diff options
Diffstat (limited to 'data')
-rw-r--r-- | data/battle_anim_scripts.s | 3336 |
1 files changed, 1668 insertions, 1668 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 6e3355ff0..0c14c22f5 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -14,7 +14,7 @@ gSingingMoves:: @ 81C7160 .2byte MOVE_SING .2byte MOVE_PERISH_SONG .2byte MOVE_GRASS_WHISTLE - .2byte -1 + .2byte 0xFFFF .align 2 gBattleAnims_Moves:: @ 81C7168 @@ -424,10 +424,10 @@ gBattleAnims_Special:: @ 81C7778 .4byte Special_MonToSubstitute Move_POUND: @ 81C7794 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -436,13 +436,13 @@ Move_POUND: @ 81C7794 end Move_DOUBLE_SLAP: @ 81C77C5 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 choosetwoturnanim Move_DOUBLE_SLAP_FirstHit, Move_DOUBLE_SLAP_SecondHit Move_DOUBLE_SLAP_End: createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -455,9 +455,9 @@ Move_DOUBLE_SLAP_SecondHit: goto Move_DOUBLE_SLAP_End Move_POISON_POWDER: @ 81C7818 - loadspritegfx 10065 - loadspritegfx 10150 - loopsewithpan SE_W077, 63, 10, 6 + loadspritegfx ANIM_TAG_POISON_POWDER + loadspritegfx ANIM_TAG_POISON_BUBBLE + loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 createsprite gPoisonPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3 @@ -480,8 +480,8 @@ Move_POISON_POWDER: @ 81C7818 end Move_STUN_SPORE: @ 81C7949 - loadspritegfx 10068 - loopsewithpan SE_W077, 63, 10, 6 + loadspritegfx ANIM_TAG_STUN_SPORE + loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3 @@ -504,8 +504,8 @@ Move_STUN_SPORE: @ 81C7949 end Move_SLEEP_POWDER: @ 81C7A77 - loadspritegfx 10067 - loopsewithpan SE_W077, 63, 10, 6 + loadspritegfx ANIM_TAG_SLEEP_POWDER + loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, 130, -25, -22, 117, 112, 5, 3 @@ -528,25 +528,25 @@ Move_SLEEP_POWDER: @ 81C7A77 end Move_SWIFT: @ 81C7BA5 - loadspritegfx 10174 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_YELLOW_STAR + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 20, 1 delay 5 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 5, 22, -18, 1 delay 5 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, -10, 22, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 18, 1 delay 5 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, -20, 1 delay 5 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, 131, 20, -10, 20, 0, 22, 12, 1 delay 5 waitforvisualfinish @@ -555,23 +555,23 @@ Move_SWIFT: @ 81C7BA5 end Move_STRENGTH: @ 81C7C5E - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_BANK_ATTACKER, 2, 0, 96, 30 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 4 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 18, 6, 2, 4 delay 4 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 16, 12, 1, 1 delay 4 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, -16, -12, 1, 1 delay 4 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 3, 4, 1, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 @@ -581,31 +581,31 @@ Move_STRENGTH: @ 81C7C5E end Move_TACKLE: @ 81C7CF2 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff end Move_BODY_SLAM: @ 81C7D30 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, 2, 6, 1, ANIM_BANK_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0 - loopsewithpan SE_W025B, 63, 10, 2 + loopsewithpan SE_W025B, SOUND_PAN_TARGET, 10, 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3 waitforvisualfinish @@ -621,7 +621,7 @@ Move_BODY_SLAM: @ 81C7D30 end Move_SUPERSONIC: @ 81C7DBD - loadspritegfx 10163 + loadspritegfx ANIM_TAG_GOLD_RING monbg ANIM_BANK_ATK_PARTNER monbgprio_2A ANIM_BANK_ATTACKER setalpha 12, 8 @@ -637,13 +637,13 @@ Move_SUPERSONIC: @ 81C7DBD blendoff end Move_SUPERSONIC_CreateWaveSprite: - playsewithpan SE_W048, 192 + playsewithpan SE_W048, SOUND_PAN_ATTACKER createsprite gSupersonicWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0 delay 2 return Move_SCREECH: @ 81C7E15 - loadspritegfx 10164 + loadspritegfx ANIM_TAG_PURPLE_RING createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 2, 1 call Move_SCREECH_CreateWaveSprite call Move_SCREECH_CreateWaveSprite @@ -652,41 +652,41 @@ Move_SCREECH: @ 81C7E15 waitforvisualfinish end Move_SCREECH_CreateWaveSprite: - playsewithpan SE_W103, 192 + playsewithpan SE_W103, SOUND_PAN_ATTACKER createsprite gScreechWaveSpriteTemplate, 130, 16, 0, 0, 0, 30, 0 delay 2 return Move_FLAME_WHEEL: @ 81C7E62 - loadspritegfx 10029 + loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 4 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 8 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 12 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 16 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 20 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 24 - playsewithpan SE_W172, 192 + playsewithpan SE_W172, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 6 delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_TARGET, 31, 12, 1, 1 - playsewithpan SE_W172B, 63 + playsewithpan SE_W172B, SOUND_PAN_TARGET call _81D11A2 delay 7 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 9 @@ -700,27 +700,27 @@ Unknown_81C7F4C: @ 81C7F4C return Move_PIN_MISSILE: @ 81C7F5C - loadspritegfx 10161 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_NEEDLE + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gPinMissileSpriteTemplate, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gPinMissileSpriteTemplate, 2, 20, -8, 8, 8, 20, -40 delay 4 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 delay 9 createsprite gPinMissileSpriteTemplate, 2, 20, -8, 0, 0, 20, -32 delay 4 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 delay 14 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 waitforvisualfinish @@ -729,27 +729,27 @@ Move_PIN_MISSILE: @ 81C7F5C end Move_ICICLE_SPEAR: @ 81C8021 - loadspritegfx 10262 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_ICICLE_SPEAR + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W196, 192 + playsewithpan SE_W196, SOUND_PAN_ATTACKER createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 8, 8, 20, -40 delay 4 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, -8, -8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 delay 9 createsprite gIcicleSpearSpriteTemplate, 2, 20, -8, 0, 0, 20, -32 delay 4 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 delay 14 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 2, 1 waitforvisualfinish @@ -758,15 +758,15 @@ Move_ICICLE_SPEAR: @ 81C8021 end Move_TAKE_DOWN: @ 81C80E6 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -24, 8, 23, 10, 40, 10 delay 35 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, 4, -10, 0, 1, 0 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 0, 0, 4 waitforvisualfinish @@ -782,20 +782,20 @@ Move_TAKE_DOWN: @ 81C80E6 end Move_DOUBLE_EDGE: @ 81C817A - loadspritegfx 10135 - playsewithpan SE_W129, 192 + loadspritegfx ANIM_TAG_IMPACT + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0 waitforvisualfinish delay 10 - playsewithpan SE_W207, 192 - waitplaysewithpan SE_W207, 192, 8 + playsewithpan SE_W207, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W207, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 2, 4 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 16, 16, rgb(31, 31, 31) createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -32, 0, 0, 3 waitforvisualfinish @@ -815,18 +815,18 @@ Move_DOUBLE_EDGE: @ 81C817A end Move_POISON_STING: @ 81C828D - loadspritegfx 10161 - loadspritegfx 10135 - loadspritegfx 10150 + loadspritegfx ANIM_TAG_NEEDLE + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gLinearStingerSpriteTemplate, 130, 20, 0, -8, 0, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish call PoisonBubblesAnim waitforvisualfinish @@ -835,18 +835,18 @@ Move_POISON_STING: @ 81C828D end Move_TWINEEDLE: @ 81C82E2 - loadspritegfx 10161 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_NEEDLE + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - loopsewithpan SE_W013B, 192, 6, 2 + loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 6, 2 createsprite gLinearStingerSpriteTemplate, 130, 10, -4, 0, -4, 20 createsprite gLinearStingerSpriteTemplate, 130, 20, 12, 10, 12, 20 delay 20 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 5, 1 createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3 - loopsewithpan SE_W030, 63, 5, 2 + loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 2 delay 1 createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 10, 12, 1, 3 waitforvisualfinish @@ -855,13 +855,13 @@ Move_TWINEEDLE: @ 81C82E2 end Move_FIRE_BLAST: @ 81C8355 - loadspritegfx 10029 + loadspritegfx ANIM_TAG_SMALL_EMBER createsoundtask sub_812AF30, 144, 145 call Move_FIRE_BLAST_CreateFireRing call Move_FIRE_BLAST_CreateFireRing call Move_FIRE_BLAST_CreateFireRing delay 24 - createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, 0 + createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, rgb(0, 0, 0) waitforvisualfinish delay 19 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 20, 1 @@ -903,30 +903,30 @@ Move_FIRE_BLAST_CreateFireCross: return Move_LEECH_SEED: @ 81C8483 - loadspritegfx 10006 - playsewithpan SE_W077, 192 + loadspritegfx ANIM_TAG_SEED + playsewithpan SE_W077, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32 delay 8 - playsewithpan SE_W077, 192 + playsewithpan SE_W077, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, 130, 15, 0, -16, 24, 35, -40 delay 8 - playsewithpan SE_W077, 192 + playsewithpan SE_W077, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 16, 24, 35, -37 delay 12 - loopsewithpan SE_W039, 63, 10, 8 + loopsewithpan SE_W039, SOUND_PAN_TARGET, 10, 8 waitforvisualfinish end Move_EMBER: @ 81C84D9 - loadspritegfx 10029 - loopsewithpan SE_W052, 192, 5, 2 + loadspritegfx ANIM_TAG_SMALL_EMBER + loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 5, 2 createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, 130, 20, 0, 0, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, 130, 20, 0, 16, 24, 20, 1 delay 16 - playsewithpan SE_W172, 63 + playsewithpan SE_W172, SOUND_PAN_TARGET call Move_EMBER_CreateFlare call Move_EMBER_CreateFlare call Move_EMBER_CreateFlare @@ -937,13 +937,13 @@ Move_EMBER_CreateFlare: return Move_MEGA_PUNCH: @ 81C854D - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BANK_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 - playsewithpan SE_W025, 63 + playsewithpan SE_W025, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 0, 50 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 50 @@ -952,7 +952,7 @@ Move_MEGA_PUNCH: @ 81C854D createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -970,27 +970,27 @@ _81C85E9: _81C8611: return _81C8612: - changebg 4 + changebg BG_IMPACT_OPPONENT goto _81C8611 _81C8619: - changebg 5 + changebg BG_IMPACT_PLAYER goto _81C8611 _81C8620: - changebg 6 + changebg BG_IMPACT_CONTESTS goto _81C8611 Move_MEGA_KICK: @ 81C8627 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BANK_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 - playsewithpan SE_W025, 63 + playsewithpan SE_W025, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 1, 50 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 50 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET call _81C85E9 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 22, 1 @@ -1005,14 +1005,14 @@ Move_MEGA_KICK: @ 81C8627 end Move_COMET_PUNCH: @ 81C86C3 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BANK_TARGET setalpha 12, 8 choosetwoturnanim Move_COMET_PUNCH_Even, Move_COMET_PUNCH_Odd Move_COMET_PUNCH_End: createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -1027,8 +1027,8 @@ Move_COMET_PUNCH_Odd: goto Move_COMET_PUNCH_End Move_SONIC_BOOM: @ 81C873B - loadspritegfx 10003 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_AIR_WAVE + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -1042,7 +1042,7 @@ Move_SONIC_BOOM: @ 81C873B blendoff end Move_SONIC_BOOM_CreateBlast: - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gSonicBoomSpriteTemplate, 130, 16, 0, 0, 0, 15 delay 4 return @@ -1052,13 +1052,13 @@ Move_SONIC_BOOM_CreateHitSplat: return Move_THUNDER_SHOCK: @ 81C879C - loadspritegfx 10001 - loadspritegfx 10011 + loadspritegfx ANIM_TAG_SPARK + loadspritegfx ANIM_TAG_SPARK_2 createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0 waitforvisualfinish delay 10 createvisualtask sub_80D681C, 5, 0, -44, 0 - playsewithpan SE_W085, 63 + playsewithpan SE_W085, SOUND_PAN_TARGET delay 9 createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0 waitforvisualfinish @@ -1073,20 +1073,20 @@ Move_THUNDER_SHOCK: @ 81C879C end Move_THUNDERBOLT: @ 81C880A - loadspritegfx 10001 - loadspritegfx 10282 - loadspritegfx 10011 + loadspritegfx ANIM_TAG_SPARK + loadspritegfx ANIM_TAG_SHOCK_3 + loadspritegfx ANIM_TAG_SPARK_2 createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0 waitforvisualfinish delay 10 createvisualtask sub_80D681C, 5, 24, -52, 0 - playsewithpan SE_W085, 63 + playsewithpan SE_W085, SOUND_PAN_TARGET delay 7 createvisualtask sub_80D681C, 5, -24, -52, 0 - playsewithpan SE_W085, 63 + playsewithpan SE_W085, SOUND_PAN_TARGET delay 7 createvisualtask sub_80D681C, 5, 0, -60, 1 - playsewithpan SE_W085, 63 + playsewithpan SE_W085, SOUND_PAN_TARGET delay 9 createvisualtask sub_80E2A38, 10, 4, 0, 0, 13, 0 waitforvisualfinish @@ -1102,7 +1102,7 @@ Move_THUNDERBOLT: @ 81C880A createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 96, 40, 1, -32765 createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 160, 40, 0, -32765 createsprite gBattleAnimSpriteTemplate_83D9908, 132, 0, 0, 16, 44, 224, 40, 2, -32765 - playsewithpan SE_W063, 63 + playsewithpan SE_W063, SOUND_PAN_TARGET delay 0 createvisualtask sub_80E2A38, 10, 1, 0, 2, 2, 0 delay 6 @@ -1113,7 +1113,7 @@ Move_THUNDERBOLT: @ 81C880A createvisualtask sub_80E2A38, 10, 1, 0, 6, 6, 0 waitforvisualfinish delay 20 - waitplaysewithpan SE_W085B, 63, 19 + waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish delay 20 @@ -1122,16 +1122,16 @@ Move_THUNDERBOLT: @ 81C880A end Move_THUNDER_WAVE: @ 81C89C0 - loadspritegfx 10001 - loadspritegfx 10011 - loadspritegfx 10173 + loadspritegfx ANIM_TAG_SPARK + loadspritegfx ANIM_TAG_SPARK_2 + loadspritegfx ANIM_TAG_SPARK_H createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0 waitforvisualfinish delay 10 createvisualtask sub_80D681C, 5, 0, -48, 0 - playsewithpan SE_W086, 63 + playsewithpan SE_W086, SOUND_PAN_TARGET delay 20 - loopsewithpan SE_W085B, 63, 10, 4 + loopsewithpan SE_W085B, SOUND_PAN_TARGET, 10, 4 createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, -16 delay 4 createsprite gBattleAnimSpriteTemplate_83D9950, 130, -16, 0 @@ -1143,8 +1143,8 @@ Move_THUNDER_WAVE: @ 81C89C0 end Move_BEAT_UP: @ 81C8A2F - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BANK_TARGET setalpha 12, 8 choosetwoturnanim Move_BEAT_UP_Even, Move_BEAT_UP_Odd @@ -1157,52 +1157,52 @@ Move_BEAT_UP_Even: createsprite gBasicHitSplatSpriteTemplate, 130, -20, -20, 1, 2 createsprite gFistFootSpriteTemplate, 131, -20, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, 130, 8, 0, 1, 2 createsprite gFistFootSpriteTemplate, 131, 8, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET goto Move_BEAT_UP_End Move_BEAT_UP_Odd: createsprite gBasicHitSplatSpriteTemplate, 130, 12, -20, 1, 2 createsprite gFistFootSpriteTemplate, 131, 12, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, 130, -12, 0, 1, 2 createsprite gFistFootSpriteTemplate, 131, -12, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET goto Move_BEAT_UP_End Move_STOMP: @ 81C8B2A - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W104, 63 + playsewithpan SE_W104, SOUND_PAN_TARGET createsprite gStompFootSpriteTemplate, 3, 0, -32, 15 delay 19 createsprite gBasicHitSplatSpriteTemplate, 2, 0, -8, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 4, 9, 1 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff end Move_TAIL_WHIP: @ 81C8B71 - loopsewithpan SE_W039, 192, 24, 3 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 3 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 2, 3 waitforvisualfinish end Move_CUT: @ 81C8B8A - loadspritegfx 10138 + loadspritegfx ANIM_TAG_CUT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W015, 63 + playsewithpan SE_W015, SOUND_PAN_TARGET createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1 @@ -1213,15 +1213,15 @@ Move_CUT: @ 81C8B8A end Move_HIDDEN_POWER: @ 81C8BBC - loadspritegfx 10217 - playsewithpan SE_W036, 192 + loadspritegfx ANIM_TAG_RED_ORB + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 20479, 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0 - playsewithpan SE_W179, 192 + playsewithpan SE_W179, SOUND_PAN_ATTACKER createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 0 createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 42 createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 84 @@ -1229,8 +1229,8 @@ Move_HIDDEN_POWER: @ 81C8BBC createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 168 createsprite gHiddenPowerOrbSpriteTemplate, 2, 26, 210 delay 52 - setarg 7, -1 - playsewithpan SE_W115, 192 + setarg ARG_RET_ID, -1 + playsewithpan SE_W115, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, 130, 32 @@ -1243,16 +1243,16 @@ Move_HIDDEN_POWER: @ 81C8BBC end Move_REVERSAL: @ 81C8CA5 - loadspritegfx 10236 - loadspritegfx 10143 - loadspritegfx 10135 - playsewithpan SE_W197, 192 + loadspritegfx ANIM_TAG_BLUE_ORB + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT + playsewithpan SE_W197, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0 waitforvisualfinish delay 30 createvisualtask sub_80E1F8C, 2, 31, 3, 2, 0, 10, 32767 delay 10 - playsewithpan SE_W179, 192 + playsewithpan SE_W179, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 0 createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 42 createsprite gBattleAnimSpriteTemplate_8402738, 2, 26, 84 @@ -1263,7 +1263,7 @@ Move_REVERSAL: @ 81C8CA5 delay 20 createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 delay 8 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 8, 0, 0 createsprite gFistFootSpriteTemplate, 132, 0, 0, 10, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 @@ -1271,9 +1271,9 @@ Move_REVERSAL: @ 81C8CA5 end Move_PURSUIT: @ 81C8D80 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET - fadetobg 1 + fadetobg BG_DARK waitbgfadein delay 0 setalpha 12, 8 @@ -1287,25 +1287,25 @@ _81C8D96: waitbgfadein end _81C8D9F: - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0 goto _81C8D96 _81C8DC8: - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createvisualtask sub_80A9058, 5, 0, 1, 6, 1, 0 goto _81C8D96 Move_SPIKE_CANNON: @ 81C8DF1 - loadspritegfx 10161 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_NEEDLE + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -4, 0, 4, 6, 8, 4 waitforvisualfinish - loopsewithpan SE_W013B, 192, 5, 3 + loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 5, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5 createsprite gLinearStingerSpriteTemplate, 2, 10, -8, -8, -8, 20 createsprite gLinearStingerSpriteTemplate, 2, 18, 0, 0, 0, 20 @@ -1315,17 +1315,17 @@ Move_SPIKE_CANNON: @ 81C8DF1 createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, 0, 1, 2 createsprite gBattleAnimSpriteTemplate_83DB4C0, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 7, 1 - loopsewithpan SE_W030, 63, 5, 3 + loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 3 waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff end Move_SWORDS_DANCE: @ 81C8EA4 - loadspritegfx 10005 + loadspritegfx ANIM_TAG_SWORD monbg ANIM_BANK_ATTACKER setalpha 12, 8 - playsewithpan SE_W014, 192 + playsewithpan SE_W014, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 16, 6, 1, 4 createsprite gBattleAnimSpriteTemplate_83D748C, 2, 0, 0 delay 22 @@ -1337,16 +1337,16 @@ Move_SWORDS_DANCE: @ 81C8EA4 end Move_PSYCH_UP: @ 81C8EEA - loadspritegfx 10196 + loadspritegfx ANIM_TAG_SPIRAL monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0 setalpha 12, 8 - loopsewithpan SE_W060B, 192, 5, 10 + loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10 createsprite gBattleAnimSpriteTemplate_83DA690, 2, 0, 0, 0, 0 createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0 delay 127 delay 4 - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1 createvisualtask sub_80E2A38, 9, 2, 2, 10, 0, 1023 delay 30 @@ -1356,15 +1356,15 @@ Move_PSYCH_UP: @ 81C8EEA end Move_DIZZY_PUNCH: @ 81C8F5C - loadspritegfx 10073 - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_DUCK + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 call _81C9077 createsprite gFistFootSpriteTemplate, 133, 16, 8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 132, 16, 0, 1, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 160, -32 createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, -256, -40 createsprite gBattleAnimSpriteTemplate_83DA088, 131, 16, 8, 128, -16 @@ -1375,7 +1375,7 @@ Move_DIZZY_PUNCH: @ 81C8F5C call _81C9077 createsprite gFistFootSpriteTemplate, 133, -16, -8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 132, -16, -16, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 160, -32 createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, -256, -40 createsprite gBattleAnimSpriteTemplate_83DA088, 131, -16, -8, 128, -16 @@ -1393,8 +1393,8 @@ _81C9077: return Move_FIRE_SPIN: @ 81C9096 - loadspritegfx 10029 - playsewithpan SE_W221B, 63 + loadspritegfx ANIM_TAG_SMALL_EMBER + playsewithpan SE_W221B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 47, 1 call _81C90BF call _81C90BF @@ -1417,10 +1417,10 @@ _81C90BF: return Move_FURY_CUTTER: @ 81C914A - loadspritegfx 10138 + loadspritegfx ANIM_TAG_CUT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createvisualtask UpdateFuryCutterAnimDirection, 2 jumpargeq 7, 0, _81C91A7 goto _81C91B9 @@ -1455,7 +1455,7 @@ _81C91FF: goto _81C918E Move_SELF_DESTRUCT: @ 81C9219 - loadspritegfx 10198 + loadspritegfx ANIM_TAG_EXPLOSION createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 31 createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1 @@ -1468,34 +1468,34 @@ Move_SELF_DESTRUCT: @ 81C9219 createvisualtask sub_80E2A38, 10, 2, 1, 9, 0, 31 end _81C929F: - playsewithpan SE_W120, 192 + playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1 delay 6 - playsewithpan SE_W120, 192 + playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1 delay 6 - playsewithpan SE_W120, 192 + playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1 delay 6 - playsewithpan SE_W120, 192 + playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1 delay 6 - playsewithpan SE_W120, 192 + playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1 delay 6 return Move_SLAM: @ 81C9309 - loadspritegfx 10056 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_SLAM_HIT + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W004, 192 + playsewithpan SE_W004, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 3, 0, 4 delay 1 createsprite gBattleAnimSpriteTemplate_83D69DC, 2, 0, 0 delay 3 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5 @@ -1510,26 +1510,26 @@ Move_SLAM: @ 81C9309 end Move_VINE_WHIP: @ 81C9391 - loadspritegfx 10287 - playsewithpan SE_W026, 192 + loadspritegfx ANIM_TAG_WHIP_HIT + playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 6 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D69F4, 130, 0, 0 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 1 end Move_DRILL_PECK: @ 81C93C8 - loadspritegfx 10135 - loadspritegfx 10162 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 delay 2 - loopsewithpan SE_W030, 63, 4, 8 + loopsewithpan SE_W030, SOUND_PAN_TARGET, 4, 8 createvisualtask sub_80DB0E8, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1 waitforvisualfinish @@ -1540,35 +1540,35 @@ Move_DRILL_PECK: @ 81C93C8 end Move_WATERFALL: @ 81C9421 - loadspritegfx 10148 - loadspritegfx 10155 - loadspritegfx 10141 + loadspritegfx ANIM_TAG_WATER_IMPACT + loadspritegfx ANIM_TAG_SMALL_BUBBLES + loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1 delay 5 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, -15, 0, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, 20, 10, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, 0, -10, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, -10, 15, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, 25, 20, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, -20, 20, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9348, 2, 12, 0, 25, 0 waitforvisualfinish delay 10 @@ -1580,7 +1580,7 @@ Move_WATERFALL: @ 81C9421 blendoff end _81C9502: - playsewithpan SE_W127, 63 + playsewithpan SE_W127, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1 createsprite gBattleAnimSpriteTemplate_83DB4D8, 3, 0, 20, 1, 1 createsprite gBattleAnimSpriteTemplate_83D9360, 4, 0, 20 @@ -1620,7 +1620,7 @@ _81C9502: return Move_EXPLOSION: @ 81C9675 - loadspritegfx 10198 + loadspritegfx ANIM_TAG_EXPLOSION createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 9, 8474, 8, 0, 8 createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1 @@ -1635,26 +1635,26 @@ Move_EXPLOSION: @ 81C9675 createvisualtask sub_80E2A38, 10, 1, 3, 16, 0, 32767 end _81C9712: - playsewithpan SE_W153, 192 + playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 0, 1 delay 6 - playsewithpan SE_W153, 192 + playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 0, 1 delay 6 - playsewithpan SE_W153, 192 + playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 0, 1 delay 6 - playsewithpan SE_W153, 192 + playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 0, 1 delay 6 - playsewithpan SE_W153, 192 + playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 0, 1 delay 6 return Move_DEFENSE_CURL: @ 81C977C - loadspritegfx 10234 - loopsewithpan SE_W161, 192, 18, 3 + loadspritegfx ANIM_TAG_ECLIPSING_ORB + loopsewithpan SE_W161, SOUND_PAN_ATTACKER, 18, 3 createvisualtask sub_80E0E24, 5, 0, 0 createvisualtask sub_812D350, 5 waitforvisualfinish @@ -1665,22 +1665,22 @@ Move_DEFENSE_CURL: @ 81C977C end Move_PROTECT: @ 81C97B5 - loadspritegfx 10280 + loadspritegfx ANIM_TAG_PROTECT monbg ANIM_BANK_ATK_PARTNER monbgprio_28 0 - waitplaysewithpan SE_W115, 192, 16 + waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 16 createsprite gBattleAnimSpriteTemplate_83D6BE8, 2, 24, 0, 90 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER end Move_DETECT: @ 81C97D2 - loadspritegfx 10071 + loadspritegfx ANIM_TAG_SPARKLE_4 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767 delay 18 - playsewithpan SE_W197, 192 + playsewithpan SE_W197, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20 waitforvisualfinish delay 10 @@ -1690,8 +1690,8 @@ Move_DETECT: @ 81C97D2 end Move_FRUSTRATION: @ 81C9830 - loadspritegfx 10135 - loadspritegfx 10087 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_ANGER monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask sub_8079CEC, 1 @@ -1705,15 +1705,15 @@ _81C985F: blendoff end _81C9864: - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1 createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31 