diff options
Diffstat (limited to 'data')
-rw-r--r-- | data/contest.s | 196 | ||||
-rw-r--r-- | data/text/contest_strings.inc | 669 |
2 files changed, 0 insertions, 865 deletions
diff --git a/data/contest.s b/data/contest.s index d1855e947..714d000a6 100644 --- a/data/contest.s +++ b/data/contest.s @@ -5,202 +5,6 @@ .section .rodata -@ 83C9408 - @ .include "data/contest_opponents.inc" - -gUnknown_083CA308:: @ 83CA308 - .byte 19, 0 - .byte 19, 5 - .byte 19, 10 - .byte 19, 15 - -gUnknown_083CA310:: @ 83CA310 - .byte 25, 0 - .byte 25, 5 - .byte 25, 10 - .byte 25, 15 - -gUnknown_083CA318:: @ 83CA318 - .byte 20, 2 - .byte 20, 7 - .byte 20, 12 - .byte 20, 17 - .byte 24, 2 - .byte 24, 7 - .byte 24, 12 - .byte 24, 17 - .byte 220, 24 - .byte 220, 64 - .byte 220, 104 - .byte 220, 144 - -gUnknown_083CA330:: @ 83CA330 - .byte 224, 24 - .byte 224, 64 - .byte 224, 104 - .byte 224, 144 - -sSliderHeartYPositions:: @ 83CA338 - .byte 36, 76, 116, 156 - -gUnknown_083CA33C:: @ 83CA33C - .byte 36, 76, 116, 156 - -gUnknown_083CA340:: @ 83CA340 - .byte 0, 31, 9, 39 - .byte 0, 33, 9, 39 - .byte 0, 35, 9, 39 - .byte 0, 37, 9, 39 - - .align 2 -sSpriteSheet_SliderHeart:: @ 83CA350 - obj_tiles gTiles_8D1975C, 0x20, 20004 - - .align 2 -gOamData_83CA358:: @ 83CA358 - .2byte 0x0000 - .2byte 0x0000 - .2byte 0x0000 - - .align 2 -gSpriteAffineAnim_83CA360:: @ 83CA360 - obj_rot_scal_anim_frame 0x100, 0x100, 0, 0 - obj_rot_scal_anim_end - - .align 2 -gSpriteAffineAnim_83CA370:: @ 83CA370 - obj_rot_scal_anim_frame 0x100, 0x100, 0, 0 - obj_rot_scal_anim_frame 0xFFF6, 0xFFF6, -20, 20 - obj_rot_scal_anim_end - - .align 2 -gSpriteAffineAnim_83CA388:: @ 83CA388 - obj_rot_scal_anim_frame 0x38, 0x38, 0, 0 - obj_rot_scal_anim_frame 0xA, 0xA, 20, 20 - obj_rot_scal_anim_end - - .align 2 -gSpriteAffineAnimTable_83CA3A0:: @ 83CA3A0 - .4byte gSpriteAffineAnim_83CA360 - .4byte gSpriteAffineAnim_83CA370 - .4byte gSpriteAffineAnim_83CA388 - - .align 2 -sSpriteTemplate_SliderHeart:: @ 83CA3AC - spr_template 20004, 44000, gOamData_83CA358, gDummySpriteAnimTable, NULL, gSpriteAffineAnimTable_83CA3A0, SpriteCallbackDummy - - .align 2 -gUnknown_083CA3C4:: @ 83CA3C4 - obj_tiles gContestNextTurnGfx, 256, 0x4e26 - obj_tiles gContestNextTurnGfx, 256, 0x4e27 - obj_tiles gContestNextTurnGfx, 256, 0x4e28 - obj_tiles gContestNextTurnGfx, 256, 0x4e29 - - .align 2 -gUnknown_083CA3E4:: @ 83CA3E4 - obj_pal gContestPal, 0x4E26 - - .align 2 -gOamData_83CA3EC:: @ 83CA3EC - .2byte 0x4000 - .2byte 0x4000 - .2byte 0x0000 - - .align 2 -gSpriteTemplate_83CA3F4:: @ 83CA3F4 - spr_template 20006, 20006, gOamData_83CA3EC, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - - .align 2 -gSpriteTemplate_83CA40C:: @ 83CA40C - spr_template 20007, 20006, gOamData_83CA3EC, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - - .align 2 -gSpriteTemplate_83CA424:: @ 83CA424 - spr_template 20008, 20006, gOamData_83CA3EC, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - - .align 2 -gSpriteTemplate_83CA43C:: @ 83CA43C - spr_template 20009, 20006, gOamData_83CA3EC, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - - .align 2 -gSubspriteTable_83CA454:: @ 83CA454 - subsprite -26, -4, 0, 0, 32x8 - subsprite 6, -4, 0, 4, 32x8 - - .align 2 -gSubspriteTables_83CA464:: @ 83CA464 - .4byte 2, gSubspriteTable_83CA454 - - .align 2 -gUnknown_083CA46C:: @ 83CA46C - obj_tiles gContestApplauseGfx, 1024, 44002 - - .align 2 -gUnknown_083CA474:: @ 83CA474 - obj_pal gContestPal, 44002 - - .align 2 -gOamData_83CA47C:: @ 83CA47C - .2byte 0x4000 - .2byte 0xC000 - .2byte 0x0000 - - .align 2 -gSpriteTemplate_83CA484:: @ 83CA484 - spr_template 44002, 44002, gOamData_83CA47C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - - .align 2 -gOamData_83CA49C:: @ 83CA49C - .2byte 0x0000 - .2byte 0xC000 - .2byte 0x2C00 - - .align 2 -sSpriteTemplate_Judge:: @ 