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Diffstat (limited to 'data/text/contest_strings.s')
-rw-r--r-- | data/text/contest_strings.s | 667 |
1 files changed, 667 insertions, 0 deletions
diff --git a/data/text/contest_strings.s b/data/text/contest_strings.s new file mode 100644 index 000000000..e9a77c7c2 --- /dev/null +++ b/data/text/contest_strings.s @@ -0,0 +1,667 @@ + .global gUnknown_083CA4D4 +gUnknown_083CA4D4: @ 83CA4D4 + .incbin "baserom.gba", 0x003ca4d4, 0x18 +ContestString_DescHighlyAppealing: + .string "A highly appealing move.$" +ContestString_DescStartled1: + .string "After this move, the user is\nmore easily startled.$" +ContestString_DescGreatLock: + .string "Makes a great appeal, but\nallows no more to the end.$" +ContestString_DescRepeatable: + .string "Can be repeatedly used\nwithout boring the JUDGE.$" +ContestString_DescStartled2: + .string "Can avoid being startled\nby others once.$" +ContestString_DescStartled3: + .string "Can avoid being startled\nby others.$" +ContestString_DescStartled4: + .string "Can avoid being startled\nby others a little.$" +ContestString_DescStartled5: + .string "After this move, the user is\nless likely to be startled.$" +ContestString_DescStartled6: + .string "Slightly startles the\nPOKéMON in front.$" +ContestString_DescStartled7: + .string "Slightly startles those\nthat have made appeals.$" +ContestString_DescStartled8: + .string "Startles the POKéMON that\nappealed before the user.$" +ContestString_DescStartled9: + .string "Startles all POKéMON that\nhave done their appeals.$" +ContestString_DescStartled10: + .string "Badly startles the\nPOKéMON in front.$" +ContestString_DescStartled11: + .string "Badly startles those that\nhave made appeals.$" +ContestString_DescStartled12: + .string "Startles the POKéMON that\nappealed before the user.$" +ContestString_DescStartled13: + .string "Startles all POKéMON that\nappealed before the user.$" +ContestString_DescAttentionShift: + .string "Shifts the JUDGE’s\nattention from others.$" +ContestString_DescStartled14: + .string "Startles the POKéMON that\nhas the JUDGE’s attention.$" +ContestString_DescJamOthersMissTurn: + .string "Jams the others, and misses\none turn of appeals.$" +ContestString_DescStartled15: + .string "Startles POKéMON that\nmade a same-type appeal.$" +ContestString_DescStartled16: + .string "Badly startles POKéMON\nthat made COOL appeals.$" +ContestString_DescStartled17: + .string "Badly startles POKéMON\nthat made BEAUTY appeals.$" +ContestString_DescStartled18: + .string "Badly startles POKéMON\nthat made CUTE appeals.$" +ContestString_DescStartled19: + .string "Badly startles POKéMON\nthat made SMART appeals.$" +ContestString_DescStartled20: + .string "Badly startles POKéMON\nthat made TOUGH appeals.$" +ContestString_DescNervousOne: + .string "Makes one POKéMON after\nthe user nervous.$" +ContestString_DescNervousAllAfter: + .string "Makes all POKéMON after\nthe user nervous.$" +ContestString_DescConditionWorseBefore: + .string "Worsens the condition of\nthose that made appeals.$" +ContestString_DescStartled21: + .string "Badly startles POKéMON in\ngood condition.$" +ContestString_DescGreatWhenFirst: + .string "The appeal works great if\nperformed first.