diff options
Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r-- | include/event_object_movement.h | 510 |
1 files changed, 255 insertions, 255 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h index b3040d6df..949fb87d2 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -27,23 +27,23 @@ extern const u8 gReflectionEffectPaletteMap[]; #define movement_type_def(setup, table) \ -static u8 setup##_callback(struct EventObject *, struct Sprite *);\ +static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\ void setup(struct Sprite *sprite)\ {\ - UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, setup##_callback);\ + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, setup##_callback);\ }\ -static u8 setup##_callback(struct EventObject *eventObject, struct Sprite *sprite)\ +static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\ {\ - return table[sprite->data[1]](eventObject, sprite);\ + return table[sprite->data[1]](objectEvent, sprite);\ } #define movement_type_empty_callback(setup) \ -static u8 setup##_callback(struct EventObject *, struct Sprite *);\ +static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\ void setup(struct Sprite *sprite)\ {\ - UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, setup##_callback);\ + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, setup##_callback);\ }\ -static u8 setup##_callback(struct EventObject *eventObject, struct Sprite *sprite)\ +static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\ {\ return 0;\ } @@ -54,18 +54,18 @@ struct ReflectionPaletteSet const u16 *reflectionPaletteTags; }; -extern const u16 gEventObjectPalette19[]; +extern const u16 gObjectEventPalette19[]; -extern const u32 gEventObjectPic_MovingBox[32]; -extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[]; +extern const u32 gObjectEventPic_MovingBox[32]; +extern const struct SpriteFrameImage gObjectEventPicTable_PechaBerryTree[]; extern const u8 gFieldEffectPic_CutGrass[]; extern const u16 gFieldEffectObjectPalette6[]; -void sub_805C058(struct EventObject *eventObject, s16 a, s16 b); -void SetEventObjectDirection(struct EventObject *pObject, u8 unk_18); +void sub_805C058(struct ObjectEvent *objectEvent, s16 a, s16 b); +void SetObjectEventDirection(struct ObjectEvent *pObject, u8 unk_18); void MoveCoords(u8 direction, s16 *x, s16 *y); -void UpdateEventObjectCurrentMovement(struct EventObject *pObject, struct Sprite *pSprite, u8 (*d8)(struct EventObject *, struct Sprite *)); +void UpdateObjectEventCurrentMovement(struct ObjectEvent *pObject, struct Sprite *pSprite, u8 (*d8)(struct ObjectEvent *, struct Sprite *)); u8 GetVectorDirection(s16 a0, s16 a1, s16 a2, s16 a3); u8 GetLimitedVectorDirection_SouthNorth(s16 a0, s16 a1, s16 a2, s16 a3); @@ -79,15 +79,15 @@ u8 GetLimitedVectorDirection_SouthNorthEast(s16 a0, s16 a1, s16 a2, s16 a3); u8 GetLimitedVectorDirection_NorthWestEast(s16 a0, s16 a1, s16 a2, s16 a3); u8 GetLimitedVectorDirection_SouthWestEast(s16 a0, s16 a1, s16 a2, s16 a3); -u8 CopyablePlayerMovement_None(struct EventObject *, struct Sprite *, u8, bool8(u8)); -u8 CopyablePlayerMovement_FaceDirection(struct EventObject *, struct Sprite *, u8, bool8(u8)); -u8 CopyablePlayerMovement_GoSpeed0(struct EventObject *, struct Sprite *, u8, bool8(u8)); -u8 CopyablePlayerMovement_GoSpeed1(struct EventObject *, struct Sprite *, u8, bool8(u8)); -u8 CopyablePlayerMovement_GoSpeed2(struct EventObject *, struct Sprite *, u8, bool8(u8)); -u8 CopyablePlayerMovement_Slide(struct EventObject *, struct Sprite *, u8, bool8(u8)); -u8 cph_IM_DIFFERENT(struct EventObject *, struct Sprite *, u8, bool8(u8)); -u8 CopyablePlayerMovement_GoSpeed4(struct EventObject *, struct Sprite *, u8, bool8(u8)); -u8 CopyablePlayerMovement_Jump(struct EventObject *, struct Sprite *, u8, bool8(u8)); +u8 CopyablePlayerMovement_None(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +u8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +u8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +u8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +u8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +u8 CopyablePlayerMovement_Slide(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +u8 cph_IM_DIFFERENT(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +u8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); +u8 CopyablePlayerMovement_Jump(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); extern struct FieldCamera gFieldCamera; extern u16 gTotalCameraPixelOffsetY; @@ -150,189 +150,189 @@ void MovementType_JogInPlace(struct Sprite *); void MovementType_RunInPlace(struct Sprite *); void MovementType_Invisible(struct Sprite *); -u8 MovementType_WanderAround_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step5(struct EventObject *, struct Sprite *); -u8 MovementType_WanderAround_Step6(struct EventObject *, struct Sprite *); -u8 MovementType_LookAround_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_LookAround_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_LookAround_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_LookAround_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_LookAround_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step5(struct EventObject *, struct Sprite *); -u8 MovementType_WanderUpAndDown_Step6(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step5(struct EventObject *, struct Sprite *); -u8 MovementType_WanderLeftAndRight_Step6(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDirection_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDirection_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDirection_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_BerryTreeGrowth_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndUp_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceLeftAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndLeft_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndLeft_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndLeft_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownUpAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceUpLeftAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_FaceDownLeftAndRight_Step4(struct EventObject *, struct Sprite *); -u8 MovementType_RotateCounterclockwise_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_RotateCounterclockwise_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_RotateCounterclockwise_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_RotateCounterclockwise_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_RotateClockwise_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_RotateClockwise_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_RotateClockwise_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_RotateClockwise_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WalkBackAndForth_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkBackAndForth_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkBackAndForth_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkBackAndForth_Step3(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_WalkSequence_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_CopyPlayer_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_CopyPlayer_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_CopyPlayer_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_CopyPlayerInGrass_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_CopyPlayer_Step2(struct EventObject *, struct Sprite *); -u8 MovementType_Hidden_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_WalkInPlace_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_MoveInPlace_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_JogInPlace_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_MoveInPlace_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_RunInPlace_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_MoveInPlace_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_Invisible_Step0(struct EventObject *, struct Sprite *); -u8 MovementType_Invisible_Step1(struct EventObject *, struct Sprite *); -u8 MovementType_Invisible_Step2(struct EventObject *, struct Sprite *); +u8 MovementType_WanderAround_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step5(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderAround_Step6(struct ObjectEvent *, struct Sprite *); +u8 