83CA4A4 - spr_template 20005, 20005, gOamData_83CA49C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - - .align 2 -sSpriteSheet_Judge:: @ 83CA4BC - obj_tiles gContestJudgeGfx, 2048, 0x4e25 - - .align 2 -sSpriteSheet_JudgeSymbols:: @ 83CA4C4 - obj_tiles gContestJudgeSymbolsGfx, 896, 0xabe0 - - .align 2 -sSpritePalette_JudgeSymbols:: @ 83CA4CC - obj_pal gContest3Pal, 0xabe0 - - .align 2 -sSpriteTemplate_JudgeSpeechBubble:: @ 83CA4D4 - spr_template 0xABE0, 0xABE0, gOamData_837DF2C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - - .include "data/text/contest_strings.inc" - -gUnknownText_MissedTurn:: @ 83CC355 -.ifdef ENGLISH - .string "Missed turn$" -.else - .string "Verpasste Chance$" -.endif - -gUnknownText_LinkStandbyAndWinner:: @ 83CC361 -.ifdef ENGLISH - .string "Link standby...$" - .string "{COLOR WHITE2}$" - .string "The winner is {STR_VAR_1}'s {STR_VAR_2}!\nCongratulations!$" -.else - .string "Verbindung...$" - .string "{COLOR WHITE2}$" - .string "Der Sieger ist {STR_VAR_2} von\n" - .string "{STR_VAR_1}! Herzlichen Glückwunsch!$" -.endif - - .align 1 -@ unknown, unreferenced data - .byte 0x9C - .byte 0x77 - gUnknownText_UnknownFormatting2:: @ 83CC3A0 .string "{COLOR GREEN}{SHADOW RED}$" diff --git a/data/text/contest_strings.inc b/data/text/contest_strings.inc deleted file mode 100644 index 2c1d7958e..000000000 --- a/data/text/contest_strings.inc +++ /dev/null @@ -1,669 +0,0 @@ -ContestString_DescHighlyAppealing: - .string "A highly appealing move.$" -ContestString_DescStartled1: - .string "After this move, the user is\nmore easily startled.$" -ContestString_DescGreatLock: - .string "Makes a great appeal, but\nallows no more to the end.$" -ContestString_DescRepeatable: - .string "Can be repeatedly used\nwithout boring the JUDGE.$" -ContestString_DescStartled2: - .string "Can avoid being startled\nby others once.$" -ContestString_DescStartled3: - .string "Can avoid being startled\nby others.$" -ContestString_DescStartled4: - .string "Can avoid being startled\nby others a little.$" -ContestString_DescStartled5: - .string "After this move, the user is\nless likely to be startled.$" -ContestString_DescStartled6: - .string "Slightly startles the\nPOKéMON in front.$" -ContestString_DescStartled7: - .string "Slightly startles those\nthat have made appeals.$" -ContestString_DescStartled8: - .string "Startles the POKéMON that\nappealed before the user.$" -ContestString_DescStartled9: - .string "Startles all POKéMON that\nhave done their appeals.$" -ContestString_DescStartled10: - .string "Badly startles the\nPOKéMON in front.$" -ContestString_DescStartled11: - .string "Badly startles those that\nhave made appeals.$" -ContestString_DescStartled12: - .string "Startles the POKéMON that\nappealed before the user.$" -ContestString_DescStartled13: - .string "Startles all POKéMON that\nappealed before the user.$" -ContestString_DescAttentionShift: - .string "Shifts the JUDGE's\nattention from others.$" -ContestString_DescStartled14: - .string "Startles the POKéMON that\nhas the JUDGE's attention.$" -ContestString_DescJamOthersMissTurn: - .string "Jams the others, and misses\none turn of appeals.$" -ContestString_DescStartled15: - .string "Startles POKéMON that\nmade a same-type appeal.$" -ContestString_DescStartled16: - .string "Badly startles POKéMON\nthat made COOL appeals.$" -ContestString_DescStartled17: - .string "Badly startles POKéMON\nthat made BEAUTY appeals.$" -ContestString_DescStartled18: - .string "Badly startles POKéMON\nthat made CUTE appeals.$" -ContestString_DescStartled19: - .string "Badly startles POKéMON\nthat made SMART appeals.$" -ContestString_DescStartled20: - .string "Badly startles POKéMON\nthat made TOUGH appeals.$" -ContestString_DescNervousOne: - .string "Makes one POKéMON after\nthe user nervous.