diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/abilities.h | 2 | ||||
-rw-r--r-- | include/constants/battle.h | 112 | ||||
-rwxr-xr-x | include/constants/event_bg.h (renamed from include/constants/bg_event_constants.h) | 6 | ||||
-rwxr-xr-x | include/constants/event_object_movement.h (renamed from include/constants/event_object_movement_constants.h) | 6 | ||||
-rw-r--r-- | include/constants/event_objects.h | 474 | ||||
-rw-r--r-- | include/constants/flags.h | 2 | ||||
-rw-r--r-- | include/constants/metatile_labels.h | 12 | ||||
-rw-r--r-- | include/constants/pokemon.h | 144 | ||||
-rw-r--r-- | include/constants/vars.h | 41 |
9 files changed, 473 insertions, 326 deletions
diff --git a/include/constants/abilities.h b/include/constants/abilities.h index 4e2c4056c..4ad54c86f 100644 --- a/include/constants/abilities.h +++ b/include/constants/abilities.h @@ -80,4 +80,6 @@ #define ABILITY_CACOPHONY 76 #define ABILITY_AIR_LOCK 77 +#define ABILITIES_COUNT 78 + #endif // GUARD_CONSTANTS_ABILITIES_H diff --git a/include/constants/battle.h b/include/constants/battle.h index c33e0abb4..5aa1772d1 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -1,5 +1,5 @@ -#ifndef GUARD_CONSTANTS_BATTLE_CONSTANTS_H -#define GUARD_CONSTANTS_BATTLE_CONSTANTS_H +#ifndef GUARD_CONSTANTS_BATTLE_H +#define GUARD_CONSTANTS_BATTLE_H /* * A battler may be in one of four positions on the field. The first bit determines @@ -43,6 +43,7 @@ #define BIT_SIDE 1 #define BIT_FLANK 2 +// Battle Type Flags #define BATTLE_TYPE_DOUBLE 0x0001 #define BATTLE_TYPE_LINK 0x0002 #define BATTLE_TYPE_WILD 0x0004 @@ -63,67 +64,68 @@ #define SECRET_BASE_OPPONENT 0x400 #define LINK_BATTLE_OPPONENT 0x800 -#define BATTLE_WON 0x1 -#define BATTLE_LOST 0x2 -#define BATTLE_DREW 0x3 -#define BATTLE_RAN 0x4 -#define BATTLE_PLAYER_TELEPORTED 0x5 -#define BATTLE_POKE_FLED 0x6 -#define BATTLE_CAUGHT 0x7 -#define BATTLE_OUT_OF_BALLS 0x8 -#define BATTLE_OPPONENT_TELEPORTED 0xA - -#define OUTCOME_LINK_BATTLE_RUN 0x80 +// Battle Outcome defines +#define B_OUTCOME_WON 0x1 +#define B_OUTCOME_LOST 0x2 +#define B_OUTCOME_DREW 0x3 +#define B_OUTCOME_RAN 0x4 +#define B_OUTCOME_PLAYER_TELEPORTED 0x5 +#define B_OUTCOME_MON_FLED 0x6 +#define B_OUTCOME_CAUGHT 0x7 +#define B_OUTCOME_NO_SAFARI_BALLS 0x8 +#define B_OUTCOME_FORFEITED 0x9 +#define B_OUTCOME_MON_TELEPORTED 0xA +#define B_OUTCOME_LINK_BATTLE_RAN 0x80 // Non-volatile status conditions // These persist remain outside of battle and after switching out -#define STATUS1_NONE 0x0 -#define STATUS_SLEEP 0x7 -#define STATUS_POISON 0x8 -#define STATUS_BURN 0x10 -#define STATUS_FREEZE 0x20 -#define STATUS_PARALYSIS 0x40 -#define STATUS_TOXIC_POISON 0x80 -#define STATUS_TOXIC_COUNTER 0xF00 -#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON)) -#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) +#define STATUS1_NONE 0x0 +#define STATUS1_SLEEP 0x7 +#define STATUS1_POISON 0x8 +#define STATUS1_BURN 0x10 +#define STATUS1_FREEZE 0x20 +#define STATUS1_PARALYSIS 0x40 +#define STATUS1_TOXIC_POISON 0x80 +#define STATUS1_TOXIC_COUNTER 0xF00 +#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON) +#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON) // Volatile status ailments // These are removed after exiting the battle or switching out -#define STATUS2_CONFUSION 0x00000007 -#define STATUS2_FLINCHED 0x00000008 -#define STATUS2_UPROAR 0x00000070 -#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200 -#define STATUS2_LOCK_CONFUSE 0x00000C00 -#define STATUS2_MULTIPLETURNS 0x00001000 -#define STATUS2_WRAPPED 0x0000E000 -#define STATUS2_INFATUATION 0x000F0000 +#define STATUS2_CONFUSION 0x00000007 +#define STATUS2_FLINCHED 0x00000008 +#define STATUS2_UPROAR 0x00000070 +#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200 +#define STATUS2_LOCK_CONFUSE 0x00000C00 +#define STATUS2_MULTIPLETURNS 0x00001000 +#define STATUS2_WRAPPED 0x0000E000 +#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler #define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16) -#define STATUS2_FOCUS_ENERGY 0x00100000 -#define STATUS2_TRANSFORMED 0x00200000 -#define STATUS2_RECHARGE 0x00400000 -#define STATUS2_RAGE 0x00800000 -#define STATUS2_SUBSTITUTE 0x01000000 -#define STATUS2_DESTINY_BOND 0x02000000 -#define STATUS2_ESCAPE_PREVENTION 0x04000000 -#define STATUS2_NIGHTMARE 0x08000000 -#define STATUS2_CURSED 0x10000000 -#define STATUS2_FORESIGHT 0x20000000 -#define STATUS2_DEFENSE_CURL 