diff options
Diffstat (limited to 'include/global.fieldmap.h')
-rw-r--r-- | include/global.fieldmap.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index 27b2b5593..1bba31073 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -56,7 +56,7 @@ struct BackupMapLayout u16 *map; }; -struct EventObjectTemplate +struct ObjectEventTemplate { /*0x00*/ u8 localId; /*0x01*/ u8 graphicsId; @@ -116,12 +116,12 @@ struct BgEvent struct MapEvents { - u8 eventObjectCount; + u8 objectEventCount; u8 warpCount; u8 coordEventCount; u8 bgEventCount; - struct EventObjectTemplate *eventObjects; + struct ObjectEventTemplate *objectEvents; struct WarpEvent *warps; struct CoordEvent *coordEvents; struct BgEvent *bgEvents; @@ -159,7 +159,7 @@ struct MapHeader /* 0x1B */ u8 battleType; }; -struct EventObject +struct ObjectEvent { /*0x00*/ u32 active:1; u32 singleMovementActive:1; @@ -221,7 +221,7 @@ struct EventObject /*size = 0x24*/ }; -struct EventObjectGraphicsInfo +struct ObjectEventGraphicsInfo { /*0x00*/ u16 tileTag; /*0x02*/ u16 paletteTag; @@ -302,7 +302,7 @@ struct PlayerAvatar /* 0x202E858 */ /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving. /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. /*0x04*/ u8 spriteId; - /*0x05*/ u8 eventObjectId; + /*0x05*/ u8 objectEventId; /*0x06*/ bool8 preventStep; /*0x07*/ u8 gender; /*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie @@ -324,8 +324,8 @@ struct Camera s32 y; }; -extern struct EventObject gEventObjects[]; -extern u8 gSelectedEventObject; +extern struct ObjectEvent gObjectEvents[]; +extern u8 gSelectedObjectEvent; extern struct MapHeader gMapHeader; extern struct PlayerAvatar gPlayerAvatar; |