diff options
Diffstat (limited to 'data/text/battle_strings.s')
-rw-r--r-- | data/text/battle_strings.s | 1727 |
1 files changed, 1727 insertions, 0 deletions
diff --git a/data/text/battle_strings.s b/data/text/battle_strings.s new file mode 100644 index 000000000..456a8d848 --- /dev/null +++ b/data/text/battle_strings.s @@ -0,0 +1,1727 @@ + .global gUnknown_083FE4F4 +gUnknown_083FE4F4: @ 83FE4F4 + .4byte 0x0811e3e5 @ not text pointers. graphics maybe? + .4byte 0x0811ec05 + .4byte 0x0811ec11 + .4byte 0x0811f665 + .4byte 0x0811f6d9 + .4byte 0x0811f7f5 + .4byte 0x0811f9d1 + .4byte 0x0811fae5 + .4byte 0x0811fc31 + .4byte 0x0811fc3d + .4byte 0x0811fce9 + .4byte 0x0811fdcd + .4byte 0x0811fdd9 + .4byte 0x0811fde5 + .4byte 0x0811fdf1 + .4byte 0x0811fdfd + .4byte 0x08120095 + .4byte 0x081200f9 + .4byte 0x08120105 + .4byte 0x08120111 + .4byte 0x0812011d + .4byte 0x08120129 + .4byte 0x08120135 + .4byte 0x08120141 + .4byte 0x0812014d + .4byte 0x0812023d + .4byte 0x08120249 + .4byte 0x081202bd + .4byte 0x08120325 + .4byte 0x08120331 + .4byte 0x0812033d + .4byte 0x08120349 + .4byte 0x08120355 + .4byte 0x08120361 + .4byte 0x0812036d + .4byte 0x08120379 + .4byte 0x08120385 + .4byte 0x08120391 + .4byte 0x081203ad + .4byte 0x081203e5 + .4byte 0x081203fd + .4byte 0x08120425 + .4byte 0x08120495 + .4byte 0x081204a1 + .4byte 0x081204e5 + .4byte 0x08120515 + .4byte 0x08120555 + .4byte 0x08120589 + .4byte 0x08120829 + .4byte 0x08120921 + .4byte 0x0812096d + .4byte 0x08120979 + .4byte 0x081209d9 + .4byte 0x08120a41 + .4byte 0x08120a4d + .4byte 0x08120a59 + .4byte 0x08120aa5 +BattleText_UnknownString: + .string "{STRING 33}$" +BattleText_GainExpPoints: + .string "{STRING 0} gained{STRING 1}\n{STRING 42} EXP. Points!\p$" +BattleText_Terminator: + .string "$" +BattleText_BoostedExp: + .string " a boosted$" +BattleText_GrewLevel: + .string "{STRING 0} grew to\nLV. {STRING 1}!{UNKNOWN_A}\p$" +BattleText_LearnedMove: + .string "{STRING 0} learned\n{STRING 1}!{UNKNOWN_A}\p$" +BattleText_TryingToLearnMove: + .string "{STRING 0} is trying to\nlearn {STRING 1}.\p$" +BattleText_CantLearnMore: + .string "But, {STRING 0} can’t learn\nmore than four moves.\p$" +BattleText_DeleteMove: + .string "Delete a move to make\nroom for {STRING 1}?$" +BattleText_DeletedMove: + .string "{STRING 0} forgot\n{STRING 1}.\p$" +BattleText_StopLearning: + .string "{PAUSE 32}Stop learning\n{STRING 1}?$" +BattleText_DidNotLearn: + .string "{STRING 0} did not learn\n{STRING 1}.\p$" +BattleText_UseNext: + .string "Use next POKéMON?$" +BattleText_AttackMissed: + .string "{ATTACKING_MON}’s\nattack missed!$" +BattleText_ProtectedItself: + .string "{DEFENDING_MON}\nprotected itself!$" +BattleText_AvoidedDamage: + .string "{DEFENDING_MON} avoided\ndamage with {STRING 22}!$" +BattleText_GroundMoveNegate: + .string "{DEFENDING_MON} makes GROUND\nmoves miss with {STRING 22}!$" +BattleText_AvoidedAttack: + .string "{DEFENDING_MON} avoided\nthe attack!$" +BattleText_DoesntAffect: + .string "It doesn’t affect\n{DEFENDING_MON}...$" +BattleText_AttackingFainted: + .string "{ATTACKING_MON}\nfainted!\p$" +BattleText_DefendingFainted: + .string "{DEFENDING_MON}\nfainted!\p$" +BattleText_WinningPrize: + .string "{STRING 32} got ¥{STRING 0}\nfor winning!\p$" +BattleText_OutOfUsablePoke: + .string "{STRING 32} is out of\nuseable POKéMON!\p$" +BattleText_WhitedOut: + .string "{STRING 32} whited out!{PAUSE_UNTIL_PRESS}$" +BattleText_PreventEscape: + .string "{STRING 16} prevents\nescape with {STRING 23}!\p$" +BattleText_CantEscape: + .string "Can’t escape!\p$" +BattleText_AttackingCantEscape: + .string "{ATTACKING_MON}\ncan’t escape!$" +BattleText_HitMulti: + .string "Hit {STRING 0} time(s)!$" +BattleText_FellAsleep: + .string "{STRING 14}\nfell asleep!$" +BattleText_MadeAsleep: + .string "{STRING 16}’s {STRING 23}\nmade {STRING 14} sleep!$" +BattleText_DefendingAsleep: + .string "{DEFENDING_MON} is\nalready asleep!$" +BattleText_AttackingAsleep: + .string "{ATTACKING_MON} is\nalready asleep!$" +BattleText_WasntAffected: + .string "{DEFENDING_MON}\nwasn’t affected!$" +BattleText_Poisoned: + .string "{STRING 14}\nwas poisoned!$" +BattleText_Poisoned2: + .string "{STRING 16}’s {STRING 23}\npoisoned {STRING 14}!$" +BattleText_PoisonHurt: + .string "{ATTACKING_MON} is hurt\nby poison!$" +BattleText_AlreadyPoisoned: + .string "{DEFENDING_MON} is already\npoisoned.$" +BattleText_BadlyPoisoned: + .string "{STRING 14} is badly\npoisoned!$" +BattleText_EnergyDrained: + .string "{DEFENDING_MON} had its\nenergy drained!$" +BattleText_Burned: + .string "{STRING 14} was burned!$" +BattleText_Burned2: + .string "{STRING 16}’s {STRING 23}\nburned {STRING 14}!$" +BattleText_BurnHurt: + .string "{ATTACKING_MON} is hurt\nby its burn!$" +BattleText_AlreadyBurned: + .string "{DEFENDING_MON} already\nhas a burn.$" +BattleText_Frozen: + .string "{STRING 14} was\nfrozen solid!$" +BattleText_Frozen2: + .string "{STRING 16}’s {STRING 23}\nfroze {STRING 14} solid!$" +BattleText_FrozenSolid: + .string "{ATTACKING_MON} is\nfrozen solid!$" +BattleText_DefendingDefrosted: + .string "{DEFENDING_MON} was\ndefrosted!$" +BattleText_AttackingDefrosted: + .string "{ATTACKING_MON} was\ndefrosted!$" +BattleText_Defrosted: + .string "{ATTACKING_MON} was\ndefrosted by {STRING 17}!$" +BattleText_Paralyzed: + .string "{STRING 14} is paralyzed!\nIt may be unable to move!$" +BattleText_Paralyzed2: + .string "{STRING 16}’s {STRING 23}\nparalyzed {STRING 14}!\lIt may be unable to move!$" +BattleText_Paralyzed3: + .string "{ATTACKING_MON} is paralyzed!\nIt can’t move!$" +BattleText_AlreadyParalyzed: + .string "{DEFENDING_MON} is\nalready paralyzed!$" +BattleText_ParalysisHealed: + .string "{DEFENDING_MON} was\nhealed of paralysis!$" +BattleText_DreamEaten: + .string "{DEFENDING_MON}’s\ndream was eaten!$" +BattleText_AttackingStatNoHigher: + .string "{ATTACKING_MON}’s {STRING 0}\nwon’t go higher!$" +BattleText_DefendingStatNoHigher: + .string "{DEFENDING_MON}’s {STRING 0}\nwon’t go lower!$" +BattleText_StoppedWorking: + .string "Your team’s {STRING 0}\nstopped working!$" +BattleText_StoppedWorking2: + .string "The foe’s {STRING 0}\nstopped working!$" +BattleText_Confused: + .string "{ATTACKING_MON} is\nconfused!$" +BattleText_ConfusionSnapOut: + .string "{ATTACKING_MON} snapped\nout of confusion!$" +BattleText_BecameConfused: + .string "{STRING 14} became\nconfused!$" +BattleText_AlreadyConfused: + .string "{DEFENDING_MON} is\nalready confused!$" +BattleText_FellLove: + .string "{DEFENDING_MON}\nfell in love!$" +BattleText_InLoveWith: + .string "{ATTACKING_MON} is in love\nwith {STRING 16}!$" +BattleText_ImmobilizedBy: + .string "{ATTACKING_MON} is\nimmobilized by love!$" +BattleText_BlownAway: + .string "{DEFENDING_MON} was\nblown away!$" +BattleText_TypeTransform: + .string "{ATTACKING_MON} transformed\ninto the {STRING 0} type!$" +BattleText_Flinched: + .string "{ATTACKING_MON} flinched!$" +BattleText_RegainedHealth: + .string "{DEFENDING_MON} regained\nhealth!