summaryrefslogtreecommitdiff
path: root/data/text/contest_strings.s
diff options
context:
space:
mode:
Diffstat (limited to 'data/text/contest_strings.s')
-rw-r--r--data/text/contest_strings.s667
1 files changed, 667 insertions, 0 deletions
diff --git a/data/text/contest_strings.s b/data/text/contest_strings.s
new file mode 100644
index 000000000..e9a77c7c2
--- /dev/null
+++ b/data/text/contest_strings.s
@@ -0,0 +1,667 @@
+ .global gUnknown_083CA4D4
+gUnknown_083CA4D4: @ 83CA4D4
+ .incbin "baserom.gba", 0x003ca4d4, 0x18
+ContestString_DescHighlyAppealing:
+ .string "A highly appealing move.$"
+ContestString_DescStartled1:
+ .string "After this move, the user is\nmore easily startled.$"
+ContestString_DescGreatLock:
+ .string "Makes a great appeal, but\nallows no more to the end.$"
+ContestString_DescRepeatable:
+ .string "Can be repeatedly used\nwithout boring the JUDGE.$"
+ContestString_DescStartled2:
+ .string "Can avoid being startled\nby others once.$"
+ContestString_DescStartled3:
+ .string "Can avoid being startled\nby others.$"
+ContestString_DescStartled4:
+ .string "Can avoid being startled\nby others a little.$"
+ContestString_DescStartled5:
+ .string "After this move, the user is\nless likely to be startled.$"
+ContestString_DescStartled6:
+ .string "Slightly startles the\nPOKéMON in front.$"
+ContestString_DescStartled7:
+ .string "Slightly startles those\nthat have made appeals.$"
+ContestString_DescStartled8:
+ .string "Startles the POKéMON that\nappealed before the user.$"
+ContestString_DescStartled9:
+ .string "Startles all POKéMON that\nhave done their appeals.$"
+ContestString_DescStartled10:
+ .string "Badly startles the\nPOKéMON in front.$"
+ContestString_DescStartled11:
+ .string "Badly startles those that\nhave made appeals.$"
+ContestString_DescStartled12:
+ .string "Startles the POKéMON that\nappealed before the user.$"
+ContestString_DescStartled13:
+ .string "Startles all POKéMON that\nappealed before the user.$"
+ContestString_DescAttentionShift:
+ .string "Shifts the JUDGE’s\nattention from others.$"
+ContestString_DescStartled14:
+ .string "Startles the POKéMON that\nhas the JUDGE’s attention.$"
+ContestString_DescJamOthersMissTurn:
+ .string "Jams the others, and misses\none turn of appeals.$"
+ContestString_DescStartled15:
+ .string "Startles POKéMON that\nmade a same-type appeal.$"
+ContestString_DescStartled16:
+ .string "Badly startles POKéMON\nthat made COOL appeals.$"
+ContestString_DescStartled17:
+ .string "Badly startles POKéMON\nthat made BEAUTY appeals.$"
+ContestString_DescStartled18:
+ .string "Badly startles POKéMON\nthat made CUTE appeals.$"
+ContestString_DescStartled19:
+ .string "Badly startles POKéMON\nthat made SMART appeals.$"
+ContestString_DescStartled20:
+ .string "Badly startles POKéMON\nthat made TOUGH appeals.$"
+ContestString_DescNervousOne:
+ .string "Makes one POKéMON after\nthe user nervous.$"
+ContestString_DescNervousAllAfter:
+ .string "Makes all POKéMON after\nthe user nervous.$"
+ContestString_DescConditionWorseBefore:
+ .string "Worsens the condition of\nthose that made appeals.$"
+ContestString_DescStartled21:
+ .string "Badly startles POKéMON in\ngood condition.$"
+ContestString_DescGreatWhenFirst:
