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-rw-r--r--include/global.fieldmap.h322
1 files changed, 322 insertions, 0 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
new file mode 100644
index 000000000..95ccf2614
--- /dev/null
+++ b/include/global.fieldmap.h
@@ -0,0 +1,322 @@
+#ifndef GUARD_GLOBAL_FIELDMAP_H
+#define GUARD_GLOBAL_FIELDMAP_H
+
+enum
+{
+ CONNECTION_SOUTH = 1,
+ CONNECTION_NORTH,
+ CONNECTION_WEST,
+ CONNECTION_EAST,
+ CONNECTION_DIVE,
+ CONNECTION_EMERGE
+};
+
+// map types
+enum
+{
+ MAP_TYPE_0,
+ MAP_TYPE_TOWN,
+ MAP_TYPE_CITY,
+ MAP_TYPE_ROUTE,
+ MAP_TYPE_UNDERGROUND,
+ MAP_TYPE_UNDERWATER,
+ MAP_TYPE_6,
+ MAP_TYPE_7,
+ MAP_TYPE_INDOOR,
+ MAP_TYPE_SECRET_BASE
+};
+
+// map battle scenes
+enum
+{
+ MAP_BATTLE_SCENE_NORMAL, // 0
+ MAP_BATTLE_SCENE_GYM, // 1
+ MAP_BATTLE_SCENE_MAGMA, // 2
+ MAP_BATTLE_SCENE_AQUA, // 3
+ MAP_BATTLE_SCENE_SIDNEY, // 4
+ MAP_BATTLE_SCENE_PHOEBE, // 5
+ MAP_BATTLE_SCENE_GLACIA, // 6
+ MAP_BATTLE_SCENE_DRAKE, // 7
+ MAP_BATTLE_SCENE_BATTLE_TOWER, // 8
+};
+
+typedef void (*TilesetCB)(void);
+
+struct Tileset
+{
+ bool8 isCompressed;
+ bool8 isSecondary;
+ void *tiles;
+ void *palettes;
+ void *metatiles;
+ void *metatileAttributes;
+ TilesetCB callback;
+};
+
+struct MapData
+{
+ s32 width;
+ s32 height;
+ u16 *border;
+ u16 *map;
+ struct Tileset *primaryTileset;
+ struct Tileset *secondaryTileset;
+};
+
+struct MapObjectTemplate
+{
+ /*0x00*/ u8 localId;
+ /*0x01*/ u8 filler_1[0x3];
+ /*0x04*/ s16 x;
+ /*0x06*/ s16 y;
+ /*0x08*/ u8 elevation;
+ /*0x09*/ u8 movementType;
+ /*0x0A*/ u8 filler_A[0x6];
+ /*0x10*/ u8 *script;
+ /*0x14*/ u8 filler_14[0x4];
+}; /*size = 0x18*/
+
+struct WarpEvent
+{
+ s16 x, y;
+ s8 warpId;
+ s8 mapGroup;
+ s8 mapNum;
+};
+
+struct CoordEvent
+{
+ s16 x, y;
+ u8 filler_4;
+ u8 filler_5;
+ u16 trigger;
+ u16 index;
+ u8 filler_A[0x2];
+ u8 *script;
+};
+
+struct BgEvent
+{
+ s16 x, y;
+ u8 filler_4;
+ u8 kind;
+ s16 filler_6;
+ u8 *script;
+};
+
+struct MapEvents
+{
+ u8 mapObjectCount;
+ u8 warpCount;
+ u8 coordEventCount;
+ u8 bgEventCount;
+
+ struct MapObjectTemplate *mapObjects;
+ struct WarpEvent *warps;
+ struct CoordEvent *coordEvents;
+ struct BgEvent *bgEvents;
+};
+
+struct MapConnection
+{
+ u8 direction;
+ u32 offset;
+ u8 mapGroup;
+ u8 mapNum;
+};
+
+struct MapConnections
+{
+ s32 count;
