diff options
Diffstat (limited to 'data/scripts/maps/BattleTower_BattleRoom.inc')
-rw-r--r-- | data/scripts/maps/BattleTower_BattleRoom.inc | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/data/scripts/maps/BattleTower_BattleRoom.inc b/data/scripts/maps/BattleTower_BattleRoom.inc deleted file mode 100644 index ce7d7c0e9..000000000 --- a/data/scripts/maps/BattleTower_BattleRoom.inc +++ /dev/null @@ -1,165 +0,0 @@ -BattleTower_BattleRoom_MapScripts:: @ 81608DB - map_script 2, BattleTower_BattleRoom_MapScript2_1608E1 - .byte 0 - -BattleTower_BattleRoom_MapScript2_1608E1:: @ 81608E1 - map_script_2 VAR_TEMP_0, 0, BattleTower_BattleRoom_EventScript_1608EB - .2byte 0 - -BattleTower_BattleRoom_EventScript_1608EB:: @ 81608EB - setvar VAR_TEMP_0, 1 - applymovement 255, BattleTower_BattleRoom_Movement_160AB7 - waitmovement 0 - -BattleTower_BattleRoom_EventScript_1608FA:: @ 81608FA - special sub_81347F8 - addobject 1 - applymovement 1, BattleTower_BattleRoom_Movement_160AC0 - waitmovement 0 - special PrintBattleTowerTrainerGreeting - msgbox gStringVar4, 4 - waitmessage - closemessage - special ScrSpecial_HealPlayerParty - setvar VAR_SPECIAL_4, 0 - setvar VAR_SPECIAL_5, 0 - special StartSpecialBattle - waitstate - switch RESULT - case 1, BattleTower_BattleRoom_EventScript_160961 - special LoadPlayerParty - setvar VAR_SPECIAL_4, 0 - setvar VAR_SPECIAL_5, 5 - special SetBattleTowerProperty - setvar VAR_SPECIAL_4, 14 - special SetBattleTowerProperty - setvar VAR_SPECIAL_4, 3 - special sub_810FF60 - warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6 - waitstate - -BattleTower_BattleRoom_EventScript_160961:: @ 8160961 - setvar VAR_SPECIAL_4, 6 - special SetBattleTowerProperty - switch RESULT - case 8, BattleTower_BattleRoom_EventScript_160A56 - applymovement 1, BattleTower_BattleRoom_Movement_160AC6 - waitmovement 0 - removeobject 1 - applymovement 2, BattleTower_BattleRoom_Movement_160ACB - waitmovement 0 - applymovement 255, BattleTower_BattleRoom_Movement_160ABC - waitmovement 0 - msgbox BattleTower_BattleRoom_Text_19ACDC, 4 - special LoadPlayerParty - special SavePlayerParty - special SetBattleTowerParty - playfanfare BGM_ME_ASA - waitfanfare - special ScrSpecial_HealPlayerParty - -BattleTower_BattleRoom_EventScript_1609B2:: @ 81609B2 - msgbox BattleTower_BattleRoom_Text_19AD09, MSGBOX_YESNO - switch RESULT - case NO, BattleTower_BattleRoom_EventScript_1609E0 - case YES, BattleTower_BattleRoom_EventScript_160A3C - case 127, BattleTower_BattleRoom_EventScript_1609E0 - -BattleTower_BattleRoom_EventScript_1609E0:: @ 81609E0 - msgbox BattleTower_BattleRoom_Text_19AD3C, MSGBOX_YESNO - switch RESULT - case NO, BattleTower_BattleRoom_EventScript_160A0E - case YES, BattleTower_BattleRoom_EventScript_160A94 - case 127, BattleTower_BattleRoom_EventScript_160A0E - -BattleTower_BattleRoom_EventScript_160A0E:: @ 8160A0E - msgbox BattleTower_BattleRoom_Text_19AD66, MSGBOX_YESNO - switch RESULT - case NO, BattleTower_BattleRoom_EventScript_1609B2 - case YES, BattleTower_BattleRoom_EventScript_160AB1 - case 127, BattleTower_BattleRoom_EventScript_1609B2 - -BattleTower_BattleRoom_EventScript_160A3C:: @ 8160A3C - closemessage - applymovement 255, BattleTower_BattleRoom_Movement_160ABE - waitmovement 0 - applymovement 2, BattleTower_BattleRoom_Movement_160AD0 - waitmovement 0 - goto BattleTower_BattleRoom_EventScript_1608FA - -BattleTower_BattleRoom_EventScript_160A56:: @ 8160A56 - special LoadPlayerParty - setvar VAR_SPECIAL_4, 0 - setvar VAR_SPECIAL_5, 4 - special SetBattleTowerProperty - setvar VAR_SPECIAL_4, 2 - setvar VAR_SPECIAL_5, 1 - special SetBattleTowerProperty - setvar VAR_SPECIAL_4, 7 - special SetBattleTowerProperty - setvar VAR_SPECIAL_4, 14 - special SetBattleTowerProperty - setvar VAR_SPECIAL_4, 3 - special sub_810FF60 - warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6 - waitstate - -BattleTower_BattleRoom_EventScript_160A94:: @ 8160A94 - setvar VAR_SPECIAL_4, 2 - special SaveBattleTowerProgress - message BattleTower_BattleRoom_Text_1C6CE1 - delay 60 - waitmessage - playse SE_SAVE - waitse - msgbox BattleTower_BattleRoom_Text_1C6D05, 4 - -BattleTower_BattleRoom_EventScript_160AB1:: @ 8160AB1 - fadescreen 1 - special BattleTower_SoftReset - end - -BattleTower_BattleRoom_Movement_160AB7:: @ 8160AB7 - step_up - step_up - step_up - step_03 - step_end - -BattleTower_BattleRoom_Movement_160ABC:: @ 8160ABC - step_00 - step_end - -BattleTower_BattleRoom_Movement_160ABE:: @ 8160ABE - step_03 - step_end - -BattleTower_BattleRoom_Movement_160AC0:: @ 8160AC0 - step_down - step_down - step_down - step_down - step_02 - step_end - -BattleTower_BattleRoom_Movement_160AC6:: @ 8160AC6 - step_up - step_up - step_up - step_up - step_end - -BattleTower_BattleRoom_Movement_160ACB:: @ 8160ACB - step_right - step_right - step_right - step_up - step_end - -BattleTower_BattleRoom_Movement_160AD0:: @ 8160AD0 - step_down - step_left - step_left - step_left - step_03 - step_end |