$" +BattleText_HPFull: + .string "{DEFENDING_MON}’s\nHP is full!$" +BattleText_RaisedSpDef: + .string "{STRING 38}’s {STRING 17}\nraised SP. DEF!$" +BattleText_RaisedSpDefLittle: + .string "{STRING 38}’s {STRING 17}\nraised SP. DEF a little!$" +BattleText_RaisedDefense: + .string "{STRING 38}’s {STRING 17}\nraised DEFENSE!$" +BattleText_RaisedDefenseLittle: + .string "{STRING 38}’s {STRING 17}\nraised DEFENSE a little!$" +BattleText_CoveredVeil: + .string "{STRING 38} is covered\nby a veil!$" +BattleText_SafeguardActive: + .string "{DEFENDING_MON} is protected\nby SAFEGUARD!$" +BattleText_SafeguardFaded: + .string "{STRING 40}’s SAFEGUARD\nfaded!$" +BattleText_WentToSleep: + .string "{ATTACKING_MON} went\nto sleep!$" +BattleText_SpeltHealthy: + .string "{ATTACKING_MON} slept and\nbecame healthy!$" +BattleText_WhipWhirlwind: + .string "{ATTACKING_MON} whipped\nup a whirlwind!$" +BattleText_TookSunlight: + .string "{ATTACKING_MON} took\nin sunlight!$" +BattleText_LoweredHead: + .string "{ATTACKING_MON} lowered\nits head!$" +BattleText_IsGlowing: + .string "{ATTACKING_MON} is glowing!$" +BattleText_FlewHigh: + .string "{ATTACKING_MON} flew\nup high!$" +BattleText_DugHole: + .string "{ATTACKING_MON} dug a hole!$" +BattleText_HidUnderwater: + .string "{ATTACKING_MON} hid\nunderwater!$" +BattleText_SprangUp: + .string "{ATTACKING_MON} sprang up!$" +BattleText_SqueezedBind: + .string "{DEFENDING_MON} was squeezed by\n{ATTACKING_MON}’s BIND!$" +BattleText_TrappedVortex: + .string "{DEFENDING_MON} was trapped\nin the vortex!$" +BattleText_SandTombTrapped: + .string "{DEFENDING_MON} was trapped\nby SAND TOMB!$" +BattleText_Wrapped: + .string "{DEFENDING_MON} was WRAPPED by\n{ATTACKING_MON}!$" +BattleText_Clamped: + .string "{ATTACKING_MON} CLAMPED\n{DEFENDING_MON}!$" +BattleText_HurtBy: + .string "{ATTACKING_MON} is hurt\nby {STRING 0}!$" +BattleText_FreedFrom: + .string "{ATTACKING_MON} was freed\nfrom {STRING 0}!$" +BattleText_KeptGoingCrash: + .string "{ATTACKING_MON} kept going\nand crashed!$" + + .global gUnknown_083FEE5D +gUnknown_083FEE5D: @ 83FEE5D +BattleText_MistShroud: + .string "{STRING 38} became\nshrouded in MIST!$" +BattleText_MistProtect: + .string "{STRING 16} is protected\nby MIST!$" + + .global gUnknown_083FEE92 +gUnknown_083FEE92: @ 83FEE92 +BattleText_GetPumped: + .string "{ATTACKING_MON} is getting\npumped!$" +BattleText_HitRecoil: + .string "{ATTACKING_MON} is hit\nwith recoil!$" +BattleText_ProtectedItself2: + .string "{ATTACKING_MON} protected\nitself!$" +BattleText_SandBuffeted: + .string "{ATTACKING_MON} is buffeted\nby the sandstorm!$" +BattleText_HailStricken: + .string "{ATTACKING_MON} is stricken\nby HAIL!$" +BattleText_WoreOff: + .string "{STRING 36}’s {STRING 0}\nwore off!$" +BattleText_WasSeeded: + .string "{DEFENDING_MON} was seeded!$" +BattleText_EvadedAttack: + .string "{DEFENDING_MON} evaded\nthe attack!$" +BattleText_HealthSapped: + .string "{ATTACKING_MON}’s health is\nsapped by LEECH SEED!$" +BattleText_FastAsleep: + .string "{ATTACKING_MON} is fast\nasleep.$" +BattleText_WokeUp: + .string "{ATTACKING_MON} woke up!$" +BattleText_UproarAwake: + .string "But {STRING 16}’s UPROAR\nkept it awake!$" +BattleText_UproarWoke: + .string "{ATTACKING_MON} woke up\nin the UPROAR!$" +BattleText_UproarCaused: + .string "{ATTACKING_MON} caused\nan UPROAR!$" +BattleText_UproarMaking: + .string "{ATTACKING_MON} is making\nan UPROAR!$" +BattleText_CalmedDown: + .string "{ATTACKING_MON} calmed down.$" +BattleText_UproarCantSleep: + .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$" +BattleText_Stockpiled: + .string "{ATTACKING_MON} STOCKPILED\n{STRING 0}!$" +BattleText_StockpiledCant: + .string "{ATTACKING_MON} can’t\nSTOCKPILE any more!$" +BattleText_UproarCantSleep2: + .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$" +BattleText_UproarKeptAwake: + .string "But the UPROAR kept\n{DEFENDING_MON} awake!$" +BattleText_StayedAwake: + .string "{DEFENDING_MON} stayed awake\nusing its {STRING 22}!$" +BattleText_StoringEnergy: + .string "{ATTACKING_MON} is storing\nenergy!$" +BattleText_UnleashedEnergy: + .string "{ATTACKING_MON} unleashed\nenergy!$" +BattleText_FatigueConfuse: + .string "{ATTACKING_MON} became\nconfused out of fatigue!$" +BattleText_PickedUpYen: + .string "{STRING 32} picked up\n¥{STRING 0}!\p$" +BattleText_Unaffected: + .string "{DEFENDING_MON} is\nunaffected!$" +BattleText_Transformed: + .string "{ATTACKING_MON} transformed\ninto {STRING 0}!$" +BattleText_SubMade: + .string "{ATTACKING_MON} made\na SUBSTITUTE!$" +BattleText_SubAlready: + .string "{ATTACKING_MON} already\nhas a SUBSTITUTE!$" +BattleText_SubTookDamage: + .string "The SUBSTITUTE took damage\nfor {DEFENDING_MON}!\p$" +BattleText_SubFaded: + .string "{DEFENDING_MON}’s\nSUBSTITUTE faded!\p$" +BattleText_MustRecharge: + .string "{ATTACKING_MON} must\nrecharge!$" +BattleText_RageBuilding: + .string "{DEFENDING_MON}’s RAGE\nis building!$" +BattleText_MoveWasDisabled: + .string "{DEFENDING_MON}’s {STRING 0}\nwas disabled!$" +BattleText_DisabledNoMore: + .string "{ATTACKING_MON} is disabled\nno more!$" +BattleText_EncoreGot: + .string "{DEFENDING_MON} got\nan ENCORE!$" +BattleText_EncoreEnded: + .string "{ATTACKING_MON}’s ENCORE\nended!$" +BattleText_TookAim: + .string "{ATTACKING_MON} took aim\nat {DEFENDING_MON}!$" +BattleText_SketchedMove: + .string "{ATTACKING_MON} SKETCHED\n{STRING 0}!$" +BattleText_DestinyBondTake: + .string "{ATTACKING_MON} is trying\nto take its foe with it!$" +BattleText_DestinyBondTaken: + .string "{DEFENDING_MON} took\n{ATTACKING_MON} with it!$" +BattleText_ReducedBy: + .string "Reduced {DEFENDING_MON}’s\n{STRING 0} by {STRING 1}!$" +BattleText_StoleSomething: + .string "{ATTACKING_MON} stole\n{DEFENDING_MON}’s {STRING 19}!$" +BattleText_CantEscapeNow: + .string "{DEFENDING_MON} can’t\nescape now!$" +BattleText_NightmareStart: + .string "{DEFENDING_MON} fell into\na NIGHTMARE!$" +BattleText_NightmareLock: + .string "{ATTACKING_MON} is locked\nin a NIGHTMARE!$" +BattleText_CurseLay: + .string "{ATTACKING_MON} cut its own HP\nand laid a CURSE on\l{DEFENDING_MON}!$" +BattleText_CurseAfflict: + .string "{ATTACKING_MON} is afflicted\nby the CURSE!$" +BattleText_SpikesScattered: + .string "{STRING 37} POKéMON team had SPIKES\nscattered around it!$" +BattleText_SpikesHurt: + .string "{STRING 16} is hurt\nby SPIKES!$" +BattleText_IdentifiedPoke: + .string "{ATTACKING_MON} identified\n{DEFENDING_MON}!$" +BattleText_PerishSongFell: + .string "{ATTACKING_MON}’s PERISH count\nfell to {STRING 0}!$" +BattleText_BracedItself: + .string "{ATTACKING_MON} braced\nitself!$" +BattleText_EnduredHit: + .string "{DEFENDING_MON} ENDURED\nthe hit!$" +BattleText_MagnitudeCount: + .string "MAGNITUDE {STRING 0}!$" +BattleText_CutHPMaxATK: + .string "{ATTACKING_MON} cut its own HP\nand maximized ATTACK!$" +BattleText_CopyStatChanges: + .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s stat changes!$" +BattleText_GotFreeFrom: + .string "{ATTACKING_MON} got free of\n{DEFENDING_MON}’s {STRING 0}!