$" -ContestString_DescNervousAllAfter: - .string "Makes all POKéMON after\nthe user nervous.$" -ContestString_DescConditionWorseBefore: - .string "Worsens the condition of\nthose that made appeals.$" -ContestString_DescStartled21: - .string "Badly startles POKéMON in\ngood condition.$" -ContestString_DescGreatWhenFirst: - .string "The appeal works great if\nperformed first.$" -ContestString_DescGreatWhenLast: - .string "The appeal works great if\nperformed last.$" -ContestString_DescAppealGoodBeforeAll: - .string "Makes the appeal as good\nas those before it.$" -ContestString_DescAppealGoodBeforeOne: - .string "Makes the appeal as good\nas the one before it.$" -ContestString_DescBetterWhenLater: - .string "The appeal works better\nthe later it is performed.$" -ContestString_DescAffectedByTiming: - .string "The appeal's quality varies\ndepending on its timing.$" -ContestString_DescBetterWhenSameType: - .string "Works well if it's the same\ntype as the one before.$" -ContestString_DescBetterWhenDiffType: - .string "Works well if different in\ntype than the one before.$" -ContestString_DescAffectedByFront: - .string "Affected by how well the\nappeal in front goes.$" -ContestString_DescConditionUp: - .string "Ups the user's condition.\nHelps prevent nervousness.$" -ContestString_DescAffectedByCondition: - .string "The appeal works well if the\nuser's condition is good.$" -ContestString_DescAppealEarlier: - .string "The next appeal can be made\nearlier next turn.$" -ContestString_DescAppealLater: - .string "The next appeal can be made\nlater next turn.$" -ContestString_DescRandomOrderEasier: - .string "Makes the next turn's order\nmore easily scrambled.$" -ContestString_DescRandomOrder: - .string "Scrambles the order of\nappeals on the next turn.$" -ContestString_DescAnyExcitement: - .string "An appeal that excites the\naudience in any CONTEST.$" -ContestString_DescStartled22: - .string "Badly startles all POKéMON\nthat made good appeals.$" -ContestString_DescScaleWithExcitement: - .string "The appeal works best the\nmore the crowd is excited.$" -ContestString_DescStopExcitement: - .string "Temporarily stops the\ncrowd from growing excited.$" - - .align 2 -gContestEffectStrings:: @ 83CADD4 - .4byte ContestString_DescHighlyAppealing - .4byte ContestString_DescStartled1 - .4byte ContestString_DescGreatLock - .4byte ContestString_DescRepeatable - .4byte ContestString_DescStartled2 - .4byte ContestString_DescStartled3 - .4byte ContestString_DescStartled4 - .4byte ContestString_DescStartled5 - .4byte ContestString_DescStartled6 - .4byte ContestString_DescStartled7 - .4byte ContestString_DescStartled8 - .4byte ContestString_DescStartled9 - .4byte ContestString_DescStartled10 - .4byte ContestString_DescStartled11 - .4byte ContestString_DescStartled12 - .4byte ContestString_DescStartled13 - .4byte ContestString_DescAttentionShift - .4byte ContestString_DescStartled14 - .4byte ContestString_DescJamOthersMissTurn - .4byte ContestString_DescStartled15 - .4byte ContestString_DescStartled16 - .4byte ContestString_DescStartled17 - .4byte ContestString_DescStartled18 - .4byte ContestString_DescStartled19 - .4byte ContestString_DescStartled20 - .4byte ContestString_DescNervousOne - .4byte ContestString_DescNervousAllAfter - .4byte ContestString_DescConditionWorseBefore - .4byte ContestString_DescStartled21 - .4byte ContestString_DescGreatWhenFirst - .4byte ContestString_DescGreatWhenLast - .4byte ContestString_DescAppealGoodBeforeAll - .4byte ContestString_DescAppealGoodBeforeOne - .4byte ContestString_DescBetterWhenLater - .4byte ContestString_DescAffectedByTiming - .4byte ContestString_DescBetterWhenSameType - .4byte ContestString_DescBetterWhenDiffType - .4byte ContestString_DescAffectedByFront - .4byte ContestString_DescConditionUp - .4byte