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-rw-r--r--include/slot_machine.h87
1 files changed, 0 insertions, 87 deletions
diff --git a/include/slot_machine.h b/include/slot_machine.h
index 85a3047e2..456f2bed6 100644
--- a/include/slot_machine.h
+++ b/include/slot_machine.h
@@ -1,93 +1,6 @@
#ifndef GUARD_SLOT_MACHINE_H
#define GUARD_SLOT_MACHINE_H
-enum
-{
- SLOT_MACHINE_TAG_7_RED,
- SLOT_MACHINE_TAG_7_BLUE,
- SLOT_MACHINE_TAG_AZURILL,
- SLOT_MACHINE_TAG_LOTAD,
- SLOT_MACHINE_TAG_CHERRY,
- SLOT_MACHINE_TAG_POWER,
- SLOT_MACHINE_TAG_REPLAY
-};
-
-enum
-{
- SLOT_MACHINE_MATCHED_1CHERRY,
- SLOT_MACHINE_MATCHED_2CHERRY,
- SLOT_MACHINE_MATCHED_REPLAY,
- SLOT_MACHINE_MATCHED_LOTAD,
- SLOT_MACHINE_MATCHED_AZURILL,
- SLOT_MACHINE_MATCHED_POWER,
- SLOT_MACHINE_MATCHED_777_MIXED,
- SLOT_MACHINE_MATCHED_777_RED,
- SLOT_MACHINE_MATCHED_777_BLUE,
- SLOT_MACHINE_MATCHED_NONE
-};
-
-struct SlotMachineEwramStruct
-{
- /*0x00*/ u8 state;
- /*0x01*/ u8 unk01;
- /*0x02*/ u8 pikaPower;
- /*0x03*/ u8 unk03;
- /*0x04*/ u8 unk04;
- /*0x05*/ u8 unk05;
- /*0x06*/ u8 unk06;
- /*0x07*/ u8 unk07;
- /*0x08*/ u16 matchedSymbols;
- /*0x0A*/ u8 unk0A;
- /*0x0B*/ u8 unk0B;
- /*0x0C*/ s16 coins;
- /*0x0E*/ s16 payout;
- /*0x10*/ s16 unk10;
- /*0x12*/ s16 bet;
- /*0x14*/ s16 unk14;
- /*0x16*/ s16 unk16;
- /*0x18*/ s16 unk18;
- /*0x1A*/ s16 unk1A;
- /*0x1C*/ s16 unk1C[3];
- /*0x22*/ u16 unk22[3];
- /*0x28*/ s16 reelPositions[3];
- /*0x2E*/ s16 unk2E[3];
- /*0x34*/ s16 unk34[3];
- /*0x3A*/ u8 reelTasks[3];
- /*0x3D*/ u8 unk3D;
- /*0x3E*/ u8 unk3E;
- /*0x3F*/ u8 unk3F;
- /*0x40*/ u8 unk40;
- /*0x41*/ u8 unk41;
- /*0x42*/ u8 unk42;
- /*0x43*/ u8 unk43;
- /*0x44*/ u8 unk44[5];
- /*0x49*/ u8 unk49[2];
- /*0x49*/ u8 unk4B[3];
- /*0x4E*/ u8 unk4E[2];
- /*0x50*/ u8 unk50[2];
- /*0x52*/ u8 unk52[2];
- /*0x54*/ u8 unk54[4];
- /*0x58*/ u16 win0h;
- /*0x5a*/ u16 win0v;
- /*0x5c*/ u16 winIn;
- /*0x5e*/ u16 winOut;
- /*0x60*/ u16 backupMapMusic;
- /*0x64*/ MainCallback prevMainCb;
-#if DEBUG
- u32 unk68;
- u32 unk6C;
- u32 unk70;
- u32 unk74;
- u32 unk78;
- u32 unk7C;
- u32 unk80;
- u32 unk84;
- u32 unk88;
- u32 unk8C;
- s32 unk90;
-#endif
-};
-
void PlaySlotMachine(u8 arg0, MainCallback cb);
void sub_8104DA4(void);
u8 sub_8105BB4(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2);