$" +BattleText_LeechShed: + .string "{ATTACKING_MON} shed\nLEECH SEED!$" +BattleText_SpikesBlownAway: + .string "{ATTACKING_MON} blew away\nSPIKES!$" +BattleText_FledBattle: + .string "{ATTACKING_MON} fled from\nbattle!$" +BattleText_ForesawAttack: + .string "{ATTACKING_MON} foresaw\nan attack!$" +BattleText_TookAttack: + .string "{DEFENDING_MON} took\n{STRING 0}’s attack!$" +BattleText_ChoseDestiny: + .string "{ATTACKING_MON} chose\n{STRING 17} as its destiny!$" +BattleText_PokeAttack: + .string "{STRING 0}’s attack!$" +BattleText_CenterAttention: + .string "{ATTACKING_MON} became the\ncenter of attention!$" +BattleText_ChargingPower: + .string "{ATTACKING_MON} began\ncharging power!$" +BattleText_NaturePower: + .string "NATURE POWER turned into\n{STRING 17}!$" +BattleText_StatusNormal: + .string "{ATTACKING_MON}’s status\nreturned to normal!$" +BattleText_TormentSubject: + .string "{DEFENDING_MON} was subjected\nto TORMENT!$" +BattleText_TightenFocus: + .string "{ATTACKING_MON} is tightening\nits focus!$" +BattleText_TauntFell: + .string "{DEFENDING_MON} fell for\nthe TAUNT!$" +BattleText_ReadyToHelp: + .string "{ATTACKING_MON} is ready to\nhelp {DEFENDING_MON}!$" +BattleText_SwitchedItems: + .string "{ATTACKING_MON} switched\nitems with its opponent!$" +BattleText_Obtained1: + .string "{ATTACKING_MON} obtained\n{STRING 0}.$" +BattleText_Obtained2: + .string "{DEFENDING_MON} obtained\n{STRING 1}.$" +BattleText_Obtained3: + .string "{ATTACKING_MON} obtained\n{STRING 0}.\p{DEFENDING_MON} obtained\n{STRING 1}.$" +BattleText_CopiedObject: + .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s {STRING 22}!$" +BattleText_WishMade: + .string "{ATTACKING_MON} made a WISH!$" +BattleText_WishTrue: + .string "{STRING 0}’s WISH\ncame true!$" +BattleText_PlantedRoots: + .string "{ATTACKING_MON} planted its roots!$" +BattleText_AbsorbNutrients: + .string "{ATTACKING_MON} absorbed\nnutrients with its roots!$" +BattleText_AnchoredItself: + .string "{DEFENDING_MON} anchored\nitself with its roots!$" +BattleText_DrowsyMade: + .string "{ATTACKING_MON} made\n{DEFENDING_MON} drowsy!$" +BattleText_KnockedOffItem: + .string "{ATTACKING_MON} knocked off\n{DEFENDING_MON}’s {STRING 19}!$" +BattleText_AbilitySwap: + .string "{ATTACKING_MON} swapped abilities\nwith its opponent!$" +BattleText_SealedMove: + .string "{ATTACKING_MON} sealed the\nopponent’s move(s)!$" +BattleText_GrudgeBear: + .string "{ATTACKING_MON} wants the\nopponent to bear a GRUDGE!$" +BattleText_GrudgeLosePP: + .string "{ATTACKING_MON}’s {STRING 0}\nlost all its PP due to\lthe GRUDGE!$" +BattleText_ShroudedItself: + .string "{ATTACKING_MON} shrouded\nitself in {STRING 17}!$" +BattleText_MagicCoatBounce: + .string "{ATTACKING_MON}’s {STRING 17}\nwas bounced back by MAGIC COAT!$" +BattleText_AwaitMove: + .string "{ATTACKING_MON} awaits its foe\nto make a move!$" +BattleText_SnatchedMove: + .string "{DEFENDING_MON} SNATCHED\n{STRING 16}’s move!$" +BattleText_ElecWeakened: + .string "Electricity’s power was\nweakened!$" +BattleText_FireWeakened: + .string "Fire’s power was\nweakened!$" +BattleText_FoundOne: + .string "{ATTACKING_MON} found\none {STRING 19}!$" +BattleText_SoothingAroma: + .string "A soothing aroma wafted\nthrough the area!$" +BattleText_CantUseItems: + .string "Items can’t be used now.{PAUSE 64}$" +BattleText_UnknownString2: + .string "For {STRING 16},\n{STRING 19} {STRING 0}$" +BattleText_HustleUse: + .string "{STRING 16} used\n{STRING 19} to hustle!$" +BattleText_LostFocus: + .string "{ATTACKING_MON} lost its\nfocus and couldn’t move!$" +BattleText_DraggedOut: + .string "{DEFENDING_MON} was\ndragged out!\p$" +BattleText_BrokeWall: + .string "The wall shattered!$" +BattleText_NoEffect: + .string "But it had no effect!$" +BattleText_NoMovesLeft: + .string "{STRING 15} has no\nmoves left!\p$" +BattleText_MoveIsDisabled: + .string "{STRING 15}’s {STRING 17}\nis disabled!\p$" +BattleText_TormentNoUse: + .string "{STRING 15} can’t use the same\nmove twice in a row due to the TORMENT!\p$" +BattleText_TauntNoUse: + .string "{STRING 15} can’t use\n{STRING 17} after the TAUNT!\p$" +BattleText_SealedNoUse: + .string "{STRING 15} can’t use the\nsealed {STRING 17}!\p$" +BattleText_RainMade: + .string "{STRING 16}’s {STRING 23}\nmade it rain!$" +BattleText_SpeedRisen: + .string "{STRING 16}’s {STRING 23}\nraised its SPEED!$" +BattleText_ProtectedBy: + .string "{DEFENDING_MON} was protected\nby {STRING 22}!$" +BattleText_PreventedBy: + .string "{DEFENDING_MON}’s {STRING 22}\nprevents {ATTACKING_MON}\lfrom using {STRING 17}!$" +BattleText_HPRestoredUsing: + .string "{DEFENDING_MON} restored HP\nusing its {STRING 22}!$" +BattleText_MadeUseless: + .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} useless!$" +BattleText_MadeType: + .string "{DEFENDING_MON}’s {STRING 22}\nmade it the {STRING 0} type!$" +BattleText_PreventedPara: + .string "{STRING 14}’s {STRING 22}\nprevents paralysis!$" +BattleText_PreventedRomance: + .string "{DEFENDING_MON}’s {STRING 22}\nprevents romance!$" +BattleText_PreventedPoison: + .string "{STRING 14}’s {STRING 22}\nprevents poisoning!$" +BattleText_PreventedConfusion: + .string "{DEFENDING_MON}’s {STRING 22}\nprevents confusion!$" +BattleText_RaisedFirePower: + .string "{DEFENDING_MON}’s {STRING 22}\nraised its FIRE power!$" +BattleText_AnchorsItself: + .string "{DEFENDING_MON} anchors\nitself with {STRING 22}!$" +BattleText_CutsAttack: + .string "{STRING 16}’s {STRING 23}\ncuts {DEFENDING_MON}’s ATTACK!$" +BattleText_PreventedStatLoss: + .string "{STRING 16}’s {STRING 23}\nprevents stat loss!$" +BattleText_HurtOther: + .string "{DEFENDING_MON}’s {STRING 22}\nhurt {ATTACKING_MON}!$" +BattleText_Traced: + .string "{STRING 16} TRACED\n{STRING 0}’s {STRING 1}!$" +BattleText_PreventedBurn: + .string "{STRING 14}’s {STRING 24}\nprevents burns!$" +BattleText_BlocksOther: + .string "{DEFENDING_MON}’s {STRING 22}\nblocks {STRING 17}!$" +BattleText_BlocksOther2: + .string "{STRING 16}’s {STRING 23}\nblocks {STRING 17}!$" +BattleText_RestoredHPByItem: + .string "{ATTACKING_MON}’s {STRING 21}\nrestored some HP!$" +BattleText_WhipSandstorm: + .string "{STRING 16}’s {STRING 23}\nwhipped up a sandstorm!$" +BattleText_SunIntensified: + .string "{STRING 16}’s {STRING 23}\nintensified the sun’s rays!$" +BattleText_PreventedLoss: + .string "{STRING 16}’s {STRING 23}\nprevents {STRING 0} loss!$" +BattleText_InfatuatedPoke: + .string "{DEFENDING_MON}’s {STRING 22}\ninfatuated {ATTACKING_MON}!$" +BattleText_MadeIneffective: + .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} ineffective!$" +BattleText_CuredProblem: + .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$" +BattleText_OozeSuckup: + .string "It sucked up the\nLIQUID OOZE!$" +BattleText_Transformed2: + .string "{STRING 16} transformed!$" +BattleText_TookAttack2: + .string "{DEFENDING_MON}’s {STRING 22}\ntook the attack!$" + + .global gUnknown_083FFCCA +gUnknown_083FFCCA: @ 83FFCCA +BattleText_PreventedSwitch: + .string "{STRING 0}’s {STRING 20}\nprevents switching!