diff options
Diffstat (limited to 'data-de')
-rw-r--r-- | data-de/contest_opponents.inc | 663 | ||||
-rw-r--r-- | data-de/ingame_trades.inc | 108 | ||||
-rw-r--r-- | data-de/text/contest_strings.inc | 843 | ||||
-rw-r--r-- | data-de/text/trainer_class_names.inc | 59 |
4 files changed, 0 insertions, 1673 deletions
diff --git a/data-de/contest_opponents.inc b/data-de/contest_opponents.inc deleted file mode 100644 index 1bdf7027e..000000000 --- a/data-de/contest_opponents.inc +++ /dev/null @@ -1,663 +0,0 @@ - .align 2 -gContestOpponents:: @ 83C9408 - .2byte 286 @ SPECIES_ID - .string "FIFFI$", 11 @ POKE_NICKNAME - .string "JIMMY$", 8 @ TRAINER_NAME - .byte 7 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x0c000fff @ FLAGS - .2byte 68 @ RANK - .2byte MOVE_ROAR, MOVE_BITE, MOVE_TAKE_DOWN, MOVE_HOWL - .byte 10, 4, 10, 3, 4, 50 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 288 @ SPECIES_ID - .string "ZIGGY$", 11 @ POKE_NICKNAME - .string "KLARA$", 8 @ TRAINER_NAME - .byte 8 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x82000fff @ FLAGS - .2byte 16 @ RANK - .2byte MOVE_REST, MOVE_TAIL_WHIP, MOVE_TACKLE, MOVE_COVET - .byte 10, 10, 6, 1, 2, 60 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 294 @ SPECIES_ID - .string "DOXU$", 11 @ POKE_NICKNAME - .string "KARLO$", 8 @ TRAINER_NAME - .byte 11 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x21000fff @ FLAGS - .2byte 8 @ RANK - .2byte MOVE_SILVER_WIND, MOVE_MOONLIGHT, MOVE_LIGHT_SCREEN, MOVE_GUST - .byte 2, 10, 10, 12, 4, 70 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 298 @ SPECIES_ID - .string "SAMINI$", 11 @ POKE_NICKNAME - .string "TRUDI$", 8 @ TRAINER_NAME - .byte 16 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x20800fff @ FLAGS - .2byte 96 @ RANK - .2byte MOVE_BIDE, MOVE_SYNTHESIS, MOVE_BULLET_SEED, MOVE_GROWTH - .byte 3, 3, 5, 2, 7, 80 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 304 @ SPECIES_ID - .string "SCHWALBI$", 11 @ POKE_NICKNAME - .string "HELENA$", 8 @ TRAINER_NAME - .byte 18 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80400fff @ FLAGS - .2byte 4 @ RANK - .2byte MOVE_WING_ATTACK, MOVE_AGILITY, MOVE_AERIAL_ACE, MOVE_GROWL - .byte 1, 3, 3, 5, 4, 90 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 301 @ SPECIES_ID - .string "CADINJA$", 11 @ POKE_NICKNAME - .string "WILLI$", 8 @ TRAINER_NAME - .byte 44 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x10200fff @ FLAGS - .2byte 32 @ RANK - .2byte MOVE_LEECH_LIFE, MOVE_FALSE_SWIPE, MOVE_FURY_SWIPES, MOVE_MIND_READER - .byte 5, 2, 10, 7, 8, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 306 @ SPECIES_ID - .string "KNILZLI$", 11 @ POKE_NICKNAME - .string "HARTMUT$", 8 @ TRAINER_NAME - .byte 35 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x20100fff @ FLAGS - .2byte 32 @ RANK - .2byte MOVE_STUN_SPORE, MOVE_LEECH_SEED, MOVE_MEGA_DRAIN, MOVE_ATTRACT - .byte 3, 3, 10, 2, 2, 50 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 309 @ SPECIES_ID - .string "WINGI$", 11 @ POKE_NICKNAME - .string "CLAUDIA$", 8 @ TRAINER_NAME - .byte 26 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x08080fff @ FLAGS - .2byte 24 @ RANK - .2byte MOVE_MIST, MOVE_WATER_GUN, MOVE_GROWL, MOVE_PURSUIT - .byte 3, 5, 1, 10, 10, 60 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 364 @ SPECIES_ID - .string "BLUMPI$", 11 @ POKE_NICKNAME - .string "ALEC$", 8 @ TRAINER_NAME - .byte 31 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x40040fff @ FLAGS - .2byte 88 @ RANK - .2byte MOVE_STRENGTH, MOVE_COUNTER, MOVE_YAWN, MOVE_ENCORE - .byte 10, 4, 4, 5, 18, 70 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 370 @ SPECIES_ID - .string "FLURMI$", 11 @ POKE_NICKNAME - .string "SILKE$", 8 @ TRAINER_NAME - .byte 47 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80020fff @ FLAGS - .2byte 36 @ RANK - .2byte MOVE_ASTONISH, MOVE_SCREECH, MOVE_UPROAR, MOVE_HYPER_VOICE - .byte 2, 2, 7, 2, 7, 80 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 335 @ SPECIES_ID - .string "MAHITA$", 11 @ POKE_NICKNAME - .string "PEER$", 8 @ TRAINER_NAME - .byte 38 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x08010fff @ FLAGS - .2byte 68 @ RANK - .2byte MOVE_SEISMIC_TOSS, MOVE_VITAL_THROW, MOVE_TACKLE, MOVE_REVERSAL - .byte 9, 1, 1, 8, 1, 90 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 382 @ SPECIES_ID - .string "STOLLI$", 11 @ POKE_NICKNAME - .string "MARIA$", 8 @ TRAINER_NAME - .byte 10 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x08008fff @ FLAGS - .2byte 68 @ RANK - .2byte MOVE_METAL_CLAW, MOVE_IRON_DEFENSE, MOVE_HEADBUTT, MOVE_TAKE_DOWN - .byte 5, 10, 2, 10, 2, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 41 @ SPECIES_ID - .string "BLUTBAT$", 11 @ POKE_NICKNAME - .string "RUDOLF$", 8 @ TRAINER_NAME - .byte 33 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x90004fff @ FLAGS - .2byte 56 @ RANK - .2byte MOVE_HAZE, MOVE_MEAN_LOOK, MOVE_CONFUSE_RAY, MOVE_LEECH_LIFE - .byte 4, 2, 2, 2, 10, 50 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 367 @ SPECIES_ID - .string "SCHLUPPI$", 11 @ POKE_NICKNAME - .string "MELANIE$", 8 @ TRAINER_NAME - .byte 6 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x40002fff @ FLAGS - .2byte 16 @ RANK - .2byte MOVE_SLUDGE, MOVE_AMNESIA, MOVE_TOXIC, MOVE_YAWN - .byte 1, 10, 1, 10, 5, 60 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 337 @ SPECIES_ID - .string "FRIZZZEL$", 11 @ POKE_NICKNAME - .string "BERTRAM$", 8 @ TRAINER_NAME - .byte 15 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80001fff @ FLAGS - .2byte 12 @ RANK - .2byte MOVE_SPARK, MOVE_THUNDER_WAVE, MOVE_THUNDER, MOVE_ROAR - .byte 20, 10, 1, 1, 1, 70 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 363 @ SPECIES_ID - .string "ROSALI$", 11 @ POKE_NICKNAME - .string "KARINA$", 8 @ TRAINER_NAME - .byte 32 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x24000fff @ FLAGS - .2byte 41 @ RANK - .2byte MOVE_PETAL_DANCE, MOVE_MAGICAL_LEAF, MOVE_GRASS_WHISTLE, MOVE_INGRAIN - .byte 50, 15, 75, 10, 20, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 84 @ SPECIES_ID - .string "DOLDI$", 11 @ POKE_NICKNAME - .string "BOBBY$", 8 @ TRAINER_NAME - .byte 51 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x82000fff @ FLAGS - .2byte 125 @ RANK - .2byte MOVE_PECK, MOVE_FURY_ATTACK, MOVE_RETURN, MOVE_GROWL - .byte 15, 21, 15, 85, 35, 110 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 332 @ SPECIES_ID - .string "KNACKI$", 11 @ POKE_NICKNAME - .string "JUDITH$", 8 @ TRAINER_NAME - .byte 8 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x81000fff @ FLAGS - .2byte 113 @ RANK - .2byte MOVE_BITE, MOVE_SAND_ATTACK, MOVE_DIG, MOVE_FAINT_ATTACK - .byte 75, 25, 25, 10, 25, 120 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 344 @ SPECIES_ID - .string "KOTUS$", 11 @ POKE_NICKNAME - .string "HELMUT$", 