$" +ContestString_DescGreatWhenLast: + .string "The appeal works great if\nperformed last.$" +ContestString_DescAppealGoodBeforeAll: + .string "Makes the appeal as good\nas those before it.$" +ContestString_DescAppealGoodBeforeOne: + .string "Makes the appeal as good\nas the one before it.$" +ContestString_DescBetterWhenLater: + .string "The appeal works better\nthe later it is performed.$" +ContestString_DescAffectedByTiming: + .string "The appeal’s quality varies\ndepending on its timing.$" +ContestString_DescBetterWhenSameType: + .string "Works well if it’s the same\ntype as the one before.$" +ContestString_DescBetterWhenDiffType: + .string "Works well if different in\ntype than the one before.$" +ContestString_DescAffectedByFront: + .string "Affected by how well the\nappeal in front goes.$" +ContestString_DescConditionUp: + .string "Ups the user’s condition.\nHelps prevent nervousness.$" +ContestString_DescAffectedByCondition: + .string "The appeal works well if the\nuser’s condition is good.$" +ContestString_DescAppealEarlier: + .string "The next appeal can be made\nearlier next turn.$" +ContestString_DescAppealLater: + .string "The next appeal can be made\nlater next turn.$" +ContestString_DescRandomOrderEasier: + .string "Makes the next turn’s order\nmore easily scrambled.$" +ContestString_DescRandomOrder: + .string "Scrambles the order of\nappeals on the next turn.$" +ContestString_DescAnyExcitement: + .string "An appeal that excites the\naudience in any CONTEST.$" +ContestString_DescStartled22: + .string "Badly startles all POKéMON\nthat made good appeals.$" +ContestString_DescScaleWithExcitement: + .string "The appeal works best the\nmore the crowd is excited.$" +ContestString_DescStopExcitement: + .string "Temporarily stops the\ncrowd from growing excited.$" + .align 1 + + .global gUnknown_083CADD4 +gUnknown_083CADD4: @ 83CADD4 + .4byte ContestString_DescHighlyAppealing + .4byte ContestString_DescStartled1 + .4byte ContestString_DescGreatLock + .4byte ContestString_DescRepeatable + .4byte ContestString_DescStartled2 + .4byte ContestString_DescStartled3 + .4byte ContestString_DescStartled4 + .4byte ContestString_DescStartled5 + .4byte ContestString_DescStartled6 + .4byte ContestString_DescStartled7 + .4byte ContestString_DescStartled8 + .4byte ContestString_DescStartled9 + .4byte ContestString_DescStartled10 + .4byte ContestString_DescStartled11 + .4byte ContestString_DescStartled12 + .4byte ContestString_DescStartled13 + .4byte ContestString_DescAttentionShift + .4byte ContestString_DescStartled14 + .4byte ContestString_DescJamOthersMissTurn + .4byte ContestString_DescStartled15 + .4byte ContestString_DescStartled16 + .4byte ContestString_DescStartled17 + .4byte ContestString_DescStartled18 + .4byte ContestString_DescStartled19 + .4byte ContestString_DescStartled20 + .4byte ContestString_DescNervousOne + .4byte ContestString_DescNervousAllAfter + .4byte ContestString_DescConditionWorseBefore + .4byte ContestString_DescStartled21 + .4byte ContestString_DescGreatWhenFirst + .4byte ContestString_DescGreatWhenLast + .4byte ContestString_DescAppealGoodBeforeAll + .4byte ContestString_DescAppealGoodBeforeOne + .4byte ContestString_DescBetterWhenLater + .4byte