\p$" +BattleText_PreventedOther: + .string "{DEFENDING_MON}’s {STRING 22}\nprevented {STRING 16}’s\l{STRING 0} from working!$" +BattleText_MadeIneffective2: + .string "{STRING 16}’s {STRING 23}\nmade it ineffective!$" +BattleText_PreventedFlinching: + .string "{STRING 14}’s {STRING 24}\nprevents flinching!$" +BattleText_PreventedOther2: + .string "{ATTACKING_MON}’s {STRING 21}\nprevents {DEFENDING_MON}’s\l{STRING 22} from working!$" +BattleText_CuredOfProblem: + .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$" +BattleText_NoEffectOn: + .string "{STRING 16}’s {STRING 23}\nhad no effect on {STRING 14}!$" +BattleText_Sharply: + .string "sharply $" + + .global gUnknown_083FFDB3 +gUnknown_083FFDB3: @ 83FFDB3 +BattleText_Rose: + .string "rose!$" +BattleText_Harshly: + .string "harshly $" +BattleText_Fell: + .string "fell!$" +BattleText_UnknownString7: + .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$" + + .global gUnknown_083FFDD3 +gUnknown_083FFDD3: @ 83FFDD3 +BattleText_UnknownString3: + .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$" +BattleText_UnknownString4: + .string "Using {STRING 19}, the {STRING 0}\nof {STRING 16} {STRING 1}$" +BattleText_UnknownString5: + .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$" +BattleText_UnknownString6: + .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$" +BattleText_StatNoHigher: + .string "{ATTACKING_MON}’s stats won’t\ngo any higher!$" +BattleText_StatNoLower: + .string "{DEFENDING_MON}’s stats won’t\ngo any lower!$" +BattleText_Critical: + .string "A critical hit!$" +BattleText_GrandSlam: + .string "It’s a one-hit KO!$" +BattleText_MoveForget123: + .string "{PAUSE 32}1, {PAUSE 15}2 and...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n{PAUSE 15}{PLAY_SE SE_KON}Poof!\p$" +BattleText_MoveForgetAnd: + .string "And...\p$" +BattleText_CantForgetHM: + .string "HM moves can’t be\nforgotten now.\p$" +BattleText_NotEffective: + .string "It’s not very effective...$" +BattleText_SuperEffective: + .string "It’s super effective!$" + + .global gUnknown_083FFEFC +gUnknown_083FFEFC: @ 83FFEFC +BattleText_GotAwaySafely: + .string "{PLAY_SE SE_NIGERU}Got away safely!\p$" +BattleText_FledUsingItem: + .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing its {STRING 19}!\p$" +BattleText_FledUsingOther: + .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing {STRING 21}!\p$" +BattleText_FledWild: + .string "{PLAY_SE SE_NIGERU}Wild {STRING 0} fled!$" + + .global gUnknown_083FFF56 +gUnknown_083FFF56: @ 83FFF56 +BattleText_PlayerDefeatedTrainer: + .string "Player defeated\n{STRING 29}!$" + + .global gUnknown_083FFF6A +gUnknown_083FFF6A: @ 83FFF6A +BattleText_PlayerDefeatedTrainers: + .string "Player beat {STRING 30}\nand {STRING 29}!$" + + .global gUnknown_083FFF81 +gUnknown_083FFF81: @ 83FFF81 +BattleText_PlayerLostTrainer: + .string "Player lost against\n{STRING 29}!$" + + .global gUnknown_083FFF99 +gUnknown_083FFF99: @ 83FFF99 +BattleText_PlayerLostTrainers: + .string "Player lost to {STRING 30}\nand {STRING 29}!$" + + .global gUnknown_083FFFB3 +gUnknown_083FFFB3: @ 83FFFB3 +BattleText_PlayerTiedTrainer: + .string "Player tied against\n{STRING 29}!$" + + .global gUnknown_083FFFCB +gUnknown_083FFFCB: @ 83FFFCB +BattleText_PlayerTiedTrainers: + .string "Player tied against {STRING 30}\nand {STRING 29}!$" + + .global gUnknown_083FFFEA +gUnknown_083FFFEA: @ 83FFFEA +BattleText_FledSingle: + .string "{PLAY_SE SE_NIGERU}{STRING 29} fled!$" + + .global gUnknown_083FFFF7 +gUnknown_083FFFF7: @ 83FFFF7 +BattleText_FledDouble: + .string "{PLAY_SE SE_NIGERU}{STRING 29} and\n{STRING 30} fled!$" +BattleText_NoRunning: + .string "No! There’s no running\nfrom a TRAINER battle!\p$" +BattleText_CantEscape2: + .string "Can’t escape!\p$" +BattleText_BirchDontLeaveMe: + .string "PROF. BIRCH: D-don’t leave\nme here like this!\p$" +BattleText_Nothing: + .string "But nothing happened!$" +BattleText_Failed: + .string "But it failed!$" +BattleText_HurtItself: + .string "It hurt itself in its\nconfusion!$" +BattleText_MirrorFail: + .string "The MIRROR MOVE failed!$" +BattleText_RainStart: + .string "It started to rain!$" +BattleText_PourStart: + .string "A downpour started!$" +BattleText_RainCont1: + .string "Rain continues to fall.$" +BattleText_PourCont: + .string "The downpour continues.$" +BattleText_RainStop: + .string "The rain stopped.$" +BattleText_SandBrewed: + .string "A sandstorm brewed!$" +BattleText_SandRages: + .string "The sandstorm rages.$" +BattleText_SandSubsided: + .string "The sandstorm subsided.$" +BattleText_SunBright: + .string "The sunlight got bright!$" +BattleText_SunStrong: + .string "The sunlight is strong.$" +BattleText_SunFaded: + .string "The sunlight faded.$" +BattleText_HailStart: + .string "It started to hail!$" +BattleText_HailCont: + .string "Hail continues to fall.$" +BattleText_HailStop: + .string "The hail stopped.$" +BattleText_SpitUpFail: + .string "But it failed to SPIT UP\na thing!$" +BattleText_SwallowFail: + .string "But it failed to SWALLOW\na thing!$" +BattleText_WindHeatWave: + .string "The wind turned into a\nHEAT WAVE!$" +BattleText_StatElim: + .string "All stat changes were\neliminated!$" +BattleText_CoinScatter: + .string "Coins scattered everywhere!$" +BattleText_SubWeak: + .string "It was too weak to make\na SUBSTITUTE!$" +BattleText_PainSplit: + .string "The battlers shared\ntheir pain!$" +BattleText_BellChime: + .string "A bell chimed!$" +BattleText_PerishSong: + .string "All affected POKéMON will\nfaint in 3 turns!$" +BattleText_NoPP1: + .string "There’s no PP left for\nthis move!\p$" +BattleText_NoPP2: + .string "But there was no PP left\nfor the move!$" +BattleText_IgnoredOrdersSLP: + .string "{ATTACKING_MON} ignored\norders while asleep!$" +BattleText_IgnoredOrders: + .string "{ATTACKING_MON} ignored\norders!$" +BattleText_BeganNap: + .string "{ATTACKING_MON} began to nap!$" +BattleText_LoafingAround: + .string "{ATTACKING_MON} is\nloafing around!$" +BattleText_WontObey: + .string "{ATTACKING_MON} won’t\nobey!$" +BattleText_TurnedAway: + .string "{ATTACKING_MON} turned away!$" +BattleText_NotNotice: + .string "{ATTACKING_MON} pretended\nto not notice!$" +BattleText_WillSwitch: + .string "{STRING 25} {STRING 26} is\nabout to use {STRING 1}.\pWill {STRING 32} change\nPOKéMON?$" +BattleText_LearnedMove2: + .string "{ATTACKING_MON} learned\n{STRING 0}!$" +BattleText_PlayerDefeatedTrainer2: + .string "Player defeated\n{STRING 25} {STRING 26}!\p$" +BattleText_CreptCloser: + .string "{STRING 32} crept closer to\n{STRING 3}!$" +BattleText_CantGetCloser: + .string "{STRING 32} can’t get any closer!$" +BattleText_WatchingCarefully: + .string "{STRING 3} is watching\ncarefully!$" +BattleText_CuriousAbout: + .string "{STRING 3} is curious about\nthe {STRING 0}!$" +BattleText_EnthralledBy: + .string "{STRING 3} is enthralled by\nthe {STRING 0}!$" +BattleText_IgnoredThing: + .string "{STRING 3} completely ignored\nthe {STRING 0}!