8 @ TRAINER_NAME - .byte 11 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80800fff @ FLAGS - .2byte 37 @ RANK - .2byte MOVE_SPIKES, MOVE_LEER, MOVE_POISON_STING, MOVE_SAND_ATTACK - .byte 10, 30, 25, 65, 25, 130 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 27 @ SPECIES_ID - .string "SADAN$", 11 @ POKE_NICKNAME - .string "BRITTA$", 8 @ TRAINER_NAME - .byte 18 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x10400fff @ FLAGS - .2byte 69 @ RANK - .2byte MOVE_SLASH, MOVE_DEFENSE_CURL, MOVE_SWIFT, MOVE_FURY_SWIPES - .byte 30, 90, 30, 10, 100, 140 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 318 @ SPECIES_ID - .string "PUPPIBAL$", 11 @ POKE_NICKNAME - .string "TORBEN$", 8 @ TRAINER_NAME - .byte 44 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x08200fff @ FLAGS - .2byte 41 @ RANK - .2byte MOVE_SELF_DESTRUCT, MOVE_ROCK_TOMB, MOVE_PSYBEAM, MOVE_CONFUSION - .byte 50, 40, 10, 35, 35, 150 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 339 @ SPECIES_ID - .string "CLAMAUK$", 11 @ POKE_NICKNAME - .string "BIANKA$", 8 @ TRAINER_NAME - .byte 26 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x10100fff @ FLAGS - .2byte 77 @ RANK - .2byte MOVE_MAGNITUDE, MOVE_EARTHQUAKE, MOVE_SUNNY_DAY, MOVE_FLAMETHROWER - .byte 40, 5, 40, 40, 40, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 308 @ SPECIES_ID - .string "SPIRRWIRR$", 11 @ POKE_NICKNAME - .string "ALEX$", 8 @ TRAINER_NAME - .byte 31 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80080fff @ FLAGS - .2byte 49 @ RANK - .2byte MOVE_TEETER_DANCE, MOVE_PSYCH_UP, MOVE_HYPNOSIS, MOVE_UPROAR - .byte 25, 75, 25, 10, 25, 110 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 358 @ SPECIES_ID - .string "BLUPPF$", 11 @ POKE_NICKNAME - .string "SABINE$", 8 @ TRAINER_NAME - .byte 47 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0xa0040fff @ FLAGS - .2byte 41 @ RANK - .2byte MOVE_MIRROR_MOVE, MOVE_PERISH_SONG, MOVE_SAFEGUARD, MOVE_MIST - .byte 30, 30, 40, 30, 25, 120 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 289 @ SPECIES_ID - .string "DAKSIRAD$", 11 @ POKE_NICKNAME - .string "AUGUST$", 8 @ TRAINER_NAME - .byte 38 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80020fff @ FLAGS - .2byte 25 @ RANK - .2byte MOVE_GROWL, MOVE_COVET, MOVE_SAND_ATTACK, MOVE_REST - .byte 40, 40, 30, 10, 30, 130 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 317 @ SPECIES_ID - .string "KECLI$", 11 @ POKE_NICKNAME - .string "ARIANA$", 8 @ TRAINER_NAME - .byte 10 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80010fff @ FLAGS - .2byte 97 @ RANK - .2byte MOVE_THIEF, MOVE_SCREECH, MOVE_ANCIENT_POWER, MOVE_BIND - .byte 10, 10, 40, 75, 35, 140 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 118 @ SPECIES_ID - .string "GOLDINCHEN$", 11 @ POKE_NICKNAME - .string "TONI$", 8 @ TRAINER_NAME - .byte 33 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80008fff @ FLAGS - .2byte 13 @ RANK - .2byte MOVE_HORN_ATTACK, MOVE_FURY_ATTACK, MOVE_HORN_DRILL, MOVE_TAIL_WHIP - .byte 70, 30, 5, 30, 25, 150 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 323 @ SPECIES_ID - .string "SCHMERBSE$", 11 @ POKE_NICKNAME - .string "SUSI$", 8 @ TRAINER_NAME - .byte 6 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80004fff @ FLAGS - .2byte 113 @ RANK - .2byte MOVE_MUD_SPORT, MOVE_WATER_SPORT, MOVE_EARTHQUAKE, MOVE_FUTURE_SIGHT - .byte 45, 45, 60, 25, 15, 100 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 227 @ SPECIES_ID - .string "KREBSILI$", 11 @ POKE_NICKNAME - .string "CLEMENS$", 8 @ TRAINER_NAME - .byte 35 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x08002fff @ FLAGS - .2byte 77 @ RANK - .2byte MOVE_SWIFT, MOVE_DOUBLE_TEAM, MOVE_AGILITY, MOVE_CUT - .byte 40, 30, 25, 60, 20, 110 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 295 @ SPECIES_ID - .string "URLOTZO$", 11 @ POKE_NICKNAME - .string "KATRIN$", 8 @ TRAINER_NAME - .byte 16 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x08001fff @ FLAGS - .2byte 57 @ RANK - .2byte MOVE_ASTONISH, MOVE_GROWL, MOVE_RAIN_DANCE, MOVE_WATER_PULSE - .byte 15, 15, 30, 15, 75, 120 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 383 @ SPECIES_ID - .string "STROLLAK$", 11 @ POKE_NICKNAME - .string "ACHIM$", 8 @ TRAINER_NAME - .byte 55 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x84000fff @ FLAGS - .2byte 98 @ RANK - .2byte MOVE_METAL_SOUND, MOVE_METAL_CLAW, MOVE_HARDEN, MOVE_TAKE_DOWN - .byte 30, 50, 35, 100, 90, 200 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 299 @ SPECIES_ID - .string "BLASNI$", 11 @ POKE_NICKNAME - .string "GABI$", 8 @ TRAINER_NAME - .byte 8 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x82000fff @ FLAGS - .2byte 14 @ RANK - .2byte MOVE_GROWTH, MOVE_RAZOR_WIND, MOVE_EXPLOSION, MOVE_EXTRASENSORY - .byte 75, 75, 65, 35, 70, 210 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 302 @ SPECIES_ID - .string "ASKINJA$", 11 @ POKE_NICKNAME - .string "ROLF$", 8 @ TRAINER_NAME - .byte 11 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x81000fff @ FLAGS - .2byte 114 @ RANK - .2byte MOVE_SCREECH, MOVE_FURY_SWIPES, MOVE_SAND_ATTACK, MOVE_BATON_PASS - .byte 30, 50, 95, 70, 70, 220 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 305 @ SPECIES_ID - .string "SCHWALLO$", 11 @ POKE_NICKNAME - .string "ELSE$", 8 @ TRAINER_NAME - .byte 18 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80800fff @ FLAGS - .2byte 14 @ RANK - .2byte MOVE_AGILITY, MOVE_AERIAL_ACE, MOVE_WING_ATTACK, MOVE_FLY - .byte 65, 85, 35, 75, 40, 230 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 287 @ SPECIES_ID - .string "JÄNAGI$", 11 @ POKE_NICKNAME - .string "FRANK$", 8 @ TRAINER_NAME - .byte 44 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80400fff @ FLAGS - .2byte 98 @ RANK - .2byte MOVE_TAUNT, MOVE_THIEF, MOVE_ODOR_SLEUTH, MOVE_TAKE_DOWN - .byte 40, 80, 35, 70, 70, 240 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 292 @ SPECIES_ID - .string "PAPINILLI$", 11 @ POKE_NICKNAME - .string "ANNA$", 8 @ TRAINER_NAME - .byte 26 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80200fff @ FLAGS - .2byte 42 @ RANK - .2byte MOVE_MORNING_SUN, MOVE_SILVER_WIND, MOVE_STUN_SPORE, MOVE_SECRET_POWER - .byte 40, 70, 25, 80, 100, 250 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 119 @ SPECIES_ID - .string "KINGOLA$", 11 @ POKE_NICKNAME - .string "KONRAD$", 8 @ TRAINER_NAME - .byte 31 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80100fff @ FLAGS - .2byte 118 @ RANK - .2byte MOVE_FLAIL, MOVE_SUPERSONIC, MOVE_HORN_ATTACK, MOVE_FURY_ATTACK - .byte 80, 60, 30, 70, 90, 200 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 340 @ SPECIES_ID - .string "ERUPTAM$", 11 @ POKE_NICKNAME - .string "LUISE$", 8 @ TRAINER_NAME - .byte 47 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80080fff @ FLAGS - .2byte 78 @ RANK - .2byte