ContestString_DescAffectedByTiming + .4byte ContestString_DescBetterWhenSameType + .4byte ContestString_DescBetterWhenDiffType + .4byte ContestString_DescAffectedByFront + .4byte ContestString_DescConditionUp + .4byte ContestString_DescAffectedByCondition + .4byte ContestString_DescAppealEarlier + .4byte ContestString_DescAppealLater + .4byte ContestString_DescRandomOrderEasier + .4byte ContestString_DescRandomOrder + .4byte ContestString_DescAnyExcitement + .4byte ContestString_DescStartled22 + .4byte ContestString_DescScaleWithExcitement + .4byte ContestString_DescStopExcitement +ContestString_MoveRainDance: + .string "RAIN DANCE$" +ContestString_MoveRage: + .string "RAGE$" +ContestString_MoveFocusEnergy: + .string "FOCUS ENERGY$" +ContestString_MoveHypnosis: + .string "HYPNOSIS$" +ContestString_MoveSoftboiled: + .string "SOFTBOILED$" +ContestString_MoveHornAttack: + .string "HORN ATTACK$" +ContestString_MoveSwordsDance: + .string "SWORDS DANCE$" +ContestString_MoveConversion: + .string "CONVERSION$" +ContestString_MoveSunnyDay: + .string "SUNNY DAY$" +ContestString_MoveRest: + .string "REST$" +ContestString_MoveVicegrip: + .string "VICEGRIP$" +ContestString_MoveDefenseCurl: + .string "DEFENSE CURL$" +ContestString_MoveLockOn: + .string "LOCK-ON$" + .align 2 + .4byte ContestString_MoveRainDance + .4byte ContestString_MoveRainDance + .4byte ContestString_MoveRage + .4byte ContestString_MoveFocusEnergy + .4byte ContestString_MoveHypnosis + .4byte ContestString_MoveSoftboiled + .4byte ContestString_MoveHornAttack + .4byte ContestString_MoveSwordsDance + .4byte ContestString_MoveConversion + .4byte ContestString_MoveSunnyDay + .4byte ContestString_MoveRest + .4byte ContestString_MoveVicegrip + .4byte ContestString_MoveDefenseCurl + .4byte ContestString_MoveLockOn +ContestString_Cool: + .string "COOL$" +ContestString_Beauty: + .string "BEAUTY$" +ContestString_Cute: + .string "CUTE$" +ContestString_Smart: + .string "SMART$" +ContestString_Tough: + .string "TOUGH$" + + .align 2 + .global gUnknown_083CAF70 +gUnknown_083CAF70: @ 83CAF70 + .4byte ContestString_Cool + .4byte ContestString_Beauty + .4byte ContestString_Cute + .4byte ContestString_Smart + .4byte ContestString_Tough + + .global gUnknown_083CAF84 +gUnknown_083CAF84: @ 83CAF84 + .string "Appeal no. {NAME_END}!\nWhich move will be played?$" + + .global gUnknown_083CAFAE +gUnknown_083CAFAE: @ 83CAFAE + .string "Appeal no. {NAME_END}!\nBut it can’t participate!$" + + .global gUnknown_083CAFD7 +gUnknown_083CAFD7: @ 83CAFD7 + .string "{STR_VAR_1} appealed with\n{STR_VAR_2}!$" + .string "The other POKéMON\nmade moves.{PAUSE 60}$" + + .global gUnknown_083CB00D +gUnknown_083CB00D: @ 83CB00D + .string "{STR_VAR_1} was watching\nthe others.{PAUSE 60}$" + + .global gUnknown_083CB02C +gUnknown_083CB02C: @ 83CB02C + .string "We’re all out of\nAppeal Time!{PAUSE 60}$" + .string "{STR_VAR_1}’s {STR_VAR_3}\nmove {STR_VAR_2}!{PAUSE 60}$" + .string "TRICK$" + .string "SPECIAL$" +ContestString_AppealJammed: + .string "But the appeal was\njammed.$" +ContestString_FollowLead: + .string "It followed another\nPOKéMON’s lead.$" +ContestString_MessedUp: + .string "But it messed up.$" +ContestString_BetterUsual: + .string "It went better than\nusual.