$" +BattleText_ThrewBlock: + .string "{STRING 32} threw a {POKEBLOCK}\nat the {STRING 3}!$" +BattleText_SafariOver: + .string "{PLAY_SE SE_PINPON}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p$" + + .global gUnknown_08400555 +gUnknown_08400555: @ 8400555 +BattleText_WildAppeared1: + .string "Wild {STRING 3} appeared!\p$" + + .global gUnknown_08400568 +gUnknown_08400568: @ 8400568 +BattleText_WildAppeared2: + .string "Wild {STRING 3} appeared!\p$" + + .global gUnknown_0840057B +gUnknown_0840057B: @ 840057B +BattleText_WildAppeared3: + .string "Wild {STRING 3} appeared!{PAUSE 127}$" + + .global gUnknown_08400590 +gUnknown_08400590: @ 8400590 +BattleText_WildDoubleAppeared: + .string "Wild {STRING 5} and\n{STRING 3} appeared!\p$" + + .global gUnknown_084005AA +gUnknown_084005AA: @ 84005AA +BattleText_SingleWantToBattle1: + .string "{STRING 25} {STRING 26}\nwould like to battle!\p$" + + .global gUnknown_084005C7 +gUnknown_084005C7: @ 84005C7 +BattleText_SingleWantToBattle2: + .string "{STRING 29}\nwants to battle!$" + + .global gUnknown_084005DB +gUnknown_084005DB: @ 84005DB +BattleText_DoubleWantToBattle: + .string "{STRING 29} and {STRING 30}\nwant to battle!$" + + .global gUnknown_084005F5 +gUnknown_084005F5: @ 84005F5 +BattleText_SentOutSingle1: + .string "{STRING 25} {STRING 26} sent\nout {STRING 3}!$" + + .global gUnknown_08400608 +gUnknown_08400608: @ 8400608 +BattleText_SentOutDouble1: + .string "{STRING 25} {STRING 26} sent\nout {STRING 3} and {STRING 5}!$" + + .global gUnknown_08400622 +gUnknown_08400622: @ 8400622 +BattleText_SentOutSingle2: + .string "{STRING 25} {STRING 26} sent\nout {STRING 0}!$" + + .global gUnknown_08400635 +gUnknown_08400635: @ 8400635 +BattleText_SentOutSingle3: + .string "{STRING 29} sent\nout {STRING 3}!$" + + .global gUnknown_08400645 +gUnknown_08400645: @ 8400645 +BattleText_SentOutDouble2: + .string "{STRING 29} sent out\n{STRING 3} and {STRING 5}!$" + + .global gUnknown_0840065C +gUnknown_0840065C: @ 840065C +BattleText_SentOutDouble3: + .string "{STRING 29} sent out\n{STRING 7}!\p{STRING 30} sent out\n{STRING 9}!$" + + .global gUnknown_0840067C +gUnknown_0840067C: @ 840067C +BattleText_SentOutSingle4: + .string "{STRING 29} sent out\n{STRING 0}!$" + + .global gUnknown_0840068C +gUnknown_0840068C: @ 840068C +BattleText_SentOutSingle5: + .string "{STRING 31} sent out\n{STRING 0}!$" + + .global gUnknown_0840069C +gUnknown_0840069C: @ 840069C +BattleText_SentOutSingle6: + .string "Go! {STRING 2}!$" + + .global gUnknown_084006A4 +gUnknown_084006A4: @ 84006A4 +BattleText_SentOutDouble4: + .string "Go! {STRING 2} and\n{STRING 4}!$" + + .global gUnknown_084006B3 +gUnknown_084006B3: @ 84006B3 +BattleText_SentOutSingle7: + .string "Go! {STRING 0}!$" + + .global gUnknown_084006BB +gUnknown_084006BB: @ 84006BB +BattleText_SentOutSingle8: + .string "Do it! {STRING 0}!$" + + .global gUnknown_084006C6 +gUnknown_084006C6: @ 84006C6 +BattleText_SentOutSingle9: + .string "Go for it, {STRING 0}!$" + + .global gUnknown_084006D5 +gUnknown_084006D5: @ 84006D5 +BattleText_SentOutSingle10: + .string "Your foe’s weak!\nGet’m, {STRING 0}!$" + + .global gUnknown_084006F1 +gUnknown_084006F1: @ 84006F1 +BattleText_SentOutSingle11: + .string "{STRING 28} sent out\n{STRING 8}!\pGo! {STRING 6}!$" + + .global gUnknown_08400709 +gUnknown_08400709: @ 8400709 +BattleText_ComeBackSingle1: + .string "{STRING 0}, that’s enough!\nCome back!$" + + .global gUnknown_08400727 +gUnknown_08400727: @ 8400727 +BattleText_ComeBackSingle2: + .string "{STRING 0}, come back!$" + + .global gUnknown_08400736 +gUnknown_08400736: @ 8400736 +BattleText_ComeBackSingle3: + .string "{STRING 0}, OK!\nCome back!$" + + .global gUnknown_08400749 +gUnknown_08400749: @ 8400749 +BattleText_ComeBackSingle4: + .string "{STRING 0}, good!\nCome back!$" + + .global gUnknown_0840075E +gUnknown_0840075E: @ 840075E +BattleText_WithdrewPoke1: + .string "{STRING 25} {STRING 26}\nwithdrew {STRING 0}!$" + + .global gUnknown_08400771 +gUnknown_08400771: @ 8400771 +BattleText_WithdrewPoke2: + .string "{STRING 29} withdrew\n{STRING 0}!$" + + .global gUnknown_08400781 +gUnknown_08400781: @ 8400781 +BattleText_WithdrewPoke3: + .string "{STRING 31} withdrew\n{STRING 0}!$" + + .global gUnknown_08400791 +gUnknown_08400791: @ 8400791 +BattleText_Wild: + .string "Wild $" + + .global gUnknown_08400797 +gUnknown_08400797: @ 8400797 +BattleText_Foe: + .string "Foe $" + + .global gUnknown_0840079C +gUnknown_0840079C: @ 840079C +BattleText_Foe2: + .string "Foe $" + + .global gUnknown_084007A1 +gUnknown_084007A1: @ 84007A1 +BattleText_Ally: + .string "Ally $" + + .global gUnknown_084007A7 +gUnknown_084007A7: @ 84007A7 +BattleText_Foe3: + .string "Foe $" + + .global gUnknown_084007AC +gUnknown_084007AC: @ 84007AC +BattleText_Ally2: + .string "Ally $" + + .global gUnknown_084007B2 +gUnknown_084007B2: @ 84007B2 +BattleText_Foe4: + .string "Foe $" + + .global gUnknown_084007B7 +gUnknown_084007B7: @ 84007B7 +BattleText_Ally3: + .string "Ally $" + + .global gUnknown_084007BD +gUnknown_084007BD: @ 84007BD +BattleText_OpponentUsedMove: + .string "{ATTACKING_MON} used\n{STRING 1}$" + + .global gUnknown_084007C8 +gUnknown_084007C8: @ 84007C8 +BattleText_Exclamation2: @ out of order but whatever + .string "!$" + + .global gUnknown_084007CA +gUnknown_084007CA: @ 84007CA +BattleText_Exclamation3: + .string "!$" + + .global gUnknown_084007CC +gUnknown_084007CC: @ 84007CC +BattleText_Exclamation4: + .string "!$" + + .global gUnknown_084007CE +gUnknown_084007CE: @ 84007CE +BattleText_Exclamation5: + .string "!$" + + .global gUnknown_084007D0 +gUnknown_084007D0: @ 84007D0 +BattleText_Exclamation: + .string "!$" +BattleStatText_HP: + .string "HP$" +BattleStatText_Attack: + .string "ATTACK$" +BattleStatText_Defense: + .string "DEFENSE$" +BattleStatText_Speed: + .string "SPEED$" +BattleStatText_SpAtk: + .string "SP. ATK$" +BattleStatText_SpDef: + .string "SP. DEF$" +BattleStatText_Accuracy: + .string "accuracy$" +BattleStatText_Evasion: + .string "evasiveness$" +ContestStatText_TooSpicy: + .string "was too spicy!$" +ContestStatText_TooDry: + .string "was too dry!$" +ContestStatText_TooSweet: + .string "was too sweet!$" +ContestStatText_TooBitter: + .string "was too bitter!$" +ContestStatText_TooSour: + .string "was too sour!$" +BattleText_Used1: + .string "{STRING 32} used\n{STRING 19}!$" +BattleText_TutorialUsed: + .string "WALLY used\n{STRING 19}!$" +BattleText_Used2: + .string "{STRING 25} {STRING 26}\nused {STRING 19}!$" +BattleText_BlockBall: + .string "The TRAINER blocked the BALL!$" +BattleText_DontBeAThief: + .string "Don’t be a thief!$" +BattleText_DodgeBall: + .string "It dodged the thrown BALL!\nThis POKéMON can’t be caught!$" +BattleText_MissPoke: + .string "You missed the POKéMON!$" +BattleText_BallBrokeOhNo: + .string "Oh, no!\nThe POKéMON broke free!$" +BattleText_BallBrokeAppeared: + .string "Aww!\nIt appeared to be caught!$" +BattleText_BallBrokeAlmost: + .string "Aargh!\nAlmost had it!$" +BattleText_BallBrokeSoClose: + .string "Shoot!\nIt was so close, too!