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Diffstat (limited to 'include/global.fieldmap.h')
-rw-r--r-- | include/global.fieldmap.h | 322 |
1 files changed, 322 insertions, 0 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h new file mode 100644 index 000000000..95ccf2614 --- /dev/null +++ b/include/global.fieldmap.h @@ -0,0 +1,322 @@ +#ifndef GUARD_GLOBAL_FIELDMAP_H +#define GUARD_GLOBAL_FIELDMAP_H + +enum +{ + CONNECTION_SOUTH = 1, + CONNECTION_NORTH, + CONNECTION_WEST, + CONNECTION_EAST, + CONNECTION_DIVE, + CONNECTION_EMERGE +}; + +// map types +enum +{ + MAP_TYPE_0, + MAP_TYPE_TOWN, + MAP_TYPE_CITY, + MAP_TYPE_ROUTE, + MAP_TYPE_UNDERGROUND, + MAP_TYPE_UNDERWATER, + MAP_TYPE_6, + MAP_TYPE_7, + MAP_TYPE_INDOOR, + MAP_TYPE_SECRET_BASE +}; + +// map battle scenes +enum +{ + MAP_BATTLE_SCENE_NORMAL, // 0 + MAP_BATTLE_SCENE_GYM, // 1 + MAP_BATTLE_SCENE_MAGMA, // 2 + MAP_BATTLE_SCENE_AQUA, // 3 + MAP_BATTLE_SCENE_SIDNEY, // 4 + MAP_BATTLE_SCENE_PHOEBE, // 5 + MAP_BATTLE_SCENE_GLACIA, // 6 + MAP_BATTLE_SCENE_DRAKE, // 7 + MAP_BATTLE_SCENE_BATTLE_TOWER, // 8 +}; + +typedef void (*TilesetCB)(void); + +struct Tileset +{ + bool8 isCompressed; + bool8 isSecondary; + void *tiles; + void *palettes; + void *metatiles; + void *metatileAttributes; + TilesetCB callback; +}; + +struct MapData +{ + s32 width; + s32 height; + u16 *border; + u16 *map; + struct Tileset *primaryTileset; + struct Tileset *secondaryTileset; +}; + +struct MapObjectTemplate +{ + /*0x00*/ u8 localId; + /*0x01*/ u8 filler_1[0x3]; + /*0x04*/ s16 x; + /*0x06*/ s16 y; + /*0x08*/ u8 elevation; + /*0x09*/ u8 movementType; + /*0x0A*/ u8 filler_A[0x6]; + /*0x10*/ u8 *script; + /*0x14*/ u8 filler_14[0x4]; +}; /*size = 0x18*/ + +struct WarpEvent +{ + s16 x, y; + s8 warpId; + s8 mapGroup; + s8 mapNum; +}; + +struct CoordEvent +{ + s16 x, y; + u8 filler_4; + u8 filler_5; + u16 trigger; + u16 index; + u8 filler_A[0x2]; + u8 *script; +}; + +struct BgEvent +{ + s16 x, y; + u8 filler_4; + u8 kind; + s16 filler_6; + u8 *script; +}; + +struct MapEvents +{ + u8 mapObjectCount; + u8 warpCount; + u8 coordEventCount; + u8 bgEventCount; + + struct MapObjectTemplate *mapObjects; + struct WarpEvent *warps; + struct CoordEvent *coordEvents; + struct BgEvent *bgEvents; +}; + +struct MapConnection +{ + u8 direction; + u32 offset; + u8 mapGroup; + u8 mapNum; +}; + +struct MapConnections +{ + s32 count; + struct MapConnection *connections; +}; + +struct MapHeader +{ + struct MapData *mapData; + struct MapEvents *events; + u8 *mapScripts; + struct MapConnections *connections; + u16 music; + u16 mapDataId; + u8 name; + u8 cave; + u8 weather; + /* 0x17 */ u8 mapType; + u8 filler_18; + u8 escapeRope; + u8 flags; + u8 battleType; +}; + +struct MapObject +{ + /*0x00*/ u32 active:1; + u32 mapobj_bit_1:1; + u32 mapobj_bit_2:1; + u32 mapobj_bit_3:1; + u32 mapobj_bit_4:1; + u32 mapobj_bit_5:1; + u32 mapobj_bit_6:1; + u32 mapobj_bit_7:1; + /*0x01*/ u32 mapobj_bit_8:1; + u32 mapobj_bit_9:1; + u32 mapobj_bit_10:1; + u32 mapobj_bit_11:1; + u32 mapobj_bit_12:1; + u32 mapobj_bit_13:1; + u32 mapobj_bit_14:1; + u32 mapobj_bit_15:1; + /*0x02*/ u32 mapobj_bit_16:1; + u32 mapobj_bit_17:1; + u32 mapobj_bit_18:1; + u32 mapobj_bit_19:1; + u32 mapobj_bit_20:1; + u32 mapobj_bit_21:1; + u32 mapobj_bit_22:1; + u32 mapobj_bit_23:1; + /*0x03*/ u32 mapobj_bit_24:1; + u32 mapobj_bit_25:1; + u32 mapobj_bit_26:1; + u32 mapobj_bit_27:1; + u32 mapobj_bit_28:1; + u32 mapobj_bit_29:1; + u32 mapobj_bit_30:1; + u32 mapobj_bit_31:1; + /*0x04*/ u8 