MOVE_EARTHQUAKE, MOVE_FISSURE, MOVE_OVERHEAT, MOVE_HYPER_BEAM - .byte 100, 80, 20, 50, 65, 210 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 66 @ SPECIES_ID - .string "OLLOMA$", 11 @ POKE_NICKNAME - .string "MICHAEL$", 8 @ TRAINER_NAME - .byte 38 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80040fff @ FLAGS - .2byte 66 @ RANK - .2byte MOVE_SEISMIC_TOSS, MOVE_FOCUS_ENERGY, MOVE_KARATE_CHOP, MOVE_SCARY_FACE - .byte 70, 85, 25, 60, 50, 220 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 296 @ SPECIES_ID - .string "OMBRE$", 11 @ POKE_NICKNAME - .string "ANIKA$", 8 @ TRAINER_NAME - .byte 10 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80020fff @ FLAGS - .2byte 58 @ RANK - .2byte MOVE_ATTRACT, MOVE_FLASH, MOVE_UPROAR, MOVE_GROWL - .byte 40, 60, 90, 45, 70, 230 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 379 @ SPECIES_ID - .string "PITISVI$", 11 @ POKE_NICKNAME - .string "DETLEF$", 8 @ TRAINER_NAME - .byte 33 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80010fff @ FLAGS - .2byte 98 @ RANK - .2byte MOVE_POISON_FANG, MOVE_GLARE, MOVE_WRAP, MOVE_SCREECH - .byte 35, 50, 90, 40, 100, 240 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 313 @ SPECIES_ID - .string "WAILA$", 11 @ POKE_NICKNAME - .string "XENIA$", 8 @ TRAINER_NAME - .byte 22 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80008fff @ FLAGS - .2byte 26 @ RANK - .2byte MOVE_WATER_PULSE, MOVE_REST, MOVE_WATER_SPOUT, MOVE_SPLASH - .byte 30, 100, 100, 50, 30, 250 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 129 @ SPECIES_ID - .string "KARDORPA$", 11 @ POKE_NICKNAME - .string "FLORIAN$", 8 @ TRAINER_NAME - .byte 35 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80004fff @ FLAGS - .2byte 82 @ RANK - .2byte MOVE_TACKLE, MOVE_SPLASH, MOVE_FLAIL, MOVE_TACKLE - .byte 30, 30, 160, 50, 160, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 348 @ SPECIES_ID - .string "LUNA$", 11 @ POKE_NICKNAME - .string "DIANA$", 8 @ TRAINER_NAME - .byte 16 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80002fff @ FLAGS - .2byte 42 @ RANK - .2byte MOVE_EXPLOSION, MOVE_FUTURE_SIGHT, MOVE_PSYCHIC, MOVE_CONFUSION - .byte 50, 70, 60, 70, 50, 210 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 310 @ SPECIES_ID - .string "PEPE$", 11 @ POKE_NICKNAME - .string "LUTZ$", 8 @ TRAINER_NAME - .byte 39 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80001fff @ FLAGS - .2byte 14 @ RANK - .2byte MOVE_MIST, MOVE_HAIL, MOVE_HYPER_BEAM, MOVE_WING_ATTACK - .byte 95, 80, 85, 35, 35, 220 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 130 @ SPECIES_ID - .string "GARADI$", 11 @ POKE_NICKNAME - .string "JASMIN$", 8 @ TRAINER_NAME - .byte 32 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x84000fff @ FLAGS - .2byte 79 @ RANK - .2byte MOVE_HYPER_BEAM, MOVE_HYDRO_PUMP, MOVE_RAIN_DANCE, MOVE_BITE - .byte 160, 200, 20, 40, 160, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 371 @ SPECIES_ID - .string "KRAKEEL$", 11 @ POKE_NICKNAME - .string "GERT$", 8 @ TRAINER_NAME - .byte 21 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x82000fff @ FLAGS - .2byte 71 @ RANK - .2byte MOVE_HYPER_VOICE, MOVE_STOMP, MOVE_ROAR, MOVE_HOWL - .byte 170, 50, 55, 150, 160, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 316 @ SPECIES_ID - .string "ENEKOTO$", 11 @ POKE_NICKNAME - .string "ROSA$", 8 @ TRAINER_NAME - .byte 8 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x81000fff @ FLAGS - .2byte 59 @ RANK - .2byte MOVE_ATTRACT, MOVE_ASSIST, MOVE_FAINT_ATTACK, MOVE_TAIL_WHIP - .byte 40, 200, 150, 185, 60, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 366 @ SPECIES_ID - .string "ASSIMAX$", 11 @ POKE_NICKNAME - .string "KURT$", 8 @ TRAINER_NAME - .byte 11 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80800fff @ FLAGS - .2byte 115 @ RANK - .2byte MOVE_COVET, MOVE_COUNTER, MOVE_ENCORE, MOVE_SLACK_OFF - .byte 85, 85, 170, 110, 150, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 359 @ SPECIES_ID - .string "RIA$", 11 @ POKE_NICKNAME - .string "SONJA$", 8 @ TRAINER_NAME - .byte 18 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80400fff @ FLAGS - .2byte 15 @ RANK - .2byte MOVE_DRAGON_DANCE, MOVE_HYPER_BEAM, MOVE_PERISH_SONG, MOVE_SAFEGUARD - .byte 170, 150, 30, 30, 90, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 393 @ SPECIES_ID - .string "EXUVINJA$", 11 @ POKE_NICKNAME - .string "SÖNKE$", 8 @ TRAINER_NAME - .byte 15 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80200fff @ FLAGS - .2byte 39 @ RANK - .2byte MOVE_SHOCK_WAVE, MOVE_SHADOW_BALL, MOVE_SKILL_SWAP, MOVE_RETURN - .byte 230, 60, 60, 230, 80, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 45 @ SPECIES_ID - .string "BLUMIEFT$", 11 @ POKE_NICKNAME - .string "MAGDA$", 8 @ TRAINER_NAME - .byte 26 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80100fff @ FLAGS - .2byte 59 @ RANK - .2byte MOVE_PETAL_DANCE, MOVE_SWEET_SCENT, MOVE_STUN_SPORE, MOVE_FLASH - .byte 35, 200, 150, 130, 40, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 361 @ SPECIES_ID - .string "WANDELBOLD$", 11 @ POKE_NICKNAME - .string "SASCHA$", 8 @ TRAINER_NAME - .byte 31 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80080fff @ FLAGS - .2byte 115 @ RANK - .2byte MOVE_DISABLE, MOVE_FUTURE_SIGHT, MOVE_NIGHT_SHADE, MOVE_PURSUIT - .byte 25, 35, 230, 150, 160, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 178 @ SPECIES_ID - .string "TUMANI$", 11 @ POKE_NICKNAME - .string "MILA$", 8 @ TRAINER_NAME - .byte 47 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80040fff @ FLAGS - .2byte 115 @ RANK - .2byte MOVE_NIGHT_SHADE, MOVE_FUTURE_SIGHT, MOVE_CONFUSE_RAY, MOVE_PSYCHIC - .byte 35, 35, 150, 130, 170, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 331 @ SPECIES_ID - .string "HAITODO$", 11 @ POKE_NICKNAME - .string "KNUT$", 8 @ TRAINER_NAME - .byte 38 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80020fff @ FLAGS - .2byte 87 @ RANK - .2byte MOVE_AGILITY, MOVE_SWAGGER, MOVE_TAUNT, MOVE_TAKE_DOWN - .byte 140, 70, 140, 75, 100, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 325 @ SPECIES_ID - .string "KUSSLIEB$", 11 @ POKE_NICKNAME - .string "INCA$", 8 @ TRAINER_NAME - .byte 10 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80010fff @ FLAGS - .2byte 83 @ RANK - .2byte MOVE_SWEET_KISS, MOVE_ATTRACT, MOVE_TAKE_DOWN, MOVE_CHARM - .byte 50, 100, 220, 40, 190, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 214 @ SPECIES_ID - .string "SKARAB$", 11 @ POKE_NICKNAME - .string "FELIX$", 8 @ TRAINER_NAME - .byte 33 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80008fff @ FLAGS - .2byte 71 @ RANK - .2byte MOVE_STRENGTH, MOVE_ENDURE, MOVE_REVERSAL, MOVE_ROCK_TOMB - .byte 170, 70, 110, 240, 140, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 101 @ SPECIES_ID - .string "LEKBAL$", 11 @ POKE_NICKNAME - .string "DEBORA$", 8 @ TRAINER_NAME - .byte 6 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80004fff @ FLAGS - .2byte 15 @ RANK - .2byte MOVE_EXPLOSION, MOVE_LIGHT_SCREEN, MOVE_SWIFT, MOVE_FLASH - .byte 200, 200, 30, 35, 50, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 172 @ SPECIES_ID - .string "DEIBEL$", 11 @ POKE_NICKNAME - .string "BORIS$", 8 @ TRAINER_NAME - .byte 35 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80002fff @ FLAGS - .2byte 59 @ RANK - .2byte MOVE_SWEET_KISS, MOVE_ATTRACT, MOVE_REST, MOVE_TAIL_WHIP - .byte 25, 150, 180, 115, 120, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - - .2byte 202 @ SPECIES_ID - .string "WOHINGENAU$", 11 @ POKE_NICKNAME - .string "DELIA$", 8 @ TRAINER_NAME - .byte 16 @ TRAINER_SPRITE - .2byte 0x0000 @padding - .4byte 0x80001fff @ FLAGS - .2byte 111 @ RANK - .2byte MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_SAFEGUARD, MOVE_DESTINY_BOND - .byte 60, 230, 50, 220, 210, 255 @ STAT_COOL, STAT_BEAUTY, STAT_CUTE, STAT_SMART, STAT_TOUGH, STAT_SHEEN - .4byte 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000ffff @ RESERVED - -@ credit to Valkyrie for helping me properly dump these structs diff --git a/data-de/ingame_trades.inc b/data-de/ingame_trades.inc deleted file mode 100644 index 76ce38c03..000000000 --- a/data-de/ingame_trades.inc +++ /dev/null @@ -1,108 +0,0 @@ - .align 2 -gIngameTrades:: @ 8215AC4 - .string "MAKIT$", 11 @ nickname - .space 1 - .2byte SPECIES_MAKUHITA @ NPC mon species - .byte 5 @ HP IV - .byte 5 @ attack IV - .byte 4 @ defense IV - .byte 4 @ speed IV - .byte 4 @ sp. attack IV - .byte 4 @ sp. defense IV - .byte TRUE @ second ability - .space 3 - .4byte 49562 @ OT ID - .byte 5 @ cool - .byte 5 @ beauty - .byte 5 @ cute - .byte 5 @ smart - .byte 30 @ tough - .space 3 - .4byte 0x9C40 @ personality value - .2byte ITEM_X_ATTACK @ held item - .byte -1 @ mail num - .string "MAIK$", 11 @ OT name - .byte MALE @ OT gender - .byte 10 @ sheen - .2byte SPECIES_SLAKOTH @ player mon species - .space 2 - - .string "CONEC$", 11 @ nickname - .space 1 - .2byte SPECIES_SKITTY @ NPC mon species - .byte 5 @ HP IV - .byte 4 @ attack IV - .byte 4 @ defense IV - .byte 5 @ speed IV - .byte 4 @ sp. attack IV - .byte 4 @ sp. defense IV - .byte FALSE @ second ability - .space 3 - .4byte 2259 @ OT ID - .byte 5 @ cool - .byte 5 @ beauty - .byte 30 @ cute - .byte 5 @ smart - .byte 5 @ tough - .space 3 - .4byte 0x498A2E17 @ personality value - .2byte ITEM_GLITTER_MAIL @ held item - .byte 0 @ mail num - .string "MADINA$", 11 @ OT name - .byte FEMALE @ OT gender - .byte 10 @ sheen - .2byte SPECIES_PIKACHU @ player mon species - .space 2 - - .string "CORASO$", 11 @ nickname - .space 1 - .2byte SPECIES_CORSOLA @ NPC mon species - .byte 4 @ HP IV - .byte 4 @ attack IV - .byte 5 @ defense IV - .byte 4 @ speed IV - .byte 4 @ sp. attack IV - .byte 5 @ sp. defense IV - .byte TRUE @ second ability - .space 3 - .4byte 50183 @ OT ID - .byte 5 @ cool - .byte 30 @ beauty - .byte 5 @ cute - .byte 5 @ smart - .byte 5 @ tough - .space 3 - .4byte 0x4C970B7F @ personality value - .2byte ITEM_TROPIC_MAIL @ held item - .byte 1 @ mail num - .string "LIANA$", 11 @ OT name - .byte FEMALE @ OT gender - .byte 10 @ sheen - .2byte SPECIES_BELLOSSOM @ player mon species - .space 2 - - .align 1 -gIngameTradeMail:: @ 8215B78 -@ 0 - ec_pokemon1 PIKACHU - ec_word THANK_YOU - ec_word EXCL - ec_word MY - ec_pokemon1 SKITTY - ec_word EATS - .2byte 0xFFFF - ec_word A_LOT - ec_word EXCL - .2byte 0 - -@ 1 - ec_word I - ec_word WANT - ec_word OF - ec_move2 PETAL_DANCE - ec_word WORKS - ec_word THE - ec_word IS - ec_word SO - ec_word PRETTY - .2byte 0 diff --git a/data-de/text/contest_strings.inc b/data-de/text/contest_strings.inc deleted file mode 100644 index 0067f78e3..000000000 --- a/data-de/text/contest_strings.inc +++ /dev/null @@ -1,843 +0,0 @@ -ContestString_DescHighlyAppealing: @ 83CA4EC - .string "Eine sehr ansprechende\n" - .string "Vorführung.$" -ContestString_DescStartled1: @ 83CA505 - .string "Einsatz der Attacke macht\n" - .string "PKMN leichter irritierbar.$" -ContestString_DescGreatLock: @ 83CA538 - .string "Großartiger Ausdruck, der\n" - .string "sich nicht steigern lässt.$" -ContestString_DescRepeatable: @ 83CA56D - .string "Langweilt den JUROR auch\n" - .string "bei Wiederholung nicht.$" -ContestString_DescStartled2: @ 83CA59E - .string "Kann Irritation durch\n" - .string "andere einmal verhindern.$" -ContestString_DescStartled3: @ 83CA5C7 - .string "Kann Irritation durch\n" - .string "andere verhindern.$" -ContestString_DescStartled4: @ 83CA5EB - .string "Kann Irritation durch an-\n" - .string "dere ein wenig eindämmen.$" -ContestString_DescStartled5: @ 83CA618 - .string "Einsatz der Attacke dämmt\n" - .string "danach Irritation ein.$" -ContestString_DescStartled6: @ 83CA651 - .string "Irritiert das vordere\n" - .string "POKéMON ein wenig.$" -ContestString_DescStartled7: @ 83CA679 - .string "Irritiert die POKéMON ein\n" - .string "wenig, die schon auftraten.$" -ContestString_DescStartled8: @ 83CA6A9 - .string "Irritiert das POKéMON, das\n" - .string "vorher aufgetreten ist.$" -ContestString_DescStartled9: @ 83CA6DD - .string "Irritiert alle POKéMON,\n" - .string "die bisher auftraten.$" -ContestString_DescStartled10: @ 83CA710 - .string "Irritiert das vordere\n" - .string "POKéMON sehr stark.$" -ContestString_DescStartled11: @ 83CA735 - .string "Irritiert die POKéMON, die\n" - .string "schon aufgetreten sind.$" -ContestString_DescStartled12: @ 83CA762 - .string "Irritiert das POKéMON, das\n" - .string "vorher aufgetreten ist.$" -ContestString_DescStartled13: @ 83CA796 - .string "Irritiert alle POKéMON, die\n" - .string "vorher aufgetreten sind.$" -ContestString_DescAttentionShift: @ 83CA7CA - .string "Lenkt den JUROR von den\n" - .string "anderen POKéMON ab.$" -ContestString_DescStartled14: @ 83CA7F4 - .string "Irritiert PKMN, bes. die,\n" - .string "auf die der JUROR achtet.$" -ContestString_DescJamOthersMissTurn: @ 83CA829 - .string "Stört die anderen und An-\n" - .string "wender setzt 1 Runde aus.$" -ContestString_DescStartled15: @ 83CA85A - .string "Irritiert PKMN, bes. die, die\n" - .string "Ausdruck gl. Typs zeigten.$" -ContestString_DescStartled16: @ 83CA889 - .string "Irritiert PKMN, die Ausdrck.\n" - .string "des Typs COOL vorführten.$" -ContestString_DescStartled17: @ 83CA8B8 - .string "Irritiert PKMN, die Ausdrck.\n" - .string "des Typs SCHÖN vorführten.$" -ContestString_DescStartled18: @ 83CA8E9 - .string "Irritiert PKMN, die Ausdrck.\n" - .string "des Typs ANMUT vorführten.$" -ContestString_DescStartled19: @ 83CA918 - .string "Irritiert PKMN, die Ausdrck.\n" - .string "des Typs KLUG vorführten.$" -ContestString_DescStartled20: @ 83CA948 - .string "Irritiert PKMN, die Ausdrck.\n" - .string "des Typs STARK vorführten.