$" +BattleText_BallCaught1: + .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p$" +BattleText_BallCaught2: + .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}$" +BattleText_GiveNickname: + .string "Give a nickname to the\ncaptured {STRING 3}?$" +BattleText_SentToPC: + .string "{STRING 3} was sent to\n{STRING 35} PC.$" + + .global gUnknown_084009ED +gUnknown_084009ED: @ 84009ED +BattleText_Someone: + .string "someone’s$" + + .global gUnknown_084009F7 +gUnknown_084009F7: @ 84009F7 +BattleText_Lanette: + .string "LANETTE’s$" +BattleText_AddedToDex: + .string "{STRING 3}’s data was\nadded to the POKéDEX.\p$" +BattleText_Raining: + .string "It is raining.$" +BattleText_Sandstorm: + .string "A sandstorm is raging.$" +BattleText_BoxFull: + .string "The BOX is full!\nYou can’t catch any more!\p$" + + .global gUnknown_08400A78 +gUnknown_08400A78: @ 8400A78 +BattleText_EnigmaBerry: + .string "ENIGMA BERRY$" + + .global gUnknown_08400A85 +gUnknown_08400A85: @ 8400A85 +BattleText_Berry: + .string " BERRY$" +BattleText_CuredParalysis: + .string "{STRING 16}’s {STRING 19}\ncured paralysis!$" +BattleText_CuredPoison: + .string "{STRING 16}’s {STRING 19}\ncured poison!$" +BattleText_CuredBurn: + .string "{STRING 16}’s {STRING 19}\nhealed its burn!$" +BattleText_CuredFreeze: + .string "{STRING 16}’s {STRING 19}\ndefrosted it!$" +BattleText_CuredSleep: + .string "{STRING 16}’s {STRING 19}\nwoke it from its sleep!$" +BattleText_CuredConfusion: + .string "{STRING 16}’s {STRING 19}\nsnapped it out of confusion!$" +BattleText_CuredStatus: + .string "{STRING 16}’s {STRING 19}\ncured its {STRING 0} problem!$" +BattleText_NormalizedStatus: + .string "{STRING 16}’s {STRING 19}\nnormalized its status!$" +BattleText_RestoredHealth: + .string "{STRING 16}’s {STRING 19}\nrestored health!$" +BattleText_RestoredPP: + .string "{STRING 16}’s {STRING 19}\nrestored {STRING 0}’s PP!$" +BattleText_RestoredStatus: + .string "{STRING 16}’s {STRING 19}\nrestored its status!$" +BattleText_RestoredHPLittle: + .string "{STRING 16}’s {STRING 19}\nrestored its HP a little!$" +BattleText_ChoiceBand: + .string "{STRING 19} allows the\nuse of only {STRING 17}!\p$" +BattleText_FocusSash: + .string "{DEFENDING_MON} hung on\nusing its {STRING 19}!$" +BattleText_Terminator2: + .string "$" +BattleText_WallyBall: + .string "You throw a BALL now, right?\nI... I’ll do my best!$" + + .global gUnknown_08400C4A +gUnknown_08400C4A: @ 8400C4A +BattleText_StartEvo: + .string "What?\n{STRING 2} is evolving!$" + + .global gUnknown_08400C60 +gUnknown_08400C60: @ 8400C60 +BattleText_FinishEvo: + .string "Congratulations! Your {STRING 2}\nevolved into {STRING 3}!{UNKNOWN_A}\p$" + + .global gUnknown_08400C8D +gUnknown_08400C8D: @ 8400C8D +BattleText_StopEvo: + .string "Huh? {STRING 2}\nstopped evolving!\p$" + + .global gUnknown_08400CA8 +gUnknown_08400CA8: @ 8400CA8 +BattleText_OtherMenu: + .string "What should\n{STRING 15} do?$" + + .global gUnknown_08400CBB +gUnknown_08400CBB: @ 8400CBB +BattleText_PlayerMenu: + .string "What will\n{STRING 32} do?$" + + .global gUnknown_08400CCC +gUnknown_08400CCC: @ 8400CCC +BattleText_WallyMenu: + .string "What will\nWALLY do?$" + + .global gUnknown_08400CE0 +gUnknown_08400CE0: @ 8400CE0 +BattleText_LinkStandby: + .string "{PAUSE 16}Link standby...$" + + .global gUnknown_08400CF3 +gUnknown_08400CF3: @ 8400CF3 +BattleText_MenuOptions: + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}FIGHT{CLEAR_TO 0x2E}BAG\nPOKéMON{CLEAR_TO 0x2E}RUN$" + + .global gUnknown_08400D15 +gUnknown_08400D15: @ 8400D15 +BattleText_MenuOptionsSafari: + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 0x2E}{POKEBLOCK}\nGO NEAR{CLEAR_TO 0x2E}RUN$" + + .global gUnknown_08400D38 +gUnknown_08400D38: @ 8400D38 +BattleText_PP: + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}PP\nTYPE/$" + + .global gUnknown_08400D49 +gUnknown_08400D49: @ 8400D49 +BattleText_Format: @ cant think of a better name + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" + + .global gUnknown_08400D52 +gUnknown_08400D52: @ 8400D52 +BattleText_ForgetMove: + .string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Which move should\nbe forgotten?$" + + .global gUnknown_08400D7A +gUnknown_08400D7A: @ 8400D7A +BattleText_YesNo: + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Yes\nNo$" + + .global gUnknown_08400D89 +gUnknown_08400D89: @ 8400D89 +BattleText_SwitchWhich: + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Switch\nwhich?$" + + .global gUnknown_08400D9F +gUnknown_08400D9F: @ 8400D9F +BattleText_Format2: + .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$" +BattleText_RightArrow: + .string "{RIGHT_ARROW}$" + + .global gUnknown_08400DAA +gUnknown_08400DAA: @ 8400DAA +BattleText_Plus: + .string "+$" + + .global gUnknown_08400DAC +gUnknown_08400DAC: @ 8400DAC +@ someone improve the formatting of this please +BattleText_Dash: + .string "-$" +BattleText_HP: + .string "HP $" +BattleText_Attack: + .string "ATTACK $" +BattleText_Defense: + .string "DEFENSE$" +BattleText_SpAtk: + .string "SP. ATK$" +BattleText_SpDef: + .string "SP. DEF$" + + .global gUnknown_08400DD6 +gUnknown_08400DD6: @ 8400DD6 +BattleText_SafariBalls: + .string "{HIGHLIGHT RED}SAFARI BALLS$" + + .global gUnknown_08400DE6 +gUnknown_08400DE6: @ 8400DE6 +BattleText_SafariBallsLeft: + .string "{HIGHLIGHT RED}Left: $" + + .global gUnknown_08400DF0 +gUnknown_08400DF0: @ 8400DF0 +BattleText_HighlightRed: + .string "{HIGHLIGHT RED}$" +BattleText_Sleep: + .string "sleep$" +BattleText_PoisonStatus: + .string "poison$" +BattleText_Burn: + .string "burn$" +BattleText_Paralysis: + .string "paralysis$" +BattleText_IceStatus: + .string "ice$" +BattleText_Confusion: + .string "confusion$" +BattleText_Love: + .string "love$" + + .global gUnknown_08400E23 +gUnknown_08400E23: @ 8400E23 +BattleText_Format3: + .string " and $" + + .global gUnknown_08400E29 +gUnknown_08400E29: @ 8400E29 +BattleText_Format4: + .string ", $" + + .global gUnknown_08400E2C +gUnknown_08400E2C: @ 8400E2C +BattleText_Format5: + .string " $" + + .global gUnknown_08400E2E +gUnknown_08400E2E: @ 8400E2E +BattleText_Format6: + .string "\l$" + + .global gUnknown_08400E30 +gUnknown_08400E30: @ 8400E30 +BattleText_Format7: + .string "\n$" + + .global gUnknown_08400E32 +gUnknown_08400E32: @ 8400E32 +BattleText_Format8: + .string "are$" + + .global gUnknown_08400E36 +gUnknown_08400E36: @ 8400E36 +BattleText_Format9: + .string "are$" + + .global gUnknown_08400E3A +gUnknown_08400E3A: @ 8400E3A +BattleText_BadEGG: + .string "Bad EGG$" + + .global gUnknown_08400E42 +gUnknown_08400E42: @ 8400E42 +BattleText_Wally: + .string "WALLY$" + + .global gUnknown_08400E48 +gUnknown_08400E48: @ 8400E48 +BattleText_Win: + .string "{HIGHLIGHT TRANSPARENT}Win$" + + .global gUnknown_08400E4F +gUnknown_08400E4F: @ 8400E4F +BattleText_Loss: + .string "{HIGHLIGHT TRANSPARENT}Loss$" + + .global gUnknown_08400E57 +gUnknown_08400E57: @ 8400E57 +BattleText_Tie: + .string "{HIGHLIGHT TRANSPARENT}Tie$" + + .global