ContestString_DescAffectedByCondition - .4byte ContestString_DescAppealEarlier - .4byte ContestString_DescAppealLater - .4byte ContestString_DescRandomOrderEasier - .4byte ContestString_DescRandomOrder - .4byte ContestString_DescAnyExcitement - .4byte ContestString_DescStartled22 - .4byte ContestString_DescScaleWithExcitement - .4byte ContestString_DescStopExcitement - -ContestString_MoveRainDance: - .string "RAIN DANCE$" -ContestString_MoveRage: - .string "RAGE$" -ContestString_MoveFocusEnergy: - .string "FOCUS ENERGY$" -ContestString_MoveHypnosis: - .string "HYPNOSIS$" -ContestString_MoveSoftboiled: - .string "SOFTBOILED$" -ContestString_MoveHornAttack: - .string "HORN ATTACK$" -ContestString_MoveSwordsDance: - .string "SWORDS DANCE$" -ContestString_MoveConversion: - .string "CONVERSION$" -ContestString_MoveSunnyDay: - .string "SUNNY DAY$" -ContestString_MoveRest: - .string "REST$" -ContestString_MoveVicegrip: - .string "VICEGRIP$" -ContestString_MoveDefenseCurl: - .string "DEFENSE CURL$" -ContestString_MoveLockOn: - .string "LOCK-ON$" - - .align 2 - .4byte ContestString_MoveRainDance - .4byte ContestString_MoveRainDance - .4byte ContestString_MoveRage - .4byte ContestString_MoveFocusEnergy - .4byte ContestString_MoveHypnosis - .4byte ContestString_MoveSoftboiled - .4byte ContestString_MoveHornAttack - .4byte ContestString_MoveSwordsDance - .4byte ContestString_MoveConversion - .4byte ContestString_MoveSunnyDay - .4byte ContestString_MoveRest - .4byte ContestString_MoveVicegrip - .4byte ContestString_MoveDefenseCurl - .4byte ContestString_MoveLockOn - -ContestString_Cool: - .string "COOL$" -ContestString_Beauty: - .string "BEAUTY$" -ContestString_Cute: - .string "CUTE$" -ContestString_Smart: - .string "SMART$" -ContestString_Tough: - .string "TOUGH$" - - .align 2 -gContestCategoryNames:: @ 83CAF70 - .4byte ContestString_Cool - .4byte ContestString_Beauty - .4byte ContestString_Cute - .4byte ContestString_Smart - .4byte ContestString_Tough - -gText_Contest_WhichMoveWillBePlayed:: @ 83CAF84 - .string "Appeal no. {NAME_END}!\nWhich move will be played?$" - -gText_Contest_ButItCantParticipate:: @ 83CAFAE - .string "Appeal no. {NAME_END}!\nBut it can't participate!$" - -gText_MonAppealedWithMove:: @ 83CAFD7 - .string "{STR_VAR_1} appealed with\n{STR_VAR_2}!$" - .string "The other POKéMON\nmade moves.{PAUSE 60}$" - -gText_MonWasWatchingOthers:: @ 83CB00D - .string "{STR_VAR_1} was watching\nthe others.{PAUSE 60}$" - -gText_AllOutOfAppealTime:: @ 83CB02C - .string "We're all out of\nAppeal Time!{PAUSE 60}$" - .string "{STR_VAR_1}'s {STR_VAR_3}\nmove {STR_VAR_2}!{PAUSE 60}$" - .string "TRICK$" - .string "SPECIAL$" -ContestString_AppealJammed: - .string "But the appeal was\njammed.$" -ContestString_FollowLead: - .string "It followed another\nPOKéMON's lead.$" -ContestString_MessedUp: - .string "But it messed up.$" -ContestString_BetterUsual: - .string "It went better than\nusual.$" -ContestString_JudgeLookAway: - .string "The JUDGE looked away\nfor some reason.$" -ContestString_WorkHard: - .string "It worked hard to build on\npast mistakes.$" -ContestString_NoMoreMoves: - .string "It can't make any more\nmoves.$" -ContestString_WorkReallyWell: - .string "It worked frighteningly\nwell.$" -ContestString_WorkHardStandout: - .string "It worked as hard as the\nstandout POKéMON.$" -ContestString_JudgeExpectantly: - .string "The JUDGE looked on\nexpectantly.$" -ContestString_WorkRatherWell: - .string "It worked rather well.$" -ContestString_WorkBetter: - .string "It worked a little better\nthan usual.