diff options
Diffstat (limited to 'data/maps/scripts/BattleTower_BattleRoom.s')
-rw-r--r-- | data/maps/scripts/BattleTower_BattleRoom.s | 166 |
1 files changed, 0 insertions, 166 deletions
diff --git a/data/maps/scripts/BattleTower_BattleRoom.s b/data/maps/scripts/BattleTower_BattleRoom.s deleted file mode 100644 index 76a1a3194..000000000 --- a/data/maps/scripts/BattleTower_BattleRoom.s +++ /dev/null @@ -1,166 +0,0 @@ -BattleTower_BattleRoom_MapScripts:: @ 81608DB - map_script 2, BattleTower_BattleRoom_MapScript2_1608E1 - .byte 0 - -BattleTower_BattleRoom_MapScript2_1608E1:: @ 81608E1 - map_script_2 0x4000, 0, BattleTower_BattleRoom_EventScript_1608EB - .2byte 0 - -BattleTower_BattleRoom_EventScript_1608EB:: @ 81608EB - setvar 0x4000, 1 - move 255, BattleTower_BattleRoom_Movement_160AB7 - waitmove 0 - -BattleTower_BattleRoom_EventScript_1608FA:: @ 81608FA - special 232 - reappear 1 - move 1, BattleTower_BattleRoom_Movement_160AC0 - waitmove 0 - special 234 - msgbox 0x20234cc, 4 - waittext - closebutton - special 0 - setvar 0x8004, 0 - setvar 0x8005, 0 - special 236 - waitstate - switch RESULT - case 1, BattleTower_BattleRoom_EventScript_160961 - special 40 - setvar 0x8004, 0 - setvar 0x8005, 5 - special 237 - setvar 0x8004, 14 - special 237 - setvar 0x8004, 3 - special 170 - warp BattleTower_Lobby, 255, 6, 6 - waitstate - -BattleTower_BattleRoom_EventScript_160961:: @ 8160961 - setvar 0x8004, 6 - special 237 - switch RESULT - case 8, BattleTower_BattleRoom_EventScript_160A56 - move 1, BattleTower_BattleRoom_Movement_160AC6 - waitmove 0 - disappear 1 - move 2, BattleTower_BattleRoom_Movement_160ACB - waitmove 0 - move 255, BattleTower_BattleRoom_Movement_160ABC - waitmove 0 - msgbox BattleTower_BattleRoom_Text_19ACDC, 4 - special 40 - special 39 - special 239 - fanfare 368 - waitfanfare - special 0 - -BattleTower_BattleRoom_EventScript_1609B2:: @ 81609B2 - msgbox BattleTower_BattleRoom_Text_19AD09, 5 - switch RESULT - case 0, BattleTower_BattleRoom_EventScript_1609E0 - case 1, BattleTower_BattleRoom_EventScript_160A3C - case 127, BattleTower_BattleRoom_EventScript_1609E0 - -BattleTower_BattleRoom_EventScript_1609E0:: @ 81609E0 - msgbox BattleTower_BattleRoom_Text_19AD3C, 5 - switch RESULT - case 0, BattleTower_BattleRoom_EventScript_160A0E - case 1, BattleTower_BattleRoom_EventScript_160A94 - case 127, BattleTower_BattleRoom_EventScript_160A0E - -BattleTower_BattleRoom_EventScript_160A0E:: @ 8160A0E - msgbox BattleTower_BattleRoom_Text_19AD66, 5 - switch RESULT - case 0, BattleTower_BattleRoom_EventScript_1609B2 - case 1, BattleTower_BattleRoom_EventScript_160AB1 - case 127, BattleTower_BattleRoom_EventScript_1609B2 - -BattleTower_BattleRoom_EventScript_160A3C:: @ 8160A3C - closebutton - move 255, BattleTower_BattleRoom_Movement_160ABE - waitmove 0 - move 2, BattleTower_BattleRoom_Movement_160AD0 - waitmove 0 - jump BattleTower_BattleRoom_EventScript_1608FA - -BattleTower_BattleRoom_EventScript_160A56:: @ 8160A56 - special 40 - setvar 0x8004, 0 - setvar 0x8005, 4 - special 237 - setvar 0x8004, 2 - setvar 0x8005, 1 - special 237 - setvar 0x8004, 7 - special 237 - setvar 0x8004, 14 - special 237 - setvar 0x8004, 3 - special 170 - warp BattleTower_Lobby, 255, 6, 6 - waitstate - -BattleTower_BattleRoom_EventScript_160A94:: @ 8160A94 - setvar 0x8004, 2 - special 240 - message BattleTower_BattleRoom_Text_1C6CE1 - pause 60 - waittext - playsfx 55 - checksound - msgbox BattleTower_BattleRoom_Text_1C6D05, 4 - -BattleTower_BattleRoom_EventScript_160AB1:: @ 8160AB1 - fadescreen 1 - special 241 - end - -BattleTower_BattleRoom_Movement_160AB7:: @ 8160AB7 - step_up - step_up - step_up - step_03 - step_end - -BattleTower_BattleRoom_Movement_160ABC:: @ 8160ABC - step_00 - step_end - -BattleTower_BattleRoom_Movement_160ABE:: @ 8160ABE - step_03 - step_end - -BattleTower_BattleRoom_Movement_160AC0:: @ 8160AC0 - step_down - step_down - step_down - step_down - step_02 - step_end - -BattleTower_BattleRoom_Movement_160AC6:: @ 8160AC6 - step_up - step_up - step_up - step_up - step_end - -BattleTower_BattleRoom_Movement_160ACB:: @ 8160ACB - step_right - step_right - step_right - step_up - step_end - -BattleTower_BattleRoom_Movement_160AD0:: @ 8160AD0 - step_down - step_left - step_left - step_left - step_03 - step_end - |