waitforvisualfinish delay 20 - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 waitforvisualfinish - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 waitforvisualfinish delay 10 @@ -1721,65 +1721,65 @@ _81C9864: delay 5 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, 24, 8, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, -24, -16, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, 8, 4, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, -16, 19, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, 18, -18, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31 goto _81C985F _81C996A: - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1 createvisualtask sub_80E2A38, 10, 2, 3, 0, 9, 31 waitforvisualfinish delay 20 - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 waitforvisualfinish delay 5 createvisualtask sub_812E498, 5 delay 7 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 8, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 delay 14 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 delay 14 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, -12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 3, 9, 0, 31 goto _81C985F _81C9A37: - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 waitforvisualfinish delay 5 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 delay 6 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 10, 4, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 delay 6 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, -10, -4, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 goto _81C985F @@ -1789,23 +1789,23 @@ _81C9AB3: delay 10 createsprite gHorizontalLungeSpriteTemplate, 2, 10, 2 delay 12 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1 goto _81C985F Move_SAFEGUARD: @ 81C9AF7 - loadspritegfx 10244 + loadspritegfx ANIM_TAG_GUARD_RING monbg ANIM_BANK_ATK_PARTNER setalpha 8, 8 - playsewithpan SE_W208, 192 + playsewithpan SE_W208, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7D74, 2 delay 4 createsprite gBattleAnimSpriteTemplate_83D7D74, 2 delay 4 createsprite gBattleAnimSpriteTemplate_83D7D74, 2 waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 10, 0, 2, 0, 10, 32767 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER @@ -1813,7 +1813,7 @@ Move_SAFEGUARD: @ 81C9AF7 end Move_PAIN_SPLIT: @ 81C9B39 - loadspritegfx 10239 + loadspritegfx ANIM_TAG_PAIN_SPLIT createsprite gBattleAnimSpriteTemplate_84026F0, 2, -8, -42, 0 createsprite gBattleAnimSpriteTemplate_84026F0, 130, -8, -42, 1 delay 10 @@ -1837,11 +1837,11 @@ Move_PAIN_SPLIT: @ 81C9B39 end Move_VICE_GRIP: @ 81C9BE1 - loadspritegfx 10138 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_CUT + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W011, 63 + playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D769C, 2, 0 createsprite gBattleAnimSpriteTemplate_83D769C, 2, 1 delay 9 @@ -1853,13 +1853,13 @@ Move_VICE_GRIP: @ 81C9BE1 end Move_GUILLOTINE: @ 81C9C29 - loadspritegfx 10138 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_CUT + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - fadetobgfromset 12, 13, 14 + fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS waitbgfadein - playsewithpan SE_W011, 63 + playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 0 createsprite gBattleAnimSpriteTemplate_83D76DC, 2, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 0 @@ -1869,7 +1869,7 @@ Move_GUILLOTINE: @ 81C9C29 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -1878,15 +1878,15 @@ Move_GUILLOTINE: @ 81C9C29 end Move_PAY_DAY: @ 81C9CB5 - loadspritegfx 10100 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_COIN + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D75E4, 2, 20, 0, 0, 0, 1152 waitforvisualfinish - playsewithpan SE_W006, 63 + playsewithpan SE_W006, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 2 createsprite gBattleAnimSpriteTemplate_83D75FC, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1 @@ -1896,8 +1896,8 @@ Move_PAY_DAY: @ 81C9CB5 end Move_OUTRAGE: @ 81C9D08 - loadspritegfx 10029 - loopsewithpan SE_W082, 192, 8, 3 + loadspritegfx ANIM_TAG_SMALL_EMBER + loopsewithpan SE_W082, SOUND_PAN_ATTACKER, 8, 3 createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 5, 4 delay 0 @@ -1941,11 +1941,11 @@ _81C9E0F: return Move_SPARK: @ 81C9EA3 - loadspritegfx 10135 - loadspritegfx 10011 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551 - playsewithpan SE_W085B, 192 + playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D985C, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 createsprite gBattleAnimSpriteTemplate_83D985C, 0, 80, 24, 22, 12, 0, 1, 0 @@ -1954,7 +1954,7 @@ Move_SPARK: @ 81C9EA3 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 delay 10 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551 - playsewithpan SE_W085B, 192 + playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D985C, 0, 100, 24, 60, 10, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_83D985C, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 @@ -1963,7 +1963,7 @@ Move_SPARK: @ 81C9EA3 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 delay 20 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 7, 7, 23551 - playsewithpan SE_W085B, 192 + playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 0, 20, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 64, 20, 1, 0 createsprite gBattleAnimSpriteTemplate_83D9908, 4, 0, 0, 32, 12, 128, 20, 0, 0 @@ -1977,7 +1977,7 @@ Move_SPARK: @ 81C9EA3 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 0, 0, 23551 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 delay 4 - playsewithpan SE_W063, 63 + playsewithpan SE_W063, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -1987,13 +1987,13 @@ Move_SPARK: @ 81C9EA3 end Move_ATTRACT: @ 81CA0BA - loadspritegfx 10216 - loopsewithpan SE_W204, 192, 12, 3 + loadspritegfx ANIM_TAG_RED_HEART + loopsewithpan SE_W204, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0 delay 15 createsprite gBattleAnimSpriteTemplate_83D7AB0, 131, 20, -8 waitforvisualfinish - playsewithpan SE_W213, 63 + playsewithpan SE_W213, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -32 createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -40 createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -16 @@ -2023,12 +2023,12 @@ Move_GROWTH: @ 81CA1B3 end _81CA1C0: createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_BANK_ATTACKER, 0 return Move_WHIRLWIND: @ 81CA1E9 - loadspritegfx 10162 + loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, -8, 1, 60, 0 createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 0, 1, 60, 1 createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 8, 1, 60, 2 @@ -2036,27 +2036,27 @@ Move_WHIRLWIND: @ 81CA1E9 createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 24, 1, 60, 4 createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 32, 1, 60, 0 delay 5 - loopsewithpan SE_W104, 63, 10, 4 + loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 15, 1 delay 29 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_TARGET, 12, 6, 1, 5 delay 7 - playsewithpan SE_W081, 63 + playsewithpan SE_W081, SOUND_PAN_TARGET createvisualtask sub_80A8A80, 5, 1, 8 waitforvisualfinish end Move_CONFUSE_RAY: @ 81CA291 - loadspritegfx 10013 + loadspritegfx ANIM_TAG_YELLOW_BALL monbg ANIM_BANK_DEF_PARTNER - fadetobg 2 + fadetobg BG_GHOST waitbgfadein createvisualtask sub_812B374, 2, -64, 63, 2, 0 createvisualtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351 createsprite gBattleAnimSpriteTemplate_83DAE64, 130, 28, 0, 288 waitforvisualfinish setalpha 8, 8 - playsewithpan SE_W081B, 63 + playsewithpan SE_W081B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAE7C, 130, 0, -16 waitforvisualfinish delay 0 @@ -2067,24 +2067,24 @@ Move_CONFUSE_RAY: @ 81CA291 end Move_LOCK_ON: @ 81CA2E4 - loadspritegfx 10014 + loadspritegfx ANIM_TAG_LOCK_ON createsprite gBattleAnimSpriteTemplate_83D6DAC, 40 createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1 createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 2 createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 3 createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 4 delay 120 - setarg 7, -1 + setarg ARG_RET_ID, -1 waitforvisualfinish end Move_MEAN_LOOK: @ 81CA31A - loadspritegfx 10187 + loadspritegfx ANIM_TAG_EYE monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0) - loopsewithpan SE_W109, 63, 15, 4 - waitplaysewithpan SE_W043, 63, 85 + loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4 + waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 85 createsprite gBattleAnimSpriteTemplate_8402264, 2 delay 120 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0) @@ -2094,41 +2094,41 @@ Move_MEAN_LOOK: @ 81CA31A end Move_ROCK_THROW: @ 81CA35F - loadspritegfx 10058 + loadspritegfx ANIM_TAG_ROCKS createsprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 20, 1 delay 6 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -15, 1, -10, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 23, 2, 10, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET waitforvisualfinish end Move_ROCK_SLIDE: @ 81CA3EB - loadspritegfx 10058 + loadspritegfx ANIM_TAG_ROCKS monbg ANIM_BANK_DEF_PARTNER createsprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 5, 0, 6, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 19, 1, 10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -23, 2, -10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_DEF_PARTNER, 0, 5, 50, 1 delay 2 @@ -2139,41 +2139,41 @@ Move_ROCK_SLIDE: @ 81CA3EB end _81CA483: createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 28, 1, 10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -10, 1, -5, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 10, 0, 6, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 24, 1, 10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -32, 2, -10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -20, 0, -10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 30, 2, 10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 return Move_THIEF: @ 81CA52C - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET delay 1 - fadetobg 1 + fadetobg BG_DARK waitbgfadein setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 delay 6 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 8, 1 waitforvisualfinish @@ -2185,8 +2185,8 @@ Move_THIEF: @ 81CA52C end Move_BUBBLE_BEAM: @ 81CA573 - loadspritegfx 10146 - loadspritegfx 10155 + loadspritegfx ANIM_TAG_BUBBLE + loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 @@ -2203,40 +2203,40 @@ Move_BUBBLE_BEAM: @ 81CA573 end _81CA5AD: createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 70, 0, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 40, -10, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -60, 0, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, -10, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 return Move_ICY_WIND: @ 81CA650 - loadspritegfx 10141 - loadspritegfx 10142 + loadspritegfx ANIM_TAG_ICE_CRYSTALS + loadspritegfx ANIM_TAG_ICE_SPIKES monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80E2A38, 10, 11, 4, 0, 4, 0 - fadetobg 15 + fadetobg BG_ICE waitbgfadeout playsewithpan SE_W196, 0 waitbgfadein waitforvisualfinish - panse_1B SE_W016, 192, 63, 2, 0 + panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81CA6A8 delay 5 call _81CA6A8 - playsewithpan SE_W016B, 63 + playsewithpan SE_W016B, SOUND_PAN_TARGET delay 55 call Unknown_81D5E0E waitforvisualfinish @@ -2259,14 +2259,14 @@ _81CA6A8: return Move_SMOKESCREEN: @ 81CA710 - loadspritegfx 10016 - loadspritegfx 10017 - playsewithpan SE_W104, 192 + loadspritegfx ANIM_TAG_BLACK_SMOKE + loadspritegfx ANIM_TAG_BLACK_BALL + playsewithpan SE_W104, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25 waitforvisualfinish createvisualtask sub_812C1D0, 2 delay 2 - playsewithpan SE_W028, 63 + playsewithpan SE_W028, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 104, 0, 75 createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -12, 72, 1, 75 createsprite gBattleAnimSpriteTemplate_8402198, 132, 0, -6, 56, 1, 75 @@ -2283,12 +2283,12 @@ Move_SMOKESCREEN: @ 81CA710 end Move_CONVERSION: @ 81CA809 - loadspritegfx 10018 + loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_BANK_ATK_PARTNER monbgprio_28 0 setalpha 16, 0 delay 0 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -24 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -24 @@ -2297,7 +2297,7 @@ Move_CONVERSION: @ 81CA809 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -24 delay 3 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, -8 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, -8 @@ -2306,7 +2306,7 @@ Move_CONVERSION: @ 81CA809 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, -8 delay 3 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 8 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 8 @@ -2315,7 +2315,7 @@ Move_CONVERSION: @ 81CA809 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 8 delay 3 - playsewithpan SE_W129, 192 + playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -24, 24 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, -8, 24 @@ -2324,7 +2324,7 @@ Move_CONVERSION: @ 81CA809 delay 3 createsprite gBattleAnimSpriteTemplate_83D6F80, 2, 24, 24 delay 20 - playsewithpan SE_W112, 192 + playsewithpan SE_W112, SOUND_PAN_ATTACKER createvisualtask sub_80E21A8, 2, 10018, 1, 1, 14335, 12, 0, 0 delay 6 createvisualtask sub_80CE108, 5 @@ -2335,12 +2335,12 @@ Move_CONVERSION: @ 81CA809 end Move_CONVERSION_2: @ 81CA91E - loadspritegfx 10018 + loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 0, 16 delay 0 - playsewithpan SE_W112, 63 + playsewithpan SE_W112, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -24, -24, 60 createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, -8, -24, 65 createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 8, -24, 70 @@ -2359,40 +2359,40 @@ Move_CONVERSION_2: @ 81CA91E createsprite gBattleAnimSpriteTemplate_83D6FB0, 2, 24, 24, 135 createvisualtask sub_80CE210, 5 delay 60 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_W129, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff end Move_ROLLING_KICK: @ 81CAA3A - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 6 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 createsprite gBattleAnimSpriteTemplate_83D9FF0, 2, -24, 0, 48, 10, 160, 0 delay 5 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 waitforvisualfinish @@ -2402,9 +2402,9 @@ Move_ROLLING_KICK: @ 81CAA3A end Move_HEADBUTT: @ 81CAABD - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 @@ -2413,15 +2413,15 @@ Move_HEADBUTT: @ 81CAABD createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish end Move_HORN_ATTACK: @ 81CAB1A - loadspritegfx 10135 - loadspritegfx 10020 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HORN_HIT createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 @@ -2431,13 +2431,13 @@ Move_HORN_ATTACK: @ 81CAB1A createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish end Move_FURY_ATTACK: @ 81CAB87 - loadspritegfx 10135 - loadspritegfx 10020 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HORN_HIT createvisualtask sub_80A8E04, 2, 4, 256, 0, 2 choosetwoturnanim _81CABB8, _81CABDE _81CABA5: @@ -2448,27 +2448,27 @@ _81CABB8: createsprite gBattleAnimSpriteTemplate_83D7050, 132, 8, 8, 10 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET goto _81CABA5 _81CABDE: createsprite gBattleAnimSpriteTemplate_83D7050, 132, -8, -8, 10 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET goto _81CABA5 Move_HORN_DRILL: @ 81CAC04 - loadspritegfx 10135 - loadspritegfx 10020 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HORN_HIT jumpifcontest _81CAD6A - fadetobg 7 + fadetobg BG_DRILL waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1 _81CAC21: waitbgfadein setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 1 @@ -2478,75 +2478,75 @@ _81CAC21: createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 0, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 0, 2, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, -4, 3, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, -8, -5, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 4, -12, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 16, 0, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 5, 18, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, -17, 12, 1, 2 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, -21, -15, 1, 2 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 8, -27, 1, 2 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB538, 131, 32, 0, 1, 2 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 2 waitforvisualfinish restorebg waitbgfadeout - setarg 7, -1 + setarg ARG_RET_ID, -1 waitbgfadein end _81CAD6A: - fadetobg 8 + fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1 goto _81CAC21 Move_THRASH: @ 81CAD81 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET createvisualtask sub_80D0A4C, 2 createvisualtask sub_80D0AB8, 2 createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 28 createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 28 createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 8, 0, 16, 1 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET end Move_SING: @ 81CAE00 - loadspritegfx 10072 + loadspritegfx ANIM_TAG_MUSIC_NOTES monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80CEA20, 2 waitforvisualfinish - panse_1B SE_W047, 192, 63, 2, 0 + panse_1B SE_W047, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 0, 12 delay 5 createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 12 @@ -2578,14 +2578,14 @@ Move_SING: @ 81CAE00 end Move_LOW_KICK: @ 81CAED4 - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 createsprite gBattleAnimSpriteTemplate_83D9FF0, 130, -24, 28, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, 130, -8, 8, 1, 2 createvisualtask sub_80A8E04, 2, 6, 384, 1, 2 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 1, 4 end @@ -2601,10 +2601,10 @@ Move_EARTHQUAKE: @ 81CAF31 end Move_FISSURE: @ 81CAF7E - loadspritegfx 10074 + loadspritegfx ANIM_TAG_MUD_SAND createvisualtask sub_80E1864, 3, 5, 10, 50 createvisualtask sub_80E1864, 3, 1, 10, 50 - playsewithpan SE_W089, 63 + playsewithpan SE_W089, SOUND_PAN_TARGET delay 8 call _81CAFFF delay 15 @@ -2616,14 +2616,14 @@ Move_FISSURE: @ 81CAF7E delay 15 call _81CAFFF delay 50 - fadetobg 21 + fadetobg BG_FISSURE waitbgfadeout createvisualtask sub_80E1BB0, 5, 1, 5, -1 waitbgfadein delay 40 restorebg waitbgfadeout - setarg 7, -1 + setarg ARG_RET_ID, -1 waitbgfadein end _81CAFFF: @@ -2631,14 +2631,14 @@ _81CAFFF: createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -16, -10, 24 createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -52, -18, 24 createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -32, -16, 24 - playsewithpan SE_W091, 63 + playsewithpan SE_W091, SOUND_PAN_TARGET return _81CB050: createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 12, -24, -16, 24 createsprite gDirtPlumeSpriteTemplate, 130, 1, 0, 16, -38, -10, 24 createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 14, -20, -18, 24 createsprite gDirtPlumeSpriteTemplate, 130, 1, 1, 12, -36, -16, 24 - playsewithpan SE_W091, 63 + playsewithpan SE_W091, SOUND_PAN_TARGET return Move_DIG: @ 81CB0A1 @@ -2646,11 +2646,11 @@ Move_DIG: @ 81CB0A1 _81CB0AA: end _81CB0AB: - loadspritegfx 10074 - loadspritegfx 10281 + loadspritegfx ANIM_TAG_MUD_SAND + loadspritegfx ANIM_TAG_DIRT_MOUND createsprite gDigDirtMoundSpriteTemplate, 1, 0, 0, 180 createsprite gDigDirtMoundSpriteTemplate, 1, 0, 1, 180 - monbg_22 0 + monbg_22 ANIM_BANK_ATTACKER delay 1 createvisualtask sub_80E1244, 2, 0 delay 6 @@ -2660,13 +2660,13 @@ _81CB0AB: call _81CB16A call _81CB16A waitforvisualfinish - clearmonbg_23 0 + clearmonbg_23 ANIM_BANK_ATTACKER delay 1 createvisualtask sub_80E1244, 2, 1 goto _81CB0AA _81CB106: - loadspritegfx 10135 - loadspritegfx 10281 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_DIRT_MOUND createvisualtask sub_80E149C, 2, 0 waitforvisualfinish monbg ANIM_BANK_ATTACKER @@ -2677,7 +2677,7 @@ _81CB106: delay 16 createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 - playsewithpan SE_W025B, 192 + playsewithpan SE_W025B, SOUND_PAN_ATTACKER clearmonbg ANIM_BANK_ATTACKER goto _81CB0AA _81CB16A: @@ -2685,16 +2685,16 @@ _81CB16A: createsprite gDirtPlumeSpriteTemplate, 2, 0, 0, 16, 4, -10, 18 createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 14, 4, -18, 18 createsprite gDirtPlumeSpriteTemplate, 2, 0, 1, 12, 4, -16, 18 - playsewithpan SE_W091, 192 + playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 return Move_MEDITATE: @ 81CB1BD call Unknown_81D61E7 createvisualtask sub_80DBC94, 2 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER delay 16 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish call Unknown_81D61F3 end @@ -2704,15 +2704,15 @@ Move_AGILITY: @ 81CB1DA setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 4, 4 createvisualtask sub_80E2DD8, 2, 0, 4, 7, 10 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER @@ -2721,16 +2721,16 @@ Move_AGILITY: @ 81CB1DA end Move_QUICK_ATTACK: @ 81CB224 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5 createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER blendoff @@ -2738,22 +2738,22 @@ Move_QUICK_ATTACK: @ 81CB224 end Move_RAGE: @ 81CB27C - loadspritegfx 10135 - loadspritegfx 10087 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_ANGER monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_ATTACKER, 31, 10, 0, 2 createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, -20, -28 - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER delay 20 createsprite gBattleAnimSpriteTemplate_83D7798, 2, 0, 20, -28 - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 4 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask sub_80A9058, 2, 1, 1, 10, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET end @@ -2761,7 +2761,7 @@ Move_RAGE: @ 81CB27C Move_TELEPORT: @ 81CB2F2 call Unknown_81D61E7 createvisualtask sub_80DBCFC, 2 - playsewithpan SE_W100, 192 + playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 15 call Unknown_81D61F3 waitforvisualfinish @@ -2771,23 +2771,23 @@ Move_DOUBLE_TEAM: @ 81CB30B monbg ANIM_BANK_ATK_PARTNER setalpha 12, 8 createvisualtask sub_80CE7E0, 2 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 32 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 24 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 16 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER blendoff @@ -2797,20 +2797,20 @@ Move_DOUBLE_TEAM: @ 81CB30B Move_MINIMIZE: @ 81CB352 setalpha 10, 8 createvisualtask sub_80D0488, 2 - loopsewithpan SE_W107, 192, 34, 3 + loopsewithpan SE_W107, SOUND_PAN_ATTACKER, 34, 3 waitforvisualfinish blendoff end Move_METRONOME: @ 81CB365 - loadspritegfx 10064 - loadspritegfx 10209 + loadspritegfx ANIM_TAG_FINGER + loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100 - playsewithpan SE_W118, 192 + playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_83D72C8, 12, 0 delay 24 - loopsewithpan SE_W039, 192, 22, 3 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3 waitforvisualfinish end @@ -2825,7 +2825,7 @@ _81CB399: goto _81CB398 _81CB3A9: createsprite gBattleAnimSpriteTemplate_83C2010, 2, 0, -24, 0, 0, 10, 0 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80A8E04, 2, 16, 96, 0, 2 waitforvisualfinish @@ -2833,63 +2833,63 @@ _81CB3A9: waitforvisualfinish return _81CB3E6: - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT createvisualtask sub_80CDAC8, 2, 0 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish playse SE_BAN createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 40, 1 createsprite gBattleAnimSpriteTemplate_83DB538, 132, 0, 0, 1, 0 - loopsewithpan SE_W025B, 63, 8, 3 + loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3 waitforvisualfinish createvisualtask sub_80CDAC8, 2, 1 goto _81CB398 Move_AMNESIA: @ 81CB455 - loadspritegfx 10093 + loadspritegfx ANIM_TAG_AMNESIA call Unknown_81D61E7 delay 8 createsprite gBattleAnimSpriteTemplate_83DA88C, 20 - playsewithpan SE_W118, 192 + playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 54 - loopsewithpan SE_W118, 192, 16, 3 + loopsewithpan SE_W118, SOUND_PAN_ATTACKER, 16, 3 waitforvisualfinish call Unknown_81D61F3 end Move_KINESIS: @ 81CB479 - loadspritegfx 10075 - loadspritegfx 10097 - playsewithpan SE_W060, 192 + loadspritegfx ANIM_TAG_ALERT + loadspritegfx ANIM_TAG_BENT_SPOON + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 createsprite gBattleAnimSpriteTemplate_83DA824, 20 createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, -8, 0 createsprite gBattleAnimSpriteTemplate_83D7450, 19, 32, 16, 1 - loopsewithpan SE_W109, 192, 21, 2 + loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2 delay 60 - playsewithpan SE_W146, 192 + playsewithpan SE_W146, SOUND_PAN_ATTACKER delay 30 - loopsewithpan SE_W146, 192, 20, 2 + loopsewithpan SE_W146, SOUND_PAN_ATTACKER, 20, 2 delay 70 - playsewithpan SE_W207B, 192 + playsewithpan SE_W207B, SOUND_PAN_ATTACKER waitforvisualfinish call Unknown_81D61F3 end Move_GLARE: @ 81CB4CA - loadspritegfx 10248 - loadspritegfx 10218 + loadspritegfx ANIM_TAG_SMALL_RED_EYE + loadspritegfx ANIM_TAG_EYE_SPARKLE createvisualtask sub_81301EC, 5, 0 - playsewithpan SE_W060B, 192 + playsewithpan SE_W060B, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80E2A38, 5, 1, 0, 0, 16, 0 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 createvisualtask sub_80D23B4, 5 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER delay 2 createvisualtask sub_80D60B4, 3, 20, 1, 0 waitforvisualfinish @@ -2897,14 +2897,14 @@ Move_GLARE: @ 81CB4CA end Move_BARRAGE: @ 81CB533 - loadspritegfx 10254 + loadspritegfx ANIM_TAG_RED_BALL createvisualtask sub_8130554, 3 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83DB428, 2, 8, 1, 40, 1 createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1 - loopsewithpan SE_W070, 63, 8, 2 + loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2 end Move_SKY_ATTACK: @ 81CB57B @@ -2923,7 +2923,7 @@ _81CB5A0: delay 12 createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0 createvisualtask sub_80E1864, 5, 0, 2, 16 - loopsewithpan SE_W287, 192, 4, 8 + loopsewithpan SE_W287, SOUND_PAN_ATTACKER, 4, 8 createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767 delay 20 createvisualtask sub_80E2A38, 10, 2, 1, 15, 0, 32767 @@ -2939,7 +2939,7 @@ _81CB617: delay 12 createvisualtask sub_80E2A38, 10, 2, 1, 8, 0, 0 createvisualtask sub_80E1864, 5, 0, 2, 16 - playsewithpan SE_W287, 192 + playsewithpan SE_W287, SOUND_PAN_ATTACKER delay 8 createvisualtask sub_80E2A38, 10, 2, 1, 0, 15, 32767 delay 20 @@ -2951,8 +2951,8 @@ _81CB617: blendoff goto _81CB584 _81CB68E: - loadspritegfx 10135 - loadspritegfx 10284 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_BIRD call Unknown_81D61FB monbg ANIM_BANK_ATTACKER createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767 @@ -2974,7 +2974,7 @@ _81CB68E: goto _81CB584 Move_FLASH: @ 81CB713 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER createvisualtask sub_80E388C, 2 waitforvisualfinish end @@ -2982,7 +2982,7 @@ Move_FLASH: @ 81CB713 Move_SPLASH: @ 81CB720 createvisualtask AnimTask_Splash, 2, 0, 3 delay 8 - loopsewithpan SE_W039, 192, 38, 3 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 3 waitforvisualfinish end @@ -2990,7 +2990,7 @@ Move_ACID_ARMOR: @ 81CB735 monbg ANIM_BANK_ATTACKER setalpha 15, 0 createvisualtask sub_812F314, 2, 0 - playsewithpan SE_W151, 192 + playsewithpan SE_W151, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_BANK_ATTACKER @@ -2998,15 +2998,15 @@ Move_ACID_ARMOR: @ 81CB735 end Move_SHARPEN: @ 81CB74E - loadspritegfx 10185 + loadspritegfx ANIM_TAG_SPHERE_TO_CUBE createsprite gBattleAnimSpriteTemplate_83D6EF0, 2 waitforvisualfinish end Move_SUPER_FANG: @ 81CB75A - loadspritegfx 10192 + loadspritegfx ANIM_TAG_FANG_ATTACK createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 1, 0, 20, 1 - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 48, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 1247, 12, 4, 1 @@ -3015,7 +3015,7 @@ Move_SUPER_FANG: @ 81CB75A createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 delay 4 createsprite gBattleAnimSpriteTemplate_83D7080, 130 - playsewithpan SE_W044, 63 + playsewithpan SE_W044, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 2143, 14, 32767, 14 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 7, 12, 1 @@ -3024,53 +3024,53 @@ Move_SUPER_FANG: @ 81CB75A end Move_SLASH: @ 81CB7DB - loadspritegfx 10183 + loadspritegfx ANIM_TAG_SLASH createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish end Move_STRUGGLE: @ 81CB815 - loadspritegfx 10135 - loadspritegfx 10215 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_MOVEMENT_WAVES monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 12, 4 createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 0, 2 createsprite gBattleAnimSpriteTemplate_83D7C90, 2, 0, 1, 2 - loopsewithpan SE_W029, 192, 12, 4 + loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 12, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff end Move_SKETCH: @ 81CB87B - loadspritegfx 10002 + loadspritegfx ANIM_TAG_PENCIL monbg ANIM_BANK_TARGET createvisualtask sub_80D0C88, 2 createsprite gBattleAnimSpriteTemplate_83D77E0, 130 waitforvisualfinish clearmonbg ANIM_BANK_TARGET createvisualtask AnimTask_Splash, 2, 0, 2 - loopsewithpan SE_W039, 192, 38, 2 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2 end Move_NIGHTMARE: @ 81CB8A3 - fadetobg 2 + fadetobg BG_GHOST waitbgfadein jumpifcontest _81CB8CF monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80DE1B0, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 40, 1 - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER restorebg @@ -3079,35 +3079,35 @@ Move_NIGHTMARE: @ 81CB8A3 _81CB8CF: createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_ATTACKER, 32767, 10, 2, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 32, 1 - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein end Move_FLAIL: @ 81CB8F9 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask sub_812E860, 2, 0 - loopsewithpan SE_W029, 192, 8, 2 + loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3 createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff end Move_SPITE: @ 81CB936 - fadetobg 2 - playsewithpan SE_W060, 192 + fadetobg BG_GHOST + playsewithpan SE_W060, SOUND_PAN_ATTACKER waitbgfadein monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80E1F8C, 2, 2, 2, 6, 0, 8, 32767 createvisualtask sub_80DE3AC, 2 - loopsewithpan SE_W060, 63, 20, 3 + loopsewithpan SE_W060, SOUND_PAN_TARGET, 20, 3 waitforvisualfinish restorebg waitbgfadein @@ -3115,12 +3115,12 @@ Move_SPITE: @ 81CB936 end Move_MACH_PUNCH: @ 81CB965 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E3B4C, 2 jumpargeq 7, 1, _81CB9E6 - fadetobg 9 + fadetobg BG_HIGHSPEED_OPPONENT _81CB97E: waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1 @@ -3128,56 +3128,56 @@ _81CB97E: delay 0 setalpha 9, 8 createvisualtask sub_807A69C, 2, 28968, 10 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER blendoff restorebg waitbgfadeout - setarg 7, -1 + setarg ARG_RET_ID, -1 waitbgfadein end _81CB9E6: - fadetobg 10 + fadetobg BG_HIGHSPEED_PLAYER goto _81CB97E Move_FORESIGHT: @ 81CB9ED - loadspritegfx 10258 + loadspritegfx ANIM_TAG_MAGNIFYING_GLASS monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 16, 0 createsprite gBattleAnimSpriteTemplate_8402A24, 130, 1 delay 17 - loopsewithpan SE_W166, 63, 16, 4 + loopsewithpan SE_W166, SOUND_PAN_TARGET, 16, 4 delay 48 delay 24 - playsewithpan SE_W166, 63 + playsewithpan SE_W166, SOUND_PAN_TARGET delay 10 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 2, 1 - playsewithpan SE_W197, 63 + playsewithpan SE_W197, SOUND_PAN_TARGET waitforvisualfinish blendoff clearmonbg ANIM_BANK_DEF_PARTNER end Move_DESTINY_BOND: @ 81CBA2C - loadspritegfx 10188 - fadetobg 2 - playsewithpan SE_W060, 192 + loadspritegfx ANIM_TAG_WHITE_SHADOW + fadetobg BG_GHOST + playsewithpan SE_W060, SOUND_PAN_ATTACKER waitbgfadein createvisualtask sub_80DE918, 5, 0, 48 - playsewithpan SE_W109, 192 + playsewithpan SE_W109, SOUND_PAN_ATTACKER delay 48 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 24, 1 createvisualtask sub_80E2A7C, 2, 6, 1, 0, 12, 30653 delay 24 createvisualtask sub_80E2A7C, 2, 6, 1, 12, 0, 30653 - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein @@ -3186,8 +3186,8 @@ Move_DESTINY_BOND: @ 81CBA2C end Move_ENDURE: @ 81CBA87 - loadspritegfx 10184 - playsewithpan SE_W082, 192 + loadspritegfx ANIM_TAG_FOCUS_ENERGY + playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureFlamesAnim delay 8 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 @@ -3211,23 +3211,23 @@ EndureFlamesAnim: return Move_CHARM: @ 81CBB1B - loadspritegfx 10210 + loadspritegfx ANIM_TAG_MAGENTA_HEART createvisualtask sub_812E568, 5, 0, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER waitforvisualfinish end Move_ROLLOUT: @ 81CBB5E - loadspritegfx 10135 - loadspritegfx 10074 - loadspritegfx 10058 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_MUD_SAND + loadspritegfx ANIM_TAG_ROCKS monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -3235,72 +3235,72 @@ Move_ROLLOUT: @ 81CBB5E waitforvisualfinish createvisualtask sub_80A9058, 2, 0, 1, 30, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 4, 0, 0, 1, 2 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff end Move_FALSE_SWIPE: @ 81CBB9F - loadspritegfx 10286 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_SLASH_2 + loadspritegfx ANIM_TAG_IMPACT createsprite gBattleAnimSpriteTemplate_83D6E50, 130 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET delay 16 createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 0 - playsewithpan SE_W104, 63 + playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 32 - playsewithpan SE_W104, 63 + playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 48 delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 64 - playsewithpan SE_W104, 63 + playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_83D6E68, 130, 80 delay 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, 132, 0, 0, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET end Move_SWAGGER: @ 81CBC26 - loadspritegfx 10086 - loadspritegfx 10087 + loadspritegfx ANIM_TAG_BREATH + loadspritegfx ANIM_TAG_ANGER createvisualtask sub_80D08C8, 2 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7764, 2 - loopsewithpan SE_W207, 192, 4, 2 + loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish delay 24 createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_W207B, SOUND_PAN_TARGET delay 12 createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_W207B, SOUND_PAN_TARGET waitforvisualfinish end Move_MILK_DRINK: @ 81CBC6E - loadspritegfx 10099 - loadspritegfx 10203 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_MILK_BOTTLE + loadspritegfx ANIM_TAG_THIN_RING + loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BANK_TARGET createsprite gBattleAnimSpriteTemplate_83D6C48, 2 delay 40 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER delay 12 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER delay 20 - playsewithpan SE_W152, 192 + playsewithpan SE_W152, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 1, 0 - playsewithpan SE_W208, 192 + playsewithpan SE_W208, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BANK_TARGET call Unknown_81D5F3E @@ -3317,12 +3317,12 @@ _81CBCC8: _81CBCC9: createvisualtask sub_80E1864, 5, 5, 0, 50 createvisualtask sub_80E1864, 5, 4, 0, 50 - loopsewithpan SE_W070, 63, 8, 10 + loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10 goto _81CBCC8 _81CBCEE: createvisualtask sub_80E1864, 5, 5, 0, 50 createvisualtask sub_80E1864, 5, 4, 0, 50 - loopsewithpan SE_W070, 63, 8, 10 + loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10 delay 10 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, 0, 14, 32767, 14 delay 16 @@ -3330,28 +3330,28 @@ _81CBCEE: goto _81CBCC8 Move_RAPID_SPIN: @ 81CBD41 - loadspritegfx 10135 - loadspritegfx 10229 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_RAPID_SPIN monbg ANIM_BANK_ATTACKER createsprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2 createvisualtask sub_812CDC8, 2, 0, 2, 0 - loopsewithpan SE_W013B, 192, 8, 4 + loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2 createvisualtask sub_80A9058, 2, 0, 1, 10, 1, 0 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish delay 8 createvisualtask sub_812CDC8, 2, 0, 2, 1 - loopsewithpan SE_W013B, 192, 8, 4 + loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER end Move_MOONLIGHT: @ 81CBDAE - loadspritegfx 10194 - loadspritegfx 10195 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_MOON + loadspritegfx ANIM_TAG_SPARKLE_5 + loadspritegfx ANIM_TAG_BLUE_STAR setalpha 0, 16 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0) waitforvisualfinish @@ -3376,17 +3376,17 @@ Move_MOONLIGHT: @ 81CBDAE end Move_EXTREME_SPEED: @ 81CBE3E - loadspritegfx 10207 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_SPEED_DUST + loadspritegfx ANIM_TAG_IMPACT createvisualtask sub_80E3B4C, 2 jumpargeq 7, 1, _81CBEF5 - fadetobg 9 + fadetobg BG_HIGHSPEED_OPPONENT _81CBE55: waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1 waitbgfadein createvisualtask sub_80D15A4, 2 - loopsewithpan SE_W013B, 192, 8, 3 + loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 3 waitforvisualfinish delay 1 createvisualtask sub_80E4300, 2 @@ -3395,53 +3395,53 @@ _81CBE55: delay 18 createvisualtask sub_80D1638, 2 delay 2 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, -12, 3 delay 10 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 12, 3 delay 10 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB508, 130, 1, 0, 0, 3 waitforvisualfinish createvisualtask sub_80D18D4, 2 delay 10 createvisualtask sub_80D17C4, 2 - loopsewithpan SE_W104, 192, 8, 4 + loopsewithpan SE_W104, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish restorebg waitbgfadeout - setarg 7, -1 + setarg ARG_RET_ID, -1 waitbgfadein clearmonbg ANIM_BANK_TARGET blendoff delay 1 - setarg 7, 4096 + setarg ARG_RET_ID, 4096 delay 1 end _81CBEF5: - fadetobg 10 + fadetobg BG_HIGHSPEED_PLAYER goto _81CBE55 Move_UPROAR: @ 81CBEFC - loadspritegfx 10225 - loadspritegfx 10203 + loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE + loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80D2CF8, 2, 0 createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8 - playsewithpan SE_W253, 192 + playsewithpan SE_W253, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 29, -12, 0 createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -12, -29, 1 delay 16 createvisualtask sub_80D2CF8, 2, 0 createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8 - playsewithpan SE_W253, 192 + playsewithpan SE_W253, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 12, -29, 1 createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -29, -12, 0 delay 16 createvisualtask sub_80D2CF8, 2, 0 createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8 - playsewithpan SE_W253, 192 + playsewithpan SE_W253, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, 24, -24, 1 createsprite gBattleAnimSpriteTemplate_83D7CC8, 2, 0, -24, -24, 0 waitforvisualfinish @@ -3449,11 +3449,11 @@ Move_UPROAR: @ 81CBEFC end Move_HEAT_WAVE: @ 81CBFC6 - loadspritegfx 10261 + loadspritegfx ANIM_TAG_FLYING_DIRT createvisualtask AnimTask_BlendSpriteColor, 5, 10261, 0, 6, 6, rgb(31, 0, 0) createvisualtask do_boulder_dust, 5, 1 createvisualtask AnimTask_BlendInterfaceColor, 6, 6, 31 - panse_1B SE_W257, 192, 63, 2, 0 + panse_1B SE_W257, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 delay 4 createvisualtask sub_80D5DDC, 5 delay 12 @@ -3473,8 +3473,8 @@ Move_HEAT_WAVE: @ 81CBFC6 end Move_HAIL: @ 81CC076 - loadspritegfx 10263 - loadspritegfx 10141 + loadspritegfx ANIM_TAG_HAIL + loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask sub_80E2A38, 10, 1, 3, 0, 6, 0 waitforvisualfinish createvisualtask AnimTask_Hail1, 5 @@ -3484,16 +3484,16 @@ Move_HAIL: @ 81CC076 end Move_TORMENT: @ 81CC0AE - loadspritegfx 10087 - loadspritegfx 10209 + loadspritegfx ANIM_TAG_ANGER + loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createvisualtask sub_812D008, 2 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_TARGET, 31, 10, 1, 1 createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_W207B, SOUND_PAN_TARGET delay 20 createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_W207B, SOUND_PAN_TARGET end Move_MEMENTO: @ 81CC0F2 @@ -3502,85 +3502,85 @@ Move_MEMENTO: @ 81CC0F2 createvisualtask sub_80E0918, 2 delay 1 createvisualtask sub_80E00EC, 5 - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER delay 48 - playsewithpan SE_W060B, 192 + playsewithpan SE_W060B, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80E09C4, 2 delay 12 setalpha 0, 16 delay 1 - monbg_22 1 + monbg_22 ANIM_BANK_TARGET createvisualtask sub_80E03BC, 5 - playsewithpan SE_W060, 63 + playsewithpan SE_W060, SOUND_PAN_TARGET waitforvisualfinish - clearmonbg_23 1 + clearmonbg_23 ANIM_BANK_TARGET delay 1 blendoff delay 1 end Move_FACADE: @ 81CC136 - loadspritegfx 10243 + loadspritegfx ANIM_TAG_SWEAT_DROP createvisualtask sub_812FD7C, 2, 0, 3 createvisualtask sub_812FFE4, 2, 0, 72 - loopsewithpan SE_W207, 192, 24, 3 + loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 24, 3 end Move_SMELLING_SALT: @ 81CC156 - loadspritegfx 10247 - loadspritegfx 10255 + loadspritegfx ANIM_TAG_TAG_HAND + loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 0, 2 createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2 delay 32 createvisualtask sub_8130918, 3, 1, 2 - loopsewithpan SE_W003, 63, 12, 2 + loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2 waitforvisualfinish delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 6, 2 createsprite gBattleAnimSpriteTemplate_84029F4, 130, 1, 8, 3 - loopsewithpan SE_W207B, 63, 16, 3 + loopsewithpan SE_W207B, SOUND_PAN_TARGET, 16, 3 end Move_FOLLOW_ME: @ 81CC1B1 - loadspritegfx 10064 + loadspritegfx ANIM_TAG_FINGER createsprite gBattleAnimSpriteTemplate_83D72E0, 2, 0 - playsewithpan SE_W039, 192 + playsewithpan SE_W039, SOUND_PAN_ATTACKER delay 18 - playsewithpan SE_W213, 192 + playsewithpan SE_W213, SOUND_PAN_ATTACKER delay 71 - loopsewithpan SE_W039, 192, 22, 3 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3 end Move_CHARGE: @ 81CC1D0 - loadspritegfx 10211 - loadspritegfx 10212 - loadspritegfx 10213 + loadspritegfx ANIM_TAG_ELECTRIC_ORBS + loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT + loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_BANK_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 30 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 30 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9A6C, 2, 0 delay 25 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 20 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 15 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 10 delay 6 - loopsewithpan SE_W268, 192, 6, 5 + loopsewithpan SE_W268, SOUND_PAN_ATTACKER, 6, 5 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16 - playsewithpan SE_W085B, 192 + playsewithpan SE_W085B, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0) clearmonbg ANIM_BANK_ATTACKER @@ -3588,27 +3588,27 @@ Move_CHARGE: @ 81CC1D0 end Move_TAUNT: @ 81CC26B - loadspritegfx 10214 - loadspritegfx 10209 - loadspritegfx 10087 + loadspritegfx ANIM_TAG_FINGER_2 + loadspritegfx ANIM_TAG_THOUGHT_BUBBLE + loadspritegfx ANIM_TAG_ANGER createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45 - playsewithpan SE_W118, 192 + playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_83D7358, 12, 0 delay 4 - loopsewithpan SE_W039, 192, 16, 2 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 16, 2 waitforvisualfinish delay 8 createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, -20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_W207B, SOUND_PAN_TARGET waitforvisualfinish delay 12 createsprite gBattleAnimSpriteTemplate_83D7798, 130, 1, 20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_W207B, SOUND_PAN_TARGET end Move_HELPING_HAND: @ 81CC2BF - loadspritegfx 10247 + loadspritegfx ANIM_TAG_TAG_HAND createvisualtask sub_8130D20, 5 createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 0 createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 1 @@ -3625,7 +3625,7 @@ Move_HELPING_HAND: @ 81CC2BF end Move_ASSIST: @ 81CC332 - loadspritegfx 10252 + loadspritegfx ANIM_TAG_PAW_PRINT createsprite gBattleAnimSpriteTemplate_8402964, 50, 112, -16, 140, 128, 36 delay 2 createsprite gBattleAnimSpriteTemplate_8402964, 50, 208, 128, -16, 48, 36 @@ -3642,14 +3642,14 @@ Move_ASSIST: @ 81CC332 end Move_SUPERPOWER: @ 81CC3A3 - loadspritegfx 10212 - loadspritegfx 10256 - loadspritegfx 10257 + loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT + loadspritegfx ANIM_TAG_METEOR + loadspritegfx ANIM_TAG_FLAT_ROCK monbg ANIM_BANK_ATK_PARTNER monbgprio_28 0 setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83DA0FC, 130, 0 - playsewithpan SE_W025, 192 + playsewithpan SE_W025, SOUND_PAN_ATTACKER delay 20 createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 180, 1 createvisualtask sub_812B340, 5, 234, 0 @@ -3665,10 +3665,10 @@ Move_SUPERPOWER: @ 81CC3A3 createsprite gBattleAnimSpriteTemplate_83DA114, 41, 60, 288, 3, 88 delay 74 createsprite gBattleAnimSpriteTemplate_83DA12C, 131, 0 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 16 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 16, 1 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER blendoff @@ -3676,15 +3676,15 @@ Move_SUPERPOWER: @ 81CC3A3 end Move_RECYCLE: @ 81CC45E - loadspritegfx 10278 + loadspritegfx ANIM_TAG_RECYCLE monbg ANIM_BANK_ATTACKER setalpha 0, 16 delay 1 createsprite gBattleAnimSpriteTemplate_8402B10, 2 - loopsewithpan SE_W036, 192, 24, 3 + loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 24, 3 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 2, 1 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_BANK_ATTACKER @@ -3692,10 +3692,10 @@ Move_RECYCLE: @ 81CC45E end Move_BRICK_BREAK: @ 81CC492 - loadspritegfx 10167 - loadspritegfx 10135 - loadspritegfx 10143 - loadspritegfx 10208 + loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_TORN_METAL choosetwoturnanim _81CC4A7, _81CC576 _81CC4A7: monbg ANIM_BANK_TARGET @@ -3705,20 +3705,20 @@ _81CC4A7: delay 1 createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1 createsprite gFistFootSpriteTemplate, 2, -18, -18, 10, 1, 0 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1 createsprite gFistFootSpriteTemplate, 2, 18, 18, 10, 1, 0 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish @@ -3733,26 +3733,26 @@ _81CC576: delay 1 createsprite gBasicHitSplatSpriteTemplate, 3, -18, -18, 1, 1 createsprite gFistFootSpriteTemplate, 2, -18, -18, 10, 1, 0 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, 3, 18, 18, 1, 1 createsprite gFistFootSpriteTemplate, 2, 18, 18, 10, 1, 0 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 0, -8, -12 createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 1, 8, -12 createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 2, -8, 12 createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12 - playsewithpan SE_W280, 63 + playsewithpan SE_W280, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish @@ -3760,46 +3760,46 @@ _81CC576: end Move_YAWN: @ 81CC697 - loadspritegfx 10242 + loadspritegfx ANIM_TAG_PINK_CLOUD createvisualtask sub_812F724, 2, 0 - playsewithpan SE_W281, 192 + playsewithpan SE_W281, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBattleAnimSpriteTemplate_84027EC, 133, 2 - playsewithpan SE_W255, 192 + playsewithpan SE_W255, SOUND_PAN_ATTACKER delay 4 createsprite gBattleAnimSpriteTemplate_84027EC, 133, 1 delay 4 createsprite gBattleAnimSpriteTemplate_84027EC, 133, 0 waitforvisualfinish createvisualtask sub_812F724, 2, 1 - playsewithpan SE_W281, 63 + playsewithpan SE_W281, SOUND_PAN_TARGET end Move_ENDEAVOR: @ 81CC6DA - loadspritegfx 10243 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_SWEAT_DROP + loadspritegfx ANIM_TAG_IMPACT createvisualtask sub_812FD7C, 2, 0, 2 - loopsewithpan SE_W039, 192, 24, 2 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 703, 12, 1, 2 delay 6 createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 130, 12, -12, 1, 2 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET delay 24 createvisualtask sub_80A9058, 5, 0, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 130, -12, 12, 1, 2 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET end Move_ERUPTION: @ 81CC74F - loadspritegfx 10201 + loadspritegfx ANIM_TAG_WARM_ROCK createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, rgb(31, 0, 0) waitforvisualfinish createvisualtask sub_80D5470, 2 - waitplaysewithpan SE_W153, 192, 60 + waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60 waitforvisualfinish createvisualtask sub_80D5470, 2 - waitplaysewithpan SE_W153, 192, 60 + waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60 waitforvisualfinish delay 30 createsprite gBattleAnimSpriteTemplate_83D96F8, 40, 200, -32, 0, 100, 0 @@ -3811,17 +3811,17 @@ Move_ERUPTION: @ 81CC74F delay 22 createvisualtask sub_80E1864, 5, 5, 8, 60 createvisualtask sub_80E1864, 5, 4, 8, 60 - loopsewithpan SE_W088, 63, 16, 12 + loopsewithpan SE_W088, SOUND_PAN_TARGET, 16, 12 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, 40, 31, 4, 4, 0, rgb(31, 0, 0) end Move_SKILL_SWAP: @ 81CC81C - loadspritegfx 10251 + loadspritegfx ANIM_TAG_BLUEGREEN_ORB call Unknown_81D61E7 createvisualtask sub_80DC0B0, 3, 1 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 3, 1 - loopsewithpan SE_W179, 192, 24, 3 + loopsewithpan SE_W179, SOUND_PAN_ATTACKER, 24, 3 delay 16 createvisualtask sub_80DC0B0, 3, 0 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 32767, 12, 3, 1 @@ -3830,34 +3830,34 @@ Move_SKILL_SWAP: @ 81CC81C end Move_IMPRISON: @ 81CC867 - loadspritegfx 10249 - loadspritegfx 10250 + loadspritegfx ANIM_TAG_HOLLOW_ORB + loadspritegfx ANIM_TAG_X_SIGN call Unknown_81D61E7 monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80DBE00, 5 delay 8 - loopsewithpan SE_W030, 192, 8, 5 + loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5 waitforvisualfinish delay 4 createsprite gBattleAnimSpriteTemplate_83DA8F4, 5, 0, 40 createvisualtask sub_80E1864, 5, 4, 1, 10 - playsewithpan SE_W063, 192 + playsewithpan SE_W063, SOUND_PAN_ATTACKER clearmonbg ANIM_BANK_DEF_PARTNER call Unknown_81D61F3 end Move_GRUDGE: @ 81CC8AA - loadspritegfx 10253 + loadspritegfx ANIM_TAG_PURPLE_FLAME monbg ANIM_BANK_ATTACKER monbgprio_29 - fadetobg 2 - playsewithpan SE_W060, 192 + fadetobg BG_GHOST + playsewithpan SE_W060, SOUND_PAN_ATTACKER waitbgfadein createvisualtask sub_80DF1A4, 3 - loopsewithpan SE_W052, 192, 16, 4 + loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 16, 4 delay 10 delay 80 - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein @@ -3871,7 +3871,7 @@ Move_CAMOUFLAGE: @ 81CC8D2 createvisualtask sub_80E2B74, 5, 2, 3, 0, 14 delay 16 createvisualtask sub_80DFC24, 2, 4 - playsewithpan SE_W185, 192 + playsewithpan SE_W185, SOUND_PAN_ATTACKER waitforvisualfinish delay 8 createvisualtask sub_80E2B74, 5, 2, 0, 0, 0 @@ -3883,14 +3883,14 @@ Move_CAMOUFLAGE: @ 81CC8D2 end Move_TAIL_GLOW: @ 81CC918 - loadspritegfx 10212 + loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_BANK_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DAC10, 66, 0 delay 18 - loopsewithpan SE_W234, 192, 16, 6 + loopsewithpan SE_W234, SOUND_PAN_ATTACKER, 16, 6 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0) clearmonbg ANIM_BANK_ATTACKER @@ -3899,15 +3899,15 @@ Move_TAIL_GLOW: @ 81CC918 end Move_LUSTER_PURGE: @ 81CC95B - loadspritegfx 10267 - loadspritegfx 10135 - fadetobg 3 + loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT + loadspritegfx ANIM_TAG_IMPACT + fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_812C624, 5 waitbgfadein monbg ANIM_BANK_ATTACKER setalpha 12, 8 - playsewithpan SE_W076, 192 + playsewithpan SE_W076, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA9E0, 41, 0, 0, 0, 0 delay 20 createvisualtask sub_80E2A7C, 5, 5, 2, 0, 16, -1 @@ -3916,22 +3916,22 @@ Move_LUSTER_PURGE: @ 81CC95B createvisualtask AnimTask_BlendSpriteColor, 5, 10135, 0, 12, 12, rgb(0, 0, 23) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 - createvisualtask sub_812B30C, 5, 215, 63 + createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 - createvisualtask sub_812B30C, 5, 215, 63 + createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 - createvisualtask sub_812B30C, 5, 215, 63 + createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 - createvisualtask sub_812B30C, 5, 215, 63 + createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 - createvisualtask sub_812B30C, 5, 215, 63 + createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 2 - createvisualtask sub_812B30C, 5, 215, 63 + createvisualtask sub_812B30C, 5, 215, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A7C, 5, 5, 2, 16, 0, -1 createvisualtask sub_80E1864, 5, 1, 5, 14 @@ -3942,13 +3942,13 @@ Move_LUSTER_PURGE: @ 81CC95B end Move_MIST_BALL: @ 81CCA72 - loadspritegfx 10155 - loadspritegfx 10270 + loadspritegfx ANIM_TAG_SMALL_BUBBLES + loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 - playsewithpan SE_W081, 192 + playsewithpan SE_W081, SOUND_PAN_ATTACKER createsprite gMistBallSpriteTemplate, 128, 0, 0, 0, 0, 30, 0 waitforvisualfinish - playsewithpan SE_W028, 63 + playsewithpan SE_W028, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 10, 0 createsprite gBattleAnimSpriteTemplate_83DB3DC, 0, 1, 1, 1, 32279, 16, 32767, 16 delay 0 @@ -3962,10 +3962,10 @@ Move_MIST_BALL: @ 81CCA72 end Move_FEATHER_DANCE: @ 81CCB01 - loadspritegfx 10270 + loadspritegfx ANIM_TAG_WHITE_FEATHER monbg ANIM_BANK_DEF_PARTNER monbgprio_29 - playsewithpan SE_W080, 63 + playsewithpan