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-rw-r--r--include/field_ground_effect.h10
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diff --git a/include/field_ground_effect.h b/include/field_ground_effect.h
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+//
+// Created by Scott Norton on 5/22/17.
+//
+
+#ifndef POKERUBY_FIELD_GROUND_EFFECT_H
+#define POKERUBY_FIELD_GROUND_EFFECT_H
+
+bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y);
+
+#endif //POKERUBY_FIELD_GROUND_EFFECT_H