spriteId; + /*0x05*/ u8 graphicsId; + /*0x06*/ u8 animPattern; + /*0x07*/ u8 trainerType; + /*0x08*/ u8 localId; + /*0x09*/ u8 mapNum; + /*0x0A*/ u8 mapGroup; + /*0x0B*/ u8 mapobj_unk_0B_0:4; + u8 elevation:4; + /*0x0C*/ struct Coords16 coords1; + /*0x10*/ struct Coords16 coords2; + /*0x14*/ struct Coords16 coords3; + /*0x18*/ u8 mapobj_unk_18:4; + /*0x18*/ u8 placeholder18:4; + /*0x19*/ u8 mapobj_unk_19; + /*0x1A*/ u8 mapobj_unk_1A; + /*0x1B*/ u8 mapobj_unk_1B; + /*0x1C*/ u8 mapobj_unk_1C; + /*0x1D*/ u8 trainerRange_berryTreeId; + /*0x1E*/ u8 mapobj_unk_1E; + /*0x1F*/ u8 mapobj_unk_1F; + /*0x20*/ u8 mapobj_unk_20; + /*0x21*/ u8 mapobj_unk_21; + /*0x22*/ u8 mapobj_unk_22; + /*size = 0x24*/ +}; + +// THIS IS NEEDED TO MAKE TRAINER_SEE.C MATCH, PLEASE DO NOT REMOVE UNLESS YOU FIX CHECKPATHBETWEENTRAINERANDPLAYER +struct MapObject2 +{ + /*0x00*/ u32 active:1; + u32 mapobj_bit_1:1; + u32 mapobj_bit_2:1; + u32 mapobj_bit_3:1; + u32 mapobj_bit_4:1; + u32 mapobj_bit_5:1; + u32 mapobj_bit_6:1; + u32 mapobj_bit_7:1; + /*0x01*/ u32 mapobj_bit_8:1; + u32 mapobj_bit_9:1; + u32 mapobj_bit_10:1; + u32 mapobj_bit_11:1; + u32 mapobj_bit_12:1; + u32 mapobj_bit_13:1; + u32 mapobj_bit_14:1; + u32 mapobj_bit_15:1; + /*0x02*/ u32 mapobj_bit_16:1; + u32 mapobj_bit_17:1; + u32 mapobj_bit_18:1; + u32 mapobj_bit_19:1; + u32 mapobj_bit_20:1; + u32 mapobj_bit_21:1; + u32 mapobj_bit_22:1; + u32 mapobj_bit_23:1; + /*0x03*/ u32 mapobj_bit_24:1; + u32 mapobj_bit_25:1; + u32 mapobj_bit_26:1; + u32 mapobj_bit_27:1; + u32 mapobj_bit_28:1; + u32 mapobj_bit_29:1; + u32 mapobj_bit_30:1; + u32 mapobj_bit_31:1; + /*0x04*/ u8 spriteId; + /*0x05*/ u8 graphicsId; + /*0x06*/ u8 animPattern; + /*0x07*/ u8 trainerType; + /*0x08*/ u8 localId; + /*0x09*/ u8 mapNum; + /*0x0A*/ u8 mapGroup; + /*0x0B*/ u8 mapobj_unk_0B_0:4; + u8 elevation:4; + /*0x0C*/ struct Coords16 coords1; + /*0x10*/ struct Coords16 coords2; + /*0x14*/ struct Coords16 coords3; + /*0x18*/ u8 mapobj_unk_18:4; + /*0x18*/ u8 placeholder18:4; + /*0x19*/ u8 mapobj_unk_19:4; + /*0x19*/ u8 mapobj_unk_19b:4; + /*0x1A*/ u8 mapobj_unk_1A; + /*0x1B*/ u8 mapobj_unk_1B; + /*0x1C*/ u8 mapobj_unk_1C; + /*0x1D*/ u8 trainerRange_berryTreeId; + /*0x1E*/ u8 mapobj_unk_1E; + /*0x1F*/ u8 mapobj_unk_1F; + /*0x20*/ u8 mapobj_unk_20; + /*0x21*/ u8 mapobj_unk_21; + /*size = 0x24*/ +}; + +struct MapObjectGraphicsInfo +{ + u16 tileTag; + u16 paletteTag1; + u16 paletteTag2; + u16 size; + s16 width; + s16 height; + u8 paletteSlot:4; + u8 shadowSize:2; + u8 inanimate:1; + u8 disableReflectionPaletteLoad:1; + u8 tracks; + struct OamData *oam; + struct SubspriteTable *subspriteTables; + union AnimCmd **anims; + struct SpriteFrameImage *images; + union AffineAnimCmd **affineAnims; +}; + +#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0) +#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1) +#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2) +#define PLAYER_AVATAR_FLAG_SURFING (1 << 3) +#define PLAYER_AVATAR_FLAG_4 (1 << 4) +#define PLAYER_AVATAR_FLAG_5 (1 << 5) +#define PLAYER_AVATAR_FLAG_6 (1 << 6) +#define PLAYER_AVATAR_FLAG_DASH (1 << 7) + +struct PlayerAvatar +{ + /*0x00*/ u8 flags; + /*0x01*/ u8 bike; + /*0x02*/ u8 running2; + /*0x03*/ u8 running1; + /*0x04*/ u8 spriteId; + /*0x05*/ u8 mapObjectId; + /*0x06*/ u8 unk6; + /*0x07*/ u8 gender; + // TODO: rest of struct +}; + +extern struct MapObject gMapObjects[]; +extern u8 gSelectedMapObject; +extern struct MapHeader gMapHeader; +extern struct PlayerAvatar gPlayerAvatar; + +#endif // GUARD_GLOBAL_FIELDMAP_H |