SE_W080, SOUND_PAN_TARGET delay 0 createsprite gBattleAnimSpriteTemplate_83DA498, 128, 0, -16, 64, 2, 104, 11304, 32, 1 delay 6 @@ -3984,40 +3984,40 @@ Move_FEATHER_DANCE: @ 81CCB01 end Move_TEETER_DANCE: @ 81CCBD1 - loadspritegfx 10072 - loadspritegfx 10073 + loadspritegfx ANIM_TAG_MUSIC_NOTES + loadspritegfx ANIM_TAG_DUCK createvisualtask sub_813219C, 5 createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 0, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, -16, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83D715C, 2, 1, -8, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_83D715C, 2, 2, 8, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_W298, SOUND_PAN_ATTACKER end Move_MUD_SPORT: @ 81CCC3C - loadspritegfx 10074 + loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_Splash, 2, 0, 6 delay 24 createsprite gMudSportDirtSpriteTemplate, 130, 0, -4, -16 createsprite gMudSportDirtSpriteTemplate, 130, 0, 4, -12 - playsewithpan SE_W091, 192 + playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 createsprite gMudSportDirtSpriteTemplate, 130, 0, -3, -12 createsprite gMudSportDirtSpriteTemplate, 130, 0, 5, -14 - playsewithpan SE_W091, 192 + playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 createsprite gMudSportDirtSpriteTemplate, 130, 0, -5, -18 createsprite gMudSportDirtSpriteTemplate, 130, 0, 3, -14 - playsewithpan SE_W091, 192 + playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 16 createsprite gMudSportDirtSpriteTemplate, 130, 1, 220, 60 waitplaysewithpan SE_W145B, 0, 15 @@ -4051,10 +4051,10 @@ Move_MUD_SPORT: @ 81CCC3C end Move_NEEDLE_ARM: @ 81CCD73 - loadspritegfx 10266 - loadspritegfx 10135 - loadspritegfx 10143 - loopsewithpan SE_W030, 63, 2, 16 + loadspritegfx ANIM_TAG_GREEN_SPIKE + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loopsewithpan SE_W030, SOUND_PAN_TARGET, 2, 16 createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 22, -22, 16 @@ -4082,7 +4082,7 @@ Move_NEEDLE_ARM: @ 81CCD73 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 18, 1 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 0, -24, 10 createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 17, -17, 10 createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 1, 24, 0, 10 @@ -4094,18 +4094,18 @@ Move_NEEDLE_ARM: @ 81CCD73 end Move_SLACK_OFF: @ 81CCF23 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask sub_813257C, 2, 0 - playsewithpan SE_W281, 192 + playsewithpan SE_W281, SOUND_PAN_ATTACKER waitforvisualfinish call Unknown_81D5EF5 waitforvisualfinish end Move_CRUSH_CLAW: @ 81CCF3B - loadspritegfx 10167 - loadspritegfx 10039 - loadspritegfx 10208 + loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL + loadspritegfx ANIM_TAG_CLAW_SLASH + loadspritegfx ANIM_TAG_TORN_METAL monbg ANIM_BANK_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 @@ -4113,11 +4113,11 @@ Move_CRUSH_CLAW: @ 81CCF3B createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 18, 1 createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0 createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET delay 12 createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1 createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish waitforvisualfinish blendoff @@ -4126,9 +4126,9 @@ Move_CRUSH_CLAW: @ 81CCF3B Move_AROMATHERAPY: @ 81CCFAB playsewithpan SE_W080, 0 - loadspritegfx 10159 - loadspritegfx 10203 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_FLOWER + loadspritegfx ANIM_TAG_THIN_RING + loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, rgb(13, 31, 12) delay 1 monbg ANIM_BANK_ATTACKER @@ -4149,28 +4149,28 @@ Move_AROMATHERAPY: @ 81CCFAB delay 1 createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 7, 0, rgb(13, 31, 12) delay 1 - playsewithpan SE_W287, 192 + playsewithpan SE_W287, SOUND_PAN_ATTACKER createvisualtask sub_81300A4, 2, 1 waitforvisualfinish - playsewithpan SE_W234, 192 + playsewithpan SE_W234, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, 0, 43, 3, 10, 0, rgb(13, 31, 12) createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1 waitforvisualfinish end Move_FAKE_TEARS: @ 81CD10D - loadspritegfx 10155 - loadspritegfx 10209 - loadspritegfx 10072 + loadspritegfx ANIM_TAG_SMALL_BUBBLES + loadspritegfx ANIM_TAG_THOUGHT_BUBBLE + loadspritegfx ANIM_TAG_MUSIC_NOTES createvisualtask AnimTask_BlendSpriteColor, 5, 10155, 0, 4, 4, rgb(12, 11, 31) waitforvisualfinish createvisualtask sub_812E568, 5, 0, 2, 1 - loopsewithpan SE_W039, 192, 12, 4 + loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4 delay 8 createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 0 createsprite gBattleAnimSpriteTemplate_83DB238, 2, 0, 1 @@ -4187,16 +4187,16 @@ Move_FAKE_TEARS: @ 81CD10D end Move_AIR_CUTTER: @ 81CD19D - loadspritegfx 10003 - loadspritegfx 10138 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_AIR_WAVE + loadspritegfx ANIM_TAG_CUT + loadspritegfx ANIM_TAG_IMPACT delay 0 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 delay 0 createvisualtask sub_80CFB04, 2, 32, -24, 1536, 2, 128 waitforvisualfinish - playsewithpan SE_W015, 63 + playsewithpan SE_W015, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6B40, 2, 40, -32, 0, 2 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 @@ -4212,24 +4212,24 @@ Move_ODOR_SLEUTH: @ 81CD1FF createvisualtask sub_81316F8, 5 delay 24 createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 6 createsprite gHorizontalLungeSpriteTemplate, 2, 3, 4 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BANK_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 3, 1, -1, 16, -1, 0 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER end Move_GRASS_WHISTLE: @ 81CD249 - loadspritegfx 10072 + loadspritegfx ANIM_TAG_MUSIC_NOTES createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(18, 31, 12) waitforvisualfinish createvisualtask sub_80CEA20, 2 waitforvisualfinish - panse_1B SE_W320, 192, 63, 2, 0 + panse_1B SE_W320, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7114, 130, 7, 1, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7114, 130, 6, 1, 0 @@ -4261,12 +4261,12 @@ Move_GRASS_WHISTLE: @ 81CD249 end Move_TICKLE: @ 81CD33C - loadspritegfx 10218 + loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 - playsewithpan SE_W197, 192 + playsewithpan SE_W197, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 16, 0, rgb(0, 0, 0) waitforvisualfinish @@ -4274,40 +4274,40 @@ Move_TICKLE: @ 81CD33C createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0 delay 12 createvisualtask sub_812E568, 3, 1, 6, 2 - loopsewithpan SE_W039, 63, 8, 8 + loopsewithpan SE_W039, SOUND_PAN_TARGET, 8, 8 waitforvisualfinish end Move_WATER_SPOUT: @ 81CD3A8 - loadspritegfx 10268 - loadspritegfx 10148 + loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB + loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80D40F4, 5 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER delay 44 - playsewithpan SE_W291, 192 + playsewithpan SE_W291, SOUND_PAN_ATTACKER waitforvisualfinish delay 16 createvisualtask sub_80D45D8, 5 - playsewithpan SE_W057, 63 + playsewithpan SE_W057, SOUND_PAN_TARGET clearmonbg ANIM_BANK_DEF_PARTNER blendoff end Move_SHADOW_PUNCH: @ 81CD3D6 - loadspritegfx 10135 - loadspritegfx 10143 - fadetobg 2 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET + fadetobg BG_GHOST waitbgfadein monbg ANIM_BANK_ATK_PARTNER setalpha 9, 8 createvisualtask sub_807A69C, 2, 0, 13 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER @@ -4322,15 +4322,15 @@ Move_EXTRASENSORY: @ 81CD431 setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 891, 12, 1, 1 createvisualtask sub_80DC2D4, 5, 0 - playsewithpan SE_W020, 63 + playsewithpan SE_W020, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 891, 12, 1, 1 createvisualtask sub_80DC2D4, 5, 1 - playsewithpan SE_W020, 63 + playsewithpan SE_W020, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80DC4F4, 5, 0 createvisualtask sub_80DC2D4, 5, 2 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_BANK_DEF_PARTNER @@ -4338,37 +4338,37 @@ Move_EXTRASENSORY: @ 81CD431 end Move_AERIAL_ACE: @ 81CD499 - loadspritegfx 10138 + loadspritegfx ANIM_TAG_CUT monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5 createvisualtask sub_80E2DD8, 2, 0, 4, 7, 3 createsprite gCuttingSliceSpriteTemplate, 2, 40, -32, 0 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 10, 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff end Move_IRON_DEFENSE: @ 81CD503 - loopsewithpan SE_REAPOKE, 192, 28, 2 + loopsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 2, -1, 14, -1, 0 waitforvisualfinish end Move_BLOCK: @ 81CD52D - loadspritegfx 10250 + loadspritegfx ANIM_TAG_X_SIGN createsprite gBattleAnimSpriteTemplate_8402A6C, 194 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET end Move_HOWL: @ 81CD53C - loadspritegfx 10053 + loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask sub_812F724, 2, 0 delay 12 call _81CE35E @@ -4378,63 +4378,63 @@ Move_HOWL: @ 81CD53C end Move_BULK_UP: @ 81CD55E - loadspritegfx 10086 + loadspritegfx ANIM_TAG_BREATH createvisualtask sub_80D08C8, 2 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7764, 2 - loopsewithpan SE_W207, 192, 4, 2 + loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish end Move_COVET: @ 81CD57C - loadspritegfx 10210 - loadspritegfx 10224 + loadspritegfx ANIM_TAG_MAGENTA_HEART + loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_812E568, 5, 0, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 - loopsewithpan SE_W146, 63, 4, 3 + loopsewithpan SE_W146, SOUND_PAN_TARGET, 4, 3 end Move_VOLT_TACKLE: @ 81CD5D9 - loadspritegfx 10001 - loadspritegfx 10212 - loadspritegfx 10213 + loadspritegfx ANIM_TAG_SPARK + loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT + loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_BANK_ATTACKER setalpha 12, 8 createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D9AB4, 1 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER blendoff delay 8 createvisualtask sub_80D700C, 5, 0 - playsewithpan SE_W085, 192 + playsewithpan SE_W085, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80D700C, 5, 1 - playsewithpan SE_W085, 63 + playsewithpan SE_W085, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80D700C, 5, 2 - playsewithpan SE_W085, 192 + playsewithpan SE_W085, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80D700C, 5, 3 - playsewithpan SE_W085, 63 + playsewithpan SE_W085, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80D700C, 5, 4 - playsewithpan SE_W085, 192 + playsewithpan SE_W085, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 10, 0, 18, 1 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, 16, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 1, -16, -16 @@ -4442,7 +4442,7 @@ Move_VOLT_TACKLE: @ 81CD5D9 createvisualtask sub_80D6E9C, 5 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 9, 1 - playsewithpan SE_W085B, 192 + playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, 16, 16 delay 2 createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16 @@ -4452,33 +4452,33 @@ Move_VOLT_TACKLE: @ 81CD5D9 end Move_WATER_SPORT: @ 81CD6D1 - loadspritegfx 10268 + loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB createvisualtask sub_80D48F4, 5 delay 8 - playsewithpan SE_W057, 192 + playsewithpan SE_W057, SOUND_PAN_ATTACKER delay 44 - playsewithpan SE_W057, 192 + playsewithpan SE_W057, SOUND_PAN_ATTACKER delay 44 - playsewithpan SE_W057, 192 + playsewithpan SE_W057, SOUND_PAN_ATTACKER delay 44 - panse_1B SE_W057, 192, 63, 2, 0 + panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 end Move_CALM_MIND: @ 81CD6F7 - loadspritegfx 10203 + loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E2A7C, 5, 0, 0, 0, 16, 0 waitforvisualfinish createvisualtask sub_80E3BDC, 5, 1 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0 - playsewithpan SE_W048, 192 + playsewithpan SE_W048, SOUND_PAN_ATTACKER delay 14 createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0 - playsewithpan SE_W048, 192 + playsewithpan SE_W048, SOUND_PAN_ATTACKER delay 14 createsprite gBattleAnimSpriteTemplate_83D795C, 40, 0, 0, 0, 0 - playsewithpan SE_W048, 192 + playsewithpan SE_W048, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80E3BDC, 5, 0 waitforvisualfinish @@ -4488,37 +4488,37 @@ Move_CALM_MIND: @ 81CD6F7 end Move_LEAF_BLADE: @ 81CD775 - loadspritegfx 10063 - loadspritegfx 10285 + loadspritegfx ANIM_TAG_LEAF + loadspritegfx ANIM_TAG_CROSS_IMPACT createvisualtask sub_80CBDF4, 5 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 - playsewithpan SE_W015, 63 + playsewithpan SE_W015, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 - playsewithpan SE_W015, 63 + playsewithpan SE_W015, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 - playsewithpan SE_W015, 63 + playsewithpan SE_W015, SOUND_PAN_TARGET waitforvisualfinish monbg ANIM_BANK_TARGET setalpha 12, 8 delay 12 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 8, 0, 18, 1 createsprite gBattleAnimSpriteTemplate_83DB520, 130, 0, 0, 1, 36 - playsewithpan SE_W043, 63 + playsewithpan SE_W043, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff end Move_DRAGON_DANCE: @ 81CD7F8 - loadspritegfx 10249 + loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_BANK_ATTACKER monbgprio_28 0 delay 1 createvisualtask sub_80DF924, 5 - playsewithpan SE_W100, 192 + playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 8 createvisualtask sub_80798AC, 5, 10249, 19456, 14, 0, 3 createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 0 @@ -4528,25 +4528,25 @@ Move_DRAGON_DANCE: @ 81CD7F8 createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 170 createsprite gBattleAnimSpriteTemplate_83DB0E8, 2, 213 delay 30 - playsewithpan SE_W100, 192 + playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 30 - playsewithpan SE_W100, 192 + playsewithpan SE_W100, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER delay 1 end Move_SHOCK_WAVE: @ 81CD867 - loadspritegfx 10211 - loadspritegfx 10212 - loadspritegfx 10001 - loadspritegfx 10037 + loadspritegfx ANIM_TAG_ELECTRIC_ORBS + loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT + loadspritegfx ANIM_TAG_SPARK + loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_BANK_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2 - playsewithpan SE_W268, 192 + playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 12 createsprite gBattleAnimSpriteTemplate_83D9B28, 2 delay 30 @@ -4554,7 +4554,7 @@ Move_SHOCK_WAVE: @ 81CD867 delay 12 waitforvisualfinish createvisualtask sub_80D759C, 5 - playsewithpan SE_W161B, 63 + playsewithpan SE_W161B, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 6, 18, 1 createvisualtask sub_80E2A38, 5, 1, 3, 16, 0, 32767 @@ -4567,39 +4567,39 @@ Move_SHOCK_WAVE: @ 81CD867 end Move_HARDEN: @ 81CD909 - loopsewithpan SE_W231, 192, 28, 2 + loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish end Move_BELLY_DRUM: @ 81CD91E - loadspritegfx 10072 - loadspritegfx 10193 + loadspritegfx ANIM_TAG_MUSIC_NOTES + loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE createvisualtask sub_80CEA20, 2 waitforvisualfinish call _81CD9EB createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 0, 0, 0 - playsewithpan SE_W187, 192 + playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 15 call _81CD9D0 createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 1, 1, 0 - playsewithpan SE_W187, 192 + playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 15 call _81CD9EB createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 3, 3, 128 - playsewithpan SE_W187, 192 + playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call _81CD9D0 createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 2, 0, 128 - playsewithpan SE_W187, 192 + playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call _81CD9EB createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 0, 1, 1, 0 - playsewithpan SE_W187, 192 + playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call _81CD9D0 createsprite gBattleAnimSpriteTemplate_83D71A8, 2, 1, 0, 3, 0 - playsewithpan SE_W187, 192 + playsewithpan SE_W187, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80CEAD8, 2 waitforvisualfinish @@ -4614,15 +4614,15 @@ _81CD9EB: return Move_MIND_READER: @ 81CDA06 - loadspritegfx 10189 - loadspritegfx 10190 - loadspritegfx 10191 + loadspritegfx ANIM_TAG_TEAL_ALERT + loadspritegfx ANIM_TAG_OPENING_EYE + loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg 4 - playsewithpan SE_W109, 63 + playsewithpan SE_W109, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_84021F4, 5 delay 40 - playsewithpan SE_W043, 63 + playsewithpan SE_W043, SOUND_PAN_TARGET createvisualtask sub_80E1F8C, 2, 1, 1, 2, 0, 10, 0 call _81CDA4D waitforvisualfinish @@ -4655,13 +4655,13 @@ _81CDA4D: Move_ICE_PUNCH: @ 81CDB3E monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - loadspritegfx 10141 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_ICE_CRYSTALS + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588 delay 20 - playsewithpan SE_W081, 63 + playsewithpan SE_W081, SOUND_PAN_TARGET createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 0 createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 64 createsprite gSmallIcePunchCrystalSpriteTemplate, 2, 128 @@ -4674,7 +4674,7 @@ Move_ICE_PUNCH: @ 81CDB3E delay 17 createsprite gFistFootSpriteTemplate, 4, 0, -10, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 3, 0, -10, 1, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1 waitforvisualfinish @@ -4690,8 +4690,8 @@ Move_ICE_PUNCH: @ 81CDB3E end Move_REST: @ 81CDC29 - playsewithpan SE_W173, 192 - loadspritegfx 10228 + playsewithpan SE_W173, SOUND_PAN_ATTACKER + loadspritegfx ANIM_TAG_LETTER_Z createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 delay 20 createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 @@ -4707,7 +4707,7 @@ Move_CONFUSION: @ 81CDC69 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1 createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 waitforvisualfinish - playsewithpan SE_W048, 63 + playsewithpan SE_W048, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_TARGET, 1 waitforvisualfinish @@ -4724,7 +4724,7 @@ Move_PSYCHIC: @ 81CDCCA createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1 createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 767 waitforvisualfinish - loopsewithpan SE_W048, 63, 10, 3 + loopsewithpan SE_W048, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BANK_TARGET, 1 waitforvisualfinish @@ -4743,10 +4743,10 @@ _81CDD32: end _81CDD3B: monbg ANIM_BANK_ATK_PARTNER - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 setalpha 8, 8 - playsewithpan SE_W048, 192 + playsewithpan SE_W048, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 8, 32767 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_ATTACKER, 1 waitforvisualfinish @@ -4756,11 +4756,11 @@ _81CDD3B: Unknown_81CDD7A: @ 81CDD7A monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 setalpha 8, 8 - playsewithpan SE_W048, 63 - waitplaysewithpan SE_W048, 63, 8 + playsewithpan SE_W048, SOUND_PAN_TARGET + waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BANK_TARGET, 1 waitforvisualfinish @@ -4771,15 +4771,15 @@ Unknown_81CDD7A: @ 81CDD7A goto _81CDD32 Move_THUNDER: @ 81CDDCE - loadspritegfx 10037 - fadetobg 11 + loadspritegfx ANIM_TAG_LIGHTNING + fadetobg BG_THUNDER waitbgfadeout createvisualtask sub_80E3A58, 5, -256, 0, 1, -1 waitbgfadein createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 createvisualtask sub_80E2324, 2, 257, 257, 257 - playsewithpan SE_W086, 63 + playsewithpan SE_W086, SOUND_PAN_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, -36 delay 1 @@ -4788,12 +4788,12 @@ Move_THUNDER: @ 81CDDCE createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 16, 12 delay 20 createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -32 - playsewithpan SE_W086, 63 + playsewithpan SE_W086, SOUND_PAN_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, -16 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 134, -16, 16 - playsewithpan SE_W086, 63 + playsewithpan SE_W086, SOUND_PAN_TARGET delay 5 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 @@ -4808,7 +4808,7 @@ Move_THUNDER: @ 81CDDCE createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -32 - playsewithpan SE_W161B, 63 + playsewithpan SE_W161B, SOUND_PAN_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16 delay 1 @@ -4824,19 +4824,19 @@ Move_THUNDER: @ 81CDDCE waitforvisualfinish restorebg waitbgfadeout - setarg 7, -1 + setarg ARG_RET_ID, -1 waitbgfadein end Move_THUNDER_PUNCH: @ 81CDF28 - loadspritegfx 10135 - loadspritegfx 10143 - loadspritegfx 10037 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_BANK_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) waitforvisualfinish - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 delay 1 @@ -4848,7 +4848,7 @@ Move_THUNDER_PUNCH: @ 81CDF28 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 2, 0, 16 delay 1 - playsewithpan SE_W161B, 63 + playsewithpan SE_W161B, SOUND_PAN_TARGET createvisualtask sub_80E2324, 2, 257, 257, 257 delay 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1 @@ -4862,9 +4862,9 @@ Move_THUNDER_PUNCH: @ 81CDF28 end Move_SACRED_FIRE: @ 81CDFF1 - loadspritegfx 10033 - loadspritegfx 10035 - loopsewithpan SE_W221, 192, 7, 5 + loadspritegfx ANIM_TAG_FIRE + loadspritegfx ANIM_TAG_FIRE_PLUME + loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5 createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0 delay 1 createsprite gBattleAnimSpriteTemplate_83D9538, 66, -20, -10, 50, 5, -1, -1 @@ -4885,13 +4885,13 @@ Move_SACRED_FIRE: @ 81CDFF1 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 waitforvisualfinish - playsewithpan SE_W221B, 63 + playsewithpan SE_W221B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9508, 130, -16, 0, 70, 16, 0, 1 delay 10 - playsewithpan SE_W221B, 63 + playsewithpan SE_W221B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9508, 130, 0, 0, 70, 16, 0, 1 delay 10 - playsewithpan SE_W221B, 63 + playsewithpan SE_W221B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9508, 130, 16, 0, 80, 16, 0, 1 delay 1 createvisualtask sub_80E2324, 2, 257, 257, 257 @@ -4899,7 +4899,7 @@ Move_SACRED_FIRE: @ 81CDFF1 waitforvisualfinish createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - playsewithpan SE_W172B, 63 + playsewithpan SE_W172B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1 @@ -4919,10 +4919,10 @@ Move_SACRED_FIRE: @ 81CDFF1 end Move_SCRATCH: @ 81CE1D8 - loadspritegfx 10137 + loadspritegfx ANIM_TAG_SCRATCH monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402180, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -4932,10 +4932,10 @@ Move_SCRATCH: @ 81CE1D8 end Move_DRAGON_BREATH: @ 81CE20A - loadspritegfx 10029 + loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 - loopsewithpan SE_W172, 192, 7, 7 + loopsewithpan SE_W172, SOUND_PAN_ATTACKER, 7, 7 createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 delay 2 createsprite gBattleAnimSpriteTemplate_83DB044, 130, 0, 0, 0, 0, 20 @@ -4966,7 +4966,7 @@ Move_DRAGON_BREATH: @ 81CE20A end Move_ROAR: @ 81CE31E - loadspritegfx 10053 + loadspritegfx ANIM_TAG_NOISE_LINE monbg ANIM_BANK_ATTACKER monbgprio_28 0 setalpha 8, 8 @@ -4992,7 +4992,7 @@ _81CE35E: return Move_GROWL: @ 81CE3AF - loadspritegfx 10053 + loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask sub_812B18C, 2, 0, 255 call _81CE35E delay 10 @@ -5003,7 +5003,7 @@ Move_GROWL: @ 81CE3AF end Move_SNORE: @ 81CE3EA - loadspritegfx 10197 + loadspritegfx ANIM_TAG_SNORE_Z monbg ANIM_BANK_ATK_PARTNER setalpha 8, 8 call _81CE403 @@ -5014,7 +5014,7 @@ Move_SNORE: @ 81CE3EA blendoff end _81CE403: - playsewithpan SE_W173, 192 + playsewithpan SE_W173, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_BANK_ATTACKER, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 createsprite gBattleAnimSpriteTemplate_83DB428, 2, 6, 1, 14, 0, 0 @@ -5024,10 +5024,10 @@ _81CE403: return Move_LIGHT_SCREEN: @ 81CE47A - loadspritegfx 10070 - loadspritegfx 10166 + loadspritegfx ANIM_TAG_SPARKLE_3 + loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W115, 192, 15 + waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 createsprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166 delay 10 call _81CE4A1 @@ -5050,12 +5050,12 @@ _81CE4A1: return Move_MIRROR_COAT: @ 81CE506 - loadspritegfx 10070 - loadspritegfx 10168 + loadspritegfx ANIM_TAG_SPARKLE_3 + loadspritegfx ANIM_TAG_RED_LIGHT_WALL setalpha 0, 16 createsprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168 delay 10 - playsewithpan SE_W115, 192 + playsewithpan SE_W115, SOUND_PAN_ATTACKER call _81CE4A1 waitforvisualfinish delay 1 @@ -5063,10 +5063,10 @@ Move_MIRROR_COAT: @ 81CE506 end Move_REFLECT: @ 81CE52C - loadspritegfx 10071 - loadspritegfx 10167 + loadspritegfx ANIM_TAG_SPARKLE_4 + loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W115, 192, 15 + waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 createsprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167 delay 20 createsprite gBattleAnimSpriteTemplate_83DA73C, 2, 30, 0, 0, 1 @@ -5080,9 +5080,9 @@ Move_REFLECT: @ 81CE52C end Move_BARRIER: @ 81CE57F - loadspritegfx 10169 + loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W112, 192, 15 + waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 createsprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169 waitforvisualfinish delay 1 @@ -5090,34 +5090,34 @@ Move_BARRIER: @ 81CE57F end Move_BUBBLE: @ 81CE59C - loadspritegfx 10146 - loadspritegfx 10155 + loadspritegfx ANIM_TAG_BUBBLE + loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_BANK_TARGET setalpha 12, 8 delay 1 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 15, -15, 10, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_W145, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 35, 37, 40, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_W145, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 10, -37, 30, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_W145, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 30, 10, 15, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_W145, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 20, 33, 20, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_W145, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_83D9178, 2, 18, 0, 25, -30, 10, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_W145, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 waitforvisualfinish call WaterBubbleEffect2 waitforvisualfinish @@ -5126,11 +5126,11 @@ Move_BUBBLE: @ 81CE59C end Move_SMOG: @ 81CE672 - loadspritegfx 10172 + loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD monbg ANIM_BANK_DEF_PARTNER monbgprio_29 setalpha 12, 8 - loopsewithpan SE_W054, 63, 17, 10 + loopsewithpan SE_W054, SOUND_PAN_TARGET, 17, 10 call _81CE6D7 call _81CE6D7 call _81CE6D7 @@ -5139,7 +5139,7 @@ Move_SMOG: @ 81CE672 call _81CE6D7 call _81CE6D7 delay 120 - loopsewithpan SE_W092, 63, 18, 2 + loopsewithpan SE_W092, SOUND_PAN_TARGET, 18, 2 createvisualtask