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-rw-r--r--include/cable_club.h30
-rw-r--r--include/field_effect_helpers.h3
-rw-r--r--include/field_map_obj_helpers.h2
3 files changed, 21 insertions, 14 deletions
diff --git a/include/cable_club.h b/include/cable_club.h
index 9e6a703e3..a2fe46b30 100644
--- a/include/cable_club.h
+++ b/include/cable_club.h
@@ -3,20 +3,22 @@
#include "task.h"
-void sub_8082D4C();
-void sub_8082D60(u8, u8);
-u16 sub_8082D9C(u8, u8);
-u32 sub_8082DF4(u8);
-u32 sub_8082E28(u8);
-u32 sub_8082EB8(u8);
-void sub_8082FEC(u8 taskId);
-void sub_80833C4(u8 taskId);
-void sub_8083418(u8 taskId);
-u8 sub_8083444(u8 taskId);
+void sub_808347C(u8 arg0);
+void sub_80834E4(void);
+void sub_808350C(void);
+void sub_80835D8(void);
+void sub_8083614(void);
+void sub_808363C(void);
u8 sub_8083664(void);
-void sub_8083A84(TaskFunc);
-s32 sub_8083BF4(u8 id);
-void sub_8083C50(u8);
-void sub_8083188(u8 taskId);
+void sub_8083820(void);
+void sub_80839A4(void);
+void sub_80839D0(void);
+void sub_8083A84(TaskFunc followupFunc);
+void sub_8083B5C(void);
+void sub_8083B80(void);
+void sub_8083B90(void);
+void sub_8083BDC(void);
+bool32 sub_8083BF4(u8 linkPlayerIndex);
+void sub_8083C50(u8 taskId);
#endif // GUARD_CABLE_CLUB_H
diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h
index a1dd53a2b..11e96254d 100644
--- a/include/field_effect_helpers.h
+++ b/include/field_effect_helpers.h
@@ -27,5 +27,8 @@ void sub_8127ED0(u8, u8);
void sub_8127F28(u8, u8, s16);
u8 sub_8128124(u8 id);
void ash(s16, s16, u16, u8);
+void SetUpReflection(struct MapObject *mapObj, struct Sprite *sprite, u8 a);
+u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct MapObject *mapObject);
+u8 sub_8126FF0(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
#endif // GUARD_FIELD_EFFECT_HELPERS_H
diff --git a/include/field_map_obj_helpers.h b/include/field_map_obj_helpers.h
index fd29a9a7f..f760bf153 100644
--- a/include/field_map_obj_helpers.h
+++ b/include/field_map_obj_helpers.h
@@ -18,4 +18,6 @@ void DoShadowFieldEffect(struct MapObject *mapObject);
u8 sub_8064704(struct Sprite *);
u8 sub_806478C(struct Sprite *);
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3);
+void DoRippleFieldEffect(struct MapObject *mapObj, struct Sprite *sprite);
+
#endif