$" - -ContestString_DescNervousOne: @ 83CA978 - .string "Macht nachfolgendes\n" - .string "POKéMON nervös.$" - -ContestString_DescNervousAllAfter: @ 83CA9A2 - .string "Macht alle nachfolgenden\n" - .string "POKéMON nervös.$" - -ContestString_DescConditionWorseBefore: @ 83CA9CC - .string "Schwächt Kondition der\n" - .string "PKMN, die bisher auftraten.$" - -ContestString_DescStartled21: @ 83CA9FE - .string "Irritiert POKéMON, die eine\n" - .string "gute Kondition haben.$" -ContestString_DescGreatWhenFirst: @ 83CAA28 - .string "Ausdruck gelingt sehr gut,\n" - .string "wenn als Erster vorgeführt.$" -ContestString_DescGreatWhenLast: @ 83CAA53 - .string "Ausdruck gelingt sehr gut,\n" - .string "wenn zuletzt vorgeführt.$" -ContestString_DescAppealGoodBeforeAll: @ 83CAA7D - .string "Ausdruck gelingt so gut\n" - .string "wie die der Vorgänger.$" -ContestString_DescAppealGoodBeforeOne: @ 83CAAAA - .string "Ausdruck gelingt so gut\n" - .string "wie der des Vorgängers.$" -ContestString_DescBetterWhenLater: @ 83CAAD9 - .string "Je später der Auftritt,\n" - .string "desto besser der Ausdruck.$" -ContestString_DescAffectedByTiming: @ 83CAB0C - .string "Die Qualität des Ausdrucks\n" - .string "hängt vom Timing ab.$" -ContestString_DescBetterWhenSameType: @ 83CAB41 - .string "Gelingt gut, wenn vom\n" - .string "selben Typ wie der vorige.$" -ContestString_DescBetterWhenDiffType: @ 83CAB75 - .string "Gelingt gut, wenn vom\n" - .string "anderen Typ als der vorige.$" -ContestString_DescAffectedByFront: @ 83CABAA - .string "Hängt von Qualität des Aus-\n" - .string "drucks des Vorgängers ab.$" -ContestString_DescConditionUp: @ 83CABD9 - .string "Verbessert die Kondition\n" - .string "und verhindert Nervosität.$" -ContestString_DescAffectedByCondition: @ 83CAC0E - .string "Ausdruck gelingt gut, wenn\n" - .string "Kondition des PKMN gut ist.$" -ContestString_DescAppealEarlier: @ 83CAC45 - .string "Der nächste Ausdruck kann\n" - .string "früher vorgeführt werden.$" -ContestString_DescAppealLater: @ 83CAC74 - .string "Der nächste Ausdruck kann\n" - .string "später vorgeführt werden.$" -ContestString_DescRandomOrderEasier: @ 83CACA1 - .string "Ändert die Reihenfolge der\n" - .string "nächst. Auftritte leichter.$" -ContestString_DescRandomOrder: @ 83CACD4 - .string "Ändert die Reihenfolge der\n" - .string "nächsten Auftritte.$" -ContestString_DescAnyExcitement: @ 83CAD05 - .string "Verzückt das Publikum in \n" - .string "jedem WETTBEWERB.$" -ContestString_DescStartled22: @ 83CAD39 - .string "Irritiert alle POKéMON,\n" - .string "deren Ausdruck gut war.$" -ContestString_DescScaleWithExcitement: @ 83CAD6C - .string "Gelingt am besten, wenn\n" - .string "das Publikum gespannt ist.$" -ContestString_DescStopExcitement: @ 83CADA1 - .string "Bremst zeitweise Begeis-\n" - .string "terung des Publikums.$" - - .align 2 -gContestEffectStrings:: @ 83CADD4 - .4byte ContestString_DescHighlyAppealing - .4byte ContestString_DescStartled1 - .4byte ContestString_DescGreatLock - .4byte ContestString_DescRepeatable - .4byte ContestString_DescStartled2 - .4byte ContestString_DescStartled3 - .4byte ContestString_DescStartled4 - .4byte ContestString_DescStartled5 - .4byte ContestString_DescStartled6 - .4byte ContestString_DescStartled7 - .4byte ContestString_DescStartled8 - .4byte ContestString_DescStartled9 - .4byte ContestString_DescStartled10 - .4byte ContestString_DescStartled11 - .4byte ContestString_DescStartled12 - .4byte ContestString_DescStartled13 - .4byte ContestString_DescAttentionShift - .4byte ContestString_DescStartled14 - .4byte ContestString_DescJamOthersMissTurn - .4byte ContestString_DescStartled15 - .4byte ContestString_DescStartled16 - .4byte ContestString_DescStartled17 - .4byte ContestString_DescStartled18 - .4byte ContestString_DescStartled19 - .4byte ContestString_DescStartled20 - .4byte ContestString_DescNervousOne - .4byte ContestString_DescNervousAllAfter - .4byte ContestString_DescConditionWorseBefore - .4byte ContestString_DescStartled21 - .4byte ContestString_DescGreatWhenFirst - .4byte ContestString_DescGreatWhenLast - .4byte ContestString_DescAppealGoodBeforeAll - .4byte ContestString_DescAppealGoodBeforeOne - .4byte ContestString_DescBetterWhenLater - .4byte ContestString_DescAffectedByTiming - .4byte ContestString_DescBetterWhenSameType - .4byte ContestString_DescBetterWhenDiffType - .4byte ContestString_DescAffectedByFront - .4byte ContestString_DescConditionUp - .4byte ContestString_DescAffectedByCondition - .4byte ContestString_DescAppealEarlier - .4byte ContestString_DescAppealLater - .4byte ContestString_DescRandomOrderEasier - .4byte ContestString_DescRandomOrder - .4byte ContestString_DescAnyExcitement - .4byte ContestString_DescStartled22 - .4byte ContestString_DescScaleWithExcitement - .4byte ContestString_DescStopExcitement - -ContestString_MoveRainDance: @ 83CAE94 - .string "REGENTANZ$" -ContestString_MoveRage: @ 83CAE9F - .string "RASEREI$" -ContestString_MoveFocusEnergy: @ 83CAEA4 - .string "ENERGIEFOKUS$" -ContestString_MoveHypnosis: @ 83CAEB1 - .string "HYPNOSE$" -ContestString_MoveSoftboiled: @ 83CAEBA - .string "WEICHEI$" -ContestString_MoveHornAttack: @ 83CAEC5 - .string "HORNATTACKE$" -ContestString_MoveSwordsDance: @ 83CAED1 - .string "SCHWERTTANZ$" -ContestString_MoveConversion: @ 83CAEDE - .string "UMWANDLUNG$" -ContestString_MoveSunnyDay: @ 83CAEE9 - .string "SONNENTAG$" -ContestString_MoveRest: @ 83CAEF3 - .string "ERHOLUNG$" -ContestString_MoveVicegrip: @ 83CAEF8 - .string "KLAMMER$" -ContestString_MoveDefenseCurl: @ 83CAF01 - .string "EINIGLER$" -ContestString_MoveLockOn: @ 83CAF0E - .string "ZIELSCHUSS$" - - .align 2 - .4byte ContestString_MoveRainDance - .4byte ContestString_MoveRainDance - .4byte ContestString_MoveRage - .4byte ContestString_MoveFocusEnergy - .4byte ContestString_MoveHypnosis - .4byte ContestString_MoveSoftboiled - .4byte ContestString_MoveHornAttack - .4byte ContestString_MoveSwordsDance - .4byte ContestString_MoveConversion - .4byte ContestString_MoveSunnyDay - .4byte ContestString_MoveRest - .4byte ContestString_MoveVicegrip - .4byte ContestString_MoveDefenseCurl - .4byte ContestString_MoveLockOn - -ContestString_Cool: - .string "COOL.$" -ContestString_Beauty: - .string "SCHÖN.$" -ContestString_Cute: - .string "ANMUT$" -ContestString_Smart: - .string "KLUG.$" -ContestString_Tough: - .string "STÄRKE$" - - .align 2 -gContestCategoryNames:: @ 83CAF70 - .4byte ContestString_Cool - .4byte ContestString_Beauty - .4byte ContestString_Cute - .4byte ContestString_Smart - .4byte ContestString_Tough - -gText_Contest_WhichMoveWillBePlayed:: @ 83CAF84 - .string "Ausdruck {NAME_END}! Welche\n" - .string "Attacke wird gezeigt?$" - -gText_Contest_ButItCantParticipate:: @ 83CAFAE - .string "Ausdruck {NAME_END}! Aber es\n" - .string "kann nicht teilnehmen!$" - -gUnknown_083CAFD7:: @ 83CAFD7 - .string "{STR_VAR_1} führt\n" - .string "{STR_VAR_2} vor!