$" +ContestString_JudgeLookAway: + .string "The JUDGE looked away\nfor some reason.$" +ContestString_WorkHard: + .string "It worked hard to build on\npast mistakes.$" +ContestString_NoMoreMoves: + .string "It can’t make any more\nmoves.$" +ContestString_WorkReallyWell: + .string "It worked frighteningly\nwell.$" +ContestString_WorkHardStandout: + .string "It worked as hard as the\nstandout POKéMON.$" +ContestString_JudgeExpectantly: + .string "The JUDGE looked on\nexpectantly.$" +ContestString_WorkRatherWell: + .string "It worked rather well.$" +ContestString_WorkBetter: + .string "It worked a little better\nthan usual.$" + .align 2 + .4byte ContestString_AppealJammed + .4byte ContestString_FollowLead + .4byte ContestString_MessedUp + .4byte ContestString_BetterUsual + .4byte ContestString_BetterUsual + .4byte ContestString_JudgeLookAway + .4byte ContestString_WorkHard + .4byte ContestString_NoMoreMoves + .4byte ContestString_WorkReallyWell + .4byte ContestString_WorkHardStandout + .4byte ContestString_JudgeExpectantly + .4byte ContestString_WorkRatherWell + .4byte ContestString_WorkBetter +ContestString_StandOutNone: + .string "{STR_VAR_1} failed to\nstand out at all...{PAUSE_UNTIL_PRESS}$" +ContestString_StandOutNotMuch: + .string "{STR_VAR_1} didn’t stand\nout very much...{PAUSE_UNTIL_PRESS}$" +ContestString_StandOutLittle: + .string "{STR_VAR_1} caught a\nlittle attention.{PAUSE_UNTIL_PRESS}$" +ContestString_StandOutLot: + .string "{STR_VAR_1} attracted a\nlot of attention.{PAUSE_UNTIL_PRESS}$" +ContestString_StandOutTotal: + .string "{STR_VAR_1} commanded\ntotal attention.{PAUSE_UNTIL_PRESS}$" +ContestString_StandOutDidnt: + .string "{STR_VAR_1} hasn’t made\nits appeal.{PAUSE_UNTIL_PRESS}$" + + .align 2 + .global gUnknown_083CB2F0 +gUnknown_083CB2F0: @ 83CB2F0 + .4byte ContestString_StandOutNone + .4byte ContestString_StandOutNotMuch + .4byte ContestString_StandOutLittle + .4byte ContestString_StandOutLot + .4byte ContestString_StandOutTotal + .4byte ContestString_StandOutDidnt +ContestString_AppealAnticipation3: + .string "Anticipation swelled for\n{STR_VAR_1}’s appeal next.$" +ContestString_JudgeSatisfied: + .string "The JUDGE was very\nsatisfied.$" +ContestString_Terminator: + .string "$" +ContestString_JudgeHeldFirm: + .string "The JUDGE ’s views on\n{STR_VAR_1} held firm.$" +ContestString_ChangedPerceptions: + .string "{STR_VAR_1}’s {STR_VAR_3}\nchanged perceptions.$" +ContestString_AppealWoreOff: + .string "{STR_VAR_1}’s appeal\neffect wore off.$" +ContestString_AppealWoreOff2: + .string "The special appeal’s\neffect wore off.$" +ContestString_AppealLookSame: + .string "Everyone’s appeals were\nmade to look the same.$" +ContestString_AppealCheapened: + .string "{STR_VAR_2}’s appeal was\ncheapened.$" +ContestString_AppealCheapened2: + .string "It cheapened the appeal\nof those ahead.$" +ContestString_AppealAttentionStolen: + .string "It stole attention away\nfrom {STR_VAR_2}.$" +ContestString_AppealCheapened3: + .string "It cheapened\n{STR_VAR_2}’s appeal.$" +ContestString_AppealCheapened4: + .string "It severely cheapened\nother appeals.$" +ContestString_AppealAnticipation: + .string "Anticipation swelled for\n{STR_VAR_1}’s appeal next.