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+//
+// Created by Scott Norton on 6/27/17.
+//
+
+#ifndef POKERUBY_NATURE_STATS_H
+#define POKERUBY_NATURE_STATS_H
+
+const s8 gNatureStatTable[][5] = {
+ // Atk Def Spd Sp.Atk Sp.Def
+ { 0, 0, 0, 0, 0}, // Hardy
+ { 1, -1, 0, 0, 0}, // Lonely
+ { 1, 0, -1, 0, 0}, // Brave
+ { 1, 0, 0, -1, 0}, // Adamant
+ { 1, 0, 0, 0, -1}, // Naughty
+ { -1, 1, 0, 0, 0}, // Bold
+ { 0, 0, 0, 0, 0}, // Docile
+ { 0, 1, -1, 0, 0}, // Relaxed
+ { 0, 1, 0, -1, 0}, // Impish
+ { 0, 1, 0, 0, -1}, // Lax
+ { -1, 0, 1, 0, 0}, // Timid
+ { 0, -1, 1, 0, 0}, // Hasty
+ { 0, 0, 0, 0, 0}, // Serious
+ { 0, 0, 1, -1, 0}, // Jolly
+ { 0, 0, 1, 0, -1}, // Naive
+ { -1, 0, 0, 1, 0}, // Modest
+ { 0, -1, 0, 1, 0}, // Mild
+ { 0, 0, -1, 1, 0}, // Quiet
+ { 0, 0, 0, 0, 0}, // Bashful
+ { 0, 0, 0, 1, -1}, // Rash
+ { -1, 0, 0, 0, 1}, // Calm
+ { 0, -1, 0, 0, 1}, // Gentle
+ { 0, 0, -1, 0, 1}, // Sassy
+ { 0, 0, 0, -1, 1}, // Careful
+ { 0, 0, 0, 0, 0} // Quirky
+};
+
+#endif //POKERUBY_NATURE_STATS_H