diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/asm.h | 9 | ||||
-rw-r--r-- | include/asm.inc.h | 4 | ||||
-rw-r--r-- | include/battle_move_effects.h | 222 | ||||
-rw-r--r-- | include/gba/gba.h | 1 | ||||
-rw-r--r-- | include/gba/io_reg.h | 3 | ||||
-rw-r--r-- | include/gba/multiboot.h | 55 | ||||
-rw-r--r-- | include/gba/syscall.h | 2 | ||||
-rw-r--r-- | include/global.h | 11 | ||||
-rw-r--r-- | include/rom4.h | 4 |
9 files changed, 304 insertions, 7 deletions
diff --git a/include/asm.h b/include/asm.h index acf688d84..9e47794f5 100644 --- a/include/asm.h +++ b/include/asm.h @@ -16,7 +16,14 @@ struct UnkInputStruct u8 input_field_0_5:1; u8 input_field_0_6:1; u8 input_field_0_7:1; - u8 input_field_1; + u8 input_field_1_0:1; + u8 input_field_1_1:1; + u8 input_field_1_2:1; + u8 input_field_1_3:1; + u8 input_field_1_4:1; + u8 input_field_1_5:1; + u8 input_field_1_6:1; + u8 input_field_1_7:1; u8 input_field_2; u8 input_field_3; }; diff --git a/include/asm.inc.h b/include/asm.inc.h index 6f78b2a08..036cf0266 100644 --- a/include/asm.inc.h +++ b/include/asm.inc.h @@ -245,8 +245,8 @@ void sub_80A2B18(void); u16 sub_80A2D64(u16, u8 *); // asm/map_name_popup.o -void AddMapNamePopUpWindowTask(void); -void HideMapNamePopUpWindow(); +void ShowMapNamePopup(void); +void HideMapNamePopup(); // asm/item_menu.o void sub_80A3684(void); diff --git a/include/battle_move_effects.h b/include/battle_move_effects.h new file mode 100644 index 000000000..4a9415379 --- /dev/null +++ b/include/battle_move_effects.h @@ -0,0 +1,222 @@ +#ifndef GUARD_BATTLE_MOVE_EFFECTS_H +#define GUARD_BATTLE_MOVE_EFFECTS_H + +enum +{ + EFFECT_HIT, + EFFECT_SLEEP, + EFFECT_POISON_HIT, + EFFECT_ABSORB, + EFFECT_BURN_HIT, + EFFECT_FREEZE_HIT, + EFFECT_PARALYZE_HIT, + EFFECT_EXPLOSION, + EFFECT_DREAM_EATER, + EFFECT_MIRROR_MOVE, + EFFECT_ATTACK_UP, + EFFECT_DEFENSE_UP, + EFFECT_SPEED_UP, + EFFECT_SPECIAL_ATTACK_UP, + EFFECT_SPECIAL_DEFENSE_UP, + EFFECT_ACCURACY_UP, + EFFECT_EVASION_UP, + EFFECT_ALWAYS_HIT, + EFFECT_ATTACK_DOWN, + EFFECT_DEFENSE_DOWN, + EFFECT_SPEED_DOWN, + EFFECT_SPECIAL_ATTACK_DOWN, // unused + EFFECT_SPECIAL_DEFENSE_DOWN, // unused + EFFECT_ACCURACY_DOWN, + EFFECT_EVASION_DOWN, + EFFECT_HAZE, + EFFECT_BIDE, + EFFECT_RAMPAGE, + EFFECT_ROAR, + EFFECT_MULTI_HIT, + EFFECT_CONVERSION, + EFFECT_FLINCH_HIT, + EFFECT_RESTORE_HP, + EFFECT_TOXIC, + EFFECT_PAY_DAY, + EFFECT_LIGHT_SCREEN, + EFFECT_TRI_ATTACK, + EFFECT_REST, + EFFECT_OHKO, + EFFECT_RAZOR_WIND, + EFFECT_SUPER_FANG, + EFFECT_DRAGON_RAGE, + EFFECT_TRAP, + EFFECT_HIGH_CRITICAL, + EFFECT_DOUBLE_HIT, + EFFECT_RECOIL_IF_MISS, + EFFECT_MIST, + EFFECT_FOCUS_ENERGY, + EFFECT_RECOIL, + EFFECT_CONFUSE, + EFFECT_ATTACK_UP_2, + EFFECT_DEFENSE_UP_2, + EFFECT_SPEED_UP_2, + EFFECT_SPECIAL_ATTACK_UP_2, + EFFECT_SPECIAL_DEFENSE_UP_2, + EFFECT_ACCURACY_UP_2, + EFFECT_EVASION_UP_2, + EFFECT_TRANSFORM, + EFFECT_ATTACK_DOWN_2, + EFFECT_DEFENSE_DOWN_2, + EFFECT_SPEED_DOWN_2, + EFFECT_SPECIAL_ATTACK_DOWN_2, + EFFECT_SPECIAL_DEFENSE_DOWN_2, + EFFECT_ACCURACY_DOWN_2, + EFFECT_EVASION_DOWN_2, + EFFECT_REFLECT, + EFFECT_POISON, + EFFECT_PARALYZE, + EFFECT_ATTACK_DOWN_HIT, + EFFECT_DEFENSE_DOWN_HIT, + EFFECT_SPEED_DOWN_HIT, + EFFECT_SPECIAL_ATTACK_DOWN_HIT, + EFFECT_SPECIAL_DEFENSE_DOWN_HIT, + EFFECT_ACCURACY_DOWN_HIT, + EFFECT_EVASION_DOWN_HIT, + EFFECT_SKY_ATTACK, + EFFECT_CONFUSE_HIT, + EFFECT_TWINEEDLE, + EFFECT_VITAL_THROW, + EFFECT_SUBSTITUTE, + EFFECT_RECHARGE, + EFFECT_RAGE, + EFFECT_MIMIC, + EFFECT_METRONOME, + EFFECT_LEECH_SEED, + EFFECT_SPLASH, + EFFECT_DISABLE, + EFFECT_LEVEL_DAMAGE, + EFFECT_PSYWAVE, + EFFECT_COUNTER, + EFFECT_ENCORE, + EFFECT_PAIN_SPLIT, + EFFECT_SNORE, + EFFECT_CONVERSION_2, + EFFECT_LOCK_ON, + EFFECT_SKETCH, + EFFECT_UNUSED_60, // thaw + EFFECT_SLEEP_TALK, + EFFECT_DESTINY_BOND, + EFFECT_FLAIL, + EFFECT_SPITE, + EFFECT_FALSE_SWIPE, + EFFECT_HEAL_BELL, + EFFECT_QUICK_ATTACK, + EFFECT_TRIPLE_KICK, + EFFECT_THIEF, + EFFECT_MEAN_LOOK, + EFFECT_NIGHTMARE, + EFFECT_MINIMIZE, + EFFECT_CURSE, + EFFECT_UNUSED_6E, + EFFECT_PROTECT, + EFFECT_SPIKES, + EFFECT_FORESIGHT, + EFFECT_PERISH_SONG, + EFFECT_SANDSTORM, + EFFECT_ENDURE, + EFFECT_ROLLOUT, + EFFECT_SWAGGER, + EFFECT_FURY_CUTTER, + EFFECT_ATTRACT, + EFFECT_RETURN, + EFFECT_PRESENT, + EFFECT_FRUSTRATION, + EFFECT_SAFEGUARD, + EFFECT_THAW_HIT, + EFFECT_MAGNITUDE, + EFFECT_BATON_PASS, + EFFECT_PURSUIT, + EFFECT_RAPID_SPIN, + EFFECT_SONICBOOM, + EFFECT_UNUSED_83, + EFFECT_MORNING_SUN, + EFFECT_SYNTHESIS, + EFFECT_MOONLIGHT, + EFFECT_HIDDEN_POWER, + EFFECT_RAIN_DANCE, + EFFECT_SUNNY_DAY, + EFFECT_DEFENSE_UP_HIT, + EFFECT_ATTACK_UP_HIT, + EFFECT_ALL_STATS_UP_HIT, + EFFECT_UNUSED_8D, // incomplete fake out in gen 2 + EFFECT_BELLY_DRUM, + EFFECT_PSYCH_UP, + EFFECT_MIRROR_COAT, + EFFECT_SKULL_BASH, + EFFECT_TWISTER, + EFFECT_EARTHQUAKE, + EFFECT_FUTURE_SIGHT, + EFFECT_GUST, + EFFECT_FLINCH_HIT_2, // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM + EFFECT_SOLARBEAM, + EFFECT_THUNDER, + EFFECT_TELEPORT, + EFFECT_BEAT_UP, + EFFECT_FLY, + EFFECT_DEFENSE_CURL, + EFFECT_SOFTBOILED, + EFFECT_FAKE_OUT, + EFFECT_UPROAR, + EFFECT_STOCKPILE, + EFFECT_SPIT_UP, + EFFECT_SWALLOW, + EFFECT_UNUSED_A3, + EFFECT_HAIL, + EFFECT_TORMENT, + EFFECT_FLATTER, + EFFECT_WILL_O_WISP, + EFFECT_MEMENTO, + EFFECT_FACADE, + EFFECT_FOCUS_PUNCH, + EFFECT_SMELLINGSALT, + EFFECT_FOLLOW_ME, + EFFECT_NATURE_POWER, + EFFECT_CHARGE, + EFFECT_TAUNT, + EFFECT_HELPING_HAND, + EFFECT_TRICK, + EFFECT_ROLE_PLAY, + EFFECT_WISH, + EFFECT_ASSIST, + EFFECT_INGRAIN, + EFFECT_SUPERPOWER, + EFFECT_MAGIC_COAT, + EFFECT_RECYCLE, + EFFECT_REVENGE, + EFFECT_BRICK_BREAK, + EFFECT_YAWN, + EFFECT_KNOCK_OFF, + EFFECT_ENDEAVOR, + EFFECT_ERUPTION, + EFFECT_SKILL_SWAP, + EFFECT_IMPRISON, + EFFECT_REFRESH, + EFFECT_GRUDGE, + EFFECT_SNATCH, + EFFECT_LOW_KICK, + EFFECT_SECRET_POWER, + EFFECT_DOUBLE_EDGE, + EFFECT_TEETER_DANCE, + EFFECT_BLAZE_KICK, + EFFECT_MUD_SPORT, + EFFECT_POISON_FANG, + EFFECT_WEATHER_BALL, + EFFECT_OVERHEAT, + EFFECT_TICKLE, + EFFECT_COSMIC_POWER, + EFFECT_SKY_UPPERCUT, + EFFECT_BULK_UP, + EFFECT_POISON_TAIL, + EFFECT_WATER_SPORT, + EFFECT_CALM_MIND, + EFFECT_DRAGON_DANCE, + EFFECT_CAMOUFLAGE, +}; + +#endif // GUARD_BATTLE_MOVE_EFFECTS_H diff --git a/include/gba/gba.h b/include/gba/gba.h index 26342cf88..42ae3cdde 100644 --- a/include/gba/gba.h +++ b/include/gba/gba.h @@ -4,6 +4,7 @@ #include "gba/defines.h" #include "gba/io_reg.h" #include "gba/types.h" +#include "gba/multiboot.h" #include "gba/syscall.h" #include "gba/macro.h" diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h index 0be92fa60..5234e5b6c 100644 --- a/include/gba/io_reg.h +++ b/include/gba/io_reg.h @@ -577,6 +577,8 @@ #define TIMER_ENABLE 0x80 // serial +#define SIO_ID 0x0030 // Communication ID + #define SIO_8BIT_MODE 0x0000 // Normal 8-bit communication mode #define SIO_32BIT_MODE 0x1000 // Normal 32-bit communication mode #define SIO_MULTI_MODE 0x2000 // Multi-player communication mode @@ -589,6 +591,7 @@ #define SIO_MULTI_SI 0x0004 // Multi-player communication SI terminal #define SIO_MULTI_SD 0x0008 // SD terminal +#define SIO_MULTI_BUSY 0x0080 #define SIO_ERROR 0x0040 // Detect error #define SIO_START 0x0080 // Start transfer diff --git a/include/gba/multiboot.h b/include/gba/multiboot.h new file mode 100644 index 000000000..e88b43a19 --- /dev/null +++ b/include/gba/multiboot.h @@ -0,0 +1,55 @@ +#ifndef GUARD_GBA_MULTIBOOT_H +#define GUARD_GBA_MULTIBOOT_H + +#define MULTIBOOT_NCHILD 3 // Maximum number of slaves +#define MULTIBOOT_HEADER_SIZE 0xc0 // Header size +#define MULTIBOOT_SEND_SIZE_MIN 0x100 // Minimum transmission size +#define MULTIBOOT_SEND_SIZE_MAX 0x40000 // Maximum transmission size + +struct MultiBootParam +{ + u32 system_work[5]; + u8 handshake_data; + u8 padding; + u16 handshake_timeout; + u8 probe_count; + u8 client_data[MULTIBOOT_NCHILD]; + u8 palette_data; + u8 response_bit; + u8 client_bit; + u8 reserved1; + u8 *boot_srcp; + u8 *boot_endp; + u8 *masterp; + u8 *reserved2[MULTIBOOT_NCHILD]; + u32 system_work2[4]; + u8 sendflag; + u8 probe_target_bit; + u8 check_wait; + u8 server_type; +}; + +#define MULTIBOOT_ERROR_04 0x04 +#define MULTIBOOT_ERROR_08 0x08 +#define MULTIBOOT_ERROR_0c 0x0c +#define MULTIBOOT_ERROR_40 0x40 +#define MULTIBOOT_ERROR_44 0x44 +#define MULTIBOOT_ERROR_48 0x48 +#define MULTIBOOT_ERROR_4c 0x4c +#define MULTIBOOT_ERROR_80 0x80 +#define MULTIBOOT_ERROR_84 0x84 +#define MULTIBOOT_ERROR_88 0x88 +#define MULTIBOOT_ERROR_8c 0x8c +#define MULTIBOOT_ERROR_NO_PROBE_TARGET 0x50 +#define MULTIBOOT_ERROR_NO_DLREADY 0x60 +#define MULTIBOOT_ERROR_BOOT_FAILURE 0x70 +#define MULTIBOOT_ERROR_HANDSHAKE_FAILURE 0x71 + +#define MULTIBOOT_CONNECTION_CHECK_WAIT 15 + +#define MULTIBOOT_SERVER_TYPE_NORMAL 0 +#define MULTIBOOT_SERVER_TYPE_QUICK 1 + +#define MULTIBOOT_HANDSHAKE_TIMEOUT 400 + +#endif // GUARD_GBA_MULTIBOOT_H diff --git a/include/gba/syscall.h b/include/gba/syscall.h index e47f964d1..deddec5ba 100644 --- a/include/gba/syscall.h +++ b/include/gba/syscall.h @@ -43,4 +43,6 @@ void RLUnCompWram(const void *src, void *dest); void RLUnCompVram(const void *src, void *dest); +int MultiBoot(struct MultiBootParam *mp); + #endif // GUARD_GBA_SYSCALL_H diff --git a/include/global.h b/include/global.h index a9056ed55..22927f749 100644 --- a/include/global.h +++ b/include/global.h @@ -271,7 +271,7 @@ struct MailStruct /*0x20*/ u16 itemId; }; -struct SaveBlock1 +struct SaveBlock1 /* 0x02025734 */ { /*0x00*/ struct Coords16 pos; /*0x04*/ struct WarpData location; @@ -380,7 +380,14 @@ struct Pokedex struct SaveBlock2_Sub { - /*0x0000, 0x00A8*/ u8 filler_000[0x4C8]; + /*0x0000, 0x00A8*/ u8 filler_000[0x4AE]; + /*0x04AE, 0x0556*/ u8 var_4AE; + /*0x04AF, 0x0557*/ u8 var_4AF; + /*0x04B0, 0x0558*/ u16 var_4B0; + /*0x04B2, 0x055A*/ u16 var_4B2; + /*0x04B4, 0x055C*/ u16 var_4B4; + /*0x04B6, 0x055E*/ u16 var_4B6; + /*0x04B8, 0x0560*/ u8 filler_4B8[0x10]; /*0x04C8, 0x0570*/ u16 var_4C8; /*0x04CA, 0x0572*/ u16 var_4CA; /*0x04CC, 0x0574*/ u8 filler_4CC[0x31C]; diff --git a/include/rom4.h b/include/rom4.h index 215c7ff17..82d6e4f38 100644 --- a/include/rom4.h +++ b/include/rom4.h @@ -19,7 +19,7 @@ struct LinkPlayerMapObject // sub_8052F5C // flag_var_implications_of_teleport_ -// new_game +void new_game(void); // sub_8053014 void sub_8053050(void); // sub_805308C @@ -102,7 +102,7 @@ u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum); u8 sav1_map_get_light_level(void); // get_map_light_from_warp0 bool8 is_light_level_1_2_3_5_or_6(u8 a1); -// is_light_level_1_2_3_or_6 +bool8 is_light_level_1_2_3_or_6(u8 a1); u8 is_light_level_8_or_9(u8); // unref_sub_8054260 u8 sav1_map_get_name(); |