sub_80E1F8C, 2, 4, 2, 2, 0, 12, 26650 delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 15, 1 @@ -5153,30 +5153,30 @@ _81CE6D7: return Move_FAINT_ATTACK: @ 81CE6ED - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_ATTACKER - fadetobg 1 + fadetobg BG_DARK waitbgfadein delay 0 - playsewithpan SE_W185, 192 + playsewithpan SE_W185, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 3 createvisualtask sub_80DFC24, 2, 1 waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER - invisible 0 + invisible ANIM_BANK_ATTACKER delay 1 createvisualtask sub_80E4300, 2 monbg ANIM_BANK_TARGET setalpha 12, 8 delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff delay 1 - setarg 7, 4096 + setarg ARG_RET_ID, 4096 delay 32 createvisualtask sub_80DFDC0, 2 monbg ANIM_BANK_ATTACKER @@ -5189,11 +5189,11 @@ Move_FAINT_ATTACK: @ 81CE6ED end Move_SAND_ATTACK: @ 81CE774 - loadspritegfx 10074 + loadspritegfx ANIM_TAG_MUD_SAND monbg ANIM_BANK_ATK_PARTNER monbgprio_28 0 setalpha 12, 8 - playsewithpan SE_W028, 192 + playsewithpan SE_W028, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2 @@ -5217,8 +5217,8 @@ Move_SAND_ATTACK_CreateDirtSpray: return Move_MUD_SLAP: @ 81CE81C - loadspritegfx 10074 - playsewithpan SE_W028, 192 + loadspritegfx ANIM_TAG_MUD_SAND + playsewithpan SE_W028, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 2 @@ -5240,16 +5240,16 @@ Move_MUD_SLAP_CreateMudSpray: return Move_DRAGON_RAGE: @ 81CE8BA - loadspritegfx 10029 - loadspritegfx 10035 - playsewithpan SE_W082, 192 + loadspritegfx ANIM_TAG_SMALL_EMBER + loadspritegfx ANIM_TAG_FIRE_PLUME + playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 130, 0, 15, 0, 0, 4 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DB0D0, 130, 30, 15, 0, 10, 10 waitforvisualfinish - loopsewithpan SE_W172B, 63, 11, 3 + loopsewithpan SE_W172B, SOUND_PAN_TARGET, 11, 3 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1 createsprite gBattleAnimSpriteTemplate_83DB078, 194, 1, 5, 0 delay 1 @@ -5272,8 +5272,8 @@ Move_DRAGON_RAGE: @ 81CE8BA end Move_RAIN_DANCE: @ 81CE997 - loadspritegfx 10115 - playsewithpan SE_W240, 192 + loadspritegfx ANIM_TAG_RAIN_DROPS + playsewithpan SE_W240, SOUND_PAN_ATTACKER createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0 waitforvisualfinish createvisualtask CreateAnimRaindrops, 2, 0, 3, 120 @@ -5286,11 +5286,11 @@ Move_RAIN_DANCE: @ 81CE997 end Move_BITE: @ 81CE9E2 - loadspritegfx 10139 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_SHARP_TEETH + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W044, 63 + playsewithpan SE_W044, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, -32, 0, 0, 819, 10 createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 0, 32, 4, 0, -819, 10 delay 10 @@ -5303,20 +5303,20 @@ Move_BITE: @ 81CE9E2 end Move_CRUNCH: @ 81CEA40 - loadspritegfx 10139 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_SHARP_TEETH + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET - fadetobg 1 + fadetobg BG_DARK waitbgfadein setalpha 12, 8 - playsewithpan SE_W044, 63 + playsewithpan SE_W044, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, -32, 1, 819, 819, 10 createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, 32, 5, -819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, 2, -8, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2 waitforvisualfinish - playsewithpan SE_W044, 63 + playsewithpan SE_W044, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, 32, -32, 7, -819, 819, 10 createsprite gBattleAnimSpriteTemplate_83DB1D0, 2, -32, 32, 3, 819, -819, 10 delay 10 @@ -5331,11 +5331,11 @@ Move_CRUNCH: @ 81CEA40 end Move_CLAMP: @ 81CEAF0 - loadspritegfx 10145 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_CLAMP + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W011, 63 + playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10 createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10 delay 10 @@ -5351,7 +5351,7 @@ Move_ICE_BEAM: @ 81CEB4D monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - loadspritegfx 10141 + loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) waitforvisualfinish createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10 @@ -5392,24 +5392,24 @@ _81CEC4E: return Move_WITHDRAW: @ 81CEC84 - playsewithpan SE_W029, 192 + playsewithpan SE_W029, SOUND_PAN_ATTACKER createvisualtask sub_80CF4D8, 5 waitforvisualfinish end Move_AURORA_BEAM: @ 81CEC91 - loadspritegfx 10140 - fadetobg 20 + loadspritegfx ANIM_TAG_RAINBOW_RINGS + fadetobg BG_AURORABEAM waitbgfadein - playsewithpan SE_W062, 192 - setarg 7, 0 + playsewithpan SE_W062, SOUND_PAN_ATTACKER + setarg ARG_RET_ID, 0 createvisualtask AnimTask_RotateMonPalette1, 10, 130 call _81CED18 createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 17, 1 call _81CED18 call _81CED18 call _81CED18 - setarg 7, -1 + setarg ARG_RET_ID, -1 createsoundtask sub_812B058, 183, -64, 63, 3, 6, 0, 10 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 40, 1 call _81CED18 @@ -5434,7 +5434,7 @@ _81CED18: return Move_SOLAR_BEAM: @ 81CED65 - loadspritegfx 10147 + loadspritegfx ANIM_TAG_ORBS choosetwoturnanim _81CED73, _81CEE70 _81CED71: waitforvisualfinish @@ -5443,7 +5443,7 @@ _81CED73: monbg ANIM_BANK_ATK_PARTNER setalpha 12, 8 createvisualtask sub_80E1F8C, 2, 2, 1, 4, 0, 11, 12287 - playsewithpan SE_W025, 192 + playsewithpan SE_W025, SOUND_PAN_ATTACKER call _81CED9D waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER @@ -5481,7 +5481,7 @@ _81CED9D: return _81CEE70: call Unknown_81D6233 - panse_1B SE_W076, 192, 63, 2, 0 + panse_1B SE_W076, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask sub_80CA928, 5 createsprite gBattleAnimSpriteTemplate_83D6304, 131, 15, 0, 20, 0 delay 4 @@ -5523,20 +5523,20 @@ _81CEF42: return Move_BLIZZARD: @ 81CEFBA - loadspritegfx 10141 + loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80E3B4C, 2 jumpargeq 7, 1, _81CF13F - fadetobg 9 + fadetobg BG_HIGHSPEED_OPPONENT _81CEFD0: waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1 waitbgfadein waitforvisualfinish - panse_1B SE_W059, 192, 63, 2, 0 + panse_1B SE_W059, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81CF00A call _81CF00A - playsewithpan SE_W059B, 63 + playsewithpan SE_W059B, SOUND_PAN_TARGET waitforvisualfinish call Effect_HeavyIceDamage waitforvisualfinish @@ -5544,7 +5544,7 @@ _81CEFD0: delay 20 restorebg waitbgfadeout - setarg 7, -1 + setarg ARG_RET_ID, -1 waitbgfadein end _81CF00A: @@ -5571,18 +5571,18 @@ _81CF00A: delay 3 return _81CF13F: - fadetobg 10 + fadetobg BG_HIGHSPEED_PLAYER goto _81CEFD0 Move_POWDER_SNOW: @ 81CF146 - loadspritegfx 10141 + loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_BANK_DEF_PARTNER createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, rgb(0, 0, 0) waitforvisualfinish - panse_1B SE_W016, 192, 63, 2, 0 + panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81CF190 call _81CF190 - playsewithpan SE_W016B, 63 + playsewithpan SE_W016B, SOUND_PAN_TARGET waitforvisualfinish waitsound call Effect_HeavyIceDamage @@ -5609,14 +5609,14 @@ _81CF190: return Move_HYDRO_PUMP: @ 81CF240 - loadspritegfx 10149 - loadspritegfx 10148 + loadspritegfx ANIM_TAG_WATER_ORB + loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1 delay 6 - panse_1B SE_W056, 192, 63, 2, 0 + panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask sub_80D3630, 5, 100 call _81CF2DF call _81CF2DF @@ -5656,12 +5656,12 @@ _81CF320: return Move_SIGNAL_BEAM: @ 81CF33F - loadspritegfx 10264 - loadspritegfx 10265 - loadspritegfx 10073 + loadspritegfx ANIM_TAG_GLOWY_RED_ORB + loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB + loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 25, 1 delay 6 - panse_1B SE_W062, 192, 63, 1, 0 + panse_1B SE_W062, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0 createvisualtask sub_80D3630, 5, 100 call _81CF406 call _81CF406 @@ -5697,15 +5697,15 @@ _81CF406: return Move_ABSORB: @ 81CF427 - loadspritegfx 10147 - loadspritegfx 10031 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_ORBS + loadspritegfx ANIM_TAG_BLUE_STAR + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12) waitforvisualfinish - playsewithpan SE_W071, 63 + playsewithpan SE_W071, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 @@ -5722,42 +5722,42 @@ Move_ABSORB: @ 81CF427 blendoff end _81CF496: - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 delay 4 return Move_MEGA_DRAIN: @ 81CF53F - loadspritegfx 10147 - loadspritegfx 10031 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_ORBS + loadspritegfx ANIM_TAG_BLUE_STAR + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 8, rgb(13, 31, 12) waitforvisualfinish - playsewithpan SE_W071, 63 + playsewithpan SE_W071, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 @@ -5774,50 +5774,50 @@ Move_MEGA_DRAIN: @ 81CF53F blendoff end _81CF5AE: - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 delay 4 return Move_GIGA_DRAIN: @ 81CF6CF - loadspritegfx 10147 - loadspritegfx 10031 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_ORBS + loadspritegfx ANIM_TAG_BLUE_STAR + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 12, rgb(13, 31, 12) waitforvisualfinish - playsewithpan SE_W071, 63 + playsewithpan SE_W071, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 @@ -5834,42 +5834,42 @@ Move_GIGA_DRAIN: @ 81CF6CF blendoff end _81CF73E: - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 @@ -5877,11 +5877,11 @@ _81CF73E: return Move_LEECH_LIFE: @ 81CF8D7 - loadspritegfx 10161 - loadspritegfx 10147 + loadspritegfx ANIM_TAG_NEEDLE + loadspritegfx ANIM_TAG_ORBS delay 1 - loadspritegfx 10031 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_BLUE_STAR + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 @@ -5889,7 +5889,7 @@ Move_LEECH_LIFE: @ 81CF8D7 createsprite gBattleAnimSpriteTemplate_83DAB10, 2, -20, 15, 12 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 - playsewithpan SE_W071, 63 + playsewithpan SE_W071, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish @@ -5907,10 +5907,10 @@ Move_LEECH_LIFE: @ 81CF8D7 end Move_SYNTHESIS: @ 81CF959 - loadspritegfx 10031 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_BLUE_STAR + loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451 - playsewithpan SE_W025, 192 + playsewithpan SE_W025, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish call Unknown_81D5EF5 @@ -5918,8 +5918,8 @@ Move_SYNTHESIS: @ 81CF959 end Move_TOXIC: @ 81CF983 - loadspritegfx 10151 - loadspritegfx 10150 + loadspritegfx ANIM_TAG_TOXIC_BUBBLE + loadspritegfx ANIM_TAG_POISON_BUBBLE call _81CF99D call _81CF99D waitforvisualfinish @@ -5929,22 +5929,22 @@ Move_TOXIC: @ 81CF983 end _81CF99D: createsprite gBattleAnimSpriteTemplate_83DA244, 130, -24, 16, 1, 1 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 createsprite gBattleAnimSpriteTemplate_83DA244, 130, 8, 16, 1, 1 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 createsprite gBattleAnimSpriteTemplate_83DA244, 130, -8, 16, 1, 1 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 createsprite gBattleAnimSpriteTemplate_83DA244, 130, 24, 16, 1, 1 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 return Move_SLUDGE: @ 81CF9F2 - loadspritegfx 10150 - playsewithpan SE_W145C, 192 + loadspritegfx ANIM_TAG_POISON_BUBBLE + playsewithpan SE_W145C, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1 @@ -5954,7 +5954,7 @@ Move_SLUDGE: @ 81CF9F2 end Move_SLUDGE_BOMB: @ 81CFA34 - loadspritegfx 10150 + loadspritegfx ANIM_TAG_POISON_BUBBLE call _81CFB44 call _81CFB44 call _81CFB44 @@ -5971,19 +5971,19 @@ Move_SLUDGE_BOMB: @ 81CFA34 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -27, 44, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 39, -28, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -42, -42, 20 - playsewithpan SE_W091, 63 + playsewithpan SE_W091, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 0, 40, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -8, -44, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -46, -28, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 46, 9, 20 - playsewithpan SE_W091, 63 + playsewithpan SE_W091, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 42, 0, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -43, -12, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, 16, -46, 20 createsprite gBattleAnimSpriteTemplate_83DA2E8, 130, -16, 44, 20 - playsewithpan SE_W091, 63 + playsewithpan SE_W091, SOUND_PAN_TARGET delay 0 waitsound waitforvisualfinish @@ -5991,58 +5991,58 @@ Move_SLUDGE_BOMB: @ 81CFA34 waitforvisualfinish end _81CFB44: - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0 delay 3 return Move_ACID: @ 81CFB5A - loadspritegfx 10150 + loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_BANK_DEF_PARTNER createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 24, 0 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, -24, 0 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1 createvisualtask sub_80E1F8C, 2, 20, 2, 2, 0, 12, 31774 createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 0, -22, 0, 15, 55 - playsewithpan SE_W145, 63 + playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -26, -24, 0, 15, 55 - playsewithpan SE_W145, 63 + playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 15, -27, 0, 15, 50 - playsewithpan SE_W145, 63 + playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83DA31C, 130, -15, -17, 0, 10, 45 - playsewithpan SE_W145, 63 + playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83DA31C, 130, 27, -22, 0, 15, 50 - playsewithpan SE_W145, 63 + playsewithpan SE_W145, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end Move_BONEMERANG: @ 81CFC54 - loadspritegfx 10000 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_BONE + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W155, 192 + playsewithpan SE_W155, SOUND_PAN_ATTACKER createsprite gBonemerangSpriteTemplate, 2 delay 20 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 5, 1 delay 17 - playsewithpan SE_W233, 192 + playsewithpan SE_W233, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, 2, 6, -4 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6050,63 +6050,63 @@ Move_BONEMERANG: @ 81CFC54 end Move_BONE_CLUB: @ 81CFCA8 - loadspritegfx 10000 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_BONE + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W155, 63 + playsewithpan SE_W155, SOUND_PAN_TARGET createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 7, 5, 1, 0, 10, 0, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff end Move_BONE_RUSH: @ 81CFD0A - loadspritegfx 10000 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_BONE + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W155, 63 + playsewithpan SE_W155, SOUND_PAN_TARGET createsprite gBoneHitSpriteTemplate, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff end Move_SPIKES: @ 81CFD55 - loadspritegfx 10152 + loadspritegfx ANIM_TAG_SPIKES monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W026, 192 - waitplaysewithpan SE_W030, 63, 28 + playsewithpan SE_W026, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 0, 24, 30 delay 10 - playsewithpan SE_W026, 192 - waitplaysewithpan SE_W030, 63, 28 + playsewithpan SE_W026, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, -24, 24, 30 delay 10 - waitplaysewithpan SE_W030, 63, 28 + waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 createsprite gBattleAnimSpriteTemplate_840227C, 130, 20, 0, 24, 24, 30 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end Move_MEGAHORN: @ 81CFDAC - loadspritegfx 10153 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_HORN_HIT_2 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER jumpifcontest _81CFE83 - fadetobg 7 + fadetobg BG_DRILL waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1 _81CFDCF: @@ -6119,7 +6119,7 @@ _81CFDCF: delay 3 createsprite gBattleAnimSpriteTemplate_83DAABC, 3, -42, 25, 0, 0, 6 delay 4 - playsewithpan SE_W011, 63 + playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -16, 4, 1, 4 waitforvisualfinish @@ -6135,40 +6135,40 @@ _81CFDCF: blendoff restorebg waitbgfadeout - setarg 7, -1 + setarg ARG_RET_ID, -1 waitbgfadein end _81CFE83: - fadetobg 8 + fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1 goto _81CFDCF Move_GUST: @ 81CFE9A - loadspritegfx 10009 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_GUST + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W016, 63 + playsewithpan SE_W016, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA380, 2, 0, -16 createvisualtask sub_80DA09C, 5, 1, 70 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 - playsewithpan SE_W016B, 63 + playsewithpan SE_W016B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff end Move_WING_ATTACK: @ 81CFEEB - loadspritegfx 10009 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_GUST + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - loopsewithpan SE_W017, 192, 20, 2 + loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4 createvisualtask sub_80DA09C, 5, 1, 70 createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20 @@ -6178,7 +6178,7 @@ Move_WING_ATTACK: @ 81CFEEB delay 17 createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1 createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1 - loopsewithpan SE_W003, 63, 5, 2 + loopsewithpan SE_W003, SOUND_PAN_TARGET, 5, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11 waitforvisualfinish @@ -6187,16 +6187,16 @@ Move_WING_ATTACK: @ 81CFEEB end Move_PECK: @ 81CFF88 - loadspritegfx 10135 - playsewithpan SE_W030, 63 + loadspritegfx ANIM_TAG_IMPACT + playsewithpan SE_W030, SOUND_PAN_TARGET createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2 createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3 waitforvisualfinish end Move_AEROBLAST: @ 81CFFAF - loadspritegfx 10154 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_AIR_WAVE_2 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER call Unknown_81D61FB monbgprio_28 1 @@ -6209,7 +6209,7 @@ Move_AEROBLAST: @ 81CFFAF call _81D000B waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6217,55 +6217,55 @@ Move_AEROBLAST: @ 81CFFAF call Unknown_81D622B end _81D000B: - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 1, 0 createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 1, 0 delay 3 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 2, 0 createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 2, 0 delay 3 - playsewithpan SE_W026, 192 + playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -12, 0, -12, 15, 3, 0 createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 26, 8, 12, 8, 15, 3, 0 delay 3 return Move_WATER_GUN: @ 81D00CC - loadspritegfx 10155 - loadspritegfx 10148 + loadspritegfx ANIM_TAG_SMALL_BUBBLES + loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83D9318, 2, 20, 0, 0, 0, 40, -25 - playsewithpan SE_W145, 192 + playsewithpan SE_W145, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1 createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 2 createsprite gBattleAnimSpriteTemplate_83D9330, 2, 0, -15, 0, 15, 55 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83D9330, 2, 15, -20, 0, 15, 50 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83D9330, 2, -15, -10, 0, 10, 45 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff end Move_CRABHAMMER: @ 81D0159 - loadspritegfx 10141 - loadspritegfx 10148 + loadspritegfx ANIM_TAG_ICE_CRYSTALS + loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32429, 10, 0, 0 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4 @@ -6274,7 +6274,7 @@ Move_CRABHAMMER: @ 81D0159 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 1, 0, 4 waitforvisualfinish - loopsewithpan SE_W152, 63, 20, 3 + loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1 createsprite gBattleAnimSpriteTemplate_83D9348, 2, 10, 10, 20, 1 delay 4 @@ -6299,19 +6299,19 @@ Move_CRABHAMMER: @ 81D0159 Move_SURF: @ 81D0253 createvisualtask sub_80D38BC, 2, 0 delay 24 - panse_1B SE_W057, 192, 63, 2, 0 + panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 waitforvisualfinish end Move_FLAMETHROWER: @ 81D0267 - loadspritegfx 10029 + loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1 delay 6 createvisualtask sub_80D3630, 5, 100 - panse_1B SE_W053, 192, 63, 2, 0 + panse_1B SE_W053, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81D02E1 call _81D02E1 call _81D02E1 @@ -6336,7 +6336,7 @@ _81D02E1: return Move_SANDSTORM: @ 81D0304 - loadspritegfx 10261 + loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_W201, 0 createvisualtask do_boulder_dust, 5, 0 delay 16 @@ -6356,13 +6356,13 @@ Move_SANDSTORM: @ 81D0304 end Move_WHIRLPOOL: @ 81D038C - loadspritegfx 10149 + loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23) - playsewithpan SE_W250, 63 + playsewithpan SE_W250, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1 call _81D03E4 call _81D03E4 @@ -6388,47 +6388,47 @@ _81D03E4: return Move_FLY: @ 81D046F - loadspritegfx 10156 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_ROUND_SHADOW + loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim _81D0480, _81D0498 _81D047E: waitforvisualfinish end _81D0480: - playsewithpan SE_W019, 192 + playsewithpan SE_W019, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA450, 2, 0, 0, 13, 336 goto _81D047E _81D0498: monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA468, 2, 20 delay 20 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff goto _81D047E Move_BOUNCE: @ 81D04D9 - loadspritegfx 10156 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_ROUND_SHADOW + loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim _81D04E9, _81D04FD _81D04E8: end _81D04E9: - playsewithpan SE_W100, 192 + playsewithpan SE_W100, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA568, 2, 0, 0 goto _81D04E8 _81D04FD: monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA594, 131 delay 7 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1 waitforvisualfinish @@ -6437,15 +6437,15 @@ _81D04FD: goto _81D04E8 Move_KARATE_CHOP: @ 81D053C - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W104, 63 + playsewithpan SE_W104, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9F78, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 waitforvisualfinish @@ -6454,15 +6454,15 @@ Move_KARATE_CHOP: @ 81D053C end Move_CROSS_CHOP: @ 81D058E - loadspritegfx 10143 - loadspritegfx 10285 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W025, 63 + playsewithpan SE_W025, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9FD8, 2, 0, 0, 1 delay 40 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 32767, 10, 0, 10 createsprite gBattleAnimSpriteTemplate_83DB520, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1 @@ -6472,26 +6472,26 @@ Move_CROSS_CHOP: @ 81D058E end Move_JUMP_KICK: @ 81D05F7 - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 delay 3 createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1 - playsewithpan SE_W026, 63 + playsewithpan SE_W026, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 1, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff end Move_HI_JUMP_KICK: @ 81D0654 - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -24, 0, 0, 8 @@ -6500,10 +6500,10 @@ Move_HI_JUMP_KICK: @ 81D0654 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 3 delay 2 createsprite gBattleAnimSpriteTemplate_83D9F90, 2, -16, 8, 0, 0, 10, 1, 1, 1 - playsewithpan SE_W026, 63 + playsewithpan SE_W026, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -28, 0, 0, 3 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 11, 1 @@ -6516,13 +6516,13 @@ Move_HI_JUMP_KICK: @ 81D0654 end Move_DOUBLE_KICK: @ 81D06EA - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6530,11 +6530,11 @@ Move_DOUBLE_KICK: @ 81D06EA end Move_TRIPLE_KICK: @ 81D071D - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET jumpifmoveturn 0, _81D0742 jumpifmoveturn 1, _81D0778 goto _81D07AE @@ -6560,33 +6560,33 @@ _81D07AE: goto _81D073D Move_DYNAMIC_PUNCH: @ 81D07E4 - loadspritegfx 10143 - loadspritegfx 10135 - loadspritegfx 10198 - loadspritegfx 10007 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_EXPLOSION + loadspritegfx ANIM_TAG_UNUSED_EXPLOSION delay 1 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, 131, 0, 0, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1 delay 1 waitsound - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1 createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -6594,28 +6594,28 @@ Move_DYNAMIC_PUNCH: @ 81D07E4 end Move_COUNTER: @ 81D08AC - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4 - playsewithpan SE_W233, 192 + playsewithpan SE_W233, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 delay 4 createsprite gBasicHitSplatSpriteTemplate, 2, -15, 18, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 25, 1 createsprite gFistFootSpriteTemplate, 3, -15, 18, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, 2, 0, -4, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, 3, 0, -4, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, 2, 15, 9, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, 3, 15, 9, 8, 1, 0 delay 5 @@ -6626,16 +6626,16 @@ Move_COUNTER: @ 81D08AC end Move_VITAL_THROW: @ 81D097B - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W233, 192 + playsewithpan SE_W233, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 2 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 delay 2 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -24, 0, 0, 4 waitforvisualfinish @@ -6649,18 +6649,18 @@ Move_VITAL_THROW: @ 81D097B end Move_ROCK_SMASH: @ 81D09F6 - loadspritegfx 10058 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_ROCKS + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 delay 1 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 2, 0, 0, 8, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1 waitforvisualfinish - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 0, 20, 24, 14, 2 createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 5, 0, -20, 24, 14, 1 createsprite gBattleAnimSpriteTemplate_83DAC64, 2, 0, 5, 20, -24, 14, 2 @@ -6676,19 +6676,19 @@ Move_ROCK_SMASH: @ 81D09F6 end Move_SUBMISSION: @ 81D0AEE - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W104, 192 - waitplaysewithpan SE_W004, 63, 10 - waitplaysewithpan SE_W104, 192, 20 - waitplaysewithpan SE_W004, 63, 30 - waitplaysewithpan SE_W104, 192, 40 - waitplaysewithpan SE_W004, 63, 50 - waitplaysewithpan SE_W104, 192, 60 - waitplaysewithpan SE_W004, 63, 70 - waitplaysewithpan SE_W104, 192, 80 - waitplaysewithpan SE_W004, 63, 90 + playsewithpan SE_W104, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 10 + waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 20 + waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 30 + waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 40 + waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 50 + waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 60 + waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 70 + waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 80 + waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 