summaryrefslogtreecommitdiff
path: root/include/event_object_movement.h
diff options
context:
space:
mode:
Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r--include/event_object_movement.h510
1 files changed, 255 insertions, 255 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index b3040d6df..949fb87d2 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -27,23 +27,23 @@
extern const u8 gReflectionEffectPaletteMap[];
#define movement_type_def(setup, table) \
-static u8 setup##_callback(struct EventObject *, struct Sprite *);\
+static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\
void setup(struct Sprite *sprite)\
{\
- UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, setup##_callback);\
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, setup##_callback);\
}\
-static u8 setup##_callback(struct EventObject *eventObject, struct Sprite *sprite)\
+static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\
{\
- return table[sprite->data[1]](eventObject, sprite);\
+ return table[sprite->data[1]](objectEvent, sprite);\
}
#define movement_type_empty_callback(setup) \
-static u8 setup##_callback(struct EventObject *, struct Sprite *);\
+static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\
void setup(struct Sprite *sprite)\
{\
- UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, setup##_callback);\
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, setup##_callback);\
}\
-static u8 setup##_callback(struct EventObject *eventObject, struct Sprite *sprite)\
+static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\
{\
return 0;\
}
@@ -54,18 +54,18 @@ struct ReflectionPaletteSet
const u16 *reflectionPaletteTags;
};
-extern const u16 gEventObjectPalette19[];
+extern const u16 gObjectEventPalette19[];
-extern const u32 gEventObjectPic_MovingBox[32];
-extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[];
+extern const u32 gObjectEventPic_MovingBox[32];
+extern const struct SpriteFrameImage gObjectEventPicTable_PechaBerryTree[];
extern const u8 gFieldEffectPic_CutGrass[];
extern const u16 gFieldEffectObjectPalette6[];
-void sub_805C058(struct EventObject *eventObject, s16 a, s16 b);
-void SetEventObjectDirection(struct EventObject *pObject, u8 unk_18);
+void sub_805C058(struct ObjectEvent *objectEvent, s16 a, s16 b);
+void SetObjectEventDirection(struct ObjectEvent *pObject, u8 unk_18);
void MoveCoords(u8 direction, s16 *x, s16 *y);
-void UpdateEventObjectCurrentMovement(struct EventObject *pObject, struct Sprite *pSprite, u8 (*d8)(struct EventObject *, struct Sprite *));
+void UpdateObjectEventCurrentMovement(struct ObjectEvent *pObject, struct Sprite *pSprite, u8 (*d8)(struct ObjectEvent *, struct Sprite *));
u8 GetVectorDirection(s16 a0, s16 a1, s16 a2, s16 a3);
u8 GetLimitedVectorDirection_SouthNorth(s16 a0, s16 a1, s16 a2, s16 a3);
@@ -79,15 +79,15 @@ u8 GetLimitedVectorDirection_SouthNorthEast(s16 a0, s16 a1, s16 a2, s16 a3);
u8 GetLimitedVectorDirection_NorthWestEast(s16 a0, s16 a1, s16 a2, s16 a3);
u8 GetLimitedVectorDirection_SouthWestEast(s16 a0, s16 a1, s16 a2, s16 a3);
-u8 CopyablePlayerMovement_None(struct EventObject *, struct Sprite *, u8, bool8(u8));
-u8 CopyablePlayerMovement_FaceDirection(struct EventObject *, struct Sprite *, u8, bool8(u8));
-u8 CopyablePlayerMovement_GoSpeed0(struct EventObject *, struct Sprite *, u8, bool8(u8));
-u8 CopyablePlayerMovement_GoSpeed1(struct EventObject *, struct Sprite *, u8, bool8(u8));
-u8 CopyablePlayerMovement_GoSpeed2(struct EventObject *, struct Sprite *, u8, bool8(u8));
-u8 CopyablePlayerMovement_Slide(struct EventObject *, struct Sprite *, u8, bool8(u8));
-u8 cph_IM_DIFFERENT(struct EventObject *, struct Sprite *, u8, bool8(u8));
-u8 CopyablePlayerMovement_GoSpeed4(struct EventObject *, struct Sprite *, u8, bool8(u8));
-u8 CopyablePlayerMovement_Jump(struct EventObject *, struct Sprite *, u8, bool8(u8));
+u8 CopyablePlayerMovement_None(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+u8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+u8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+u8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+u8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+u8 CopyablePlayerMovement_Slide(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+u8 cph_IM_DIFFERENT(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+u8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+u8 CopyablePlayerMovement_Jump(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
extern struct FieldCamera gFieldCamera;
extern u16 gTotalCameraPixelOffsetY;
@@ -150,189 +150,189 @@ void MovementType_JogInPlace(struct Sprite *);
void MovementType_RunInPlace(struct Sprite *);
void MovementType_Invisible(struct Sprite *);
-u8 MovementType_WanderAround_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderAround_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderAround_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderAround_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderAround_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderAround_Step5(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderAround_Step6(struct EventObject *, struct Sprite *);