+ struct MapConnection *connections;
+};
+
+struct MapHeader
+{
+ struct MapData *mapData;
+ struct MapEvents *events;
+ u8 *mapScripts;
+ struct MapConnections *connections;
+ u16 music;
+ u16 mapDataId;
+ u8 name;
+ u8 cave;
+ u8 weather;
+ /* 0x17 */ u8 mapType;
+ u8 filler_18;
+ u8 escapeRope;
+ u8 flags;
+ u8 battleType;
+};
+
+struct MapObject
+{
+ /*0x00*/ u32 active:1;
+ u32 mapobj_bit_1:1;
+ u32 mapobj_bit_2:1;
+ u32 mapobj_bit_3:1;
+ u32 mapobj_bit_4:1;
+ u32 mapobj_bit_5:1;
+ u32 mapobj_bit_6:1;
+ u32 mapobj_bit_7:1;
+ /*0x01*/ u32 mapobj_bit_8:1;
+ u32 mapobj_bit_9:1;
+ u32 mapobj_bit_10:1;
+ u32 mapobj_bit_11:1;
+ u32 mapobj_bit_12:1;
+ u32 mapobj_bit_13:1;
+ u32 mapobj_bit_14:1;
+ u32 mapobj_bit_15:1;
+ /*0x02*/ u32 mapobj_bit_16:1;
+ u32 mapobj_bit_17:1;
+ u32 mapobj_bit_18:1;
+ u32 mapobj_bit_19:1;
+ u32 mapobj_bit_20:1;
+ u32 mapobj_bit_21:1;
+ u32 mapobj_bit_22:1;
+ u32 mapobj_bit_23:1;
+ /*0x03*/ u32 mapobj_bit_24:1;
+ u32 mapobj_bit_25:1;
+ u32 mapobj_bit_26:1;
+ u32 mapobj_bit_27:1;
+ u32 mapobj_bit_28:1;
+ u32 mapobj_bit_29:1;
+ u32 mapobj_bit_30:1;
+ u32 mapobj_bit_31:1;
+ /*0x04*/ u8 spriteId;
+ /*0x05*/ u8 graphicsId;
+ /*0x06*/ u8 animPattern;
+ /*0x07*/ u8 trainerType;
+ /*0x08*/ u8 localId;
+ /*0x09*/ u8 mapNum;
+ /*0x0A*/ u8 mapGroup;
+ /*0x0B*/ u8 mapobj_unk_0B_0:4;
+ u8 elevation:4;
+ /*0x0C*/ struct Coords16 coords1;
+ /*0x10*/ struct Coords16 coords2;
+ /*0x14*/ struct Coords16 coords3;
+ /*0x18*/ u8 mapobj_unk_18:4;
+ /*0x18*/ u8 placeholder18:4;
+ /*0x19*/ u8 mapobj_unk_19;
+ /*0x1A*/ u8 mapobj_unk_1A;
+ /*0x1B*/ u8 mapobj_unk_1B;
+ /*0x1C*/ u8 mapobj_unk_1C;
+ /*0x1D*/ u8 trainerRange_berryTreeId;
+ /*0x1E*/ u8 mapobj_unk_1E;
+ /*0x1F*/ u8 mapobj_unk_1F;
+ /*0x20*/ u8 mapobj_unk_20;
+ /*0x21*/ u8 mapobj_unk_21;
+ /*0x22*/ u8 mapobj_unk_22;
+ /*size = 0x24*/
+};
+
+// THIS IS NEEDED TO MAKE TRAINER_SEE.C MATCH, PLEASE DO NOT REMOVE UNLESS YOU FIX CHECKPATHBETWEENTRAINERANDPLAYER
+struct MapObject2
+{
+ /*0x00*/ u32 active:1;
+ u32 mapobj_bit_1:1;
+ u32 mapobj_bit_2:1;
+ u32 mapobj_bit_3:1;
+ u32 mapobj_bit_4:1;
+ u32 mapobj_bit_5:1;
+ u32 mapobj_bit_6:1;
+ u32 mapobj_bit_7:1;
+ /*0x01*/ u32 mapobj_bit_8:1;
+ u32 mapobj_bit_9:1;
+ u32 mapobj_bit_10:1;
+ u32 mapobj_bit_11:1;
+ u32 mapobj_bit_12:1;
+ u32 mapobj_bit_13:1;
+ u32 mapobj_bit_14:1;
+ u32 mapobj_bit_15:1;