MovementType_LookAround_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_LookAround_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_LookAround_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_LookAround_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_LookAround_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDirection_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDirection_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDirection_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_BerryTreeGrowth_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateClockwise_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateClockwise_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateClockwise_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RotateClockwise_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkSequence_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_CopyPlayer_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_CopyPlayer_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_CopyPlayer_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_CopyPlayer_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementType_Hidden_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_WalkInPlace_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_JogInPlace_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *); u8 GetMoveDirectionAnimNum(u8); u8 GetMoveDirectionFastAnimNum(u8); @@ -342,24 +342,24 @@ u8 GetMoveDirectionFastestAnimNum(u8); u32 state_to_direction(u8, u32, u32); -void ResetEventObjects(); -u8 GetFirstInactiveEventObjectId(void); -u8 GetEventObjectIdByLocalIdAndMap(u8, u8, u8); -bool8 TryGetEventObjectIdByLocalIdAndMap(u8, u8, u8, u8 *); -u8 GetEventObjectIdByXY(s16, s16); -void RemoveEventObjectByLocalIdAndMap(u8, u8, u8); -u8 SpawnSpecialEventObject(struct EventObjectTemplate *); +void ResetObjectEvents(); +u8 GetFirstInactiveObjectEventId(void); +u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8); +bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *); +u8 GetObjectEventIdByXY(s16, s16); +void RemoveObjectEventByLocalIdAndMap(u8, u8, u8); +u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *); u8 show_sprite(u8, u8, u8); -u8 AddPseudoEventObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority); +u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority); u8 sub_805B410(u8, u8, s16, s16, u8, u8); -void TrySpawnEventObjects(s16, s16); +void TrySpawnObjectEvents(s16, s16); void sub_805B710(u16 i, u16 i1); -void EventObjectSetGraphicsId(struct EventObject *, u8); -void EventObjectTurn(struct EventObject *, u8); -void EventObjectTurnByLocalIdAndMap(u8, u8, u8, u8); -const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8); +void ObjectEventSetGraphicsId(struct ObjectEvent *, u8); +void ObjectEventTurn(struct ObjectEvent *, u8); +void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8); +const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8); void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); -void EventObjectGetLocalIdAndMap(struct EventObject *, void *, void *, void *); +void ObjectEventGetLocalIdAndMap(struct ObjectEvent *, void *, void *, void *); void sub_805BCC0(s16 x, s16 y); void sub_805BCF0(u8, u8, u8, u8); void sub_805BD48(u8, u8, u8); @@ -369,44 +369,44 @@ void sub_805BDF8(u16); void PatchObjectPalette(u16, u8); void LoadPlayerObjectReflectionPalette(u16, u8); void LoadSpecialObjectReflectionPalette(u16, u8); -void ShiftEventObjectCoords(struct EventObject *pObject, s16 x, s16 y); +void ShiftObjectEventCoords(struct ObjectEvent *pObject, s16 x, s16 y); void sub_805C0F8(u8, u8, u8, s16, s16); -void ShiftStillEventObjectCoords(struct EventObject *pObject); -u8 GetEventObjectIdByXYZ(u16, u16, u8); -void UpdateEventObjectsForCameraUpdate(s16, s16); +void ShiftStillObjectEventCoords(struct ObjectEvent *pObject); +u8 GetObjectEventIdByXYZ(u16, u16, u8); +void UpdateObjectEventsForCameraUpdate(s16, s16); u8 AddCameraObject(u8); void CameraObjectReset1(void); -const u8 *GetEventObjectScriptPointerByEventObjectId(u8); -u8 EventObjectGetBerryTreeId(u8); -struct EventObjectTemplate *GetEventObjectTemplateByLocalIdAndMap(u8, u8, u8); -void OverrideTemplateCoordsForEventObject(struct EventObject *pObject); -void OverrideMovementTypeForEventObject(struct EventObject *, u8); -void TryOverrideTemplateCoordsForEventObject(u8, u8, u8); -void InitEventObjectPalettes(u8); +const u8 *GetObjectEventScriptPointerByObjectEventId(u8); +u8 ObjectEventGetBerryTreeId(u8); +struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8); +void OverrideTemplateCoordsForObjectEvent(struct ObjectEvent *pObject); +void OverrideMovementTypeForObjectEvent(struct ObjectEvent *, u8); +void TryOverrideTemplateCoordsForObjectEvent(u8, u8, u8); +void InitObjectEventPalettes(u8); u8 GetFaceDirectionAnimNum(u8); u8 GetMoveDirectionAnimNum(u8 unk_19); u8 GetAcroWheelieDirectionAnimNum(u8); u8 GetFishingDirectionAnimNum(u8); u8 GetFishingNoCatchDirectionAnimNum(u8); u8 GetFishingBiteDirectionAnimNum(u8); -void