diff options
Diffstat (limited to 'include/rom3.h')
-rw-r--r-- | include/rom3.h | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/include/rom3.h b/include/rom3.h index a45ec7dc4..1fa55d11a 100644 --- a/include/rom3.h +++ b/include/rom3.h @@ -1,6 +1,8 @@ #ifndef GUARD_ROM3_H #define GUARD_ROM3_H +struct DisableStruct; + void sub_800B858(void); void setup_poochyena_battle(); void sub_800B950(void); @@ -14,26 +16,26 @@ void sub_800C35C(void); void sub_800C47C(u8); void EmitGetAttributes(u8 a, u8 b, u8 c); void dp01_build_cmdbuf_x01_a_b_0(u8 a, u8 b, u8 c); -void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, u8 *e); void dp01_build_cmdbuf_x04_4_4_4(u8 a); -void sub_800C704(u8, u8, u8); -void dp01_build_cmdbuf_x06_a(u8 a, u8 b); +void EmitSwitchInAnim(u8, u8, u8); +void EmitReturnPokeToBall(u8 a, u8 b); void dp01_build_cmdbuf_x07_7_7_7(u8 a); -void dp01_build_cmdbuf_x08_8_8_8(u8 a); +void EmitTrainerSlide(u8 a); void dp01_build_cmdbuf_x09_9_9_9(u8 a); void EmitFaintAnimation(u8 a); void dp01_build_cmdbuf_x0B_B_B_B(u8 a); void dp01_build_cmdbuf_x0C_C_C_C(u8 a); -void dp01_build_cmdbuf_x0D_a(u8 a, u8 b); -void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, u8 *g); +void EmitBallThrowAnim(u8 a, u8 b); +void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, struct DisableStruct *g); void EmitPrintString(u8 a, u16 b); +void EmitPrintStringPlayerOnly(u8 a, u16 stringID); void dp01_build_cmdbuf_x12_a_bb(u8 a, u8 b, u16 c); void sub_800CBA4(u8 a, u8 b, u8 c, u8 *d); void sub_800CBE0(u8 a, u8 *b); -void dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f(u8 a, u8 b, u8 c, u8 d, u8 *e); +void EmitChoosePokemon(u8 a, u8 b, u8 c, u8 d, u8 *e); void dp01_build_cmdbuf_x17_17_17_17(u8 a); -void EmitHealthBarUpdate(u8 a, s16 b); -void EmitExpBarUpdate(u8 a, u8 b, s16 c); +void EmitHealthBarUpdate(u8 a, u16 b); +void EmitExpBarUpdate(u8 a, u8 b, u16 c); void EmitStatusIconUpdate(u8 a, u32 b, u32 c); void EmitStatusAnimation(u8 a, u8 b, u32 c); void EmitStatusXor(u8 a, u8 b); @@ -49,7 +51,7 @@ void dp01_build_cmdbuf_x28_28_28_28(u8 a); void EmitHitAnimation(u8 a); void dp01_build_cmdbuf_x2A_2A_2A_2A(u8 a); void EmitEffectivenessSound(u8 a, u16 b); -void sub_800D074(u8 a, u16 b); +void EmitPlaySound(u8 a, u16 b); void EmitFaintingCry(u8 a); void EmitBattleIntroSlide(u8 a, u8 b); void dp01_build_cmdbuf_x2F_2F_2F_2F(u8 a); |