$" +ContestString_AppealCheapened5: + .string "It cheapened the appeal\nof those ahead.$" +ContestString_AppealCheapened6: + .string "It cheapened the JUDGE’s\nfavorite appeal.$" +ContestString_AppealCheapened7: + .string "The appeals of others\nwere cheapened by half.$" +ContestString_JammedStoodOut: + .string "It stood out to make up\nfor being jammed.$" +ContestString_AppealNoMore: + .string "It can’t participate in\nappeals any more.$" +ContestString_AppealTouched: + .string "It touched the JUDGE for\na fantastic appeal.$" +ContestString_AppealAnticipation2: + .string "Anticipation rose for\nupcoming appeals.$" +ContestString_AppealStoodOut2: + .string "It stood out as much as\nspecial appeals.$" +ContestString_AppealStoodOut3: + .string "It stood out as much as\n{STR_VAR_1}.$" +ContestString_JammedAppealsNotice: + .string "Jammed appeals were made\neven less noticeable.$" +ContestString_AppealSame: + .string "Everyone’s appeals were\nmade the same.$" +ContestString_AppealFullWorse: + .string "Its {STR_VAR_1} is full.\nIt worsened its appeal.$" + .align 2 + .4byte ContestString_JudgeHeldFirm + .4byte ContestString_ChangedPerceptions + .4byte ContestString_Terminator + .4byte ContestString_AppealWoreOff + .4byte ContestString_AppealWoreOff2 + .4byte ContestString_AppealLookSame + .4byte ContestString_AppealCheapened + .4byte ContestString_AppealCheapened2 + .4byte ContestString_AppealAttentionStolen + .4byte ContestString_AppealCheapened3 + .4byte ContestString_AppealCheapened4 + .4byte ContestString_AppealAnticipation + .4byte ContestString_AppealCheapened5 + .4byte ContestString_AppealCheapened6 + .4byte ContestString_AppealCheapened7 + .4byte ContestString_JammedStoodOut + .4byte ContestString_AppealNoMore + .4byte ContestString_AppealTouched + .4byte ContestString_AppealAnticipation2 + .4byte ContestString_AppealStoodOut2 + .4byte ContestString_AppealStoodOut3 + .4byte ContestString_Terminator + .4byte ContestString_Terminator + .4byte ContestString_Terminator + .4byte ContestString_JammedAppealsNotice + .4byte ContestString_AppealSame +ContestString_MoreConscious: + .string "It became more conscious\nof the other POKéMON.{PAUSE 60}$" +ContestString_NoAppeal: + .string "{STR_VAR_1} can’t make an\nappeal after this.{PAUSE 60}$" +ContestString_SettleDown: + .string "It settled down just a\nlittle bit.{PAUSE 60}$" +ContestString_ObliviousToOthers: + .string "It became oblivious to\nthe other POKéMON.{PAUSE 60}$" +ContestString_LessAware: + .string "It became less aware of\nthe other POKéMON.{PAUSE 60}$" +ContestString_StoppedCaring: + .string "It stopped caring about\nother POKéMON much.{PAUSE 60}$" +ContestString_StartleAttempt: + .string "It tried to startle the\nother POKéMON.{PAUSE 60}$" +ContestString_DazzleAttempt: + .string "It tried to dazzle the\nothers.{PAUSE 60}$" +ContestString_JudgeLookAway2: + .string "The JUDGE looked away\nfrom {STR_VAR_1}.{PAUSE 60}$" +ContestString_UnnerveAttempt: + .string "It tried to unnerve the\nnext POKéMON.{PAUSE 60}$" +ContestString_Nervous: + .string "{STR_VAR_1} became\nnervous.{PAUSE 60}$" +ContestString_UnnerveWaiting: + .string "The appeal tried to\nunnerve waiting POKéMON.{PAUSE 60}$" +ContestString_TauntWell: + .string "It taunted POKéMON\ndoing well.