, 220, 210, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN
- .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED
-
-@ credit to Valkyrie for helping me properly dump these structs
diff --git a/data-de/ingame_trades.inc b/data-de/ingame_trades.inc
deleted file mode 100644
index 76ce38c03..000000000
--- a/data-de/ingame_trades.inc
+++ /dev/null
@@ -1,108 +0,0 @@
- .align 2
-gIngameTrades:: @ 8215AC4
- .string "MAKIT$", 11 @ nickname
- .space 1
- .2byte SPECIES_MAKUHITA @ NPC mon species
- .byte 5 @ HP IV
- .byte 5 @ attack IV
- .byte 4 @ defense IV
- .byte 4 @ speed IV
- .byte 4 @ sp. attack IV
- .byte 4 @ sp. defense IV
- .byte TRUE @ second ability
- .space 3
- .4byte 49562 @ OT ID
- .byte 5 @ cool
- .byte 5 @ beauty
- .byte 5 @ cute
- .byte 5 @ smart
- .byte 30 @ tough
- .space 3
- .4byte 0x9C40 @ personality value
- .2byte ITEM_X_ATTACK @ held item
- .byte -1 @ mail num
- .string "MAIK$", 11 @ OT name
- .byte MALE @ OT gender
- .byte 10 @ sheen
- .2byte SPECIES_SLAKOTH @ player mon species
- .space 2
-
- .string "CONEC$", 11 @ nickname
- .space 1
- .2byte SPECIES_SKITTY @ NPC mon species
- .byte 5 @ HP IV
- .byte 4 @ attack IV
- .byte 4 @ defense IV
- .byte 5 @ speed IV
- .byte 4 @ sp. attack IV
- .byte 4 @ sp. defense IV
- .byte FALSE @ second ability
- .space 3
- .4byte 2259 @ OT ID
- .byte 5 @ cool
- .byte 5 @ beauty
- .byte 30 @ cute
- .byte 5 @ smart
- .byte 5 @ tough
- .space 3
- .4byte 0x498A2E17 @ personality value
- .2byte ITEM_GLITTER_MAIL @ held item
- .byte 0 @ mail num
- .string "MADINA$", 11 @ OT name
- .byte FEMALE @ OT gender
- .byte 10 @ sheen
- .2byte SPECIES_PIKACHU @ player mon species
- .space 2
-
- .string "CORASO$", 11 @ nickname
- .space 1
- .2byte SPECIES_CORSOLA @ NPC mon species
- .byte 4 @ HP IV
- .byte 4 @ attack IV
- .byte 5 @ defense IV
- .byte 4 @ speed IV
- .byte 4 @ sp. attack IV
- .byte 5 @ sp. defense IV
- .byte TRUE @ second ability
- .space 3
- .4byte 50183 @ OT ID
- .byte 5 @ cool
- .byte 30 @ beauty
- .byte 5 @ cute
- .byte 5 @ smart
- .byte 5 @ tough
- .space 3
- .4byte 0x4C970B7F @ personality value
- .2byte ITEM_TROPIC_MAIL @ held item
- .byte 1 @ mail num
- .string "LIANA$", 11 @ OT name
- .byte FEMALE @ OT gender
- .byte 10 @ sheen
- .2byte SPECIES_BELLOSSOM @ player mon species
- .space 2
-
- .align 1
-gIngameTradeMail:: @ 8215B78
-@ 0
- ec_pokemon1 PIKACHU
- ec_word THANK_YOU
- ec_word EXCL
- ec_word MY
- ec_pokemon1 SKITTY
- ec_word EATS
- .2byte 0xFFFF
- ec_word A_LOT
- ec_word EXCL
- .2byte 0
-
-@ 1
- ec_word I
- ec_word WANT
- ec_word OF
- ec_move2 PETAL_DANCE
- ec_word WORKS
- ec_word THE
- ec_word IS
- ec_word SO
- ec_word PRETTY
- .2byte 0
diff --git a/data-de/text/contest_strings.inc b/data-de/text/contest_strings.inc
deleted file mode 100644
index 0067f78e3..000000000
--- a/data-de/text/contest_strings.inc
+++ /dev/null
@@ -1,843 +0,0 @@
-ContestString_DescHighlyAppealing: @ 83CA4EC
- .string "Eine sehr ansprechende\n"
- .string "Vorführung.$"
-ContestString_DescStartled1: @ 83CA505
- .string "Einsatz der Attacke macht\n"
- .string "PKMN leichter irritierbar.$"
-ContestString_DescGreatLock: @ 83CA538
- .string "Großartiger Ausdruck, der\n"
- .string "sich nicht steigern lässt.$"
-ContestString_DescRepeatable: @ 83CA56D
- .string "Langweilt den JUROR auch\n"
- .string "bei Wiederholung nicht.$"
-ContestString_DescStartled2: @ 83CA59E
- .string "Kann Irritation durch\n"
- .string "andere einmal verhindern.$"
-ContestString_DescStartled3: @ 83CA5C7
- .string "Kann Irritation durch\n"
- .string "andere verhindern.$"
-ContestString_DescStartled4: @ 83CA5EB
- .string "Kann Irritation durch an-\n"
- .string "dere ein wenig eindämmen.$"
-ContestString_DescStartled5: @ 83CA618
- .string "Einsatz der Attacke dämmt\n"
- .string "danach Irritation ein.$"
-ContestString_DescStartled6: @ 83CA651
- .string "Irritiert das vordere\n"
- .string "POKéMON ein wenig.$"
-ContestString_DescStartled7: @ 83CA679
- .string "Irritiert die POKéMON ein\n"
- .string "wenig, die schon auftraten.$"
-ContestString_DescStartled8: @ 83CA6A9
- .string "Irritiert das POKéMON, das\n"
- .string "vorher aufgetreten ist.$"
