diff options
Diffstat (limited to 'include/constants/battle_anim.h')
-rw-r--r-- | include/constants/battle_anim.h | 405 |
1 files changed, 405 insertions, 0 deletions
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index c173a8730..1eff19bc2 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -1,9 +1,414 @@ #ifndef GUARD_BATTLEANIM_CONSTANTS_H #define GUARD_BATTLEANIM_CONSTANTS_H +#define ANIM_SPRITE_INDEX_COUNT 8 +#define ANIM_ARGS_COUNT 8 + +// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. +#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START)) + +// Particle ids. +#define ANIM_SPRITES_START 10000 + +#define ANIM_TAG_000 (ANIM_SPRITES_START + 0) +#define ANIM_TAG_001 (ANIM_SPRITES_START + 1) +#define ANIM_TAG_002 (ANIM_SPRITES_START + 2) +#define ANIM_TAG_003 (ANIM_SPRITES_START + 3) +#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) +#define ANIM_TAG_005 (ANIM_SPRITES_START + 5) +#define ANIM_TAG_006 (ANIM_SPRITES_START + 6) +#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) +#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) +#define ANIM_TAG_009 (ANIM_SPRITES_START + 9) +#define ANIM_TAG_010 (ANIM_SPRITES_START + 10) +#define ANIM_TAG_011 (ANIM_SPRITES_START + 11) +#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) +#define ANIM_TAG_013 (ANIM_SPRITES_START + 13) +#define ANIM_TAG_014 (ANIM_SPRITES_START + 14) +#define ANIM_TAG_015 (ANIM_SPRITES_START + 15) +#define ANIM_TAG_016 (ANIM_SPRITES_START + 16) +#define ANIM_TAG_017 (ANIM_SPRITES_START + 17) +#define ANIM_TAG_018 (ANIM_SPRITES_START + 18) +#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) +#define ANIM_TAG_020 (ANIM_SPRITES_START + 20) +#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) +#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) +#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) +#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) +#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) +#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) +#define ANIM_TAG_027 (ANIM_SPRITES_START + 27) +#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) +#define ANIM_TAG_029 (ANIM_SPRITES_START + 29) +#define ANIM_TAG_030 (ANIM_SPRITES_START + 30) +#define ANIM_TAG_031 (ANIM_SPRITES_START + 31) +#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) +#define ANIM_TAG_033 (ANIM_SPRITES_START + 33) +#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) +#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) +#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) +#define ANIM_TAG_037 (ANIM_SPRITES_START + 37) +#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) +#define