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path: root/data/scripts/maps/BattleTower_BattleRoom.inc
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Diffstat (limited to 'data/scripts/maps/BattleTower_BattleRoom.inc')
-rw-r--r--data/scripts/maps/BattleTower_BattleRoom.inc165
1 files changed, 0 insertions, 165 deletions
diff --git a/data/scripts/maps/BattleTower_BattleRoom.inc b/data/scripts/maps/BattleTower_BattleRoom.inc
deleted file mode 100644
index ce7d7c0e9..000000000
--- a/data/scripts/maps/BattleTower_BattleRoom.inc
+++ /dev/null
@@ -1,165 +0,0 @@
-BattleTower_BattleRoom_MapScripts:: @ 81608DB
- map_script 2, BattleTower_BattleRoom_MapScript2_1608E1
- .byte 0
-
-BattleTower_BattleRoom_MapScript2_1608E1:: @ 81608E1
- map_script_2 VAR_TEMP_0, 0, BattleTower_BattleRoom_EventScript_1608EB
- .2byte 0
-
-BattleTower_BattleRoom_EventScript_1608EB:: @ 81608EB
- setvar VAR_TEMP_0, 1
- applymovement 255, BattleTower_BattleRoom_Movement_160AB7
- waitmovement 0
-
-BattleTower_BattleRoom_EventScript_1608FA:: @ 81608FA
- special sub_81347F8
- addobject 1
- applymovement 1, BattleTower_BattleRoom_Movement_160AC0
- waitmovement 0
- special PrintBattleTowerTrainerGreeting
- msgbox gStringVar4, 4
- waitmessage
- closemessage
- special ScrSpecial_HealPlayerParty
- setvar VAR_SPECIAL_4, 0
- setvar VAR_SPECIAL_5, 0
- special StartSpecialBattle
- waitstate
- switch RESULT
- case 1, BattleTower_BattleRoom_EventScript_160961
- special LoadPlayerParty
- setvar VAR_SPECIAL_4, 0
- setvar VAR_SPECIAL_5, 5
- special SetBattleTowerProperty
- setvar VAR_SPECIAL_4, 14
- special SetBattleTowerProperty
- setvar VAR_SPECIAL_4, 3
- special sub_810FF60
- warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6
- waitstate
-
-BattleTower_BattleRoom_EventScript_160961:: @ 8160961
- setvar VAR_SPECIAL_4, 6
- special SetBattleTowerProperty
- switch RESULT
- case 8, BattleTower_BattleRoom_EventScript_160A56
- applymovement 1, BattleTower_BattleRoom_Movement_160AC6
- waitmovement 0
- removeobject 1
- applymovement 2, BattleTower_BattleRoom_Movement_160ACB
- waitmovement 0
- applymovement 255, BattleTower_BattleRoom_Movement_160ABC
- waitmovement 0
- msgbox BattleTower_BattleRoom_Text_19ACDC, 4
- special LoadPlayerParty
- special SavePlayerParty
- special SetBattleTowerParty
- playfanfare BGM_ME_ASA
- waitfanfare
- special ScrSpecial_HealPlayerParty
-
-BattleTower_BattleRoom_EventScript_1609B2:: @ 81609B2
- msgbox BattleTower_BattleRoom_Text_19AD09, MSGBOX_YESNO
- switch RESULT
- case NO, BattleTower_BattleRoom_EventScript_1609E0
- case YES, BattleTower_BattleRoom_EventScript_160A3C
- case 127, BattleTower_BattleRoom_EventScript_1609E0
-
-BattleTower_BattleRoom_EventScript_1609E0:: @ 81609E0
- msgbox BattleTower_BattleRoom_Text_19AD3C, MSGBOX_YESNO
- switch RESULT
- case NO, BattleTower_BattleRoom_EventScript_160A0E
- case YES, BattleTower_BattleRoom_EventScript_160A94
- case 127, BattleTower_BattleRoom_EventScript_160A0E
-
-BattleTower_BattleRoom_EventScript_160A0E:: @ 8160A0E
- msgbox BattleTower_BattleRoom_Text_19AD66, MSGBOX_YESNO
- switch RESULT
- case NO, BattleTower_BattleRoom_EventScript_1609B2
- case YES, BattleTower_BattleRoom_EventScript_160AB1
- case 127, BattleTower_BattleRoom_EventScript_1609B2
-
-BattleTower_BattleRoom_EventScript_160A3C:: @ 8160A3C
- closemessage
- applymovement 255, BattleTower_BattleRoom_Movement_160ABE
- waitmovement 0
- applymovement 2, BattleTower_BattleRoom_Movement_160AD0
- waitmovement 0
- goto BattleTower_BattleRoom_EventScript_1608FA
-
-BattleTower_BattleRoom_EventScript_160A56:: @ 8160A56
- special LoadPlayerParty
- setvar VAR_SPECIAL_4, 0
- setvar VAR_SPECIAL_5, 4
- special SetBattleTowerProperty
- setvar VAR_SPECIAL_4, 2
- setvar VAR_SPECIAL_5, 1
- special SetBattleTowerProperty
- setvar VAR_SPECIAL_4, 7
- special SetBattleTowerProperty
- setvar VAR_SPECIAL_4, 14
- special SetBattleTowerProperty
- setvar VAR_SPECIAL_4, 3
- special sub_810FF60
- warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6
- waitstate
-
-BattleTower_BattleRoom_EventScript_160A94:: @ 8160A94
- setvar VAR_SPECIAL_4, 2
- special SaveBattleTowerProgress
- message BattleTower_BattleRoom_Text_1C6CE1
- delay 60
- waitmessage
- playse SE_SAVE
- waitse
- msgbox BattleTower_BattleRoom_Text_1C6D05, 4
-
-BattleTower_BattleRoom_EventScript_160AB1:: @ 8160AB1
- fadescreen 1
- special BattleTower_SoftReset
- end
-
-BattleTower_BattleRoom_Movement_160AB7:: @ 8160AB7
- step_up
- step_up
- step_up
- step_03
- step_end
-
-BattleTower_BattleRoom_Movement_160ABC:: @ 8160ABC
- step_00
- step_end
-
-BattleTower_BattleRoom_Movement_160ABE:: @ 8160ABE
- step_03
- step_end
-
-BattleTower_BattleRoom_Movement_160AC0:: @ 8160AC0
- step_down
- step_down
- step_down
- step_down
- step_02
- step_end
-
-BattleTower_BattleRoom_Movement_160AC6:: @ 8160AC6
- step_up
- step_up
- step_up
- step_up
- step_end
-
-BattleTower_BattleRoom_Movement_160ACB:: @ 8160ACB
- step_right
- step_right
- step_right
- step_up
- step_end
-
-BattleTower_BattleRoom_Movement_160AD0:: @ 8160AD0
- step_down
- step_left
- step_left
- step_left
- step_03
- step_end