+ .string "The appeal works great if\nperformed first.$"
+ContestString_DescGreatWhenLast:
+ .string "The appeal works great if\nperformed last.$"
+ContestString_DescAppealGoodBeforeAll:
+ .string "Makes the appeal as good\nas those before it.$"
+ContestString_DescAppealGoodBeforeOne:
+ .string "Makes the appeal as good\nas the one before it.$"
+ContestString_DescBetterWhenLater:
+ .string "The appeal works better\nthe later it is performed.$"
+ContestString_DescAffectedByTiming:
+ .string "The appeal’s quality varies\ndepending on its timing.$"
+ContestString_DescBetterWhenSameType:
+ .string "Works well if it’s the same\ntype as the one before.$"
+ContestString_DescBetterWhenDiffType:
+ .string "Works well if different in\ntype than the one before.$"
+ContestString_DescAffectedByFront:
+ .string "Affected by how well the\nappeal in front goes.$"
+ContestString_DescConditionUp:
+ .string "Ups the user’s condition.\nHelps prevent nervousness.$"
+ContestString_DescAffectedByCondition:
+ .string "The appeal works well if the\nuser’s condition is good.$"
+ContestString_DescAppealEarlier:
+ .string "The next appeal can be made\nearlier next turn.$"
+ContestString_DescAppealLater:
+ .string "The next appeal can be made\nlater next turn.$"
+ContestString_DescRandomOrderEasier:
+ .string "Makes the next turn’s order\nmore easily scrambled.$"
+ContestString_DescRandomOrder:
+ .string "Scrambles the order of\nappeals on the next turn.$"
+ContestString_DescAnyExcitement:
+ .string "An appeal that excites the\naudience in any CONTEST.$"
+ContestString_DescStartled22:
+ .string "Badly startles all POKéMON\nthat made good appeals.$"
+ContestString_DescScaleWithExcitement:
+ .string "The appeal works best the\nmore the crowd is excited.$"
+ContestString_DescStopExcitement:
+ .string "Temporarily stops the\ncrowd from growing excited.$"
+ .align 1
+
+ .global gUnknown_083CADD4
+gUnknown_083CADD4: @ 83CADD4
+ .4byte ContestString_DescHighlyAppealing
+ .4byte ContestString_DescStartled1
+ .4byte ContestString_DescGreatLock
+ .4byte ContestString_DescRepeatable
+ .4byte ContestString_DescStartled2
+ .4byte ContestString_DescStartled3
+ .4byte ContestString_DescStartled4
+ .4byte ContestString_DescStartled5
+ .4byte ContestString_DescStartled6
+ .4byte ContestString_DescStartled7
+ .4byte ContestString_DescStartled8
+ .4byte ContestString_DescStartled9
+ .4byte ContestString_DescStartled10
+ .4byte ContestString_DescStartled11
+ .4byte ContestString_DescStartled12
+ .4byte ContestString_DescStartled13
+ .4byte ContestString_DescAttentionShift
+ .4byte ContestString_DescStartled14
+ .4byte ContestString_DescJamOthersMissTurn
+ .4byte ContestString_DescStartled15
+ .4byte ContestString_DescStartled16
+ .4byte ContestString_DescStartled17
+ .4byte ContestString_DescStartled18
+ .4byte ContestString_DescStartled19
+ .4byte ContestString_DescStartled20
+ .4byte ContestString_DescNervousOne
+ .4byte ContestString_DescNervousAllAfter
+ .4byte ContestString_DescConditionWorseBefore
+ .4byte ContestString_DescStartled21
+ .4byte ContestString_DescGreatWhenFirst
+ .4byte ContestString_DescGreatWhenLast
+ .4byte ContestString_DescAppealGoodBeforeAll
+ .4byte ContestString_DescAppealGoodBeforeOne
