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-rw-r--r--include/hold_effects.h72
1 files changed, 0 insertions, 72 deletions
diff --git a/include/hold_effects.h b/include/hold_effects.h
deleted file mode 100644
index b653f5a92..000000000
--- a/include/hold_effects.h
+++ /dev/null
@@ -1,72 +0,0 @@
-#ifndef GUARD_HOLD_EFFECTS_H
-#define GUARD_HOLD_EFFECTS_H
-
-#define HOLD_EFFECT_NONE 0
-#define HOLD_EFFECT_RESTORE_HP 1
-#define HOLD_EFFECT_CURE_PAR 2
-#define HOLD_EFFECT_CURE_SLP 3
-#define HOLD_EFFECT_CURE_PSN 4
-#define HOLD_EFFECT_CURE_BRN 5
-#define HOLD_EFFECT_CURE_FRZ 6
-#define HOLD_EFFECT_RESTORE_PP 7
-#define HOLD_EFFECT_CURE_CONFUSION 8
-#define HOLD_EFFECT_CURE_STATUS 9
-#define HOLD_EFFECT_CONFUSE_SPICY 10
-#define HOLD_EFFECT_CONFUSE_DRY 11
-#define HOLD_EFFECT_CONFUSE_SWEET 12
-#define HOLD_EFFECT_CONFUSE_BITTER 13
-#define HOLD_EFFECT_CONFUSE_SOUR 14
-#define HOLD_EFFECT_ATTACK_UP 15
-#define HOLD_EFFECT_DEFENSE_UP 16
-#define HOLD_EFFECT_SPEED_UP 17
-#define HOLD_EFFECT_SP_ATTACK_UP 18
-#define HOLD_EFFECT_SP_DEFENSE_UP 19
-#define HOLD_EFFECT_CRITICAL_UP 20
-#define HOLD_EFFECT_RANDOM_STAT_UP 21
-#define HOLD_EFFECT_EVASION_UP 22
-#define HOLD_EFFECT_RESTORE_STATS 23
-#define HOLD_EFFECT_MACHO_BRACE 24
-#define HOLD_EFFECT_EXP_SHARE 25
-#define HOLD_EFFECT_QUICK_CLAW 26
-#define HOLD_EFFECT_HAPPINESS_UP 27
-#define HOLD_EFFECT_CURE_ATTRACT 28
-#define HOLD_EFFECT_CHOICE_BAND 29
-#define HOLD_EFFECT_FLINCH 30
-#define HOLD_EFFECT_BUG_POWER 31
-#define HOLD_EFFECT_DOUBLE_PRIZE 32
-#define HOLD_EFFECT_REPEL 33
-#define HOLD_EFFECT_SOUL_DEW 34
-#define HOLD_EFFECT_DEEP_SEA_TOOTH 35
-#define HOLD_EFFECT_DEEP_SEA_SCALE 36
-#define HOLD_EFFECT_CAN_ALWAYS_RUN 37
-#define HOLD_EFFECT_PREVENT_EVOLVE 38
-#define HOLD_EFFECT_FOCUS_BAND 39
-#define HOLD_EFFECT_LUCKY_EGG 40
-#define HOLD_EFFECT_SCOPE_LENS 41
-#define HOLD_EFFECT_STEEL_POWER 42
-#define HOLD_EFFECT_LEFTOVERS 43
-#define HOLD_EFFECT_DRAGON_SCALE 44
-#define HOLD_EFFECT_LIGHT_BALL 45
-#define HOLD_EFFECT_GROUND_POWER 46
-#define HOLD_EFFECT_ROCK_POWER 47
-#define HOLD_EFFECT_GRASS_POWER 48
-#define HOLD_EFFECT_DARK_POWER 49
-#define HOLD_EFFECT_FIGHTING_POWER 50
-#define HOLD_EFFECT_ELECTRIC_POWER 51
-#define HOLD_EFFECT_WATER_POWER 52
-#define HOLD_EFFECT_FLYING_POWER 53
-#define HOLD_EFFECT_POISON_POWER 54
-#define HOLD_EFFECT_ICE_POWER 55
-#define HOLD_EFFECT_GHOST_POWER 56
-#define HOLD_EFFECT_PSYCHIC_POWER 57
-#define HOLD_EFFECT_FIRE_POWER 58
-#define HOLD_EFFECT_DRAGON_POWER 59
-#define HOLD_EFFECT_NORMAL_POWER 60
-#define HOLD_EFFECT_UP_GRADE 61
-#define HOLD_EFFECT_SHELL_BELL 62
-#define HOLD_EFFECT_LUCKY_PUNCH 63
-#define HOLD_EFFECT_METAL_POWDER 64
-#define HOLD_EFFECT_THICK_CLUB 65
-#define HOLD_EFFECT_STICK 66
-
-#endif // GUARD_HOLD_EFFECTS_H