-u8 MovementType_LookAround_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_LookAround_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_LookAround_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_LookAround_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_LookAround_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderUpAndDown_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderUpAndDown_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderUpAndDown_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderUpAndDown_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderUpAndDown_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderUpAndDown_Step5(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderUpAndDown_Step6(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderLeftAndRight_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderLeftAndRight_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderLeftAndRight_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderLeftAndRight_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderLeftAndRight_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderLeftAndRight_Step5(struct EventObject *, struct Sprite *);
-u8 MovementType_WanderLeftAndRight_Step6(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDirection_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDirection_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDirection_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_BerryTreeGrowth_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_BerryTreeGrowth_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_BerryTreeGrowth_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_BerryTreeGrowth_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_BerryTreeGrowth_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndUp_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndUp_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndUp_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndUp_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndUp_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceLeftAndRight_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceLeftAndRight_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceLeftAndRight_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceLeftAndRight_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceLeftAndRight_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpAndLeft_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpAndLeft_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpAndLeft_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpAndLeft_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpAndLeft_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpAndRight_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpAndRight_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpAndRight_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpAndRight_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpAndRight_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndLeft_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndLeft_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndLeft_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndLeft_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndLeft_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndRight_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndRight_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndRight_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndRight_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownAndRight_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownUpAndLeft_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownUpAndLeft_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownUpAndLeft_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownUpAndLeft_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownUpAndLeft_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownUpAndRight_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownUpAndRight_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownUpAndRight_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownUpAndRight_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownUpAndRight_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpLeftAndRight_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpLeftAndRight_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpLeftAndRight_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpLeftAndRight_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceUpLeftAndRight_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownLeftAndRight_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownLeftAndRight_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownLeftAndRight_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownLeftAndRight_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_FaceDownLeftAndRight_Step4(struct EventObject *, struct Sprite *);
-u8 MovementType_RotateCounterclockwise_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_RotateCounterclockwise_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_RotateCounterclockwise_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_RotateCounterclockwise_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_RotateClockwise_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_RotateClockwise_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_RotateClockwise_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_RotateClockwise_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkBackAndForth_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkBackAndForth_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkBackAndForth_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkBackAndForth_Step3(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_CopyPlayer_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_CopyPlayer_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_CopyPlayer_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_CopyPlayerInGrass_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_CopyPlayer_Step2(struct EventObject *, struct Sprite *);