+ .4byte ContestString_DescBetterWhenLater
+ .4byte ContestString_DescAffectedByTiming
+ .4byte ContestString_DescBetterWhenSameType
+ .4byte ContestString_DescBetterWhenDiffType
+ .4byte ContestString_DescAffectedByFront
+ .4byte ContestString_DescConditionUp
+ .4byte ContestString_DescAffectedByCondition
+ .4byte ContestString_DescAppealEarlier
+ .4byte ContestString_DescAppealLater
+ .4byte ContestString_DescRandomOrderEasier
+ .4byte ContestString_DescRandomOrder
+ .4byte ContestString_DescAnyExcitement
+ .4byte ContestString_DescStartled22
+ .4byte ContestString_DescScaleWithExcitement
+ .4byte ContestString_DescStopExcitement
+ContestString_MoveRainDance:
+ .string "RAIN DANCE$"
+ContestString_MoveRage:
+ .string "RAGE$"
+ContestString_MoveFocusEnergy:
+ .string "FOCUS ENERGY$"
+ContestString_MoveHypnosis:
+ .string "HYPNOSIS$"
+ContestString_MoveSoftboiled:
+ .string "SOFTBOILED$"
+ContestString_MoveHornAttack:
+ .string "HORN ATTACK$"
+ContestString_MoveSwordsDance:
+ .string "SWORDS DANCE$"
+ContestString_MoveConversion:
+ .string "CONVERSION$"
+ContestString_MoveSunnyDay:
+ .string "SUNNY DAY$"
+ContestString_MoveRest:
+ .string "REST$"
+ContestString_MoveVicegrip:
+ .string "VICEGRIP$"
+ContestString_MoveDefenseCurl:
+ .string "DEFENSE CURL$"
+ContestString_MoveLockOn:
+ .string "LOCK-ON$"
+ .align 2
+ .4byte ContestString_MoveRainDance
+ .4byte ContestString_MoveRainDance
+ .4byte ContestString_MoveRage
+ .4byte ContestString_MoveFocusEnergy
+ .4byte ContestString_MoveHypnosis
+ .4byte ContestString_MoveSoftboiled
+ .4byte ContestString_MoveHornAttack
+ .4byte ContestString_MoveSwordsDance
+ .4byte ContestString_MoveConversion
+ .4byte ContestString_MoveSunnyDay
+ .4byte ContestString_MoveRest
+ .4byte ContestString_MoveVicegrip
+ .4byte ContestString_MoveDefenseCurl
+ .4byte ContestString_MoveLockOn
+ContestString_Cool:
+ .string "COOL$"
+ContestString_Beauty:
+ .string "BEAUTY$"
+ContestString_Cute:
+ .string "CUTE$"
+ContestString_Smart:
+ .string "SMART$"
+ContestString_Tough:
+ .string "TOUGH$"
+
+ .align 2
+ .global gUnknown_083CAF70
+gUnknown_083CAF70: @ 83CAF70
+ .4byte ContestString_Cool
+ .4byte ContestString_Beauty
+ .4byte ContestString_Cute
+ .4byte ContestString_Smart
+ .4byte ContestString_Tough
+
+ .global gUnknown_083CAF84
+gUnknown_083CAF84: @ 83CAF84
+ .string "Appeal no. {NAME_END}!\nWhich move will be played?$"
+
+ .global gUnknown_083CAFAE
+gUnknown_083CAFAE: @ 83CAFAE
+ .string "Appeal no. {NAME_END}!\nBut it can’t participate!$"
+
+ .global gUnknown_083CAFD7
+gUnknown_083CAFD7: @ 83CAFD7
+ .string "{STR_VAR_1} appealed with\n{STR_VAR_2}!$"
+ .string "The other POKéMON\nmade moves.{PAUSE 60}$"
+
+ .global gUnknown_083CB00D
+gUnknown_083CB00D: @ 83CB00D
+ .string "{STR_VAR_1} was watching\nthe others.{PAUSE 60}$"
+
+ .global gUnknown_083CB02C
+gUnknown_083CB02C: @ 83CB02C
+ .string "We’re all out of\nAppeal Time!{PAUSE 60}$"
+ .string "{STR_VAR_1}’s {STR_VAR_3}\nmove {STR_VAR_2}!{PAUSE 60}$"
+ .string "TRICK$"
+ .string "SPECIAL$"
+ContestString_AppealJammed:
+ .string "But the appeal was\njammed.$"
+ContestString_FollowLead:
+ .string "It followed another\nPOKéMON’s lead.$"
+ContestString_MessedUp:
+ .string "But it messed up.$"
+ContestString_BetterUsual:
+ .string "It went better than\nusual.$"
+ContestString_JudgeLookAway:
+ .string "The JUDGE looked away\nfor some reason.$"
+ContestString_WorkHard:
+ .string "It worked hard to build on\npast mistakes.$"
+ContestString_NoMoreMoves:
+ .string "It can’t make any more\nmoves.$"
+ContestString_WorkReallyWell:
+ .string "It worked frighteningly\nwell.$"
+ContestString_WorkHardStandout:
+ .string "It worked as hard as the\nstandout POKéMON.$"
+ContestString_JudgeExpectantly:
+ .string "The JUDGE looked on\nexpectantly.$"
+ContestString_WorkRatherWell:
+ .string "It worked rather well.$"
+ContestString_WorkBetter:
+ .string "It worked a little better\nthan usual.$"
+ .align 2
+ .4byte ContestString_AppealJammed
+ .4byte ContestString_FollowLead
+ .4byte ContestString_MessedUp
+ .4byte ContestString_BetterUsual
+ .4byte ContestString_BetterUsual
+ .4byte ContestString_JudgeLookAway
+ .4byte ContestString_WorkHard
+ .4byte ContestString_NoMoreMoves
+ .4byte ContestString_WorkReallyWell
+ .4byte ContestString_WorkHardStandout
+ .4byte ContestString_JudgeExpectantly
+ .4byte ContestString_WorkRatherWell
+ .4byte ContestString_WorkBetter
+ContestString_StandOutNone:
+ .string "{STR_VAR_1} failed to\nstand out at all...{PAUSE_UNTIL_PRESS}$"
+ContestString_StandOutNotMuch:
+ .string "{STR_VAR_1} didn’t stand\nout very much...{PAUSE_UNTIL_PRESS}$"
+ContestString_StandOutLittle:
+ .string "{STR_VAR_1} caught a\nlittle attention.{PAUSE_UNTIL_PRESS}$"
+ContestString_StandOutLot:
+ .string "{STR_VAR_1} attracted a\nlot of attention.{PAUSE_UNTIL_PRESS}$"
+ContestString_StandOutTotal:
+ .string "{STR_VAR_1} commanded\ntotal attention.{PAUSE_UNTIL_PRESS}$"
+ContestString_StandOutDidnt:
+ .string "{STR_VAR_1} hasn’t made\nits appeal.{PAUSE_UNTIL_PRESS}$"
+
+ .align 2
+ .global gUnknown_083CB2F0
+gUnknown_083CB2F0: @ 83CB2F0
+ .4byte ContestString_StandOutNone
+ .4byte ContestString_StandOutNotMuch
+ .4byte ContestString_StandOutLittle
+ .4byte ContestString_StandOutLot
+ .4byte ContestString_StandOutTotal
+ .4byte ContestString_StandOutDidnt
+ContestString_AppealAnticipation3:
+ .string "Anticipation swelled for\n{STR_VAR_1}’s appeal next.$"
+ContestString_JudgeSatisfied:
+ .string "The JUDGE was very\nsatisfied.$"
+ContestString_Terminator:
+ .string "$"
+ContestString_JudgeHeldFirm:
+ .string "The JUDGE ’s views on\n{STR_VAR_1} held firm.$"
+ContestString_ChangedPerceptions:
+ .string "{STR_VAR_1}’s {STR_VAR_3}\nchanged perceptions.$"
+ContestString_AppealWoreOff:
+ .string "{STR_VAR_1}’s appeal\neffect wore off.$"
+ContestString_AppealWoreOff2:
+ .string "The special appeal’s\neffect wore off.$"
+ContestString_AppealLookSame:
+ .string "Everyone’s appeals were\nmade to look the same.$"
+ContestString_AppealCheapened:
+ .string "{STR_VAR_2}’s appeal was\ncheapened.$"
+ContestString_AppealCheapened2:
+ .string "It cheapened the appeal\nof those ahead.$"
+ContestString_AppealAttentionStolen:
+ .string "It stole attention away\nfrom {STR_VAR_2}.$"
+ContestString_AppealCheapened3:
+ .string "It cheapened\n{STR_VAR_2}’s appeal.$"
+ContestString_AppealCheapened4:
+ .string "It severely cheapened\nother appeals.$"
+ContestString_AppealAnticipation:
+ .string "Anticipation swelled for\n{STR_VAR_1}’s appeal next.$"