-ContestString_DescStartled9: @ 83CA6DD
- .string "Irritiert alle POKéMON,\n"
- .string "die bisher auftraten.$"
-ContestString_DescStartled10: @ 83CA710
- .string "Irritiert das vordere\n"
- .string "POKéMON sehr stark.$"
-ContestString_DescStartled11: @ 83CA735
- .string "Irritiert die POKéMON, die\n"
- .string "schon aufgetreten sind.$"
-ContestString_DescStartled12: @ 83CA762
- .string "Irritiert das POKéMON, das\n"
- .string "vorher aufgetreten ist.$"
-ContestString_DescStartled13: @ 83CA796
- .string "Irritiert alle POKéMON, die\n"
- .string "vorher aufgetreten sind.$"
-ContestString_DescAttentionShift: @ 83CA7CA
- .string "Lenkt den JUROR von den\n"
- .string "anderen POKéMON ab.$"
-ContestString_DescStartled14: @ 83CA7F4
- .string "Irritiert PKMN, bes. die,\n"
- .string "auf die der JUROR achtet.$"
-ContestString_DescJamOthersMissTurn: @ 83CA829
- .string "Stört die anderen und An-\n"
- .string "wender setzt 1 Runde aus.$"
-ContestString_DescStartled15: @ 83CA85A
- .string "Irritiert PKMN, bes. die, die\n"
- .string "Ausdruck gl. Typs zeigten.$"
-ContestString_DescStartled16: @ 83CA889
- .string "Irritiert PKMN, die Ausdrck.\n"
- .string "des Typs COOL vorführten.$"
-ContestString_DescStartled17: @ 83CA8B8
- .string "Irritiert PKMN, die Ausdrck.\n"
- .string "des Typs SCHÖN vorführten.$"
-ContestString_DescStartled18: @ 83CA8E9
- .string "Irritiert PKMN, die Ausdrck.\n"
- .string "des Typs ANMUT vorführten.$"
-ContestString_DescStartled19: @ 83CA918
- .string "Irritiert PKMN, die Ausdrck.\n"
- .string "des Typs KLUG vorführten.$"
-ContestString_DescStartled20: @ 83CA948
- .string "Irritiert PKMN, die Ausdrck.\n"
- .string "des Typs STARK vorführten.$"
-
-ContestString_DescNervousOne: @ 83CA978
- .string "Macht nachfolgendes\n"
- .string "POKéMON nervös.$"
-
-ContestString_DescNervousAllAfter: @ 83CA9A2
- .string "Macht alle nachfolgenden\n"
- .string "POKéMON nervös.$"
-
-ContestString_DescConditionWorseBefore: @ 83CA9CC
- .string "Schwächt Kondition der\n"
- .string "PKMN, die bisher auftraten.$"
-
-ContestString_DescStartled21: @ 83CA9FE
- .string "Irritiert POKéMON, die eine\n"
- .string "gute Kondition haben.$"
-ContestString_DescGreatWhenFirst: @ 83CAA28
- .string "Ausdruck gelingt sehr gut,\n"
- .string "wenn als Erster vorgeführt.$"
-ContestString_DescGreatWhenLast: @ 83CAA53
- .string "Ausdruck gelingt sehr gut,\n"
- .string "wenn zuletzt vorgeführt.$"
-ContestString_DescAppealGoodBeforeAll: @ 83CAA7D
- .string "Ausdruck gelingt so gut\n"
- .string "wie die der Vorgänger.$"
-ContestString_DescAppealGoodBeforeOne: @ 83CAAAA
- .string "Ausdruck gelingt so gut\n"
- .string "wie der des Vorgängers.$"
-ContestString_DescBetterWhenLater: @ 83CAAD9
- .string "Je später der Auftritt,\n"
- .string "desto besser der Ausdruck.$"
-ContestString_DescAffectedByTiming: @ 83CAB0C
- .string "Die Qualität des Ausdrucks\n"
- .string "hängt vom Timing ab.$"
-ContestString_DescBetterWhenSameType: @ 83CAB41
- .string "Gelingt gut, wenn vom\n"
- .string "selben Typ wie der vorige.$"
-ContestString_DescBetterWhenDiffType: @ 83CAB75
- .string "Gelingt gut, wenn vom\n"
- .string "anderen Typ als der vorige.$"
-ContestString_DescAffectedByFront: @ 83CABAA
- .string "Hängt von Qualität des Aus-\n"
- .string "drucks des Vorgängers ab.$"
-ContestString_DescConditionUp: @ 83CABD9
- .string "Verbessert die Kondition\n"
- .string "und verhindert Nervosität.$"
-ContestString_DescAffectedByCondition: @ 83CAC0E
- .string "Ausdruck gelingt gut, wenn\n"
- .string "Kondition des PKMN gut ist.$"
-ContestString_DescAppealEarlier: @ 83CAC45
- .string "Der nächste Ausdruck kann\n"
- .string "früher vorgeführt werden.$"
-ContestString_DescAppealLater: @ 83CAC74
- .string "Der nächste Ausdruck kann\n"
- .string "später vorgeführt werden.$"
-ContestString_DescRandomOrderEasier: @ 83CACA1
- .string "Ändert die Reihenfolge der\n"
- .string "nächst. Auftritte leichter.$"
-ContestString_DescRandomOrder: @ 83CACD4
- .string "Ändert die Reihenfolge der\n"
- .string "nächsten Auftritte.$"
-ContestString_DescAnyExcitement: @ 83CAD05
- .string "Verzückt das Publikum in \n"
- .string "jedem WETTBEWERB.$"
