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-rw-r--r--include/constants/vars.h189
1 files changed, 163 insertions, 26 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h
index 21834879f..13114e09b 100644
--- a/include/constants/vars.h
+++ b/include/constants/vars.h
@@ -3,54 +3,191 @@
#define VAR_0x3F20 0x3F20
-#define VAR_0x4000 0x4000
-#define VAR_0x4001 0x4001
-#define VAR_0x4002 0x4002
-#define VAR_0x4003 0x4003
-#define VAR_0x4004 0x4004
-#define VAR_0x4005 0x4005
-#define VAR_0x4006 0x4006
-#define VAR_0x4007 0x4007
-#define VAR_0x4008 0x4008
-#define VAR_0x4009 0x4009
-#define VAR_0x400A 0x400A
-#define VAR_0x401F 0x401F
+// temporary vars
+// The first 0x10 vars are are temporary--they are cleared every time a map is loaded.
+#define VAR_TEMP_0 0x4000
+#define VAR_TEMP_1 0x4001
+#define VAR_TEMP_2 0x4002
+#define VAR_TEMP_3 0x4003
+#define VAR_TEMP_4 0x4004
+#define VAR_TEMP_5 0x4005
+#define VAR_TEMP_6 0x4006
+#define VAR_TEMP_7 0x4007
+#define VAR_TEMP_8 0x4008
+#define VAR_TEMP_9 0x4009
+#define VAR_TEMP_A 0x400A
+#define VAR_TEMP_B 0x400B
+#define VAR_TEMP_C 0x400C
+#define VAR_TEMP_D 0x400D
+#define VAR_TEMP_E 0x400E
+#define VAR_TEMP_F 0x400F
+
+// object gfx id vars
+// These 0x10 vars are used to dynamically control a map object's sprite.
+// For example, the rival's sprite id is dynamically set based on the player's gender.
+// See VarGetFieldObjectGraphicsId().
+#define VAR_OBJ_GFX_ID_0 0x4010
+#define VAR_OBJ_GFX_ID_1 0x4011
+#define VAR_OBJ_GFX_ID_2 0x4012
+#define VAR_OBJ_GFX_ID_3 0x4013
+#define VAR_OBJ_GFX_ID_4 0x4014
+#define VAR_OBJ_GFX_ID_5 0x4015
+#define VAR_OBJ_GFX_ID_6 0x4016
+#define VAR_OBJ_GFX_ID_7 0x4017
+#define VAR_OBJ_GFX_ID_8 0x4018
+#define VAR_OBJ_GFX_ID_9 0x4019
+#define VAR_OBJ_GFX_ID_A 0x401A
+#define VAR_OBJ_GFX_ID_B 0x401B
+#define VAR_OBJ_GFX_ID_C 0x401C
+#define VAR_OBJ_GFX_ID_D 0x401D
+#define VAR_OBJ_GFX_ID_E 0x401E
+#define VAR_OBJ_GFX_ID_F 0x401F
+
+// general purpose vars
#define VAR_RECYCLE_GOODS 0x4020
#define VAR_REPEL_STEP_COUNT 0x4021
#define VAR_ICE_STEP_COUNT 0x4022
-#define VAR_FIRST_POKE 0x4023
+#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip
#define VAR_MIRAGE_RND_H 0x4024
#define VAR_MIRAGE_RND_L 0x4025
#define VAR_SECRET_BASE_MAP 0x4026
-
+#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027
+#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028
+#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
+#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
#define VAR_DAYS 0x4040
#define VAR_DEPT_STORE_FLOOR 0x4043
-#define VAR_POKELOT_PRIZE 0x4045
+#define VAR_TRICK_HOUSE_ROOMS_COMPLETED 0x4044
+#define VAR_LOTTERY_PRIZE 0x4045
#define VAR_NATIONAL_DEX 0x4046
#define VAR_SHROOMISH_SIZE_RECORD 0x4047
#define VAR_ASH_GATHER_COUNT 0x4048
#define VAR_BIRCH_STATE 0x4049
#define VAR_CRUISE_STEP_COUNT 0x404A
-#define VAR_POKELOT_RND1 0x404B
-#define VAR_POKELOT_RND2 0x404C
+#define VAR_LOTTERY_RND_L 0x404B
+#define VAR_LOTTERY_RND_H 0x404C
#define VAR_BARBOACH_SIZE_RECORD 0x404F
+#define VAR_LITTLEROOT_STATE 0x4050
+#define VAR_ROUTE102_ACCESSIBLE 0x4051
+
+#define VAR_LAVARIDGE_RIVAL_STATE 0x4053
+#define VAR_CURRENT_SECRET_BASE 0x4054
+
+#define VAR_PETALBURG_STATE 0x4057
+#define VAR_SLATEPORT_STATE 0x4058
+
+#define VAR_RUSTBORO_STATE 0x405A
+
+#define VAR_SOOTOPOLIS_STATE 0x405E
+
+#define VAR_ROUTE101_STATE 0x4060
+
+#define VAR_ROUTE103_STATE 0x4062
+
+#define VAR_ROUTE110_STATE 0x4069
+
+#define VAR_ROUTE116_STATE 0x406F
+
+#define VAR_ROUTE118_STATE 0x4071
+#define VAR_ROUTE119_STATE 0x4072
+
+#define VAR_ROUTE121_STATE 0x4074
+#define VAR_ROUTE128_STATE 0x407B
+
+#define VAR_LITTLEROOT_HOUSES_STATE 0x4082 // TODO: needs more investigation
+
+#define VAR_BIRCH_LAB_STATE 0x4084