0x40000000 -#define STATUS2_TORMENT 0x80000000 +#define STATUS2_FOCUS_ENERGY 0x00100000 +#define STATUS2_TRANSFORMED 0x00200000 +#define STATUS2_RECHARGE 0x00400000 +#define STATUS2_RAGE 0x00800000 +#define STATUS2_SUBSTITUTE 0x01000000 +#define STATUS2_DESTINY_BOND 0x02000000 +#define STATUS2_ESCAPE_PREVENTION 0x04000000 +#define STATUS2_NIGHTMARE 0x08000000 +#define STATUS2_CURSED 0x10000000 +#define STATUS2_FORESIGHT 0x20000000 +#define STATUS2_DEFENSE_CURL 0x40000000 +#define STATUS2_TORMENT 0x80000000 // Seems like per-battler statuses. Not quite sure how to categorize these -#define STATUS3_LEECHSEED_BANK 0x3 +#define STATUS3_LEECHSEED_BATTLER 0x3 #define STATUS3_LEECHSEED 0x4 -#define STATUS3_ALWAYS_HITS 0x18 //two bits +#define STATUS3_ALWAYS_HITS 0x18 // two bits #define STATUS3_PERISH_SONG 0x20 #define STATUS3_ON_AIR 0x40 #define STATUS3_UNDERGROUND 0x80 #define STATUS3_MINIMIZED 0x100 #define STATUS3_ROOTED 0x400 #define STATUS3_CHARGED_UP 0x200 -#define STATUS3_YAWN 0x1800 //two bits -#define STATUS3_IMPRISIONED 0x2000 +#define STATUS3_YAWN 0x1800 // two bits +#define STATUS3_IMPRISONED_OTHERS 0x2000 #define STATUS3_GRUDGE 0x4000 #define STATUS3_CANT_SCORE_A_CRIT 0x8000 #define STATUS3_MUDSPORT 0x10000 @@ -131,7 +133,7 @@ #define STATUS3_UNDERWATER 0x40000 #define STATUS3_INTIMIDATE_POKES 0x80000 #define STATUS3_TRACE 0x100000 -#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)) +#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER) // Not really sure what a "hitmarker" is. #define HITMARKER_x10 0x00000010 @@ -142,7 +144,7 @@ #define HITMARKER_NO_ATTACKSTRING 0x00000200 #define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 #define HITMARKER_NO_PPDEDUCT 0x00000800 -#define HITMARKER_PURSUIT_TRAP 0x00001000 +#define HITMARKER_SWAP_ATTACKER_TARGET 0x00001000 #define HITMARKER_IGNORE_SAFEGUARD 0x00002000 #define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 #define HITMARKER_RUN 0x00008000 @@ -157,9 +159,9 @@ #define HITMARKER_GRUDGE 0x01000000 #define HITMARKER_OBEYS 0x02000000 #define HITMARKER_x4000000 0x04000000 -#define HITMARKER_x8000000 0x08000000 -#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C)) -#define HITMARKER_UNK(bank) ((0x10000000 << bank)) +#define HITMARKER_CHARGING 0x08000000 +#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C) +#define HITMARKER_UNK(battler) (0x10000000 << battler) // Per-side statuses that affect an entire party #define SIDE_STATUS_REFLECT (1 << 0) @@ -235,7 +237,7 @@ #define MOVE_EFFECT_RAPIDSPIN 0x23 #define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 #define MOVE_EFFECT_ATK_DEF_DOWN 0x25 -#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 +#define MOVE_EFFECT_RECOIL_33 0x26 #define MOVE_EFFECT_ATK_PLUS_2 0x27 #define MOVE_EFFECT_DEF_PLUS_2 0x28 #define MOVE_EFFECT_SPD_PLUS_2 0x29 @@ -322,9 +324,7 @@ #define ABILITYEFFECT_COUNT_ON_FIELD 0x12 #define ABILITYEFFECT_CHECK_ON_FIELD 0x13 -#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) - -#define BS_GET_TARGET 0 +#define BS_TARGET 0 #define BS_GET_ATTACKER 1 #define BS_GET_EFFECT_BANK 2 #define BS_GET_gBank1 3 diff --git a/include/constants/bg_event_constants.h b/include/constants/event_bg.h index a915bc509..64f3331b8 100755 --- a/include/constants/bg_event_constants.h +++ b/include/constants/event_bg.h @@ -1,5 +1,5 @@ -#ifndef GUARD_CONSTANTS_BG_EVENT_H -#define GUARD_CONSTANTS_BG_EVENT_H +#ifndef GUARD_CONSTANTS_EVENT_BG_H +#define GUARD_CONSTANTS_EVENT_BG_H #define BG_EVENT_PLAYER_FACING_ANY 0 #define BG_EVENT_PLAYER_FACING_NORTH 1 @@ -10,4 +10,4 @@ #define BG_EVENT_HIDDEN_ITEM 7 #define BG_EVENT_SECRET_BASE 8 -#endif // GUARD_CONSTANTS_BG_EVENT_H +#endif // GUARD_CONSTANTS_EVENT_BG_H diff --git a/include/constants/event_object_movement_constants.h b/include/constants/event_object_movement.h index 81d2417a1..a93a2ac05 100755 --- a/include/constants/event_object_movement_constants.h +++ b/include/constants/event_object_movement.h @@ -1,5 +1,5 @@ -#ifndef GUARD_CONSTANTS_EVENTOBJMV_H -#define GUARD_CONSTANTS_EVENTOBJMV_H +#ifndef GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H +#define GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H #define MOVEMENT_TYPE_NONE 0x0 #define MOVEMENT_TYPE_LOOK_AROUND 0x1 @@ -218,4 +218,4 @@ #define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x88 #define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x89 -#endif // GUARD_CONSTANTS_EVENTOBJMV_H +#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H diff --git a/include/constants/event_objects.h b/include/constants/event_objects.h index 32c7b7625..21cb3f7f4 100644 --- a/include/constants/event_objects.h +++ b/include/constants/event_objects.h @@ -1,247 +1,247 @@ #ifndef GUARD_CONSTANTS_EVENT_OBJECTS_H #define GUARD_CONSTANTS_EVENT_OBJECTS_H -#define EVENT_OBJ_GFX_BRENDAN_NORMAL 0 -#define EVENT_OBJ_GFX_BRENDAN_MACH_BIKE 1 -#define EVENT_OBJ_GFX_BRENDAN_SURFING 2 -#define EVENT_OBJ_GFX_BRENDAN_FIELD_MOVE 3 -#define EVENT_OBJ_GFX_QUINTY_PLUMP 4 -#define EVENT_OBJ_GFX_LITTLE_BOY_1 5 -#define EVENT_OBJ_GFX_LITTLE_GIRL_1 6 -#define EVENT_OBJ_GFX_BOY_1 7 -#define EVENT_OBJ_GFX_GIRL_1 8 -#define EVENT_OBJ_GFX_BOY_2 9 -#define EVENT_OBJ_GFX_GIRL_2 10 -#define EVENT_OBJ_GFX_LITTLE_BOY_2 11 -#define EVENT_OBJ_GFX_LITTLE_GIRL_2 12 -#define EVENT_OBJ_GFX_BOY_3 13 -#define EVENT_OBJ_GFX_GIRL_3 14 -#define EVENT_OBJ_GFX_BOY_4 15 -#define EVENT_OBJ_GFX_WOMAN_1 16 -#define EVENT_OBJ_GFX_FAT_MAN 17 -#define EVENT_OBJ_GFX_WOMAN_2 18 -#define EVENT_OBJ_GFX_MAN_1 19 -#define EVENT_OBJ_GFX_WOMAN_3 20 -#define EVENT_OBJ_GFX_OLD_MAN_1 21 -#define EVENT_OBJ_GFX_OLD_WOMAN_1 22 -#define EVENT_OBJ_GFX_MAN_2 23 -#define EVENT_OBJ_GFX_WOMAN_4 24 -#define EVENT_OBJ_GFX_MAN_3 25 -#define EVENT_OBJ_GFX_WOMAN_5 26 -#define EVENT_OBJ_GFX_COOK 27 -#define EVENT_OBJ_GFX_WOMAN_6 28 -#define EVENT_OBJ_GFX_OLD_MAN_2 29 -#define EVENT_OBJ_GFX_OLD_WOMAN_2 30 -#define EVENT_OBJ_GFX_CAMPER 31 -#define EVENT_OBJ_GFX_PICNICKER 32 -#define EVENT_OBJ_GFX_MAN_4 33 -#define EVENT_OBJ_GFX_WOMAN_7 34 -#define EVENT_OBJ_GFX_YOUNGSTER 35 -#define EVENT_OBJ_GFX_BUG_CATCHER 36 -#define EVENT_OBJ_GFX_PSYCHIC_M 37 -#define EVENT_OBJ_GFX_SCHOOL_KID_M 38 -#define EVENT_OBJ_GFX_MANIAC 39 -#define EVENT_OBJ_GFX_HEX_MANIAC 40 -#define EVENT_OBJ_GFX_WOMAN_8 41 -#define EVENT_OBJ_GFX_SWIMMER_M 42 -#define EVENT_OBJ_GFX_SWIMMER_F 43 -#define EVENT_OBJ_GFX_BLACK_BELT 44 -#define EVENT_OBJ_GFX_BEAUTY 45 -#define EVENT_OBJ_GFX_SCIENTIST_1 46 -#define EVENT_OBJ_GFX_LASS 47 -#define EVENT_OBJ_GFX_GENTLEMAN 48 -#define EVENT_OBJ_GFX_SAILOR 49 -#define EVENT_OBJ_GFX_FISHERMAN 50 -#define EVENT_OBJ_GFX_RUNNING_TRIATHLETE_M 51 -#define EVENT_OBJ_GFX_RUNNING_TRIATHLETE_F 52 -#define EVENT_OBJ_GFX_TUBER_F 53 -#define EVENT_OBJ_GFX_TUBER_M 54 -#define EVENT_OBJ_GFX_HIKER 55 -#define EVENT_OBJ_GFX_CYCLING_TRIATHLETE_M 56 -#define EVENT_OBJ_GFX_CYCLING_TRIATHLETE_F 57 -#define EVENT_OBJ_GFX_NURSE 58 -#define EVENT_OBJ_GFX_ITEM_BALL 59 -#define EVENT_OBJ_GFX_BERRY_TREE 60 -#define EVENT_OBJ_GFX_BERRY_TREE_EARLY_STAGES 61 -#define EVENT_OBJ_GFX_BERRY_TREE_LATE_STAGES 62 -#define EVENT_OBJ_GFX_BRENDAN_ACRO_BIKE 63 -#define EVENT_OBJ_GFX_PROF_BIRCH 64 -#define EVENT_OBJ_GFX_MAN_5 65 -#define EVENT_OBJ_GFX_MAN_6 66 -#define EVENT_OBJ_GFX_REPORTER_M 67 -#define EVENT_OBJ_GFX_REPORTER_F 68 -#define EVENT_OBJ_GFX_BARD 69 -#define EVENT_OBJ_GFX_HIPSTER 70 -#define EVENT_OBJ_GFX_TRADER 71 -#define EVENT_OBJ_GFX_STORYTELLER 72 -#define EVENT_OBJ_GFX_GIDDY 73 -#define EVENT_OBJ_GFX_UNUSED_MAUVILLE_OLD_MAN_1 74 -#define EVENT_OBJ_GFX_UNUSED_MAUVILLE_OLD_MAN_2 75 -#define EVENT_OBJ_GFX_UNUSED_NATU_DOLL 76 -#define EVENT_OBJ_GFX_UNUSED_MAGNEMITE_DOLL 77 -#define EVENT_OBJ_GFX_UNUSED_SQUIRTLE_DOLL 78 -#define EVENT_OBJ_GFX_UNUSED_WOOPER_DOLL 79 -#define EVENT_OBJ_GFX_UNUSED_PIKACHU_DOLL 80 -#define EVENT_OBJ_GFX_UNUSED_PORYGON2_DOLL 81 -#define EVENT_OBJ_GFX_CUTTABLE_TREE 82 -#define EVENT_OBJ_GFX_MART_EMPLOYEE 83 -#define EVENT_OBJ_GFX_ROOFTOP_SALE_WOMAN 84 -#define EVENT_OBJ_GFX_TEALA 85 -#define EVENT_OBJ_GFX_BREAKABLE_ROCK 86 -#define EVENT_OBJ_GFX_PUSHABLE_BOULDER 87 -#define EVENT_OBJ_GFX_MR_BRINEYS_BOAT 88 -#define EVENT_OBJ_GFX_MAY_NORMAL 89 -#define EVENT_OBJ_GFX_MAY_MACH_BIKE 90 -#define EVENT_OBJ_GFX_MAY_ACRO_BIKE 91 -#define EVENT_OBJ_GFX_MAY_SURFING 92 -#define EVENT_OBJ_GFX_MAY_FIELD_MOVE 93 -#define EVENT_OBJ_GFX_TRUCK 94 -#define EVENT_OBJ_GFX_MACHOKE_CARRYING_BOX 95 -#define EVENT_OBJ_GFX_MACHOKE_FACING_AWAY 96 -#define EVENT_OBJ_GFX_BIRCHS_BAG 97 -#define EVENT_OBJ_GFX_POOCHYENA 98 -#define EVENT_OBJ_GFX_ARTIST 99 -#define EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL 100 -#define EVENT_OBJ_GFX_RIVAL_BRENDAN_MACH_BIKE 101 -#define EVENT_OBJ_GFX_RIVAL_BRENDAN_ACRO_BIKE 102 -#define EVENT_OBJ_GFX_RIVAL_BRENDAN_SURFING 103 -#define EVENT_OBJ_GFX_RIVAL_BRENDAN_FIELD_MOVE 104 -#define EVENT_OBJ_GFX_RIVAL_MAY_NORMAL 