ANIM_TAG_039 (ANIM_SPRITES_START + 39) +#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) +#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) +#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) +#define ANIM_TAG_043 (ANIM_SPRITES_START + 43) +#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) +#define ANIM_TAG_045 (ANIM_SPRITES_START + 45) +#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) +#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) +#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) +#define ANIM_TAG_049 (ANIM_SPRITES_START + 49) +#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) +#define ANIM_TAG_051 (ANIM_SPRITES_START + 51) +#define ANIM_TAG_052 (ANIM_SPRITES_START + 52) +#define ANIM_TAG_053 (ANIM_SPRITES_START + 53) +#define ANIM_TAG_054 (ANIM_SPRITES_START + 54) +#define ANIM_TAG_055 (ANIM_SPRITES_START + 55) +#define ANIM_TAG_056 (ANIM_SPRITES_START + 56) +#define ANIM_TAG_057 (ANIM_SPRITES_START + 57) +#define ANIM_TAG_058 (ANIM_SPRITES_START + 58) +#define ANIM_TAG_059 (ANIM_SPRITES_START + 59) +#define ANIM_TAG_060 (ANIM_SPRITES_START + 60) +#define ANIM_TAG_061 (ANIM_SPRITES_START + 61) +#define ANIM_TAG_062 (ANIM_SPRITES_START + 62) +#define ANIM_TAG_063 (ANIM_SPRITES_START + 63) +#define ANIM_TAG_064 (ANIM_SPRITES_START + 64) +#define ANIM_TAG_065 (ANIM_SPRITES_START + 65) +#define ANIM_TAG_066 (ANIM_SPRITES_START + 66) +#define ANIM_TAG_067 (ANIM_SPRITES_START + 67) +#define ANIM_TAG_068 (ANIM_SPRITES_START + 68) +#define ANIM_TAG_069 (ANIM_SPRITES_START + 69) +#define ANIM_TAG_070 (ANIM_SPRITES_START + 70) +#define ANIM_TAG_071 (ANIM_SPRITES_START + 71) +#define ANIM_TAG_072 (ANIM_SPRITES_START + 72) +#define ANIM_TAG_073 (ANIM_SPRITES_START + 73) +#define ANIM_TAG_074 (ANIM_SPRITES_START + 74) +#define ANIM_TAG_075 (ANIM_SPRITES_START + 75) +#define ANIM_TAG_076 (ANIM_SPRITES_START + 76) +#define ANIM_TAG_077 (ANIM_SPRITES_START + 77) +#define ANIM_TAG_078 (ANIM_SPRITES_START + 78) +#define ANIM_TAG_079 (ANIM_SPRITES_START + 79) +#define ANIM_TAG_080 (ANIM_SPRITES_START + 80) +#define ANIM_TAG_081 (ANIM_SPRITES_START + 81) +#define ANIM_TAG_082 (ANIM_SPRITES_START + 82) +#define ANIM_TAG_083 (ANIM_SPRITES_START + 83) +#define ANIM_TAG_084 (ANIM_SPRITES_START + 84) +#define ANIM_TAG_085 (ANIM_SPRITES_START + 85) +#define ANIM_TAG_086 (ANIM_SPRITES_START + 86) +#define ANIM_TAG_087 (ANIM_SPRITES_START + 87) +#define ANIM_TAG_088 (ANIM_SPRITES_START + 88) +#define ANIM_TAG_089 (ANIM_SPRITES_START + 89) +#define ANIM_TAG_090 (ANIM_SPRITES_START + 90) +#define ANIM_TAG_091 (ANIM_SPRITES_START + 91) +#define ANIM_TAG_092 (ANIM_SPRITES_START + 92) +#define ANIM_TAG_093 (ANIM_SPRITES_START + 93) +#define ANIM_TAG_094 (ANIM_SPRITES_START + 94) +#define ANIM_TAG_095 (ANIM_SPRITES_START + 95) +#define ANIM_TAG_096 (ANIM_SPRITES_START + 96) +#define ANIM_TAG_097 (ANIM_SPRITES_START + 97) +#define ANIM_TAG_098 (ANIM_SPRITES_START + 98) +#define ANIM_TAG_099 (ANIM_SPRITES_START + 99) +#define ANIM_TAG_100 (ANIM_SPRITES_START + 100) +#define ANIM_TAG_101 (ANIM_SPRITES_START + 101) +#define ANIM_TAG_102 (ANIM_SPRITES_START + 102) +#define ANIM_TAG_103 (ANIM_SPRITES_START + 103) +#define ANIM_TAG_104 (ANIM_SPRITES_START + 104) +#define ANIM_TAG_105 (ANIM_SPRITES_START + 105) +#define ANIM_TAG_106 (ANIM_SPRITES_START + 106) +#define ANIM_TAG_107 (ANIM_SPRITES_START + 107) +#define ANIM_TAG_108 (ANIM_SPRITES_START + 108) +#define ANIM_TAG_109 (ANIM_SPRITES_START + 109) +#define ANIM_TAG_110 (ANIM_SPRITES_START + 110) +#define ANIM_TAG_111 (ANIM_SPRITES_START + 111) +#define ANIM_TAG_112 (ANIM_SPRITES_START + 112) +#define ANIM_TAG_113 (ANIM_SPRITES_START + 113) +#define ANIM_TAG_114 (ANIM_SPRITES_START + 114) +#define ANIM_TAG_115 (ANIM_SPRITES_START + 115) +#define ANIM_TAG_116 (ANIM_SPRITES_START + 116) +#define ANIM_TAG_117 (ANIM_SPRITES_START + 117) +#define ANIM_TAG_118 (ANIM_SPRITES_START + 118) +#define ANIM_TAG_119 (ANIM_SPRITES_START + 119) +#define ANIM_TAG_120 (ANIM_SPRITES_START + 120) +#define ANIM_TAG_121 (ANIM_SPRITES_START + 121) +#define ANIM_TAG_122 (ANIM_SPRITES_START + 122) +#define ANIM_TAG_123 (ANIM_SPRITES_START + 123) +#define ANIM_TAG_124 (ANIM_SPRITES_START + 124) +#define ANIM_TAG_125 (ANIM_SPRITES_START + 125) +#define ANIM_TAG_126 (ANIM_SPRITES_START + 126) +#define ANIM_TAG_127 (ANIM_SPRITES_START + 127) +#define ANIM_TAG_128 (ANIM_SPRITES_START + 128) +#define ANIM_TAG_129 (ANIM_SPRITES_START + 129) +#define ANIM_TAG_130 (ANIM_SPRITES_START + 130) +#define ANIM_TAG_131 (ANIM_SPRITES_START + 131) +#define ANIM_TAG_132 (ANIM_SPRITES_START + 132) +#define ANIM_TAG_133 (ANIM_SPRITES_START + 133) +#define ANIM_TAG_134 (ANIM_SPRITES_START + 134) +#define ANIM_TAG_135 (ANIM_SPRITES_START + 135) +#define ANIM_TAG_136 (ANIM_SPRITES_START + 136) +#define ANIM_TAG_137 (ANIM_SPRITES_START + 137) +#define ANIM_TAG_138 (ANIM_SPRITES_START + 138) +#define ANIM_TAG_139 (ANIM_SPRITES_START + 139) +#define ANIM_TAG_140 (ANIM_SPRITES_START + 140) +#define ANIM_TAG_141 (ANIM_SPRITES_START + 141) +#define ANIM_TAG_142 (ANIM_SPRITES_START + 142) +#define ANIM_TAG_143 (ANIM_SPRITES_START + 143) +#define ANIM_TAG_144 (ANIM_SPRITES_START + 144) +#define ANIM_TAG_145 (ANIM_SPRITES_START + 145) +#define ANIM_TAG_146 (ANIM_SPRITES_START + 146) +#define ANIM_TAG_147 (ANIM_SPRITES_START + 147) +#define ANIM_TAG_148 (ANIM_SPRITES_START + 148) +#define ANIM_TAG_149 (ANIM_SPRITES_START + 149) +#define ANIM_TAG_150 (ANIM_SPRITES_START + 150) +#define ANIM_TAG_151 (ANIM_SPRITES_START + 151) +#define ANIM_TAG_152 (ANIM_SPRITES_START + 152) +#define ANIM_TAG_153 (ANIM_SPRITES_START + 153) +#define ANIM_TAG_154 (ANIM_SPRITES_START + 154) +#define ANIM_TAG_155 (ANIM_SPRITES_START + 155) +#define ANIM_TAG_156 (ANIM_SPRITES_START + 156) +#define ANIM_TAG_157 (ANIM_SPRITES_START + 157) +#define ANIM_TAG_158 (ANIM_SPRITES_START + 158) +#define ANIM_TAG_159 (ANIM_SPRITES_START + 159) +#define ANIM_TAG_160 (ANIM_SPRITES_START + 160) +#define ANIM_TAG_161 (ANIM_SPRITES_START + 161) +#define ANIM_TAG_162 (ANIM_SPRITES_START + 162) +#define ANIM_TAG_163 (ANIM_SPRITES_START + 163) +#define ANIM_TAG_164 (ANIM_SPRITES_START + 164) +#define ANIM_TAG_165 (ANIM_SPRITES_START + 165) +#define ANIM_TAG_166 (ANIM_SPRITES_START + 166) +#define ANIM_TAG_167 (ANIM_SPRITES_START + 167) +#define ANIM_TAG_168 (ANIM_SPRITES_START + 168) +#define ANIM_TAG_169 (ANIM_SPRITES_START + 169) +#define ANIM_TAG_170 (ANIM_SPRITES_START + 170) +#define ANIM_TAG_171 (ANIM_SPRITES_START + 171) +#define ANIM_TAG_172 (ANIM_SPRITES_START + 172) +#define ANIM_TAG_173 (ANIM_SPRITES_START + 173) +#define ANIM_TAG_174 (ANIM_SPRITES_START + 174) +#define ANIM_TAG_175 (ANIM_SPRITES_START + 175) +#define ANIM_TAG_176 (ANIM_SPRITES_START + 176) +#define ANIM_TAG_177 (ANIM_SPRITES_START + 177) +#define ANIM_TAG_178 (ANIM_SPRITES_START + 178) +#define ANIM_TAG_179 (ANIM_SPRITES_START + 179) +#define ANIM_TAG_180 (ANIM_SPRITES_START + 180) +#define ANIM_TAG_181 (ANIM_SPRITES_START + 181) +#define ANIM_TAG_182 (ANIM_SPRITES_START + 182) +#define ANIM_TAG_183 (ANIM_SPRITES_START + 183) +#define ANIM_TAG_184 (ANIM_SPRITES_START + 184) +#define ANIM_TAG_185 (ANIM_SPRITES_START + 185) +#define ANIM_TAG_186 (ANIM_SPRITES_START + 186) +#define ANIM_TAG_187 (ANIM_SPRITES_START + 187) +#define ANIM_TAG_188 (ANIM_SPRITES_START + 188) +#define ANIM_TAG_189 (ANIM_SPRITES_START + 189) +#define ANIM_TAG_190 (ANIM_SPRITES_START + 190) +#define ANIM_TAG_191 (ANIM_SPRITES_START + 191) +#define ANIM_TAG_192 (ANIM_SPRITES_START + 192) +#define ANIM_TAG_193 (ANIM_SPRITES_START + 193) +#define ANIM_TAG_194 (ANIM_SPRITES_START + 194) +#define ANIM_TAG_195 (ANIM_SPRITES_START + 195) +#define ANIM_TAG_196 (ANIM_SPRITES_START + 196) +#define ANIM_TAG_197 (ANIM_SPRITES_START + 197) +#define ANIM_TAG_198 (ANIM_SPRITES_START + 198) +#define ANIM_TAG_199 (ANIM_SPRITES_START + 199) +#define ANIM_TAG_200 (ANIM_SPRITES_START + 200) +#define ANIM_TAG_201 (ANIM_SPRITES_START + 201) +#define ANIM_TAG_202 (ANIM_SPRITES_START + 202) +#define ANIM_TAG_203 (ANIM_SPRITES_START + 203) +#define ANIM_TAG_204 (ANIM_SPRITES_START + 204) +#define ANIM_TAG_205 (ANIM_SPRITES_START + 205) +#define ANIM_TAG_206 (ANIM_SPRITES_START + 206) +#define ANIM_TAG_207 (ANIM_SPRITES_START + 207) +#define ANIM_TAG_208 (ANIM_SPRITES_START + 208) +#define ANIM_TAG_209 (ANIM_SPRITES_START + 209) +#define ANIM_TAG_210 (ANIM_SPRITES_START + 210) +#define ANIM_TAG_211 (ANIM_SPRITES_START + 211) +#define ANIM_TAG_212 (ANIM_SPRITES_START + 212) +#define ANIM_TAG_213 (ANIM_SPRITES_START + 213) +#define ANIM_TAG_214 (ANIM_SPRITES_START + 214) +#define ANIM_TAG_215 (ANIM_SPRITES_START + 215) +#define ANIM_TAG_216 (ANIM_SPRITES_START + 216) +#define ANIM_TAG_217 (ANIM_SPRITES_START + 217) +#define ANIM_TAG_218 (ANIM_SPRITES_START + 218) +#define ANIM_TAG_219 (ANIM_SPRITES_START + 219) +#define ANIM_TAG_220 (ANIM_SPRITES_START + 220) +#define ANIM_TAG_221 (ANIM_SPRITES_START + 221) +#define ANIM_TAG_222 (ANIM_SPRITES_START + 222) +#define ANIM_TAG_223 (ANIM_SPRITES_START + 223) +#define ANIM_TAG_224 (ANIM_SPRITES_START + 224) +#define ANIM_TAG_225 (ANIM_SPRITES_START + 225) +#define ANIM_TAG_226 (ANIM_SPRITES_START + 226) +#define ANIM_TAG_227 (ANIM_SPRITES_START + 227) +#define ANIM_TAG_228 (ANIM_SPRITES_START + 228) +#define ANIM_TAG_229 (ANIM_SPRITES_START + 229) +#define ANIM_TAG_230 (ANIM_SPRITES_START + 230) +#define ANIM_TAG_231 (ANIM_SPRITES_START + 231) +#define ANIM_TAG_232 (ANIM_SPRITES_START + 232) +#define ANIM_TAG_233 (ANIM_SPRITES_START + 233) +#define ANIM_TAG_234 (ANIM_SPRITES_START + 234) +#define ANIM_TAG_235 (ANIM_SPRITES_START + 235) +#define ANIM_TAG_236 (ANIM_SPRITES_START + 236) +#define ANIM_TAG_237 (ANIM_SPRITES_START + 237) +#define ANIM_TAG_238 (ANIM_SPRITES_START + 238) +#define ANIM_TAG_239 (ANIM_SPRITES_START + 239) +#define ANIM_TAG_240 (ANIM_SPRITES_START + 240) +#define ANIM_TAG_241 (ANIM_SPRITES_START + 241) +#define ANIM_TAG_242 (ANIM_SPRITES_START + 242) +#define ANIM_TAG_243 (ANIM_SPRITES_START + 243) +#define ANIM_TAG_244 (ANIM_SPRITES_START + 244) +#define ANIM_TAG_245 (ANIM_SPRITES_START + 245) +#define ANIM_TAG_246 (ANIM_SPRITES_START + 246) +#define ANIM_TAG_247 (ANIM_SPRITES_START + 247) +#define ANIM_TAG_248 (ANIM_SPRITES_START + 248) +#define ANIM_TAG_249 (ANIM_SPRITES_START + 249) +#define ANIM_TAG_250 (ANIM_SPRITES_START + 250) +#define ANIM_TAG_251 (ANIM_SPRITES_START + 251) +#define ANIM_TAG_252 (ANIM_SPRITES_START + 252) +#define ANIM_TAG_253 (ANIM_SPRITES_START + 253) +#define ANIM_TAG_254 (ANIM_SPRITES_START + 254) +#define ANIM_TAG_255 (ANIM_SPRITES_START + 255) +#define ANIM_TAG_256 (ANIM_SPRITES_START + 256) +#define ANIM_TAG_257 (ANIM_SPRITES_START + 257) +#define ANIM_TAG_258 (ANIM_SPRITES_START + 258) +#define ANIM_TAG_259 (ANIM_SPRITES_START + 259) +#define ANIM_TAG_260 (ANIM_SPRITES_START + 260) +#define ANIM_TAG_261 (ANIM_SPRITES_START + 261) +#define ANIM_TAG_262 (ANIM_SPRITES_START + 262) +#define ANIM_TAG_263 (ANIM_SPRITES_START + 263) +#define ANIM_TAG_264 (ANIM_SPRITES_START + 264) +#define ANIM_TAG_265 (ANIM_SPRITES_START + 265) +#define ANIM_TAG_266 (ANIM_SPRITES_START + 266) +#define ANIM_TAG_267 (ANIM_SPRITES_START + 267) +#define ANIM_TAG_268 (ANIM_SPRITES_START + 268) +#define ANIM_TAG_269 (ANIM_SPRITES_START + 269) +#define ANIM_TAG_270 (ANIM_SPRITES_START + 270) +#define ANIM_TAG_271 (ANIM_SPRITES_START + 271) +#define ANIM_TAG_272 (ANIM_SPRITES_START + 272) +#define ANIM_TAG_273 (ANIM_SPRITES_START + 273) +#define ANIM_TAG_274 (ANIM_SPRITES_START + 274) +#define ANIM_TAG_275 (ANIM_SPRITES_START + 275) +#define ANIM_TAG_276 (ANIM_SPRITES_START + 276) +#define ANIM_TAG_277 (ANIM_SPRITES_START + 277) +#define ANIM_TAG_278 (ANIM_SPRITES_START + 278) +#define ANIM_TAG_279 (ANIM_SPRITES_START + 279) +#define ANIM_TAG_280 (ANIM_SPRITES_START + 280) +#define ANIM_TAG_281 (ANIM_SPRITES_START + 281) +#define ANIM_TAG_282 (ANIM_SPRITES_START + 282) +#define ANIM_TAG_283 (ANIM_SPRITES_START + 283) +#define ANIM_TAG_284 (ANIM_SPRITES_START + 284) +#define ANIM_TAG_285 (ANIM_SPRITES_START + 285) +#define ANIM_TAG_286 (ANIM_SPRITES_START + 286) +#define ANIM_TAG_287 (ANIM_SPRITES_START + 287) +#define ANIM_TAG_288 (ANIM_SPRITES_START + 288) + +// nothing beyond here? +#define ANIM_TAG_289 (ANIM_SPRITES_START + 289) +#define ANIM_TAG_290 (ANIM_SPRITES_START + 290) +#define ANIM_TAG_291 (ANIM_SPRITES_START + 291) +#define ANIM_TAG_292 (ANIM_SPRITES_START + 292) +#define ANIM_TAG_293 (ANIM_SPRITES_START + 293) +#define ANIM_TAG_294 (ANIM_SPRITES_START + 294) +#define ANIM_TAG_295 (ANIM_SPRITES_START + 295) +#define ANIM_TAG_296 (ANIM_SPRITES_START + 296) +#define ANIM_TAG_297 (ANIM_SPRITES_START + 297) +#define ANIM_TAG_298 (ANIM_SPRITES_START + 298) + +// battlers #define ANIM_BANK_ATTACKER 0 #define ANIM_BANK_TARGET 1 #define ANIM_BANK_ATK_PARTNER 2 #define ANIM_BANK_DEF_PARTNER 3 +// move background ids +#define BG_DARK_ 0 // the same as BG_DARK but is unused +#define BG_DARK 1 +#define BG_GHOST 2 +#define BG_PSYCHIC 3 +#define BG_IMPACT_OPPONENT 4 +#define BG_IMPACT_PLAYER 5 +#define BG_IMPACT_CONTESTS 6 +#define BG_DRILL 7 +#define BG_DRILL_CONTESTS 8 +#define BG_HIGHSPEED_OPPONENT 9 +#define BG_HIGHSPEED_PLAYER 10 +#define BG_THUNDER 11 +#define BG_GUILLOTINE_OPPONENT 12 +#define BG_GUILLOTINE_PLAYER 13 +#define BG_GUILLOTINE_CONTESTS 14 +#define BG_ICE 15 +#define BG_COSMIC 16 +#define BG_SEISMICTOSS_SKUUPPERCUT 17 +#define BG_FLYING 18 +#define BG_FLYING_CONTESTS 19 +#define BG_AURORABEAM 20 +#define BG_FISSURE 21 +#define BG_BUG_OPPONENT 22 +#define BG_BUG_PLAYER 23 +#define BG_SOLARBEAM_OPPONENT 24 +#define BG_SOLARBEAM_PLAYER 25 +#define BG_SOLARBEAM_CONTESTS 26 + +// table ids for general animations +#define B_ANIM_CASTFORM_CHANGE 0x0 +#define B_ANIM_STATS_CHANGE 0x1 +#define B_ANIM_SUBSTITUTE_FADE 0x2 +#define B_ANIM_SUBSTITUTE_APPEAR 0x3 +#define B_ANIM_POKEBLOCK_THROW 0x4 +#define B_ANIM_ITEM_KNOCKOFF 0x5 +#define B_ANIM_TURN_TRAP 0x6 +#define B_ANIM_ITEM_EFFECT 0x7 +#define B_ANIM_SMOKEBALL_ESCAPE 0x8 +#define B_ANIM_HANGED_ON 0x9 +#define B_ANIM_RAIN_CONTINUES 0xA +#define B_ANIM_SUN_CONTINUES 0xB +#define B_ANIM_SANDSTORM_CONTINUES 0xC +#define B_ANIM_HAIL_CONTINUES 0xD +#define B_ANIM_LEECH_SEED_DRAIN 0xE +#define B_ANIM_MON_HIT 0xF +#define B_ANIM_ITEM_STEAL 0x10 +#define B_ANIM_SNATCH_MOVE 0x11 +#define B_ANIM_FUTURE_SIGHT_HIT 0x12 +#define B_ANIM_DOOM_DESIRE_HIT 0x13 +#define B_ANIM_FOCUS_PUNCH_SETUP 0x14 +#define B_ANIM_INGRAIN_HEAL 0x15 +#define B_ANIM_WISH_HEAL 0x16 + +// special animations table +#define B_ANIM_LVL_UP 0x0 +#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1 +#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2 +#define B_ANIM_BALL_THROW 0x3 +#define B_ANIM_SAFARI_BALL_THROW 0x4 +#define B_ANIM_SUBSTITUTE_TO_MON 0x5 +#define B_ANIM_MON_TO_SUBSTITUTE 0x6 + +// status animation table +#define B_ANIM_STATUS_PSN 0x0 +#define B_ANIM_STATUS_CONFUSION 0x1 +#define B_ANIM_STATUS_BRN 0x2 +#define B_ANIM_STATUS_INFATUATION 0x3 +#define B_ANIM_STATUS_SLP 0x4 +#define B_ANIM_STATUS_PRZ 0x5 +#define B_ANIM_STATUS_FRZ 0x6 +#define B_ANIM_STATUS_CURSED 0x7 +#define B_ANIM_STATUS_NIGHTMARE 0x8 +#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist + +// Most tasks return a value to gBattleAnimArgs[7]. +#define ARG_RET_ID 0x7 + +// Trapping Wrap-like moves end turn animation. +#define TRAP_ANIM_BIND 0 +#define TRAP_ANIM_WRAP 0 +#define TRAP_ANIM_FIRE_SPIN 1 +#define TRAP_ANIM_WHIRLPOOL 2 +#define TRAP_ANIM_CLAMP 3 +#define TRAP_ANIM_SAND_TOMB 4 + +// Weather defines for battle animation scripts. +#define ANIM_WEATHER_NONE 0 +#define ANIM_WEATHER_SUN 1 +#define ANIM_WEATHER_RAIN 2 +#define ANIM_WEATHER_SANDSTORM 3 +#define ANIM_WEATHER_HAIL 4 + #endif |