gUnknown_08400E5E +gUnknown_08400E5E: @ 8400E5E +BattleText_Format10: + .string " is$" + + .global gUnknown_08400E62 +gUnknown_08400E62: @ 8400E62 +BattleText_Format11: + .string "’s$" +BattleText_Normal: + .string "a NORMAL move$" +BattleText_Fighting: + .string "a FIGHTING move$" +BattleText_Flying: + .string "a FLYING move$" +BattleText_Poison: + .string "a POISON move$" +BattleText_Ground: + .string "a GROUND move$" +BattleText_Rock: + .string "a ROCK move$" +BattleText_Bug: + .string "a BUG move$" +BattleText_Ghost: + .string "a GHOST move$" +BattleText_Steel: + .string "a STEEL move$" +BattleText_Typeless: + .string "a ??? move$" +BattleText_Fire: + .string "a FIRE move$" +BattleText_Water: + .string "a WATER move$" +BattleText_Grass: + .string "a GRASS move$" +BattleText_Electric: + .string "an ELECTRIC move$" +BattleText_Psychic: + .string "a PSYCHIC move$" +BattleText_Ice: + .string "an ICE move$" +BattleText_Dragon: + .string "a DRAGON move$" +BattleText_Dark: + .string "a DARK move$" + + .align 2 + .global gUnknown_08400F58 +gUnknown_08400F58: @ 8400F58 + .4byte BattleStatText_HP + .4byte BattleStatText_Attack + .4byte BattleStatText_Defense + .4byte BattleStatText_Speed + .4byte BattleStatText_SpAtk + .4byte BattleStatText_SpDef + .4byte BattleStatText_Accuracy + .4byte BattleStatText_Evasion + + .global gUnknown_08400F78 +gUnknown_08400F78: @ 8400F78 + .4byte ContestStatText_TooSpicy + .4byte ContestStatText_TooDry + .4byte ContestStatText_TooSweet + .4byte ContestStatText_TooBitter + .4byte ContestStatText_TooSour + + .global gUnknown_08400F8C +gUnknown_08400F8C: @ 8400F8C + .4byte BattleText_UnknownString + .4byte BattleText_GainExpPoints + .4byte BattleText_GrewLevel + .4byte BattleText_LearnedMove + .4byte BattleText_TryingToLearnMove + .4byte BattleText_CantLearnMore + .4byte BattleText_DeleteMove + .4byte BattleText_DeletedMove + .4byte BattleText_StopLearning + .4byte BattleText_DidNotLearn + .4byte BattleText_LearnedMove2 + .4byte BattleText_AttackMissed + .4byte BattleText_ProtectedItself + .4byte BattleText_StatNoHigher + .4byte BattleText_AvoidedDamage + .4byte BattleText_DoesntAffect + .4byte BattleText_AttackingFainted + .4byte BattleText_DefendingFainted + .4byte BattleText_WinningPrize + .4byte BattleText_OutOfUsablePoke + .4byte BattleText_WhitedOut + .4byte BattleText_PreventEscape + .4byte BattleText_HitMulti + .4byte BattleText_FellAsleep + .4byte BattleText_MadeAsleep + .4byte BattleText_DefendingAsleep + .4byte BattleText_AttackingAsleep + .4byte BattleText_WasntAffected + .4byte BattleText_Poisoned + .4byte BattleText_Poisoned2 + .4byte BattleText_PoisonHurt + .4byte BattleText_AlreadyPoisoned + .4byte BattleText_BadlyPoisoned + .4byte BattleText_EnergyDrained + .4byte BattleText_Burned + .4byte BattleText_Burned2 + .4byte BattleText_BurnHurt + .4byte BattleText_Frozen + .4byte BattleText_Frozen2 + .4byte BattleText_FrozenSolid + .4byte BattleText_DefendingDefrosted + .4byte BattleText_AttackingDefrosted + .4byte BattleText_Defrosted + .4byte BattleText_Paralyzed + .4byte BattleText_Paralyzed2 + .4byte BattleText_Paralyzed3 + .4byte BattleText_AlreadyParalyzed + .4byte BattleText_ParalysisHealed + .4byte BattleText_DreamEaten + .4byte BattleText_AttackingStatNoHigher + .4byte BattleText_DefendingStatNoHigher + .4byte BattleText_StoppedWorking + .4byte BattleText_StoppedWorking2 + .4byte BattleText_Confused + .4byte BattleText_ConfusionSnapOut + .4byte BattleText_BecameConfused + .4byte BattleText_AlreadyConfused + .4byte BattleText_FellLove + .4byte BattleText_InLoveWith + .4byte BattleText_ImmobilizedBy + .4byte BattleText_BlownAway + .4byte BattleText_TypeTransform + .4byte BattleText_Flinched + .4byte BattleText_RegainedHealth + .4byte BattleText_HPFull + .4byte BattleText_RaisedSpDef + .4byte BattleText_RaisedDefense + .4byte BattleText_CoveredVeil + .4byte BattleText_SafeguardActive + .4byte BattleText_SafeguardFaded + .4byte BattleText_WentToSleep + .4byte BattleText_SpeltHealthy + .4byte BattleText_WhipWhirlwind + .4byte BattleText_TookSunlight + .4byte BattleText_LoweredHead + .4byte BattleText_IsGlowing + .4byte BattleText_FlewHigh + .4byte BattleText_DugHole + .4byte BattleText_SqueezedBind + .4byte BattleText_TrappedVortex + .4byte BattleText_Wrapped + .4byte BattleText_Clamped + .4byte BattleText_HurtBy + .4byte BattleText_FreedFrom + .4byte BattleText_KeptGoingCrash + .4byte BattleText_MistShroud + .4byte BattleText_MistProtect + .4byte BattleText_GetPumped + .4byte BattleText_HitRecoil + .4byte BattleText_ProtectedItself2 + .4byte BattleText_SandBuffeted + .4byte BattleText_HailStricken + .4byte BattleText_WasSeeded + .4byte BattleText_EvadedAttack + .4byte BattleText_HealthSapped + .4byte BattleText_FastAsleep + .4byte BattleText_WokeUp + .4byte BattleText_UproarAwake + .4byte BattleText_UproarWoke + .4byte BattleText_UproarCaused + .4byte BattleText_UproarMaking + .4byte BattleText_CalmedDown + .4byte BattleText_UproarCantSleep + .4byte BattleText_Stockpiled + .4byte BattleText_StockpiledCant + .4byte BattleText_UproarCantSleep2 + .4byte BattleText_UproarKeptAwake + .4byte BattleText_StayedAwake + .4byte BattleText_StoringEnergy + .4byte BattleText_UnleashedEnergy + .4byte BattleText_FatigueConfuse + .4byte BattleText_PickedUpYen + .4byte BattleText_Unaffected + .4byte BattleText_Transformed + .4byte BattleText_SubMade + .4byte BattleText_SubAlready + .4byte BattleText_SubTookDamage + .4byte BattleText_SubFaded + .4byte BattleText_MustRecharge + .4byte BattleText_RageBuilding + .4byte BattleText_MoveWasDisabled + .4byte BattleText_MoveIsDisabled + .4byte BattleText_DisabledNoMore + .4byte BattleText_EncoreGot + .4byte BattleText_EncoreEnded + .4byte BattleText_TookAim + .4byte BattleText_SketchedMove + .4byte BattleText_DestinyBondTake + .4byte BattleText_DestinyBondTaken + .4byte BattleText_ReducedBy + .4byte BattleText_StoleSomething + .4byte BattleText_CantEscapeNow + .4byte BattleText_NightmareStart + .4byte BattleText_NightmareLock + .4byte BattleText_CurseLay + .4byte BattleText_CurseAfflict + .4byte BattleText_SpikesScattered + .4byte BattleText_SpikesHurt + .4byte BattleText_IdentifiedPoke + .4byte BattleText_PerishSongFell + .4byte BattleText_BracedItself + .4byte BattleText_EnduredHit + .4byte BattleText_MagnitudeCount + .4byte BattleText_CutHPMaxATK + .4byte BattleText_CopyStatChanges + .4byte BattleText_GotFreeFrom + .4byte BattleText_LeechShed + .4byte BattleText_SpikesBlownAway + .4byte BattleText_FledBattle + .4byte BattleText_ForesawAttack + .4byte BattleText_TookAttack + .4byte BattleText_PokeAttack + .4byte BattleText_CenterAttention + .4byte BattleText_ChargingPower + .4byte BattleText_NaturePower + .4byte BattleText_StatusNormal + .4byte BattleText_NoMovesLeft + .4byte BattleText_TormentSubject + .4byte BattleText_TormentNoUse + .4byte BattleText_TightenFocus + .4byte BattleText_TauntFell + .4byte BattleText_TauntNoUse + .4byte BattleText_ReadyToHelp + .4byte BattleText_SwitchedItems + .4byte