$" - - .string "Die anderen POKéMON\n" - .string "zeigten ihre Attacken!$" - -gUnknown_083CB00D:: @ 83CB00D - .string "{STR_VAR_1} beobachtet\n" - .string "die anderen.{PAUSE 60}$" - -gUnknown_083CB02C:: @ 83CB02C - .string "Soweit zur\n" - .string "Ausdruckskraft!{PAUSE 60}$" - - .string "{STR_VAR_3}-\n" - .string "Att. {STR_VAR_2}\n" - .string "von {STR_VAR_1}!$" - - .string "TRICK$" - - .string "SPEZIAL$" - -ContestString_AppealJammed: - .string "Der Auftritt\n" - .string "wurde gestört.$" -ContestString_FollowLead: - .string "Es folgte einem\n" - .string "anderen POKéMON.$" -ContestString_MessedUp: - .string "Es scheiterte.$" -ContestString_BetterUsual: - .string "Das lief besser\n" - .string "als sonst.$" -ContestString_JudgeLookAway: - .string "Der JUROR war\n" - .string "irgendwie abgelenkt.$" -ContestString_WorkHard: - .string "Es strengte sich an,\n" - .string "Fehler auszubügeln.$" -ContestString_NoMoreMoves: - .string "Es kann keine Attacken\n" - .string "mehr ausführen.$" -ContestString_WorkReallyWell: - .string "Das lief unheimlich gut.$" -ContestString_WorkHardStandout: - .string "Es strengte sich genauso\n" - .string "wie das beste POKéMON an.$" -ContestString_JudgeExpectantly: - .string "Der JUROR schaute es\n" - .string "besonders aufmerksam an.$" -ContestString_WorkRatherWell: - .string "Das lief bedeutend\n" - .string "besser.$" -ContestString_WorkBetter: - .string "Es lief etwas besser\n" - .string "als sonst.$" - - .align 2 - .4byte ContestString_AppealJammed - .4byte ContestString_FollowLead - .4byte ContestString_MessedUp - .4byte ContestString_BetterUsual - .4byte ContestString_BetterUsual - .4byte ContestString_JudgeLookAway - .4byte ContestString_WorkHard - .4byte ContestString_NoMoreMoves - .4byte ContestString_WorkReallyWell - .4byte ContestString_WorkHardStandout - .4byte ContestString_JudgeExpectantly - .4byte ContestString_WorkRatherWell - .4byte ContestString_WorkBetter - -ContestString_StandOutNone: - .string "{STR_VAR_1} stach\n" - .string "überhaupt nicht hervor...{PAUSE_UNTIL_PRESS}$" -ContestString_StandOutNotMuch: - .string "{STR_VAR_1} stach nicht\n" - .string "besonders hervor...{PAUSE_UNTIL_PRESS}$" -ContestString_StandOutLittle: - .string "{STR_VAR_1} erregte ein\n" - .string "wenig Aufmerksamkeit.{PAUSE_UNTIL_PRESS}$" -ContestString_StandOutLot: - .string "{STR_VAR_1} erregte eine\n" - .string "Menge Aufmerksamkeit.{PAUSE_UNTIL_PRESS}$" -ContestString_StandOutTotal: - .string "{STR_VAR_1} erhielt die\n" - .string "volle Aufmerksamkeit.{PAUSE_UNTIL_PRESS}$" -ContestString_StandOutDidnt: - .string "{STR_VAR_1} konnte\n" - .string "keinen Ausdruck zeigen.{PAUSE_UNTIL_PRESS}$" - - .align 2 -gContestStandOutStrings:: @ 83CB2F0 - .4byte ContestString_StandOutNone - .4byte ContestString_StandOutNotMuch - .4byte ContestString_StandOutLittle - .4byte ContestString_StandOutLot - .4byte ContestString_StandOutTotal - .4byte ContestString_StandOutDidnt - -ContestString_AppealAnticipation3: - .string "Heiß ersehnt: Der Aus-\n" - .string "druck von {STR_VAR_1}.$" -ContestString_JudgeSatisfied: - .string "Der JUROR war sehr\n" - .string "zufrieden.$" -ContestString_Terminator: - .string "$" -ContestString_JudgeHeldFirm: - .string "Der JUROR behält\n" - .string "{STR_VAR_1} fest im Blick.$" -ContestString_ChangedPerceptions: - .string "{STR_VAR_3} von {STR_VAR_1}\n" - .string "ändert die Wahrnehmung.$" -ContestString_AppealWoreOff: - .string "Wirkung von {STR_VAR_1}\n" - .string "lässt nach.$" -ContestString_AppealWoreOff2: - .string "Die besondere Wirkung\n" - .string "lässt nach.$" -ContestString_AppealLookSame: - .string "Jeder Ausdruck wird sich\n" - .string "nun gleichen.$" -ContestString_AppealCheapened: - .string "Ausdruck von {STR_VAR_2}\n" - .string "wurde abgewertet.$" -ContestString_AppealCheapened2: - .string "Es wertete die Ausdrücke\n" - .string "der anderen PKMN ab.$" -ContestString_AppealAttentionStolen: - .string "Es stahl {STR_VAR_2} die\n" - .string "Aufmerksamkeit.$" -ContestString_AppealCheapened3: - .string "Es wertete Ausdruck\n" - .string "von {STR_VAR_2} ab.$" -ContestString_AppealCheapened4: - .string "Es wertete die Ausdrücke\n" - .string "der anderen stark ab.$" -ContestString_AppealAnticipation: - .string "Alle warten sehnsüchtig\n" - .string "auf {STR_VAR_1}.$" -ContestString_AppealCheapened5: - .string "Es wertete den Ausdruck\n" - .string "der PKMN vor ihm ab.$" -ContestString_AppealCheapened6: - .string "Es wertete den Lieblings-\n" - .string "ausdruck des JURORS ab.$" -ContestString_AppealCheapened7: - .string "Der Ausdruckswert der\n" - .string "anderen wurde halbiert.$" -ContestString_JammedStoodOut: - .string "Es macht sich bereit, die\n" - .string "anderen zu beeindrucken.$" -ContestString_AppealNoMore: - .string "Es kann an keiner Vor-\n" - .string "führung mehr teilnehmen.$" -ContestString_AppealTouched: - .string "Der fantastische Aus-\n" - .string "druck berührte den JUROR.$" -ContestString_AppealAnticipation2: - .string "Die Erwartung für die fol-\n" - .string "genden Ausdrücke steigt.$" -ContestString_AppealStoodOut2: - .string "Es war so beeindruckend\n" - .string "wie ein Spezialausdruck.$" -ContestString_AppealStoodOut3: - .string "Es war so beeindruckend\n" - .string "wie {STR_VAR_1}.$" -ContestString_JammedAppealsNotice: - .string "Ein Ausdruck, der gestört\n" - .string "wurde, ist unauffälliger.$" -ContestString_AppealSame: - .string "Jeder Teilnehmer hat nun\n" - .string "den gleichen Ausdruck.$" -ContestString_AppealFullWorse: - .string "{STR_VAR_1} ist voll. Der\n" - .string "Ausdruck wird schlechter.$" - - .align 2 - .4byte ContestString_JudgeHeldFirm - .4byte ContestString_ChangedPerceptions - .4byte ContestString_Terminator - .4byte ContestString_AppealWoreOff - .4byte ContestString_AppealWoreOff2 - .4byte ContestString_AppealLookSame - .4byte ContestString_AppealCheapened - .4byte ContestString_AppealCheapened2 - .4byte ContestString_AppealAttentionStolen - .4byte ContestString_AppealCheapened3 - .4byte ContestString_AppealCheapened4 - .4byte ContestString_AppealAnticipation - .4byte ContestString_AppealCheapened5 - .4byte ContestString_AppealCheapened6 - .4byte ContestString_AppealCheapened7 - .4byte ContestString_JammedStoodOut - .4byte ContestString_AppealNoMore - .4byte ContestString_AppealTouched - .4byte ContestString_AppealAnticipation2 - .4byte ContestString_AppealStoodOut2 - .4byte ContestString_AppealStoodOut3 - .4byte ContestString_Terminator - .4byte ContestString_Terminator - .4byte ContestString_Terminator - .4byte ContestString_JammedAppealsNotice - .4byte ContestString_AppealSame -ContestString_MoreConscious: - .string "Es wird sich der anderen\n" - .string "PKMN mehr bewusst.{PAUSE 60}$" -ContestString_NoAppeal: - .string "{STR_VAR_1} kann danach\n" - .string "keinen Ausdruck zeigen.