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-rw-r--r--data/pokemon_icon.s92
1 files changed, 0 insertions, 92 deletions
diff --git a/data/pokemon_icon.s b/data/pokemon_icon.s
deleted file mode 100644
index ff5aa33dc..000000000
--- a/data/pokemon_icon.s
+++ /dev/null
@@ -1,92 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .section .rodata
-
-@ 83BBD20
- .include "data/graphics/pokemon/icon_table.inc"
-
-@ 83BC400
- .include "data/graphics/pokemon/icon_palette_indices.inc"
-
-@ 83BC5B8
- .include "data/graphics/pokemon/icon_palette_table.inc"
-
- .align 2
-gOamData_83BC5E8:: @ 83BC5E8
- .2byte 0x0000
- .2byte 0x8000
- .2byte 0x0400
-
- .align 2
-gSpriteAnim_83BC5F0:: @ 83BC5F0
- obj_image_anim_frame 0, 6
- obj_image_anim_frame 1, 6
- obj_image_anim_jump 0
-
- .align 2
-gSpriteAnim_83BC5FC:: @ 83BC5FC
- obj_image_anim_frame 0, 8
- obj_image_anim_frame 1, 8
- obj_image_anim_jump 0
-
- .align 2
-gSpriteAnim_83BC608:: @ 83BC608
- obj_image_anim_frame 0, 14
- obj_image_anim_frame 1, 14
- obj_image_anim_jump 0
-
- .align 2
-gSpriteAnim_83BC614:: @ 83BC614
- obj_image_anim_frame 0, 22
- obj_image_anim_frame 1, 22
- obj_image_anim_jump 0
-
- .align 2
-gSpriteAnim_83BC620:: @ 83BC620
- obj_image_anim_frame 0, 29
- obj_image_anim_frame 0, 29
- obj_image_anim_jump 0
-
- .align 2
-gSpriteAnimTable_83BC62C:: @ 83BC62C
- .4byte gSpriteAnim_83BC5F0
- .4byte gSpriteAnim_83BC5FC
- .4byte gSpriteAnim_83BC608
- .4byte gSpriteAnim_83BC614
- .4byte gSpriteAnim_83BC620
-
- .align 2
-gSpriteAffineAnim_83BC640:: @ 83BC640
- obj_rot_scal_anim_frame 0x0, 0x0, 0, 10
- obj_rot_scal_anim_end
-
- .align 2
-gSpriteAffineAnim_83BC650:: @ 83BC650
- obj_rot_scal_anim_frame 0xFFFE, 0xFFFE, 0, 122
- obj_rot_scal_anim_end
-
- .align 2
-gSpriteAffineAnimTable_83BC660:: @ 83BC660
- .4byte gSpriteAffineAnim_83BC640
- .4byte gSpriteAffineAnim_83BC650
-
- .align 1
-gSpriteImageSizes:: @ 83BC668
- @ square
- .2byte 0x20 @ 1×1
- .2byte 0x80 @ 2×2
- .2byte 0x200 @ 4×4
- .2byte 0x800 @ 8×8
-
- @ horizontal rectangle
- .2byte 0x40 @ 2×1
- .2byte 0x80 @ 4×1
- .2byte 0x100 @ 4×2
- .2byte 0x400 @ 8×4
-
- @ vertical rectangle
- .2byte 0x40 @ 1×2
- .2byte 0x80 @ 1×4
- .2byte 0x100 @ 2×4
- .2byte 0x400 @ 4×8