-ContestString_DescStartled22: @ 83CAD39
- .string "Irritiert alle POKéMON,\n"
- .string "deren Ausdruck gut war.$"
-ContestString_DescScaleWithExcitement: @ 83CAD6C
- .string "Gelingt am besten, wenn\n"
- .string "das Publikum gespannt ist.$"
-ContestString_DescStopExcitement: @ 83CADA1
- .string "Bremst zeitweise Begeis-\n"
- .string "terung des Publikums.$"
-
- .align 2
-gContestEffectStrings:: @ 83CADD4
- .4byte ContestString_DescHighlyAppealing
- .4byte ContestString_DescStartled1
- .4byte ContestString_DescGreatLock
- .4byte ContestString_DescRepeatable
- .4byte ContestString_DescStartled2
- .4byte ContestString_DescStartled3
- .4byte ContestString_DescStartled4
- .4byte ContestString_DescStartled5
- .4byte ContestString_DescStartled6
- .4byte ContestString_DescStartled7
- .4byte ContestString_DescStartled8
- .4byte ContestString_DescStartled9
- .4byte ContestString_DescStartled10
- .4byte ContestString_DescStartled11
- .4byte ContestString_DescStartled12
- .4byte ContestString_DescStartled13
- .4byte ContestString_DescAttentionShift
- .4byte ContestString_DescStartled14
- .4byte ContestString_DescJamOthersMissTurn
- .4byte ContestString_DescStartled15
- .4byte ContestString_DescStartled16
- .4byte ContestString_DescStartled17
- .4byte ContestString_DescStartled18
- .4byte ContestString_DescStartled19
- .4byte ContestString_DescStartled20
- .4byte ContestString_DescNervousOne
- .4byte ContestString_DescNervousAllAfter
- .4byte ContestString_DescConditionWorseBefore
- .4byte ContestString_DescStartled21
- .4byte ContestString_DescGreatWhenFirst
- .4byte ContestString_DescGreatWhenLast
- .4byte ContestString_DescAppealGoodBeforeAll
- .4byte ContestString_DescAppealGoodBeforeOne
- .4byte ContestString_DescBetterWhenLater
- .4byte ContestString_DescAffectedByTiming
- .4byte ContestString_DescBetterWhenSameType
- .4byte ContestString_DescBetterWhenDiffType
- .4byte ContestString_DescAffectedByFront
- .4byte ContestString_DescConditionUp
- .4byte ContestString_DescAffectedByCondition
- .4byte ContestString_DescAppealEarlier
- .4byte ContestString_DescAppealLater
- .4byte ContestString_DescRandomOrderEasier
- .4byte ContestString_DescRandomOrder
- .4byte ContestString_DescAnyExcitement
- .4byte ContestString_DescStartled22
- .4byte ContestString_DescScaleWithExcitement
- .4byte ContestString_DescStopExcitement
-
-ContestString_MoveRainDance: @ 83CAE94
- .string "REGENTANZ$"
-ContestString_MoveRage: @ 83CAE9F
- .string "RASEREI$"
-ContestString_MoveFocusEnergy: @ 83CAEA4
- .string "ENERGIEFOKUS$"
-ContestString_MoveHypnosis: @ 83CAEB1
- .string "HYPNOSE$"
-ContestString_MoveSoftboiled: @ 83CAEBA
- .string "WEICHEI$"
-ContestString_MoveHornAttack: @ 83CAEC5
- .string "HORNATTACKE$"
-ContestString_MoveSwordsDance: @ 83CAED1
- .string "SCHWERTTANZ$"
-ContestString_MoveConversion: @ 83CAEDE
- .string "UMWANDLUNG$"
-ContestString_MoveSunnyDay: @ 83CAEE9
- .string "SONNENTAG$"
-ContestString_MoveRest: @ 83CAEF3
- .string "ERHOLUNG$"
-ContestString_MoveVicegrip: @ 83CAEF8
- .string "KLAMMER$"
-ContestString_MoveDefenseCurl: @ 83CAF01
- .string "EINIGLER$"
-ContestString_MoveLockOn: @ 83CAF0E
- .string "ZIELSCHUSS$"
-
- .align 2
- .4byte ContestString_MoveRainDance
- .4byte ContestString_MoveRainDance
- .4byte ContestString_MoveRage
- .4byte ContestString_MoveFocusEnergy
- .4byte ContestString_MoveHypnosis
- .4byte ContestString_MoveSoftboiled
- .4byte ContestString_MoveHornAttack
- .4byte ContestString_MoveSwordsDance
- .4byte ContestString_MoveConversion
- .4byte ContestString_MoveSunnyDay
- .4byte ContestString_MoveRest
- .4byte ContestString_MoveVicegrip
- .4byte ContestString_MoveDefenseCurl
- .4byte ContestString_MoveLockOn
-
-ContestString_Cool:
- .string "COOL.$"
-ContestString_Beauty:
- .string "SCHÖN.$"
-ContestString_Cute:
- .string "ANMUT$"
-ContestString_Smart:
- .string "KLUG.$"
-ContestString_Tough:
- .string "STÄRKE$"
-
- .align 2
-gContestCategoryNames:: @ 83CAF70
- .4byte ContestString_Cool
- .4byte ContestString_Beauty
- .4byte ContestString_Cute
- .4byte ContestString_Smart
- .4byte ContestString_Tough
-
-gText_Contest_WhichMoveWillBePlayed:: @ 83CAF84
- .string "Ausdruck {NAME_END}! Welche\n"