BattleText_CopiedObject + .4byte BattleText_WishMade + .4byte BattleText_WishTrue + .4byte BattleText_PlantedRoots + .4byte BattleText_AbsorbNutrients + .4byte BattleText_AnchoredItself + .4byte BattleText_DrowsyMade + .4byte BattleText_KnockedOffItem + .4byte BattleText_AbilitySwap + .4byte BattleText_SealedMove + .4byte BattleText_SealedNoUse + .4byte BattleText_GrudgeBear + .4byte BattleText_GrudgeLosePP + .4byte BattleText_ShroudedItself + .4byte BattleText_MagicCoatBounce + .4byte BattleText_AwaitMove + .4byte BattleText_SnatchedMove + .4byte BattleText_RainMade + .4byte BattleText_SpeedRisen + .4byte BattleText_ProtectedBy + .4byte BattleText_PreventedBy + .4byte BattleText_HPRestoredUsing + .4byte BattleText_MadeType + .4byte BattleText_PreventedPara + .4byte BattleText_PreventedRomance + .4byte BattleText_PreventedPoison + .4byte BattleText_PreventedConfusion + .4byte BattleText_RaisedFirePower + .4byte BattleText_AnchorsItself + .4byte BattleText_CutsAttack + .4byte BattleText_PreventedStatLoss + .4byte BattleText_HurtOther + .4byte BattleText_Traced + .4byte BattleText_Sharply + .4byte BattleText_Rose + .4byte BattleText_Harshly + .4byte BattleText_Fell + .4byte BattleText_UnknownString7 + .4byte BattleText_UnknownString3 + .4byte BattleText_UnknownString5 + .4byte BattleText_UnknownString6 + .4byte BattleText_Critical + .4byte BattleText_GrandSlam + .4byte BattleText_MoveForget123 + .4byte BattleText_MoveForgetAnd + .4byte BattleText_NotEffective + .4byte BattleText_SuperEffective + .4byte BattleText_GotAwaySafely + .4byte BattleText_FledWild + .4byte BattleText_NoRunning + .4byte BattleText_CantEscape2 + .4byte BattleText_BirchDontLeaveMe + .4byte BattleText_Nothing + .4byte BattleText_Failed + .4byte BattleText_HurtItself + .4byte BattleText_MirrorFail + .4byte BattleText_RainStart + .4byte BattleText_PourStart + .4byte BattleText_RainCont1 + .4byte BattleText_PourCont + .4byte BattleText_RainStop + .4byte BattleText_SandBrewed + .4byte BattleText_SandRages + .4byte BattleText_SandSubsided + .4byte BattleText_SunBright + .4byte BattleText_SunStrong + .4byte BattleText_SunFaded + .4byte BattleText_HailStart + .4byte BattleText_HailCont + .4byte BattleText_HailStop + .4byte BattleText_SpitUpFail + .4byte BattleText_SwallowFail + .4byte BattleText_WindHeatWave + .4byte BattleText_StatElim + .4byte BattleText_CoinScatter + .4byte BattleText_SubWeak + .4byte BattleText_PainSplit + .4byte BattleText_BellChime + .4byte BattleText_PerishSong + .4byte BattleText_NoPP1 + .4byte BattleText_NoPP2 + .4byte BattleText_Used1 + .4byte BattleText_TutorialUsed + .4byte BattleText_BlockBall + .4byte BattleText_DontBeAThief + .4byte BattleText_DodgeBall + .4byte BattleText_MissPoke + .4byte BattleText_BallBrokeOhNo + .4byte BattleText_BallBrokeAppeared + .4byte BattleText_BallBrokeAlmost + .4byte BattleText_BallBrokeSoClose + .4byte BattleText_BallCaught1 + .4byte BattleText_BallCaught2 + .4byte BattleText_GiveNickname + .4byte BattleText_SentToPC + .4byte BattleText_AddedToDex + .4byte BattleText_Raining + .4byte BattleText_Sandstorm + .4byte BattleText_CantEscape + .4byte BattleText_IgnoredOrdersSLP + .4byte BattleText_IgnoredOrders + .4byte BattleText_BeganNap + .4byte BattleText_LoafingAround + .4byte BattleText_WontObey + .4byte BattleText_TurnedAway + .4byte BattleText_NotNotice + .4byte BattleText_WillSwitch + .4byte BattleText_CreptCloser + .4byte BattleText_CantGetCloser + .4byte BattleText_WatchingCarefully + .4byte BattleText_CuriousAbout + .4byte BattleText_EnthralledBy + .4byte BattleText_IgnoredThing + .4byte BattleText_ThrewBlock + .4byte BattleText_SafariOver + .4byte BattleText_CuredParalysis + .4byte BattleText_CuredPoison + .4byte BattleText_CuredBurn + .4byte BattleText_CuredFreeze + .4byte BattleText_CuredSleep + .4byte BattleText_CuredConfusion + .4byte BattleText_CuredStatus + .4byte BattleText_RestoredHealth + .4byte BattleText_RestoredPP + .4byte BattleText_RestoredStatus + .4byte BattleText_RestoredHPLittle + .4byte BattleText_ChoiceBand + .4byte BattleText_FocusSash + .4byte BattleText_Terminator2 @ terminator? + .4byte BattleText_PreventedBurn + .4byte BattleText_BlocksOther + .4byte BattleText_RestoredHPByItem + .4byte BattleText_WhipSandstorm + .4byte BattleText_PreventedLoss + .4byte BattleText_InfatuatedPoke + .4byte BattleText_MadeIneffective + .4byte BattleText_CuredProblem + .4byte BattleText_OozeSuckup + .4byte BattleText_Transformed2 + .4byte BattleText_ElecWeakened + .4byte BattleText_FireWeakened + .4byte BattleText_HidUnderwater + .4byte BattleText_SprangUp + .4byte BattleText_CantForgetHM + .4byte BattleText_FoundOne + .4byte BattleText_PlayerDefeatedTrainer2 + .4byte BattleText_SoothingAroma + .4byte BattleText_CantUseItems + .4byte BattleText_UnknownString2 + .4byte BattleText_UnknownString4 + .4byte BattleText_HustleUse + .4byte BattleText_MadeUseless + .4byte BattleText_SandTombTrapped @ sand tomb + .4byte BattleText_Terminator + .4byte BattleText_BoostedExp + .4byte BattleText_SunIntensified + .4byte BattleText_GroundMoveNegate + .4byte BattleText_WallyBall + .4byte BattleText_TookAttack2 + .4byte BattleText_ChoseDestiny + .4byte BattleText_LostFocus + .4byte BattleText_UseNext + .4byte BattleText_FledUsingItem + .4byte BattleText_FledUsingOther + .4byte BattleText_DraggedOut + .4byte BattleText_PreventedOther + .4byte BattleText_NormalizedStatus + .4byte BattleText_Used2 + .4byte BattleText_BoxFull + .4byte BattleText_AvoidedAttack + .4byte BattleText_MadeIneffective2 + .4byte BattleText_PreventedFlinching + .4byte BattleText_AlreadyBurned + .4byte BattleText_StatNoLower + .4byte BattleText_BlocksOther2 + .4byte BattleText_WoreOff + .4byte BattleText_RaisedDefenseLittle + .4byte BattleText_RaisedSpDefLittle + .4byte BattleText_BrokeWall + .4byte BattleText_PreventedOther2 + .4byte BattleText_CuredOfProblem + .4byte BattleText_AttackingCantEscape + .4byte BattleText_Obtained1 + .4byte BattleText_Obtained2 + .4byte BattleText_Obtained3 + .4byte BattleText_NoEffect + .4byte BattleText_NoEffectOn + + .global gUnknown_08401508 +gUnknown_08401508: @ 8401508 + .incbin "baserom.gba", 0x00401508, 0x144 + + .global gUnknown_0840164C +gUnknown_0840164C: @ 840164C + .incbin "baserom.gba", 0x0040164c, 0x10 + + .global gUnknown_0840165C +gUnknown_0840165C: @ 840165C + .4byte BattleText_HP + .4byte BattleText_SpAtk + .4byte BattleText_Attack + .4byte BattleText_SpDef + .4byte BattleText_Defense + .4byte BattleStatText_Speed + + .global gUnknown_08401674 +gUnknown_08401674: @ 8401674 + .4byte BattleText_Normal + .4byte BattleText_Fighting + .4byte BattleText_Flying + .4byte BattleText_Poison + .4byte BattleText_Ground + .4byte BattleText_Rock + .4byte BattleText_Bug + .4byte BattleText_Ghost + .4byte BattleText_Steel + .4byte BattleText_Typeless + .4byte BattleText_Fire + .4byte BattleText_Water + .4byte BattleText_Grass + .4byte BattleText_Electric + .4byte BattleText_Psychic + .4byte BattleText_Ice + .4byte BattleText_Dragon + .4byte BattleText_Dark |