$" - - .align 2 - .4byte ContestString_AppealJammed - .4byte ContestString_FollowLead - .4byte ContestString_MessedUp - .4byte ContestString_BetterUsual - .4byte ContestString_BetterUsual - .4byte ContestString_JudgeLookAway - .4byte ContestString_WorkHard - .4byte ContestString_NoMoreMoves - .4byte ContestString_WorkReallyWell - .4byte ContestString_WorkHardStandout - .4byte ContestString_JudgeExpectantly - .4byte ContestString_WorkRatherWell - .4byte ContestString_WorkBetter - -ContestString_StandOutNone: - .string "{STR_VAR_1} failed to\nstand out at all...{PAUSE_UNTIL_PRESS}$" -ContestString_StandOutNotMuch: - .string "{STR_VAR_1} didn't stand\nout very much...{PAUSE_UNTIL_PRESS}$" -ContestString_StandOutLittle: - .string "{STR_VAR_1} caught a\nlittle attention.{PAUSE_UNTIL_PRESS}$" -ContestString_StandOutLot: - .string "{STR_VAR_1} attracted a\nlot of attention.{PAUSE_UNTIL_PRESS}$" -ContestString_StandOutTotal: - .string "{STR_VAR_1} commanded\ntotal attention.{PAUSE_UNTIL_PRESS}$" -ContestString_StandOutDidnt: - .string "{STR_VAR_1} hasn't made\nits appeal.{PAUSE_UNTIL_PRESS}$" - - .align 2 -gContestStandOutStrings:: @ 83CB2F0 - .4byte ContestString_StandOutNone - .4byte ContestString_StandOutNotMuch - .4byte ContestString_StandOutLittle - .4byte ContestString_StandOutLot - .4byte ContestString_StandOutTotal - .4byte ContestString_StandOutDidnt - -ContestString_AppealAnticipation3: - .string "Anticipation swelled for\n{STR_VAR_1}'s appeal next.$" -ContestString_JudgeSatisfied: - .string "The JUDGE was very\nsatisfied.$" -ContestString_Terminator: - .string "$" -ContestString_JudgeHeldFirm: - .string "The JUDGE 's views on\n{STR_VAR_1} held firm.$" -ContestString_ChangedPerceptions: - .string "{STR_VAR_1}'s {STR_VAR_3}\nchanged perceptions.$" -ContestString_AppealWoreOff: - .string "{STR_VAR_1}'s appeal\neffect wore off.$" -ContestString_AppealWoreOff2: - .string "The special appeal's\neffect wore off.$" -ContestString_AppealLookSame: - .string "Everyone's appeals were\nmade to look the same.$" -ContestString_AppealCheapened: - .string "{STR_VAR_2}'s appeal was\ncheapened.$" -ContestString_AppealCheapened2: - .string "It cheapened the appeal\nof those ahead.$" -ContestString_AppealAttentionStolen: - .string "It stole attention away\nfrom {STR_VAR_2}.$" -ContestString_AppealCheapened3: - .string "It cheapened\n{STR_VAR_2}'s appeal.$" -ContestString_AppealCheapened4: - .string "It severely cheapened\nother appeals.$" -ContestString_AppealAnticipation: - .string "Anticipation swelled for\n{STR_VAR_1}'s appeal next.$" -ContestString_AppealCheapened5: - .string "It cheapened the appeal\nof those ahead.$" -ContestString_AppealCheapened6: - .string "It cheapened the JUDGE's\nfavorite appeal.$" -ContestString_AppealCheapened7: - .string "The appeals of others\nwere cheapened by half.$" -ContestString_JammedStoodOut: - .string "It stood out to make up\nfor being jammed.$" -ContestString_AppealNoMore: - .string "It can't participate in\nappeals any more.$" -ContestString_AppealTouched: - .string "It touched the JUDGE for\na fantastic appeal.$" -ContestString_AppealAnticipation2: - .string "Anticipation rose for\nupcoming appeals.$" -ContestString_AppealStoodOut2: - .string "It stood out as much as\nspecial appeals.$" -ContestString_AppealStoodOut3: - .string "It stood out as much as\n{STR_VAR_1}.$" -ContestString_JammedAppealsNotice: - .string "Jammed appeals were made\neven less noticeable.$" -ContestString_AppealSame: - .string "Everyone's appeals were\nmade the same.$" -ContestString_AppealFullWorse: - .string "Its {STR_VAR_1} is full.\nIt worsened its appeal.