105 -#define EVENT_OBJ_GFX_RIVAL_MAY_MACH_BIKE 106 -#define EVENT_OBJ_GFX_RIVAL_MAY_ACRO_BIKE 107 -#define EVENT_OBJ_GFX_RIVAL_MAY_SURFING 108 -#define EVENT_OBJ_GFX_RIVAL_MAY_FIELD_MOVE 109 -#define EVENT_OBJ_GFX_CAMERAMAN 110 -#define EVENT_OBJ_GFX_BRENDAN_UNDERWATER 111 -#define EVENT_OBJ_GFX_MAY_UNDERWATER 112 -#define EVENT_OBJ_GFX_MOVING_BOX 113 -#define EVENT_OBJ_GFX_CABLE_CAR 114 -#define EVENT_OBJ_GFX_SCIENTIST_2 115 -#define EVENT_OBJ_GFX_MAN_7 116 -#define EVENT_OBJ_GFX_AQUA_MEMBER_M 117 -#define EVENT_OBJ_GFX_AQUA_MEMBER_F 118 -#define EVENT_OBJ_GFX_MAGMA_MEMBER_M 119 -#define EVENT_OBJ_GFX_MAGMA_MEMBER_F 120 -#define EVENT_OBJ_GFX_SIDNEY 121 -#define EVENT_OBJ_GFX_PHOEBE 122 -#define EVENT_OBJ_GFX_GLACIA 123 -#define EVENT_OBJ_GFX_DRAKE 124 -#define EVENT_OBJ_GFX_ROXANNE 125 -#define EVENT_OBJ_GFX_BRAWLY 126 -#define EVENT_OBJ_GFX_WATTSON 127 -#define EVENT_OBJ_GFX_FLANNERY 128 -#define EVENT_OBJ_GFX_NORMAN 129 -#define EVENT_OBJ_GFX_WINONA 130 -#define EVENT_OBJ_GFX_LIZA 131 -#define EVENT_OBJ_GFX_TATE 132 -#define EVENT_OBJ_GFX_WALLACE 133 -#define EVENT_OBJ_GFX_STEVEN 134 -#define EVENT_OBJ_GFX_WALLY 135 -#define EVENT_OBJ_GFX_LITTLE_BOY_3 136 -#define EVENT_OBJ_GFX_BRENDAN_FISHING 137 -#define EVENT_OBJ_GFX_MAY_FISHING 138 -#define EVENT_OBJ_GFX_HOT_SPRINGS_OLD_WOMAN 139 -#define EVENT_OBJ_GFX_SS_TIDAL 140 -#define EVENT_OBJ_GFX_SUBMARINE_SHADOW 141 -#define EVENT_OBJ_GFX_PICHU_DOLL 142 -#define EVENT_OBJ_GFX_PIKACHU_DOLL 143 -#define EVENT_OBJ_GFX_MARILL_DOLL 144 -#define EVENT_OBJ_GFX_TOGEPI_DOLL 145 -#define EVENT_OBJ_GFX_CYNDAQUIL_DOLL 146 -#define EVENT_OBJ_GFX_CHIKORITA_DOLL 147 -#define EVENT_OBJ_GFX_TOTODILE_DOLL 148 -#define EVENT_OBJ_GFX_JIGGLYPUFF_DOLL 149 -#define EVENT_OBJ_GFX_MEOWTH_DOLL 150 -#define EVENT_OBJ_GFX_CLEFAIRY_DOLL 151 -#define EVENT_OBJ_GFX_DITTO_DOLL 152 -#define EVENT_OBJ_GFX_SMOOCHUM_DOLL 153 -#define EVENT_OBJ_GFX_TREECKO_DOLL 154 -#define EVENT_OBJ_GFX_TORCHIC_DOLL 155 -#define EVENT_OBJ_GFX_MUDKIP_DOLL 156 -#define EVENT_OBJ_GFX_DUSKULL_DOLL 157 -#define EVENT_OBJ_GFX_WYNAUT_DOLL 158 -#define EVENT_OBJ_GFX_BALTOY_DOLL 159 -#define EVENT_OBJ_GFX_KECLEON_DOLL 160 -#define EVENT_OBJ_GFX_AZURILL_DOLL 161 -#define EVENT_OBJ_GFX_SKITTY_DOLL 162 -#define EVENT_OBJ_GFX_SWABLU_DOLL 163 -#define EVENT_OBJ_GFX_GULPIN_DOLL 164 -#define EVENT_OBJ_GFX_LOTAD_DOLL 165 -#define EVENT_OBJ_GFX_SEEDOT_DOLL 166 -#define EVENT_OBJ_GFX_PIKA_CUSHION 167 -#define EVENT_OBJ_GFX_ROUND_CUSHION 168 -#define EVENT_OBJ_GFX_KISS_CUSHION 169 -#define EVENT_OBJ_GFX_ZIGZAG_CUSHION 170 -#define EVENT_OBJ_GFX_SPIN_CUSHION 171 -#define EVENT_OBJ_GFX_DIAMOND_CUSHION 172 -#define EVENT_OBJ_GFX_BALL_CUSHION 173 -#define EVENT_OBJ_GFX_GRASS_CUSHION 174 -#define EVENT_OBJ_GFX_FIRE_CUSHION 175 -#define EVENT_OBJ_GFX_WATER_CUSHION 176 -#define EVENT_OBJ_GFX_BIG_SNORLAX_DOLL 177 -#define EVENT_OBJ_GFX_BIG_RHYDON_DOLL 178 -#define EVENT_OBJ_GFX_BIG_LAPRAS_DOLL 179 -#define EVENT_OBJ_GFX_BIG_VENUSAUR_DOLL 180 -#define EVENT_OBJ_GFX_BIG_CHARIZARD_DOLL 181 -#define EVENT_OBJ_GFX_BIG_BLASTOISE_DOLL 182 -#define EVENT_OBJ_GFX_BIG_WAILMER_DOLL 183 -#define EVENT_OBJ_GFX_BIG_REGIROCK_DOLL 184 -#define EVENT_OBJ_GFX_BIG_REGICE_DOLL 185 -#define EVENT_OBJ_GFX_BIG_REGISTEEL_DOLL 186 -#define EVENT_OBJ_GFX_LATIAS 187 -#define EVENT_OBJ_GFX_LATIOS 188 -#define EVENT_OBJ_GFX_BOY_5 189 -#define EVENT_OBJ_GFX_CONTEST_JUDGE 190 -#define EVENT_OBJ_GFX_BRENDAN_WATERING 191 -#define EVENT_OBJ_GFX_MAY_WATERING 192 -#define EVENT_OBJ_GFX_BRENDAN_DECORATING 193 -#define EVENT_OBJ_GFX_MAY_DECORATING 194 -#define EVENT_OBJ_GFX_ARCHIE 195 -#define EVENT_OBJ_GFX_MAXIE 196 -#define EVENT_OBJ_GFX_KYOGRE_1 197 -#define EVENT_OBJ_GFX_GROUDON_1 198 -#define EVENT_OBJ_GFX_FOSSIL 199 -#define EVENT_OBJ_GFX_REGIROCK 200 -#define EVENT_OBJ_GFX_REGICE 201 -#define EVENT_OBJ_GFX_REGISTEEL 202 -#define EVENT_OBJ_GFX_SKITTY 203 -#define EVENT_OBJ_GFX_KECLEON_1 204 -#define EVENT_OBJ_GFX_KYOGRE_2 205 -#define EVENT_OBJ_GFX_GROUDON_2 206 -#define EVENT_OBJ_GFX_RAYQUAZA 207 -#define EVENT_OBJ_GFX_ZIGZAGOON 208 -#define EVENT_OBJ_GFX_PIKACHU 209 -#define EVENT_OBJ_GFX_AZUMARILL 210 -#define EVENT_OBJ_GFX_WINGULL 211 -#define EVENT_OBJ_GFX_KECLEON_2 212 -#define EVENT_OBJ_GFX_TUBER_M_SWIMMING 213 -#define EVENT_OBJ_GFX_AZURILL 214 -#define EVENT_OBJ_GFX_MOM 215 -#define EVENT_OBJ_GFX_LINK_BRENDAN 216 -#define EVENT_OBJ_GFX_LINK_MAY 217 +#define OBJ_EVENT_GFX_BRENDAN_NORMAL 0 +#define