- .string "Attacke wird gezeigt?$"
-
-gText_Contest_ButItCantParticipate:: @ 83CAFAE
- .string "Ausdruck {NAME_END}! Aber es\n"
- .string "kann nicht teilnehmen!$"
-
-gUnknown_083CAFD7:: @ 83CAFD7
- .string "{STR_VAR_1} führt\n"
- .string "{STR_VAR_2} vor!$"
-
- .string "Die anderen POKéMON\n"
- .string "zeigten ihre Attacken!$"
-
-gUnknown_083CB00D:: @ 83CB00D
- .string "{STR_VAR_1} beobachtet\n"
- .string "die anderen.{PAUSE 60}$"
-
-gUnknown_083CB02C:: @ 83CB02C
- .string "Soweit zur\n"
- .string "Ausdruckskraft!{PAUSE 60}$"
-
- .string "{STR_VAR_3}-\n"
- .string "Att. {STR_VAR_2}\n"
- .string "von {STR_VAR_1}!$"
-
- .string "TRICK$"
-
- .string "SPEZIAL$"
-
-ContestString_AppealJammed:
- .string "Der Auftritt\n"
- .string "wurde gestört.$"
-ContestString_FollowLead:
- .string "Es folgte einem\n"
- .string "anderen POKéMON.$"
-ContestString_MessedUp:
- .string "Es scheiterte.$"
-ContestString_BetterUsual:
- .string "Das lief besser\n"
- .string "als sonst.$"
-ContestString_JudgeLookAway:
- .string "Der JUROR war\n"
- .string "irgendwie abgelenkt.$"
-ContestString_WorkHard:
- .string "Es strengte sich an,\n"
- .string "Fehler auszubügeln.$"
-ContestString_NoMoreMoves:
- .string "Es kann keine Attacken\n"
- .string "mehr ausführen.$"
-ContestString_WorkReallyWell:
- .string "Das lief unheimlich gut.$"
-ContestString_WorkHardStandout:
- .string "Es strengte sich genauso\n"
- .string "wie das beste POKéMON an.$"
-ContestString_JudgeExpectantly:
- .string "Der JUROR schaute es\n"
- .string "besonders aufmerksam an.$"
-ContestString_WorkRatherWell:
- .string "Das lief bedeutend\n"
- .string "besser.$"
-ContestString_WorkBetter:
- .string "Es lief etwas besser\n"
- .string "als sonst.$"
-
- .align 2
- .4byte ContestString_AppealJammed
- .4byte ContestString_FollowLead
- .4byte ContestString_MessedUp
- .4byte ContestString_BetterUsual
- .4byte ContestString_BetterUsual
- .4byte ContestString_JudgeLookAway
- .4byte ContestString_WorkHard
- .4byte ContestString_NoMoreMoves
- .4byte ContestString_WorkReallyWell
- .4byte ContestString_WorkHardStandout
- .4byte ContestString_JudgeExpectantly
- .4byte ContestString_WorkRatherWell
- .4byte ContestString_WorkBetter
-
-ContestString_StandOutNone:
- .string "{STR_VAR_1} stach\n"
- .string "überhaupt nicht hervor...{PAUSE_UNTIL_PRESS}$"
-ContestString_StandOutNotMuch:
- .string "{STR_VAR_1} stach nicht\n"
- .string "besonders hervor...{PAUSE_UNTIL_PRESS}$"
-ContestString_StandOutLittle:
- .string "{STR_VAR_1} erregte ein\n"
- .string "wenig Aufmerksamkeit.{PAUSE_UNTIL_PRESS}$"
-ContestString_StandOutLot:
- .string "{STR_VAR_1} erregte eine\n"
- .string "Menge Aufmerksamkeit.{PAUSE_UNTIL_PRESS}$"
-ContestString_StandOutTotal:
- .string "{STR_VAR_1} erhielt die\n"
- .string "volle Aufmerksamkeit.{PAUSE_UNTIL_PRESS}$"
-ContestString_StandOutDidnt:
- .string "{STR_VAR_1} konnte\n"
- .string "keinen Ausdruck zeigen.{PAUSE_UNTIL_PRESS}$"
-
- .align 2
-gContestStandOutStrings:: @ 83CB2F0
- .4byte ContestString_StandOutNone
- .4byte ContestString_StandOutNotMuch
- .4byte ContestString_StandOutLittle
- .4byte ContestString_StandOutLot
- .4byte ContestString_StandOutTotal
- .4byte ContestString_StandOutDidnt
-
-ContestString_AppealAnticipation3:
- .string "Heiß ersehnt: Der Aus-\n"
- .string "druck von {STR_VAR_1}.$"
-ContestString_JudgeSatisfied:
- .string "Der JUROR war sehr\n"
- .string "zufrieden.$"
-ContestString_Terminator:
- .string "$"
-ContestString_JudgeHeldFirm:
- .string "Der JUROR behält\n"
- .string "{STR_VAR_1} fest im Blick.$"
-ContestString_ChangedPerceptions:
- .string "{STR_VAR_3} von {STR_VAR_1}\n"
- .string "ändert die Wahrnehmung.$"
-ContestString_AppealWoreOff:
- .string "Wirkung von {STR_VAR_1}\n"
- .string "lässt nach.$"
-ContestString_AppealWoreOff2:
- .string "Die besondere Wirkung\n"
- .string "lässt nach.$"
-ContestString_AppealLookSame:
- .string "Jeder Ausdruck wird sich\n"
- .string "nun gleichen.$"
-ContestString_AppealCheapened:
- .string "Ausdruck von {STR_VAR_2}\n"
- .string "wurde abgewertet.$"
-ContestString_AppealCheapened2:
- .string "Es wertete die Ausdrücke\n"
- .string "der anderen PKMN ab.$"