-u8 MovementType_Hidden_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_WalkInPlace_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_MoveInPlace_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_JogInPlace_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_MoveInPlace_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_RunInPlace_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_MoveInPlace_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_Invisible_Step0(struct EventObject *, struct Sprite *);
-u8 MovementType_Invisible_Step1(struct EventObject *, struct Sprite *);
-u8 MovementType_Invisible_Step2(struct EventObject *, struct Sprite *);
+u8 MovementType_WanderAround_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderAround_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderAround_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderAround_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderAround_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderAround_Step5(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderAround_Step6(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_LookAround_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_LookAround_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_LookAround_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_LookAround_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_LookAround_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDirection_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDirection_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDirection_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_BerryTreeGrowth_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_BerryTreeGrowth_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_BerryTreeGrowth_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_RotateClockwise_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_RotateClockwise_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_RotateClockwise_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_RotateClockwise_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_CopyPlayer_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_CopyPlayer_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_CopyPlayer_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_CopyPlayer_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_Hidden_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_WalkInPlace_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_JogInPlace_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *);
u8 GetMoveDirectionAnimNum(u8);
u8 GetMoveDirectionFastAnimNum(u8);
@@ -342,24 +342,24 @@ u8 GetMoveDirectionFastestAnimNum(u8);
u32 state_to_direction(u8, u32, u32);
-void ResetEventObjects();
-u8 GetFirstInactiveEventObjectId(void);
-u8 GetEventObjectIdByLocalIdAndMap(u8, u8, u8);
-bool8 TryGetEventObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
-u8 GetEventObjectIdByXY(s16, s16);
-void RemoveEventObjectByLocalIdAndMap(u8, u8, u8);
-u8 SpawnSpecialEventObject(struct EventObjectTemplate *);
+void ResetObjectEvents();
+u8 GetFirstInactiveObjectEventId(void);
+u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8);
+bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
+u8 GetObjectEventIdByXY(s16, s16);
+void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
+u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
u8 show_sprite(u8, u8, u8);
-u8 AddPseudoEventObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority);
+u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority);
u8 sub_805B410(u8, u8, s16, s16, u8, u8);
-void TrySpawnEventObjects(s16, s16);
+void TrySpawnObjectEvents(s16, s16);
void sub_805B710(u16 i, u16 i1);
-void EventObjectSetGraphicsId(struct EventObject *, u8);
-void EventObjectTurn(struct EventObject *, u8);
-void EventObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
-const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8);
+void ObjectEventSetGraphicsId(struct ObjectEvent *, u8);
+void ObjectEventTurn(struct ObjectEvent *, u8);
+void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
+const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
-void EventObjectGetLocalIdAndMap(struct EventObject *, void *, void *, void *);
+void ObjectEventGetLocalIdAndMap(struct ObjectEvent *, void *, void *, void *);
void sub_805BCC0(s16 x, s16 y);
void sub_805BCF0(u8, u8, u8, u8);
void sub_805BD48(u8, u8, u8);
@@ -369,44 +369,44 @@ void sub_805BDF8(u16);
void PatchObjectPalette(u16, u8);
void LoadPlayerObjectReflectionPalette(u16, u8);
void LoadSpecialObjectReflectionPalette(u16, u8);
-void ShiftEventObjectCoords(struct EventObject *pObject, s16 x, s16 y);
+void ShiftObjectEventCoords(struct ObjectEvent *pObject, s16 x, s16 y);
void sub_805C0F8(u8, u8, u8, s16, s16);
-void ShiftStillEventObjectCoords(struct EventObject *pObject);
-u8 GetEventObjectIdByXYZ(u16, u16, u8);
-void UpdateEventObjectsForCameraUpdate(s16, s16);
+void ShiftStillObjectEventCoords(struct ObjectEvent *pObject);
+u8 GetObjectEventIdByXYZ(u16, u16, u8);
+void UpdateObjectEventsForCameraUpdate(s16, s16);