OBJ_EVENT_GFX_BRENDAN_MACH_BIKE 1 +#define OBJ_EVENT_GFX_BRENDAN_SURFING 2 +#define OBJ_EVENT_GFX_BRENDAN_FIELD_MOVE 3 +#define OBJ_EVENT_GFX_QUINTY_PLUMP 4 +#define OBJ_EVENT_GFX_LITTLE_BOY_1 5 +#define OBJ_EVENT_GFX_LITTLE_GIRL_1 6 +#define OBJ_EVENT_GFX_BOY_1 7 +#define OBJ_EVENT_GFX_GIRL_1 8 +#define OBJ_EVENT_GFX_BOY_2 9 +#define OBJ_EVENT_GFX_GIRL_2 10 +#define OBJ_EVENT_GFX_LITTLE_BOY_2 11 +#define OBJ_EVENT_GFX_LITTLE_GIRL_2 12 +#define OBJ_EVENT_GFX_BOY_3 13 +#define OBJ_EVENT_GFX_GIRL_3 14 +#define OBJ_EVENT_GFX_BOY_4 15 +#define OBJ_EVENT_GFX_WOMAN_1 16 +#define OBJ_EVENT_GFX_FAT_MAN 17 +#define OBJ_EVENT_GFX_WOMAN_2 18 +#define OBJ_EVENT_GFX_MAN_1 19 +#define OBJ_EVENT_GFX_WOMAN_3 20 +#define OBJ_EVENT_GFX_OLD_MAN_1 21 +#define OBJ_EVENT_GFX_OLD_WOMAN_1 22 +#define OBJ_EVENT_GFX_MAN_2 23 +#define OBJ_EVENT_GFX_WOMAN_4 24 +#define OBJ_EVENT_GFX_MAN_3 25 +#define OBJ_EVENT_GFX_WOMAN_5 26 +#define OBJ_EVENT_GFX_COOK 27 +#define OBJ_EVENT_GFX_WOMAN_6 28 +#define OBJ_EVENT_GFX_OLD_MAN_2 29 +#define OBJ_EVENT_GFX_OLD_WOMAN_2 30 +#define OBJ_EVENT_GFX_CAMPER 31 +#define OBJ_EVENT_GFX_PICNICKER 32 +#define OBJ_EVENT_GFX_MAN_4 33 +#define OBJ_EVENT_GFX_WOMAN_7 34 +#define OBJ_EVENT_GFX_YOUNGSTER 35 +#define OBJ_EVENT_GFX_BUG_CATCHER 36 +#define OBJ_EVENT_GFX_PSYCHIC_M 37 +#define OBJ_EVENT_GFX_SCHOOL_KID_M 38 +#define OBJ_EVENT_GFX_MANIAC 39 +#define OBJ_EVENT_GFX_HEX_MANIAC 40 +#define OBJ_EVENT_GFX_WOMAN_8 41 +#define OBJ_EVENT_GFX_SWIMMER_M 42 +#define OBJ_EVENT_GFX_SWIMMER_F 43 +#define OBJ_EVENT_GFX_BLACK_BELT 44 +#define OBJ_EVENT_GFX_BEAUTY 45 +#define OBJ_EVENT_GFX_SCIENTIST_1 46 +#define OBJ_EVENT_GFX_LASS 47 +#define OBJ_EVENT_GFX_GENTLEMAN 48 +#define OBJ_EVENT_GFX_SAILOR 49 +#define OBJ_EVENT_GFX_FISHERMAN 50 +#define OBJ_EVENT_GFX_RUNNING_TRIATHLETE_M 51 +#define OBJ_EVENT_GFX_RUNNING_TRIATHLETE_F 52 +#define OBJ_EVENT_GFX_TUBER_F 53 +#define OBJ_EVENT_GFX_TUBER_M 54 +#define OBJ_EVENT_GFX_HIKER 55 +#define OBJ_EVENT_GFX_CYCLING_TRIATHLETE_M 56 +#define OBJ_EVENT_GFX_CYCLING_TRIATHLETE_F 57 +#define OBJ_EVENT_GFX_NURSE 58 +#define OBJ_EVENT_GFX_ITEM_BALL 59 +#define OBJ_EVENT_GFX_BERRY_TREE 60 +#define OBJ_EVENT_GFX_BERRY_TREE_EARLY_STAGES 61 +#define OBJ_EVENT_GFX_BERRY_TREE_LATE_STAGES 62 +#define OBJ_EVENT_GFX_BRENDAN_ACRO_BIKE 63 +#define OBJ_EVENT_GFX_PROF_BIRCH 64 +#define OBJ_EVENT_GFX_MAN_5 65 +#define OBJ_EVENT_GFX_MAN_6 66 +#define OBJ_EVENT_GFX_REPORTER_M 67 +#define OBJ_EVENT_GFX_REPORTER_F 68 +#define OBJ_EVENT_GFX_BARD 69 +#define OBJ_EVENT_GFX_HIPSTER 70 +#define OBJ_EVENT_GFX_TRADER 71 +#define OBJ_EVENT_GFX_STORYTELLER 72 +#define OBJ_EVENT_GFX_GIDDY 73 +#define OBJ_EVENT_GFX_UNUSED_MAUVILLE_OLD_MAN_1 74 +#define OBJ_EVENT_GFX_UNUSED_MAUVILLE_OLD_MAN_2 75 +#define OBJ_EVENT_GFX_UNUSED_NATU_DOLL 76 +#define OBJ_EVENT_GFX_UNUSED_MAGNEMITE_DOLL 77 +#define OBJ_EVENT_GFX_UNUSED_SQUIRTLE_DOLL 78 +#define OBJ_EVENT_GFX_UNUSED_WOOPER_DOLL 79 +#define OBJ_EVENT_GFX_UNUSED_PIKACHU_DOLL 80 +#define OBJ_EVENT_GFX_UNUSED_PORYGON2_DOLL 81 +#define OBJ_EVENT_GFX_CUTTABLE_TREE 82 +#define OBJ_EVENT_GFX_MART_EMPLOYEE 83 +#define OBJ_EVENT_GFX_ROOFTOP_SALE_WOMAN 84 +#define OBJ_EVENT_GFX_TEALA 85 +#define OBJ_EVENT_GFX_BREAKABLE_ROCK 86 +#define OBJ_EVENT_GFX_PUSHABLE_BOULDER 87 +#define OBJ_EVENT_GFX_MR_BRINEYS_BOAT 88 +#define OBJ_EVENT_GFX_MAY_NORMAL 89 +#define OBJ_EVENT_GFX_MAY_MACH_BIKE 90 +#define OBJ_EVENT_GFX_MAY_ACRO_BIKE 91 +#define OBJ_EVENT_GFX_MAY_SURFING 92 +#define OBJ_EVENT_GFX_MAY_FIELD_MOVE 93 +#define OBJ_EVENT_GFX_TRUCK 94 +#define OBJ_EVENT_GFX_MACHOKE_CARRYING_BOX 95 +#define OBJ_EVENT_GFX_MACHOKE_FACING_AWAY 96 +#define OBJ_EVENT_GFX_BIRCHS_BAG 97 +#define OBJ_EVENT_GFX_POOCHYENA 98 +#define OBJ_EVENT_GFX_ARTIST 99 +#define OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL 100 +#define OBJ_EVENT_GFX_RIVAL_BRENDAN_MACH_BIKE 101 +#define OBJ_EVENT_GFX_RIVAL_BRENDAN_ACRO_BIKE 102 +#define OBJ_EVENT_GFX_RIVAL_BRENDAN_SURFING 103 +#define OBJ_EVENT_GFX_RIVAL_BRENDAN_FIELD_MOVE 104 +#define OBJ_EVENT_GFX_RIVAL_MAY_NORMAL 105 +#define OBJ_EVENT_GFX_RIVAL_MAY_MACH_BIKE 106 +#define OBJ_EVENT_GFX_RIVAL_MAY_ACRO_BIKE 107 +#define OBJ_EVENT_GFX_RIVAL_MAY_SURFING 108 +#define OBJ_EVENT_GFX_RIVAL_MAY_FIELD_MOVE 109 +#define OBJ_EVENT_GFX_CAMERAMAN 110 +#define OBJ_EVENT_GFX_BRENDAN_UNDERWATER 111 +#define OBJ_EVENT_GFX_MAY_UNDERWATER 112 +#define OBJ_EVENT_GFX_MOVING_BOX 113 +#define OBJ_EVENT_GFX_CABLE_CAR 114 +#define