$" - - .align 2 - .4byte ContestString_JudgeHeldFirm - .4byte ContestString_ChangedPerceptions - .4byte ContestString_Terminator - .4byte ContestString_AppealWoreOff - .4byte ContestString_AppealWoreOff2 - .4byte ContestString_AppealLookSame - .4byte ContestString_AppealCheapened - .4byte ContestString_AppealCheapened2 - .4byte ContestString_AppealAttentionStolen - .4byte ContestString_AppealCheapened3 - .4byte ContestString_AppealCheapened4 - .4byte ContestString_AppealAnticipation - .4byte ContestString_AppealCheapened5 - .4byte ContestString_AppealCheapened6 - .4byte ContestString_AppealCheapened7 - .4byte ContestString_JammedStoodOut - .4byte ContestString_AppealNoMore - .4byte ContestString_AppealTouched - .4byte ContestString_AppealAnticipation2 - .4byte ContestString_AppealStoodOut2 - .4byte ContestString_AppealStoodOut3 - .4byte ContestString_Terminator - .4byte ContestString_Terminator - .4byte ContestString_Terminator - .4byte ContestString_JammedAppealsNotice - .4byte ContestString_AppealSame -ContestString_MoreConscious: - .string "It became more conscious\nof the other POKéMON.{PAUSE 60}$" -ContestString_NoAppeal: - .string "{STR_VAR_1} can't make an\nappeal after this.{PAUSE 60}$" -ContestString_SettleDown: - .string "It settled down just a\nlittle bit.{PAUSE 60}$" -ContestString_ObliviousToOthers: - .string "It became oblivious to\nthe other POKéMON.{PAUSE 60}$" -ContestString_LessAware: - .string "It became less aware of\nthe other POKéMON.{PAUSE 60}$" -ContestString_StoppedCaring: - .string "It stopped caring about\nother POKéMON much.{PAUSE 60}$" -ContestString_StartleAttempt: - .string "It tried to startle the\nother POKéMON.{PAUSE 60}$" -ContestString_DazzleAttempt: - .string "It tried to dazzle the\nothers.{PAUSE 60}$" -ContestString_JudgeLookAway2: - .string "The JUDGE looked away\nfrom {STR_VAR_1}.{PAUSE 60}$" -ContestString_UnnerveAttempt: - .string "It tried to unnerve the\nnext POKéMON.{PAUSE 60}$" -ContestString_Nervous: - .string "{STR_VAR_1} became\nnervous.{PAUSE 60}$" -ContestString_UnnerveWaiting: - .string "The appeal tried to\nunnerve waiting POKéMON.{PAUSE 60}$" -ContestString_TauntWell: - .string "It taunted POKéMON\ndoing well.{PAUSE 60}$" -ContestString_RegainedForm: - .string "{STR_VAR_1} regained its\nform.{PAUSE 60}$" -ContestString_JamWell: - .string "It tried to jam POKéMON\ndoing well.{PAUSE 60}$" -ContestString_HustleStandout: - .string "The standout {STR_VAR_1}\nhustled even more.{PAUSE 60}$" -ContestString_WorkHardUnnoticed: - .string "The largely unnoticed\n{STR_VAR_1} worked hard.{PAUSE 60}$" -ContestString_WorkBefore: - .string "It worked as much as\nPOKéMON before it.{PAUSE 60}$" -ContestString_AppealNotWell: - .string "{STR_VAR_1}'s appeal did\nnot go well.{PAUSE 60}$" -ContestString_WorkPreceding: - .string "It worked as much as the\npreceding POKéMON.{PAUSE 60}$" -ContestString_AppealNotWell2: - .string "{STR_VAR_1}'s appeal did\nnot go well.{PAUSE 60}$" -ContestString_AppealNotShownWell: - .string "{STR_VAR_1}'s appeal\ncouldn't be shown well.{PAUSE 60}$" -ContestString_AppealSlightlyWell: - .string "{STR_VAR_1}'s appeal\nwent slightly well.{PAUSE 60}$" -ContestString_AppealPrettyWell: - .string "{STR_VAR_1}'s appeal\nwent pretty well.{PAUSE 60}$" -ContestString_AppealExcellently: - .string "{STR_VAR_1}'s appeal\nwent excellently.{PAUSE 60}$" -ContestString_AppealDud: - .string "{STR_VAR_1}'s appeal was\na dud.{PAUSE 60}$" -ContestString_AppealNotVeryWell: - .string "{STR_VAR_1}'s appeal did\nnot work very well.{PAUSE 60}$" -ContestString_AppealSlightlyWell2: - .string "{STR_VAR_1}'s appeal\nwent slightly well.{PAUSE 60}$" -ContestString_AppealPrettyWell2: - .string "{STR_VAR_1}'s appeal\nwent pretty well.{PAUSE 60}$" -ContestString_AppealVeryWell: - .string "{STR_VAR_1}'s appeal\nwent very well.{PAUSE 60}$" -ContestString_AppealExcellently2: - .string "{STR_VAR_1}'s appeal\nwent excellently.{PAUSE 60}$" -ContestString_SameTypeGood: - .string "It's the same type as the\nPOKéMON before - good!{PAUSE 60}$" -ContestString_DiffTypeGood: - .string "It's not the same type as\nthe one before - good!{PAUSE 60}$" -ContestString_StoodOutAsMuch: - .string "It stood out much more\nthan the POKéMON before.