-ContestString_AppealAttentionStolen:
- .string "Es stahl {STR_VAR_2} die\n"
- .string "Aufmerksamkeit.$"
-ContestString_AppealCheapened3:
- .string "Es wertete Ausdruck\n"
- .string "von {STR_VAR_2} ab.$"
-ContestString_AppealCheapened4:
- .string "Es wertete die Ausdrücke\n"
- .string "der anderen stark ab.$"
-ContestString_AppealAnticipation:
- .string "Alle warten sehnsüchtig\n"
- .string "auf {STR_VAR_1}.$"
-ContestString_AppealCheapened5:
- .string "Es wertete den Ausdruck\n"
- .string "der PKMN vor ihm ab.$"
-ContestString_AppealCheapened6:
- .string "Es wertete den Lieblings-\n"
- .string "ausdruck des JURORS ab.$"
-ContestString_AppealCheapened7:
- .string "Der Ausdruckswert der\n"
- .string "anderen wurde halbiert.$"
-ContestString_JammedStoodOut:
- .string "Es macht sich bereit, die\n"
- .string "anderen zu beeindrucken.$"
-ContestString_AppealNoMore:
- .string "Es kann an keiner Vor-\n"
- .string "führung mehr teilnehmen.$"
-ContestString_AppealTouched:
- .string "Der fantastische Aus-\n"
- .string "druck berührte den JUROR.$"
-ContestString_AppealAnticipation2:
- .string "Die Erwartung für die fol-\n"
- .string "genden Ausdrücke steigt.$"
-ContestString_AppealStoodOut2:
- .string "Es war so beeindruckend\n"
- .string "wie ein Spezialausdruck.$"
-ContestString_AppealStoodOut3:
- .string "Es war so beeindruckend\n"
- .string "wie {STR_VAR_1}.$"
-ContestString_JammedAppealsNotice:
- .string "Ein Ausdruck, der gestört\n"
- .string "wurde, ist unauffälliger.$"
-ContestString_AppealSame:
- .string "Jeder Teilnehmer hat nun\n"
- .string "den gleichen Ausdruck.$"
-ContestString_AppealFullWorse:
- .string "{STR_VAR_1} ist voll. Der\n"
- .string "Ausdruck wird schlechter.$"
-
- .align 2
- .4byte ContestString_JudgeHeldFirm
- .4byte ContestString_ChangedPerceptions
- .4byte ContestString_Terminator
- .4byte ContestString_AppealWoreOff
- .4byte ContestString_AppealWoreOff2
- .4byte ContestString_AppealLookSame
- .4byte ContestString_AppealCheapened
- .4byte ContestString_AppealCheapened2
- .4byte ContestString_AppealAttentionStolen
- .4byte ContestString_AppealCheapened3
- .4byte ContestString_AppealCheapened4
- .4byte ContestString_AppealAnticipation
- .4byte ContestString_AppealCheapened5
- .4byte ContestString_AppealCheapened6
- .4byte ContestString_AppealCheapened7
- .4byte ContestString_JammedStoodOut
- .4byte ContestString_AppealNoMore
- .4byte ContestString_AppealTouched
- .4byte ContestString_AppealAnticipation2
- .4byte ContestString_AppealStoodOut2
- .4byte ContestString_AppealStoodOut3
- .4byte ContestString_Terminator
- .4byte ContestString_Terminator
- .4byte ContestString_Terminator
- .4byte ContestString_JammedAppealsNotice
- .4byte ContestString_AppealSame
-ContestString_MoreConscious:
- .string "Es wird sich der anderen\n"
- .string "PKMN mehr bewusst.{PAUSE 60}$"
-ContestString_NoAppeal:
- .string "{STR_VAR_1} kann danach\n"
- .string "keinen Ausdruck zeigen.{PAUSE 60}$"
-ContestString_SettleDown:
- .string "Es kommt ein wenig\n"
- .string "zur Ruhe.{PAUSE 60}$"
-ContestString_ObliviousToOthers:
- .string "Die anderen PKMN nehmen\n"
- .string "es überhaupt nicht wahr.{PAUSE 60}$"
-ContestString_LessAware:
- .string "Es ist sich der anderen\n"
- .string "PKMN kaum bewusst.{PAUSE 60}$"
-ContestString_StoppedCaring:
- .string "Es kümmert sich nicht\n"
- .string "mehr viel um andere PKMN.{PAUSE 60}$"
-ContestString_StartleAttempt:
- .string "Es versucht, die anderen\n"
- .string "PKMN zu erschrecken.{PAUSE 60}$"
-ContestString_DazzleAttempt:
- .string "Es versucht, die anderen\n"
- .string "PKMN zu blenden.{PAUSE 60}$"
-ContestString_JudgeLookAway2:
- .string "Der JUROR schaut\n"
- .string "{STR_VAR_1} nicht mehr an.{PAUSE 60}$"
-ContestString_UnnerveAttempt:
- .string "Es versucht, die folgenden\n"
- .string "PKMN zu entnerven.{PAUSE 60}$"
-ContestString_Nervous:
- .string "{STR_VAR_1} wird\n"
- .string "nervös.{PAUSE 60}$"
-ContestString_UnnerveWaiting:
- .string "Dieser Ausdruck soll die\n"
- .string "anderen PKMN entnerven.{PAUSE 60}$"
-ContestString_TauntWell:
- .string "Es verhöhnt die\n"
- .string "besseren PKMN.{PAUSE 60}$"