SetTrainerMovementType(struct EventObject *, u8); +void SetTrainerMovementType(struct ObjectEvent *, u8); u8 GetTrainerFacingDirectionMovementType(u8); -u8 GetCollisionAtCoords(struct EventObject *, s16, s16, u32); -u8 GetCollisionFlagsAtCoords(struct EventObject *, s16, s16, u8); +u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32); +u8 GetCollisionFlagsAtCoords(struct ObjectEvent *, s16, s16, u8); bool8 IsBerryTreeSparkling(u8, u8, u8); void sub_8060288(u8, u8, u8); void sub_8060388(s16, s16, s16 *, s16 *); void sub_80603CC(s16 x, s16 y, s16 *pInt, s16 *pInt1); -void EventObjectMoveDestCoords(struct EventObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1); -bool8 EventObjectIsMovementOverridden(struct EventObject *); -bool8 EventObjectIsHeldMovementActive(struct EventObject *); -bool8 EventObjectSetHeldMovement(struct EventObject *, u8); -void EventObjectForceSetHeldMovement(struct EventObject *pObject, u8 a); -void EventObjectClearHeldMovementIfActive(struct EventObject *); -void EventObjectClearHeldMovement(struct EventObject *); -bool8 EventObjectCheckHeldMovementStatus(struct EventObject *); -u8 EventObjectClearHeldMovementIfFinished(struct EventObject *); -u8 EventObjectGetHeldMovementActionId(struct EventObject *); +void ObjectEventMoveDestCoords(struct ObjectEvent *pObject, u32 unk_19, s16 *pInt, s16 *pInt1); +bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *); +bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *); +bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8); +void ObjectEventForceSetHeldMovement(struct ObjectEvent *pObject, u8 a); +void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *); +void ObjectEventClearHeldMovement(struct ObjectEvent *); +bool8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *); +u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *); +u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *); u8 GetFaceDirectionMovementAction(u32); u8 GetWalkSlowMovementAction(u32); u8 GetWalkNormalMovementAction(u32); @@ -424,7 +424,7 @@ u8 GetWalkInPlaceSlowMovementAction(u32); u8 GetWalkInPlaceNormalMovementAction(u32); u8 GetWalkInPlaceFastMovementAction(u32); u8 GetWalkInPlaceFastestMovementAction(u32); -u8 EventObjectFaceOppositeDirection(struct EventObject *, u8); +u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8); u8 GetAcroWheelieFaceDirectionMovementAction(u8); u8 GetAcroPopWheelieFaceDirectionMovementAction(u8); u8 GetAcroEndWheelieFaceDirectionMovementAction(u8); @@ -436,23 +436,23 @@ u8 GetAcroPopWheelieMoveDirectionMovementAction(u8); u8 GetAcroWheelieMoveDirectionMovementAction(u8); u8 GetAcroEndWheelieMoveDirectionMovementAction(u8); u8 GetOppositeDirection(u8); -u8 SpawnSpecialEventObjectParametrized(u8, u8, u8, s16, s16, u8); +u8 SpawnSpecialObjectEventParametrized(u8, u8, u8, s16, s16, u8); void CameraObjectSetFollowedObjectId(u8); -u8 TryInitLocalEventObject(u8); +u8 TryInitLocalObjectEvent(u8); u8 CreateCopySpriteAt(struct Sprite *, s16, s16, u8); u16 GetObjectPaletteTag(u8); void sub_8060470(s16 *, s16 *, s16, s16); -bool8 FreezeEventObject(struct EventObject *); -void FreezeEventObjects(void); -void FreezeEventObjectsExceptOne(u8); -void UnfreezeEventObjects(void); -void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible); -void TurnEventObject(u8, u8); -void UnfreezeEventObject(struct EventObject *eventObject); +bool8 FreezeObjectEvent(struct ObjectEvent *); +void FreezeObjectEvents(void); +void FreezeObjectEventsExceptOne(u8); +void UnfreezeObjectEvents(void); +void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible); +void TurnObjectEvent(u8, u8); +void UnfreezeObjectEvent(struct ObjectEvent *objectEvent); void sub_806467C(struct Sprite *sprite, u8 direction); bool8 sub_806468C(struct Sprite *sprite); void sub_80646E4(struct Sprite *sprite, u8 a2, u8 a3, u8 a4); -void DoShadowFieldEffect(struct EventObject *eventObject); +void DoShadowFieldEffect(struct ObjectEvent *objectEvent); u8 sub_8064704(struct Sprite *); u8 sub_806478C(struct Sprite *); void SetAndStartSpriteAnim(struct Sprite *sprite, u8 a2, u8 a3); @@ -460,7 +460,7 @@ bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y); bool8 AreZCoordsCompatible(u8 z1, u8 z2); u8 GetLedgeJumpDirection(s16, s16, u8); u8 ZCoordToPriority(u8); -void EventObjectUpdateZCoord(struct EventObject *pObject); +void ObjectEventUpdateZCoord(struct ObjectEvent *pObject); void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); #endif // GUARD_EVENTOBJMV_H |