{PAUSE 60}$" -ContestString_NotAsWell: - .string "It didn't do as well as the\nPOKéMON before.{PAUSE 60}$" -ContestString_ConditionRose: - .string "{STR_VAR_1}'s condition\nrose above usual.{PAUSE 60}$" -ContestString_HotStatus: - .string "{STR_VAR_1}'s hot status\nmade it a great appeal!{PAUSE 60}$" -ContestString_MoveUpLine: - .string "It moved up in line for\nthe next appeal.{PAUSE 60}$" -ContestString_MoveBackLine: - .string "It moved back in line once\nfor the next appeal.{PAUSE 60}$" -ContestString_ScrambleOrder: - .string "It scrambled up the\norder for the next turn.{PAUSE 60}$" - -gUnknown_083CBD52:: @ 83CBD52 -ContestString_JudgeExpectantly2:: - .string "The JUDGE looked at\n{STR_VAR_1} expectantly.{PAUSE 60}$" - -gUnknown_083CBD79:: @ 83CBD79 -ContestString_WentOverWell:: - .string "The appeal combo went\nover well.{PAUSE 60}$" - -gUnknown_083CBD9D:: @ 83CBD9D -ContestString_WentOverVeryWell:: - .string "The appeal combo went\nover very well.{PAUSE 60}$" - -gUnknown_083CBDC6:: @ 83CBDC6 -ContestString_AppealComboExcellently:: - .string "The appeal combo went\nover excellently.{PAUSE 60}$" -ContestString_AvertGaze: - .string "{STR_VAR_1} managed to\navert its gaze.{PAUSE 60}$" -ContestString_AvoidSeeing: - .string "{STR_VAR_1} managed to\navoid seeing it.{PAUSE 60}$" -ContestString_NotFazed: - .string "{STR_VAR_1} isn't fazed\nby that sort of thing.{PAUSE 60}$" -ContestString_LittleDistracted: - .string "{STR_VAR_1} became a\nlittle distracted.{PAUSE 60}$" -ContestString_AttemptStartle: - .string "It tried to startle the\nother POKéMON.{PAUSE 60}$" -ContestString_LookedDown: - .string "{STR_VAR_1} looked down\nout of distraction.{PAUSE 60}$" -ContestString_TurnedBack: - .string "{STR_VAR_1} turned back\nout of distraction.{PAUSE 60}$" -ContestString_UtterCry: - .string "{STR_VAR_1} couldn't help\nuttering a cry.{PAUSE 60}$" -ContestString_LeaptUp: - .string "{STR_VAR_1} couldn't help\nleaping up.{PAUSE 60}$" -ContestString_TrippedOver: - .string "{STR_VAR_1} tripped over\nout of distraction.{PAUSE 60}$" - -gText_MonWasTooNervousToMove:: @ 83CBF60 -ContestString_TooNervous: - .string "{STR_VAR_1} was too\nnervous to move.{PAUSE 60}$" -ContestString_MessedUp2: - .string "But it messed up.{PAUSE 60}$" -ContestString_FailedTargetNervous: - .string "But it failed to make\nthe target nervous.{PAUSE 60}$" -ContestString_FailedAnyoneNervous: - .string "But it failed to make\nanyone nervous.{PAUSE 60}$" -ContestString_Ignored: - .string "But it was ignored...{PAUSE 60}$" -ContestString_NoConditionImprove: - .string "But it couldn't improve\nits condition...{PAUSE 60}$" -ContestString_BadConditionWeakAppeal: - .string "Its bad condition\nresulted in a weak appeal.{PAUSE 60}$" -ContestString_Unaffected: - .string "{STR_VAR_1} was\nunaffected.{PAUSE 60}$" - -gUnknown_083CC075:: @ 83CC075 -ContestString_DissapointedRepeat:: - .string "{STR_VAR_1} disappointed\nby repeating an appeal.{PAUSE 60}$" - -gUnknown_083CC0A0:: @ 83CC0A0 -ContestString_WentOverGreat:: - .string "{STR_VAR_1}'s {STR_VAR_3}\nwent over great.{PAUSE 60}$" - -gUnknown_083CC0BC:: @ 83CC0BC -ContestString_DidntGoWell:: - .string "{STR_VAR_1}'s {STR_VAR_3}\ndidn't go over well here...{PAUSE 60}$" - -gUnknown_083CC0E3:: @ 83CC0E3 -ContestString_GotCrowdGoing:: - .string "{STR_VAR_1}'s {STR_VAR_3}\ngot the crowd going.{PAUSE 60}$" - -gUnknown_083CC103:: @ 83CC103 -ContestString_CantAppealNextTurn:: - .string "{STR_VAR_1} can't appeal\nnext turn...{PAUSE 60}$" -ContestString_AttractedAttention:: - .string "It attracted the crowd's\nattention.{PAUSE 60}$" - -gUnknown_083CC14A:: @ 83CC14A -ContestString_CrowdWatches:: - .string "The crowd continues to\nwatch {STR_VAR_3}.{PAUSE 60}$" - -gUnknown_083CC16E:: @ 83CC16E -ContestString_Ignored2:: - .string "{STR_VAR_1}'s\n{STR_VAR_2} is ignored.