OBJ_EVENT_GFX_SCIENTIST_2 115 +#define OBJ_EVENT_GFX_MAN_7 116 +#define OBJ_EVENT_GFX_AQUA_MEMBER_M 117 +#define OBJ_EVENT_GFX_AQUA_MEMBER_F 118 +#define OBJ_EVENT_GFX_MAGMA_MEMBER_M 119 +#define OBJ_EVENT_GFX_MAGMA_MEMBER_F 120 +#define OBJ_EVENT_GFX_SIDNEY 121 +#define OBJ_EVENT_GFX_PHOEBE 122 +#define OBJ_EVENT_GFX_GLACIA 123 +#define OBJ_EVENT_GFX_DRAKE 124 +#define OBJ_EVENT_GFX_ROXANNE 125 +#define OBJ_EVENT_GFX_BRAWLY 126 +#define OBJ_EVENT_GFX_WATTSON 127 +#define OBJ_EVENT_GFX_FLANNERY 128 +#define OBJ_EVENT_GFX_NORMAN 129 +#define OBJ_EVENT_GFX_WINONA 130 +#define OBJ_EVENT_GFX_LIZA 131 +#define OBJ_EVENT_GFX_TATE 132 +#define OBJ_EVENT_GFX_WALLACE 133 +#define OBJ_EVENT_GFX_STEVEN 134 +#define OBJ_EVENT_GFX_WALLY 135 +#define OBJ_EVENT_GFX_LITTLE_BOY_3 136 +#define OBJ_EVENT_GFX_BRENDAN_FISHING 137 +#define OBJ_EVENT_GFX_MAY_FISHING 138 +#define OBJ_EVENT_GFX_HOT_SPRINGS_OLD_WOMAN 139 +#define OBJ_EVENT_GFX_SS_TIDAL 140 +#define OBJ_EVENT_GFX_SUBMARINE_SHADOW 141 +#define OBJ_EVENT_GFX_PICHU_DOLL 142 +#define OBJ_EVENT_GFX_PIKACHU_DOLL 143 +#define OBJ_EVENT_GFX_MARILL_DOLL 144 +#define OBJ_EVENT_GFX_TOGEPI_DOLL 145 +#define OBJ_EVENT_GFX_CYNDAQUIL_DOLL 146 +#define OBJ_EVENT_GFX_CHIKORITA_DOLL 147 +#define OBJ_EVENT_GFX_TOTODILE_DOLL 148 +#define OBJ_EVENT_GFX_JIGGLYPUFF_DOLL 149 +#define OBJ_EVENT_GFX_MEOWTH_DOLL 150 +#define OBJ_EVENT_GFX_CLEFAIRY_DOLL 151 +#define OBJ_EVENT_GFX_DITTO_DOLL 152 +#define OBJ_EVENT_GFX_SMOOCHUM_DOLL 153 +#define OBJ_EVENT_GFX_TREECKO_DOLL 154 +#define OBJ_EVENT_GFX_TORCHIC_DOLL 155 +#define OBJ_EVENT_GFX_MUDKIP_DOLL 156 +#define OBJ_EVENT_GFX_DUSKULL_DOLL 157 +#define OBJ_EVENT_GFX_WYNAUT_DOLL 158 +#define OBJ_EVENT_GFX_BALTOY_DOLL 159 +#define OBJ_EVENT_GFX_KECLEON_DOLL 160 +#define OBJ_EVENT_GFX_AZURILL_DOLL 161 +#define OBJ_EVENT_GFX_SKITTY_DOLL 162 +#define OBJ_EVENT_GFX_SWABLU_DOLL 163 +#define OBJ_EVENT_GFX_GULPIN_DOLL 164 +#define OBJ_EVENT_GFX_LOTAD_DOLL 165 +#define OBJ_EVENT_GFX_SEEDOT_DOLL 166 +#define OBJ_EVENT_GFX_PIKA_CUSHION 167 +#define OBJ_EVENT_GFX_ROUND_CUSHION 168 +#define OBJ_EVENT_GFX_KISS_CUSHION 169 +#define OBJ_EVENT_GFX_ZIGZAG_CUSHION 170 +#define OBJ_EVENT_GFX_SPIN_CUSHION 171 +#define OBJ_EVENT_GFX_DIAMOND_CUSHION 172 +#define OBJ_EVENT_GFX_BALL_CUSHION 173 +#define OBJ_EVENT_GFX_GRASS_CUSHION 174 +#define OBJ_EVENT_GFX_FIRE_CUSHION 175 +#define OBJ_EVENT_GFX_WATER_CUSHION 176 +#define OBJ_EVENT_GFX_BIG_SNORLAX_DOLL 177 +#define OBJ_EVENT_GFX_BIG_RHYDON_DOLL 178 +#define OBJ_EVENT_GFX_BIG_LAPRAS_DOLL 179 +#define OBJ_EVENT_GFX_BIG_VENUSAUR_DOLL 180 +#define OBJ_EVENT_GFX_BIG_CHARIZARD_DOLL 181 +#define OBJ_EVENT_GFX_BIG_BLASTOISE_DOLL 182 +#define OBJ_EVENT_GFX_BIG_WAILMER_DOLL 183 +#define OBJ_EVENT_GFX_BIG_REGIROCK_DOLL 184 +#define OBJ_EVENT_GFX_BIG_REGICE_DOLL 185 +#define OBJ_EVENT_GFX_BIG_REGISTEEL_DOLL 186 +#define OBJ_EVENT_GFX_LATIAS 187 +#define OBJ_EVENT_GFX_LATIOS 188 +#define OBJ_EVENT_GFX_BOY_5 189 +#define OBJ_EVENT_GFX_CONTEST_JUDGE 190 +#define OBJ_EVENT_GFX_BRENDAN_WATERING 191 +#define OBJ_EVENT_GFX_MAY_WATERING 192 +#define OBJ_EVENT_GFX_BRENDAN_DECORATING 193 +#define OBJ_EVENT_GFX_MAY_DECORATING 194 +#define OBJ_EVENT_GFX_ARCHIE 195 +#define OBJ_EVENT_GFX_MAXIE 196 +#define OBJ_EVENT_GFX_KYOGRE_1 197 +#define OBJ_EVENT_GFX_GROUDON_1 198 +#define OBJ_EVENT_GFX_FOSSIL 199 +#define OBJ_EVENT_GFX_REGIROCK 200 +#define OBJ_EVENT_GFX_REGICE 201 +#define OBJ_EVENT_GFX_REGISTEEL 202 +#define OBJ_EVENT_GFX_SKITTY 203 +#define OBJ_EVENT_GFX_KECLEON_1 204 +#define OBJ_EVENT_GFX_KYOGRE_2 205 +#define OBJ_EVENT_GFX_GROUDON_2 206 +#define OBJ_EVENT_GFX_RAYQUAZA 207 +#define OBJ_EVENT_GFX_ZIGZAGOON 208 +#define OBJ_EVENT_GFX_PIKACHU 209 +#define OBJ_EVENT_GFX_AZUMARILL 210 +#define OBJ_EVENT_GFX_WINGULL 211 +#define OBJ_EVENT_GFX_KECLEON_2 212 +#define OBJ_EVENT_GFX_TUBER_M_SWIMMING 213 +#define OBJ_EVENT_GFX_AZURILL 214 +#define OBJ_EVENT_GFX_MOM 215 +#define OBJ_EVENT_GFX_LINK_BRENDAN 216 +#define OBJ_EVENT_GFX_LINK_MAY 217 + +#define NUM_OBJ_EVENT_GFX 218 // These are dynamic object gfx ids. // They correspond with the values of the VAR_OBJ_GFX_ID_X vars. // More info about them in include/constants/vars.h -#define EVENT_OBJ_GFX_VAR_0 240 -#define EVENT_OBJ_GFX_VAR_1 241 -#define EVENT_OBJ_GFX_VAR_2 242 -#define EVENT_OBJ_GFX_VAR_3 243 -#define EVENT_OBJ_GFX_VAR_4 244 -#define EVENT_OBJ_GFX_VAR_5 245 -#define EVENT_OBJ_GFX_VAR_6 246 -#define EVENT_OBJ_GFX_VAR_7 247 -#define