-ContestString_RegainedForm:
- .string "{STR_VAR_1} findet zu\n"
- .string "seiner Form zurück.{PAUSE 60}$"
-ContestString_JamWell:
- .string "Es versucht, die besseren\n"
- .string "PKMN zu beeindrucken.{PAUSE 60}$"
-ContestString_HustleStandout:
- .string "{STR_VAR_1} an der Spitze\n"
- .string "engagiert sich noch mehr.{PAUSE 60}$"
-ContestString_WorkHardUnnoticed:
- .string "Das bisher unauffällige\n"
- .string "{STR_VAR_1} gibt alles.$"
-ContestString_WorkBefore:
- .string "Es strengt sich genauso\n"
- .string "an wie die PKMN vor ihm.{PAUSE 60}$"
-ContestString_AppealNotWell:
- .string "Ausdruck von {STR_VAR_1}:\n"
- .string "Kam nicht gut an.{PAUSE 60}$"
-ContestString_WorkPreceding:
- .string "Es strengt sich an wie die\n"
- .string "vorangegangenen PKMN.{PAUSE 60}$"
-ContestString_AppealNotWell2:
- .string "Ausdruck von {STR_VAR_1}:\n"
- .string "Verlief nicht so gut.{PAUSE 60}$"
-ContestString_AppealNotShownWell:
- .string "Ausdruck v. {STR_VAR_1}: \n"
- .string "Wurde gestört.{PAUSE 60}$"
-ContestString_AppealSlightlyWell:
- .string "Ausdruck von {STR_VAR_1}:\n"
- .string "Verlief ganz gut.{PAUSE 60}$"
-ContestString_AppealPrettyWell:
- .string "Ausdruck von {STR_VAR_1}:\n"
- .string "Kam ganz gut an.{PAUSE 60}$"
-ContestString_AppealExcellently:
- .string "{STR_VAR_1} führte seinen\n"
- .string "Ausdruck exzellent vor.{PAUSE 60}$"
-ContestString_AppealDud:
- .string "Ausdruck von {STR_VAR_1}:\n"
- .string "Er war absolut mies.{PAUSE 60}$"
-ContestString_AppealNotVeryWell:
- .string "Ausdruck von {STR_VAR_1}:\n"
- .string "Er war nicht so gut.{PAUSE 60}$"
-ContestString_AppealSlightlyWell2:
- .string "Ausdruck von {STR_VAR_1}:\n"
- .string "Er war nicht schlecht.{PAUSE 60}$"
-ContestString_AppealPrettyWell2:
- .string "Ausdruck von {STR_VAR_1}:\n"
- .string "Er war recht gut.{PAUSE 60}$"
-ContestString_AppealVeryWell:
- .string "Ausdruck von {STR_VAR_1}:\n"
- .string "Er war sehr gut.{PAUSE 60}$"
-ContestString_AppealExcellently2:
- .string "Ausdruck von {STR_VAR_1}:\n"
- .string "Er war exzellent.{PAUSE 60}$"
-ContestString_SameTypeGood:
- .string "Der gleiche Typ wie das\n"
- .string "vorhergehende PKMN - gut!{PAUSE 60}$"
-ContestString_DiffTypeGood:
- .string "Nicht der gleiche Typ wie\n"
- .string "das vorherige PKMN - gut!{PAUSE 60}$"
-ContestString_StoodOutAsMuch:
- .string "Es ist viel besser als die\n"
- .string "vorhergehenden PKMN.{PAUSE 60}$"
-ContestString_NotAsWell:
- .string "Es war nicht so gut wie\n"
- .string "das PKMN vor ihm.{PAUSE 60}$"
-ContestString_ConditionRose:
- .string "Die Kondition von\n"
- .string "{STR_VAR_1} stieg.{PAUSE 60}$"
-ContestString_HotStatus:
- .string "Status von {STR_VAR_1}:\n"
- .string "Bewirkt guten Ausdruck!{PAUSE 60}$"
-ContestString_MoveUpLine:
- .string "Es steigt in der Reihen-\n"
- .string "folge auf.{PAUSE 60}$"
-ContestString_MoveBackLine:
- .string "Es fällt in der Reihen-\n"
- .string "folge zurück.{PAUSE 60}$"
-ContestString_ScrambleOrder:
- .string "Es bringt die Reihenfolge\n"
- .string "durcheinander.{PAUSE 60}$"
-
-gUnknown_083CBD52:: @ 83CBD52
-ContestString_JudgeExpectantly2::
- .string "Der JUROR betrachtet\n"
- .string "{STR_VAR_1} interessiert.{PAUSE 60}$"
-
-gUnknown_083CBD79:: @ 83CBD79
-ContestString_WentOverWell::
- .string "Die Combo der Ausdrücke\n"
- .string "kam gut an.{PAUSE 60}$"
-
-gUnknown_083CBD9D:: @ 83CBD9D
-ContestString_WentOverVeryWell::
- .string "Die Combo der Ausdrücke\n"
- .string "kam sehr gut an.{PAUSE 60}$"
-
-gUnknown_083CBDC6:: @ 83CBDC6
-ContestString_AppealComboExcellently::
- .string "Die Combo der Ausdrücke\n"
- .string "kam exzellent an.{PAUSE 60}$"
-ContestString_AvertGaze:
- .string "{STR_VAR_1} gelingt es,\n"
- .string "den Blick abzuwenden.{PAUSE 60}$"
-ContestString_AvoidSeeing:
- .string "{STR_VAR_1} wandte den\n"
- .string "Blick erfolgreich ab.{PAUSE 60}$"
-ContestString_NotFazed:
- .string "{STR_VAR_1} lässt sich\n"
- .string "davon nicht ablenken.{PAUSE 60}$"
-ContestString_LittleDistracted:
- .string "{STR_VAR_1} wurde etwas\n"
- .string "unruhig.{PAUSE 60}$"
-ContestString_AttemptStartle:
- .string "Es versucht, die anderen\n"
- .string "PKMN zu verschrecken.{PAUSE 60}$"