+ContestString_AppealCheapened5:
+ .string "It cheapened the appeal\nof those ahead.$"
+ContestString_AppealCheapened6:
+ .string "It cheapened the JUDGE’s\nfavorite appeal.$"
+ContestString_AppealCheapened7:
+ .string "The appeals of others\nwere cheapened by half.$"
+ContestString_JammedStoodOut:
+ .string "It stood out to make up\nfor being jammed.$"
+ContestString_AppealNoMore:
+ .string "It can’t participate in\nappeals any more.$"
+ContestString_AppealTouched:
+ .string "It touched the JUDGE for\na fantastic appeal.$"
+ContestString_AppealAnticipation2:
+ .string "Anticipation rose for\nupcoming appeals.$"
+ContestString_AppealStoodOut2:
+ .string "It stood out as much as\nspecial appeals.$"
+ContestString_AppealStoodOut3:
+ .string "It stood out as much as\n{STR_VAR_1}.$"
+ContestString_JammedAppealsNotice:
+ .string "Jammed appeals were made\neven less noticeable.$"
+ContestString_AppealSame:
+ .string "Everyone’s appeals were\nmade the same.$"
+ContestString_AppealFullWorse:
+ .string "Its {STR_VAR_1} is full.\nIt worsened its appeal.$"
+ .align 2
+ .4byte ContestString_JudgeHeldFirm
+ .4byte ContestString_ChangedPerceptions
+ .4byte ContestString_Terminator
+ .4byte ContestString_AppealWoreOff
+ .4byte ContestString_AppealWoreOff2
+ .4byte ContestString_AppealLookSame
+ .4byte ContestString_AppealCheapened
+ .4byte ContestString_AppealCheapened2
+ .4byte ContestString_AppealAttentionStolen
+ .4byte ContestString_AppealCheapened3
+ .4byte ContestString_AppealCheapened4
+ .4byte ContestString_AppealAnticipation
+ .4byte ContestString_AppealCheapened5
+ .4byte ContestString_AppealCheapened6
+ .4byte ContestString_AppealCheapened7
+ .4byte ContestString_JammedStoodOut
+ .4byte ContestString_AppealNoMore
+ .4byte ContestString_AppealTouched
+ .4byte ContestString_AppealAnticipation2
+ .4byte ContestString_AppealStoodOut2
+ .4byte ContestString_AppealStoodOut3
+ .4byte ContestString_Terminator
+ .4byte ContestString_Terminator
+ .4byte ContestString_Terminator
+ .4byte ContestString_JammedAppealsNotice
+ .4byte ContestString_AppealSame
+ContestString_MoreConscious:
+ .string "It became more conscious\nof the other POKéMON.{PAUSE 60}$"
+ContestString_NoAppeal:
+ .string "{STR_VAR_1} can’t make an\nappeal after this.{PAUSE 60}$"
+ContestString_SettleDown:
+ .string "It settled down just a\nlittle bit.{PAUSE 60}$"
+ContestString_ObliviousToOthers:
+ .string "It became oblivious to\nthe other POKéMON.{PAUSE 60}$"
+ContestString_LessAware:
+ .string "It became less aware of\nthe other POKéMON.{PAUSE 60}$"
+ContestString_StoppedCaring:
+ .string "It stopped caring about\nother POKéMON much.{PAUSE 60}$"
+ContestString_StartleAttempt:
+ .string "It tried to startle the\nother POKéMON.{PAUSE 60}$"
+ContestString_DazzleAttempt:
+ .string "It tried to dazzle the\nothers.{PAUSE 60}$"
+ContestString_JudgeLookAway2:
+ .string "The JUDGE looked away\nfrom {STR_VAR_1}.{PAUSE 60}$"
+ContestString_UnnerveAttempt:
+ .string "It tried to unnerve the\nnext POKéMON.{PAUSE 60}$"
+ContestString_Nervous:
+ .string "{STR_VAR_1} became\nnervous.{PAUSE 60}$"
+ContestString_UnnerveWaiting:
+ .string "The appeal tried to\nunnerve waiting POKéMON.{PAUSE 60}$"
+ContestString_TauntWell:
+ .string "It taunted POKéMON\ndoing well.{PAUSE 60}$"
+ContestString_RegainedForm:
+ .string "{STR_VAR_1} regained its\nform.{PAUSE 60}$"
+ContestString_JamWell:
+ .string "It tried to jam POKéMON\ndoing well.{PAUSE 60}$"
+ContestString_HustleStandout:
+ .string "The standout {STR_VAR_1}\nhustled even more.{PAUSE 60}$"
+ContestString_WorkHardUnnoticed:
+ .string "The largely unnoticed\n{STR_VAR_1} worked hard.{PAUSE 60}$"
+ContestString_WorkBefore:
+ .string "It worked as much as\nPOKéMON before it.{PAUSE 60}$"
+ContestString_AppealNotWell:
+ .string "{STR_VAR_1}’s appeal did\nnot go well.{PAUSE 60}$"
+ContestString_WorkPreceding:
+ .string "It worked as much as the\npreceding POKéMON.{PAUSE 60}$"
+ContestString_AppealNotWell2:
+ .string "{STR_VAR_1}’s appeal did\nnot go well.{PAUSE 60}$"
+ContestString_AppealNotShownWell:
+ .string "{STR_VAR_1}’s appeal\ncouldn’t be shown well.{PAUSE 60}$"
+ContestString_AppealSlightlyWell:
+ .string "{STR_VAR_1}’s appeal\nwent slightly well.{PAUSE 60}$"
+ContestString_AppealPrettyWell:
+ .string "{STR_VAR_1}’s appeal\nwent pretty well.{PAUSE 60}$"
+ContestString_AppealExcellently:
+ .string "{STR_VAR_1}’s appeal\nwent excellently.{PAUSE 60}$"
+ContestString_AppealDud:
+ .string "{STR_VAR_1}’s appeal was\na dud.{PAUSE 60}$"
+ContestString_AppealNotVeryWell:
+ .string "{STR_VAR_1}’s appeal did\nnot work very well.{PAUSE 60}$"
+ContestString_AppealSlightlyWell2:
+ .string "{STR_VAR_1}’s appeal\nwent slightly well.{PAUSE 60}$"
+ContestString_AppealPrettyWell2:
+ .string "{STR_VAR_1}’s appeal\nwent pretty well.{PAUSE 60}$"
+ContestString_AppealVeryWell:
+ .string "{STR_VAR_1}’s appeal\nwent very well.{PAUSE 60}$"
+ContestString_AppealExcellently2:
+ .string "{STR_VAR_1}’s appeal\nwent excellently.{PAUSE 60}$"
+ContestString_SameTypeGood:
+ .string "It’s the same type as the\nPOKéMON before - good!{PAUSE 60}$"
+ContestString_DiffTypeGood:
+ .string "It’s not the same type as\nthe one before - good!{PAUSE 60}$"
+ContestString_StoodOutAsMuch:
+ .string "It stood out much more\nthan the POKéMON before.{PAUSE 60}$"
+ContestString_NotAsWell:
+ .string "It didn’t do as well as the\nPOKéMON before.{PAUSE 60}$"
+ContestString_ConditionRose:
+ .string "{STR_VAR_1}’s condition\nrose above usual.{PAUSE 60}$"
+ContestString_HotStatus:
+ .string "{STR_VAR_1}’s hot status\nmade it a great appeal!{PAUSE 60}$"
+ContestString_MoveUpLine:
+ .string "It moved up in line for\nthe next appeal.{PAUSE 60}$"
+ContestString_MoveBackLine:
+ .string "It moved back in line once\nfor the next appeal.{PAUSE 60}$"
+ContestString_ScrambleOrder:
+ .string "It scrambled up the\norder for the next turn.{PAUSE 60}$"
+
+ .global gUnknown_083CBD52
+gUnknown_083CBD52: @ 83CBD52
+ContestString_JudgeExpectantly2:
+ .string "The JUDGE looked at\n{STR_VAR_1} expectantly.{PAUSE 60}$"
+
+ .global gUnknown_083CBD79
+gUnknown_083CBD79: @ 83CBD79
+ContestString_WentOverWell:
+ .string "The appeal combo went\nover well.{PAUSE 60}$"
+
+ .global gUnknown_083CBD9D
+gUnknown_083CBD9D: @ 83CBD9D
+ContestString_WentOverVeryWell:
+ .string "The appeal combo went\nover very well.{PAUSE 60}$"
+
+ .global gUnknown_083CBDC6
+gUnknown_083CBDC6: @ 83CBDC6
+ContestString_AppealComboExcellently:
+ .string "The appeal combo went\nover excellently.{PAUSE 60}$"
+ContestString_AvertGaze:
+ .string "{STR_VAR_1} managed to\navert its gaze.{PAUSE 60}$"
+ContestString_AvoidSeeing:
+ .string "{STR_VAR_1} managed to\navoid seeing it.{PAUSE 60}$"
+ContestString_NotFazed:
+ .string "{STR_VAR_1} isn’t fazed\nby that sort of thing.{PAUSE 60}$"
+ContestString_LittleDistracted:
+ .string "{STR_VAR_1} became a\nlittle distracted.{PAUSE 60}$"
+ContestString_AttemptStartle:
+ .string "It tried to startle the\nother POKéMON.{PAUSE 60}$"
+ContestString_LookedDown:
+ .string "{STR_VAR_1} looked down\nout of distraction.{PAUSE 60}$"
+ContestString_TurnedBack:
+ .string "{STR_VAR_1} turned back\nout of distraction.{PAUSE 60}$"
+ContestString_UtterCry:
+ .string "{STR_VAR_1} couldn’t help\nuttering a cry.{PAUSE 60}$"
+ContestString_LeaptUp:
+ .string "{STR_VAR_1} couldn’t help\nleaping up.{PAUSE 60}$"
+ContestString_TrippedOver:
+ .string "{STR_VAR_1} tripped over\nout of distraction.{PAUSE 60}$"
+
+ .global gUnknown_083CBF60
+gUnknown_083CBF60: @ 83CBF60
+ContestString_TooNervous:
+ .string "{STR_VAR_1} was too\nnervous to move.{PAUSE 60}$"
+ContestString_MessedUp2:
+ .string "But it messed up.{PAUSE 60}$"
+ContestString_FailedTargetNervous:
+ .string "But it failed to make\nthe target nervous.{PAUSE 60}$"
+ContestString_FailedAnyoneNervous:
+ .string "But it failed to make\nanyone nervous.{PAUSE 60}$"
+ContestString_Ignored:
+ .string "But it was ignored...{PAUSE 60}$"
+ContestString_NoConditionImprove:
+ .string "But it couldn’t improve\nits condition...{PAUSE 60}$"
+ContestString_BadConditionWeakAppeal:
+ .string "Its bad condition\nresulted in a weak appeal.{PAUSE 60}$"
+ContestString_Unaffected:
+ .string "{STR_VAR_1} was\nunaffected.{PAUSE 60}$"
+
+ .global gUnknown_083CC075
+gUnknown_083CC075: @ 83CC075
+ContestString_DissapointedRepeat:
+ .string "{STR_VAR_1} disappointed\nby repeating an appeal.{PAUSE 60}$"
+
+ .global gUnknown_083CC0A0
+gUnknown_083CC0A0: @ 83CC0A0
+ContestString_WentOverGreat:
+ .string "{STR_VAR_1}’s {STR_VAR_3}\nwent over great.{PAUSE 60}$"
+
+ .global gUnknown_083CC0BC
+gUnknown_083CC0BC: @ 83CC0BC
+ContestString_DidntGoWell:
+ .string "{STR_VAR_1}’s {STR_VAR_3}\ndidn’t go over well here...{PAUSE 60}$"
+
+ .global gUnknown_083CC0E3
+gUnknown_083CC0E3: @ 83CC0E3
+ContestString_GotCrowdGoing:
+ .string "{STR_VAR_1}’s {STR_VAR_3}\ngot the crowd going.{PAUSE 60}$"
+
+ .global gUnknown_083CC103
+gUnknown_083CC103: @ 83CC103
+ContestString_CantAppealNextTurn:
+ .string "{STR_VAR_1} can’t appeal\nnext turn...{PAUSE 60}$"
+ContestString_AttractedAttention:
+ .string "It attracted the crowd’s\nattention.{PAUSE 60}$"
+
+ .global gUnknown_083CC14A
+gUnknown_083CC14A: @ 83CC14A
+ContestString_CrowdWatches:
+ .string "The crowd continues to\nwatch {STR_VAR_3}.{PAUSE 60}$"
+
+ .global gUnknown_083CC16E
+gUnknown_083CC16E: @ 83CC16E
+ContestString_Ignored2:
+ .string "{STR_VAR_1}’s\n{STR_VAR_2} is ignored.{PAUSE 60}$"
+
+ .align 2
+ .global gUnknown_083CC188
+gUnknown_083CC188: @ 83CC188
+ .4byte ContestString_MoreConscious
+ .4byte ContestString_NoAppeal
+ .4byte ContestString_SettleDown
+ .4byte ContestString_ObliviousToOthers
+ .4byte ContestString_LessAware
+ .4byte ContestString_StoppedCaring