EVENT_OBJ_GFX_VAR_8 248 -#define EVENT_OBJ_GFX_VAR_9 249 -#define EVENT_OBJ_GFX_VAR_A 250 -#define EVENT_OBJ_GFX_VAR_B 251 -#define EVENT_OBJ_GFX_VAR_C 252 -#define EVENT_OBJ_GFX_VAR_D 253 -#define EVENT_OBJ_GFX_VAR_E 254 -#define EVENT_OBJ_GFX_VAR_F 255 - -#define NUM_OBJECT_GRAPHICS_INFO 217 -#define SPRITE_VAR 239 +#define OBJ_EVENT_GFX_VARS 240 +#define OBJ_EVENT_GFX_VAR_0 (OBJ_EVENT_GFX_VARS + 0x0) +#define OBJ_EVENT_GFX_VAR_1 (OBJ_EVENT_GFX_VARS + 0x1) +#define OBJ_EVENT_GFX_VAR_2 (OBJ_EVENT_GFX_VARS + 0x2) +#define OBJ_EVENT_GFX_VAR_3 (OBJ_EVENT_GFX_VARS + 0x3) +#define OBJ_EVENT_GFX_VAR_4 (OBJ_EVENT_GFX_VARS + 0x4) +#define OBJ_EVENT_GFX_VAR_5 (OBJ_EVENT_GFX_VARS + 0x5) +#define OBJ_EVENT_GFX_VAR_6 (OBJ_EVENT_GFX_VARS + 0x6) +#define OBJ_EVENT_GFX_VAR_7 (OBJ_EVENT_GFX_VARS + 0x7) +#define OBJ_EVENT_GFX_VAR_8 (OBJ_EVENT_GFX_VARS + 0x8) +#define OBJ_EVENT_GFX_VAR_9 (OBJ_EVENT_GFX_VARS + 0x9) +#define OBJ_EVENT_GFX_VAR_A (OBJ_EVENT_GFX_VARS + 0xA) +#define OBJ_EVENT_GFX_VAR_B (OBJ_EVENT_GFX_VARS + 0xB) +#define OBJ_EVENT_GFX_VAR_C (OBJ_EVENT_GFX_VARS + 0xC) +#define OBJ_EVENT_GFX_VAR_D (OBJ_EVENT_GFX_VARS + 0xD) +#define OBJ_EVENT_GFX_VAR_E (OBJ_EVENT_GFX_VARS + 0xE) +#define OBJ_EVENT_GFX_VAR_F (OBJ_EVENT_GFX_VARS + 0xF) // 255 #define SHADOW_SIZE_S 0 #define SHADOW_SIZE_M 1 diff --git a/include/constants/flags.h b/include/constants/flags.h index 753024403..a6fa4c806 100644 --- a/include/constants/flags.h +++ b/include/constants/flags.h @@ -357,7 +357,7 @@ #define FLAG_HIDDEN_ITEM_61 0x2B9 -// event object hide/show flags +// object event hide/show flags #define FLAG_HIDE_BIRCH_STARTERS_BAG 0x2BC #define FLAG_HIDE_BIRCH_BATTLE_POOCHYENA 0x2D0 diff --git a/include/constants/metatile_labels.h b/include/constants/metatile_labels.h index 0995d5309..f126d222a 100644 --- a/include/constants/metatile_labels.h +++ b/include/constants/metatile_labels.h @@ -191,12 +191,12 @@ #define METATILE_MauvilleGym_PoleBottom_Off 0x243 // gTileset_MossdeepGym -#define METATILE_MossdeepGym_Obelisk_Top 0x204 -#define METATILE_MossdeepGym_Obelisk_Base 0x20C -#define METATILE_MossdeepGym_Wall_LeftCorner 0x20D -#define METATILE_MossdeepGym_OuterWall_RightCorner 0x205 -#define METATILE_MossdeepGym_Empty0 0x238 -#define METATILE_MossdeepGym_Empty1 0x239 +#define METATILE_MossdeepGym_RedArrow_Right 0x204 +#define METATILE_MossdeepGym_RedArrow_Left 0x20C +#define METATILE_MossdeepGym_RedArrow_Up 0x20D +#define METATILE_MossdeepGym_RedArrow_Down 0x205 +#define METATILE_MossdeepGym_Switch_Up 0x238 +#define METATILE_MossdeepGym_Switch_Down 0x239 // gTileset_Building #define METATILE_Building_TV_Off 0x002 diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h new file mode 100644 index 000000000..8e7c01eb5 --- /dev/null +++ b/include/constants/pokemon.h @@ -0,0 +1,144 @@ +#ifndef GUARD_CONSTANTS_POKEMON_H +#define GUARD_CONSTANTS_POKEMON_H + +#define MON_DATA_PERSONALITY 0 +#define MON_DATA_OT_ID 1 +#define MON_DATA_NICKNAME 2 +#define MON_DATA_LANGUAGE 3 +#define MON_DATA_SANITY_BIT1 4 +#define MON_DATA_SANITY_BIT2 5 +#define MON_DATA_SANITY_BIT3 6 +#define MON_DATA_OT_NAME 7 +#define MON_DATA_MARKINGS 8 +#define MON_DATA_CHECKSUM 9 +#define MON_DATA_10 10 +#define MON_DATA_SPECIES 11 +#define MON_DATA_HELD_ITEM 12 +#define MON_DATA_MOVE1 13 +#define MON_DATA_MOVE2 14 +#define MON_DATA_MOVE3 15 +#define MON_DATA_MOVE4 16 +#define MON_DATA_PP1 17 +#define MON_DATA_PP2 18 +#define MON_DATA_PP3 19 +#define MON_DATA_PP4 20 +#define MON_DATA_PP_BONUSES 21 +#define MON_DATA_COOL 22 +#define MON_DATA_BEAUTY 23 +#define MON_DATA_CUTE 24 +#define MON_DATA_EXP 25 +#define MON_DATA_HP_EV 26 +#define MON_DATA_ATK_EV 27 +#define MON_DATA_DEF_EV 28 +#define MON_DATA_SPEED_EV 29 +#define MON_DATA_SPATK_EV 30 +#define MON_DATA_SPDEF_EV 31 +#define MON_DATA_FRIENDSHIP 32 +#define MON_DATA_SMART 33 +#define MON_DATA_POKERUS 34 +#define MON_DATA_MET_LOCATION 35 +#define MON_DATA_MET_LEVEL 36 +#define MON_DATA_MET_GAME 37 +#define MON_DATA_POKEBALL 38 +#define MON_DATA_HP_IV 39 +#define MON_DATA_ATK_IV 40 +#define MON_DATA_DEF_IV 41 +#define MON_DATA_SPEED_IV 42 +#define MON_DATA_SPATK_IV 43 +#define MON_DATA_SPDEF_IV 44 +#define MON_DATA_IS_EGG 45 +#define MON_DATA_ALT_ABILITY 46 +#define MON_DATA_TOUGH 47 +#define MON_DATA_SHEEN 48 +#define MON_DATA_OT_GENDER 49 +#define MON_DATA_COOL_RIBBON 50 +#define MON_DATA_BEAUTY_RIBBON 51 +#define MON_DATA_CUTE_RIBBON 52 +#define MON_DATA_SMART_RIBBON 