{PAUSE 60}$" -ContestString_SettleDown: - .string "Es kommt ein wenig\n" - .string "zur Ruhe.{PAUSE 60}$" -ContestString_ObliviousToOthers: - .string "Die anderen PKMN nehmen\n" - .string "es überhaupt nicht wahr.{PAUSE 60}$" -ContestString_LessAware: - .string "Es ist sich der anderen\n" - .string "PKMN kaum bewusst.{PAUSE 60}$" -ContestString_StoppedCaring: - .string "Es kümmert sich nicht\n" - .string "mehr viel um andere PKMN.{PAUSE 60}$" -ContestString_StartleAttempt: - .string "Es versucht, die anderen\n" - .string "PKMN zu erschrecken.{PAUSE 60}$" -ContestString_DazzleAttempt: - .string "Es versucht, die anderen\n" - .string "PKMN zu blenden.{PAUSE 60}$" -ContestString_JudgeLookAway2: - .string "Der JUROR schaut\n" - .string "{STR_VAR_1} nicht mehr an.{PAUSE 60}$" -ContestString_UnnerveAttempt: - .string "Es versucht, die folgenden\n" - .string "PKMN zu entnerven.{PAUSE 60}$" -ContestString_Nervous: - .string "{STR_VAR_1} wird\n" - .string "nervös.{PAUSE 60}$" -ContestString_UnnerveWaiting: - .string "Dieser Ausdruck soll die\n" - .string "anderen PKMN entnerven.{PAUSE 60}$" -ContestString_TauntWell: - .string "Es verhöhnt die\n" - .string "besseren PKMN.{PAUSE 60}$" -ContestString_RegainedForm: - .string "{STR_VAR_1} findet zu\n" - .string "seiner Form zurück.{PAUSE 60}$" -ContestString_JamWell: - .string "Es versucht, die besseren\n" - .string "PKMN zu beeindrucken.{PAUSE 60}$" -ContestString_HustleStandout: - .string "{STR_VAR_1} an der Spitze\n" - .string "engagiert sich noch mehr.{PAUSE 60}$" -ContestString_WorkHardUnnoticed: - .string "Das bisher unauffällige\n" - .string "{STR_VAR_1} gibt alles.$" -ContestString_WorkBefore: - .string "Es strengt sich genauso\n" - .string "an wie die PKMN vor ihm.{PAUSE 60}$" -ContestString_AppealNotWell: - .string "Ausdruck von {STR_VAR_1}:\n" - .string "Kam nicht gut an.{PAUSE 60}$" -ContestString_WorkPreceding: - .string "Es strengt sich an wie die\n" - .string "vorangegangenen PKMN.{PAUSE 60}$" -ContestString_AppealNotWell2: - .string "Ausdruck von {STR_VAR_1}:\n" - .string "Verlief nicht so gut.{PAUSE 60}$" -ContestString_AppealNotShownWell: - .string "Ausdruck v. {STR_VAR_1}: \n" - .string "Wurde gestört.{PAUSE 60}$" -ContestString_AppealSlightlyWell: - .string "Ausdruck von {STR_VAR_1}:\n" - .string "Verlief ganz gut.{PAUSE 60}$" -ContestString_AppealPrettyWell: - .string "Ausdruck von {STR_VAR_1}:\n" - .string "Kam ganz gut an.{PAUSE 60}$" -ContestString_AppealExcellently: - .string "{STR_VAR_1} führte seinen\n" - .string "Ausdruck exzellent vor.{PAUSE 60}$" -ContestString_AppealDud: - .string "Ausdruck von {STR_VAR_1}:\n" - .string "Er war absolut mies.{PAUSE 60}$" -ContestString_AppealNotVeryWell: - .string "Ausdruck von {STR_VAR_1}:\n" - .string "Er war nicht so gut.{PAUSE 60}$" -ContestString_AppealSlightlyWell2: - .string "Ausdruck von {STR_VAR_1}:\n" - .string "Er war nicht schlecht.{PAUSE 60}$" -ContestString_AppealPrettyWell2: - .string "Ausdruck von {STR_VAR_1}:\n" - .string "Er war recht gut.{PAUSE 60}$" -ContestString_AppealVeryWell: - .string "Ausdruck von {STR_VAR_1}:\n" - .string "Er war sehr gut.{PAUSE 60}$" -ContestString_AppealExcellently2: - .string "Ausdruck von {STR_VAR_1}:\n" - .string "Er war exzellent.{PAUSE 60}$" -ContestString_SameTypeGood: - .string "Der gleiche Typ wie das\n" - .string "vorhergehende PKMN - gut!{PAUSE 60}$" -ContestString_DiffTypeGood: - .string "Nicht der gleiche Typ wie\n" - .string "das vorherige PKMN - gut!{PAUSE 60}$" -ContestString_StoodOutAsMuch: - .string "Es ist viel besser als die\n" - .string "vorhergehenden PKMN.{PAUSE 60}$" -ContestString_NotAsWell: - .string "Es war nicht so gut wie\n" - .string "das PKMN vor ihm.{PAUSE 60}$" -ContestString_ConditionRose: - .string "Die Kondition von\n" - .string "{STR_VAR_1} stieg.{PAUSE 60}$" -ContestString_HotStatus: - .string "Status von {STR_VAR_1}:\n" - .string "Bewirkt guten Ausdruck!{PAUSE 60}$" -ContestString_MoveUpLine: - .string "Es steigt in der Reihen-\n" - .string "folge auf.{PAUSE 60}$" -ContestString_MoveBackLine: - .string "Es fällt in der Reihen-\n" - .string "folge zurück.{PAUSE 60}$" -ContestString_ScrambleOrder: - .string "Es bringt die Reihenfolge\n" - .string "durcheinander.{PAUSE 60}$" - -gUnknown_083CBD52:: @ 83CBD52 -ContestString_JudgeExpectantly2:: - .string "Der JUROR betrachtet\n" - .string "{STR_VAR_1} interessiert.{PAUSE 60}$" - -gUnknown_083CBD79:: @ 83CBD79 -ContestString_WentOverWell:: - .string "Die Combo der Ausdrücke\n" - .string "kam gut an.{PAUSE 60}$" - -gUnknown_083CBD9D:: @ 83CBD9D -ContestString_WentOverVeryWell:: - .string "Die Combo der Ausdrücke\n" - .string "kam sehr gut an.{PAUSE 60}$" - -gUnknown_083CBDC6:: @ 83CBDC6 -ContestString_AppealComboExcellently:: - .string "Die Combo der Ausdrücke\n" - .string "kam exzellent an.{PAUSE 60}$" -ContestString_AvertGaze: - .string "{STR_VAR_1} gelingt es,\n" - .string "den Blick abzuwenden.{PAUSE 60}$" -ContestString_AvoidSeeing: - .string "{STR_VAR_1} wandte den\n" - .string "Blick erfolgreich ab.{PAUSE 60}$" -ContestString_NotFazed: - .string "{STR_VAR_1} lässt sich\n" - .string "davon nicht ablenken.{PAUSE 60}$" -ContestString_LittleDistracted: - .string "{STR_VAR_1} wurde etwas\n" - .string "unruhig.{PAUSE 60}$" -ContestString_AttemptStartle: - .string "Es versucht, die anderen\n" - .string "PKMN zu verschrecken.{PAUSE 60}$" -ContestString_LookedDown: - .string "{STR_VAR_1} blickt\n" - .string "irritiert zu Boden.{PAUSE 60}$" -ContestString_TurnedBack: - .string "{STR_VAR_1} dreht sich\n" - .string "irritiert um.{PAUSE 60}$" -ContestString_UtterCry: - .string "{STR_VAR_1} kann einen \n" - .string "Laut nicht unterdrücken.{PAUSE 60}$" -ContestString_LeaptUp: - .string "{STR_VAR_1} kann nicht\n" - .string "anders und springt auf.{PAUSE 60}$" -ContestString_TrippedOver: - .string "{STR_VAR_1} ist so irri-\n" - .string "tiert, dass es stolpert.{PAUSE 60}$" - -gUnknown_083CBF60:: @ 83CBF60 -ContestString_TooNervous: - .string "{STR_VAR_1} ist zu nervös,\n" - .string "um etwas vorzuführen.{PAUSE 60}$" -ContestString_MessedUp2: - .string "Es hatte keinen Erfolg.{PAUSE 60}$" -ContestString_FailedTargetNervous: - .string "Es konnte keine\n" - .string "Nervosität erzeugen.{PAUSE 60}$" -ContestString_FailedAnyoneNervous: - .string "Aber es konnte niemanden\n" - .string "nervös machen.{PAUSE 60}$" -ContestString_Ignored: - .string "Es wurde ignoriert...{PAUSE 60}$" -ContestString_NoConditionImprove: - .string "Es konnte seinen Aus-\n" - .string "druck nicht verstärken...{PAUSE 60}$" -ContestString_BadConditionWeakAppeal: - .string "Schwacher Ausdruck we-\n" - .string "gen schlechter Konditon.{PAUSE 60}$" -ContestString_Unaffected: - .string "{STR_VAR_1} blieb\n" - .string "unbeeindruckt.