{PAUSE 60}$" +ContestString_RegainedForm: + .string "{STR_VAR_1} regained its\nform.{PAUSE 60}$" +ContestString_JamWell: + .string "It tried to jam POKéMON\ndoing well.{PAUSE 60}$" +ContestString_HustleStandout: + .string "The standout {STR_VAR_1}\nhustled even more.{PAUSE 60}$" +ContestString_WorkHardUnnoticed: + .string "The largely unnoticed\n{STR_VAR_1} worked hard.{PAUSE 60}$" +ContestString_WorkBefore: + .string "It worked as much as\nPOKéMON before it.{PAUSE 60}$" +ContestString_AppealNotWell: + .string "{STR_VAR_1}’s appeal did\nnot go well.{PAUSE 60}$" +ContestString_WorkPreceding: + .string "It worked as much as the\npreceding POKéMON.{PAUSE 60}$" +ContestString_AppealNotWell2: + .string "{STR_VAR_1}’s appeal did\nnot go well.{PAUSE 60}$" +ContestString_AppealNotShownWell: + .string "{STR_VAR_1}’s appeal\ncouldn’t be shown well.{PAUSE 60}$" +ContestString_AppealSlightlyWell: + .string "{STR_VAR_1}’s appeal\nwent slightly well.{PAUSE 60}$" +ContestString_AppealPrettyWell: + .string "{STR_VAR_1}’s appeal\nwent pretty well.{PAUSE 60}$" +ContestString_AppealExcellently: + .string "{STR_VAR_1}’s appeal\nwent excellently.{PAUSE 60}$" +ContestString_AppealDud: + .string "{STR_VAR_1}’s appeal was\na dud.{PAUSE 60}$" +ContestString_AppealNotVeryWell: + .string "{STR_VAR_1}’s appeal did\nnot work very well.{PAUSE 60}$" +ContestString_AppealSlightlyWell2: + .string "{STR_VAR_1}’s appeal\nwent slightly well.{PAUSE 60}$" +ContestString_AppealPrettyWell2: + .string "{STR_VAR_1}’s appeal\nwent pretty well.{PAUSE 60}$" +ContestString_AppealVeryWell: + .string "{STR_VAR_1}’s appeal\nwent very well.{PAUSE 60}$" +ContestString_AppealExcellently2: + .string "{STR_VAR_1}’s appeal\nwent excellently.{PAUSE 60}$" +ContestString_SameTypeGood: + .string "It’s the same type as the\nPOKéMON before - good!{PAUSE 60}$" +ContestString_DiffTypeGood: + .string "It’s not the same type as\nthe one before - good!{PAUSE 60}$" +ContestString_StoodOutAsMuch: + .string "It stood out much more\nthan the POKéMON before.{PAUSE 60}$" +ContestString_NotAsWell: + .string "It didn’t do as well as the\nPOKéMON before.{PAUSE 60}$" +ContestString_ConditionRose: + .string "{STR_VAR_1}’s condition\nrose above usual.{PAUSE 60}$" +ContestString_HotStatus: + .string "{STR_VAR_1}’s hot status\nmade it a great appeal!{PAUSE 60}$" +ContestString_MoveUpLine: + .string "It moved up in line for\nthe next appeal.{PAUSE 60}$" +ContestString_MoveBackLine: + .string "It moved back in line once\nfor the next appeal.{PAUSE 60}$" +ContestString_ScrambleOrder: + .string "It scrambled up the\norder for the next turn.{PAUSE 60}$" + + .global gUnknown_083CBD52 +gUnknown_083CBD52: @ 83CBD52 +ContestString_JudgeExpectantly2: + .string "The JUDGE looked at\n{STR_VAR_1} expectantly.{PAUSE 60}$" + + .global gUnknown_083CBD79 +gUnknown_083CBD79: @ 83CBD79 +ContestString_WentOverWell: + .string "The appeal combo went\nover well.{PAUSE 60}$" + + .global gUnknown_083CBD9D +gUnknown_083CBD9D: @ 83CBD9D +ContestString_WentOverVeryWell: + .string "The appeal combo went\nover very well.{PAUSE 60}$" + + .global gUnknown_083CBDC6 +gUnknown_083CBDC6: @ 83CBDC6 +ContestString_AppealComboExcellently: + .string "The appeal combo went\nover excellently.