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path: root/data/maps/scripts/BattleTower_BattleRoom.s
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-rw-r--r--data/maps/scripts/BattleTower_BattleRoom.s166
1 files changed, 0 insertions, 166 deletions
diff --git a/data/maps/scripts/BattleTower_BattleRoom.s b/data/maps/scripts/BattleTower_BattleRoom.s
deleted file mode 100644
index 76a1a3194..000000000
--- a/data/maps/scripts/BattleTower_BattleRoom.s
+++ /dev/null
@@ -1,166 +0,0 @@
-BattleTower_BattleRoom_MapScripts:: @ 81608DB
- map_script 2, BattleTower_BattleRoom_MapScript2_1608E1
- .byte 0
-
-BattleTower_BattleRoom_MapScript2_1608E1:: @ 81608E1
- map_script_2 0x4000, 0, BattleTower_BattleRoom_EventScript_1608EB
- .2byte 0
-
-BattleTower_BattleRoom_EventScript_1608EB:: @ 81608EB
- setvar 0x4000, 1
- move 255, BattleTower_BattleRoom_Movement_160AB7
- waitmove 0
-
-BattleTower_BattleRoom_EventScript_1608FA:: @ 81608FA
- special 232
- reappear 1
- move 1, BattleTower_BattleRoom_Movement_160AC0
- waitmove 0
- special 234
- msgbox 0x20234cc, 4
- waittext
- closebutton
- special 0
- setvar 0x8004, 0
- setvar 0x8005, 0
- special 236
- waitstate
- switch RESULT
- case 1, BattleTower_BattleRoom_EventScript_160961
- special 40
- setvar 0x8004, 0
- setvar 0x8005, 5
- special 237
- setvar 0x8004, 14
- special 237
- setvar 0x8004, 3
- special 170
- warp BattleTower_Lobby, 255, 6, 6
- waitstate
-
-BattleTower_BattleRoom_EventScript_160961:: @ 8160961
- setvar 0x8004, 6
- special 237
- switch RESULT
- case 8, BattleTower_BattleRoom_EventScript_160A56
- move 1, BattleTower_BattleRoom_Movement_160AC6
- waitmove 0
- disappear 1
- move 2, BattleTower_BattleRoom_Movement_160ACB
- waitmove 0
- move 255, BattleTower_BattleRoom_Movement_160ABC
- waitmove 0
- msgbox BattleTower_BattleRoom_Text_19ACDC, 4
- special 40
- special 39
- special 239
- fanfare 368
- waitfanfare
- special 0
-
-BattleTower_BattleRoom_EventScript_1609B2:: @ 81609B2
- msgbox BattleTower_BattleRoom_Text_19AD09, 5
- switch RESULT
- case 0, BattleTower_BattleRoom_EventScript_1609E0
- case 1, BattleTower_BattleRoom_EventScript_160A3C
- case 127, BattleTower_BattleRoom_EventScript_1609E0
-
-BattleTower_BattleRoom_EventScript_1609E0:: @ 81609E0
- msgbox BattleTower_BattleRoom_Text_19AD3C, 5
- switch RESULT
- case 0, BattleTower_BattleRoom_EventScript_160A0E
- case 1, BattleTower_BattleRoom_EventScript_160A94
- case 127, BattleTower_BattleRoom_EventScript_160A0E
-
-BattleTower_BattleRoom_EventScript_160A0E:: @ 8160A0E
- msgbox BattleTower_BattleRoom_Text_19AD66, 5
- switch RESULT
- case 0, BattleTower_BattleRoom_EventScript_1609B2
- case 1, BattleTower_BattleRoom_EventScript_160AB1
- case 127, BattleTower_BattleRoom_EventScript_1609B2
-
-BattleTower_BattleRoom_EventScript_160A3C:: @ 8160A3C
- closebutton
- move 255, BattleTower_BattleRoom_Movement_160ABE
- waitmove 0
- move 2, BattleTower_BattleRoom_Movement_160AD0
- waitmove 0
- jump BattleTower_BattleRoom_EventScript_1608FA
-
-BattleTower_BattleRoom_EventScript_160A56:: @ 8160A56
- special 40
- setvar 0x8004, 0
- setvar 0x8005, 4
- special 237
- setvar 0x8004, 2
- setvar 0x8005, 1
- special 237
- setvar 0x8004, 7
- special 237
- setvar 0x8004, 14
- special 237
- setvar 0x8004, 3
- special 170
- warp BattleTower_Lobby, 255, 6, 6
- waitstate
-
-BattleTower_BattleRoom_EventScript_160A94:: @ 8160A94
- setvar 0x8004, 2
- special 240
- message BattleTower_BattleRoom_Text_1C6CE1
- pause 60
- waittext
- playsfx 55
- checksound
- msgbox BattleTower_BattleRoom_Text_1C6D05, 4
-
-BattleTower_BattleRoom_EventScript_160AB1:: @ 8160AB1
- fadescreen 1
- special 241
- end
-
-BattleTower_BattleRoom_Movement_160AB7:: @ 8160AB7
- step_up
- step_up
- step_up
- step_03
- step_end
-
-BattleTower_BattleRoom_Movement_160ABC:: @ 8160ABC
- step_00
- step_end
-
-BattleTower_BattleRoom_Movement_160ABE:: @ 8160ABE
- step_03
- step_end
-
-BattleTower_BattleRoom_Movement_160AC0:: @ 8160AC0
- step_down
- step_down
- step_down
- step_down
- step_02
- step_end
-
-BattleTower_BattleRoom_Movement_160AC6:: @ 8160AC6
- step_up
- step_up
- step_up
- step_up
- step_end
-
-BattleTower_BattleRoom_Movement_160ACB:: @ 8160ACB
- step_right
- step_right
- step_right
- step_up
- step_end
-
-BattleTower_BattleRoom_Movement_160AD0:: @ 8160AD0
- step_down
- step_left
- step_left
- step_left
- step_03
- step_end
-