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Diffstat (limited to 'include/rom3.h')
-rw-r--r--include/rom3.h22
1 files changed, 12 insertions, 10 deletions
diff --git a/include/rom3.h b/include/rom3.h
index a45ec7dc4..1fa55d11a 100644
--- a/include/rom3.h
+++ b/include/rom3.h
@@ -1,6 +1,8 @@
#ifndef GUARD_ROM3_H
#define GUARD_ROM3_H
+struct DisableStruct;
+
void sub_800B858(void);
void setup_poochyena_battle();
void sub_800B950(void);
@@ -14,26 +16,26 @@ void sub_800C35C(void);
void sub_800C47C(u8);
void EmitGetAttributes(u8 a, u8 b, u8 c);
void dp01_build_cmdbuf_x01_a_b_0(u8 a, u8 b, u8 c);
-void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, u8 *e);
void dp01_build_cmdbuf_x04_4_4_4(u8 a);
-void sub_800C704(u8, u8, u8);
-void dp01_build_cmdbuf_x06_a(u8 a, u8 b);
+void EmitSwitchInAnim(u8, u8, u8);
+void EmitReturnPokeToBall(u8 a, u8 b);
void dp01_build_cmdbuf_x07_7_7_7(u8 a);
-void dp01_build_cmdbuf_x08_8_8_8(u8 a);
+void EmitTrainerSlide(u8 a);
void dp01_build_cmdbuf_x09_9_9_9(u8 a);
void EmitFaintAnimation(u8 a);
void dp01_build_cmdbuf_x0B_B_B_B(u8 a);
void dp01_build_cmdbuf_x0C_C_C_C(u8 a);
-void dp01_build_cmdbuf_x0D_a(u8 a, u8 b);
-void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, u8 *g);
+void EmitBallThrowAnim(u8 a, u8 b);
+void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, struct DisableStruct *g);
void EmitPrintString(u8 a, u16 b);
+void EmitPrintStringPlayerOnly(u8 a, u16 stringID);
void dp01_build_cmdbuf_x12_a_bb(u8 a, u8 b, u16 c);
void sub_800CBA4(u8 a, u8 b, u8 c, u8 *d);
void sub_800CBE0(u8 a, u8 *b);
-void dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f(u8 a, u8 b, u8 c, u8 d, u8 *e);
+void EmitChoosePokemon(u8 a, u8 b, u8 c, u8 d, u8 *e);
void dp01_build_cmdbuf_x17_17_17_17(u8 a);
-void EmitHealthBarUpdate(u8 a, s16 b);
-void EmitExpBarUpdate(u8 a, u8 b, s16 c);
+void EmitHealthBarUpdate(u8 a, u16 b);
+void EmitExpBarUpdate(u8 a, u8 b, u16 c);
void EmitStatusIconUpdate(u8 a, u32 b, u32 c);
void EmitStatusAnimation(u8 a, u8 b, u32 c);
void EmitStatusXor(u8 a, u8 b);
@@ -49,7 +51,7 @@ void dp01_build_cmdbuf_x28_28_28_28(u8 a);
void EmitHitAnimation(u8 a);
void dp01_build_cmdbuf_x2A_2A_2A_2A(u8 a);
void EmitEffectivenessSound(u8 a, u16 b);
-void sub_800D074(u8 a, u16 b);
+void EmitPlaySound(u8 a, u16 b);
void EmitFaintingCry(u8 a);
void EmitBattleIntroSlide(u8 a, u8 b);
void dp01_build_cmdbuf_x2F_2F_2F_2F(u8 a);