{PAUSE 60}$" +ContestString_AvertGaze: + .string "{STR_VAR_1} managed to\navert its gaze.{PAUSE 60}$" +ContestString_AvoidSeeing: + .string "{STR_VAR_1} managed to\navoid seeing it.{PAUSE 60}$" +ContestString_NotFazed: + .string "{STR_VAR_1} isn’t fazed\nby that sort of thing.{PAUSE 60}$" +ContestString_LittleDistracted: + .string "{STR_VAR_1} became a\nlittle distracted.{PAUSE 60}$" +ContestString_AttemptStartle: + .string "It tried to startle the\nother POKéMON.{PAUSE 60}$" +ContestString_LookedDown: + .string "{STR_VAR_1} looked down\nout of distraction.{PAUSE 60}$" +ContestString_TurnedBack: + .string "{STR_VAR_1} turned back\nout of distraction.{PAUSE 60}$" +ContestString_UtterCry: + .string "{STR_VAR_1} couldn’t help\nuttering a cry.{PAUSE 60}$" +ContestString_LeaptUp: + .string "{STR_VAR_1} couldn’t help\nleaping up.{PAUSE 60}$" +ContestString_TrippedOver: + .string "{STR_VAR_1} tripped over\nout of distraction.{PAUSE 60}$" + + .global gUnknown_083CBF60 +gUnknown_083CBF60: @ 83CBF60 +ContestString_TooNervous: + .string "{STR_VAR_1} was too\nnervous to move.{PAUSE 60}$" +ContestString_MessedUp2: + .string "But it messed up.{PAUSE 60}$" +ContestString_FailedTargetNervous: + .string "But it failed to make\nthe target nervous.{PAUSE 60}$" +ContestString_FailedAnyoneNervous: + .string "But it failed to make\nanyone nervous.{PAUSE 60}$" +ContestString_Ignored: + .string "But it was ignored...{PAUSE 60}$" +ContestString_NoConditionImprove: + .string "But it couldn’t improve\nits condition...{PAUSE 60}$" +ContestString_BadConditionWeakAppeal: + .string "Its bad condition\nresulted in a weak appeal.{PAUSE 60}$" +ContestString_Unaffected: + .string "{STR_VAR_1} was\nunaffected.{PAUSE 60}$" + + .global gUnknown_083CC075 +gUnknown_083CC075: @ 83CC075 +ContestString_DissapointedRepeat: + .string "{STR_VAR_1} disappointed\nby repeating an appeal.{PAUSE 60}$" + + .global gUnknown_083CC0A0 +gUnknown_083CC0A0: @ 83CC0A0 +ContestString_WentOverGreat: + .string "{STR_VAR_1}’s {STR_VAR_3}\nwent over great.{PAUSE 60}$" + + .global gUnknown_083CC0BC +gUnknown_083CC0BC: @ 83CC0BC +ContestString_DidntGoWell: + .string "{STR_VAR_1}’s {STR_VAR_3}\ndidn’t go over well here...{PAUSE 60}$" + + .global gUnknown_083CC0E3 +gUnknown_083CC0E3: @ 83CC0E3 +ContestString_GotCrowdGoing: + .string "{STR_VAR_1}’s {STR_VAR_3}\ngot the crowd going.{PAUSE 60}$" + + .global gUnknown_083CC103 +gUnknown_083CC103: @ 83CC103 +ContestString_CantAppealNextTurn: + .string "{STR_VAR_1} can’t appeal\nnext turn...{PAUSE 60}$" +ContestString_AttractedAttention: + .string "It attracted the crowd’s\nattention.{PAUSE 60}$" + + .global gUnknown_083CC14A +gUnknown_083CC14A: @ 83CC14A +ContestString_CrowdWatches: + .string "The crowd continues to\nwatch {STR_VAR_3}.{PAUSE 60}$" + + .global gUnknown_083CC16E +gUnknown_083CC16E: @ 83CC16E +ContestString_Ignored2: + .string "{STR_VAR_1}’s\n{STR_VAR_2} is ignored.