u8 AddCameraObject(u8);
void CameraObjectReset1(void);
-const u8 *GetEventObjectScriptPointerByEventObjectId(u8);
-u8 EventObjectGetBerryTreeId(u8);
-struct EventObjectTemplate *GetEventObjectTemplateByLocalIdAndMap(u8, u8, u8);
-void OverrideTemplateCoordsForEventObject(struct EventObject *pObject);
-void OverrideMovementTypeForEventObject(struct EventObject *, u8);
-void TryOverrideTemplateCoordsForEventObject(u8, u8, u8);
-void InitEventObjectPalettes(u8);
+const u8 *GetObjectEventScriptPointerByObjectEventId(u8);
+u8 ObjectEventGetBerryTreeId(u8);
+struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8);
+void OverrideTemplateCoordsForObjectEvent(struct ObjectEvent *pObject);
+void OverrideMovementTypeForObjectEvent(struct ObjectEvent *, u8);
+void TryOverrideTemplateCoordsForObjectEvent(u8, u8, u8);
+void InitObjectEventPalettes(u8);
u8 GetFaceDirectionAnimNum(u8);
u8 GetMoveDirectionAnimNum(u8 unk_19);
u8 GetAcroWheelieDirectionAnimNum(u8);
u8 GetFishingDirectionAnimNum(u8);
u8 GetFishingNoCatchDirectionAnimNum(u8);
u8 GetFishingBiteDirectionAnimNum(u8);
-void SetTrainerMovementType(struct EventObject *, u8);
+void SetTrainerMovementType(struct ObjectEvent *, u8);
u8 GetTrainerFacingDirectionMovementType(u8);
-u8 GetCollisionAtCoords(struct EventObject *, s16, s16, u32);
-u8 GetCollisionFlagsAtCoords(struct EventObject *, s16, s16, u8);
+u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
+u8 GetCollisionFlagsAtCoords(struct ObjectEvent *, s16, s16, u8);
bool8 IsBerryTreeSparkling(u8, u8, u8);
void sub_8060288(u8, u8, u8);
void sub_8060388(s16, s16, s16 *, s16 *);
void sub_80603CC(s16 x, s16 y, s16 *pInt, s16 *pInt1);
-void EventObjectMoveDestCoords(struct EventObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1);
-bool8 EventObjectIsMovementOverridden(struct EventObject *);
-bool8 EventObjectIsHeldMovementActive(struct EventObject *);
-bool8 EventObjectSetHeldMovement(struct EventObject *, u8);
-void EventObjectForceSetHeldMovement(struct EventObject *pObject, u8 a);
-void EventObjectClearHeldMovementIfActive(struct EventObject *);
-void EventObjectClearHeldMovement(struct EventObject *);
-bool8 EventObjectCheckHeldMovementStatus(struct EventObject *);
-u8 EventObjectClearHeldMovementIfFinished(struct EventObject *);
-u8 EventObjectGetHeldMovementActionId(struct EventObject *);
+void ObjectEventMoveDestCoords(struct ObjectEvent *pObject, u32 unk_19, s16 *pInt, s16 *pInt1);
+bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *);
+bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *);
+bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
+void ObjectEventForceSetHeldMovement(struct ObjectEvent *pObject, u8 a);
+void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
+void ObjectEventClearHeldMovement(struct ObjectEvent *);
+bool8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *);
+u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
+u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *);
u8 GetFaceDirectionMovementAction(u32);
u8 GetWalkSlowMovementAction(u32);
u8 GetWalkNormalMovementAction(u32);
@@ -424,7 +424,7 @@ u8 GetWalkInPlaceSlowMovementAction(u32);
u8 GetWalkInPlaceNormalMovementAction(u32);
u8 GetWalkInPlaceFastMovementAction(u32);
u8 GetWalkInPlaceFastestMovementAction(u32);
-u8 EventObjectFaceOppositeDirection(struct EventObject *, u8);
+u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
u8 GetAcroWheelieFaceDirectionMovementAction(u8);
u8 GetAcroPopWheelieFaceDirectionMovementAction(u8);
u8 GetAcroEndWheelieFaceDirectionMovementAction(u8);
@@ -436,23 +436,23 @@ u8 GetAcroPopWheelieMoveDirectionMovementAction(u8);
u8 GetAcroWheelieMoveDirectionMovementAction(u8);
u8 GetAcroEndWheelieMoveDirectionMovementAction(u8);
u8 GetOppositeDirection(u8);
-u8 SpawnSpecialEventObjectParametrized(u8, u8, u8, s16, s16, u8);
+u8 SpawnSpecialObjectEventParametrized(u8, u8, u8, s16, s16, u8);
void CameraObjectSetFollowedObjectId(u8);
-u8 TryInitLocalEventObject(u8);
+u8 TryInitLocalObjectEvent(u8);
u8 CreateCopySpriteAt(struct Sprite *, s16, s16, u8);
u16 GetObjectPaletteTag(u8);
void sub_8060470(s16 *, s16 *, s16, s16);
-bool8 FreezeEventObject(struct EventObject *);
-void FreezeEventObjects(void);
-void FreezeEventObjectsExceptOne(u8);
-void UnfreezeEventObjects(void);
-void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible);
-void TurnEventObject(u8, u8);
-void UnfreezeEventObject(struct EventObject *eventObject);
+bool8 FreezeObjectEvent(struct ObjectEvent *);
+void FreezeObjectEvents(void);
+void FreezeObjectEventsExceptOne(u8);
+void UnfreezeObjectEvents(void);
+void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible);
+void TurnObjectEvent(u8, u8);
+void UnfreezeObjectEvent(struct ObjectEvent *objectEvent);
void sub_806467C(struct Sprite *sprite, u8 direction);
bool8 sub_806468C(struct Sprite *sprite);
void sub_80646E4(struct Sprite *sprite, u8 a2, u8 a3, u8 a4);
-void DoShadowFieldEffect(struct EventObject *eventObject);
+void DoShadowFieldEffect(struct ObjectEvent *objectEvent);
u8 sub_8064704(struct Sprite *);
u8 sub_806478C(struct Sprite *);
void SetAndStartSpriteAnim(struct Sprite *sprite, u8 a2, u8 a3);
@@ -460,7 +460,7 @@ bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y);
bool8 AreZCoordsCompatible(u8 z1, u8 z2);
u8 GetLedgeJumpDirection(s16, s16, u8);
u8 ZCoordToPriority(u8);
-void EventObjectUpdateZCoord(struct EventObject *pObject);
+void ObjectEventUpdateZCoord(struct ObjectEvent *pObject);
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
#endif // GUARD_EVENTOBJMV_H