-ContestString_LookedDown:
- .string "{STR_VAR_1} blickt\n"
- .string "irritiert zu Boden.{PAUSE 60}$"
-ContestString_TurnedBack:
- .string "{STR_VAR_1} dreht sich\n"
- .string "irritiert um.{PAUSE 60}$"
-ContestString_UtterCry:
- .string "{STR_VAR_1} kann einen \n"
- .string "Laut nicht unterdrücken.{PAUSE 60}$"
-ContestString_LeaptUp:
- .string "{STR_VAR_1} kann nicht\n"
- .string "anders und springt auf.{PAUSE 60}$"
-ContestString_TrippedOver:
- .string "{STR_VAR_1} ist so irri-\n"
- .string "tiert, dass es stolpert.{PAUSE 60}$"
-
-gUnknown_083CBF60:: @ 83CBF60
-ContestString_TooNervous:
- .string "{STR_VAR_1} ist zu nervös,\n"
- .string "um etwas vorzuführen.{PAUSE 60}$"
-ContestString_MessedUp2:
- .string "Es hatte keinen Erfolg.{PAUSE 60}$"
-ContestString_FailedTargetNervous:
- .string "Es konnte keine\n"
- .string "Nervosität erzeugen.{PAUSE 60}$"
-ContestString_FailedAnyoneNervous:
- .string "Aber es konnte niemanden\n"
- .string "nervös machen.{PAUSE 60}$"
-ContestString_Ignored:
- .string "Es wurde ignoriert...{PAUSE 60}$"
-ContestString_NoConditionImprove:
- .string "Es konnte seinen Aus-\n"
- .string "druck nicht verstärken...{PAUSE 60}$"
-ContestString_BadConditionWeakAppeal:
- .string "Schwacher Ausdruck we-\n"
- .string "gen schlechter Konditon.{PAUSE 60}$"
-ContestString_Unaffected:
- .string "{STR_VAR_1} blieb\n"
- .string "unbeeindruckt.{PAUSE 60}$"
-
-gUnknown_083CC075:: @ 83CC075
-ContestString_DissapointedRepeat::
- .string "{STR_VAR_1} enttäuscht\n"
- .string "durch Wiederholung.{PAUSE 60}$"
-
-gUnknown_083CC0A0:: @ 83CC0A0
-ContestString_WentOverGreat::
- .string "Die {STR_VAR_3} von\n"
- .string "{STR_VAR_1} war sehr gut.{PAUSE 60}$"
-
-gUnknown_083CC0BC:: @ 83CC0BC
-ContestString_DidntGoWell::
- .string "Die {STR_VAR_3} von\n"
- .string "{STR_VAR_1} war nicht gut.{PAUSE 60}$"
-
-gUnknown_083CC0E3:: @ 83CC0E3
-ContestString_GotCrowdGoing::
- .string "{STR_VAR_1} begeistert\n"
- .string "Publikum mit {STR_VAR_3}.{PAUSE 60}$"
-
-gUnknown_083CC103:: @ 83CC103
-ContestString_CantAppealNextTurn::
- .string "{STR_VAR_1} setzt in der \n"
- .string "folgenden Runde aus.{PAUSE 60}$"
-ContestString_AttractedAttention::
- .string "Die Aufmerksamkeit des\n"
- .string "Publikums liegt auf ihm.{PAUSE 60}$"
-
-gUnknown_083CC14A:: @ 83CC14A
-ContestString_CrowdWatches::
- .string "Das Publikum beobachtet\n"
- .string "weiterhin {STR_VAR_3}.{PAUSE 60}$"
-
-gUnknown_083CC16E:: @ 83CC16E
-ContestString_Ignored2::
- .string "{STR_VAR_2} von\n"
- .string "{STR_VAR_1} ist ignoriert.{PAUSE 60}$"
-
- .align 2
-gUnknown_083CC188:: @ 83CC188
- .4byte ContestString_MoreConscious
- .4byte ContestString_NoAppeal
- .4byte ContestString_SettleDown
- .4byte ContestString_ObliviousToOthers
- .4byte ContestString_LessAware
- .4byte ContestString_StoppedCaring
- .4byte ContestString_StartleAttempt
- .4byte ContestString_DazzleAttempt
- .4byte ContestString_JudgeLookAway2
- .4byte ContestString_UnnerveAttempt
- .4byte ContestString_Nervous
- .4byte ContestString_UnnerveWaiting
- .4byte ContestString_TauntWell
- .4byte ContestString_RegainedForm
- .4byte ContestString_JamWell
- .4byte ContestString_HustleStandout
- .4byte ContestString_WorkHardUnnoticed
- .4byte ContestString_WorkBefore
- .4byte ContestString_AppealNotWell
- .4byte ContestString_WorkPreceding
- .4byte ContestString_AppealNotWell2
- .4byte ContestString_AppealNotShownWell
- .4byte ContestString_AppealSlightlyWell
- .4byte ContestString_AppealPrettyWell
- .4byte ContestString_AppealExcellently
- .4byte ContestString_AppealDud
- .4byte ContestString_AppealNotVeryWell
- .4byte ContestString_AppealSlightlyWell2
- .4byte ContestString_AppealPrettyWell2
- .4byte ContestString_AppealVeryWell
- .4byte ContestString_AppealExcellently2
- .4byte ContestString_SameTypeGood
- .4byte ContestString_DiffTypeGood
- .4byte ContestString_StoodOutAsMuch
- .4byte ContestString_NotAsWell
- .4byte ContestString_ConditionRose
- .4byte ContestString_HotStatus
- .4byte ContestString_MoveUpLine
- .4byte ContestString_MoveBackLine
- .4byte ContestString_ScrambleOrder
- .4byte ContestString_JudgeExpectantly2 @ expectantly