+#define VAR_PETALBURG_GYM_STATE 0x4085
+#define VAR_LINK_CONTEST_ROOM_STATE 0x4086
+#define VAR_CABLE_CLUB_STATE 0x4087
+#define VAR_CONTEST_LOCATION 0x4088
+#define VAR_0x4089 0x4089 // TODO: related to decorations
+#define VAR_CONTEST_PRIZE_PICKUP 0x408A
+
+#define VAR_LITTLEROOT_HOUSES_STATE_2 0x408C // TODO: needs more investigation
+#define VAR_LITTLEROOT_RIVAL_STATE 0x408D
+#define VAR_BOARD_BRINEY_BOAT_ROUTE104_STATE 0x408E
+#define VAR_DEVON_CORP_3F_STATE 0x408F
+#define VAR_BRINEY_HOUSE_STATE 0x4090
+
+#define VAR_LITTLEROOT_INTRO_STATE 0x4092
+#define VAR_MAUVILLE_GYM_STATE 0x4093
+#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094
+#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095
+#define VAR_BRINEY_LOCATION 0x4096
+#define VAR_0x4097 0x4097 // TODO: related to creating new secret base
+#define VAR_PETALBURG_WOODS_STATE 0x4098
+#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099
+#define VAR_RUSTURF_TUNNEL_STATE 0x409a
+#define VAR_CAVE_OF_ORIGIN_B4F_STATE 0x409B
+#define VAR_ELITE_4_STATE 0x409C
+
+#define VAR_SLATEPORT_HARBOR_STATE 0x40A0
+
+#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2
+#define VAR_CABLE_CAR_STATION_STATE 0x40A3
+#define VAR_SAFARI_ZONE_STATE 0x40A4
+#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A5
+#define VAR_TRICK_HOUSE_ENTRANCE_STATE_2 0x40A6
+#define VAR_TRICK_HOUSE_ENTRANCE_STATE_3 0x40A7
+
+#define VAR_CYCLING_CHALLENGE_STATE 0x40A9
+#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA
+#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB
+#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC
+#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD
+#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE
+#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF
+#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0
+#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1
+#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2
+#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
+#define VAR_PORTHOLE_STATE 0x40B4
+#define VAR_TRICK_HOUSE_STATE 0x40B5 // TODO: needs some further investigation
+#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6
+#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7
-#define VAR_0x4054 0x4054
+#define VAR_MT_PYRE_STATE 0x40B9
+#define VAR_NEW_MAUVILLE_STATE 0x40BA
-#define VAR_0x4089 0x4089
-#define VAR_0x4095 0x4095
-#define VAR_0x4097 0x4097
-#define VAR_0x409a 0x409a
-#define VAR_WEATHER_INSTITUTE_CLEARED 0x040B3
-#define VAR_PORTHOLE 0x40B4
+#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC
+#define VAR_JAGGED_PASS_ASH_WEATHER 0x40BD
+#define VAR_GLASS_WORKSHOP_STATE 0x40BE
+#define VAR_METEOR_FALLS_STATE 0x40BF
+#define VAR_GAME_CORNER_STATE 0x40C0
+#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1
+#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2
+#define VAR_VICTORY_ROAD_1F_STATE 0x40C3
+#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4
+#define VAR_WHICH_FOSSIL_REVIVED 0x40C5
+#define VAR_STEVENS_HOUSE_STATE 0x40C6
+#define VAR_OLDALE_STATE 0x40C7
-#define VAR_0x40BC 0x40BC
-#define VAR_0x40C2 0x40C2
+// special vars
+// They are commonly used as parameters to commands, or return values from commands.
+#define VAR_SPECIAL_0 0x8000
+#define VAR_SPECIAL_1 0x8001
+#define VAR_SPECIAL_2 0x8002
+#define VAR_SPECIAL_3 0x8003
+#define VAR_SPECIAL_4 0x8004
+#define VAR_SPECIAL_5 0x8005
+#define VAR_SPECIAL_6 0x8006
+#define VAR_SPECIAL_7 0x8007
+#define VAR_SPECIAL_8 0x8008
+#define VAR_SPECIAL_9 0x8009
+#define VAR_SPECIAL_A 0x800A
+#define VAR_SPECIAL_B 0x800B
+#define FACING 0x800C
+#define RESULT 0x800D
+#define ITEM_ID 0x800E
+#define LAST_TALKED 0x800F
+#define CONTEST_RANK 0x8010
+#define CONTEST_CATEGORY 0x8011
#endif // GUARD_CONSTANTS_VARS_H