53 +#define MON_DATA_TOUGH_RIBBON 54 +#define MON_DATA_STATUS 55 +#define MON_DATA_LEVEL 56 +#define MON_DATA_HP 57 +#define MON_DATA_MAX_HP 58 +#define MON_DATA_ATK 59 +#define MON_DATA_DEF 60 +#define MON_DATA_SPEED 61 +#define MON_DATA_SPATK 62 +#define MON_DATA_SPDEF 63 +#define MON_DATA_MAIL 64 +#define MON_DATA_SPECIES2 65 +#define MON_DATA_IVS 66 +#define MON_DATA_CHAMPION_RIBBON 67 +#define MON_DATA_WINNING_RIBBON 68 +#define MON_DATA_VICTORY_RIBBON 69 +#define MON_DATA_ARTIST_RIBBON 70 +#define MON_DATA_EFFORT_RIBBON 71 +#define MON_DATA_GIFT_RIBBON_1 72 +#define MON_DATA_GIFT_RIBBON_2 73 +#define MON_DATA_GIFT_RIBBON_3 74 +#define MON_DATA_GIFT_RIBBON_4 75 +#define MON_DATA_GIFT_RIBBON_5 76 +#define MON_DATA_GIFT_RIBBON_6 77 +#define MON_DATA_GIFT_RIBBON_7 78 +#define MON_DATA_FATEFUL_ENCOUNTER 79 +#define MON_DATA_KNOWN_MOVES 80 +#define MON_DATA_RIBBON_COUNT 81 +#define MON_DATA_RIBBONS 82 +#define MON_DATA_83 83 +#define MON_DATA_ATK2 84 +#define MON_DATA_DEF2 85 +#define MON_DATA_SPEED2 86 +#define MON_DATA_SPATK2 87 +#define MON_DATA_SPDEF2 88 + +#define MIN_LEVEL 1 +#define MAX_LEVEL 100 + +#define MON_MALE 0x00 +#define MON_FEMALE 0xFE +#define MON_GENDERLESS 0xFF + +#define TYPE_NORMAL 0x00 +#define TYPE_FIGHTING 0x01 +#define TYPE_FLYING 0x02 +#define TYPE_POISON 0x03 +#define TYPE_GROUND 0x04 +#define TYPE_ROCK 0x05 +#define TYPE_BUG 0x06 +#define TYPE_GHOST 0x07 +#define TYPE_STEEL 0x08 +#define TYPE_MYSTERY 0x09 +#define TYPE_FIRE 0x0a +#define TYPE_WATER 0x0b +#define TYPE_GRASS 0x0c +#define TYPE_ELECTRIC 0x0d +#define TYPE_PSYCHIC 0x0e +#define TYPE_ICE 0x0f +#define TYPE_DRAGON 0x10 +#define TYPE_DARK 0x11 +#define NUMBER_OF_MON_TYPES 0x12 + +#define FRIENDSHIP_EVENT_GROW_LEVEL 0x0 +#define FRIENDSHIP_EVENT_VITAMIN 0x1 // unused +#define FRIENDSHIP_EVENT_BATTLE_ITEM 0x2 // unused +#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 0x3 +#define FRIENDSHIP_EVENT_LEARN_TMHM 0x4 +#define FRIENDSHIP_EVENT_WALKING 0x5 +#define FRIENDSHIP_EVENT_FAINT_SMALL 0x6 +#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 0x7 +#define FRIENDSHIP_EVENT_FAINT_LARGE 0x8 + +#define STATUS_PRIMARY_NONE 0x0 +#define STATUS_PRIMARY_POISON 0x1 +#define STATUS_PRIMARY_PARALYSIS 0x2 +#define STATUS_PRIMARY_SLEEP 0x3 +#define STATUS_PRIMARY_FREEZE 0x4 +#define STATUS_PRIMARY_BURN 0x5 +#define STATUS_PRIMARY_POKERUS 0x6 +#define STATUS_PRIMARY_FAINTED 0x7 + +#define MAX_TOTAL_EVS 510 +#define NUM_STATS 6 +#define UNOWN_FORM_COUNT 28 + +#endif // GUARD_CONSTANTS_POKEMON_H diff --git a/include/constants/vars.h b/include/constants/vars.h index 856aba069..795498212 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -25,9 +25,9 @@ #define VAR_TEMP_F 0x400F // object gfx id vars -// These 0x10 vars are used to dynamically control a event object's sprite. +// These 0x10 vars are used to dynamically control an object event's sprite. // For example, the rival's sprite id is dynamically set based on the player's gender. -// See VarGetEventObjectGraphicsId(). +// See VarGetObjectEventGraphicsId(). #define VAR_OBJ_GFX_ID_0 0x4010 #define VAR_OBJ_GFX_ID_1 0x4011 #define VAR_OBJ_GFX_ID_2 0x4012 @@ -172,25 +172,26 @@ #define VAR_STEVENS_HOUSE_STATE 0x40C6 #define VAR_OLDALE_STATE 0x40C7 +#define SPECIAL_VARS_START 0x8000 // special vars // They are commonly used as parameters to commands, or return values from commands. -#define VAR_SPECIAL_0 0x8000 -#define VAR_SPECIAL_1 0x8001 -#define VAR_SPECIAL_2 0x8002 -#define VAR_SPECIAL_3 0x8003 -#define VAR_SPECIAL_4 0x8004 -#define VAR_SPECIAL_5 0x8005 -#define VAR_SPECIAL_6 0x8006 -#define VAR_SPECIAL_7 0x8007 -#define VAR_SPECIAL_8 0x8008 -#define VAR_SPECIAL_9 0x8009 -#define VAR_SPECIAL_A 0x800A -#define VAR_SPECIAL_B 0x800B -#define FACING 0x800C -#define RESULT 0x800D -#define ITEM_ID 0x800E -#define LAST_TALKED 0x800F -#define CONTEST_RANK 0x8010 -#define CONTEST_CATEGORY 0x8011 +#define VAR_0x8000 0x8000 +#define VAR_0x8001 0x8001 +#define VAR_0x8002 0x8002 +#define VAR_0x8003 0x8003 +#define VAR_0x8004 0x8004 +#define VAR_0x8005 0x8005 +#define VAR_0x8006 0x8006 +#define VAR_0x8007 0x8007 +#define VAR_0x8008 0x8008 +#define VAR_0x8009 0x8009 +#define VAR_0x800A 0x800A +#define VAR_0x800B 0x800B +#define VAR_FACING 0x800C +#define VAR_RESULT 0x800D +#define VAR_ITEM_ID 0x800E +#define VAR_LAST_TALKED 0x800F +#define VAR_CONTEST_RANK 0x8010 +#define VAR_CONTEST_CATEGORY 0x8011 #endif // GUARD_CONSTANTS_VARS_H |