+ .4byte ContestString_StartleAttempt
+ .4byte ContestString_DazzleAttempt
+ .4byte ContestString_JudgeLookAway2
+ .4byte ContestString_UnnerveAttempt
+ .4byte ContestString_Nervous
+ .4byte ContestString_UnnerveWaiting
+ .4byte ContestString_TauntWell
+ .4byte ContestString_RegainedForm
+ .4byte ContestString_JamWell
+ .4byte ContestString_HustleStandout
+ .4byte ContestString_WorkHardUnnoticed
+ .4byte ContestString_WorkBefore
+ .4byte ContestString_AppealNotWell
+ .4byte ContestString_WorkPreceding
+ .4byte ContestString_AppealNotWell2
+ .4byte ContestString_AppealNotShownWell
+ .4byte ContestString_AppealSlightlyWell
+ .4byte ContestString_AppealPrettyWell
+ .4byte ContestString_AppealExcellently
+ .4byte ContestString_AppealDud
+ .4byte ContestString_AppealNotVeryWell
+ .4byte ContestString_AppealSlightlyWell2
+ .4byte ContestString_AppealPrettyWell2
+ .4byte ContestString_AppealVeryWell
+ .4byte ContestString_AppealExcellently2
+ .4byte ContestString_SameTypeGood
+ .4byte ContestString_DiffTypeGood
+ .4byte ContestString_StoodOutAsMuch
+ .4byte ContestString_NotAsWell
+ .4byte ContestString_ConditionRose
+ .4byte ContestString_HotStatus
+ .4byte ContestString_MoveUpLine
+ .4byte ContestString_MoveBackLine
+ .4byte ContestString_ScrambleOrder
+ .4byte ContestString_JudgeExpectantly2 @ expectantly
+ .4byte ContestString_WentOverWell
+ .4byte ContestString_WentOverVeryWell
+ .4byte ContestString_AppealComboExcellently
+ .4byte ContestString_AvertGaze
+ .4byte ContestString_AvoidSeeing
+ .4byte ContestString_NotFazed
+ .4byte ContestString_LittleDistracted
+ .4byte ContestString_AttemptStartle
+ .4byte ContestString_LookedDown
+ .4byte ContestString_TurnedBack
+ .4byte ContestString_UtterCry
+ .4byte ContestString_LeaptUp
+ .4byte ContestString_TrippedOver
+ .4byte ContestString_MessedUp2
+ .4byte ContestString_FailedTargetNervous
+ .4byte ContestString_FailedAnyoneNervous
+ .4byte ContestString_Ignored
+ .4byte ContestString_NoConditionImprove
+ .4byte ContestString_BadConditionWeakAppeal
+ .4byte ContestString_Unaffected
+ .4byte ContestString_AttractedAttention
+
+ .global gUnknown_083CC280
+gUnknown_083CC280: @ 83CC280
+ .string "shyness$"
+
+ .global gUnknown_083CC288
+gUnknown_083CC288: @ 83CC288
+ .string "anxiety$"
+
+ .global gUnknown_083CC290
+gUnknown_083CC290: @ 83CC290
+ .string "laziness$"
+
+ .global gUnknown_083CC299
+gUnknown_083CC299: @ 83CC299
+ .string "hesitancy$"
+
+ .global gUnknown_083CC2A3
+gUnknown_083CC2A3: @ 83CC2A3
+ContestString_Fear: @unused
+ .string "fear$"
+ContestString_Coolness:
+ .string "coolness$"
+ContestString_Beauty2:
+ .string "beauty$"
+ContestString_Cuteness:
+ .string "cuteness$"
+ContestString_Smartness:
+ .string "smartness$"
+ContestString_Toughness:
+ .string "toughness$"
+
+ .align 2
+ .global gUnknown_083CC2D8
+gUnknown_083CC2D8: @ 83CC2D8
+ .4byte ContestString_Coolness
+ .4byte ContestString_Beauty2
+ .4byte ContestString_Cuteness
+ .4byte ContestString_Smartness
+ .4byte ContestString_Toughness
+
+ .global gUnknown_083CC2EC
+gUnknown_083CC2EC: @ 83CC2EC
+ .string "TENSION:$"
+ .string "COOL Move$"
+ .string "BEAUTY Move$"
+ .string "CUTE Move$"
+ .string "SMART Move$"
+ .string "TOUGH Move$"
+ .string "???$"
+ .align 2