- .4byte ContestString_WentOverWell
- .4byte ContestString_WentOverVeryWell
- .4byte ContestString_AppealComboExcellently
- .4byte ContestString_AvertGaze
- .4byte ContestString_AvoidSeeing
- .4byte ContestString_NotFazed
- .4byte ContestString_LittleDistracted
- .4byte ContestString_AttemptStartle
- .4byte ContestString_LookedDown
- .4byte ContestString_TurnedBack
- .4byte ContestString_UtterCry
- .4byte ContestString_LeaptUp
- .4byte ContestString_TrippedOver
- .4byte ContestString_MessedUp2
- .4byte ContestString_FailedTargetNervous
- .4byte ContestString_FailedAnyoneNervous
- .4byte ContestString_Ignored
- .4byte ContestString_NoConditionImprove
- .4byte ContestString_BadConditionWeakAppeal
- .4byte ContestString_Unaffected
- .4byte ContestString_AttractedAttention
-
-gText_Contest_Shyness:: @ 83CC280
- .string "Scheu$"
-
-gText_Contest_Anxiety:: @ 83CC288
- .string "Besorgnis$"
-
-gText_Contest_Laziness:: @ 83CC290
- .string "Faulheit$"
-
-gText_Contest_Hesitancy:: @ 83CC299
- .string "Zögern$"
-
-gText_Contest_Fear:: @ 83CC2A3
- .string "Furcht$"
-
-ContestString_Coolness:
- .string "Coolness$"
-ContestString_Beauty2:
- .string "Schönheit$"
-ContestString_Cuteness:
- .string "Anmut$"
-ContestString_Smartness:
- .string "Klugheit$"
-ContestString_Toughness:
- .string "Stärke$"
-
- .align 2
-gContestCategoryStrings:: @ 83CC2D8
- .4byte ContestString_Coolness
- .4byte ContestString_Beauty2
- .4byte ContestString_Cuteness
- .4byte ContestString_Smartness
- .4byte ContestString_Toughness
-
-gUnknown_083CC2EC:: @ 83CC2EC
- .string "SPANNUNG:$"
-
-ContestString_CoolMove:
- .string "COOLE Att.$"
-
-ContestString_BeautyMove:
- .string "SCHÖNE Att.$"
-
-ContestString_CuteMove:
- .string "ANMUT-Att.$"
-
-ContestString_SmartMove:
- .string "KLUGE Att.$"
-
-ContestString_ToughMove:
- .string "STARKE Att.$"
-
-ContestString_UnknownMoveType:
- .string "???$"
-
- .align 2
-gUnknown_083CC330:: @ 83CC330
- .4byte ContestString_CoolMove
- .4byte ContestString_BeautyMove
- .4byte ContestString_CuteMove
- .4byte ContestString_SmartMove
- .4byte ContestString_ToughMove
- .4byte ContestString_UnknownMoveType
-
-@ unused?
-ContestString_Rank:
- .string "KLASSE$"
-
- .string "{HIGHLIGHT TRANSPARENT}{COLOR MAGENTA} $"
diff --git a/data-de/text/trainer_class_names.inc b/data-de/text/trainer_class_names.inc
deleted file mode 100644
index 94ab2078b..000000000
--- a/data-de/text/trainer_class_names.inc
+++ /dev/null
@@ -1,59 +0,0 @@
-gTrainerClassNames:: @ 81F0208
- .string "{PKMN}-TRAINER$", 13
- .string "{PKMN}-TRAINER$", 13
- .string "AQUA BOSS$", 13
- .string "TEAM AQUA$", 13
- .string "AQUA VORS.$", 13
- .string "AROMALADY$", 13
- .string "RUINENMANIAC$", 13
- .string "INTERVIEWER$", 13
- .string "PLANSCHER$", 13 @ うきわガール (Inner Tube Girl) in Japanese
- .string "PLANSCHER$", 13 @ うきわボーイ (Inner Tube Boy) in Japanese
- .string "ASS-TRAINER$", 13
- .string "HEXE$", 13
- .string "LADY$", 13
- .string "SCHÖNHEIT$", 13
- .string "SCHNÖSEL$", 13
- .string "POKéMANIAC$", 13
- .string "SCHWIMMER$", 13
- .string "SCHWARZGURT$", 13
- .string "GITARRIST$", 13
- .string "HITZKOPF$", 13
- .string "CAMPER$", 13
- .string "KÄFERMANIAC$", 13
- .string "PSYCHO$", 13
- .string "GENTLEMAN$", 13
- .string "TOP VIER$", 13
- .string "LEITER$", 13
- .string "SCHULKIND$", 13
- .string "SEN. & JUN.$", 13
- .string "SIHGERS,$", 13
- .string "POKéFAN$", 13
- .string "EXPERTE$", 13
- .string "TEENAGER$", 13
- .string "CHAMP$", 13
- .string "ANGLER$", 13
- .string "TRIATHLET$", 13
- .string "DRACHENPROFI$", 13
- .string "VOGELFÄNGER$", 13
- .string "NINJAJUNGE$", 13
- .string "KÄMPFERIN$", 13
- .string "SCHIRMDAME$", 13
- .string "SCHWIMMERIN$", 13
- .string "PICKNICKER$", 13
- .string "ZWIL.$", 13
- .string "MATROSE$", 13
- .string "SNOWBOARDER$", 13
- .string "{PKMN}-SAMMLER$", 13
- .string "{PKMN}-TRAINER$", 13
- .string "{PKMN}-ZÜCHTER$", 13
- .string "{PKMN}-RANGER$", 13
- .string "MAGMA BOSS$", 13
- .string "TEAM MAGMA$", 13
- .string "MAGMA VORS.$", 13
- .string "GÖRE$", 13
- .string "KÄFERSAMMLER$", 13
- .string "WANDERER$", 13
- .string "JUNGES GLÜCK$", 13
- .string "ALTES PAAR$", 13
- .string "GESCHWISTER$", 13