{PAUSE 60}$" - - .align 2 -gUnknown_083CC188:: @ 83CC188 - .4byte ContestString_MoreConscious - .4byte ContestString_NoAppeal - .4byte ContestString_SettleDown - .4byte ContestString_ObliviousToOthers - .4byte ContestString_LessAware - .4byte ContestString_StoppedCaring - .4byte ContestString_StartleAttempt - .4byte ContestString_DazzleAttempt - .4byte ContestString_JudgeLookAway2 - .4byte ContestString_UnnerveAttempt - .4byte ContestString_Nervous - .4byte ContestString_UnnerveWaiting - .4byte ContestString_TauntWell - .4byte ContestString_RegainedForm - .4byte ContestString_JamWell - .4byte ContestString_HustleStandout - .4byte ContestString_WorkHardUnnoticed - .4byte ContestString_WorkBefore - .4byte ContestString_AppealNotWell - .4byte ContestString_WorkPreceding - .4byte ContestString_AppealNotWell2 - .4byte ContestString_AppealNotShownWell - .4byte ContestString_AppealSlightlyWell - .4byte ContestString_AppealPrettyWell - .4byte ContestString_AppealExcellently - .4byte ContestString_AppealDud - .4byte ContestString_AppealNotVeryWell - .4byte ContestString_AppealSlightlyWell2 - .4byte ContestString_AppealPrettyWell2 - .4byte ContestString_AppealVeryWell - .4byte ContestString_AppealExcellently2 - .4byte ContestString_SameTypeGood - .4byte ContestString_DiffTypeGood - .4byte ContestString_StoodOutAsMuch - .4byte ContestString_NotAsWell - .4byte ContestString_ConditionRose - .4byte ContestString_HotStatus - .4byte ContestString_MoveUpLine - .4byte ContestString_MoveBackLine - .4byte ContestString_ScrambleOrder - .4byte ContestString_JudgeExpectantly2 @ expectantly - .4byte ContestString_WentOverWell - .4byte ContestString_WentOverVeryWell - .4byte ContestString_AppealComboExcellently - .4byte ContestString_AvertGaze - .4byte ContestString_AvoidSeeing - .4byte ContestString_NotFazed - .4byte ContestString_LittleDistracted - .4byte ContestString_AttemptStartle - .4byte ContestString_LookedDown - .4byte ContestString_TurnedBack - .4byte ContestString_UtterCry - .4byte ContestString_LeaptUp - .4byte ContestString_TrippedOver - .4byte ContestString_MessedUp2 - .4byte ContestString_FailedTargetNervous - .4byte ContestString_FailedAnyoneNervous - .4byte ContestString_Ignored - .4byte ContestString_NoConditionImprove - .4byte ContestString_BadConditionWeakAppeal - .4byte ContestString_Unaffected - .4byte ContestString_AttractedAttention - -gText_Contest_Shyness:: @ 83CC280 - .string "shyness$" - -gText_Contest_Anxiety:: @ 83CC288 - .string "anxiety$" - -gText_Contest_Laziness:: @ 83CC290 - .string "laziness$" - -gText_Contest_Hesitancy:: @ 83CC299 - .string "hesitancy$" - -gText_Contest_Fear:: @ 83CC2A3 - .string "fear$" - -ContestString_Coolness: - .string "coolness$" -ContestString_Beauty2: - .string "beauty$" -ContestString_Cuteness: - .string "cuteness$" -ContestString_Smartness: - .string "smartness$" -ContestString_Toughness: - .string "toughness$" - - .align 2 -gContestCategoryStrings:: @ 83CC2D8 - .4byte ContestString_Coolness - .4byte ContestString_Beauty2 - .4byte ContestString_Cuteness - .4byte ContestString_Smartness - .4byte ContestString_Toughness - -gUnknown_083CC2EC:: @ 83CC2EC - .string "TENSION:$" - -ContestString_CoolMove: - .string "COOL Move$" - -ContestString_BeautyMove: - .string "BEAUTY Move$" - -ContestString_CuteMove: - .string "CUTE Move$" - -ContestString_SmartMove: - .string "SMART Move$" - -ContestString_ToughMove: - .string "TOUGH Move$" - -ContestString_UnknownMoveType: - .string "???$" - - .align 2 -sInvalidContestMoveNames:: @ 83CC330 - .4byte ContestString_CoolMove - .4byte ContestString_BeautyMove - .4byte ContestString_CuteMove - .4byte ContestString_SmartMove - .4byte ContestString_ToughMove - .4byte ContestString_UnknownMoveType - -@ unused? -ContestString_Rank: - .string "RANK$" - - .string "{HIGHLIGHT TRANSPARENT}{COLOR MAGENTA} $" |