{PAUSE 60}$" + + .align 2 + .global gUnknown_083CC188 +gUnknown_083CC188: @ 83CC188 + .4byte ContestString_MoreConscious + .4byte ContestString_NoAppeal + .4byte ContestString_SettleDown + .4byte ContestString_ObliviousToOthers + .4byte ContestString_LessAware + .4byte ContestString_StoppedCaring + .4byte ContestString_StartleAttempt + .4byte ContestString_DazzleAttempt + .4byte ContestString_JudgeLookAway2 + .4byte ContestString_UnnerveAttempt + .4byte ContestString_Nervous + .4byte ContestString_UnnerveWaiting + .4byte ContestString_TauntWell + .4byte ContestString_RegainedForm + .4byte ContestString_JamWell + .4byte ContestString_HustleStandout + .4byte ContestString_WorkHardUnnoticed + .4byte ContestString_WorkBefore + .4byte ContestString_AppealNotWell + .4byte ContestString_WorkPreceding + .4byte ContestString_AppealNotWell2 + .4byte ContestString_AppealNotShownWell + .4byte ContestString_AppealSlightlyWell + .4byte ContestString_AppealPrettyWell + .4byte ContestString_AppealExcellently + .4byte ContestString_AppealDud + .4byte ContestString_AppealNotVeryWell + .4byte ContestString_AppealSlightlyWell2 + .4byte ContestString_AppealPrettyWell2 + .4byte ContestString_AppealVeryWell + .4byte ContestString_AppealExcellently2 + .4byte ContestString_SameTypeGood + .4byte ContestString_DiffTypeGood + .4byte ContestString_StoodOutAsMuch + .4byte ContestString_NotAsWell + .4byte ContestString_ConditionRose + .4byte ContestString_HotStatus + .4byte ContestString_MoveUpLine + .4byte ContestString_MoveBackLine + .4byte ContestString_ScrambleOrder + .4byte ContestString_JudgeExpectantly2 @ expectantly + .4byte ContestString_WentOverWell + .4byte ContestString_WentOverVeryWell + .4byte ContestString_AppealComboExcellently + .4byte ContestString_AvertGaze + .4byte ContestString_AvoidSeeing + .4byte ContestString_NotFazed + .4byte ContestString_LittleDistracted + .4byte ContestString_AttemptStartle + .4byte ContestString_LookedDown + .4byte ContestString_TurnedBack + .4byte ContestString_UtterCry + .4byte ContestString_LeaptUp + .4byte ContestString_TrippedOver + .4byte ContestString_MessedUp2 + .4byte ContestString_FailedTargetNervous + .4byte ContestString_FailedAnyoneNervous + .4byte ContestString_Ignored + .4byte ContestString_NoConditionImprove + .4byte ContestString_BadConditionWeakAppeal + .4byte ContestString_Unaffected + .4byte ContestString_AttractedAttention + + .global gUnknown_083CC280 +gUnknown_083CC280: @ 83CC280 + .string "shyness$" + + .global gUnknown_083CC288 +gUnknown_083CC288: @ 83CC288 + .string "anxiety$" + + .global gUnknown_083CC290 +gUnknown_083CC290: @ 83CC290 + .string "laziness$" + + .global gUnknown_083CC299 +gUnknown_083CC299: @ 83CC299 + .string "hesitancy$" + + .global gUnknown_083CC2A3 +gUnknown_083CC2A3: @ 83CC2A3 +ContestString_Fear: @unused + .string "fear$" +ContestString_Coolness: + .string "coolness$" +ContestString_Beauty2: + .string "beauty$" +ContestString_Cuteness: + .string "cuteness$" +ContestString_Smartness: + .string "smartness$" +ContestString_Toughness: + .string "toughness$" + + .align 2 + .global gUnknown_083CC2D8 +gUnknown_083CC2D8: @ 83CC2D8 + .4byte ContestString_Coolness + .4byte ContestString_Beauty2 + .4byte ContestString_Cuteness + .4byte ContestString_Smartness + .4byte ContestString_Toughness + + .global gUnknown_083CC2EC +gUnknown_083CC2EC: @ 83CC2EC + .string "TENSION:$" + .string "COOL Move$" + .string "BEAUTY Move$" + .string "CUTE Move$" + .string "SMART Move$" + .string "TOUGH Move$" + .string "???$" + .align 2 |