{PAUSE 60}$" - -gUnknown_083CC075:: @ 83CC075 -ContestString_DissapointedRepeat:: - .string "{STR_VAR_1} enttäuscht\n" - .string "durch Wiederholung.{PAUSE 60}$" - -gUnknown_083CC0A0:: @ 83CC0A0 -ContestString_WentOverGreat:: - .string "Die {STR_VAR_3} von\n" - .string "{STR_VAR_1} war sehr gut.{PAUSE 60}$" - -gUnknown_083CC0BC:: @ 83CC0BC -ContestString_DidntGoWell:: - .string "Die {STR_VAR_3} von\n" - .string "{STR_VAR_1} war nicht gut.{PAUSE 60}$" - -gUnknown_083CC0E3:: @ 83CC0E3 -ContestString_GotCrowdGoing:: - .string "{STR_VAR_1} begeistert\n" - .string "Publikum mit {STR_VAR_3}.{PAUSE 60}$" - -gUnknown_083CC103:: @ 83CC103 -ContestString_CantAppealNextTurn:: - .string "{STR_VAR_1} setzt in der \n" - .string "folgenden Runde aus.{PAUSE 60}$" -ContestString_AttractedAttention:: - .string "Die Aufmerksamkeit des\n" - .string "Publikums liegt auf ihm.{PAUSE 60}$" - -gUnknown_083CC14A:: @ 83CC14A -ContestString_CrowdWatches:: - .string "Das Publikum beobachtet\n" - .string "weiterhin {STR_VAR_3}.{PAUSE 60}$" - -gUnknown_083CC16E:: @ 83CC16E -ContestString_Ignored2:: - .string "{STR_VAR_2} von\n" - .string "{STR_VAR_1} ist ignoriert.{PAUSE 60}$" - - .align 2 -gUnknown_083CC188:: @ 83CC188 - .4byte ContestString_MoreConscious - .4byte ContestString_NoAppeal - .4byte ContestString_SettleDown - .4byte ContestString_ObliviousToOthers - .4byte ContestString_LessAware - .4byte ContestString_StoppedCaring - .4byte ContestString_StartleAttempt - .4byte ContestString_DazzleAttempt - .4byte ContestString_JudgeLookAway2 - .4byte ContestString_UnnerveAttempt - .4byte ContestString_Nervous - .4byte ContestString_UnnerveWaiting - .4byte ContestString_TauntWell - .4byte ContestString_RegainedForm - .4byte ContestString_JamWell - .4byte ContestString_HustleStandout - .4byte ContestString_WorkHardUnnoticed - .4byte ContestString_WorkBefore - .4byte ContestString_AppealNotWell - .4byte ContestString_WorkPreceding - .4byte ContestString_AppealNotWell2 - .4byte ContestString_AppealNotShownWell - .4byte ContestString_AppealSlightlyWell - .4byte ContestString_AppealPrettyWell - .4byte ContestString_AppealExcellently - .4byte ContestString_AppealDud - .4byte ContestString_AppealNotVeryWell - .4byte ContestString_AppealSlightlyWell2 - .4byte ContestString_AppealPrettyWell2 - .4byte ContestString_AppealVeryWell - .4byte ContestString_AppealExcellently2 - .4byte ContestString_SameTypeGood - .4byte ContestString_DiffTypeGood - .4byte ContestString_StoodOutAsMuch - .4byte ContestString_NotAsWell - .4byte ContestString_ConditionRose - .4byte ContestString_HotStatus - .4byte ContestString_MoveUpLine - .4byte ContestString_MoveBackLine - .4byte ContestString_ScrambleOrder - .4byte ContestString_JudgeExpectantly2 @ expectantly - .4byte ContestString_WentOverWell - .4byte ContestString_WentOverVeryWell - .4byte ContestString_AppealComboExcellently - .4byte ContestString_AvertGaze - .4byte ContestString_AvoidSeeing - .4byte ContestString_NotFazed - .4byte ContestString_LittleDistracted - .4byte ContestString_AttemptStartle - .4byte ContestString_LookedDown - .4byte ContestString_TurnedBack - .4byte ContestString_UtterCry - .4byte ContestString_LeaptUp - .4byte ContestString_TrippedOver - .4byte ContestString_MessedUp2 - .4byte ContestString_FailedTargetNervous - .4byte ContestString_FailedAnyoneNervous - .4byte ContestString_Ignored - .4byte ContestString_NoConditionImprove - .4byte ContestString_BadConditionWeakAppeal - .4byte ContestString_Unaffected - .4byte ContestString_AttractedAttention - -gText_Contest_Shyness:: @ 83CC280 - .string "Scheu$" - -gText_Contest_Anxiety:: @ 83CC288 - .string "Besorgnis$" - -gText_Contest_Laziness:: @ 83CC290 - .string "Faulheit$" - -gText_Contest_Hesitancy:: @ 83CC299 - .string "Zögern$" - -gText_Contest_Fear:: @ 83CC2A3 - .string "Furcht$" - -ContestString_Coolness: - .string "Coolness$" -ContestString_Beauty2: - .string "Schönheit$" -ContestString_Cuteness: - .string "Anmut$" -ContestString_Smartness: - .string "Klugheit$" -ContestString_Toughness: - .string "Stärke$" - - .align 2 -gContestCategoryStrings:: @ 83CC2D8 - .4byte ContestString_Coolness - .4byte ContestString_Beauty2 - .4byte ContestString_Cuteness - .4byte ContestString_Smartness - .4byte ContestString_Toughness - -gUnknown_083CC2EC:: @ 83CC2EC - .string "SPANNUNG:$" - -ContestString_CoolMove: - .string "COOLE Att.$" - -ContestString_BeautyMove: - .string "SCHÖNE Att.$" - -ContestString_CuteMove: - .string "ANMUT-Att.$" - -ContestString_SmartMove: - .string "KLUGE Att.$" - -ContestString_ToughMove: - .string "STARKE Att.$" - -ContestString_UnknownMoveType: - .string "???$" - - .align 2 -gUnknown_083CC330:: @ 83CC330 - .4byte ContestString_CoolMove - .4byte ContestString_BeautyMove - .4byte ContestString_CuteMove - .4byte ContestString_SmartMove - .4byte ContestString_ToughMove - .4byte ContestString_UnknownMoveType - -@ unused? -ContestString_Rank: - .string "KLASSE$" - - .string "{HIGHLIGHT TRANSPARENT}{COLOR MAGENTA} $" diff --git a/data-de/text/trainer_class_names.inc b/data-de/text/trainer_class_names.inc deleted file mode 100644 index 94ab2078b..000000000 --- a/data-de/text/trainer_class_names.inc +++ /dev/null @@ -1,59 +0,0 @@ -gTrainerClassNames:: @ 81F0208 - .string "{PKMN}-TRAINER$", 13 - .string "{PKMN}-TRAINER$", 13 - .string "AQUA BOSS$", 13 - .string "TEAM AQUA$", 13 - .string "AQUA VORS.$", 13 - .string "AROMALADY$", 13 - .string "RUINENMANIAC$", 13 - .string "INTERVIEWER$", 13 - .string "PLANSCHER$", 13 @ うきわガール (Inner Tube Girl) in Japanese - .string "PLANSCHER$", 13 @ うきわボーイ (Inner Tube Boy) in Japanese - .string "ASS-TRAINER$", 13 - .string "HEXE$", 13 - .string "LADY$", 13 - .string "SCHÖNHEIT$", 13 - .string "SCHNÖSEL$", 13 - .string "POKéMANIAC$", 13 - .string "SCHWIMMER$", 13 - .string "SCHWARZGURT$", 13 - .string "GITARRIST$", 13 - .string "HITZKOPF$", 13 - .string "CAMPER$", 13 - .string "KÄFERMANIAC$", 13 - .string "PSYCHO$", 13 - .string "GENTLEMAN$", 13 - .string "TOP VIER$", 13 - .string "LEITER$", 13 - .string "SCHULKIND$", 13 - .string "SEN. & JUN.$", 13 - .string "SIHGERS,$", 13 - .string "POKéFAN$", 13 - .string "EXPERTE$", 13 - .string "TEENAGER$", 13 - .string "CHAMP$", 13 - .string "ANGLER$", 13 - .string "TRIATHLET$", 13 - .string "DRACHENPROFI$", 13 - .string "VOGELFÄNGER$", 13 - .string "NINJAJUNGE$", 13 - .string "KÄMPFERIN$", 13 - .string "SCHIRMDAME$", 13 - .string "SCHWIMMERIN$", 13 - .string "PICKNICKER$", 13 - .string "ZWIL.$", 13 - .string "MATROSE$", 13 - .string "SNOWBOARDER$", 13 - .string "{PKMN}-SAMMLER$", 13 - .string "{PKMN}-TRAINER$", 13 - .string "{PKMN}-ZÜCHTER$", 13 - .string "{PKMN}-RANGER$", 13 - .string "MAGMA BOSS$", 13 - .string "TEAM MAGMA$", 13 - .string "MAGMA VORS.$", 13 - .string "GÖRE$", 13 - .string "KÄFERSAMMLER$", 13 - .string "WANDERER$", 13 - .string "JUNGES GLÜCK$", 13 - .string "ALTES PAAR$", 13 - .string "GESCHWISTER$", 13 |