+ /*0x02*/ u32 mapobj_bit_16:1;
+ u32 mapobj_bit_17:1;
+ u32 mapobj_bit_18:1;
+ u32 mapobj_bit_19:1;
+ u32 mapobj_bit_20:1;
+ u32 mapobj_bit_21:1;
+ u32 mapobj_bit_22:1;
+ u32 mapobj_bit_23:1;
+ /*0x03*/ u32 mapobj_bit_24:1;
+ u32 mapobj_bit_25:1;
+ u32 mapobj_bit_26:1;
+ u32 mapobj_bit_27:1;
+ u32 mapobj_bit_28:1;
+ u32 mapobj_bit_29:1;
+ u32 mapobj_bit_30:1;
+ u32 mapobj_bit_31:1;
+ /*0x04*/ u8 spriteId;
+ /*0x05*/ u8 graphicsId;
+ /*0x06*/ u8 animPattern;
+ /*0x07*/ u8 trainerType;
+ /*0x08*/ u8 localId;
+ /*0x09*/ u8 mapNum;
+ /*0x0A*/ u8 mapGroup;
+ /*0x0B*/ u8 mapobj_unk_0B_0:4;
+ u8 elevation:4;
+ /*0x0C*/ struct Coords16 coords1;
+ /*0x10*/ struct Coords16 coords2;
+ /*0x14*/ struct Coords16 coords3;
+ /*0x18*/ u8 mapobj_unk_18:4;
+ /*0x18*/ u8 placeholder18:4;
+ /*0x19*/ u8 mapobj_unk_19:4;
+ /*0x19*/ u8 mapobj_unk_19b:4;
+ /*0x1A*/ u8 mapobj_unk_1A;
+ /*0x1B*/ u8 mapobj_unk_1B;
+ /*0x1C*/ u8 mapobj_unk_1C;
+ /*0x1D*/ u8 trainerRange_berryTreeId;
+ /*0x1E*/ u8 mapobj_unk_1E;
+ /*0x1F*/ u8 mapobj_unk_1F;
+ /*0x20*/ u8 mapobj_unk_20;
+ /*0x21*/ u8 mapobj_unk_21;
+ /*size = 0x24*/
+};
+
+struct MapObjectGraphicsInfo
+{
+ u16 tileTag;
+ u16 paletteTag1;
+ u16 paletteTag2;
+ u16 size;
+ s16 width;
+ s16 height;
+ u8 paletteSlot:4;
+ u8 shadowSize:2;
+ u8 inanimate:1;
+ u8 disableReflectionPaletteLoad:1;
+ u8 tracks;
+ struct OamData *oam;
+ struct SubspriteTable *subspriteTables;
+ union AnimCmd **anims;
+ struct SpriteFrameImage *images;
+ union AffineAnimCmd **affineAnims;
+};
+
+#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
+#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
+#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
+#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
+#define PLAYER_AVATAR_FLAG_4 (1 << 4)
+#define PLAYER_AVATAR_FLAG_5 (1 << 5)
+#define PLAYER_AVATAR_FLAG_6 (1 << 6)
+#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
+
+struct PlayerAvatar
+{
+ /*0x00*/ u8 flags;
+ /*0x01*/ u8 bike;
+ /*0x02*/ u8 running2;
+ /*0x03*/ u8 running1;
+ /*0x04*/ u8 spriteId;
+ /*0x05*/ u8 mapObjectId;
+ /*0x06*/ u8 unk6;
+ /*0x07*/ u8 gender;
+ // TODO: rest of struct
+};
+
+extern struct MapObject gMapObjects[];
+extern u8 gSelectedMapObject;
+extern struct MapHeader gMapHeader;
+extern struct PlayerAvatar gPlayerAvatar;
+
+#endif // GUARD_GLOBAL_FIELDMAP_H