90 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, -18, 6, 6, 4 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_TARGET, 18, 6, 6, 4 call _81D0B5D @@ -6708,12 +6708,12 @@ _81D0B5D: return Move_SUNNY_DAY: @ 81D0B91 - loadspritegfx 10157 + loadspritegfx ANIM_TAG_SUNLIGHT monbg ANIM_BANK_ATK_PARTNER setalpha 13, 3 createvisualtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767 waitforvisualfinish - panse_26 SE_W080, 192, 63, 1, 0 + panse_26 SE_W080, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0 call _81D0BDD call _81D0BDD call _81D0BDD @@ -6730,10 +6730,10 @@ _81D0BDD: return Move_COTTON_SPORE: @ 81D0BE7 - loadspritegfx 10158 + loadspritegfx ANIM_TAG_SPORE monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 - loopsewithpan SE_W077, 63, 18, 10 + loopsewithpan SE_W077, SOUND_PAN_TARGET, 18, 10 call _81D0C07 call _81D0C07 call _81D0C07 @@ -6750,11 +6750,11 @@ _81D0C07: return Move_SPORE: @ 81D0C41 - loadspritegfx 10158 + loadspritegfx ANIM_TAG_SPORE monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80CACEC, 2 - loopsewithpan SE_W077, 63, 16, 11 + loopsewithpan SE_W077, SOUND_PAN_TARGET, 16, 11 call _81D0C6C call _81D0C6C call _81D0C6C @@ -6773,11 +6773,11 @@ _81D0C6C: return Move_PETAL_DANCE: @ 81D0CA6 - loadspritegfx 10159 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_FLOWER + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W080, 192 + playsewithpan SE_W080, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 6, 3 createsprite gBattleAnimSpriteTemplate_83D6428, 2, 0, -24, 8, 140 createsprite gBattleAnimSpriteTemplate_83D6440, 2, 16, -24, 8, 100 @@ -6799,7 +6799,7 @@ Move_PETAL_DANCE: @ 81D0CA6 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 24, 0, 0, 5 delay 3 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 6, 0, 8, 1 waitforvisualfinish @@ -6811,13 +6811,13 @@ Move_PETAL_DANCE: @ 81D0CA6 end Move_RAZOR_LEAF: @ 81D0DDE - loadspritegfx 10063 - loadspritegfx 10160 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_LEAF + loadspritegfx ANIM_TAG_RAZOR_LEAF + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 delay 1 - loopsewithpan SE_W077, 192, 10, 5 + loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5 createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, 2, -1, -1, 15 @@ -6838,11 +6838,11 @@ Move_RAZOR_LEAF: @ 81D0DDE delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8 delay 60 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, 20, 1 createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 22, -20, 1 delay 20 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish @@ -6851,8 +6851,8 @@ Move_RAZOR_LEAF: @ 81D0DDE end Move_ANCIENT_POWER: @ 81D0EE5 - loadspritegfx 10058 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_ROCKS + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 10, 1 @@ -6863,7 +6863,7 @@ Move_ANCIENT_POWER: @ 81D0EE5 createsprite gAncientPowerRockSpriteTemplate, 2, 20, 32, -28, 60, 1 createsprite gAncientPowerRockSpriteTemplate, 2, 0, 32, -28, 30, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 30, 1 - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER delay 10 createsprite gAncientPowerRockSpriteTemplate, 2, 15, 32, -48, 25, 5 createsprite gAncientPowerRockSpriteTemplate, 2, -10, 32, -42, 30, 4 @@ -6873,7 +6873,7 @@ Move_ANCIENT_POWER: @ 81D0EE5 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 16, 0, 0, 4 delay 3 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -6884,12 +6884,12 @@ Move_ANCIENT_POWER: @ 81D0EE5 end Move_OCTAZOOKA: @ 81D100D - loadspritegfx 10030 - loadspritegfx 10017 - playsewithpan SE_W025B, 192 + loadspritegfx ANIM_TAG_GRAY_SMOKE + loadspritegfx ANIM_TAG_BLACK_BALL + playsewithpan SE_W025B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0 waitforvisualfinish - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, 8, 8, 1, 0 delay 2 createsprite gBattleAnimSpriteTemplate_83D6F3C, 130, -8, -8, 1, 0 @@ -6901,10 +6901,10 @@ Move_OCTAZOOKA: @ 81D100D end Move_MIST: @ 81D1073 - loadspritegfx 10144 + loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_BANK_ATK_PARTNER setalpha 12, 8 - loopsewithpan SE_W054, 192, 20, 15 + loopsewithpan SE_W054, SOUND_PAN_ATTACKER, 20, 15 call _81D10BE call _81D10BE call _81D10BE @@ -6934,9 +6934,9 @@ Move_HAZE: @ 81D10D4 end Move_FIRE_PUNCH: @ 81D1107 - loadspritegfx 10143 - loadspritegfx 10029 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_SMALL_EMBER + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 31 @@ -6944,14 +6944,14 @@ Move_FIRE_PUNCH: @ 81D1107 createsprite gBattleAnimSpriteTemplate_83D9478, 129, 64 createsprite gBattleAnimSpriteTemplate_83D9478, 129, 128 createsprite gBattleAnimSpriteTemplate_83D9478, 129, 196 - playsewithpan SE_W172, 63 + playsewithpan SE_W172, SOUND_PAN_TARGET waitforvisualfinish createsprite gFistFootSpriteTemplate, 131, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1 call _81D11A2 delay 4 - playsewithpan SE_W007, 63 + playsewithpan SE_W007, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E2A38, 10, 4, 0, 9, 0, 31 waitforvisualfinish @@ -6969,11 +6969,11 @@ _81D11A2: return Move_LEER: @ 81D121A - loadspritegfx 10027 + loadspritegfx ANIM_TAG_LEER monbg ANIM_BANK_ATTACKER monbgprio_28 0 setalpha 8, 8 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_84022B0, 2, 24, -12 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_BANK_ATTACKER, 1 waitforvisualfinish @@ -6988,14 +6988,14 @@ Move_LEER: @ 81D121A end Move_DREAM_EATER: @ 81D1271 - loadspritegfx 10147 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_ORBS + loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 setalpha 8, 8 - playsewithpan SE_W107, 63 + playsewithpan SE_W107, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_BANK_TARGET, 1 waitforvisualfinish @@ -7012,42 +7012,42 @@ Move_DREAM_EATER: @ 81D1271 call Unknown_81D61F3 end _81D12DB: - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -40, 35 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 28, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 40, 39 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -32, 26 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, -15, -16, 36 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 16, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -40, 26 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, -5, 15, 36, 33 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 10, -5, -8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 0, 5, 8, 26 createsprite gBattleAnimSpriteTemplate_83D637C, 3, 5, -18, -20, 35 @@ -7055,32 +7055,32 @@ _81D12DB: return Move_POISON_GAS: @ 81D1474 - loadspritegfx 10172 - loadspritegfx 10150 + loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD + loadspritegfx ANIM_TAG_POISON_BUBBLE delay 0 monbg ANIM_BANK_DEF_PARTNER monbgprio_29 setalpha 12, 8 delay 0 - playsewithpan SE_W054, 192 + playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, 128, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 40 - loopsewithpan SE_W054, 63, 28, 6 + loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6 createvisualtask sub_80E1F8C, 2, 4, 6, 2, 0, 12, 26650 waitforvisualfinish blendoff @@ -7092,7 +7092,7 @@ Move_BIND: @ 81D1552 createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, 0 goto _81D1568 _81D1568: - playsewithpan SE_W020, 63 + playsewithpan SE_W020, SOUND_PAN_TARGET call _81D1578 call _81D1578 waitforvisualfinish @@ -7107,8 +7107,8 @@ Move_WRAP: @ 81D158C goto _81D1568 Move_PSYBEAM: @ 81D15A2 - loadspritegfx 10163 - playsewithpan SE_W060, 192 + loadspritegfx ANIM_TAG_GOLD_RING + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 createsoundtask sub_812B058, 200, -64, 63, 3, 4, 0, 15 call _81D1626 @@ -7134,7 +7134,7 @@ _81D1626: return Move_HYPNOSIS: @ 81D163C - loadspritegfx 10163 + loadspritegfx ANIM_TAG_GOLD_RING call Unknown_81D61E7 call _81D166F call _81D166F @@ -7145,15 +7145,15 @@ Move_HYPNOSIS: @ 81D163C call Unknown_81D61F3 end _81D166F: - playsewithpan SE_W048, 192 + playsewithpan SE_W048, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA784, 130, 0, 8, 0, 8, 27, 0 createsprite gBattleAnimSpriteTemplate_83DA784, 130, 16, -8, 0, -8, 27, 0 delay 6 return Move_PSYWAVE: @ 81D169C - loadspritegfx 10165 - playsewithpan SE_W060, 192 + loadspritegfx ANIM_TAG_BLUE_RING + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 createvisualtask sub_80D3630, 5, 100 createsoundtask sub_812B058, 203, -64, 63, 2, 9, 0, 10 @@ -7176,9 +7176,9 @@ _81D16FF: return Move_ZAP_CANNON: @ 81D1722 - loadspritegfx 10171 - loadspritegfx 10011 - playsewithpan SE_W086, 192 + loadspritegfx ANIM_TAG_BLACK_BALL_2 + loadspritegfx ANIM_TAG_SPARK_2 + playsewithpan SE_W086, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0 createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0 createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 64, 40, 1 @@ -7191,21 +7191,21 @@ Move_ZAP_CANNON: @ 81D1722 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 delay 15 - waitplaysewithpan SE_W085B, 63, 19 + waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish end Move_STEEL_WING: @ 81D1807 - loadspritegfx 10009 - loadspritegfx 10135 - loopsewithpan SE_W231, 192, 28, 2 + loadspritegfx ANIM_TAG_GUST + loadspritegfx ANIM_TAG_IMPACT + loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - loopsewithpan SE_W017, 192, 20, 2 + loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, ANIM_BANK_ATTACKER, 12, 4, 1, 4 createvisualtask sub_80DA09C, 5, 1, 70 createsprite gBattleAnimSpriteTemplate_83DA3B4, 2, -25, 0, 0, 0, 20 @@ -7215,7 +7215,7 @@ Move_STEEL_WING: @ 81D1807 delay 17 createsprite gBasicHitSplatSpriteTemplate, 2, 16, 0, 1, 1 createsprite gBasicHitSplatSpriteTemplate, 2, -16, 0, 1, 1 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 11 waitforvisualfinish @@ -7224,8 +7224,8 @@ Move_STEEL_WING: @ 81D1807 end Move_IRON_TAIL: @ 81D18B6 - loadspritegfx 10135 - loopsewithpan SE_W231, 192, 28, 2 + loadspritegfx ANIM_TAG_IMPACT + loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 1, 0, 0 waitforvisualfinish monbg ANIM_BANK_TARGET @@ -7234,7 +7234,7 @@ Move_IRON_TAIL: @ 81D18B6 delay 6 createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E0E24, 5, 0, 1 clearmonbg ANIM_BANK_TARGET @@ -7243,9 +7243,9 @@ Move_IRON_TAIL: @ 81D18B6 end Move_POISON_TAIL: @ 81D1914 - loadspritegfx 10135 - loadspritegfx 10150 - loopsewithpan SE_W231, 192, 28, 2 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_POISON_BUBBLE + loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 1, 1, 23768 waitforvisualfinish monbg ANIM_BANK_TARGET @@ -7254,7 +7254,7 @@ Move_POISON_TAIL: @ 81D1914 delay 6 createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_80E0E24, 5, 0, 1 clearmonbg ANIM_BANK_TARGET @@ -7264,20 +7264,20 @@ Move_POISON_TAIL: @ 81D1914 end Move_METAL_CLAW: @ 81D197A - loadspritegfx 10039 - loopsewithpan SE_W231, 192, 28, 2 + loadspritegfx ANIM_TAG_CLAW_SLASH + loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 delay 2 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, -10, 0 createsprite gBattleAnimSpriteTemplate_83DB288, 130, -10, 10, 0 createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1 delay 8 createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 delay 2 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, -10, 1 createsprite gBattleAnimSpriteTemplate_83DB288, 130, 10, 10, 1 createsprite gBattleAnimSpriteTemplate_83DB428, 2, -4, 1, 10, 3, 1 @@ -7287,11 +7287,11 @@ Move_METAL_CLAW: @ 81D197A Move_NIGHT_SHADE: @ 81D1A0D monbg ANIM_BANK_ATTACKER monbgprio_28 0 - playsewithpan SE_W060, 192 - fadetobg 2 + playsewithpan SE_W060, SOUND_PAN_ATTACKER + fadetobg BG_GHOST waitbgfadein delay 10 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER createvisualtask sub_80DDDF0, 5, 85 delay 70 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 12, 1 @@ -7304,39 +7304,39 @@ Move_NIGHT_SHADE: @ 81D1A0D end Move_EGG_BOMB: @ 81D1A55 - loadspritegfx 10198 - loadspritegfx 10175 - playsewithpan SE_W039, 192 + loadspritegfx ANIM_TAG_EXPLOSION + loadspritegfx ANIM_TAG_LARGE_FRESH_EGG + playsewithpan SE_W039, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 16, 1 createsprite gBattleAnimSpriteTemplate_83D7828, 132, 6, 5, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83D7828, 132, -16, -15, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83D7828, 132, 16, -5, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83D7828, 132, -12, 18, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 createsprite gBattleAnimSpriteTemplate_83D7828, 132, 0, 5, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 waitforvisualfinish end Move_SHADOW_BALL: @ 81D1AEF - loadspritegfx 10176 - fadetobg 2 + loadspritegfx ANIM_TAG_SHADOW_BALL + fadetobg BG_GHOST waitbgfadein delay 15 createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5 createsprite gShadowBallSpriteTemplate, 130, 16, 16, 8 waitforvisualfinish - playsewithpan SE_W028, 63 + playsewithpan SE_W028, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 8, 1 waitforvisualfinish restorebg @@ -7344,17 +7344,17 @@ Move_SHADOW_BALL: @ 81D1AEF end Move_LICK: @ 81D1B32 - loadspritegfx 10177 + loadspritegfx ANIM_TAG_LICK delay 15 - playsewithpan SE_W122, 63 + playsewithpan SE_W122, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 16, 1 waitforvisualfinish end Move_FOCUS_ENERGY: @ 81D1B59 - loadspritegfx 10184 - playsewithpan SE_W082, 192 + loadspritegfx ANIM_TAG_FOCUS_ENERGY + playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureFlamesAnim delay 8 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 32767 @@ -7369,16 +7369,16 @@ Move_BIDE: @ 81D1B99 choosetwoturnanim _81D1BA3, _81D1BCF end _81D1BA3: - loopsewithpan SE_W036, 192, 9, 2 + loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1 waitforvisualfinish end _81D1BCF: - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - loopsewithpan SE_W036, 192, 9, 2 + loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2 createvisualtask sub_80E2A38, 10, 2, 2, 0, 11, 31 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 32, 1 waitforvisualfinish @@ -7386,13 +7386,13 @@ _81D1BCF: waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 16, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 1, 18, -8, 1, 1 delay 5 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 1, -18, 8, 1, 1 delay 5 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 1, -8, -5, 1, 1 waitforvisualfinish delay 5 @@ -7405,13 +7405,13 @@ _81D1BCF: end Move_STRING_SHOT: @ 81D1C98 - loadspritegfx 10179 - loadspritegfx 10180 + loadspritegfx ANIM_TAG_STRING + loadspritegfx ANIM_TAG_STRING_DOT monbg ANIM_BANK_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish - loopsewithpan SE_W081, 192, 9, 6 + loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6 call _81D1D56 call _81D1D56 call _81D1D56 @@ -7431,7 +7431,7 @@ Move_STRING_SHOT: @ 81D1C98 call _81D1D56 call _81D1D56 waitforvisualfinish - playsewithpan SE_W081B, 63 + playsewithpan SE_W081B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, 10 delay 4 createsprite gBattleAnimSpriteTemplate_83DAB40, 130, 0, -2 @@ -7449,14 +7449,14 @@ _81D1D56: return Move_SPIDER_WEB: @ 81D1D6A - loadspritegfx 10181 - loadspritegfx 10180 + loadspritegfx ANIM_TAG_WEB + loadspritegfx ANIM_TAG_STRING_DOT monbg ANIM_BANK_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish monbgprio_28 1 - loopsewithpan SE_W081, 192, 9, 6 + loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6 call _81D1DF7 call _81D1DF7 call _81D1DF7 @@ -7472,7 +7472,7 @@ Move_SPIDER_WEB: @ 81D1D6A call _81D1DF7 call _81D1DF7 waitforvisualfinish - playsewithpan SE_W081B, 63 + playsewithpan SE_W081B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAB74, 2 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER @@ -7490,29 +7490,29 @@ _81D1E14: waitforvisualfinish end _81D1E16: - loadspritegfx 10009 - playsewithpan SE_W016, 192 + loadspritegfx ANIM_TAG_GUST + playsewithpan SE_W016, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40 createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40 createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 170, 7, 40 waitforvisualfinish - playsewithpan SE_W016B, 192 + playsewithpan SE_W016B, SOUND_PAN_ATTACKER goto _81D1E14 _81D1E66: - loadspritegfx 10154 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_AIR_WAVE_2 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 8, 0, 0, 22, 2, 1 delay 2 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, -8, 16, 14, 22, 1, 1 delay 2 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA3E4, 2, 14, 12, -16, -14, 22, 0, 1 delay 17 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_DEF_PARTNER, 2, 0, 10, 1 waitforvisualfinish @@ -7521,15 +7521,15 @@ _81D1E66: goto _81D1E14 Move_DISABLE: @ 81D1EF1 - loadspritegfx 10071 + loadspritegfx ANIM_TAG_SPARKLE_4 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 8, 8 - playsewithpan SE_W197, 192 + playsewithpan SE_W197, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83930F4, 13, 24, -16 waitforvisualfinish createvisualtask sub_80D03C4, 5 - loopsewithpan SE_W020, 63, 15, 4 + loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4 waitforvisualfinish delay 1 clearmonbg ANIM_BANK_TARGET @@ -7537,11 +7537,11 @@ Move_DISABLE: @ 81D1EF1 end Move_RECOVER: @ 81D1F1F - loadspritegfx 10147 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_ORBS + loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BANK_ATK_PARTNER setalpha 12, 8 - loopsewithpan SE_W025, 192, 13, 3 + loopsewithpan SE_W025, SOUND_PAN_ATTACKER, 13, 3 createvisualtask sub_80E1F8C, 2, 2, 0, 6, 0, 11, 12287 call _81D1F5F call _81D1F5F @@ -7571,26 +7571,26 @@ _81D1F5F: return Move_MIMIC: @ 81D1FC9 - loadspritegfx 10147 - monbg_22 3 + loadspritegfx ANIM_TAG_ORBS + monbg_22 ANIM_BANK_DEF_PARTNER setalpha 11, 5 - panse_1B SE_W107, 63, 192, 253, 0 + panse_1B SE_W107, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0 createvisualtask sub_80CB340, 5, 128, 24 delay 15 createsprite gBattleAnimSpriteTemplate_83D65E8, 130, -12, 24 delay 10 - setarg 7, -1 + setarg ARG_RET_ID, -1 waitforvisualfinish - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 2, 0, 2, 0, 11, 32767 waitforvisualfinish - clearmonbg_23 3 + clearmonbg_23 ANIM_BANK_DEF_PARTNER blendoff end Move_CONSTRICT: @ 81D2013 - loadspritegfx 10186 - loopsewithpan SE_W010, 63, 6, 4 + loadspritegfx ANIM_TAG_TENDRILS + loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 4 createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2 delay 7 createsprite gBattleAnimSpriteTemplate_83D65A0, 131, 0, 0, 0, 2 @@ -7600,16 +7600,16 @@ Move_CONSTRICT: @ 81D2013 delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 delay 20 - playsewithpan SE_W020, 63 - setarg 7, -1 + playsewithpan SE_W020, SOUND_PAN_TARGET + setarg ARG_RET_ID, -1 waitforvisualfinish end Move_CURSE: @ 81D207B choosetwoturnanim _81D2084, _81D2101 _81D2084: - loadspritegfx 10199 - loadspritegfx 10200 + loadspritegfx ANIM_TAG_NAIL + loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80DECB0, 5 waitforvisualfinish @@ -7625,7 +7625,7 @@ _81D2084: clearmonbg ANIM_BANK_ATK_PARTNER delay 1 monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAF38, 130 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 waitforvisualfinish @@ -7635,7 +7635,7 @@ _81D2084: end _81D20EB: createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 4, 0, 10, 0 - playsewithpan SE_W020, 192 + playsewithpan SE_W020, SOUND_PAN_ATTACKER return _81D2101: createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, 0 @@ -7645,39 +7645,39 @@ _81D2101: waitforvisualfinish end _81D211C: - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask sub_80E2F2C, 5 createvisualtask sub_80E1F8C, 5, 2, 4, 2, 0, 10, 31 return Move_SOFT_BOILED: @ 81D213B - loadspritegfx 10202 - loadspritegfx 10203 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_BREAKING_EGG + loadspritegfx ANIM_TAG_THIN_RING + loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BANK_ATK_PARTNER - playsewithpan SE_W039, 192 + playsewithpan SE_W039, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 2, 6, 1 createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 0 createsprite gBattleAnimSpriteTemplate_83D78BC, 4, 0, 16, 1 delay 120 delay 7 - playsewithpan SE_W030, 192 + playsewithpan SE_W030, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30) createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1 delay 8 createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1 delay 60 - setarg 7, -1 + setarg ARG_RET_ID, -1 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER call Unknown_81D5F3E end Move_HEAL_BELL: @ 81D21BD - loadspritegfx 10205 - loadspritegfx 10206 - loadspritegfx 10203 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_BELL + loadspritegfx ANIM_TAG_MUSIC_NOTES_2 + loadspritegfx ANIM_TAG_THIN_RING + loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask sub_80E2A38, 10, 10, 0, 0, 10, 32767 waitforvisualfinish createvisualtask sub_80D1ADC, 5 @@ -7703,12 +7703,12 @@ Move_HEAL_BELL: @ 81D21BD waitforvisualfinish createvisualtask sub_80D1B80, 5 waitforvisualfinish - playsewithpan SE_W234, 192 + playsewithpan SE_W234, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createvisualtask sub_80E2A7C, 10, 4, 3, 10, 0, 31500 createvisualtask sub_80E2A38, 10, 10, 3, 10, 0, 32767 createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1 @@ -7717,14 +7717,14 @@ _81D2372: createvisualtask sub_80E2A7C, 10, 4, 3, 8, 0, 31500 createvisualtask sub_80E2A38, 10, 10, 3, 2, 10, 32767 createsprite gBattleAnimSpriteTemplate_83D7928, 40, 0, -24, 0, 1 - playsewithpan SE_W215, 192 + playsewithpan SE_W215, SOUND_PAN_ATTACKER return Move_FAKE_OUT: @ 81D23A8 playsewithpan SE_W260, 0 createvisualtask sub_80D1CD0, 5 waitforvisualfinish - playsewithpan SE_W166, 63 + playsewithpan SE_W166, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 createvisualtask sub_80D1E38, 3 waitforvisualfinish @@ -7732,35 +7732,35 @@ Move_FAKE_OUT: @ 81D23A8 end Move_SCARY_FACE: @ 81D23E3 - loadspritegfx 10218 + loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, rgb(0, 0, 0) - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER waitforvisualfinish delay 10 - playsewithpan SE_W043, 192 + playsewithpan SE_W043, SOUND_PAN_ATTACKER createvisualtask sub_80D23B4, 5 delay 13 createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 waitforvisualfinish createvisualtask sub_80D60B4, 3, 20, 1, 0 - playsewithpan SE_W081B, 63 + playsewithpan SE_W081B, SOUND_PAN_TARGET createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 16, 0, rgb(0, 0, 0) waitforvisualfinish end Move_SWEET_KISS: @ 81D2446 - loadspritegfx 10216 - loadspritegfx 10220 + loadspritegfx ANIM_TAG_RED_HEART + loadspritegfx ANIM_TAG_ANGEL createsprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48 - playsewithpan SE_W215, 63 + playsewithpan SE_W215, SOUND_PAN_TARGET delay 23 - playsewithpan SE_W215, 63 + playsewithpan SE_W215, SOUND_PAN_TARGET delay 23 - playsewithpan SE_W215, 63 + playsewithpan SE_W215, SOUND_PAN_TARGET waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 160, -30 - playsewithpan SE_W213, 63 + playsewithpan SE_W213, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, -256, -42 createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 128, -14 createsprite gBattleAnimSpriteTemplate_83D7AC8, 131, 416, -38 @@ -7769,12 +7769,12 @@ Move_SWEET_KISS: @ 81D2446 end Move_LOVELY_KISS: @ 81D24AF - loadspritegfx 10219 - loadspritegfx 10221 + loadspritegfx ANIM_TAG_PINK_HEART + loadspritegfx ANIM_TAG_DEVIL createsprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24 - playsewithpan SE_W060B, 63 + playsewithpan SE_W060B, SOUND_PAN_TARGET waitforvisualfinish - playsewithpan SE_W213, 63 + playsewithpan SE_W213, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, -256, -42 createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 128, -14 createsprite gBattleAnimSpriteTemplate_83D7BD0, 131, 416, -38 @@ -7782,86 +7782,86 @@ Move_LOVELY_KISS: @ 81D24AF end Move_FURY_SWIPES: @ 81D24F6 - loadspritegfx 10222 + loadspritegfx ANIM_TAG_SWIPE createsprite gHorizontalLungeSpriteTemplate, 2, 5, 5 delay 4 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7C48, 130, 16, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 5, 1 delay 10 createsprite gHorizontalLungeSpriteTemplate, 130, 5, 5 delay 4 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7C48, 130, -16, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 7, 1 end Move_INGRAIN: @ 81D255A - loadspritegfx 10223 - loadspritegfx 10147 + loadspritegfx ANIM_TAG_ROOTS + loadspritegfx ANIM_TAG_ORBS createsprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150 - playsewithpan SE_W010, 192 + playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 createsprite gBattleAnimSpriteTemplate_83D6658, 2, -32, 20, 1, 1, 140 - playsewithpan SE_W010, 192 + playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 createsprite gBattleAnimSpriteTemplate_83D6658, 2, 32, 22, 1, 0, 130 - playsewithpan SE_W010, 192 + playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 createsprite gBattleAnimSpriteTemplate_83D6658, 2, -16, 25, -1, 3, 120 - playsewithpan SE_W010, 192 + playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 40 createsprite gBattleAnimSpriteTemplate_83D6698, 3, 32, 26, -1, 3, 30 delay 5 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83D6698, 3, -48, 20, 1, 2, 30 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83D6698, 3, 48, 26, -2, 3, 18 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 10 waitforvisualfinish end Move_PRESENT: @ 81D260B - loadspritegfx 10224 + loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_812C960, 2 createsprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1 - playsewithpan SE_W039, 192 + playsewithpan SE_W039, SOUND_PAN_ATTACKER delay 14 - playsewithpan SE_W145B, 192 + playsewithpan SE_W145B, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_W145B, 0 delay 20 - playsewithpan SE_W145B, 63 + playsewithpan SE_W145B, SOUND_PAN_TARGET waitforvisualfinish jumpargeq 7, 0, _81D264E jumpargeq 7, 1, _81D26B9 end _81D264E: - loadspritegfx 10198 - playsewithpan SE_W120, 63 + loadspritegfx ANIM_TAG_EXPLOSION + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 131, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 131, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 131, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1 end _81D26B9: - loadspritegfx 10195 - loadspritegfx 10031 - playsewithpan SE_W234, 63 + loadspritegfx ANIM_TAG_SPARKLE_5 + loadspritegfx ANIM_TAG_BLUE_STAR + playsewithpan SE_W234, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1 delay 3 createsprite gBattleAnimSpriteTemplate_83D6764, 132, 16, 32, -3, -1 @@ -7885,14 +7885,14 @@ _81D26B9: end Move_BATON_PASS: @ 81D2762 - loadspritegfx 10226 - playsewithpan SE_W226, 192 + loadspritegfx ANIM_TAG_POKEBALL + playsewithpan SE_W226, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455 createsprite gBattleAnimSpriteTemplate_84024D0, 2 end Move_PERISH_SONG: @ 81D2784 - loadspritegfx 10206 + loadspritegfx ANIM_TAG_MUSIC_NOTES_2 createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 1, 1, 16 createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 2, 1, 32 @@ -7911,7 +7911,7 @@ Move_PERISH_SONG: @ 81D2784 createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 15, 0, 240 createsprite gBattleAnimSpriteTemplate_83D7D34, 4, 15, 0, 0 delay 20 - panse_1B SE_W195, 192, 63, 2, 0 + panse_1B SE_W195, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(0, 0, 0) createvisualtask sub_80E0E24, 5, 4, 0 @@ -7928,25 +7928,25 @@ Move_PERISH_SONG: @ 81D2784 end Move_SLEEP_TALK: @ 81D28ED - loadspritegfx 10228 + loadspritegfx ANIM_TAG_LETTER_Z createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0 delay 20 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1 - playsewithpan SE_W173, 192 + playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1 delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1 delay 20 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5 - playsewithpan SE_W173, 192 + playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5 delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -5 delay 20 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3 - playsewithpan SE_W173, 192 + playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -3 delay 6 @@ -7955,8 +7955,8 @@ Move_SLEEP_TALK: @ 81D28ED end Move_HYPER_FANG: @ 81D29A8 - loadspritegfx 10192 - playsewithpan SE_W044, 63 + loadspritegfx ANIM_TAG_FANG_ATTACK + playsewithpan SE_W044, SOUND_PAN_TARGET delay 1 delay 2 createvisualtask sub_80E4200, 2 @@ -7969,36 +7969,36 @@ _81D29D6: createsprite gBattleAnimSpriteTemplate_840233C, 130 waitbgfadein createvisualtask AnimTask_ShakeMon, 3, 1, 0, 10, 10, 1 - playsewithpan SE_W043, 63 + playsewithpan SE_W043, SOUND_PAN_TARGET delay 20 restorebg waitbgfadein waitforvisualfinish end _81D29FA: - fadetobg 4 + fadetobg BG_IMPACT_OPPONENT goto _81D29D6 _81D2A01: - fadetobg 5 + fadetobg BG_IMPACT_PLAYER goto _81D29D6 _81D2A08: - fadetobg 6 + fadetobg BG_IMPACT_CONTESTS goto _81D29D6 Move_TRI_ATTACK: @ 81D2A0F - loadspritegfx 10230 + loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE createsprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0 - playsewithpan SE_W161, 192 + playsewithpan SE_W161, SOUND_PAN_ATTACKER delay 20 - playsewithpan SE_W161, 192 + playsewithpan SE_W161, SOUND_PAN_ATTACKER delay 20 createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 - loadspritegfx 10033 + loadspritegfx ANIM_TAG_FIRE createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0 - playsewithpan SE_W172B, 63 + playsewithpan SE_W172B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1 delay 1 createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, -1 @@ -8015,9 +8015,9 @@ Move_TRI_ATTACK: @ 81D2A0F delay 2 createvisualtask sub_80D60B4, 2, 20, 3, 1, 1 waitforvisualfinish - loadspritegfx 10037 + loadspritegfx ANIM_TAG_LIGHTNING createvisualtask sub_80E2324, 2, 257, 257, 257 - playsewithpan SE_W161B, 63 + playsewithpan SE_W161B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48 delay 1 createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -16 @@ -8028,19 +8028,19 @@ Move_TRI_ATTACK: @ 81D2A0F delay 2 createvisualtask sub_80E2324, 2, 257, 257, 257 waitforvisualfinish - loadspritegfx 10141 + loadspritegfx ANIM_TAG_ICE_CRYSTALS call Effect_LightIceDamage createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0) waitforvisualfinish end Move_WILL_O_WISP: @ 81D2B83 - loadspritegfx 10232 - loadspritegfx 10231 + loadspritegfx ANIM_TAG_WISP_FIRE + loadspritegfx ANIM_TAG_WISP_ORB monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET - playsewithpan SE_W052, 192 - waitplaysewithpan SE_W052, 192, 10 + playsewithpan SE_W052, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10 createvisualtask sub_812B374, 2, -64, -64, 1, 0 createsprite gBattleAnimSpriteTemplate_83D974C, 2, 0, 0, 0 delay 3 @@ -8053,7 +8053,7 @@ Move_WILL_O_WISP: @ 81D2B83 createvisualtask sub_812B374, 2, -64, 63, 2, 0 waitforvisualfinish monbgprio_29 - playsewithpan SE_W172B, 63 + playsewithpan SE_W172B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 13, 1 createsprite gBattleAnimSpriteTemplate_83D977C, 2, 0 createsprite gBattleAnimSpriteTemplate_83D977C, 2, 42 @@ -8066,8 +8066,8 @@ Move_WILL_O_WISP: @ 81D2B83 end Move_ENCORE: @ 81D2C41 - loadspritegfx 10227 - loadspritegfx 10247 + loadspritegfx ANIM_TAG_SPOTLIGHT + loadspritegfx ANIM_TAG_TAG_HAND createvisualtask sub_812CC44, 2 createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0 waitforvisualfinish @@ -8086,8 +8086,8 @@ Move_ENCORE: @ 81D2C41 end Move_TRICK: @ 81D2CE8 - loadspritegfx 10224 - loadspritegfx 10207 + loadspritegfx ANIM_TAG_ITEM_BAG + loadspritegfx ANIM_TAG_SPEED_DUST createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 80 createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 208 delay 16 @@ -8114,15 +8114,15 @@ Move_TRICK: @ 81D2CE8 end Move_WISH: @ 81D2D66 - loadspritegfx 10233 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_GOLD_STARS + loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish - panse_27 SE_W115, 63, 192, 253, 0 + panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0 createsprite gBattleAnimSpriteTemplate_84024E8, 40 waitforvisualfinish delay 60 - loopsewithpan SE_W215, 192, 16, 3 + loopsewithpan SE_W215, SOUND_PAN_ATTACKER, 16, 3 call Unknown_81D5ECA waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0) @@ -8130,8 +8130,8 @@ Move_WISH: @ 81D2D66 end Move_STOCKPILE: @ 81D2DAE - loadspritegfx 10235 - playsewithpan SE_W025, 192 + loadspritegfx ANIM_TAG_GRAY_ORB + playsewithpan SE_W025, SOUND_PAN_ATTACKER createvisualtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767 createvisualtask sub_812D674, 5 call _81D2DEC @@ -8159,13 +8159,13 @@ _81D2DEC: return Move_SPIT_UP: @ 81D2E65 - loadspritegfx 10237 - loadspritegfx 10135 - playsewithpan SE_W036, 192 + loadspritegfx ANIM_TAG_RED_ORB_2 + loadspritegfx ANIM_TAG_IMPACT + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_812D6CC, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2 delay 45 - playsewithpan SE_W255, 192 + playsewithpan SE_W255, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 0, 12 createsprite gBattleAnimSpriteTemplate_83D7B60, 2, 32, 12 @@ -8181,10 +8181,10 @@ Move_SPIT_UP: @ 81D2E65 _81D2EF5: delay 5 createvisualtask sub_80A9058, 2, 0, 1, 8, 1, 0 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 10, 1, 1 delay 5 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB538, 131, 12, -10, 1, 1 waitforvisualfinish end @@ -8206,13 +8206,13 @@ _81D2F5B: goto _81D2EF5 Move_SWALLOW: @ 81D2FA8 - loadspritegfx 10236 - loadspritegfx 10031 - playsewithpan SE_W036, 192 + loadspritegfx ANIM_TAG_BLUE_ORB + loadspritegfx ANIM_TAG_BLUE_STAR + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_812D790, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2 delay 38 - playsewithpan SE_W255, 192 + playsewithpan SE_W255, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 12, 1 call _81D2FF9 jumpifmoveturn 2, _81D303B @@ -8243,16 +8243,16 @@ _81D3045: Move_TRANSFORM: @ 81D3054 monbg ANIM_BANK_ATTACKER - playsewithpan SE_W100, 192 - waitplaysewithpan SE_W107, 192, 48 + playsewithpan SE_W100, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48 createvisualtask sub_812D7E8, 2, 0 waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER end Move_MORNING_SUN: @ 81D306C - loadspritegfx 10241 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_GREEN_STAR + loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask sub_812DB84, 5 delay 8 createvisualtask sub_80E2A38, 10, 1921, 8, 0, 12, 32767 @@ -8283,14 +8283,14 @@ _81D30F2: return Move_SWEET_SCENT: @ 81D3100 - loadspritegfx 10238 - playsewithpan SE_W230, 192 + loadspritegfx ANIM_TAG_PINK_PETAL + playsewithpan SE_W230, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100 delay 25 setpan 0 call _81D3144 createsprite gBattleAnimSpriteTemplate_84026A4, 2, 55, 0 - setpan 63 + setpan SOUND_PAN_TARGET createvisualtask sub_80E1F8C, 2, 20, 1, 5, 5, 13, 22207 call _81D3144 waitforvisualfinish @@ -8321,11 +8321,11 @@ _81D3144: return Move_HYPER_BEAM: @ 81D31EA - loadspritegfx 10147 + loadspritegfx ANIM_TAG_ORBS createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, rgb(0, 0, 0) waitforvisualfinish delay 10 - playsewithpan SE_W063, 192 + playsewithpan SE_W063, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 4, 1 waitforvisualfinish delay 30 @@ -8371,8 +8371,8 @@ _81D331B: return Move_FLATTER: @ 81D332C - loadspritegfx 10227 - loadspritegfx 10240 + loadspritegfx ANIM_TAG_SPOTLIGHT + loadspritegfx ANIM_TAG_CONFETTI createvisualtask sub_812B340, 5, 223, 63 createvisualtask sub_812CC44, 2 createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0 @@ -8420,8 +8420,8 @@ Move_ROLE_PLAY: @ 81D3428 createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 10, rgb(0, 0, 0) waitforvisualfinish - playsewithpan SE_W161, 192 - waitplaysewithpan SE_W197, 192, 30 + playsewithpan SE_W161, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30 createvisualtask sub_812EFC8, 2 waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER @@ -8431,30 +8431,30 @@ Move_ROLE_PLAY: @ 81D3428 end Move_REFRESH: @ 81D3485 - loadspritegfx 10203 - loadspritegfx 10049 - playsewithpan SE_W287, 192 + loadspritegfx ANIM_TAG_THIN_RING + loadspritegfx ANIM_TAG_SPARKLE_2 + playsewithpan SE_W287, SOUND_PAN_ATTACKER createvisualtask sub_81300A4, 2, 0 waitforvisualfinish - playsewithpan SE_W234, 192 + playsewithpan SE_W234, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30) createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0 end Move_BLAZE_KICK: @ 81D34C8 - loadspritegfx 10135 - loadspritegfx 10143 - loadspritegfx 10029 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W172, 63 + playsewithpan SE_W172, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 1, 30 createvisualtask sub_80E2A38, 10, 4, 2, 0, 7, 32767 delay 30 - playsewithpan SE_W007, 63 + playsewithpan SE_W007, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 130, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 14, 1 createvisualtask sub_80E2A38, 10, 4, 2, 0, 0, 32767 @@ -8466,7 +8466,7 @@ Move_BLAZE_KICK: @ 81D34C8 end Move_HYPER_VOICE: @ 81D3550 - loadspritegfx 10203 + loadspritegfx ANIM_TAG_THIN_RING call _81D3562 waitforvisualfinish delay 8 @@ -8484,10 +8484,10 @@ _81D3562: return Move_SAND_TOMB: @ 81D35D2 - loadspritegfx 10074 + loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1 - playsewithpan SE_W328, 63 + playsewithpan SE_W328, SOUND_PAN_TARGET call _81D361F call _81D361F call _81D361F @@ -8511,16 +8511,16 @@ _81D361F: return Move_SHEER_COLD: @ 81D36AA - fadetobg 15 + fadetobg BG_ICE waitbgfadeout playsewithpan SE_W196, 0 waitbgfadein - loadspritegfx 10010 + loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask sub_807B920, 2 - waitplaysewithpan SE_W258, 63, 17 + waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -8529,19 +8529,19 @@ Move_SHEER_COLD: @ 81D36AA end Move_ARM_THRUST: @ 81D36CF - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbgprio_28 1 setalpha 12, 8 createvisualtask sub_80A8E04, 5, 8, 5, 0, 0 delay 6 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 3 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA144, 130, 10, -8, 14, 3 waitforvisualfinish createvisualtask sub_80A8E04, 5, 8, 5, 0, 1 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET choosetwoturnanim _81D373C, _81D3750 _81D3728: createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 @@ -8556,13 +8556,13 @@ _81D3750: goto _81D3728 Move_MUDDY_WATER: @ 81D3764 - panse_1B SE_W250, 192, 63, 2, 0 + panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask sub_80D38BC, 2, 1 waitforvisualfinish end Move_BULLET_SEED: @ 81D3776 - loadspritegfx 10006 + loadspritegfx ANIM_TAG_SEED createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 @@ -8587,9 +8587,9 @@ Move_BULLET_SEED: @ 81D3776 end Move_DRAGON_CLAW: @ 81D380C - loadspritegfx 10029 - loadspritegfx 10039 - playsewithpan SE_W221B, 192 + loadspritegfx ANIM_TAG_SMALL_EMBER + loadspritegfx ANIM_TAG_CLAW_SLASH + playsewithpan SE_W221B, SOUND_PAN_ATTACKER createvisualtask sub_80E2A38, 10, 2, 4, 0, 8, 639 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1 call _81D39E9 @@ -8649,14 +8649,14 @@ Unknown_81D3A74: @ 81D3A74 end Move_MUD_SHOT: @ 81D3A75 - loadspritegfx 10259 + loadspritegfx ANIM_TAG_BROWN_ORB monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1 delay 6 createvisualtask sub_80D3630, 5, 100 - panse_1B SE_W250, 192, 63, 1, 0 + panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 0 call _81D3AEF call _81D3AEF call _81D3AEF @@ -8681,11 +8681,11 @@ _81D3AEF: return Move_METEOR_MASH: @ 81D3B12 - loadspritegfx 10233 - loadspritegfx 10135 - loadspritegfx 10143 - panse_1B SE_W112, 192, 63, 3, 0 - fadetobg 16 + loadspritegfx ANIM_TAG_GOLD_STARS + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET + panse_1B SE_W112, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 0 + fadetobg BG_COSMIC waitbgfadein waitforvisualfinish createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -48, -64, 72, 32, 30 @@ -8695,7 +8695,7 @@ Move_METEOR_MASH: @ 81D3B12 createsprite gBattleAnimSpriteTemplate_83DA024, 131, 0, 0, 0, 30 createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -80, -64, 40, 32, 30 delay 20 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 5, 0, 20, 1 waitforvisualfinish @@ -8706,38 +8706,38 @@ Move_METEOR_MASH: @ 81D3B12 end Move_REVENGE: @ 81D3B99 - loadspritegfx 10245 + loadspritegfx ANIM_TAG_PURPLE_SCRATCH monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA198, 2, 10, -10 waitforvisualfinish createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31 waitforvisualfinish - unloadspritegfx 10245 - loadspritegfx 10246 + unloadspritegfx ANIM_TAG_PURPLE_SCRATCH + loadspritegfx ANIM_TAG_PURPLE_SWIPE createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10 waitforvisualfinish - unloadspritegfx 10246 - loadspritegfx 10135 + unloadspritegfx ANIM_TAG_PURPLE_SWIPE + loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 10, 1 createsprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DB550, 131, 10, 8, 1, 1, 8 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff end Move_POISON_FANG: @ 81D3C30 - loadspritegfx 10192 - loadspritegfx 10150 - playsewithpan SE_W044, 63 + loadspritegfx ANIM_TAG_FANG_ATTACK + loadspritegfx ANIM_TAG_POISON_BUBBLE + playsewithpan SE_W044, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_840233C, 130 delay 10 createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1 @@ -8748,20 +8748,20 @@ Move_POISON_FANG: @ 81D3C30 end Move_SUBSTITUTE: @ 81D3C6F - playsewithpan SE_W213, 192 + playsewithpan SE_W213, SOUND_PAN_ATTACKER createvisualtask sub_81312E4, 2 end Move_FRENZY_PLANT: @ 81D3C7B - loadspritegfx 10223 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_ROOTS + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 0, 5, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100 - playsewithpan SE_W010, 192 + playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, 2, 20, -8, -2, 0, 1, 95 playsewithpan SE_W010, 213 @@ -8779,32 +8779,32 @@ Move_FRENZY_PLANT: @ 81D3C7B playsewithpan SE_W010, 42 delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, 2, 75, 8, 0, 0, 0, 85 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, 16, 6, 0, 3, 80 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83D6670, 2, 85, -16, -6, 0, 2, 75 - playsewithpan SE_W010, 63 + playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, 2, -10, -10, 1, 3 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 3, 1, 8, 0, 20, 1 delay 3 createsprite gBasicHitSplatSpriteTemplate, 2, 10, 8, 1, 3 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, 2, 10, -3, 1, 2 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, 2, -3, 1, 1, 2 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, 2, -10, 1, 1, 1 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 10, 1, 1 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 5, 0, rgb(0, 0, 0) waitforvisualfinish @@ -8813,7 +8813,7 @@ Move_FRENZY_PLANT: @ 81D3C7B end Move_METAL_SOUND: @ 81D3E1F - loadspritegfx 10260 + loadspritegfx ANIM_TAG_METAL_SOUND_WAVES monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 8, 1 @@ -8827,7 +8827,7 @@ Move_METAL_SOUND: @ 81D3E1F waitforvisualfinish end _81D3E52: - panse_1B SE_W103, 192, 63, 2, 0 + panse_1B SE_W103, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7564, 130, 16, 0, 0, 0, 30, 0 delay 2 return @@ -8838,8 +8838,8 @@ _81D3E74: waitforvisualfinish end _81D3E76: - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET delay 1 createvisualtask sub_80E4200, 2 jumpargeq 7, 1, _81D3F2F @@ -8850,20 +8850,20 @@ _81D3EA4: waitbgfadein monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W207, 63 + playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA214, 130 delay 10 createsprite gBasicHitSplatSpriteTemplate, 2, -10, -8, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, 2, 10, 2, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, 2, 10, -6, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 8, 1, 0 - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein @@ -8871,17 +8871,17 @@ _81D3EA4: blendoff goto _81D3E74 _81D3F21: - fadetobg 4 + fadetobg BG_IMPACT_OPPONENT goto _81D3EA4 _81D3F28: - fadetobg 5 + fadetobg BG_IMPACT_PLAYER goto _81D3EA4 _81D3F2F: - fadetobg 6 + fadetobg BG_IMPACT_CONTESTS goto _81D3EA4 Move_RETURN: @ 81D3F36 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask sub_81318F0, 2 @@ -9018,12 +9018,12 @@ _81D4371: return Move_COSMIC_POWER: @ 81D43C5 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask sub_812B340, 5, 243, 0 playsewithpan SE_W322, 0 createvisualtask sub_80E3A08, 2, 0, 0, 15, 0 waitforvisualfinish - fadetobg 16 + fadetobg BG_COSMIC waitbgfadeout createvisualtask sub_80E3A58, 2, 0, 128, 0, -1 waitbgfadein @@ -9037,17 +9037,17 @@ Move_COSMIC_POWER: @ 81D43C5 waitforvisualfinish restorebg waitbgfadeout - setarg 7, -1 + setarg ARG_RET_ID, -1 waitbgfadein waitforvisualfinish end Move_BLAST_BURN: @ 81D444A - loadspritegfx 10035 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_FIRE_PLUME + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W221, 192 + playsewithpan SE_W221, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, -10, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 66, 0, -16, 24, 0, 0, 0 @@ -9057,7 +9057,7 @@ Move_BLAST_BURN: @ 81D444A createsprite gBattleAnimSpriteTemplate_83D9538, 2, 0, 16, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 2, -20, 10, 24, 0, 0, 0 delay 25 - playsewithpan SE_W172B, 192 + playsewithpan SE_W172B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9538, 2, -64, 0, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 6, -40, -20, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -32, 24, 0, 0, 0 @@ -9069,7 +9069,7 @@ Move_BLAST_BURN: @ 81D444A createsprite gBattleAnimSpriteTemplate_83D9538, 2, -40, 20, 24, 0, 0, 0 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 25 - playsewithpan SE_W172B, 192 + playsewithpan SE_W172B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D9538, 2, -96, 0, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 6, -60, -30, 24, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D9538, 70, 0, -48, 24, 0, 0, 0 @@ -9088,31 +9088,31 @@ Move_BLAST_BURN: @ 81D444A end Move_ROCK_TOMB: @ 81D468C - loadspritegfx 10250 - loadspritegfx 10058 + loadspritegfx ANIM_TAG_X_SIGN + loadspritegfx ANIM_TAG_ROCKS createvisualtask sub_80E26BC, 2, 2, 0, 10, 1 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -20, 12, 64, 98, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DADA8, 194, 3, 6, 64, 82, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83DADA8, 130, -3, 13, 64, 66, 0 delay 8 createvisualtask sub_80E26BC, 2, 0, 2, 3, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_W070, SOUND_PAN_TARGET delay 24 - playsewithpan SE_W063, 63 + playsewithpan SE_W063, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA8F4, 133, 1, 50 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1 createvisualtask sub_80E26BC, 2, 2, 0, 10, 1 @@ -9120,8 +9120,8 @@ Move_ROCK_TOMB: @ 81D468C end Move_SILVER_WIND: @ 81D4773 - loadspritegfx 10271 - panse_1B SE_W016, 192, 63, 2, 0 + loadspritegfx ANIM_TAG_SPARKLE_6 + panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 playsewithpan SE_W234, 0 delay 0 monbg ANIM_BANK_DEF_PARTNER @@ -9130,7 +9130,7 @@ Move_SILVER_WIND: @ 81D4773 createvisualtask sub_80E2A7C, 10, 1, 0, 0, 4, 0 createvisualtask sub_80E3B78, 2 jumpargeq 7, 1, _81D4974 - fadetobg 22 + fadetobg BG_BUG_OPPONENT waitbgfadeout createvisualtask sub_80E3A58, 5, 1536, 0, 0, -1 _81D47BA: @@ -9161,36 +9161,36 @@ _81D47BA: createsprite gBattleAnimSpriteTemplate_83D696C, 194, -4, 16, 0, 6, 1, 2, 1 createsprite gBattleAnimSpriteTemplate_83D696C, 194, -16, 12, 192, 5, 2, 3, 1 waitforvisualfinish - playsewithpan SE_W016B, 63 + playsewithpan SE_W016B, SOUND_PAN_TARGET clearmonbg ANIM_BANK_DEF_PARTNER delay 0 restorebg waitbgfadeout createvisualtask sub_80E2A7C, 10, 1, 0, 4, 0, 0 - setarg 7, -1 + setarg ARG_RET_ID, -1 waitbgfadein end _81D4974: - fadetobg 23 + fadetobg BG_BUG_PLAYER waitbgfadeout createvisualtask sub_80E3A58, 5, -1536, 0, 0, -1 goto _81D47BA Move_SNATCH: @ 81D498B - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_BANK_ATTACKER, -12, 4, 10, 10, 12, 6 end Move_DIVE: @ 81D49A5 - loadspritegfx 10272 - loadspritegfx 10273 + loadspritegfx ANIM_TAG_SPLASH + loadspritegfx ANIM_TAG_SWEAT_BEAD choosetwoturnanim _81D49B4, _81D4A09 _81D49B4: - loadspritegfx 10156 - playsewithpan SE_W029, 192 + loadspritegfx ANIM_TAG_ROUND_SHADOW + playsewithpan SE_W029, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336 waitforvisualfinish - playsewithpan SE_W291, 192 + playsewithpan SE_W291, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DA614, 3, 0 call _81D49F2 call _81D49F2 @@ -9203,11 +9203,11 @@ _81D49F2: createsprite gBattleAnimSpriteTemplate_83DA62C, 5, 1, 0 return _81D4A09: - loadspritegfx 10148 - loadspritegfx 10155 + loadspritegfx ANIM_TAG_WATER_IMPACT + loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W153, 63 + playsewithpan SE_W153, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA614, 131, 1 call _81D4A48 call _81D4A48 @@ -9217,7 +9217,7 @@ _81D4A09: delay 12 call _81C9502 waitforvisualfinish - visible 0 + visible ANIM_BANK_ATTACKER clearmonbg ANIM_BANK_DEF_PARTNER blendoff end @@ -9227,15 +9227,15 @@ _81D4A48: return Move_ROCK_BLAST: @ 81D4A5F - loadspritegfx 10058 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_ROCKS + loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 3 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DADE8, 130, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 5, 1 createsprite gBattleAnimSpriteTemplate_83DAC64, 130, 5, 0, -20, 24, 14, 1 @@ -9245,8 +9245,8 @@ Move_ROCK_BLAST: @ 81D4A5F end Move_OVERHEAT: @ 81D4AFC - loadspritegfx 10029 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_SMALL_EMBER + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 18 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 5, rgb(28, 0, 0) @@ -9255,13 +9255,13 @@ Move_OVERHEAT: @ 81D4AFC delay 1 createvisualtask sub_80E4178, 5, 0 delay 1 - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask sub_80E4028, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 1, 0, 13, rgb(28, 0, 0) createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1 waitforvisualfinish - playsewithpan SE_W172B, 192 + playsewithpan SE_W172B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 0, 30, 25, -20 createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 32, 30, 25, -20 createsprite gBattleAnimSpriteTemplate_83DB100, 2, 1, 64, 30, 25, -20 @@ -9291,17 +9291,17 @@ Move_OVERHEAT: @ 81D4AFC delay 5 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 131, -5, 3, 1, 0 - playsewithpan SE_W007, 63 + playsewithpan SE_W007, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 10, 0, 25, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, 131, 8, -5, 1, 0 - playsewithpan SE_W007, 63 + playsewithpan SE_W007, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, 131, 10, 10, 1, 0 - playsewithpan SE_W007, 63 + playsewithpan SE_W007, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 0 - playsewithpan SE_W007, 63 + playsewithpan SE_W007, SOUND_PAN_TARGET createvisualtask sub_80E4178, 5, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, -1, 0, 13, rgb(18, 18, 18) @@ -9322,16 +9322,16 @@ Move_OVERHEAT: @ 81D4AFC end Move_HYDRO_CANNON: @ 81D4DDE - loadspritegfx 10149 - loadspritegfx 10148 + loadspritegfx ANIM_TAG_WATER_ORB + loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W057, 192 + playsewithpan SE_W057, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D92D0, 130 delay 10 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 30 - panse_1B SE_W056, 192, 63, 2, 0 + panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call _81D4EA8 createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1 createsprite gBattleAnimSpriteTemplate_83DB4D8, 130, 0, 0, 1, 0 @@ -9364,12 +9364,12 @@ _81D4EA8: return Move_ASTONISH: @ 81D4F10 - loadspritegfx 10273 - playsewithpan SE_W227, 192 + loadspritegfx ANIM_TAG_SWEAT_BEAD + playsewithpan SE_W227, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 25 createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 0, 1 - playsewithpan SE_W166, 63 + playsewithpan SE_W166, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DA62C, 133, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 createvisualtask sub_80D1E38, 3 @@ -9377,15 +9377,15 @@ Move_ASTONISH: @ 81D4F10 end Move_SEISMIC_TOSS: @ 81D4F58 - loadspritegfx 10135 - loadspritegfx 10058 - setarg 7, 0 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_ROCKS + setarg ARG_RET_ID, 0 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 waitforvisualfinish createvisualtask sub_80DDA4C, 3 delay 1 - fadetobg 17 + fadetobg BG_SEISMICTOSS_SKUUPPERCUT waitbgfadeout createvisualtask sub_80DDA8C, 3 playsewithpan SE_W327, 0 @@ -9398,7 +9398,7 @@ Move_SEISMIC_TOSS: @ 81D4F58 _81D4FA0: restorebg waitbgfadeout - setarg 7, 4095 + setarg ARG_RET_ID, 4095 waitbgfadein clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -9426,7 +9426,7 @@ _81D4FD4: goto _81D4FA0 _81D4FF3: createsprite gBasicHitSplatSpriteTemplate, 131, -10, -8, 1, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_W070, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1 createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3 createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4 @@ -9435,7 +9435,7 @@ _81D4FF3: return _81D5054: createsprite gBasicHitSplatSpriteTemplate, 131, 10, -8, 1, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 5, 1 createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 32, 3, 4 createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 31, 2, 2 @@ -9444,9 +9444,9 @@ _81D5054: return Move_MAGIC_COAT: @ 81D50B5 - loadspritegfx 10170 + loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W112, 192, 15 + waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 createsprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170 waitforvisualfinish delay 1 @@ -9454,11 +9454,11 @@ Move_MAGIC_COAT: @ 81D50B5 end Move_WATER_PULSE: @ 81D50D2 - loadspritegfx 10155 - loadspritegfx 10288 + loadspritegfx ANIM_TAG_SMALL_BUBBLES + loadspritegfx ANIM_TAG_BLUE_RING_2 monbg ANIM_BANK_TARGET monbgprio_28 1 - playsewithpan SE_W145C, 192 + playsewithpan SE_W145C, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 7, rgb(0, 25, 28) delay 10 createsprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0 @@ -9466,15 +9466,15 @@ Move_WATER_PULSE: @ 81D50D2 createsprite gBattleAnimSpriteTemplate_83D9408, 66, 200, 80, 8, 1, 40, 20, 0 createsprite gBattleAnimSpriteTemplate_83D9408, 66, 80, 60, 10, 3, 20, 50, 0 createsprite gBattleAnimSpriteTemplate_83D9408, 66, 140, 100, 16, 1, 20, 30, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET waitforvisualfinish - playsewithpan SE_W202, 192 + playsewithpan SE_W202, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15 delay 5 - playsewithpan SE_W202, 192 + playsewithpan SE_W202, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15 delay 5 - playsewithpan SE_W202, 192 + playsewithpan SE_W202, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D757C, 130, 0, 0, 40, 15 delay 13 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 8, 18, 1 @@ -9485,9 +9485,9 @@ Move_WATER_PULSE: @ 81D50D2 end Move_PSYCHO_BOOST: @ 81D51C7 - loadspritegfx 10212 + loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_BANK_ATK_PARTNER - fadetobg 3 + fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_812C624, 5 waitbgfadein @@ -9498,13 +9498,13 @@ Move_PSYCHO_BOOST: @ 81D51C7 setalpha 8, 8 delay 10 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 3, 0, 240, 0 - loopsewithpan SE_W060B, 192, 14, 10 + loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 14, 10 createsprite gBattleAnimSpriteTemplate_83DAA68, 2 delay 110 - loopsewithpan SE_W060B, 192, 7, 10 + loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 7, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, -8, 1, 24, 1 - playsewithpan SE_W043, 63 + playsewithpan SE_W043, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER blendoff @@ -9512,16 +9512,16 @@ Move_PSYCHO_BOOST: @ 81D51C7 end Move_KNOCK_OFF: @ 81D523B - loadspritegfx 10277 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_SLAM_HIT_2 + loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 4 - playsewithpan SE_W233, 63 + playsewithpan SE_W233, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402AE4, 130, -16, -16 delay 8 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 5, 1, 32767, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, 131, 0, 0, 1, 2 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 0, 0, 5 delay 3 @@ -9540,7 +9540,7 @@ Move_DOOM_DESIRE: @ 81D52CB createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(0, 0, 0) waitforvisualfinish setalpha 8, 8 - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_BANK_ATTACKER, 1 waitforvisualfinish delay 20 @@ -9552,32 +9552,32 @@ Move_DOOM_DESIRE: @ 81D52CB end Move_DOOM_DESIRE_Activate: @ 81D532F - loadspritegfx 10198 + loadspritegfx ANIM_TAG_EXPLOSION createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 createvisualtask sub_812E14C, 5 delay 5 - playsewithpan SE_W109, 192 + playsewithpan SE_W109, SOUND_PAN_ATTACKER delay 10 playsewithpan SE_W109, 0 delay 10 - playsewithpan SE_W109, 63 + playsewithpan SE_W109, SOUND_PAN_TARGET delay 23 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31) @@ -9585,12 +9585,12 @@ Move_DOOM_DESIRE_Activate: @ 81D532F end Move_SKY_UPPERCUT: @ 81D53ED - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 - fadetobg 17 + fadetobg BG_SEISMICTOSS_SKUUPPERCUT waitbgfadeout - playsewithpan SE_W327, 192 + playsewithpan SE_W327, SOUND_PAN_ATTACKER createvisualtask sub_80D9C80, 5, 55 waitbgfadein setalpha 12, 8 @@ -9598,20 +9598,20 @@ Move_SKY_UPPERCUT: @ 81D53ED createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 28, 0, 0, 5 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, -28, 28, 1, 1 delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, -15, 8, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, -5, -12, 1, 1 delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, 0, -32, 1, 1 delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, 5, -52, 1, 1 createsprite gSlideMonToOffsetSpriteTemplate, 2, 1, -26, 16, 1, 4 delay 4 @@ -9624,7 +9624,7 @@ Move_SKY_UPPERCUT: @ 81D53ED blendoff restorebg waitbgfadeout - setarg 7, -1 + setarg ARG_RET_ID, -1 waitbgfadein end @@ -9642,12 +9642,12 @@ Move_SECRET_POWER: @ 81D54E6 goto Move_SLAM Move_TWISTER: @ 81D553A - loadspritegfx 10063 - loadspritegfx 10135 - loadspritegfx 10058 + loadspritegfx ANIM_TAG_LEAF + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_ROCKS monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 - playsewithpan SE_W239, 63 + playsewithpan SE_W239, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 120, 70, 5, 70, 30 delay 1 createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 115, 55, 6, 60, 25 @@ -9670,31 +9670,31 @@ Move_TWISTER: @ 81D553A createsprite gBattleAnimSpriteTemplate_83D64B4, 130, 110, 10, 8, 32, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 131, -32, -16, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_DEF_PARTNER, 3, 0, 12, 1 delay 4 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 4 createsprite gBattleAnimSpriteTemplate_83DB4F0, 131, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET delay 4 createsprite gBasicHitSplatSpriteTemplate, 131, 32, 20, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff end Move_MAGICAL_LEAF: @ 81D5699 - loadspritegfx 10063 - loadspritegfx 10160 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_LEAF + loadspritegfx ANIM_TAG_RAZOR_LEAF + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 delay 1 - loopsewithpan SE_W077, 192, 10, 5 + loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5 createvisualtask sub_80CC5F8, 5 createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -2, 10 delay 2 @@ -9716,31 +9716,31 @@ Move_MAGICAL_LEAF: @ 81D5699 delay 2 createsprite gBattleAnimSpriteTemplate_83D649C, 2, -3, -5, 8 delay 60 - playsewithpan SE_W013B, 192 + playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, 20, 0 createsprite gBattleAnimSpriteTemplate_83D64E4, 131, 20, -10, 20, 0, 32, -20, 0 delay 30 - playsewithpan SE_W013, 63 + playsewithpan SE_W013, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 132, -10, -4, 1, 2 createsprite gBasicHitSplatSpriteTemplate, 132, 10, 4, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 delay 20 - setarg 7, -1 + setarg ARG_RET_ID, -1 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff end Move_ICE_BALL: @ 81D57BA - loadspritegfx 10043 - loadspritegfx 10141 + loadspritegfx ANIM_TAG_ICE_CHUNK + loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask AnimTask_CountIceBallThrows, 5, 0 jumpargeq 0, 4, _81D5831 _81D57D1: - playsewithpan SE_W196, 192 + playsewithpan SE_W196, SOUND_PAN_ATTACKER createsprite gIceBallSpriteTemplate, 130, 15, 0, -12, -16, 30, -40 delay 28 - playsewithpan SE_W280, 63 + playsewithpan SE_W280, SOUND_PAN_TARGET createvisualtask AnimTask_CountIceBallThrows, 5, 0 jumpargeq 0, 0, _81D5842 jumpargeq 0, 1, _81D5871 @@ -9753,7 +9753,7 @@ _81D581F: _81D5830: end _81D5831: - fadetobg 15 + fadetobg BG_ICE goto _81D57D1 _81D5838: waitbgfadein @@ -9822,10 +9822,10 @@ _81D597D: return Move_WEATHER_BALL: @ 81D5989 - loadspritegfx 10283 + loadspritegfx ANIM_TAG_WEATHER_BALL createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_BANK_ATTACKER delay 8 - playsewithpan SE_W207, 192 + playsewithpan SE_W207, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83930A8, 2 waitforvisualfinish delay 15 @@ -9840,56 +9840,56 @@ Move_WEATHER_BALL: @ 81D5989 jumpargeq 7, 3, _81D5AF9 jumpargeq 7, 4, _81D5B99 _81D59F4: - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT createsprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0 waitforvisualfinish - playsewithpan SE_W025B, 63 + playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 132, -10, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1 waitforvisualfinish end _81D5A31: - loadspritegfx 10029 + loadspritegfx ANIM_TAG_SMALL_EMBER createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10 - playsewithpan SE_W172, 63 + playsewithpan SE_W172, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, -40, 20 - playsewithpan SE_W172, 63 + playsewithpan SE_W172, SOUND_PAN_TARGET delay 10 createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 0, 0 - playsewithpan SE_W172, 63 + playsewithpan SE_W172, SOUND_PAN_TARGET waitforvisualfinish - playsewithpan SE_W172B, 63 + playsewithpan SE_W172B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1 waitforvisualfinish end _81D5A95: - loadspritegfx 10155 + loadspritegfx ANIM_TAG_SMALL_BUBBLES createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET delay 8 createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, -20, 20 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET delay 13 createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 0, 0 - playsewithpan SE_W152, 63 + playsewithpan SE_W152, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 8, 1 - playsewithpan SE_W202, 63 + playsewithpan SE_W202, SOUND_PAN_TARGET waitforvisualfinish end _81D5AF9: - loadspritegfx 10058 + loadspritegfx ANIM_TAG_ROCKS createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 5 createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, -40, 20 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET delay 14 createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 0, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_W088, SOUND_PAN_TARGET waitforvisualfinish - playsewithpan SE_W070, 63 + playsewithpan SE_W070, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -12, 27, 2, 3 createsprite gBattleAnimSpriteTemplate_83DAE00, 130, 8, 28, 3, 4 createsprite gBattleAnimSpriteTemplate_83DAE00, 130, -4, 30, 2, 3 @@ -9898,28 +9898,28 @@ _81D5AF9: waitforvisualfinish end _81D5B99: - loadspritegfx 10263 - loadspritegfx 10141 + loadspritegfx ANIM_TAG_HAIL + loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, -40, 20 - playsewithpan SE_W258, 63 + playsewithpan SE_W258, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, 40, 0 - playsewithpan SE_W258, 63 + playsewithpan SE_W258, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, 0, 0 - playsewithpan SE_W258, 63 + playsewithpan SE_W258, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET call Effect_LightIceDamage waitforvisualfinish end PoundCopy: @ 81D5C05 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -9929,64 +9929,64 @@ PoundCopy: @ 81D5C05 Effect_LightIceDamage: @ 81D5C36 createsprite gLargeIceEffectParticleSpriteTemplate, 130, -10, -10, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 10, 20, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, 130, -5, 10, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 17, -12, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, -15, 15, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 0, 0, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, 130, 20, 2, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET return Effect_HeavyIceDamage: @ 81D5CBA createsprite gLargeIceEffectParticleSpriteTemplate, 130, -10, -10, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 10, 20, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, 130, -29, 0, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 29, -20, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, 130, -5, 10, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 17, -12, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, 130, -20, 0, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, -15, 15, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 26, -5, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gSmallIceEffectParticleSpriteTemplate, 130, 0, 0, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gLargeIceEffectParticleSpriteTemplate, 130, 20, 2, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_W196, SOUND_PAN_TARGET return Unknown_81D5D8A: @ 81D5D8A - loopsewithpan SE_W196, 63, 6, 4 + loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 createsprite gIceSpikeSpriteTemplate, 130, 0, 24, 0 delay 4 createsprite gIceSpikeSpriteTemplate, 130, 8, 24, 0 @@ -10003,7 +10003,7 @@ Unknown_81D5D8A: @ 81D5D8A return Unknown_81D5E0E: @ 81D5E0E Icy Wind animates end bit with the wavy shiz - loopsewithpan SE_W196, 63, 6, 4 + loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 createsprite gIceSpikeSpriteTemplate, 130, 0, 24, 1 delay 4 createsprite gIceSpikeSpriteTemplate, 130, 8, 24, 1 @@ -10033,7 +10033,7 @@ Unknown_81D5ECA: @ 81D5ECA return Unknown_81D5EF5: @ 81D5EF5 - playsewithpan SE_W071B, 192 + playsewithpan SE_W071B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7038, 2, 0, -5, 0, 0 delay 7 createsprite gBattleAnimSpriteTemplate_83D7038, 2, -15, 10, 0, 0 @@ -10045,7 +10045,7 @@ Unknown_81D5EF5: @ 81D5EF5 return Unknown_81D5F3E: @ 81D5F3E - playsewithpan SE_W071B, 63 + playsewithpan SE_W071B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7038, 130, 0, -5, 1, 0 delay 7 createsprite gBattleAnimSpriteTemplate_83D7038, 130, -15, 10, 1, 0 @@ -10058,72 +10058,72 @@ Unknown_81D5F3E: @ 81D5F3E PoisonBubblesAnim: @ 81D5F87 createsprite gPoisonBubbleSpriteTemplate, 130, 10, 10, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, 130, 20, -20, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, 130, -20, 15, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, 130, 0, 0, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, 130, -20, -20, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, 130, 16, -8, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_W092, SOUND_PAN_TARGET return WaterBubbleEffect: @ 81D5FF8 createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET return WaterBubbleEffect2: @ 81D6069 createsprite gWaterBubbleSpriteTemplate, 2, 10, 10, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, -28, -10, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 20, -20, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, -20, 15, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 0, 0, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 27, 8, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, -20, -20, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, 2, 16, -8, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_W145C, SOUND_PAN_TARGET return ElectricityEffect: @ 81D6100 - playsewithpan SE_W085B, 63 + playsewithpan SE_W085B, SOUND_PAN_TARGET createsprite gElectricitySpriteTemplate, 130, 5, 0, 5, 0 delay 2 createsprite gElectricitySpriteTemplate, 130, -5, 10, 5, 1 @@ -10142,7 +10142,7 @@ ElectricityEffect: @ 81D6100 return ConfusionEffect: @ 81D618B - loopsewithpan SE_W146, 63, 13, 6 + loopsewithpan SE_W146, SOUND_PAN_TARGET, 13, 6 createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 0, 3, 90 createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 51, 3, 90 createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 102, 3, 90 @@ -10151,7 +10151,7 @@ ConfusionEffect: @ 81D618B return Unknown_81D61E7: @ 81D61E7 - fadetobg 3 + fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_812C560, 5 waitbgfadein @@ -10160,20 +10160,20 @@ Unknown_81D61E7: @ 81D61E7 Unknown_81D61F3: @ 81D61F3 restorebg waitbgfadeout - setarg 7, -1 + setarg ARG_RET_ID, -1 waitbgfadein return Unknown_81D61FB: @ 81D61FB jumpifcontest _81D6214 - fadetobg 18 + fadetobg BG_FLYING waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1 _81D6212: waitbgfadein return _81D6214: - fadetobg 19 + fadetobg BG_FLYING_CONTESTS waitbgfadeout createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1 goto _81D6212 @@ -10181,7 +10181,7 @@ _81D6214: Unknown_81D622B: @ 81D622B restorebg waitbgfadeout - setarg 7, -1 + setarg ARG_RET_ID, -1 waitbgfadein return @@ -10197,15 +10197,15 @@ Unknown_81D6256: @ 81D6256 return Unknown_81D6258: @ 81D6258 - fadetobg 26 + fadetobg BG_SOLARBEAM_CONTESTS goto Unknown_81D6256 Unknown_81D625F: @ 81D625F - fadetobg 25 + fadetobg BG_SOLARBEAM_PLAYER goto Unknown_81D6256 Unknown_81D6266: @ 81D6266 - fadetobg 24 + fadetobg BG_SOLARBEAM_OPPONENT goto Unknown_81D6256 Unknown_81D626D: @ 81D626D @@ -10214,19 +10214,19 @@ Unknown_81D626D: @ 81D626D return StatusCondition_Poison: @ 81D6270 - loopsewithpan SE_W092, 63, 13, 6 + loopsewithpan SE_W092, SOUND_PAN_TARGET, 13, 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 18, 2 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 12, 31774 end StatusCondition_Confusion: @ 81D629B - loadspritegfx 10073 + loadspritegfx ANIM_TAG_DUCK call ConfusionEffect end StatusCondition_Burn: @ 81D62A4 - loadspritegfx 10029 - playsewithpan SE_W172, 63 + loadspritegfx ANIM_TAG_SMALL_EMBER + playsewithpan SE_W172, SOUND_PAN_TARGET call _81D62BC call _81D62BC call _81D62BC @@ -10238,46 +10238,46 @@ _81D62BC: return StatusCondition_Love: @ 81D62D4 - loadspritegfx 10210 - playsewithpan SE_W204, 192 + loadspritegfx ANIM_TAG_MAGENTA_HEART + playsewithpan SE_W204, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 delay 15 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7A80, 3, -20, 20 delay 15 - playsewithpan SE_W204, 192 + playsewithpan SE_W204, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 20, 20 end StatusCondition_Sleep: @ 81D6309 - loadspritegfx 10228 - playsewithpan SE_W173, 192 + loadspritegfx ANIM_TAG_LETTER_Z + playsewithpan SE_W173, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 delay 30 createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 end StatusCondition_Paralysis: @ 81D6335 - loadspritegfx 10011 + loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1 call ElectricityEffect end StatusCondition_Ice: @ 81D634F playsewithpan SE_W196, 0 - loadspritegfx 10010 + loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 - waitplaysewithpan SE_W258, 63, 17 + waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17 createvisualtask sub_807B920, 2 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end StatusCondition_Curse: @ 81D636A - loadspritegfx 10200 + loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAF38, 130 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 waitforvisualfinish @@ -10285,9 +10285,9 @@ StatusCondition_Curse: @ 81D636A end StatusCondition_Nightmare: @ 81D638F - loadspritegfx 10221 + loadspritegfx ANIM_TAG_DEVIL monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W171, 63 + playsewithpan SE_W171, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DAF50, 130 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 waitforvisualfinish @@ -10300,8 +10300,8 @@ General_CastformChange: @ 81D63B4 goto _81D63C8 _81D63C8: monbg ANIM_BANK_ATTACKER - playsewithpan SE_W100, 192 - waitplaysewithpan SE_W107, 192, 48 + playsewithpan SE_W100, SOUND_PAN_ATTACKER + waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48 createvisualtask sub_812D7E8, 2, 1 waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER @@ -10336,17 +10336,17 @@ General_PokeblockThrow: @ 81D6438 createvisualtask sub_8141D7C, 2 createvisualtask sub_8141BD4, 2 delay 0 - waitplaysewithpan SE_W026, 192, 22 + waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22 createsprite gBattleAnimSpriteTemplate_840B4FC, 131, -16, 7, 0, 32 delay 50 - loopsewithpan SE_W039, 63, 19, 2 + loopsewithpan SE_W039, SOUND_PAN_TARGET, 19, 2 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, 1 waitforvisualfinish createvisualtask sub_8141C08, 2 end General_ItemKnockoff: @ 81D647E - loadspritegfx 10224 + loadspritegfx ANIM_TAG_ITEM_BAG createsprite gBattleAnimSpriteTemplate_83D6734, 130 end @@ -10358,21 +10358,21 @@ General_TurnTrap: @ 81D6489 jumpargeq 0, 4, _81D65D3 goto _81D64B5 _81D64B5: - loadspritegfx 10186 - loopsewithpan SE_W010, 63, 6, 2 + loadspritegfx ANIM_TAG_TENDRILS + loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 2 createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1 delay 7 createsprite gBattleAnimSpriteTemplate_83D65A0, 130, 0, 8, 1, 1 delay 3 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 delay 20 - setarg 7, -1 - playsewithpan SE_W020, 63 + setarg ARG_RET_ID, -1 + playsewithpan SE_W020, SOUND_PAN_TARGET waitforvisualfinish end _81D64FD: - loadspritegfx 10029 - playsewithpan SE_W221B, 63 + loadspritegfx ANIM_TAG_SMALL_EMBER + playsewithpan SE_W221B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 call _81C90BF call _81C90BF @@ -10380,13 +10380,13 @@ _81D64FD: stopsound end _81D6522: - loadspritegfx 10149 + loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23) - playsewithpan SE_W250, 63 + playsewithpan SE_W250, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 call _81D03E4 call _81D03E4 @@ -10397,11 +10397,11 @@ _81D6522: clearmonbg ANIM_BANK_DEF_PARTNER end _81D6576: - loadspritegfx 10145 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_CLAMP + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W011, 63 + playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, -32, 0, 2, 819, 0, 10 createsprite gBattleAnimSpriteTemplate_83DB1E8, 2, 32, 0, 6, -819, 0, 10 delay 10 @@ -10413,10 +10413,10 @@ _81D6576: waitforvisualfinish end _81D65D3: - loadspritegfx 10074 + loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 - playsewithpan SE_W328, 63 + playsewithpan SE_W328, SOUND_PAN_TARGET call _81D361F call _81D361F delay 22 @@ -10426,50 +10426,50 @@ _81D65D3: end General_ItemEffect: @ 81D661C - loadspritegfx 10203 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_THIN_RING + loadspritegfx ANIM_TAG_SPARKLE_2 delay 0 - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2 waitforvisualfinish - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2 waitforvisualfinish - playsewithpan SE_W036, 192 + playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2 waitforvisualfinish - playsewithpan SE_W234, 192 + playsewithpan SE_W234, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 3, 7, 0, rgb(17, 31, 25) createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0 waitforvisualfinish end General_SmokeballEscape: @ 81D6690 - loadspritegfx 10242 + loadspritegfx ANIM_TAG_PINK_CLOUD monbg ANIM_BANK_ATTACKER setalpha 12, 4 delay 0 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402894, 128, 0, 32, 28, 30 delay 4 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402894, 127, 2, 12, 20, 30 delay 12 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402894, 126, 2, -28, 4, 30 delay 4 delay 8 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402894, 124, 2, 14, -20, 30 delay 4 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BOWA2, SOUND_PAN_TARGET createvisualtask sub_80DFC24, 2, 2 createsprite gBattleAnimSpriteTemplate_8402894, 123, 3, 4, 4, 30 delay 14 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8402894, 122, 3, -14, 18, 46 delay 0 createsprite gBattleAnimSpriteTemplate_8402894, 121, 3, 14, -14, 46 @@ -10481,14 +10481,14 @@ General_SmokeballEscape: @ 81D6690 createsprite gBattleAnimSpriteTemplate_8402894, 118, 3, 0, 0, 46 waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER - invisible 0 + invisible ANIM_BANK_ATTACKER delay 0 blendoff end General_HangedOn: @ 81D676E createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 7, 0, 9, rgb(31, 0, 0) - playsewithpan SE_W082, 192 + playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 4, 9, 0, rgb(31, 0, 0) @@ -10498,8 +10498,8 @@ General_HangedOn: @ 81D676E end General_Rain: @ 81D67BB - loadspritegfx 10115 - playsewithpan SE_W240, 192 + loadspritegfx ANIM_TAG_RAIN_DROPS + playsewithpan SE_W240, SOUND_PAN_ATTACKER createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0 waitforvisualfinish createvisualtask CreateAnimRaindrops, 2, 0, 3, 60 @@ -10525,10 +10525,10 @@ General_LeechSeedDrain: @ 81D6813 goto Move_ABSORB General_MonHit: @ 81D6821 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_BANK_TARGET setalpha 12, 8 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -10537,7 +10537,7 @@ General_MonHit: @ 81D6821 end General_ItemSteal: @ 81D6852 - loadspritegfx 10224 + loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_80E42D0, 2 createvisualtask sub_8141808, 2 delay 1 @@ -10545,7 +10545,7 @@ General_ItemSteal: @ 81D6852 end General_SnatchMove: @ 81D6877 - loadspritegfx 10224 + loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_80E4234, 2 call Unknown_81D6AB6 delay 1 @@ -10559,22 +10559,22 @@ _81D68AE: call Unknown_81D6AD6 end _81D68B5: - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER createvisualtask sub_8131944, 2 goto _81D68AE _81D68C5: - playsewithpan SE_W104, 192 + playsewithpan SE_W104, SOUND_PAN_ATTACKER createvisualtask sub_8131FFC, 2 goto _81D68AE General_FutureSightHit: @ 81D68D5 createvisualtask sub_80E42B0, 2 monbg ANIM_BANK_DEF_PARTNER - playsewithpan SE_W060, 192 + playsewithpan SE_W060, SOUND_PAN_ATTACKER call Unknown_81D61E7 setalpha 8, 8 - playsewithpan SE_W048, 63 - waitplaysewithpan SE_W048, 63, 8 + playsewithpan SE_W048, SOUND_PAN_TARGET + waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 4, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_BANK_TARGET, 1 waitforvisualfinish @@ -10589,32 +10589,32 @@ General_FutureSightHit: @ 81D68D5 General_DoomDesireHit: @ 81D6934 createvisualtask sub_80E42B0, 2 - loadspritegfx 10198 + loadspritegfx ANIM_TAG_EXPLOSION createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 createvisualtask sub_812E14C, 5 delay 9 - playsewithpan SE_W109, 192 + playsewithpan SE_W109, SOUND_PAN_ATTACKER delay 9 playsewithpan SE_W109, 0 delay 9 - playsewithpan SE_W109, 63 + playsewithpan SE_W109, SOUND_PAN_TARGET delay 25 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 10, 0, 20, 1 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31) @@ -10622,8 +10622,8 @@ General_DoomDesireHit: @ 81D6934 end General_FocusPunchSetUp: @ 81D69F9 - loadspritegfx 10184 - playsewithpan SE_W082, 192 + loadspritegfx ANIM_TAG_FOCUS_ENERGY + playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureFlamesAnim delay 8 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 11, 31 @@ -10635,8 +10635,8 @@ General_FocusPunchSetUp: @ 81D69F9 end General_IngrainHeal: @ 81D6A39 - loadspritegfx 10147 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_ORBS + loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12) @@ -10654,11 +10654,11 @@ General_IngrainHeal: @ 81D6A39 end General_WishHeal: @ 81D6A7C - loadspritegfx 10031 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_BLUE_STAR + loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish - playsewithpan SE_W025, 192 + playsewithpan SE_W025, SOUND_PAN_ATTACKER call Unknown_81D5ECA waitforvisualfinish call Unknown_81D5EF5 @@ -10721,12 +10721,12 @@ _81D6B5C: createvisualtask sub_813F9B8, 2 end _81D6B65: - loadspritegfx 10135 + loadspritegfx ANIM_TAG_IMPACT delay 25 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 delay 0 - playsewithpan SE_W003, 63 + playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 130, -4, -20, 1, 2 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER |