diff options
Diffstat (limited to 'include/constants/vars.h')
-rw-r--r-- | include/constants/vars.h | 189 |
1 files changed, 163 insertions, 26 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h index 21834879f..13114e09b 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -3,54 +3,191 @@ #define VAR_0x3F20 0x3F20 -#define VAR_0x4000 0x4000 -#define VAR_0x4001 0x4001 -#define VAR_0x4002 0x4002 -#define VAR_0x4003 0x4003 -#define VAR_0x4004 0x4004 -#define VAR_0x4005 0x4005 -#define VAR_0x4006 0x4006 -#define VAR_0x4007 0x4007 -#define VAR_0x4008 0x4008 -#define VAR_0x4009 0x4009 -#define VAR_0x400A 0x400A -#define VAR_0x401F 0x401F +// temporary vars +// The first 0x10 vars are are temporary--they are cleared every time a map is loaded. +#define VAR_TEMP_0 0x4000 +#define VAR_TEMP_1 0x4001 +#define VAR_TEMP_2 0x4002 +#define VAR_TEMP_3 0x4003 +#define VAR_TEMP_4 0x4004 +#define VAR_TEMP_5 0x4005 +#define VAR_TEMP_6 0x4006 +#define VAR_TEMP_7 0x4007 +#define VAR_TEMP_8 0x4008 +#define VAR_TEMP_9 0x4009 +#define VAR_TEMP_A 0x400A +#define VAR_TEMP_B 0x400B +#define VAR_TEMP_C 0x400C +#define VAR_TEMP_D 0x400D +#define VAR_TEMP_E 0x400E +#define VAR_TEMP_F 0x400F + +// object gfx id vars +// These 0x10 vars are used to dynamically control a map object's sprite. +// For example, the rival's sprite id is dynamically set based on the player's gender. +// See VarGetFieldObjectGraphicsId(). +#define VAR_OBJ_GFX_ID_0 0x4010 +#define VAR_OBJ_GFX_ID_1 0x4011 +#define VAR_OBJ_GFX_ID_2 0x4012 +#define VAR_OBJ_GFX_ID_3 0x4013 +#define VAR_OBJ_GFX_ID_4 0x4014 +#define VAR_OBJ_GFX_ID_5 0x4015 +#define VAR_OBJ_GFX_ID_6 0x4016 +#define VAR_OBJ_GFX_ID_7 0x4017 +#define VAR_OBJ_GFX_ID_8 0x4018 +#define VAR_OBJ_GFX_ID_9 0x4019 +#define VAR_OBJ_GFX_ID_A 0x401A +#define VAR_OBJ_GFX_ID_B 0x401B +#define VAR_OBJ_GFX_ID_C 0x401C +#define VAR_OBJ_GFX_ID_D 0x401D +#define VAR_OBJ_GFX_ID_E 0x401E +#define VAR_OBJ_GFX_ID_F 0x401F + +// general purpose vars #define VAR_RECYCLE_GOODS 0x4020 #define VAR_REPEL_STEP_COUNT 0x4021 #define VAR_ICE_STEP_COUNT 0x4022 -#define VAR_FIRST_POKE 0x4023 +#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip #define VAR_MIRAGE_RND_H 0x4024 #define VAR_MIRAGE_RND_L 0x4025 #define VAR_SECRET_BASE_MAP 0x4026 - +#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027 +#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028 +#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029 #define VAR_HAPPINESS_STEP_COUNTER 0x402A #define VAR_POISON_STEP_COUNTER 0x402B #define VAR_RESET_RTC_ENABLE 0x402C +#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D #define VAR_DAYS 0x4040 #define VAR_DEPT_STORE_FLOOR 0x4043 -#define VAR_POKELOT_PRIZE 0x4045 +#define VAR_TRICK_HOUSE_ROOMS_COMPLETED 0x4044 +#define VAR_LOTTERY_PRIZE 0x4045 #define VAR_NATIONAL_DEX 0x4046 #define VAR_SHROOMISH_SIZE_RECORD 0x4047 #define VAR_ASH_GATHER_COUNT 0x4048 #define VAR_BIRCH_STATE 0x4049 #define VAR_CRUISE_STEP_COUNT 0x404A -#define VAR_POKELOT_RND1 0x404B -#define VAR_POKELOT_RND2 0x404C +#define VAR_LOTTERY_RND_L 0x404B +#define VAR_LOTTERY_RND_H 0x404C #define VAR_BARBOACH_SIZE_RECORD 0x404F +#define VAR_LITTLEROOT_STATE 0x4050 +#define VAR_ROUTE102_ACCESSIBLE 0x4051 + +#define VAR_LAVARIDGE_RIVAL_STATE 0x4053 +#define VAR_CURRENT_SECRET_BASE 0x4054 + +#define VAR_PETALBURG_STATE 0x4057 +#define VAR_SLATEPORT_STATE 0x4058 + +#define VAR_RUSTBORO_STATE 0x405A + +#define VAR_SOOTOPOLIS_STATE 0x405E + +#define VAR_ROUTE101_STATE 0x4060 + +#define VAR_ROUTE103_STATE 0x4062 + +#define VAR_ROUTE110_STATE 0x4069 + +#define VAR_ROUTE116_STATE 0x406F + +#define VAR_ROUTE118_STATE 0x4071 +#define VAR_ROUTE119_STATE 0x4072 + +#define VAR_ROUTE121_STATE 0x4074 +#define VAR_ROUTE128_STATE 0x407B + +#define VAR_LITTLEROOT_HOUSES_STATE 0x4082 // TODO: needs more investigation + +#define VAR_BIRCH_LAB_STATE 0x4084 +#define VAR_PETALBURG_GYM_STATE 0x4085 +#define VAR_LINK_CONTEST_ROOM_STATE 0x4086 +#define VAR_CABLE_CLUB_STATE 0x4087 +#define VAR_CONTEST_LOCATION 0x4088 +#define VAR_0x4089 0x4089 // TODO: related to decorations +#define VAR_CONTEST_PRIZE_PICKUP 0x408A + +#define VAR_LITTLEROOT_HOUSES_STATE_2 0x408C // TODO: needs more investigation +#define VAR_LITTLEROOT_RIVAL_STATE 0x408D +#define VAR_BOARD_BRINEY_BOAT_ROUTE104_STATE 0x408E +#define VAR_DEVON_CORP_3F_STATE 0x408F +#define VAR_BRINEY_HOUSE_STATE 0x4090 + +#define VAR_LITTLEROOT_INTRO_STATE 0x4092 +#define VAR_MAUVILLE_GYM_STATE 0x4093 +#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094 +#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095 +#define VAR_BRINEY_LOCATION 0x4096 +#define VAR_0x4097 0x4097 // TODO: related to creating new secret base +#define VAR_PETALBURG_WOODS_STATE 0x4098 +#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099 +#define VAR_RUSTURF_TUNNEL_STATE 0x409a +#define VAR_CAVE_OF_ORIGIN_B4F_STATE 0x409B +#define VAR_ELITE_4_STATE 0x409C + +#define VAR_SLATEPORT_HARBOR_STATE 0x40A0 + +#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2 +#define VAR_CABLE_CAR_STATION_STATE 0x40A3 +#define VAR_SAFARI_ZONE_STATE 0x40A4 +#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A5 +#define VAR_TRICK_HOUSE_ENTRANCE_STATE_2 0x40A6 +#define VAR_TRICK_HOUSE_ENTRANCE_STATE_3 0x40A7 + +#define VAR_CYCLING_CHALLENGE_STATE 0x40A9 +#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA +#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB +#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC +#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD +#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE +#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF +#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0 +#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1 +#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2 +#define VAR_WEATHER_INSTITUTE_STATE 0x40B3 +#define VAR_PORTHOLE_STATE 0x40B4 +#define VAR_TRICK_HOUSE_STATE 0x40B5 // TODO: needs some further investigation +#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 +#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7 -#define VAR_0x4054 0x4054 +#define VAR_MT_PYRE_STATE 0x40B9 +#define VAR_NEW_MAUVILLE_STATE 0x40BA -#define VAR_0x4089 0x4089 -#define VAR_0x4095 0x4095 -#define VAR_0x4097 0x4097 -#define VAR_0x409a 0x409a -#define VAR_WEATHER_INSTITUTE_CLEARED 0x040B3 -#define VAR_PORTHOLE 0x40B4 +#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC +#define VAR_JAGGED_PASS_ASH_WEATHER 0x40BD +#define VAR_GLASS_WORKSHOP_STATE 0x40BE +#define VAR_METEOR_FALLS_STATE 0x40BF +#define VAR_GAME_CORNER_STATE 0x40C0 +#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1 +#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2 +#define VAR_VICTORY_ROAD_1F_STATE 0x40C3 +#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4 +#define VAR_WHICH_FOSSIL_REVIVED 0x40C5 +#define VAR_STEVENS_HOUSE_STATE 0x40C6 +#define VAR_OLDALE_STATE 0x40C7 -#define VAR_0x40BC 0x40BC -#define VAR_0x40C2 0x40C2 +// special vars +// They are commonly used as parameters to commands, or return values from commands. +#define VAR_SPECIAL_0 0x8000 +#define VAR_SPECIAL_1 0x8001 +#define VAR_SPECIAL_2 0x8002 +#define VAR_SPECIAL_3 0x8003 +#define VAR_SPECIAL_4 0x8004 +#define VAR_SPECIAL_5 0x8005 +#define VAR_SPECIAL_6 0x8006 +#define VAR_SPECIAL_7 0x8007 +#define VAR_SPECIAL_8 0x8008 +#define VAR_SPECIAL_9 0x8009 +#define VAR_SPECIAL_A 0x800A +#define VAR_SPECIAL_B 0x800B +#define FACING 0x800C +#define RESULT 0x800D +#define ITEM_ID 0x800E +#define LAST_TALKED 0x800F +#define CONTEST_RANK 0x8010 +#define CONTEST_CATEGORY 0x8011 #endif // GUARD_CONSTANTS_VARS_H |