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-rw-r--r--include/bard_music.h31
-rw-r--r--include/battle.h599
-rw-r--r--include/battle_anim.h4
-rw-r--r--include/battle_message.h20
-rw-r--r--include/battle_setup.h72
-rw-r--r--include/battle_transition.h40
-rw-r--r--include/berry_blender.h6
-rw-r--r--include/braille_puzzles.h2
-rw-r--r--include/cable_club.h30
-rw-r--r--include/data/field_map_obj/anim_func_ptrs.h2
-rw-r--r--include/data/field_map_obj/base_oam.h2
-rw-r--r--include/data/field_map_obj/berry_tree_graphics_tables.h2
-rw-r--r--include/data/field_map_obj/callback_subroutine_pointers.h4
-rw-r--r--include/data/field_map_obj/field_effect_object_template_pointers.h2
-rw-r--r--include/data/field_map_obj/field_effect_objects.h2
-rw-r--r--include/data/field_map_obj/map_object_anims.h2
-rw-r--r--include/data/field_map_obj/map_object_graphics_info.h2
-rw-r--r--include/data/field_map_obj/map_object_graphics_info_pointers.h2
-rw-r--r--include/data/field_map_obj/map_object_pic_tables.h2
-rw-r--r--include/data/field_map_obj/map_object_subsprites.h2
-rw-r--r--include/data/pokemon/base_stats.h2
-rw-r--r--include/data/pokemon/cry_ids.h2
-rw-r--r--include/data/pokemon/dex_order.h2
-rw-r--r--include/data/pokemon/egg_moves.h1318
-rw-r--r--include/data/pokemon/evolution.h2
-rw-r--r--include/data/pokemon/experience_tables.h2
-rw-r--r--include/data/pokemon/item_effects.h2
-rw-r--r--include/data/pokemon/level_up_learnset_pointers.h2
-rw-r--r--include/data/pokemon/level_up_learnsets.h2
-rw-r--r--include/data/pokemon/nature_stats.h2
-rw-r--r--include/data/pokemon/spinda_spots.h2
-rw-r--r--include/data/pokemon/tmhm_learnsets.h2
-rw-r--r--include/data/pokemon/trainer_class_lookups.h2
-rw-r--r--include/data2.h13
-rw-r--r--include/daycare.h7
-rw-r--r--include/decompress.h4
-rw-r--r--include/diploma.h2
-rw-r--r--include/easy_chat.h1044
-rw-r--r--include/event_data.h2
-rw-r--r--include/evolution_graphics.h15
-rw-r--r--include/evolution_scene.h10
-rw-r--r--include/field_camera.h2
-rw-r--r--include/field_door.h2
-rw-r--r--include/field_effect.h12
-rw-r--r--include/field_effect_helpers.h7
-rw-r--r--include/field_fadetransition.h2
-rw-r--r--include/field_map_obj.h64
-rw-r--r--include/field_map_obj_helpers.h2
-rw-r--r--include/field_poison.h2
-rw-r--r--include/field_special_scene.h1
-rw-r--r--include/gba/m4a_internal.h4
-rw-r--r--include/gba/macro.h34
-rw-r--r--include/gba/types.h10
-rw-r--r--include/global.fieldmap.h20
-rw-r--r--include/global.h159
-rw-r--r--include/graphics.h9
-rw-r--r--include/intro_credits_graphics.h17
-rw-r--r--include/item_menu.h11
-rw-r--r--include/item_use.h3
-rw-r--r--include/m4a.h5
-rw-r--r--include/mail_data.h2
-rw-r--r--include/map_obj_lock.h2
-rw-r--r--include/mauville_man.h18
-rw-r--r--include/mauville_old_man.h11
-rw-r--r--include/menu.h4
-rw-r--r--include/menu_cursor.h4
-rw-r--r--include/money.h16
-rw-r--r--include/mystery_event_script.h6
-rw-r--r--include/overworld.h (renamed from include/rom4.h)95
-rw-r--r--include/party_menu.h46
-rw-r--r--include/pokeball.h1
-rw-r--r--include/pokeblock.h26
-rw-r--r--include/pokeblock_feed.h10
-rw-r--r--include/pokedex.h12
-rw-r--r--include/pokemon.h44
-rw-r--r--include/pokemon_icon.h4
-rw-r--r--include/pokemon_menu.h44
-rw-r--r--include/pokemon_storage_system.h2
-rw-r--r--include/rom3.h78
-rw-r--r--include/rom_8077ABC.h17
-rw-r--r--include/script.h10
-rw-r--r--include/script_menu.h34
-rw-r--r--include/script_movement.h4
-rw-r--r--include/script_pokemon_80C4.h4
-rw-r--r--include/shop.h36
-rw-r--r--include/songs.h190
-rw-r--r--include/species.h3
-rw-r--r--include/sprite.h18
-rw-r--r--include/start_menu.h2
-rw-r--r--include/strings2.h4
-rw-r--r--include/text.h64
-rw-r--r--include/trade.h64
-rw-r--r--include/trader.h3
-rw-r--r--include/trainer_see.h20
-rw-r--r--include/unknown_task.h16
-rw-r--r--include/use_pokeblock.h10
-rw-r--r--include/util.h2
-rw-r--r--include/vars.h1
-rw-r--r--include/wild_encounter.h6
99 files changed, 3762 insertions, 804 deletions
diff --git a/include/bard_music.h b/include/bard_music.h
new file mode 100644
index 000000000..529fd50f8
--- /dev/null
+++ b/include/bard_music.h
@@ -0,0 +1,31 @@
+#ifndef GUARD_BARD_MUSIC_H
+#define GUARD_BARD_MUSIC_H
+
+struct BardSound;
+
+struct BardPhoneme
+{
+ /*0x00*/ u16 sound;
+ /*0x02*/ u16 length;
+ /*0x04*/ s16 pitch;
+ /*0x06*/ u16 volume;
+};
+
+struct BardSong
+{
+ /*0x00*/ u8 currWord;
+ /*0x01*/ u8 currPhoneme;
+ /*0x02*/ u8 phonemeTimer;
+ /*0x03*/ u8 state;
+ /*0x04*/ s16 var04;
+ /*0x06*/ u16 volume;
+ /*0x08*/ s16 pitch;
+ /*0x0A*/ s16 voiceInflection;
+ /*0x0C*/ u16 lyrics[6];
+ /*0x18*/ struct BardPhoneme phonemes[6];
+};
+
+const struct BardSound *GetWordSounds(u16 arg0, u16 arg1);
+s32 GetWordPhonemes(struct BardSong *dest, const struct BardSound *src, u16 arg2);
+
+#endif // GUARD_BARD_MUSIC_H
diff --git a/include/battle.h b/include/battle.h
index d4cb53689..7850a9dd6 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -19,103 +19,177 @@
#define BATTLE_TYPE_LEGENDARY 0x2000
#define BATTLE_TYPE_REGI 0x4000
+#define BATTLE_WON 0x1
+#define BATTLE_LOST 0x2
+#define BATTLE_DREW 0x3
+#define BATTLE_RAN 0x4
+#define BATTLE_PLAYER_TELEPORTED 0x5
+#define BATTLE_POKE_FLED 0x6
+#define BATTLE_CAUGHT 0x7
+#define BATTLE_OPPONENT_TELEPORTED 0xA
+
#define AI_ACTION_DONE 0x0001
#define AI_ACTION_FLEE 0x0002
-#define AI_ACTION_WATCH 0x0004
-#define AI_ACTION_DO_NOT_ATTACK 0x0008
+#define AI_ACTION_WATCH 0x0004
+#define AI_ACTION_DO_NOT_ATTACK 0x0008
#define AI_ACTION_UNK5 0x0010
#define AI_ACTION_UNK6 0x0020
#define AI_ACTION_UNK7 0x0040
#define AI_ACTION_UNK8 0x0080
-#define STATUS_SLEEP 0x7
-#define STATUS_POISON 0x8
-#define STATUS_BURN 0x10
-#define STATUS_FREEZE 0x20
-#define STATUS_PARALYSIS 0x40
-#define STATUS_TOXIC_POISON 0x80
+#define STATUS_SLEEP 0x7
+#define STATUS_POISON 0x8
+#define STATUS_BURN 0x10
+#define STATUS_FREEZE 0x20
+#define STATUS_PARALYSIS 0x40
+#define STATUS_TOXIC_POISON 0x80
+#define STATUS_TOXIC_COUNTER 0xF00
+
+#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON))
+#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
#define STATUS2_CONFUSION 0x00000007
+#define STATUS2_FLINCHED 0x00000008
#define STATUS2_UPROAR 0x00000070
+#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200
#define STATUS2_LOCK_CONFUSE 0x00000C00
#define STATUS2_MULTIPLETURNS 0x00001000
#define STATUS2_WRAPPED 0x0000E000
+#define STATUS2_INFATUATION 0x000F0000
#define STATUS2_FOCUS_ENERGY 0x00100000
#define STATUS2_TRANSFORMED 0x00200000
#define STATUS2_RECHARGE 0x00400000
#define STATUS2_RAGE 0x00800000
#define STATUS2_SUBSTITUTE 0x01000000
+#define STATUS2_DESTINY_BOND 0x02000000
#define STATUS2_ESCAPE_PREVENTION 0x04000000
#define STATUS2_NIGHTMARE 0x08000000
#define STATUS2_CURSED 0x10000000
#define STATUS2_FORESIGHT 0x20000000
+#define STATUS2_DEFENSE_CURL 0x40000000
+#define STATUS2_TORMENT 0x80000000
-#define STATUS3_LEECHSEED_RECEIVER 0x3 //two bits for the bank that gets hp
+#define STATUS3_LEECHSEED_BANK 0x3
#define STATUS3_LEECHSEED 0x4
#define STATUS3_ALWAYS_HITS 0x18 //two bits
#define STATUS3_PERISH_SONG 0x20
#define STATUS3_ON_AIR 0x40
#define STATUS3_UNDERGROUND 0x80
#define STATUS3_MINIMIZED 0x100
-#define STATUS3_CHARGED_UP 0x200
#define STATUS3_ROOTED 0x400
+#define STATUS3_CHARGED_UP 0x200
+#define STATUS3_YAWN 0x1800 //two bits
+#define STATUS3_IMPRISIONED 0x2000
#define STATUS3_GRUDGE 0x4000
#define STATUS3_CANT_SCORE_A_CRIT 0x8000
#define STATUS3_MUDSPORT 0x10000
#define STATUS3_WATERSPORT 0x20000
#define STATUS3_UNDERWATER 0x40000
-
-#define HITMARKER_x20 0x0000020
-#define HITMARKER_DESTINYBOND 0x0000040
-#define HITMARKER_NO_ANIMATIONS 0x0000080
-#define HITMARKER_IGNORE_SUBSTITUTE 0x0000100
-#define HITMARKER_NO_ATTACKSTRING 0x0000200
-#define HITMARKER_ATTACKSTRING_PRINTED 0x0000400
-#define HITMARKER_NO_PPDEDUCT 0x0000800
-#define HITMARKER_IGNORE_SAFEGUARD 0x0002000
-#define HITMARKER_SYNCHRONISE_EFFECT 0x0004000
-#define HITMARKER_IGNORE_ON_AIR 0x0010000
-#define HITMARKER_IGNORE_UNDERGROUND 0x0020000
-#define HITMARKER_IGNORE_UNDERWATER 0x0040000
-#define HITMARKER_x80000 0x0080000
-#define HITMARKER_x100000 0x0100000
-#define HITMARKER_x400000 0x0400000
-#define HITMARKER_x800000 0x0800000
-#define HITMARKER_GRUDGE 0x1000000
-#define HITMARKER_OBEYS 0x2000000
+#define STATUS3_INTIMIDATE_POKES 0x80000
+#define STATUS3_TRACE 0x100000
+
+#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER))
+
+#define HITMARKER_x20 0x00000020
+#define HITMARKER_DESTINYBOND 0x00000040
+#define HITMARKER_NO_ANIMATIONS 0x00000080
+#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100
+#define HITMARKER_NO_ATTACKSTRING 0x00000200
+#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
+#define HITMARKER_NO_PPDEDUCT 0x00000800
+#define HITMARKER_PURSUIT_TRAP 0x00001000
+#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
+#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
+#define HITMARKER_IGNORE_ON_AIR 0x00010000
+#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
+#define HITMARKER_IGNORE_UNDERWATER 0x00040000
+#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
+#define HITMARKER_x100000 0x00100000
+#define HITMARKER_x200000 0x00200000
+#define HITMARKER_x400000 0x00400000
+#define HITMARKER_x800000 0x00800000
+#define HITMARKER_GRUDGE 0x01000000
+#define HITMARKER_OBEYS 0x02000000
+#define HITMARKER_x8000000 0x08000000
#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C))
#define HITMARKER_UNK(bank) ((0x10000000 << bank))
+#define SIDE_STATUS_REFLECT (1 << 0)
+#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
+#define SIDE_STATUS_X4 (1 << 2)
+#define SIDE_STATUS_SPIKES (1 << 4)
+#define SIDE_STATUS_SAFEGUARD (1 << 5)
+#define SIDE_STATUS_FUTUREATTACK (1 << 6)
+#define SIDE_STATUS_MIST (1 << 8)
+#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
+
+#define ABILITYEFFECT_ON_SWITCHIN 0x0
+#define ABILITYEFFECT_ENDTURN 0x1
+#define ABILITYEFFECT_MOVES_BLOCK 0x2
+#define ABILITYEFFECT_ABSORBING 0x3
+#define ABILITYEFFECT_CONTACT 0x4
+#define ABILITYEFFECT_IMMUNITY 0x5
+#define ABILITYEFFECT_FORECAST 0x6
+#define ABILITYEFFECT_SYNCHRONIZE 0x7
+#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
+#define ABILITYEFFECT_INTIMIDATE1 0x9
+#define ABILITYEFFECT_INTIMIDATE2 0xA
+#define ABILITYEFFECT_TRACE 0xB
+#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
+#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
+#define ABILITYEFFECT_FIELD_SPORT 0xE
+#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
+#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10
+#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
+#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
+#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
+
+#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
+
+#define MOVESTATUS_MISSED (1 << 0)
+#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
+#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2)
+#define MOVESTATUS_NOTAFFECTED (1 << 3)
+#define MOVESTATUS_ONEHITKO (1 << 4)
+#define MOVESTATUS_FAILED (1 << 5)
+#define MOVESTATUS_ENDURED (1 << 6)
+#define MOVESTATUS_HUNGON (1 << 7)
+
+#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))
+
#define MAX_TRAINER_ITEMS 4
#define MAX_MON_MOVES 4
#define MAX_BANKS_BATTLE 4
-#define weather_rain 1
-#define weather_downpour 2
-#define weather_permament_rain 4
-#define WEATHER_RAINY ((weather_rain | weather_downpour | weather_permament_rain))
-
-#define weather_sandstorm 8
-#define weather_permament_sandstorm 0x10
-#define WEATHER_SANDSTORMY ((weather_sandstorm | weather_permament_sandstorm))
-
-#define weather_sun 0x20
-#define weather_permament_sun 0x40
-#define WEATHER_SUNNY ((weather_sun | weather_permament_sun))
-
-#define weather_hail 0x80
-
-// needed to match the hack that is get_item, thanks cam, someone else clean this up later.
-extern u8 unk_2000000[];
+#define WEATHER_RAIN_TEMPORARY (1 << 0)
+#define WEATHER_RAIN_DOWNPOUR (1 << 1)
+#define WEATHER_RAIN_PERMANENT (1 << 2)
+#define WEATHER_RAIN_ANY ((WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT))
+#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
+#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
+#define WEATHER_SANDSTORM_ANY ((WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT))
+#define WEATHER_SUN_TEMPORARY (1 << 5)
+#define WEATHER_SUN_PERMANENT (1 << 6)
+#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT))
+#define WEATHER_HAIL (1 << 7)
enum
{
- WEATHER_SUN,
- WEATHER_RAIN,
- WEATHER_SANDSTORM,
- WEATHER_HAIL,
+ BATTLE_TERRAIN_GRASS,
+ BATTLE_TERRAIN_LONG_GRASS,
+ BATTLE_TERRAIN_SAND,
+ BATTLE_TERRAIN_UNDERWATER,
+ BATTLE_TERRAIN_WATER,
+ BATTLE_TERRAIN_POND,
+ BATTLE_TERRAIN_MOUNTAIN,
+ BATTLE_TERRAIN_CAVE,
+ BATTLE_TERRAIN_BUILDING,
+ BATTLE_TERRAIN_PLAIN,
};
+// needed to match the hack that is get_item, thanks cam, someone else clean this up later.
+extern u8 unk_2000000[];
+
struct Trainer
{
/*0x00*/ u8 partyFlags;
@@ -164,32 +238,30 @@ struct BattleStruct /* 0x2000000 */
u8 filler0[0x15DDE];
/*0x15DDE*/ u8 unk15DDE;
/*0x15DDF*/ u8 unk15DDF;
- /*0x15DE0*/ u8 filler15DE0[0x222];
- /*0x16002*/ u8 AnimTurn;
- /*0x16003*/ u8 ScriptingActive;
- /*0x16004*/ u8 WrappedMove1[4];
- /*0x16008*/ u8 WrappedMove2[4];
+ /*0x15DE0*/ u8 filler15DE0[0x220];
+ /*0x16000*/ u8 turnEffectsTracker;
+ /*0x16001*/ u8 turnEffectsBank;
+ /*0x16002*/ u8 animTurn;
+ /*0x16003*/ u8 scriptingActive;
+ /*0x16004*/ u8 wrappedMove[8];
/*0x1600C*/ u8 cmd49StateTracker;
/*0x1600D*/ u8 unk1600D;
- /*0x1600E*/ u8 unk1600E;
+ /*0x1600E*/ u8 turncountersTracker;
/*0x1600F*/ u8 atk23StateTracker;
- /*0x16010*/ u8 unk16010;
- /*0x16011*/ u8 unk16011;
- /*0x16012*/ u8 unk16012;
- /*0x16013*/ u8 unk16013;
+ /*0x16010*/ u8 moveTarget[4];
/*0x16014*/ u8 unk16014;
/*0x16015*/ u8 unk16015;
/*0x16016*/ u8 unk16016;
/*0x16017*/ u8 unk16017;
/*0x16018*/ u8 expGetterID;
/*0x16019*/ u8 unk16019;
- /*0x1601A*/ u8 unk1601A;
+ /*0x1601A*/ u8 atk5A_StateTracker; //also atk5B, statetracker
/*0x1601B*/ u8 wildVictorySong;
- /*0x1601C*/ u8 DynamicMoveType;
+ /*0x1601C*/ u8 dynamicMoveType;
/*0x1601D*/ u8 unk1601D;
/*0x1601E*/ u8 statChanger;
- /*0x1601F*/ u8 DmgMultiplier;
- /*0x16020*/ u8 WrappedBy[4];
+ /*0x1601F*/ u8 dmgMultiplier;
+ /*0x16020*/ u8 wrappedBy[4];
/*0x16024*/ u8 unk16024;
/*0x16025*/ u8 unk16025;
/*0x16026*/ u8 unk16026;
@@ -240,48 +312,21 @@ struct BattleStruct /* 0x2000000 */
/*0x16053*/ u8 unk16053;
/*0x16054*/ u8 unk16054;
/*0x16055*/ u8 unk16055;
- /*0x16056*/ u8 unk16056;
+ /*0x16056*/ u8 moneyMultiplier;
/*0x16057*/ u8 unk16057;
/*0x16058*/ u8 unk16058;
- /*0x16059*/ u8 unk16059;
+ /*0x16059*/ u8 sub80173A4_Tracker;
/*0x1605A*/ u8 unk1605A;
/*0x1605B*/ u8 unk1605B;
/*0x1605C*/ u16 exp;
/*0x1605E*/ u8 unk1605E;
/*0x1605F*/ u8 sentInPokes;
/*0x16060*/ u8 unk16060[4];
- /*0x16064*/ u8 unk16064;
- /*0x16065*/ u8 unk16065;
- /*0x16066*/ u8 unk16066;
- /*0x16067*/ u8 unk16067;
- /*0x16068*/ u8 unk16068;
- /*0x16069*/ u8 unk16069;
- /*0x1606A*/ u8 unk1606A;
- /*0x1606B*/ u8 unk1606B;
- /*0x1606C*/ u8 unk1606C;
- /*0x1606D*/ u8 unk1606D;
- /*0x1606E*/ u8 unk1606E;
- /*0x1606F*/ u8 unk1606F;
- /*0x16070*/ u8 unk16070;
- /*0x16071*/ u8 unk16071;
- /*0x16072*/ u8 unk16072;
- /*0x16073*/ u8 unk16073;
- /*0x16074*/ u8 unk16074;
- /*0x16075*/ u8 unk16075;
- /*0x16076*/ u8 unk16076;
- /*0x16077*/ u8 unk16077;
+ /*0x16064*/ u8 unk16064[4];
+ /*0x16068*/ u8 unk16068[4];
+ /*0x1606C*/ u8 unk1606C[4][3];
/*0x16078*/ u8 unk16078;
- /*0x16079*/ u8 unk16079;
- /*0x1607A*/ u8 unk1607A;
- /*0x1607B*/ u8 unk1607B;
- /*0x1607C*/ u8 unk1607C;
- /*0x1607D*/ u8 unk1607D;
- /*0x1607E*/ u8 unk1607E;
- /*0x1607F*/ u8 unk1607F;
- /*0x16080*/ u8 unk16080;
- /*0x16081*/ u8 unk16081;
- /*0x16082*/ u8 unk16082;
- /*0x16083*/ u8 unk16083;
+ /*0x16079*/ u8 caughtNick[11];
/*0x16084*/ u8 unk16084;
/*0x16085*/ u8 unk16085;
/*0x16086*/ u8 unk16086;
@@ -291,10 +336,7 @@ struct BattleStruct /* 0x2000000 */
/*0x1608A*/ u8 unk1608A;
/*0x1608B*/ u8 unk1608B;
/*0x1608C*/ u8 ChosenMoveID[4];
- /*0x16090*/ u8 unk16090;
- /*0x16091*/ u8 unk16091;
- /*0x16092*/ u8 unk16092;
- /*0x16093*/ u8 unk16093;
+ /*0x16090*/ s32 bideDmg;
/*0x16094*/ u8 unk16094;
/*0x16095*/ u8 unk16095;
/*0x16096*/ u8 unk16096;
@@ -302,17 +344,17 @@ struct BattleStruct /* 0x2000000 */
/*0x16098*/ u8 unk16098;
/*0x16099*/ u8 unk16099;
/*0x1609A*/ u8 unk1609a;
- /*0x1609B*/ u8 unk1609b;
- /*0x1609C*/ u8 unk1609C;
+ /*0x1609B*/ u8 castformToChangeInto;
+ /*0x1609C*/ u8 atk6C_statetracker;
/*0x1609D*/ u8 unk1609D;
/*0x1609E*/ u8 unk1609E;
/*0x1609F*/ u8 unk1609F;
- /*0x160A0*/ u8 unk160a0;
- /*0x160A1*/ u8 AnimTargetsHit;
+ /*0x160A0*/ u8 stringMoveType;
+ /*0x160A1*/ u8 animTargetsHit;
/*0x160A2*/ u8 expGetterBank;
/*0x160A3*/ u8 unk160A3;
- /*0x160A4*/ u8 AnimArg1;
- /*0x160A5*/ u8 AnimArg2;
+ /*0x160A4*/ u8 animArg1;
+ /*0x160A5*/ u8 animArg2;
/*0x160A6*/ u8 unk160A6;
/*0x160A7*/ u8 unk160A7;
/*0x160A8*/ u8 unk160A8;
@@ -335,12 +377,9 @@ struct BattleStruct /* 0x2000000 */
/*0x160B9*/ u8 unk160B9;
/*0x160BA*/ u8 unk160Ba;
/*0x160BB*/ u8 unk160Bb;
- /*0x160BC*/ u8 unk160BC;
- /*0x160BD*/ u8 unk160BD;
- /*0x160BE*/ u8 unk160BE;
- /*0x160BF*/ u8 unk160BF;
+ /*0x160BC*/ u16 HP_OnSwitchout[2];
/*0x160C0*/ u8 unk160C0;
- /*0x160C1*/ u8 unk160C1;
+ /*0x160C1*/ u8 hpScale;
/*0x160C2*/ u8 unk160C2;
/*0x160C3*/ u8 unk160C3;
/*0x160C4*/ u8 unk160C4;
@@ -349,69 +388,157 @@ struct BattleStruct /* 0x2000000 */
/*0x160C7*/ u8 unk160C7;
/*0x160C8*/ u8 unk160C8;
/*0x160C9*/ u8 unk160C9;
- /*0x160CA*/ u8 SynchroniseEffect;
+ /*0x160CA*/ u8 synchroniseEffect;
/*0x160CB*/ u8 linkPlayerIndex;
- /*0x160CC*/ u16 UsedHeldItems[4];
- u8 filler2[0x72E];
+ /*0x160CC*/ u16 usedHeldItems[4];
+ /*0x160D4*/ u8 unk160D4;
+ /*0x160D5*/ u8 unk160D5;
+ /*0x160D6*/ u8 unk160D6;
+ /*0x160D7*/ u8 unk160D7;
+ /*0x160D8*/ u8 unk160D8;
+ /*0x160D9*/ u8 unk160D9;
+ /*0x160DA*/ u8 unk160DA;
+ /*0x160DB*/ u8 unk160DB;
+ /*0x160DC*/ u8 unk160DC;
+ /*0x160DD*/ u8 intimidateBank;
+ /*0x160DE*/ u8 unk160DE;
+ /*0x160DF*/ u8 unk160DF;
+ /*0x160E0*/ u8 unk160E0;
+ /*0x160E1*/ u8 unk160E1;
+ /*0x160E2*/ u8 unk160E2;
+ /*0x160E3*/ u8 unk160E3;
+ /*0x160E4*/ u8 unk160E4;
+ /*0x160E5*/ u8 unk160E5;
+ /*0x160E6*/ u8 unk160E6;
+ /*0x160E7*/ u8 atkCancellerTracker;
+ /*0x160E8*/ u8 unk160E8;
+ /*0x160E9*/ u8 unk160E9;
+ /*0x160EA*/ u8 unk160EA;
+ /*0x160EB*/ u8 unk160EB;
+ /*0x160EC*/ u8 unk160EC;
+ /*0x160ED*/ u8 unk160ED;
+ /*0x160EE*/ u8 unk160EE;
+ /*0x160EF*/ u8 unk160EF;
+ /*0x160F0*/ u8 unk160F0;
+ /*0x160F1*/ u8 unk160F1;
+ /*0x160F2*/ u8 unk160F2;
+ /*0x160F3*/ u8 unk160F3;
+ /*0x160F4*/ u8 unk160F4;
+ /*0x160F5*/ u8 unk160F5;
+ /*0x160F6*/ u8 unk160F6;
+ /*0x160F7*/ u8 unk160F7;
+ /*0x160F8*/ u8 unk160F8;
+ /*0x160F9*/ u8 unk160F9;
+ /*0x160FA*/ u8 unk160FA;
+ /*0x160FB*/ u8 unk160FB;
+ /*0x160FC*/ u8 turnSideTracker;
+ /*0x160FD*/ u8 unk160FD;
+ /*0x160FE*/ u8 unk160FE;
+ /*0x160FF*/ u8 unk160FF;
+ /*0x16100*/ u8 unk16100;
+ /*0x16101*/ u8 unk16101;
+ /*0x16102*/ u8 unk16102;
+ /*0x16103*/ u8 unk16103;
+ /*0x16104*/ u8 unk16104;
+ /*0x16105*/ u8 unk16105;
+ /*0x16106*/ u8 unk16106;
+ /*0x16107*/ u8 unk16107;
+ /*0x16108*/ u8 unk16108;
+ /*0x16109*/ u8 unk16109;
+ /*0x1610A*/ u8 unk1610A;
+ /*0x1610B*/ u8 unk1610B;
+ /*0x1610C*/ u8 unk1610C;
+ /*0x1610D*/ u8 unk1610D;
+ /*0x1610E*/ u8 unk1610E;
+ /*0x1610F*/ u8 unk1610F;
+ /*0x16110*/ u8 sub80170DC_Tracker;
+ /*0x16111*/ u8 sub80170DC_Bank;
+ /*0x16112*/ u8 unk16112;
+ /*0x16113*/ u8 unk16113;
+ /*0x16114*/ u8 unk16114;
+ /*0x16115*/ u8 unk16115;
+ /*0x16116*/ u8 unk16116;
+ /*0x16117*/ u8 unk16117;
+ /*0x16118*/ u8 unk16118;
+ /*0x16119*/ u8 unk16119;
+ /*0x1611A*/ u8 unk1611A;
+ /*0x1611B*/ u8 unk1611B;
+ /*0x1611C*/ u8 unk1611C;
+ /*0x1611D*/ u8 unk1611D;
+ /*0x1611E*/ u8 unk1611E;
+ /*0x1611F*/ u8 unk1611F;
+
+ //u8 filler2[0x72E];
/* 0x16A00 */ struct UnkBattleStruct1 unk_2016A00_2;
};
struct DisableStruct
{
- /*0x00*/ u8 filler0[0x3];
- /*0x04*/ u16 DisabledMove;
- /*0x06*/ u16 EncoredMove;
- /*0x08*/ u8 ProtectUses;
- /*0x09*/ u8 StockpileCounter;
- /*0x0A*/ u8 SubstituteHP;
- u8 fillerB[4];
- u8 unkF_0:4;
- u8 unkF_4:4;
- u8 filler10[3];
- /*0x13*/ u8 taunt:4;
- /*0x13*/ u8 unkC:4;
- /*0x14*/ u8 BankPreventingEscape;
- /*0x15*/ u8 BankWithSureHit;
- /*0x16*/ u8 IsFirstTurn;
+ /*0x00*/ u32 unk0;
+ /*0x04*/ u16 disabledMove;
+ /*0x06*/ u16 encoredMove;
+ /*0x08*/ u8 protectUses;
+ /*0x09*/ u8 stockpileCounter;
+ /*0x0A*/ u8 substituteHP;
+ /*0x0B*/ u8 disableTimer1 : 4;
+ /*0x0B*/ u8 disableTimer2 : 4;
+ /*0x0C*/ u8 encoredMovePos;
+ /*0x0D*/ u8 unkD;
+ /*0x0E*/ u8 encoreTimer1 : 4;
+ /*0x0E*/ u8 encoreTimer2 : 4;
+ /*0x0F*/ u8 perishSong1 : 4;
+ /*0x0F*/ u8 perishSong2 : 4;
+ /*0x10*/ u8 furyCutterCounter;
+ /*0x11*/ u8 rolloutTimer1 : 4;
+ /*0x11*/ u8 rolloutTimer2 : 4;
+ /*0x12*/ u8 chargeTimer1 : 4;
+ /*0x12*/ u8 chargeTimer2 : 4;
+ /*0x13*/ u8 tauntTimer1:4;
+ /*0x13*/ u8 tauntTimer2:4;
+ /*0x14*/ u8 bankPreventingEscape;
+ /*0x15*/ u8 bankWithSureHit;
+ /*0x16*/ u8 isFirstTurn;
/*0x17*/ u8 unk17;
- /*0x18*/ u8 TruantCounter;
- /*0x19*/ u8 RechargeCounter;
+ /*0x18*/ u8 truantCounter : 1;
+ /*0x18*/ u8 unk18_a : 3;
+ /*0x18*/ u8 unk18_b : 4;
+ /*0x19*/ u8 rechargeCounter;
/*0x1A*/ u8 unk1A[2];
};
struct BattleResults
{
- u8 PlayerFaintCounter; // 0x0
- u8 OpponentFaintCounter; // 0x1
+ u8 playerFaintCounter; // 0x0
+ u8 opponentFaintCounter; // 0x1
u8 unk2; // 0x2
u8 unk3; // 0x3
u8 unk4; // 0x4
u8 unk5_0:1; // 0x5
u8 unk5_1:1; // 0x5
- u16 Poke1Species; // 0x6
- u8 PokeString1[10]; // 0x8
+ u16 poke1Species; // 0x6
+ u8 pokeString1[10]; // 0x8
u8 unk12;
- u8 BattleTurnCounter; // 0x13
- u8 PokeString2[10]; // 0x14
+ u8 battleTurnCounter; // 0x13
+ u8 pokeString2[10]; // 0x14
u8 filler1E[2];
- u16 LastOpponentSpecies; // 0x20
- u16 LastUsedMove; // 0x22
- u16 OpponentMove; // 0x24
- u16 OpponentSpecies; // 0x26
- u16 CaughtPoke; // 0x28
- u8 CaughtNick[10]; // 0x2A
+ u16 lastOpponentSpecies; // 0x20
+ u16 lastUsedMove; // 0x22
+ u16 opponentMove; // 0x24
+ u16 opponentSpecies; // 0x26
+ u16 caughtPoke; // 0x28
+ u8 caughtNick[10]; // 0x2A
u8 filler34[2];
- u8 unk36[10];
+ u8 unk36[10]; // usedBalls?
};
struct Struct2017800
{
- u8 unk0_0:1;
+ u8 invisible:1;
u8 unk0_1:1;
- u8 unk0_2:1;
+ u8 substituteSprite:1;
u8 unk0_3:1;
u8 unk0_4:1;
- u16 unk2;
+ u16 transformedSpecies;
};
struct Struct2017810
@@ -454,34 +581,34 @@ struct Struct20238C8
struct ProtectStruct
{
/*field0*/
- u32 Protected:1;
- u32 Endured:1;
- u32 OnlyStruggle:1;
- u32 HelpingHand:1;
- u32 BounceMove:1;
- u32 StealMove:1;
- u32 Flag0Unknown:1;
- u32 PrlzImmobility:1;
+ u32 protected:1;
+ u32 endured:1;
+ u32 onlyStruggle:1;
+ u32 helpingHand:1;
+ u32 bounceMove:1;
+ u32 stealMove:1;
+ u32 flag0Unknown:1;
+ u32 prlzImmobility:1;
/*field1*/
- u32 ConfusionSelfDmg:1;
- u32 NotEffective:1;
- u32 ChargingTurn:1;
- u32 FleeFlag:2; //for RunAway and Smoke Ball
- u32 UsedImprisionedMove:1;
- u32 LoveImmobility:1;
- u32 UsedDisabledMove:1;
+ u32 confusionSelfDmg:1;
+ u32 notEffective:1;
+ u32 chargingTurn:1;
+ u32 fleeFlag:2; //for RunAway and Smoke Ball
+ u32 usedImprisionedMove:1;
+ u32 loveImmobility:1;
+ u32 usedDisabledMove:1;
/*field2*/
- u32 UsedTauntedMove:1;
- u32 Flag2Unknown:1;
- u32 FlinchImmobility:1;
- u32 NotFirstStrike:1;
- u32 Free : 4;
+ u32 usedTauntedMove:1;
+ u32 flag2Unknown:1;
+ u32 flinchImmobility:1;
+ u32 notFirstStrike:1;
+ u32 free : 4;
/*field3*/
u32 field3 : 8;
- u32 PhysicalDmg;
- u32 SpecialDmg;
- u8 PhysicalBank;
- u8 SpecialBank;
+ u32 physicalDmg;
+ u32 specialDmg;
+ u8 physicalBank;
+ u8 specialBank;
u16 fieldE;
};
@@ -496,9 +623,9 @@ struct SpecialStatus
u8 flag40 : 1;
u8 focusBanded : 1;
u8 field1[3];
- u32 moveturnLostHP;
- u32 moveturnlostHP_physical;
- u32 moveturnLostHP_special;
+ s32 moveturnLostHP;
+ s32 moveturnLostHP_physical;
+ s32 moveturnLostHP_special;
u8 moveturnPhysicalBank;
u8 moveturnSpecialBank;
u8 field12;
@@ -507,18 +634,17 @@ struct SpecialStatus
struct sideTimer
{
- u8 reflectTimer;
- u8 reflectBank;
- u8 lightscreenTimer;
- u8 lightscreenBank;
- u8 mistTimer;
- u8 mistBank;
- u8 safeguardTimer;
- u8 safeguardBank;
- u8 followmeTimer;
- u8 followmeTarget;
- u8 spikesAmount;
- u8 fieldB;
+ u8 reflectTimer; //0x0
+ u8 lightscreenTimer; //0x1
+ u8 mistTimer; //0x2
+ u8 field3; //0x3
+ u16 field4; //0x4
+ u8 spikesAmount; //0x6
+ u8 safeguardTimer; //0x7
+ u8 followmeTimer; //0x8
+ u8 followmeTarget; //0x9
+ u8 fieldA; //0xA
+ u8 fieldB; //0xB
};
struct WishFutureKnock
@@ -528,9 +654,9 @@ struct WishFutureKnock
s32 futureSightDmg[MAX_BANKS_BATTLE];
u16 futureSightMove[MAX_BANKS_BATTLE];
u8 wishCounter[MAX_BANKS_BATTLE];
- u8 wishUserBank[MAX_BANKS_BATTLE];
+ u8 wishUserID[MAX_BANKS_BATTLE];
u8 weatherDuration;
- u8 knockedOffPokes[2];
+ u16 knockedOffPokes;
};
extern struct UnkBattleStruct1 unk_2016A00;
@@ -546,14 +672,76 @@ extern struct Struct20238C8 gUnknown_020238C8;
// TODO: move ewram to global.h
extern u8 ewram[];
-#define BATTLE_STRUCT ((struct BattleStruct *) (ewram + 0x00000))
-#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(ewram + 0x16800))
-#define UNK_2016A00_STRUCT ((struct UnkBattleStruct1 *) (ewram + 0x16A00))
-#define AI_STACK ((struct AI_Stack *) (ewram + 0x16C00))
-#define AI_ARRAY_160CC ((struct SmallItemStruct *) (ewram + 0x160CC))
-#define ewram17800 ((struct Struct2017800 *) (ewram + 0x17800))
-#define ewram17810 ((struct Struct2017810 *) (ewram + 0x17810))
-#define ewram17840 (*(struct Struct2017840 *) (ewram + 0x17840))
+#define BATTLE_STRUCT ((struct BattleStruct *) (ewram + 0x00000))
+#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(ewram + 0x16800))
+#define UNK_2016A00_STRUCT ((struct UnkBattleStruct1 *) (ewram + 0x16A00))
+#define AI_STACK ((struct AI_Stack *) (ewram + 0x16C00))
+#define AI_ARRAY_160CC ((struct SmallItemStruct *) (ewram + 0x160CC))
+#define B_BATTLESCRIPTS_STACK ((struct scriptsStack *) (ewram + 0x17110))
+#define B_FUNCTION_STACK ((struct funcStack *) (ewram + 0x17140))
+#define ewram17800 ((struct Struct2017800 *) (ewram + 0x17800))
+#define ewram17810 ((struct Struct2017810 *) (ewram + 0x17810))
+#define ewram17840 (*(struct Struct2017840 *) (ewram + 0x17840))
+#define ewram17000 ((u32 *) (ewram + 0x17100))
+
+typedef void (*BattleCmdFunc)(void);
+
+struct funcStack
+{
+ void* ptr[8];
+ u8 size;
+};
+
+struct scriptsStack
+{
+ u8* ptr[8];
+ u8 size;
+};
+
+extern u8 gBattleTextBuff1[];
+
+//function declarations of buffer emits
+void EmitGetAttributes(u8 buffID, u8 request, u8 c); //0x0
+void Emitcmd1(u8 a, u8 b, u8 c); //0x1
+void EmitSetAttributes(u8 a, u8 request, u8 c, u8 bytes, void *data); //0x2
+void EmitSendOutPoke(u8 a, u8 b, u8 c); //0x5
+void EmitReturnPokeToBall(u8 a, u8 b); //0x6
+void EmitTrainerSlide(u8 a); //0x8
+void Emitcmd10(u8 a); //0xA
+void EmitBallThrow(u8 a, u8 shakes); //0xD
+//void EmitMoveAnimation(u8 a, u16 move, u8 turn, u16 power, s32 dmg, u8 happiness, void *disable_struct); //0xF
+void EmitPrintString(u8 a, u16 stringID); //0x10
+//void EmitPrintStringPlayerOnly(u8 a, u16 stringID); //0x11
+void EmitChoosePokemon(u8 a, u8 b, u8 c, u8 d, u8 *e); //0x16
+//void EmitHealthBarUpdate(u8 a, u16 b); //0x18; Had to declare the second arg as u16 because s16 wont match in atk0b
+//void EmitExpBarUpdate(u8 a, u8 b, u16 c); //0x19
+void EmitStatusIconUpdate(u8 a, u32 b, u32 c); //0x1A
+void EmitStatusAnimation(u8 a, u8 b, u32 c); //0x1B
+void EmitStatusXor(u8 a, u8 b); //0x1C
+void EmitHitAnimation(u8 a); //0x29
+void EmitEffectivenessSound(u8 a, u16 sound); //0x2B
+void Emitcmd44(u8 a, u16 sound); //0x2C
+void EmitFaintingCry(u8 a); //0x2D
+void EmitIntroSlide(u8 a, u8 b); //0x2E
+void Emitcmd48(u8 a, u8 *b, u8 c); //0x30
+void Emitcmd49(u8 a); //0x31
+void EmitSpriteInvisibility(u8 a, u8 b); //0x33
+void EmitBattleAnimation(u8 a, u8 b, u16 c); //0x34
+void EmitResetActionMoveSelection(u8 a, u8 b); //0x36
+void Emitcmd55(u8 a, u8 b); //0x37
+
+#define REQUEST_ALL_BATTLE 0x0
+#define REQUEST_SPECIES_BATTLE 0x1
+#define REQUEST_HELDITEM_BATTLE 0x2
+#define REQUEST_MOVES_PP_BATTLE 0x3
+#define REQUEST_PPMOVE1_BATTLE 0x9
+#define REQUEST_PPMOVE2_BATTLE 0xA
+#define REQUEST_PPMOVE3_BATTLE 0xB
+#define REQUEST_PPMOVE4_BATTLE 0xC
+#define REQUEST_STATUS_BATTLE 0x28
+#define REQUEST_HP_BATTLE 0x2A
+
+void MarkBufferBankForExecution(u8 bank);
extern u8 gBattleTextBuff1[];
@@ -607,29 +795,28 @@ void BattleTurnPassed(void);
// asm/battle_2.o
void sub_8012324(void);
void sub_8012FBC(u8, u8);
-u8 b_first_side(u8, u8, u8);
+u8 GetWhoStrikesFirst(u8, u8, u8);
void TurnValuesCleanUp(u8);
void SpecialStatusesClear(void);
void sub_80138F0(void);
-void MarkBufferBankForExecution();
void sub_80155A4();
-void CancelMultiTurnMoves(u8);
+void CancelMultiTurnMoves(u8 bank);
void PrepareStringBattle();
void sub_80156DC();
void sub_80157C4(u8 index);
// asm/battle_3.o
-u8 sub_8015A98(u8, u8, u8);
-u8 UpdateTurnCounters();
-u8 TurnBasedEffects();
+u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
+u8 UpdateTurnCounters(void);
+u8 TurnBasedEffects(void);
u8 sub_80170DC();
u8 sub_80173A4();
-u8 AbilityBattleEffects(u8, u8, u8, u8, u16);
-u8 sub_801A02C();
+u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 move);
+u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
// asm/battle_4.o
void AI_CalcDmg(u8, u8);
-void TypeCalc(u16, u8, u8);
+u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def);
// asm/battle_5.o
void nullsub_91(void);
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 48ceece21..2386c515c 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -53,14 +53,14 @@ struct UnknownStruct3
};
void DoMoveAnim(const u8 *const moveAnims[], u16 b, u8 c);
-bool8 b_side_obj__get_some_boolean(u8 a);
+bool8 IsAnimBankSpriteVisible(u8 a);
void sub_8076034(u8, u8);
bool8 IsContest(void);
void battle_anim_clear_some_data(void);
void move_anim_8072740(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 task);
void DestroyAnimVisualTask(u8 task);
-bool8 b_side_obj__get_some_boolean(u8);
+bool8 IsAnimBankSpriteVisible(u8);
u8 IsContest();
diff --git a/include/battle_message.h b/include/battle_message.h
index da57333a5..3e37a1ccd 100644
--- a/include/battle_message.h
+++ b/include/battle_message.h
@@ -1,7 +1,23 @@
#ifndef GUARD_BATTLE_MESSAGE_H
#define GUARD_BATTLE_MESSAGE_H
-void StrCpyDecodeToDisplayedStringBattle(const u8 *);
-void StrCpyDecodeBattle(const u8 *, u8 *);
+struct StringInfoBattle
+{
+ u16 currentMove;
+ u16 lastMove;
+ u16 lastItem;
+ u8 lastAbility;
+ u8 scrActive;
+ u8 unk1605E;
+ u8 hpScale;
+ u8 StringBank;
+ u8 moveType;
+ u8 abilities[4];
+ u8 textBuffs[3][0x10];
+};
+
+void BufferStringBattle(u16 stringID);
+u32 StrCpyDecodeToDisplayedStringBattle(const u8* src);
+u32 StrCpyDecodeBattle(const u8* src, u8* dst);
#endif // GUARD_BATTLE_MESSAGE_H
diff --git a/include/battle_setup.h b/include/battle_setup.h
index c8c463f6d..444ab5467 100644
--- a/include/battle_setup.h
+++ b/include/battle_setup.h
@@ -40,72 +40,38 @@ struct TrainerPartyMember3
u16 moves[4];
};
-struct TrainerBattleSpec
-{
- void *ptr;
- u8 ptrType;
-};
-
struct TrainerEyeTrainer
{
- u16 trainerNums[5];
+ u16 opponentIDs[5]; // Each of these trainers has 5 increasingly stronger teams.
u16 mapGroup;
u16 mapNum;
};
-//void task01_battle_start(u8 taskId);
-//void task_add_01_battle_start(u8 transition, u16 song);
-void CheckForSafariZoneAndProceed(void);
-void StartBattle_StandardWild(void);
-void StartBattle_Roamer(void);
-void StartBattle_Safari(void);
-//void task_add_01_battle_start_with_music_and_stats(void);
-//void StartBattle_WallyTutorial(void);
-void StartBattle_ScriptedWild(void);
-//void StartBattle_SouthernIsland(void);
-//void StartBattle_Rayquaza(void);
-//void StartBattle_GroudonKyogre(void);
-//void StartBattle_Regi(void);
-void HandleWildBattleEnd(void);
-void HandleScriptedWildBattleEnd(void);
-s8 GetBattleTerrain(void);
-//s8 GetBattleTransitionTypeByMap(void);
-//u16 GetSumOfPartyMonLevel(u8 numMons);
-//u8 GetSumOfEnemyPartyLevel(u16 trainerNum, u8 numMons);
-u8 GetWildBattleTransition(void);
-u8 GetTrainerBattleTransition(void);
-u8 GetBattleTowerBattleTransition(void);
-//void ChooseStarter(void);
-void CB2_GiveStarter(void);
-void CB2_StartFirstBattle(void);
-void HandleFirstBattleEnd(void);
-//u32 TrainerBattleLoadArg32(u8 *ptr);
-//u16 TrainerBattleLoadArg16(u8 *ptr);
-//u8 TrainerBattleLoadArg8(u8 *ptr);
-//u16 trainerflag_opponent(void);
-bool32 battle_exit_is_player_defeat(u32 a1);
-//void sub_80822BC(void);
-//void TrainerBattleLoadArgs(const struct TrainerBattleSpec *specs, u8 *data);
-//void battle_80801F0(void);
-u8 *TrainerBattleConfigure(const u8 *data);
+void BattleSetup_StartWildBattle(void);
+void BattleSetup_StartRoamerBattle(void);
+void BattleSetup_StartScriptedWildBattle(void);
+s8 BattleSetup_GetTerrain(void);
+u8 BattleSetup_GetBattleTowerBattleTransition(void);
+u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
void TrainerWantsBattle(u8, u8 *);
+
bool32 GetTrainerFlagFromScriptPointer(u8 *data);
//void sub_8082524(void);
-//u8 sub_8082558(void);
-//u8 sub_8082564(void);
+//u8 ScrSpecial_GetTrainerBattleMode(void);
+//u8 ScrSpecial_HasTrainerBeenFought(void);
//void sub_808257C(void);
//void unref_sub_8082590(void); // unused
-u8 trainer_flag_check(u16);
+u8 HasTrainerAlreadyBeenFought(u16);
void trainer_flag_set(u16);
void trainer_flag_clear(u16);
-void sub_80825E4(void);
+void BattleSetup_StartTrainerBattle(void);
void sub_808260C(void);
void do_choose_name_or_words_screen(void);
-//void sub_80826B0(void);
-//void sub_80826D8(void);
-u8 *sub_80826E8(void);
-u8 *sub_8082700(void);
-//void sub_8082718(void);
+//void ScrSpecial_StartTrainerEyeRematch(void);
+//void ScrSpecial_ShowTrainerIntroSpeech(void);
+u8 *BattleSetup_GetScriptAddrAfterBattle(void);
+u8 *BattleSetup_GetTrainerPostBattleScript(void);
+//void ScrSpecial_ShowTrainerNonBattlingSpeech(void);
//void PlayTrainerEncounterMusic(void);
//u8 *SanitizeString(u8 *str);
u8 *sub_808281C(void);
@@ -118,7 +84,7 @@ u8 *sub_8082880(void);
//s32 sub_80829A8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum);
//s32 sub_80829E8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum);
//bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
-//bool8 sub_8082A54(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
+//bool8 DoesTrainerEyeTrainerWantRematch(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
//u16 sub_8082A90(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
//void sub_8082AE4(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
//bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
@@ -130,7 +96,7 @@ s32 sub_8082C0C(u16 mapGroup, u16 mapNum);
s32 unref_sub_8082C2C(u16 mapGroup, u16 mapNum);
u16 sub_8082C4C(u16 a1);
//s32 sub_8082C68(void);
-//u8 sub_8082C9C(void);
+//u8 ScrSpecial_GetTrainerEyeRematchFlag(void);
void sub_8082CB8(void);
#endif // GUARD_BATTLE_SETUP_H
diff --git a/include/battle_transition.h b/include/battle_transition.h
index b01378505..0b8766e87 100644
--- a/include/battle_transition.h
+++ b/include/battle_transition.h
@@ -1,8 +1,42 @@
#ifndef GUARD_BATTLE_TRANSITION_H
#define GUARD_BATTLE_TRANSITION_H
-void sub_811AABC(u8);
-void sub_811AAD8(u8);
-u8 sub_811AAE8(void);
+void BattleTransition_StartOnField(u8 transitionID);
+void BattleTransition_Start(u8 transitionID);
+bool8 IsBattleTransitionDone(void);
+
+#define TRANSITIONS_NO 17
+
+enum // TRANSITION_MUGSHOT
+{
+ MUGSHOT_SYDNEY,
+ MUGSHOT_PHOEBE,
+ MUGSHOT_GLACIA,
+ MUGSHOT_DRAKE,
+ MUGSHOT_STEVEN,
+};
+
+#define MUGSHOTS_NO 5
+
+// credits for the names go to Dyskinesia and Tetrable
+// names are naturally subject to change
+
+#define B_TRANSITION_BLUR 0
+#define B_TRANSITION_SWIRL 1
+#define B_TRANSITION_SHUFFLE 2
+#define B_TRANSITION_BIG_POKEBALL 3
+#define B_TRANSITION_POKEBALLS_TRAIL 4
+#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
+#define B_TRANSITION_RIPPLE 6
+#define B_TRANSITION_WAVE 7
+#define B_TRANSITION_SLICE 8
+#define B_TRANSITION_WHITEFADE 9
+#define B_TRANSITION_GRID_SQUARES 10
+#define B_TRANSITION_SHARDS 11
+#define B_TRANSITION_SYDNEY 12
+#define B_TRANSITION_PHOEBE 13
+#define B_TRANSITION_GLACIA 14
+#define B_TRANSITION_DRAKE 15
+#define B_TRANSITION_STEVEN 16
#endif // GUARD_BATTLE_TRANSITION_H
diff --git a/include/berry_blender.h b/include/berry_blender.h
deleted file mode 100644
index 924b24b00..000000000
--- a/include/berry_blender.h
+++ /dev/null
@@ -1,6 +0,0 @@
-#ifndef GUARD_BERRY_BLENDER_H
-#define GUARD_BERRY_BLENDER_H
-
-void sub_80516C4(u8, u16);
-
-#endif // GUARD_BERRY_BLENDER_H
diff --git a/include/braille_puzzles.h b/include/braille_puzzles.h
index 2b0e2bb96..e9d1f5d7c 100644
--- a/include/braille_puzzles.h
+++ b/include/braille_puzzles.h
@@ -2,6 +2,7 @@
#define GUARD_BRAILLEPUZZLES_H
bool8 ShouldDoBrailleStrengthEffect(void);
+bool8 ShouldDoBrailleFlyEffect(void);
void DoBrailleStrengthEffect(void);
void UseFlyAncientTomb_Callback(void);
void UseFlyAncientTomb_Finish(void);
@@ -10,5 +11,6 @@ bool32 BrailleWait_CheckButtonPress(void);
void SealedChamberShakingEffect(u8 taskId);
bool8 ShouldDoBrailleDigEffect(void);
void DoBrailleDigEffect(void);
+void DoBrailleFlyEffect(void);
#endif
diff --git a/include/cable_club.h b/include/cable_club.h
index 9e6a703e3..a2fe46b30 100644
--- a/include/cable_club.h
+++ b/include/cable_club.h
@@ -3,20 +3,22 @@
#include "task.h"
-void sub_8082D4C();
-void sub_8082D60(u8, u8);
-u16 sub_8082D9C(u8, u8);
-u32 sub_8082DF4(u8);
-u32 sub_8082E28(u8);
-u32 sub_8082EB8(u8);
-void sub_8082FEC(u8 taskId);
-void sub_80833C4(u8 taskId);
-void sub_8083418(u8 taskId);
-u8 sub_8083444(u8 taskId);
+void sub_808347C(u8 arg0);
+void sub_80834E4(void);
+void sub_808350C(void);
+void sub_80835D8(void);
+void sub_8083614(void);
+void sub_808363C(void);
u8 sub_8083664(void);
-void sub_8083A84(TaskFunc);
-s32 sub_8083BF4(u8 id);
-void sub_8083C50(u8);
-void sub_8083188(u8 taskId);
+void sub_8083820(void);
+void sub_80839A4(void);
+void sub_80839D0(void);
+void sub_8083A84(TaskFunc followupFunc);
+void sub_8083B5C(void);
+void sub_8083B80(void);
+void sub_8083B90(void);
+void sub_8083BDC(void);
+bool32 sub_8083BF4(u8 linkPlayerIndex);
+void sub_8083C50(u8 taskId);
#endif // GUARD_CABLE_CLUB_H
diff --git a/include/data/field_map_obj/anim_func_ptrs.h b/include/data/field_map_obj/anim_func_ptrs.h
index 63575727d..1d1fac71e 100644
--- a/include/data/field_map_obj/anim_func_ptrs.h
+++ b/include/data/field_map_obj/anim_func_ptrs.h
@@ -1,5 +1,5 @@
//
-// Created by scott on 6/18/2017.
+
//
#ifndef POKERUBY_ANIM_FUNC_PTRS_H
diff --git a/include/data/field_map_obj/base_oam.h b/include/data/field_map_obj/base_oam.h
index 8595f97e7..49c14e8c2 100644
--- a/include/data/field_map_obj/base_oam.h
+++ b/include/data/field_map_obj/base_oam.h
@@ -1,5 +1,5 @@
//
-// Created by scott on 6/17/2017.
+
//
#ifndef POKERUBY_BASE_OAM_H
diff --git a/include/data/field_map_obj/berry_tree_graphics_tables.h b/include/data/field_map_obj/berry_tree_graphics_tables.h
index 53a0fd482..5b60fee6f 100644
--- a/include/data/field_map_obj/berry_tree_graphics_tables.h
+++ b/include/data/field_map_obj/berry_tree_graphics_tables.h
@@ -1,5 +1,5 @@
//
-// Created by scott on 6/17/2017.
+
//
#ifndef POKERUBY_BERRY_TREE_GRAPHICS_TABLES_H
diff --git a/include/data/field_map_obj/callback_subroutine_pointers.h b/include/data/field_map_obj/callback_subroutine_pointers.h
index d24a47184..a324066b7 100644
--- a/include/data/field_map_obj/callback_subroutine_pointers.h
+++ b/include/data/field_map_obj/callback_subroutine_pointers.h
@@ -1,5 +1,5 @@
//
-// Created by scott on 6/18/2017.
+
//
#ifndef POKERUBY_CALLBACK_SUBROUTINE_POINTERS_H
@@ -394,7 +394,7 @@ u8 (*const gUnknown_08375588[])(struct MapObject *, struct Sprite *) = {
sub_805F3C4
};
-u8 (*const gUnknown_08375594[])(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8)) = {
+u8 (*const gUnknown_08375594[])(struct MapObject *, struct Sprite *, u8, bool8(u8)) = {
sub_805F3EC,
sub_805F3F0,
sub_805F438,
diff --git a/include/data/field_map_obj/field_effect_object_template_pointers.h b/include/data/field_map_obj/field_effect_object_template_pointers.h
index 8e19747ce..320af1ff8 100644
--- a/include/data/field_map_obj/field_effect_object_template_pointers.h
+++ b/include/data/field_map_obj/field_effect_object_template_pointers.h
@@ -1,5 +1,5 @@
//
-// Created by scott on 6/17/2017.
+
//
#ifndef POKERUBY_FIELD_EFFECT_OBJECT_TEMPLATE_POINTERS_H
diff --git a/include/data/field_map_obj/field_effect_objects.h b/include/data/field_map_obj/field_effect_objects.h
index dc8a38542..9d3ae343d 100644
--- a/include/data/field_map_obj/field_effect_objects.h
+++ b/include/data/field_map_obj/field_effect_objects.h
@@ -1,5 +1,5 @@
//
-// Created by scott on 6/17/2017.
+
//
#ifndef POKERUBY_FIELD_EFFECT_OBJECTS_H
diff --git a/include/data/field_map_obj/map_object_anims.h b/include/data/field_map_obj/map_object_anims.h
index 0d6e299ee..0993f3efd 100644
--- a/include/data/field_map_obj/map_object_anims.h
+++ b/include/data/field_map_obj/map_object_anims.h
@@ -1,5 +1,5 @@
//
-// Created by scott on 6/17/2017.
+
//
#ifndef POKERUBY_MAP_OBJECT_ANIMS_H
diff --git a/include/data/field_map_obj/map_object_graphics_info.h b/include/data/field_map_obj/map_object_graphics_info.h
index 818c5b90c..7b021b66d 100644
--- a/include/data/field_map_obj/map_object_graphics_info.h
+++ b/include/data/field_map_obj/map_object_graphics_info.h
@@ -1,5 +1,5 @@
//
-// Created by scott on 6/17/2017.
+
//
#ifndef POKERUBY_MAP_OBJECT_GRAPHICS_INFO_H
diff --git a/include/data/field_map_obj/map_object_graphics_info_pointers.h b/include/data/field_map_obj/map_object_graphics_info_pointers.h
index c36827709..22a052b0d 100644
--- a/include/data/field_map_obj/map_object_graphics_info_pointers.h
+++ b/include/data/field_map_obj/map_object_graphics_info_pointers.h
@@ -1,5 +1,5 @@
//
-// Created by scott on 6/17/2017.
+
//
#ifndef POKERUBY_MAP_OBJECT_GRAPHICS_INFO_POINTERS_H
diff --git a/include/data/field_map_obj/map_object_pic_tables.h b/include/data/field_map_obj/map_object_pic_tables.h
index 37d579512..ecb5c8836 100644
--- a/include/data/field_map_obj/map_object_pic_tables.h
+++ b/include/data/field_map_obj/map_object_pic_tables.h
@@ -1,5 +1,5 @@
//
-// Created by scott on 6/17/2017.
+
//
#ifndef POKERUBY_MAP_OBJECT_PIC_TABLES_H
diff --git a/include/data/field_map_obj/map_object_subsprites.h b/include/data/field_map_obj/map_object_subsprites.h
index f928db88a..951d71e99 100644
--- a/include/data/field_map_obj/map_object_subsprites.h
+++ b/include/data/field_map_obj/map_object_subsprites.h
@@ -1,5 +1,5 @@
//
-// Created by scott on 6/17/2017.
+
//
#ifndef POKERUBY_MAP_OBJECT_SUBSPRITES_H
diff --git a/include/data/pokemon/base_stats.h b/include/data/pokemon/base_stats.h
index eadfbfe30..37f59e1c6 100644
--- a/include/data/pokemon/base_stats.h
+++ b/include/data/pokemon/base_stats.h
@@ -1,5 +1,5 @@
//
-// Created by Scott Norton on 6/27/17.
+
//
#ifndef POKERUBY_BASE_STATS_H
diff --git a/include/data/pokemon/cry_ids.h b/include/data/pokemon/cry_ids.h
index d965a41cf..6207a92f0 100644
--- a/include/data/pokemon/cry_ids.h
+++ b/include/data/pokemon/cry_ids.h
@@ -1,5 +1,5 @@
//
-// Created by Scott Norton on 6/27/17.
+
//
#ifndef POKERUBY_CRY_IDS_H
diff --git a/include/data/pokemon/dex_order.h b/include/data/pokemon/dex_order.h
index 6f8582533..cbb7182ed 100644
--- a/include/data/pokemon/dex_order.h
+++ b/include/data/pokemon/dex_order.h
@@ -1,5 +1,5 @@
//
-// Created by Scott Norton on 6/27/17.
+
//
#ifndef POKERUBY_DEX_ORDER_H
diff --git a/include/data/pokemon/egg_moves.h b/include/data/pokemon/egg_moves.h
new file mode 100644
index 000000000..ab1b1dd33
--- /dev/null
+++ b/include/data/pokemon/egg_moves.h
@@ -0,0 +1,1318 @@
+//
+
+//
+
+#ifndef POKERUBY_DAYCARE_H
+#define POKERUBY_DAYCARE_H
+
+#define EGG_MOVES_SPECIES_OFFSET 20000
+#define egg_moves(species, moves...) (SPECIES_##species + EGG_MOVES_SPECIES_OFFSET), moves
+
+#endif //POKERUBY_DAYCARE_H
+
+const u16 gEggMoves[] = {
+ egg_moves(BULBASAUR,
+ MOVE_LIGHT_SCREEN,
+ MOVE_SKULL_BASH,
+ MOVE_SAFEGUARD,
+ MOVE_CHARM,
+ MOVE_PETAL_DANCE,
+ MOVE_MAGICAL_LEAF,
+ MOVE_GRASS_WHISTLE,
+ MOVE_CURSE),
+
+ egg_moves(CHARMANDER,
+ MOVE_BELLY_DRUM,
+ MOVE_ANCIENT_POWER,
+ MOVE_ROCK_SLIDE,
+ MOVE_BITE,
+ MOVE_OUTRAGE,
+ MOVE_BEAT_UP,
+ MOVE_SWORDS_DANCE,
+ MOVE_DRAGON_DANCE),
+
+ egg_moves(SQUIRTLE,
+ MOVE_MIRROR_COAT,
+ MOVE_HAZE,
+ MOVE_MIST,
+ MOVE_FORESIGHT,
+ MOVE_FLAIL,
+ MOVE_REFRESH,
+ MOVE_MUD_SPORT,
+ MOVE_YAWN),
+
+ egg_moves(PIDGEY,
+ MOVE_PURSUIT,
+ MOVE_FAINT_ATTACK,
+ MOVE_FORESIGHT,
+ MOVE_STEEL_WING,
+ MOVE_AIR_CUTTER),
+
+ egg_moves(RATTATA,
+ MOVE_SCREECH,
+ MOVE_FLAME_WHEEL,
+ MOVE_FURY_SWIPES,
+ MOVE_BITE,
+ MOVE_COUNTER,
+ MOVE_REVERSAL,
+ MOVE_UPROAR,
+ MOVE_SWAGGER),
+
+ egg_moves(SPEAROW,
+ MOVE_FAINT_ATTACK,
+ MOVE_FALSE_SWIPE,
+ MOVE_SCARY_FACE,
+ MOVE_QUICK_ATTACK,
+ MOVE_TRI_ATTACK,
+ MOVE_ASTONISH,
+ MOVE_SKY_ATTACK),
+
+ egg_moves(EKANS,
+ MOVE_PURSUIT,
+ MOVE_SLAM,
+ MOVE_SPITE,
+ MOVE_BEAT_UP,
+ MOVE_POISON_FANG),
+
+ egg_moves(SANDSHREW,
+ MOVE_FLAIL,
+ MOVE_SAFEGUARD,
+ MOVE_COUNTER,
+ MOVE_RAPID_SPIN,
+ MOVE_ROCK_SLIDE,
+ MOVE_METAL_CLAW,
+ MOVE_SWORDS_DANCE,
+ MOVE_CRUSH_CLAW),
+
+ egg_moves(NIDORAN_F,
+ MOVE_SUPERSONIC,
+ MOVE_DISABLE,
+ MOVE_TAKE_DOWN,
+ MOVE_FOCUS_ENERGY,
+ MOVE_CHARM,
+ MOVE_COUNTER,
+ MOVE_BEAT_UP),
+
+ egg_moves(NIDORAN_M,
+ MOVE_COUNTER,
+ MOVE_DISABLE,
+ MOVE_SUPERSONIC,
+ MOVE_TAKE_DOWN,
+ MOVE_AMNESIA,
+ MOVE_CONFUSION,
+ MOVE_BEAT_UP),
+
+ egg_moves(VULPIX,
+ MOVE_FAINT_ATTACK,
+ MOVE_HYPNOSIS,
+ MOVE_FLAIL,
+ MOVE_SPITE,
+ MOVE_DISABLE,
+ MOVE_HOWL,
+ MOVE_PSYCH_UP,
+ MOVE_HEAT_WAVE),
+
+ egg_moves(ZUBAT,
+ MOVE_QUICK_ATTACK,
+ MOVE_PURSUIT,
+ MOVE_FAINT_ATTACK,
+ MOVE_GUST,
+ MOVE_WHIRLWIND,
+ MOVE_CURSE),
+
+ egg_moves(ODDISH,
+ MOVE_SWORDS_DANCE,
+ MOVE_RAZOR_LEAF,
+ MOVE_FLAIL,
+ MOVE_SYNTHESIS,
+ MOVE_CHARM,
+ MOVE_INGRAIN),
+
+ egg_moves(PARAS,
+ MOVE_FALSE_SWIPE,
+ MOVE_SCREECH,
+ MOVE_COUNTER,
+ MOVE_PSYBEAM,
+ MOVE_FLAIL,
+ MOVE_SWEET_SCENT,
+ MOVE_LIGHT_SCREEN,
+ MOVE_PURSUIT),
+
+ egg_moves(VENONAT,
+ MOVE_BATON_PASS,
+ MOVE_SCREECH,
+ MOVE_GIGA_DRAIN,
+ MOVE_SIGNAL_BEAM),
+
+ egg_moves(DIGLETT,
+ MOVE_FAINT_ATTACK,
+ MOVE_SCREECH,
+ MOVE_ANCIENT_POWER,
+ MOVE_PURSUIT,
+ MOVE_BEAT_UP,
+ MOVE_UPROAR,
+ MOVE_ROCK_SLIDE),
+
+ egg_moves(MEOWTH,
+ MOVE_SPITE,
+ MOVE_CHARM,
+ MOVE_HYPNOSIS,
+ MOVE_AMNESIA,
+ MOVE_PSYCH_UP,
+ MOVE_ASSIST),
+
+ egg_moves(PSYDUCK,
+ MOVE_HYPNOSIS,
+ MOVE_PSYBEAM,
+ MOVE_FORESIGHT,
+ MOVE_LIGHT_SCREEN,
+ MOVE_FUTURE_SIGHT,
+ MOVE_PSYCHIC,
+ MOVE_CROSS_CHOP,
+ MOVE_REFRESH),
+
+ egg_moves(MANKEY,
+ MOVE_ROCK_SLIDE,
+ MOVE_FORESIGHT,
+ MOVE_MEDITATE,
+ MOVE_COUNTER,
+ MOVE_REVERSAL,
+ MOVE_BEAT_UP,
+ MOVE_REVENGE,
+ MOVE_SMELLING_SALT),
+
+ egg_moves(GROWLITHE,
+ MOVE_BODY_SLAM,
+ MOVE_SAFEGUARD,
+ MOVE_CRUNCH,
+ MOVE_THRASH,
+ MOVE_FIRE_SPIN,
+ MOVE_HOWL,
+ MOVE_HEAT_WAVE),
+
+ egg_moves(POLIWAG,
+ MOVE_MIST,
+ MOVE_SPLASH,
+ MOVE_BUBBLE_BEAM,
+ MOVE_HAZE,
+ MOVE_MIND_READER,
+ MOVE_WATER_SPORT,
+ MOVE_ICE_BALL),
+
+ egg_moves(ABRA,
+ MOVE_ENCORE,
+ MOVE_BARRIER,
+ MOVE_KNOCK_OFF,
+ MOVE_FIRE_PUNCH,
+ MOVE_THUNDER_PUNCH,
+ MOVE_ICE_PUNCH),
+
+ egg_moves(MACHOP,
+ MOVE_LIGHT_SCREEN,
+ MOVE_MEDITATE,
+ MOVE_ROLLING_KICK,
+ MOVE_ENCORE,
+ MOVE_SMELLING_SALT,
+ MOVE_COUNTER,
+ MOVE_ROCK_SLIDE),
+
+ egg_moves(BELLSPROUT,
+ MOVE_SWORDS_DANCE,
+ MOVE_ENCORE,
+ MOVE_REFLECT,
+ MOVE_SYNTHESIS,
+ MOVE_LEECH_LIFE,
+ MOVE_INGRAIN,
+ MOVE_MAGICAL_LEAF),
+
+ egg_moves(TENTACOOL,
+ MOVE_AURORA_BEAM,
+ MOVE_MIRROR_COAT,
+ MOVE_RAPID_SPIN,
+ MOVE_HAZE,
+ MOVE_SAFEGUARD,
+ MOVE_CONFUSE_RAY),
+
+ egg_moves(GEODUDE,
+ MOVE_MEGA_PUNCH,
+ MOVE_ROCK_SLIDE,
+ MOVE_BLOCK),
+
+ egg_moves(PONYTA,
+ MOVE_FLAME_WHEEL,
+ MOVE_THRASH,
+ MOVE_DOUBLE_KICK,
+ MOVE_HYPNOSIS,
+ MOVE_CHARM,
+ MOVE_DOUBLE_EDGE),
+
+ egg_moves(SLOWPOKE,
+ MOVE_SAFEGUARD,
+ MOVE_BELLY_DRUM,
+ MOVE_FUTURE_SIGHT,
+ MOVE_STOMP,
+ MOVE_MUD_SPORT,
+ MOVE_SLEEP_TALK,
+ MOVE_SNORE),
+
+ egg_moves(FARFETCHD,
+ MOVE_STEEL_WING,
+ MOVE_FORESIGHT,
+ MOVE_MIRROR_MOVE,
+ MOVE_GUST,
+ MOVE_QUICK_ATTACK,
+ MOVE_FLAIL,
+ MOVE_FEATHER_DANCE,
+ MOVE_CURSE),
+
+ egg_moves(DODUO,
+ MOVE_QUICK_ATTACK,
+ MOVE_SUPERSONIC,
+ MOVE_HAZE,
+ MOVE_FAINT_ATTACK,
+ MOVE_FLAIL,
+ MOVE_ENDEAVOR),
+
+ egg_moves(SEEL,
+ MOVE_LICK,
+ MOVE_PERISH_SONG,
+ MOVE_DISABLE,
+ MOVE_HORN_DRILL,
+ MOVE_SLAM,
+ MOVE_ENCORE,
+ MOVE_FAKE_OUT,
+ MOVE_ICICLE_SPEAR),
+
+ egg_moves(GRIMER,
+ MOVE_HAZE,
+ MOVE_MEAN_LOOK,
+ MOVE_LICK,
+ MOVE_IMPRISON,
+ MOVE_CURSE,
+ MOVE_SHADOW_PUNCH,
+ MOVE_EXPLOSION),
+
+ egg_moves(SHELLDER,
+ MOVE_BUBBLE_BEAM,
+ MOVE_TAKE_DOWN,
+ MOVE_BARRIER,
+ MOVE_RAPID_SPIN,
+ MOVE_SCREECH,
+ MOVE_ICICLE_SPEAR),
+
+ egg_moves(GASTLY,
+ MOVE_PSYWAVE,
+ MOVE_PERISH_SONG,
+ MOVE_HAZE,
+ MOVE_ASTONISH,
+ MOVE_WILL_O_WISP,
+ MOVE_GRUDGE,
+ MOVE_EXPLOSION),
+
+ egg_moves(ONIX,
+ MOVE_ROCK_SLIDE,
+ MOVE_FLAIL,
+ MOVE_EXPLOSION,
+ MOVE_BLOCK),
+
+ egg_moves(DROWZEE,
+ MOVE_BARRIER,
+ MOVE_ASSIST,
+ MOVE_ROLE_PLAY,
+ MOVE_FIRE_PUNCH,
+ MOVE_THUNDER_PUNCH,
+ MOVE_ICE_PUNCH),
+
+ egg_moves(KRABBY,
+ MOVE_DIG,
+ MOVE_HAZE,
+ MOVE_AMNESIA,
+ MOVE_FLAIL,
+ MOVE_SLAM,
+ MOVE_KNOCK_OFF,
+ MOVE_SWORDS_DANCE),
+
+ egg_moves(EXEGGCUTE,
+ MOVE_SYNTHESIS,
+ MOVE_MOONLIGHT,
+ MOVE_REFLECT,
+ MOVE_ANCIENT_POWER,
+ MOVE_PSYCH_UP,
+ MOVE_INGRAIN,
+ MOVE_CURSE),
+
+ egg_moves(CUBONE,
+ MOVE_ROCK_SLIDE,
+ MOVE_ANCIENT_POWER,
+ MOVE_BELLY_DRUM,
+ MOVE_SCREECH,
+ MOVE_SKULL_BASH,
+ MOVE_PERISH_SONG,
+ MOVE_SWORDS_DANCE),
+
+ egg_moves(LICKITUNG,
+ MOVE_BELLY_DRUM,
+ MOVE_MAGNITUDE,
+ MOVE_BODY_SLAM,
+ MOVE_CURSE,
+ MOVE_SMELLING_SALT,
+ MOVE_SLEEP_TALK,
+ MOVE_SNORE,
+ MOVE_SUBSTITUTE),
+
+ egg_moves(KOFFING,
+ MOVE_SCREECH,
+ MOVE_PSYWAVE,
+ MOVE_PSYBEAM,
+ MOVE_DESTINY_BOND,
+ MOVE_PAIN_SPLIT,
+ MOVE_WILL_O_WISP),
+
+ egg_moves(RHYHORN,
+ MOVE_CRUNCH,
+ MOVE_REVERSAL,
+ MOVE_ROCK_SLIDE,
+ MOVE_COUNTER,
+ MOVE_MAGNITUDE,
+ MOVE_SWORDS_DANCE,
+ MOVE_CURSE,
+ MOVE_CRUSH_CLAW),
+
+ egg_moves(CHANSEY,
+ MOVE_PRESENT,
+ MOVE_METRONOME,
+ MOVE_HEAL_BELL,
+ MOVE_AROMATHERAPY,
+ MOVE_SUBSTITUTE),
+
+ egg_moves(TANGELA,
+ MOVE_FLAIL,
+ MOVE_CONFUSION,
+ MOVE_MEGA_DRAIN,
+ MOVE_REFLECT,
+ MOVE_AMNESIA,
+ MOVE_LEECH_SEED,
+ MOVE_NATURE_POWER),
+
+ egg_moves(KANGASKHAN,
+ MOVE_STOMP,
+ MOVE_FORESIGHT,
+ MOVE_FOCUS_ENERGY,
+ MOVE_SAFEGUARD,
+ MOVE_DISABLE,
+ MOVE_COUNTER,
+ MOVE_CRUSH_CLAW,
+ MOVE_SUBSTITUTE),
+
+ egg_moves(HORSEA,
+ MOVE_FLAIL,
+ MOVE_AURORA_BEAM,
+ MOVE_OCTAZOOKA,
+ MOVE_DISABLE,
+ MOVE_SPLASH,
+ MOVE_DRAGON_RAGE,
+ MOVE_DRAGON_BREATH),
+
+ egg_moves(GOLDEEN,
+ MOVE_PSYBEAM,
+ MOVE_HAZE,
+ MOVE_HYDRO_PUMP,
+ MOVE_SLEEP_TALK,
+ MOVE_MUD_SPORT),
+
+ egg_moves(MR_MIME,
+ MOVE_FUTURE_SIGHT,
+ MOVE_HYPNOSIS,
+ MOVE_MIMIC,
+ MOVE_PSYCH_UP,
+ MOVE_FAKE_OUT,
+ MOVE_TRICK),
+
+ egg_moves(SCYTHER,
+ MOVE_COUNTER,
+ MOVE_SAFEGUARD,
+ MOVE_BATON_PASS,
+ MOVE_RAZOR_WIND,
+ MOVE_REVERSAL,
+ MOVE_LIGHT_SCREEN,
+ MOVE_ENDURE,
+ MOVE_SILVER_WIND),
+
+ egg_moves(PINSIR,
+ MOVE_FURY_ATTACK,
+ MOVE_FLAIL,
+ MOVE_FALSE_SWIPE,
+ MOVE_FAINT_ATTACK),
+
+ egg_moves(LAPRAS,
+ MOVE_FORESIGHT,
+ MOVE_SUBSTITUTE,
+ MOVE_TICKLE,
+ MOVE_REFRESH,
+ MOVE_DRAGON_DANCE,
+ MOVE_CURSE,
+ MOVE_SLEEP_TALK,
+ MOVE_HORN_DRILL),
+
+ egg_moves(EEVEE,
+ MOVE_CHARM,
+ MOVE_FLAIL,
+ MOVE_ENDURE,
+ MOVE_CURSE,
+ MOVE_TICKLE,
+ MOVE_WISH),
+
+ egg_moves(OMANYTE,
+ MOVE_BUBBLE_BEAM,
+ MOVE_AURORA_BEAM,
+ MOVE_SLAM,
+ MOVE_SUPERSONIC,
+ MOVE_HAZE,
+ MOVE_ROCK_SLIDE,
+ MOVE_SPIKES),
+
+ egg_moves(KABUTO,
+ MOVE_BUBBLE_BEAM,
+ MOVE_AURORA_BEAM,
+ MOVE_RAPID_SPIN,
+ MOVE_DIG,
+ MOVE_FLAIL,
+ MOVE_KNOCK_OFF,
+ MOVE_CONFUSE_RAY),
+
+ egg_moves(AERODACTYL,
+ MOVE_WHIRLWIND,
+ MOVE_PURSUIT,
+ MOVE_FORESIGHT,
+ MOVE_STEEL_WING,
+ MOVE_DRAGON_BREATH,
+ MOVE_CURSE),
+
+ egg_moves(SNORLAX,
+ MOVE_LICK,
+ MOVE_CHARM,
+ MOVE_DOUBLE_EDGE,
+ MOVE_CURSE,
+ MOVE_FISSURE,
+ MOVE_SUBSTITUTE),
+
+ egg_moves(DRATINI,
+ MOVE_LIGHT_SCREEN,
+ MOVE_MIST,
+ MOVE_HAZE,
+ MOVE_SUPERSONIC,
+ MOVE_DRAGON_BREATH,
+ MOVE_DRAGON_DANCE),
+
+ egg_moves(CHIKORITA,
+ MOVE_VINE_WHIP,
+ MOVE_LEECH_SEED,
+ MOVE_COUNTER,
+ MOVE_ANCIENT_POWER,
+ MOVE_FLAIL,
+ MOVE_NATURE_POWER,
+ MOVE_INGRAIN,
+ MOVE_GRASS_WHISTLE),
+
+ egg_moves(CYNDAQUIL,
+ MOVE_FURY_SWIPES,
+ MOVE_QUICK_ATTACK,
+ MOVE_REVERSAL,
+ MOVE_THRASH,
+ MOVE_FORESIGHT,
+ MOVE_COVET,
+ MOVE_HOWL,
+ MOVE_CRUSH_CLAW),
+
+ egg_moves(TOTODILE,
+ MOVE_CRUNCH,
+ MOVE_THRASH,
+ MOVE_HYDRO_PUMP,
+ MOVE_ANCIENT_POWER,
+ MOVE_ROCK_SLIDE,
+ MOVE_MUD_SPORT,
+ MOVE_WATER_SPORT,
+ MOVE_DRAGON_CLAW),
+
+ egg_moves(SENTRET,
+ MOVE_DOUBLE_EDGE,
+ MOVE_PURSUIT,
+ MOVE_SLASH,
+ MOVE_FOCUS_ENERGY,
+ MOVE_REVERSAL,
+ MOVE_SUBSTITUTE,
+ MOVE_TRICK,
+ MOVE_ASSIST),
+
+ egg_moves(HOOTHOOT,
+ MOVE_MIRROR_MOVE,
+ MOVE_SUPERSONIC,
+ MOVE_FAINT_ATTACK,
+ MOVE_WING_ATTACK,
+ MOVE_WHIRLWIND,
+ MOVE_SKY_ATTACK,
+ MOVE_FEATHER_DANCE),
+
+ egg_moves(LEDYBA,
+ MOVE_PSYBEAM,
+ MOVE_BIDE,
+ MOVE_SILVER_WIND),
+
+ egg_moves(SPINARAK,
+ MOVE_PSYBEAM,
+ MOVE_DISABLE,
+ MOVE_SONIC_BOOM,
+ MOVE_BATON_PASS,
+ MOVE_PURSUIT,
+ MOVE_SIGNAL_BEAM),
+
+ egg_moves(CHINCHOU,
+ MOVE_FLAIL,
+ MOVE_SCREECH,
+ MOVE_AMNESIA),
+
+ egg_moves(PICHU,
+ MOVE_REVERSAL,
+ MOVE_BIDE,
+ MOVE_PRESENT,
+ MOVE_ENCORE,
+ MOVE_DOUBLE_SLAP,
+ MOVE_WISH,
+ MOVE_CHARGE),
+
+ egg_moves(CLEFFA,
+ MOVE_PRESENT,
+ MOVE_METRONOME,
+ MOVE_AMNESIA,
+ MOVE_BELLY_DRUM,
+ MOVE_SPLASH,
+ MOVE_MIMIC,
+ MOVE_WISH,
+ MOVE_SUBSTITUTE),
+
+ egg_moves(IGGLYBUFF,
+ MOVE_PERISH_SONG,
+ MOVE_PRESENT,
+ MOVE_FAINT_ATTACK,
+ MOVE_WISH,
+ MOVE_FAKE_TEARS),
+
+ egg_moves(TOGEPI,
+ MOVE_PRESENT,
+ MOVE_MIRROR_MOVE,
+ MOVE_PECK,
+ MOVE_FORESIGHT,
+ MOVE_FUTURE_SIGHT,
+ MOVE_SUBSTITUTE,
+ MOVE_PSYCH_UP),
+
+ egg_moves(NATU,
+ MOVE_HAZE,
+ MOVE_DRILL_PECK,
+ MOVE_QUICK_ATTACK,
+ MOVE_FAINT_ATTACK,
+ MOVE_STEEL_WING,
+ MOVE_PSYCH_UP,
+ MOVE_FEATHER_DANCE,
+ MOVE_REFRESH),
+
+ egg_moves(MAREEP,
+ MOVE_TAKE_DOWN,
+ MOVE_BODY_SLAM,
+ MOVE_SAFEGUARD,
+ MOVE_SCREECH,
+ MOVE_REFLECT,
+ MOVE_ODOR_SLEUTH,
+ MOVE_CHARGE),
+
+ egg_moves(MARILL,
+ MOVE_LIGHT_SCREEN,
+ MOVE_PRESENT,
+ MOVE_AMNESIA,
+ MOVE_FUTURE_SIGHT,
+ MOVE_BELLY_DRUM,
+ MOVE_PERISH_SONG,
+ MOVE_SUPERSONIC,
+ MOVE_SUBSTITUTE),
+
+ egg_moves(SUDOWOODO,
+ MOVE_SELF_DESTRUCT),
+
+ egg_moves(HOPPIP,
+ MOVE_CONFUSION,
+ MOVE_ENCORE,
+ MOVE_DOUBLE_EDGE,
+ MOVE_REFLECT,
+ MOVE_AMNESIA,
+ MOVE_HELPING_HAND,
+ MOVE_PSYCH_UP),
+
+ egg_moves(AIPOM,
+ MOVE_COUNTER,
+ MOVE_SCREECH,
+ MOVE_PURSUIT,
+ MOVE_AGILITY,
+ MOVE_SPITE,
+ MOVE_SLAM,
+ MOVE_DOUBLE_SLAP,
+ MOVE_BEAT_UP),
+
+ egg_moves(SUNKERN,
+ MOVE_GRASS_WHISTLE,
+ MOVE_ENCORE,
+ MOVE_LEECH_SEED,
+ MOVE_NATURE_POWER,
+ MOVE_CURSE,
+ MOVE_HELPING_HAND),
+
+ egg_moves(YANMA,
+ MOVE_WHIRLWIND,
+ MOVE_REVERSAL,
+ MOVE_LEECH_LIFE,
+ MOVE_SIGNAL_BEAM,
+ MOVE_SILVER_WIND),
+
+ egg_moves(WOOPER,
+ MOVE_BODY_SLAM,
+ MOVE_ANCIENT_POWER,
+ MOVE_SAFEGUARD,
+ MOVE_CURSE,
+ MOVE_MUD_SPORT,
+ MOVE_STOCKPILE,
+ MOVE_SWALLOW,
+ MOVE_SPIT_UP),
+
+ egg_moves(MURKROW,
+ MOVE_WHIRLWIND,
+ MOVE_DRILL_PECK,
+ MOVE_MIRROR_MOVE,
+ MOVE_WING_ATTACK,
+ MOVE_SKY_ATTACK,
+ MOVE_CONFUSE_RAY,
+ MOVE_FEATHER_DANCE,
+ MOVE_PERISH_SONG),
+
+ egg_moves(MISDREAVUS,
+ MOVE_SCREECH,
+ MOVE_DESTINY_BOND,
+ MOVE_PSYCH_UP,
+ MOVE_IMPRISON),
+
+ egg_moves(GIRAFARIG,
+ MOVE_TAKE_DOWN,
+ MOVE_AMNESIA,
+ MOVE_FORESIGHT,
+ MOVE_FUTURE_SIGHT,
+ MOVE_BEAT_UP,
+ MOVE_PSYCH_UP,
+ MOVE_WISH,
+ MOVE_MAGIC_COAT),
+
+ egg_moves(PINECO,
+ MOVE_REFLECT,
+ MOVE_PIN_MISSILE,
+ MOVE_FLAIL,
+ MOVE_SWIFT,
+ MOVE_COUNTER,
+ MOVE_SAND_TOMB),
+
+ egg_moves(DUNSPARCE,
+ MOVE_BIDE,
+ MOVE_ANCIENT_POWER,
+ MOVE_ROCK_SLIDE,
+ MOVE_BITE,
+ MOVE_HEADBUTT,
+ MOVE_ASTONISH,
+ MOVE_CURSE),
+
+ egg_moves(GLIGAR,
+ MOVE_METAL_CLAW,
+ MOVE_WING_ATTACK,
+ MOVE_RAZOR_WIND,
+ MOVE_COUNTER,
+ MOVE_SAND_TOMB),
+
+ egg_moves(SNUBBULL,
+ MOVE_METRONOME,
+ MOVE_FAINT_ATTACK,
+ MOVE_REFLECT,
+ MOVE_PRESENT,
+ MOVE_CRUNCH,
+ MOVE_HEAL_BELL,
+ MOVE_SNORE,
+ MOVE_SMELLING_SALT),
+
+ egg_moves(QWILFISH,
+ MOVE_FLAIL,
+ MOVE_HAZE,
+ MOVE_BUBBLE_BEAM,
+ MOVE_SUPERSONIC,
+ MOVE_ASTONISH),
+
+ egg_moves(SHUCKLE,
+ MOVE_SWEET_SCENT),
+
+ egg_moves(HERACROSS,
+ MOVE_HARDEN,
+ MOVE_BIDE,
+ MOVE_FLAIL,
+ MOVE_FALSE_SWIPE),
+
+ egg_moves(SNEASEL,
+ MOVE_COUNTER,
+ MOVE_SPITE,
+ MOVE_FORESIGHT,
+ MOVE_REFLECT,
+ MOVE_BITE,
+ MOVE_CRUSH_CLAW,
+ MOVE_FAKE_OUT),
+
+ egg_moves(TEDDIURSA,
+ MOVE_CRUNCH,
+ MOVE_TAKE_DOWN,
+ MOVE_SEISMIC_TOSS,
+ MOVE_COUNTER,
+ MOVE_METAL_CLAW,
+ MOVE_FAKE_TEARS,
+ MOVE_YAWN,
+ MOVE_SLEEP_TALK),
+
+ egg_moves(SLUGMA,
+ MOVE_ACID_ARMOR,
+ MOVE_HEAT_WAVE),
+
+ egg_moves(SWINUB,
+ MOVE_TAKE_DOWN,
+ MOVE_BITE,
+ MOVE_BODY_SLAM,
+ MOVE_ROCK_SLIDE,
+ MOVE_ANCIENT_POWER,
+ MOVE_MUD_SHOT,
+ MOVE_ICICLE_SPEAR,
+ MOVE_DOUBLE_EDGE),
+
+ egg_moves(CORSOLA,
+ MOVE_ROCK_SLIDE,
+ MOVE_SCREECH,
+ MOVE_MIST,
+ MOVE_AMNESIA,
+ MOVE_BARRIER,
+ MOVE_INGRAIN,
+ MOVE_CONFUSE_RAY,
+ MOVE_ICICLE_SPEAR),
+
+ egg_moves(REMORAID,
+ MOVE_AURORA_BEAM,
+ MOVE_OCTAZOOKA,
+ MOVE_SUPERSONIC,
+ MOVE_HAZE,
+ MOVE_SCREECH,
+ MOVE_THUNDER_WAVE,
+ MOVE_ROCK_BLAST),
+
+ egg_moves(DELIBIRD,
+ MOVE_AURORA_BEAM,
+ MOVE_QUICK_ATTACK,
+ MOVE_FUTURE_SIGHT,
+ MOVE_SPLASH,
+ MOVE_RAPID_SPIN,
+ MOVE_ICE_BALL),
+
+ egg_moves(MANTINE,
+ MOVE_TWISTER,
+ MOVE_HYDRO_PUMP,
+ MOVE_HAZE,
+ MOVE_SLAM,
+ MOVE_MUD_SPORT,
+ MOVE_ROCK_SLIDE),
+
+ egg_moves(SKARMORY,
+ MOVE_DRILL_PECK,
+ MOVE_PURSUIT,
+ MOVE_WHIRLWIND,
+ MOVE_SKY_ATTACK,
+ MOVE_CURSE),
+
+ egg_moves(HOUNDOUR,
+ MOVE_FIRE_SPIN,
+ MOVE_RAGE,
+ MOVE_PURSUIT,
+ MOVE_COUNTER,
+ MOVE_SPITE,
+ MOVE_REVERSAL,
+ MOVE_BEAT_UP,
+ MOVE_WILL_O_WISP),
+
+ egg_moves(PHANPY,
+ MOVE_FOCUS_ENERGY,
+ MOVE_BODY_SLAM,
+ MOVE_ANCIENT_POWER,
+ MOVE_SNORE,
+ MOVE_COUNTER,
+ MOVE_FISSURE),
+
+ egg_moves(STANTLER,
+ MOVE_SPITE,
+ MOVE_DISABLE,
+ MOVE_BITE,
+ MOVE_SWAGGER,
+ MOVE_PSYCH_UP,
+ MOVE_EXTRASENSORY),
+
+ egg_moves(TYROGUE,
+ MOVE_RAPID_SPIN,
+ MOVE_HI_JUMP_KICK,
+ MOVE_MACH_PUNCH,
+ MOVE_MIND_READER,
+ MOVE_HELPING_HAND),
+
+ egg_moves(SMOOCHUM,
+ MOVE_MEDITATE,
+ MOVE_PSYCH_UP,
+ MOVE_FAKE_OUT,
+ MOVE_WISH,
+ MOVE_ICE_PUNCH),
+
+ egg_moves(ELEKID,
+ MOVE_KARATE_CHOP,
+ MOVE_BARRIER,
+ MOVE_ROLLING_KICK,
+ MOVE_MEDITATE,
+ MOVE_CROSS_CHOP,
+ MOVE_FIRE_PUNCH,
+ MOVE_ICE_PUNCH),
+
+ egg_moves(MAGBY,
+ MOVE_KARATE_CHOP,
+ MOVE_MEGA_PUNCH,
+ MOVE_BARRIER,
+ MOVE_SCREECH,
+ MOVE_CROSS_CHOP,
+ MOVE_THUNDER_PUNCH),
+
+ egg_moves(MILTANK,
+ MOVE_PRESENT,
+ MOVE_REVERSAL,
+ MOVE_SEISMIC_TOSS,
+ MOVE_ENDURE,
+ MOVE_PSYCH_UP,
+ MOVE_CURSE,
+ MOVE_HELPING_HAND,
+ MOVE_SLEEP_TALK),
+
+ egg_moves(LARVITAR,
+ MOVE_PURSUIT,
+ MOVE_STOMP,
+ MOVE_OUTRAGE,
+ MOVE_FOCUS_ENERGY,
+ MOVE_ANCIENT_POWER,
+ MOVE_DRAGON_DANCE,
+ MOVE_CURSE),
+
+ egg_moves(TREECKO,
+ MOVE_CRUNCH,
+ MOVE_MUD_SPORT,
+ MOVE_ENDEAVOR,
+ MOVE_LEECH_SEED,
+ MOVE_DRAGON_BREATH,
+ MOVE_CRUSH_CLAW),
+
+ egg_moves(TORCHIC,
+ MOVE_COUNTER,
+ MOVE_REVERSAL,
+ MOVE_ENDURE,
+ MOVE_SWAGGER,
+ MOVE_ROCK_SLIDE,
+ MOVE_SMELLING_SALT),
+
+ egg_moves(MUDKIP,
+ MOVE_REFRESH,
+ MOVE_UPROAR,
+ MOVE_CURSE,
+ MOVE_STOMP,
+ MOVE_ICE_BALL,
+ MOVE_MIRROR_COAT),
+
+ egg_moves(POOCHYENA,
+ MOVE_ASTONISH,
+ MOVE_POISON_FANG,
+ MOVE_COVET,
+ MOVE_LEER,
+ MOVE_YAWN),
+
+ egg_moves(ZIGZAGOON,
+ MOVE_CHARM,
+ MOVE_PURSUIT,
+ MOVE_SUBSTITUTE,
+ MOVE_TICKLE,
+ MOVE_TRICK),
+
+ egg_moves(LOTAD,
+ MOVE_SYNTHESIS,
+ MOVE_RAZOR_LEAF,
+ MOVE_SWEET_SCENT,
+ MOVE_LEECH_SEED,
+ MOVE_FLAIL,
+ MOVE_WATER_GUN),
+
+ egg_moves(SEEDOT,
+ MOVE_LEECH_SEED,
+ MOVE_AMNESIA,
+ MOVE_QUICK_ATTACK,
+ MOVE_RAZOR_WIND,
+ MOVE_TAKE_DOWN,
+ MOVE_FALSE_SWIPE),
+
+ egg_moves(NINCADA,
+ MOVE_ENDURE,
+ MOVE_FAINT_ATTACK,
+ MOVE_GUST,
+ MOVE_SILVER_WIND),
+
+ egg_moves(TAILLOW,
+ MOVE_PURSUIT,
+ MOVE_SUPERSONIC,
+ MOVE_REFRESH,
+ MOVE_MIRROR_MOVE,
+ MOVE_RAGE,
+ MOVE_SKY_ATTACK),
+
+ egg_moves(SHROOMISH,
+ MOVE_FAKE_TEARS,
+ MOVE_SWAGGER,
+ MOVE_CHARM,
+ MOVE_FALSE_SWIPE,
+ MOVE_HELPING_HAND),
+
+ egg_moves(SPINDA,
+ MOVE_ENCORE,
+ MOVE_ROCK_SLIDE,
+ MOVE_ASSIST,
+ MOVE_DISABLE,
+ MOVE_BATON_PASS,
+ MOVE_WISH,
+ MOVE_TRICK,
+ MOVE_SMELLING_SALT),
+
+ egg_moves(WINGULL,
+ MOVE_MIST,
+ MOVE_TWISTER,
+ MOVE_AGILITY,
+ MOVE_GUST,
+ MOVE_WATER_SPORT),
+
+ egg_moves(SURSKIT,
+ MOVE_FORESIGHT,
+ MOVE_MUD_SHOT,
+ MOVE_PSYBEAM,
+ MOVE_HYDRO_PUMP,
+ MOVE_MIND_READER),
+
+ egg_moves(WAILMER,
+ MOVE_DOUBLE_EDGE,
+ MOVE_THRASH,
+ MOVE_SWAGGER,
+ MOVE_SNORE,
+ MOVE_SLEEP_TALK,
+ MOVE_CURSE,
+ MOVE_FISSURE,
+ MOVE_TICKLE),
+
+ egg_moves(SKITTY,
+ MOVE_HELPING_HAND,
+ MOVE_PSYCH_UP,
+ MOVE_UPROAR,
+ MOVE_FAKE_TEARS,
+ MOVE_WISH,
+ MOVE_BATON_PASS,
+ MOVE_SUBSTITUTE,
+ MOVE_TICKLE),
+
+ egg_moves(KECLEON,
+ MOVE_DISABLE,
+ MOVE_MAGIC_COAT,
+ MOVE_TRICK),
+
+ egg_moves(NOSEPASS,
+ MOVE_MAGNITUDE,
+ MOVE_ROLLOUT,
+ MOVE_EXPLOSION),
+
+ egg_moves(TORKOAL,
+ MOVE_ERUPTION,
+ MOVE_ENDURE,
+ MOVE_SLEEP_TALK,
+ MOVE_YAWN),
+
+ egg_moves(SABLEYE,
+ MOVE_PSYCH_UP,
+ MOVE_RECOVER,
+ MOVE_MOONLIGHT),
+
+ egg_moves(BARBOACH,
+ MOVE_THRASH,
+ MOVE_WHIRLPOOL,
+ MOVE_SPARK),
+
+ egg_moves(LUVDISC,
+ MOVE_SPLASH,
+ MOVE_SUPERSONIC,
+ MOVE_WATER_SPORT,
+ MOVE_MUD_SPORT),
+
+ egg_moves(CORPHISH,
+ MOVE_MUD_SPORT,
+ MOVE_ENDEAVOR,
+ MOVE_BODY_SLAM,
+ MOVE_ANCIENT_POWER),
+
+ egg_moves(FEEBAS,
+ MOVE_MIRROR_COAT,
+ MOVE_DRAGON_BREATH,
+ MOVE_MUD_SPORT,
+ MOVE_HYPNOSIS,
+ MOVE_LIGHT_SCREEN,
+ MOVE_CONFUSE_RAY),
+
+ egg_moves(CARVANHA,
+ MOVE_HYDRO_PUMP,
+ MOVE_DOUBLE_EDGE,
+ MOVE_THRASH),
+
+ egg_moves(TRAPINCH,
+ MOVE_FOCUS_ENERGY,
+ MOVE_QUICK_ATTACK,
+ MOVE_GUST),
+
+ egg_moves(MAKUHITA,
+ MOVE_FAINT_ATTACK,
+ MOVE_DETECT,
+ MOVE_FORESIGHT,
+ MOVE_HELPING_HAND,
+ MOVE_CROSS_CHOP,
+ MOVE_REVENGE,
+ MOVE_DYNAMIC_PUNCH,
+ MOVE_COUNTER),
+
+ egg_moves(ELECTRIKE,
+ MOVE_CRUNCH,
+ MOVE_HEADBUTT,
+ MOVE_UPROAR,
+ MOVE_CURSE,
+ MOVE_SWIFT),
+
+ egg_moves(NUMEL,
+ MOVE_HOWL,
+ MOVE_SCARY_FACE,
+ MOVE_BODY_SLAM,
+ MOVE_ROLLOUT,
+ MOVE_DEFENSE_CURL,
+ MOVE_STOMP),
+
+ egg_moves(SPHEAL,
+ MOVE_WATER_SPORT,
+ MOVE_STOCKPILE,
+ MOVE_SWALLOW,
+ MOVE_SPIT_UP,
+ MOVE_YAWN,
+ MOVE_ROCK_SLIDE,
+ MOVE_CURSE,
+ MOVE_FISSURE),
+
+ egg_moves(CACNEA,
+ MOVE_GRASS_WHISTLE,
+ MOVE_ACID,
+ MOVE_TEETER_DANCE,
+ MOVE_DYNAMIC_PUNCH,
+ MOVE_COUNTER),
+
+ egg_moves(SNORUNT,
+ MOVE_BLOCK,
+ MOVE_SPIKES),
+
+ egg_moves(AZURILL,
+ MOVE_ENCORE,
+ MOVE_SING,
+ MOVE_REFRESH,
+ MOVE_SLAM,
+ MOVE_TICKLE),
+
+ egg_moves(SPOINK,
+ MOVE_FUTURE_SIGHT,
+ MOVE_EXTRASENSORY,
+ MOVE_SUBSTITUTE,
+ MOVE_TRICK),
+
+ egg_moves(PLUSLE,
+ MOVE_SUBSTITUTE,
+ MOVE_WISH),
+
+ egg_moves(MINUN,
+ MOVE_SUBSTITUTE,
+ MOVE_WISH),
+
+ egg_moves(MAWILE,
+ MOVE_SWORDS_DANCE,
+ MOVE_FALSE_SWIPE,
+ MOVE_POISON_FANG,
+ MOVE_PSYCH_UP,
+ MOVE_ANCIENT_POWER,
+ MOVE_TICKLE),
+
+ egg_moves(MEDITITE,
+ MOVE_FIRE_PUNCH,
+ MOVE_THUNDER_PUNCH,
+ MOVE_ICE_PUNCH,
+ MOVE_FORESIGHT,
+ MOVE_FAKE_OUT,
+ MOVE_BATON_PASS,
+ MOVE_DYNAMIC_PUNCH),
+
+ egg_moves(SWABLU,
+ MOVE_AGILITY,
+ MOVE_HAZE,
+ MOVE_PURSUIT,
+ MOVE_RAGE),
+
+ egg_moves(DUSKULL,
+ MOVE_IMPRISON,
+ MOVE_DESTINY_BOND,
+ MOVE_PAIN_SPLIT,
+ MOVE_GRUDGE,
+ MOVE_MEMENTO,
+ MOVE_FAINT_ATTACK),
+
+ egg_moves(ROSELIA,
+ MOVE_SPIKES,
+ MOVE_SYNTHESIS,
+ MOVE_PIN_MISSILE,
+ MOVE_COTTON_SPORE),
+
+ egg_moves(SLAKOTH,
+ MOVE_PURSUIT,
+ MOVE_SLASH,
+ MOVE_BODY_SLAM,
+ MOVE_SNORE,
+ MOVE_CRUSH_CLAW,
+ MOVE_CURSE,
+ MOVE_SLEEP_TALK),
+
+ egg_moves(GULPIN,
+ MOVE_DREAM_EATER,
+ MOVE_ACID_ARMOR,
+ MOVE_SMOG,
+ MOVE_PAIN_SPLIT),
+
+ egg_moves(TROPIUS,
+ MOVE_HEADBUTT,
+ MOVE_SLAM,
+ MOVE_RAZOR_WIND,
+ MOVE_LEECH_SEED,
+ MOVE_NATURE_POWER),
+
+ egg_moves(WHISMUR,
+ MOVE_TAKE_DOWN,
+ MOVE_SNORE,
+ MOVE_SWAGGER,
+ MOVE_EXTRASENSORY,
+ MOVE_SMELLING_SALT),
+
+ egg_moves(CLAMPERL,
+ MOVE_REFRESH,
+ MOVE_MUD_SPORT,
+ MOVE_BODY_SLAM,
+ MOVE_SUPERSONIC,
+ MOVE_BARRIER,
+ MOVE_CONFUSE_RAY),
+
+ egg_moves(ABSOL,
+ MOVE_BATON_PASS,
+ MOVE_FAINT_ATTACK,
+ MOVE_DOUBLE_EDGE,
+ MOVE_MAGIC_COAT,
+ MOVE_CURSE,
+ MOVE_SUBSTITUTE),
+
+ egg_moves(SHUPPET,
+ MOVE_DISABLE,
+ MOVE_DESTINY_BOND,
+ MOVE_FORESIGHT,
+ MOVE_ASTONISH,
+ MOVE_IMPRISON),
+
+ egg_moves(SEVIPER,
+ MOVE_STOCKPILE,
+ MOVE_SWALLOW,
+ MOVE_SPIT_UP,
+ MOVE_BODY_SLAM),
+
+ egg_moves(ZANGOOSE,
+ MOVE_FLAIL,
+ MOVE_DOUBLE_KICK,
+ MOVE_RAZOR_WIND,
+ MOVE_COUNTER,
+ MOVE_ROAR,
+ MOVE_CURSE),
+
+ egg_moves(RELICANTH,
+ MOVE_MAGNITUDE,
+ MOVE_SKULL_BASH,
+ MOVE_WATER_SPORT,
+ MOVE_AMNESIA,
+ MOVE_SLEEP_TALK,
+ MOVE_ROCK_SLIDE),
+
+ egg_moves(ARON,
+ MOVE_ENDEAVOR,
+ MOVE_BODY_SLAM,
+ MOVE_STOMP,
+ MOVE_SMELLING_SALT),
+
+ egg_moves(CASTFORM,
+ MOVE_FUTURE_SIGHT,
+ MOVE_PSYCH_UP),
+
+ egg_moves(VOLBEAT,
+ MOVE_BATON_PASS,
+ MOVE_SILVER_WIND,
+ MOVE_TRICK),
+
+ egg_moves(ILLUMISE,
+ MOVE_BATON_PASS,
+ MOVE_SILVER_WIND,
+ MOVE_GROWTH),
+
+ egg_moves(LILEEP,
+ MOVE_BARRIER,
+ MOVE_RECOVER,
+ MOVE_MIRROR_COAT,
+ MOVE_ROCK_SLIDE),
+
+ egg_moves(ANORITH,
+ MOVE_RAPID_SPIN,
+ MOVE_KNOCK_OFF,
+ MOVE_SWORDS_DANCE,
+ MOVE_ROCK_SLIDE),
+
+ egg_moves(RALTS,
+ MOVE_DISABLE,
+ MOVE_WILL_O_WISP,
+ MOVE_MEAN_LOOK,
+ MOVE_MEMENTO,
+ MOVE_DESTINY_BOND),
+
+ egg_moves(BAGON,
+ MOVE_HYDRO_PUMP,
+ MOVE_THRASH,
+ MOVE_DRAGON_RAGE,
+ MOVE_TWISTER,
+ MOVE_DRAGON_DANCE),
+
+ egg_moves(CHIMECHO,
+ MOVE_DISABLE,
+ MOVE_CURSE,
+ MOVE_HYPNOSIS,
+ MOVE_DREAM_EATER),
+
+ 0xFFFF
+};
diff --git a/include/data/pokemon/evolution.h b/include/data/pokemon/evolution.h
index 51e993347..919416fee 100644
--- a/include/data/pokemon/evolution.h
+++ b/include/data/pokemon/evolution.h
@@ -1,5 +1,5 @@
//
-// Created by Scott Norton on 6/27/17.
+
//
#ifndef POKERUBY_EVOLUTION_H
diff --git a/include/data/pokemon/experience_tables.h b/include/data/pokemon/experience_tables.h
index 70c5e88ed..2fb416fe9 100644
--- a/include/data/pokemon/experience_tables.h
+++ b/include/data/pokemon/experience_tables.h
@@ -1,5 +1,5 @@
//
-// Created by Scott Norton on 6/27/17.
+
//
#ifndef POKERUBY_EXPERIENCE_TABLES_H
diff --git a/include/data/pokemon/item_effects.h b/include/data/pokemon/item_effects.h
index b07573933..cd06228dd 100644
--- a/include/data/pokemon/item_effects.h
+++ b/include/data/pokemon/item_effects.h
@@ -1,5 +1,5 @@
//
-// Created by Scott Norton on 6/27/17.
+
//
#ifndef POKERUBY_ITEM_EFFECTS_H
diff --git a/include/data/pokemon/level_up_learnset_pointers.h b/include/data/pokemon/level_up_learnset_pointers.h
index 753947d51..19761c996 100644
--- a/include/data/pokemon/level_up_learnset_pointers.h
+++ b/include/data/pokemon/level_up_learnset_pointers.h
@@ -1,5 +1,5 @@
//
-// Created by Scott Norton on 6/27/17.
+
//
#ifndef POKERUBY_LEVEL_UP_LEARNSET_POINTERS_H
diff --git a/include/data/pokemon/level_up_learnsets.h b/include/data/pokemon/level_up_learnsets.h
index 5b79f4bc0..bc1de82de 100644
--- a/include/data/pokemon/level_up_learnsets.h
+++ b/include/data/pokemon/level_up_learnsets.h
@@ -1,5 +1,5 @@
//
-// Created by Scott Norton on 6/27/17.
+
//
#ifndef POKERUBY_LEVEL_UP_LEARNSETS_H
diff --git a/include/data/pokemon/nature_stats.h b/include/data/pokemon/nature_stats.h
index 27bd98f9d..fcef2a0ac 100644
--- a/include/data/pokemon/nature_stats.h
+++ b/include/data/pokemon/nature_stats.h
@@ -1,5 +1,5 @@
//
-// Created by Scott Norton on 6/27/17.
+
//
#ifndef POKERUBY_NATURE_STATS_H
diff --git a/include/data/pokemon/spinda_spots.h b/include/data/pokemon/spinda_spots.h
index 234cdf00e..d045e0734 100644
--- a/include/data/pokemon/spinda_spots.h
+++ b/include/data/pokemon/spinda_spots.h
@@ -1,5 +1,5 @@
//
-// Created by Scott Norton on 6/27/17.
+
//
#ifndef POKERUBY_SPINDA_SPOTS_H
diff --git a/include/data/pokemon/tmhm_learnsets.h b/include/data/pokemon/tmhm_learnsets.h
index fa48f7f5c..02cd22d56 100644
--- a/include/data/pokemon/tmhm_learnsets.h
+++ b/include/data/pokemon/tmhm_learnsets.h
@@ -1,5 +1,5 @@
//
-// Created by Scott Norton on 6/27/17.
+
//
#ifndef POKERUBY_TMHM_LEARNSETS_H
diff --git a/include/data/pokemon/trainer_class_lookups.h b/include/data/pokemon/trainer_class_lookups.h
index 0aea322a0..c86e795c4 100644
--- a/include/data/pokemon/trainer_class_lookups.h
+++ b/include/data/pokemon/trainer_class_lookups.h
@@ -1,5 +1,5 @@
//
-// Created by Scott Norton on 6/27/17.
+
//
#ifndef POKERUBY_TRAINER_CLASS_LOOKUPS_H
diff --git a/include/data2.h b/include/data2.h
index 9dd26fd5f..53a90944d 100644
--- a/include/data2.h
+++ b/include/data2.h
@@ -3,12 +3,7 @@
#include "sprite.h"
-struct UnknownStructD2
-{
- u32 unk0;
- u32 unk4;
- u32 unk8;
-};
+struct UnknownTaskStruct;
struct MonCoords
{
@@ -44,8 +39,10 @@ extern u8 gEnemyMonElevation[];
extern const u8 gTrainerClassNames[][13];
extern const struct Trainer gTrainers[];
extern u8 gSpeciesNames[][11];
-extern u8 gMoveNames[][13];
-extern const struct UnknownStructD2 gUnknown_081F9674;
+extern const u8 gMoveNames[][13];
+extern const u8 gAbilityNames[][13];
+extern const u8 gTypeNames[][7];
+extern const struct UnknownTaskStruct gUnknown_081F9674;
extern const u8 gUnknown_081F96C8[];
extern struct CompressedSpriteSheet gUnknown_081FAEA4;
extern struct CompressedSpritePalette gUnknown_081FAEAC;
diff --git a/include/daycare.h b/include/daycare.h
index b90c50610..e46351d72 100644
--- a/include/daycare.h
+++ b/include/daycare.h
@@ -1,14 +1,15 @@
#ifndef GUARD_DAYCARE_H
#define GUARD_DAYCARE_H
-u8 Daycare_CountPokemon(struct BoxPokemon *);
-void sub_8041324(struct BoxPokemon *, struct RecordMixing_UnknownStruct *);
-void sub_8041790(int i);
+u8 Daycare_CountPokemon(struct DayCareData *);
+void sub_8041324(struct BoxPokemon *, struct RecordMixingDayCareMail *);
+void sub_8041790(u16 i);
u16 sub_8041870(u16);
void sub_8041940(void);
void sub_8041950(void);
void sub_8042044(struct Pokemon *mon, u16, u8);
u8 sub_80422A0(void);
u8 daycare_relationship_score_from_savegame(void);
+bool8 NameHasGenderSymbol(const u8 *, u8);
#endif // GUARD_DAYCARE_H
diff --git a/include/decompress.h b/include/decompress.h
index 07d69301f..01f66971c 100644
--- a/include/decompress.h
+++ b/include/decompress.h
@@ -3,14 +3,14 @@
#include "sprite.h"
-void sub_800D238(const void *src, void *dest);
+void LZDecompressWram(const void *src, void *dest);
void LZDecompressVram(const void *src, void *dest);
void LoadCompressedObjectPic(const struct CompressedSpriteSheet *a);
void LoadCompressedObjectPicOverrideBuffer(const struct CompressedSpriteSheet *a, void *buffer);
void LoadCompressedObjectPalette(const struct CompressedSpritePalette *a);
void LoadCompressedObjectPaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
void DecompressPicFromTable_2(const struct CompressedSpriteSheet *a, u8 b, u8 c, void *d, void *e, s32 f);
-void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *spriteSheet, u32 b, u32 c, u32 d, void *dest, s32 species, u32 g);
+void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *spriteSheet, u32 b, u32 c, u32 d, void *dest, s32 species, u32 pid);
void LoadSpecialPokePic(const struct CompressedSpriteSheet *spriteSheet, u32 b, u32 c, u32 d, void *dest, s32 species, u32 g, u32 h);
void Unused_LZDecompressWramIndirect(const void **src, void *dest);
diff --git a/include/diploma.h b/include/diploma.h
index 81e9e3bb2..8d730fa05 100644
--- a/include/diploma.h
+++ b/include/diploma.h
@@ -1,6 +1,6 @@
#ifndef GUARD_DIPLOMA_H
#define GUARD_DIPLOMA_H
-void sub_8145D88(void);
+void CB2_ShowDiploma(void);
#endif // GUARD_DIPLOMA_H
diff --git a/include/easy_chat.h b/include/easy_chat.h
index 03e9bb737..8a820353f 100644
--- a/include/easy_chat.h
+++ b/include/easy_chat.h
@@ -1,7 +1,8 @@
#ifndef GUARD_EASYCHAT_H
#define GUARD_EASYCHAT_H
-enum {
+enum
+{
EC_GROUP_POKEMON,
EC_GROUP_TRAINER,
EC_GROUP_STATUS,
@@ -26,6 +27,1045 @@ enum {
EC_GROUP_POKEMON_2,
};
+enum {
+ EC_WORD_I_CHOOSE_YOU = EC_GROUP_TRAINER << 9,
+ EC_WORD_GOTCHA,
+ EC_WORD_TRADE,
+ EC_WORD_SAPPHIRE,
+ EC_WORD_EVOLVE,
+ EC_WORD_ENCYCLOPEDIA,
+ EC_WORD_NATURE,
+ EC_WORD_CENTER,
+ EC_WORD_EGG,
+ EC_WORD_LINK,
+ EC_WORD_SP_ABILITY,
+ EC_WORD_TRAINER,
+ EC_WORD_VERSION,
+ EC_WORD_POKENAV,
+ EC_WORD_POKEMON,
+ EC_WORD_GET,
+ EC_WORD_POKEDEX,
+ EC_WORD_RUBY,
+ EC_WORD_LEVEL
+};
+enum {
+ EC_WORD_DARK = EC_GROUP_STATUS << 9,
+ EC_WORD_STENCH,
+ EC_WORD_THICK_FAT,
+ EC_WORD_RAIN_DISH,
+ EC_WORD_DRIZZLE,
+ EC_WORD_ARENA_TRAP,
+ EC_WORD_INTIMIDATE,
+ EC_WORD_ROCK_HEAD,
+ EC_WORD_COLOR,
+ EC_WORD_ALT_COLOR,
+ EC_WORD_ROCK,
+ EC_WORD_BEAUTIFUL,
+ EC_WORD_BEAUTY,
+ EC_WORD_AIR_LOCK,
+ EC_WORD_PSYCHIC,
+ EC_WORD_HYPER_CUTTER,
+ EC_WORD_FIGHTING,
+ EC_WORD_SHADOW_TAG,
+ EC_WORD_SMART,
+ EC_WORD_SMARTNESS,
+ EC_WORD_SPEED_BOOST,
+ EC_WORD_COOL,
+ EC_WORD_COOLNESS,
+ EC_WORD_BATTLE_ARMOR,
+ EC_WORD_CUTE,
+ EC_WORD_CUTENESS,
+ EC_WORD_STURDY,
+ EC_WORD_SUCTION_CUPS,
+ EC_WORD_GRASS,
+ EC_WORD_CLEAR_BODY,
+ EC_WORD_TORRENT,
+ EC_WORD_GHOST,
+ EC_WORD_ICE,
+ EC_WORD_GUTS,
+ EC_WORD_ROUGH_SKIN,
+ EC_WORD_SHELL_ARMOR,
+ EC_WORD_NATURAL_CURE,
+ EC_WORD_DAMP,
+ EC_WORD_GROUND,
+ EC_WORD_LIMBER,
+ EC_WORD_MAGNET_PULL,
+ EC_WORD_WHITE_SMOKE,
+ EC_WORD_SYNCHRONIZE,
+ EC_WORD_OVERGROW,
+ EC_WORD_SWIFT_SWIM,
+ EC_WORD_SAND_STREAM,
+ EC_WORD_SAND_VEIL,
+ EC_WORD_KEEN_EYE,
+ EC_WORD_INNER_FOCUS,
+ EC_WORD_STATIC,
+ EC_WORD_TYPE,
+ EC_WORD_TOUGH,
+ EC_WORD_TOUGHNESS,
+ EC_WORD_SHED_SKIN,
+ EC_WORD_HUGE_POWER,
+ EC_WORD_VOLT_ABSORB,
+ EC_WORD_WATER_ABSORB,
+ EC_WORD_ELECTRIC,
+ EC_WORD_FORECAST,
+ EC_WORD_SERENE_GRACE,
+ EC_WORD_POISON,
+ EC_WORD_POISON_POINT,
+ EC_WORD_DRAGON,
+ EC_WORD_TRACE,
+ EC_WORD_OBLIVIOUS,
+ EC_WORD_TRUANT,
+ EC_WORD_RUN_AWAY,
+ EC_WORD_STICKY_HOLD,
+ EC_WORD_CLOUD_NINE,
+ EC_WORD_NORMAL,
+ EC_WORD_STEEL,
+ EC_WORD_ILLUMINATE,
+ EC_WORD_EARLY_BIRD,
+ EC_WORD_HUSTLE,
+ EC_WORD_SHINE,
+ EC_WORD_FLYING,
+ EC_WORD_DROUGHT,
+ EC_WORD_LIGHTNINGROD,
+ EC_WORD_COMPOUNDEYES,
+ EC_WORD_MARVEL_SCALE,
+ EC_WORD_WONDER_GUARD,
+ EC_WORD_INSOMNIA,
+ EC_WORD_LEVITATE,
+ EC_WORD_PLUS,
+ EC_WORD_PRESSURE,
+ EC_WORD_LIQUID_OOZE,
+ EC_WORD_COLOR_CHANGE,
+ EC_WORD_SOUNDPROOF,
+ EC_WORD_EFFECT_SPORE,
+ EC_WORD_PKRS,
+ EC_WORD_FIRE,
+ EC_WORD_FLAME_BODY,
+ EC_WORD_MINUS,
+ EC_WORD_OWN_TEMPO,
+ EC_WORD_MAGMA_ARMOR,
+ EC_WORD_WATER,
+ EC_WORD_WATER_VEIL,
+ EC_WORD_BUG,
+ EC_WORD_SWARM,
+ EC_WORD_CUTE_CHARM,
+ EC_WORD_IMMUNITY,
+ EC_WORD_BLAZE,
+ EC_WORD_PICKUP,
+ EC_WORD_PATTERN,
+ EC_WORD_FLASH_FIRE,
+ EC_WORD_VITAL_SPIRIT,
+ EC_WORD_CHLOROPHYLL,
+ EC_WORD_PURE_POWER,
+ EC_WORD_SHIELD_DUST,
+};
+enum {
+ EC_WORD_MATCH_UP = EC_GROUP_BATTLE << 9,
+ EC_WORD_GO,
+ EC_WORD_NO_1,
+ EC_WORD_DECIDE,
+ EC_WORD_LET_ME_WIN,
+ EC_WORD_WINS,
+ EC_WORD_WIN,
+ EC_WORD_WON,
+ EC_WORD_IF_I_WIN,
+ EC_WORD_WHEN_I_WIN,
+ EC_WORD_CAN_T_WIN,
+ EC_WORD_CAN_WIN,
+ EC_WORD_NO_MATCH,
+ EC_WORD_SPIRIT,
+ EC_WORD_DECIDED,
+ EC_WORD_TRUMP_CARD,
+ EC_WORD_TAKE_THAT,
+ EC_WORD_COME_ON,
+ EC_WORD_ATTACK,
+ EC_WORD_SURRENDER,
+ EC_WORD_GUTSY,
+ EC_WORD_TALENT,
+ EC_WORD_STRATEGY,
+ EC_WORD_SMITE,
+ EC_WORD_MATCH,
+ EC_WORD_VICTORY,
+ EC_WORD_OFFENSIVE,
+ EC_WORD_SENSE,
+ EC_WORD_VERSUS,
+ EC_WORD_FIGHTS,
+ EC_WORD_POWER,
+ EC_WORD_CHALLENGE,
+ EC_WORD_STRONG,
+ EC_WORD_TOO_STRONG,
+ EC_WORD_GO_EASY,
+ EC_WORD_FOE,
+ EC_WORD_GENIUS,
+ EC_WORD_LEGEND,
+ EC_WORD_ESCAPE,
+ EC_WORD_AIM,
+ EC_WORD_BATTLE,
+ EC_WORD_FIGHT,
+ EC_WORD_RESUSCITATE,
+ EC_WORD_POINTS,
+ EC_WORD_SERIOUS,
+ EC_WORD_GIVE_UP,
+ EC_WORD_LOSS,
+ EC_WORD_IF_I_LOSE,
+ EC_WORD_LOST,
+ EC_WORD_LOSE,
+ EC_WORD_GUARD,
+ EC_WORD_PARTNER,
+ EC_WORD_REJECT,
+ EC_WORD_ACCEPT,
+ EC_WORD_INVINCIBLE,
+ EC_WORD_RECEIVED,
+ EC_WORD_EASY,
+ EC_WORD_WEAK,
+ EC_WORD_TOO_WEAK,
+ EC_WORD_PUSHOVER,
+ EC_WORD_LEADER,
+ EC_WORD_RULE,
+ EC_WORD_MOVE
+};
+enum {
+ EC_WORD_THANKS = EC_GROUP_GREETINGS << 9,
+ EC_WORD_YES,
+ EC_WORD_HERE_GOES,
+ EC_WORD_HERE_I_COME,
+ EC_WORD_HERE_IT_IS,
+ EC_WORD_YEAH,
+ EC_WORD_WELCOME,
+ EC_WORD_OI,
+ EC_WORD_HOW_DO,
+ EC_WORD_CONGRATS,
+ EC_WORD_GIVE_ME,
+ EC_WORD_SORRY,
+ EC_WORD_APOLOGIZE,
+ EC_WORD_FORGIVE,
+ EC_WORD_HEY_THERE,
+ EC_WORD_HELLO,
+ EC_WORD_GOOD_BYE,
+ EC_WORD_THANK_YOU,
+ EC_WORD_I_VE_ARRIVED,
+ EC_WORD_PARDON,
+ EC_WORD_EXCUSE,
+ EC_WORD_SEE_YA,
+ EC_WORD_EXCUSE_ME,
+ EC_WORD_WELL_THEN,
+ EC_WORD_GO_AHEAD,
+ EC_WORD_APPRECIATE,
+ EC_WORD_HEY_QUES,
+ EC_WORD_WHAT_S_UP_QUES,
+ EC_WORD_HUH_QUES,
+ EC_WORD_NO,
+ EC_WORD_HI,
+ EC_WORD_YEAH_YEAH,
+ EC_WORD_BYE_BYE,
+ EC_WORD_MEET_YOU,
+ EC_WORD_HEY,
+ EC_WORD_SMELL,
+ EC_WORD_LISTENING,
+ EC_WORD_HOO_HAH,
+ EC_WORD_YAHOO,
+ EC_WORD_YO,
+ EC_WORD_COME_OVER,
+ EC_WORD_COUNT_ON
+};
+enum {
+ EC_WORD_OPPONENT = EC_GROUP_PEOPLE << 9,
+ EC_WORD_I,
+ EC_WORD_YOU,
+ EC_WORD_YOURS,
+ EC_WORD_SON,
+ EC_WORD_YOUR,
+ EC_WORD_YOU_RE,
+ EC_WORD_YOU_VE,
+ EC_WORD_MOTHER,
+ EC_WORD_GRANDFATHER,
+ EC_WORD_UNCLE,
+ EC_WORD_FATHER,
+ EC_WORD_BOY,
+ EC_WORD_ADULT,
+ EC_WORD_BROTHER,
+ EC_WORD_SISTER,
+ EC_WORD_GRANDMOTHER,
+ EC_WORD_AUNT,
+ EC_WORD_PARENT,
+ EC_WORD_MAN,
+ EC_WORD_ME,
+ EC_WORD_GIRL,
+ EC_WORD_BABE,
+ EC_WORD_FAMILY,
+ EC_WORD_HER,
+ EC_WORD_HIM,
+ EC_WORD_HE,
+ EC_WORD_PLACE,
+ EC_WORD_DAUGHTER,
+ EC_WORD_HIS,
+ EC_WORD_HE_S,
+ EC_WORD_AREN_T,
+ EC_WORD_SIBLINGS,
+ EC_WORD_KID,
+ EC_WORD_CHILDREN,
+ EC_WORD_MR,
+ EC_WORD_MRS,
+ EC_WORD_MYSELF,
+ EC_WORD_I_WAS,
+ EC_WORD_TO_ME,
+ EC_WORD_MY,
+ EC_WORD_I_AM,
+ EC_WORD_I_VE,
+ EC_WORD_WHO,
+ EC_WORD_SOMEONE,
+ EC_WORD_WHO_WAS,
+ EC_WORD_TO_WHOM,
+ EC_WORD_WHOSE,
+ EC_WORD_WHO_IS,
+ EC_WORD_IT_S,
+ EC_WORD_LADY,
+ EC_WORD_FRIEND,
+ EC_WORD_ALLY,
+ EC_WORD_PERSON,
+ EC_WORD_DUDE,
+ EC_WORD_THEY,
+ EC_WORD_THEY_WERE,
+ EC_WORD_TO_THEM,
+ EC_WORD_THEIR,
+ EC_WORD_THEY_RE,
+ EC_WORD_THEY_VE,
+ EC_WORD_WE,
+ EC_WORD_BEEN,
+ EC_WORD_TO_US,
+ EC_WORD_OUR,
+ EC_WORD_WE_RE,
+ EC_WORD_RIVAL,
+ EC_WORD_WE_VE,
+ EC_WORD_WOMAN,
+ EC_WORD_SHE,
+ EC_WORD_SHE_WAS,
+ EC_WORD_TO_HER,
+ EC_WORD_HERS,
+ EC_WORD_SHE_IS,
+ EC_WORD_SOME
+};
+enum {
+ EC_WORD_EXCL = EC_GROUP_VOICES << 9,
+ EC_WORD_EXCL_EXCL,
+ EC_WORD_QUES_EXCL,
+ EC_WORD_QUES,
+ EC_WORD_ELLIPSIS,
+ EC_WORD_ELLIPSIS_EXCL,
+ EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS,
+ EC_WORD_DASH,
+ EC_WORD_DASH_DASH_DASH,
+ EC_WORD_UH_OH,
+ EC_WORD_WAAAH,
+ EC_WORD_AHAHA,
+ EC_WORD_OH_QUES,
+ EC_WORD_NOPE,
+ EC_WORD_URGH,
+ EC_WORD_HMM,
+ EC_WORD_WHOAH,
+ EC_WORD_WROOOAAR_EXCL,
+ EC_WORD_WOW,
+ EC_WORD_GIGGLE,
+ EC_WORD_SIGH,
+ EC_WORD_UNBELIEVABLE,
+ EC_WORD_CRIES,
+ EC_WORD_AGREE,
+ EC_WORD_EH_QUES,
+ EC_WORD_CRY,
+ EC_WORD_EHEHE,
+ EC_WORD_OI_OI_OI,
+ EC_WORD_OH_YEAH,
+ EC_WORD_OH,
+ EC_WORD_OOPS,
+ EC_WORD_SHOCKED,
+ EC_WORD_EEK,
+ EC_WORD_GRAAAH,
+ EC_WORD_GWAHAHAHA,
+ EC_WORD_WAY,
+ EC_WORD_TCH,
+ EC_WORD_HEHE,
+ EC_WORD_HAH,
+ EC_WORD_YUP,
+ EC_WORD_HAHAHA,
+ EC_WORD_AIYEEH,
+ EC_WORD_HIYAH,
+ EC_WORD_FUFUFU,
+ EC_WORD_LOL,
+ EC_WORD_SNORT,
+ EC_WORD_HUMPH,
+ EC_WORD_HEHEHE,
+ EC_WORD_HEH,
+ EC_WORD_HOHOHO,
+ EC_WORD_UH_HUH,
+ EC_WORD_OH_DEAR,
+ EC_WORD_ARRGH,
+ EC_WORD_MUFUFU,
+ EC_WORD_MMM,
+ EC_WORD_OH_KAY,
+ EC_WORD_OKAY,
+ EC_WORD_LALALA,
+ EC_WORD_YAY,
+ EC_WORD_AWW,
+ EC_WORD_WOWEE,
+ EC_WORD_GWAH,
+ EC_WORD_WAHAHAHA
+};
+enum {
+ EC_WORD_LISTEN = EC_GROUP_SPEECH << 9,
+ EC_WORD_NOT_VERY,
+ EC_WORD_MEAN,
+ EC_WORD_LIE,
+ EC_WORD_LAY,
+ EC_WORD_RECOMMEND,
+ EC_WORD_NITWIT,
+ EC_WORD_QUITE,
+ EC_WORD_FROM,
+ EC_WORD_FEELING,
+ EC_WORD_BUT,
+ EC_WORD_HOWEVER,
+ EC_WORD_CASE,
+ EC_WORD_THE,
+ EC_WORD_MISS,
+ EC_WORD_HOW,
+ EC_WORD_HIT,
+ EC_WORD_ENOUGH,
+ EC_WORD_A_LOT,
+ EC_WORD_A_LITTLE,
+ EC_WORD_ABSOLUTELY,
+ EC_WORD_AND,
+ EC_WORD_ONLY,
+ EC_WORD_AROUND,
+ EC_WORD_PROBABLY,
+ EC_WORD_IF,
+ EC_WORD_VERY,
+ EC_WORD_A_TINY_BIT,
+ EC_WORD_WILD,
+ EC_WORD_THAT_S,
+ EC_WORD_JUST,
+ EC_WORD_EVEN_SO,
+ EC_WORD_MUST_BE,
+ EC_WORD_NATURALLY,
+ EC_WORD_FOR_NOW,
+ EC_WORD_UNDERSTOOD,
+ EC_WORD_JOKING,
+ EC_WORD_READY,
+ EC_WORD_SOMETHING,
+ EC_WORD_SOMEHOW,
+ EC_WORD_ALTHOUGH,
+ EC_WORD_ALSO,
+ EC_WORD_PERFECT,
+ EC_WORD_AS_MUCH_AS,
+ EC_WORD_REALLY,
+ EC_WORD_TRULY,
+ EC_WORD_SERIOUSLY,
+ EC_WORD_TOTALLY,
+ EC_WORD_UNTIL,
+ EC_WORD_AS_IF,
+ EC_WORD_MOOD,
+ EC_WORD_RATHER,
+ EC_WORD_AWFULLY,
+ EC_WORD_MODE,
+ EC_WORD_MORE,
+ EC_WORD_TOO_LATE,
+ EC_WORD_FINALLY,
+ EC_WORD_ANY,
+ EC_WORD_INSTEAD,
+ EC_WORD_FANTASTIC
+};
+enum {
+ EC_WORD_WILL = EC_GROUP_ENDINGS << 9,
+ EC_WORD_WILL_BE_HERE,
+ EC_WORD_OR,
+ EC_WORD_TIMES,
+ EC_WORD_WONDER,
+ EC_WORD_IS_IT_QUES,
+ EC_WORD_BE,
+ EC_WORD_GIMME,
+ EC_WORD_COULD,
+ EC_WORD_LIKELY_TO,
+ EC_WORD_WOULD,
+ EC_WORD_IS,
+ EC_WORD_ISN_T_IT_QUES,
+ EC_WORD_LET_S,
+ EC_WORD_OTHER,
+ EC_WORD_ARE,
+ EC_WORD_WAS,
+ EC_WORD_WERE,
+ EC_WORD_THOSE,
+ EC_WORD_ISN_T,
+ EC_WORD_WON_T,
+ EC_WORD_CAN_T,
+ EC_WORD_CAN,
+ EC_WORD_DON_T,
+ EC_WORD_DO,
+ EC_WORD_DOES,
+ EC_WORD_WHOM,
+ EC_WORD_WHICH,
+ EC_WORD_WASN_T,
+ EC_WORD_WEREN_T,
+ EC_WORD_HAVE,
+ EC_WORD_HAVEN_T,
+ EC_WORD_A,
+ EC_WORD_AN,
+ EC_WORD_NOT,
+ EC_WORD_THERE,
+ EC_WORD_OK_QUES,
+ EC_WORD_SO,
+ EC_WORD_MAYBE,
+ EC_WORD_ABOUT,
+ EC_WORD_OVER,
+ EC_WORD_IT,
+ EC_WORD_ALL,
+ EC_WORD_FOR,
+ EC_WORD_ON,
+ EC_WORD_OFF,
+ EC_WORD_AS,
+ EC_WORD_TO,
+ EC_WORD_WITH,
+ EC_WORD_BETTER,
+ EC_WORD_EVER,
+ EC_WORD_SINCE,
+ EC_WORD_OF,
+ EC_WORD_BELONGS_TO,
+ EC_WORD_AT,
+ EC_WORD_IN,
+ EC_WORD_OUT,
+ EC_WORD_TOO,
+ EC_WORD_LIKE,
+ EC_WORD_DID,
+ EC_WORD_DIDN_T,
+ EC_WORD_DOESN_T,
+ EC_WORD_WITHOUT,
+ EC_WORD_AFTER,
+ EC_WORD_BEFORE,
+ EC_WORD_WHILE,
+ EC_WORD_THAN,
+ EC_WORD_ONCE,
+ EC_WORD_ANYWHERE
+};
+enum {
+ EC_WORD_MEET = EC_GROUP_FEELINGS << 9,
+ EC_WORD_PLAY,
+ EC_WORD_HURRIED,
+ EC_WORD_GOES,
+ EC_WORD_GIDDY,
+ EC_WORD_HAPPY,
+ EC_WORD_HAPPINESS,
+ EC_WORD_EXCITE,
+ EC_WORD_IMPORTANT,
+ EC_WORD_FUNNY,
+ EC_WORD_GOT,
+ EC_WORD_GO_HOME,
+ EC_WORD_DISAPPOINTED,
+ EC_WORD_DISAPPOINTS,
+ EC_WORD_SAD,
+ EC_WORD_TRY,
+ EC_WORD_TRIES,
+ EC_WORD_HEARS,
+ EC_WORD_THINK,
+ EC_WORD_HEAR,
+ EC_WORD_WANTS,
+ EC_WORD_MISHEARD,
+ EC_WORD_DISLIKE,
+ EC_WORD_ANGRY,
+ EC_WORD_ANGER,
+ EC_WORD_SCARY,
+ EC_WORD_LONESOME,
+ EC_WORD_DISAPPOINT,
+ EC_WORD_JOY,
+ EC_WORD_GETS,
+ EC_WORD_NEVER,
+ EC_WORD_DARN,
+ EC_WORD_DOWNCAST,
+ EC_WORD_INCREDIBLE,
+ EC_WORD_LIKES,
+ EC_WORD_DISLIKES,
+ EC_WORD_BORING,
+ EC_WORD_CARE,
+ EC_WORD_CARES,
+ EC_WORD_ALL_RIGHT,
+ EC_WORD_ADORE,
+ EC_WORD_DISASTER,
+ EC_WORD_ENJOY,
+ EC_WORD_ENJOYS,
+ EC_WORD_EAT,
+ EC_WORD_LACKING,
+ EC_WORD_BAD,
+ EC_WORD_HARD,
+ EC_WORD_TERRIBLE,
+ EC_WORD_SHOULD,
+ EC_WORD_NICE,
+ EC_WORD_DRINK,
+ EC_WORD_SURPRISE,
+ EC_WORD_FEAR,
+ EC_WORD_WANT,
+ EC_WORD_WAIT,
+ EC_WORD_SATISFIED,
+ EC_WORD_SEE,
+ EC_WORD_RARE,
+ EC_WORD_NEGATIVE,
+ EC_WORD_DONE,
+ EC_WORD_DANGER,
+ EC_WORD_DEFEATED,
+ EC_WORD_BEAT,
+ EC_WORD_GREAT,
+ EC_WORD_ROMANTIC,
+ EC_WORD_QUESTION,
+ EC_WORD_UNDERSTAND,
+ EC_WORD_UNDERSTANDS
+};
+enum {
+ EC_WORD_HOT = EC_GROUP_CONDITIONS << 9,
+ EC_WORD_EXISTS,
+ EC_WORD_EXCESS,
+ EC_WORD_APPROVED,
+ EC_WORD_HAS,
+ EC_WORD_GOOD,
+ EC_WORD_LESS,
+ EC_WORD_MOMENTUM,
+ EC_WORD_GOING,
+ EC_WORD_WEIRD,
+ EC_WORD_BUSY,
+ EC_WORD_TOGETHER,
+ EC_WORD_FULL,
+ EC_WORD_ABSENT,
+ EC_WORD_BEING,
+ EC_WORD_NEED,
+ EC_WORD_TASTY,
+ EC_WORD_SKILLED,
+ EC_WORD_NOISY,
+ EC_WORD_BIG,
+ EC_WORD_LATE,
+ EC_WORD_CLOSE,
+ EC_WORD_DOCILE,
+ EC_WORD_AMUSING,
+ EC_WORD_ENTERTAINING,
+ EC_WORD_PERFECTION,
+ EC_WORD_PRETTY,
+ EC_WORD_HEALTHY,
+ EC_WORD_EXCELLENT,
+ EC_WORD_UPSIDE_DOWN,
+ EC_WORD_COLD,
+ EC_WORD_REFRESHING,
+ EC_WORD_UNAVOIDABLE,
+ EC_WORD_MUCH,
+ EC_WORD_OVERWHELMING,
+ EC_WORD_FABULOUS,
+ EC_WORD_ELSE,
+ EC_WORD_EXPENSIVE,
+ EC_WORD_CORRECT,
+ EC_WORD_IMPOSSIBLE,
+ EC_WORD_SMALL,
+ EC_WORD_DIFFERENT,
+ EC_WORD_TIRED,
+ EC_WORD_SKILL,
+ EC_WORD_TOP,
+ EC_WORD_NON_STOP,
+ EC_WORD_PREPOSTEROUS,
+ EC_WORD_NONE,
+ EC_WORD_NOTHING,
+ EC_WORD_NATURAL,
+ EC_WORD_BECOMES,
+ EC_WORD_LUKEWARM,
+ EC_WORD_FAST,
+ EC_WORD_LOW,
+ EC_WORD_AWFUL,
+ EC_WORD_ALONE,
+ EC_WORD_BORED,
+ EC_WORD_SECRET,
+ EC_WORD_MYSTERY,
+ EC_WORD_LACKS,
+ EC_WORD_BEST,
+ EC_WORD_LOUSY,
+ EC_WORD_MISTAKE,
+ EC_WORD_KIND,
+ EC_WORD_WELL,
+ EC_WORD_WEAKENED,
+ EC_WORD_SIMPLE,
+ EC_WORD_SEEMS,
+ EC_WORD_BADLY
+};
+enum {
+ EC_WORD_MEETS = EC_GROUP_ACTIONS << 9,
+ EC_WORD_CONCEDE,
+ EC_WORD_GIVE,
+ EC_WORD_GIVES,
+ EC_WORD_PLAYED,
+ EC_WORD_PLAYS,
+ EC_WORD_COLLECT,
+ EC_WORD_WALKING,
+ EC_WORD_WALKS,
+ EC_WORD_SAYS,
+ EC_WORD_WENT,
+ EC_WORD_SAID,
+ EC_WORD_WAKE_UP,
+ EC_WORD_WAKES_UP,
+ EC_WORD_ANGERS,
+ EC_WORD_TEACH,
+ EC_WORD_TEACHES,
+ EC_WORD_PLEASE,
+ EC_WORD_LEARN,
+ EC_WORD_CHANGE,
+ EC_WORD_STORY,
+ EC_WORD_TRUST,
+ EC_WORD_LAVISH,
+ EC_WORD_LISTENS,
+ EC_WORD_HEARING,
+ EC_WORD_TRAINS,
+ EC_WORD_CHOOSE,
+ EC_WORD_COME,
+ EC_WORD_CAME,
+ EC_WORD_SEARCH,
+ EC_WORD_MAKE,
+ EC_WORD_CAUSE,
+ EC_WORD_KNOW,
+ EC_WORD_KNOWS,
+ EC_WORD_REFUSE,
+ EC_WORD_STORES,
+ EC_WORD_BRAG,
+ EC_WORD_IGNORANT,
+ EC_WORD_THINKS,
+ EC_WORD_BELIEVE,
+ EC_WORD_SLIDE,
+ EC_WORD_EATS,
+ EC_WORD_USE,
+ EC_WORD_USES,
+ EC_WORD_USING,
+ EC_WORD_COULDN_T,
+ EC_WORD_CAPABLE,
+ EC_WORD_DISAPPEAR,
+ EC_WORD_APPEAR,
+ EC_WORD_THROW,
+ EC_WORD_WORRY,
+ EC_WORD_SLEPT,
+ EC_WORD_SLEEP,
+ EC_WORD_RELEASE,
+ EC_WORD_DRINKS,
+ EC_WORD_RUNS,
+ EC_WORD_RUN,
+ EC_WORD_WORKS,
+ EC_WORD_WORKING,
+ EC_WORD_TALKING,
+ EC_WORD_TALK,
+ EC_WORD_SINK,
+ EC_WORD_SMACK,
+ EC_WORD_PRETEND,
+ EC_WORD_PRAISE,
+ EC_WORD_OVERDO,
+ EC_WORD_SHOW,
+ EC_WORD_LOOKS,
+ EC_WORD_SEES,
+ EC_WORD_SEEK,
+ EC_WORD_OWN,
+ EC_WORD_TAKE,
+ EC_WORD_ALLOW,
+ EC_WORD_FORGET,
+ EC_WORD_FORGETS,
+ EC_WORD_APPEARS,
+ EC_WORD_FAINT,
+ EC_WORD_FAINTED
+};
+enum {
+ EC_WORD_CHORES = EC_GROUP_LIFESTYLE << 9,
+ EC_WORD_HOME,
+ EC_WORD_MONEY,
+ EC_WORD_ALLOWANCE,
+ EC_WORD_BATH,
+ EC_WORD_CONVERSATION,
+ EC_WORD_SCHOOL,
+ EC_WORD_COMMEMORATE,
+ EC_WORD_HABIT,
+ EC_WORD_GROUP,
+ EC_WORD_WORD,
+ EC_WORD_STORE,
+ EC_WORD_SERVICE,
+ EC_WORD_WORK,
+ EC_WORD_SYSTEM,
+ EC_WORD_TRAIN,
+ EC_WORD_CLASS,
+ EC_WORD_LESSONS,
+ EC_WORD_INFORMATION,
+ EC_WORD_LIVING,
+ EC_WORD_TEACHER,
+ EC_WORD_TOURNAMENT,
+ EC_WORD_LETTER,
+ EC_WORD_EVENT,
+ EC_WORD_DIGITAL,
+ EC_WORD_TEST,
+ EC_WORD_DEPT_STORE,
+ EC_WORD_TELEVISION,
+ EC_WORD_PHONE,
+ EC_WORD_ITEM,
+ EC_WORD_NAME,
+ EC_WORD_NEWS,
+ EC_WORD_POPULAR,
+ EC_WORD_PARTY,
+ EC_WORD_STUDY,
+ EC_WORD_MACHINE,
+ EC_WORD_MAIL,
+ EC_WORD_MESSAGE,
+ EC_WORD_PROMISE,
+ EC_WORD_DREAM,
+ EC_WORD_KINDERGARTEN,
+ EC_WORD_LIFE,
+ EC_WORD_RADIO,
+ EC_WORD_RENTAL,
+ EC_WORD_WORLD
+};
+enum {
+ EC_WORD_IDOL = EC_GROUP_HOBBIES << 9,
+ EC_WORD_ANIME,
+ EC_WORD_SONG,
+ EC_WORD_MOVIE,
+ EC_WORD_SWEETS,
+ EC_WORD_CHAT,
+ EC_WORD_CHILD_S_PLAY,
+ EC_WORD_TOYS,
+ EC_WORD_MUSIC,
+ EC_WORD_CARDS,
+ EC_WORD_SHOPPING,
+ EC_WORD_CAMERA,
+ EC_WORD_VIEWING,
+ EC_WORD_SPECTATOR,
+ EC_WORD_GOURMET,
+ EC_WORD_GAME,
+ EC_WORD_RPG,
+ EC_WORD_COLLECTION,
+ EC_WORD_COMPLETE,
+ EC_WORD_MAGAZINE,
+ EC_WORD_WALK,
+ EC_WORD_BIKE,
+ EC_WORD_HOBBY,
+ EC_WORD_SPORTS,
+ EC_WORD_SOFTWARE,
+ EC_WORD_SONGS,
+ EC_WORD_DIET,
+ EC_WORD_TREASURE,
+ EC_WORD_TRAVEL,
+ EC_WORD_DANCE,
+ EC_WORD_CHANNEL,
+ EC_WORD_MAKING,
+ EC_WORD_FISHING,
+ EC_WORD_DATE,
+ EC_WORD_DESIGN,
+ EC_WORD_LOCOMOTIVE,
+ EC_WORD_PLUSH_DOLL,
+ EC_WORD_PC,
+ EC_WORD_FLOWERS,
+ EC_WORD_HERO,
+ EC_WORD_NAP,
+ EC_WORD_HEROINE,
+ EC_WORD_FASHION,
+ EC_WORD_ADVENTURE,
+ EC_WORD_BOARD,
+ EC_WORD_BALL,
+ EC_WORD_BOOK,
+ EC_WORD_FESTIVAL,
+ EC_WORD_COMICS,
+ EC_WORD_HOLIDAY,
+ EC_WORD_PLANS,
+ EC_WORD_TRENDY,
+ EC_WORD_VACATION,
+ EC_WORD_LOOK
+};
+enum {
+ EC_WORD_FALL = EC_GROUP_TIME << 9,
+ EC_WORD_MORNING,
+ EC_WORD_TOMORROW,
+ EC_WORD_LAST,
+ EC_WORD_DAY,
+ EC_WORD_SOMETIME,
+ EC_WORD_ALWAYS,
+ EC_WORD_CURRENT,
+ EC_WORD_FOREVER,
+ EC_WORD_DAYS,
+ EC_WORD_END,
+ EC_WORD_TUESDAY,
+ EC_WORD_YESTERDAY,
+ EC_WORD_TODAY,
+ EC_WORD_FRIDAY,
+ EC_WORD_MONDAY,
+ EC_WORD_LATER,
+ EC_WORD_EARLIER,
+ EC_WORD_ANOTHER,
+ EC_WORD_TIME,
+ EC_WORD_FINISH,
+ EC_WORD_WEDNESDAY,
+ EC_WORD_SOON,
+ EC_WORD_START,
+ EC_WORD_MONTH,
+ EC_WORD_STOP,
+ EC_WORD_NOW,
+ EC_WORD_FINAL,
+ EC_WORD_NEXT,
+ EC_WORD_AGE,
+ EC_WORD_SATURDAY,
+ EC_WORD_SUMMER,
+ EC_WORD_SUNDAY,
+ EC_WORD_BEGINNING,
+ EC_WORD_SPRING,
+ EC_WORD_DAYTIME,
+ EC_WORD_WINTER,
+ EC_WORD_DAILY,
+ EC_WORD_OLDEN,
+ EC_WORD_ALMOST,
+ EC_WORD_NEARLY,
+ EC_WORD_THURSDAY,
+ EC_WORD_NIGHTTIME,
+ EC_WORD_NIGHT,
+ EC_WORD_WEEK
+};
+enum {
+ EC_WORD_HIGHS = EC_GROUP_MISC << 9,
+ EC_WORD_LOWS,
+ EC_WORD_UM,
+ EC_WORD_REAR,
+ EC_WORD_THINGS,
+ EC_WORD_THING,
+ EC_WORD_BELOW,
+ EC_WORD_ABOVE,
+ EC_WORD_BACK,
+ EC_WORD_HIGH,
+ EC_WORD_HERE,
+ EC_WORD_INSIDE,
+ EC_WORD_OUTSIDE,
+ EC_WORD_BESIDE,
+ EC_WORD_THIS_IS_IT_EXCL,
+ EC_WORD_THIS,
+ EC_WORD_EVERY,
+ EC_WORD_THESE,
+ EC_WORD_THESE_WERE,
+ EC_WORD_DOWN,
+ EC_WORD_THAT,
+ EC_WORD_THOSE_ARE,
+ EC_WORD_THOSE_WERE,
+ EC_WORD_THAT_S_IT_EXCL,
+ EC_WORD_AM,
+ EC_WORD_THAT_WAS,
+ EC_WORD_FRONT,
+ EC_WORD_UP,
+ EC_WORD_CHOICE,
+ EC_WORD_FAR,
+ EC_WORD_AWAY,
+ EC_WORD_NEAR,
+ EC_WORD_WHERE,
+ EC_WORD_WHEN,
+ EC_WORD_WHAT,
+ EC_WORD_DEEP,
+ EC_WORD_SHALLOW,
+ EC_WORD_WHY,
+ EC_WORD_CONFUSED,
+ EC_WORD_OPPOSITE,
+ EC_WORD_LEFT,
+ EC_WORD_RIGHT
+};
+enum {
+ EC_WORD_WANDERING = EC_GROUP_ADJECTIVES << 9,
+ EC_WORD_RICKETY,
+ EC_WORD_ROCK_SOLID,
+ EC_WORD_HUNGRY,
+ EC_WORD_TIGHT,
+ EC_WORD_TICKLISH,
+ EC_WORD_TWIRLING,
+ EC_WORD_SPIRALING,
+ EC_WORD_THIRSTY,
+ EC_WORD_LOLLING,
+ EC_WORD_SILKY,
+ EC_WORD_SADLY,
+ EC_WORD_HOPELESS,
+ EC_WORD_USELESS,
+ EC_WORD_DROOLING,
+ EC_WORD_EXCITING,
+ EC_WORD_THICK,
+ EC_WORD_SMOOTH,
+ EC_WORD_SLIMY,
+ EC_WORD_THIN,
+ EC_WORD_BREAK,
+ EC_WORD_VORACIOUS,
+ EC_WORD_SCATTER,
+ EC_WORD_AWESOME,
+ EC_WORD_WIMPY,
+ EC_WORD_WOBBLY,
+ EC_WORD_SHAKY,
+ EC_WORD_RIPPED,
+ EC_WORD_SHREDDED,
+ EC_WORD_INCREASING,
+ EC_WORD_YET,
+ EC_WORD_DESTROYED,
+ EC_WORD_FIERY,
+ EC_WORD_LOVEY_DOVEY,
+ EC_WORD_HAPPILY,
+ EC_WORD_ANTICIPATION
+};
+enum {
+ EC_WORD_APPEAL = EC_GROUP_EVENTS << 9,
+ EC_WORD_EVENTS,
+ EC_WORD_STAY_AT_HOME,
+ EC_WORD_BERRY,
+ EC_WORD_CONTEST,
+ EC_WORD_MC,
+ EC_WORD_JUDGE,
+ EC_WORD_SUPER,
+ EC_WORD_STAGE,
+ EC_WORD_HALL_OF_FAME,
+ EC_WORD_EVOLUTION,
+ EC_WORD_HYPER,
+ EC_WORD_BATTLE_TOWER,
+ EC_WORD_LEADERS,
+ EC_WORD_BATTLE_ROOM,
+ EC_WORD_HIDDEN,
+ EC_WORD_SECRET_BASE,
+ EC_WORD_BLEND,
+ EC_WORD_POKEBLOCK,
+ EC_WORD_MASTER,
+ EC_WORD_RANK,
+ EC_WORD_RIBBON
+};
+enum {
+ EC_WORD_KTHX_BYE = EC_GROUP_TRENDY_SAYING << 9,
+ EC_WORD_YES_SIR_EXCL,
+ EC_WORD_AVANT_GARDE,
+ EC_WORD_COUPLE,
+ EC_WORD_MUCH_OBLIGED,
+ EC_WORD_YEEHAW_EXCL,
+ EC_WORD_MEGA,
+ EC_WORD_1_HIT_KO_EXCL,
+ EC_WORD_DESTINY,
+ EC_WORD_CANCEL,
+ EC_WORD_NEW,
+ EC_WORD_FLATTEN,
+ EC_WORD_KIDDING,
+ EC_WORD_LOSER,
+ EC_WORD_LOSING,
+ EC_WORD_HAPPENING,
+ EC_WORD_HIP_AND,
+ EC_WORD_SHAKE,
+ EC_WORD_SHADY,
+ EC_WORD_UPBEAT,
+ EC_WORD_MODERN,
+ EC_WORD_SMELL_YA,
+ EC_WORD_BANG,
+ EC_WORD_KNOCKOUT,
+ EC_WORD_HASSLE,
+ EC_WORD_WINNER,
+ EC_WORD_FEVER,
+ EC_WORD_WANNABE,
+ EC_WORD_BABY,
+ EC_WORD_HEART,
+ EC_WORD_OLD,
+ EC_WORD_YOUNG,
+ EC_WORD_UGLY
+};
+
+#define EC_POKEMON(mon) ((EC_GROUP_POKEMON << 9) | SPECIES_##mon)
+#define EC_POKEMON2(mon) ((EC_GROUP_POKEMON_2 << 9) | SPECIES_##mon)
+#define EC_MOVE(move) ((EC_GROUP_MOVE_1 << 9) | MOVE_##move)
+#define EC_MOVE2(move) ((EC_GROUP_MOVE_2 << 9) | MOVE_##move)
+
+#define EC_GROUP(word) ((word) >> 9)
+#define EC_INDEX(word) ((word) & 0x1FF)
+
+extern u8 gUnknown_020388AC;
u16 sub_80EB72C(u16 group);
void sub_80EB6FC(u16 *, u16);
@@ -33,7 +1073,7 @@ void InitEasyChatPhrases(void);
u8 sub_80EAD7C(u8 group);
u16 sub_80EAE88(u8);
u8 sub_80EB37C(u16);
-u8* sub_80EB3FC(u8 *, u16);
+u8* EasyChat_GetWordText(u8 *, u16);
u8 *ConvertEasyChatWordsToString(u8 *dst, u16 *words, u16, u16);
u16 sub_80EB784(u16 group);
u8 sub_80EB868(u8);
diff --git a/include/event_data.h b/include/event_data.h
index 98e4a6da3..ae048af4c 100644
--- a/include/event_data.h
+++ b/include/event_data.h
@@ -22,7 +22,7 @@ bool8 VarSet(u16 id, u16 value);
u8 VarGetFieldObjectGraphicsId(u8 id);
u8 *GetFlagPointer(u16 id);
u8 FlagSet(u16 id);
-u8 FlagReset(u16 id);
+u8 FlagClear(u16 id);
bool8 FlagGet(u16 id);
extern u16 gSpecialVar_0x8000;
diff --git a/include/evolution_graphics.h b/include/evolution_graphics.h
new file mode 100644
index 000000000..a960f637b
--- /dev/null
+++ b/include/evolution_graphics.h
@@ -0,0 +1,15 @@
+#ifndef GUARD_EVOLUTION_GRAPHICS_H
+#define GUARD_EVOLUTION_GRAPHICS_H
+
+void LoadEvoSparkleSpriteAndPal(void);
+
+u8 LaunchTask_PreEvoSparklesSet1(u16 arg0);
+u8 LaunchTask_PreEvoSparklesSet2(void);
+u8 LaunchTask_PostEvoSparklesSet1(void);
+u8 LaunchTask_PostEvoSparklesSet2AndFlash(u16 species);
+u8 LaunchTask_PostEvoSparklesSet2AndFlash_Trade(u16 species);
+u8 sub_8149E7C(u8 preEvoSpriteID, u8 postEvoSpriteID);
+
+#define EvoGraphicsTaskEvoStop data[8]
+
+#endif // GUARD_EVOLUTION_GRAPHICS_H
diff --git a/include/evolution_scene.h b/include/evolution_scene.h
new file mode 100644
index 000000000..48bd6ebe1
--- /dev/null
+++ b/include/evolution_scene.h
@@ -0,0 +1,10 @@
+#ifndef GUARD_EVOLUTION_SCENE_H
+#define GUARD_EVOLUTION_SCENE_H
+
+void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
+void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
+void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID);
+
+extern void (*gCB2_AfterEvolution)(void);
+
+#endif // GUARD_EVOLUTION_SCENE_H
diff --git a/include/field_camera.h b/include/field_camera.h
index 4ce207541..17126d190 100644
--- a/include/field_camera.h
+++ b/include/field_camera.h
@@ -11,7 +11,7 @@ struct CameraSomething
s32 unk14;
};
-extern struct Camera gUnknown_0202E844;
+extern struct Camera gCamera;
void move_tilemap_camera_to_upper_left_corner(void);
void sub_8057A58(void);
diff --git a/include/field_door.h b/include/field_door.h
index 1759e0dc1..31fdd154b 100644
--- a/include/field_door.h
+++ b/include/field_door.h
@@ -20,6 +20,6 @@ void FieldSetDoorClosed(u32, u32);
s8 FieldAnimateDoorClose(u32, u32);
s8 FieldAnimateDoorOpen(u32, u32);
bool8 FieldIsDoorAnimationRunning(void);
-u32 sub_8058790(u32 x, u32 y);
+u32 GetDoorSoundEffect(u32 x, u32 y);
#endif
diff --git a/include/field_effect.h b/include/field_effect.h
index bf80ca0dc..a509697e4 100644
--- a/include/field_effect.h
+++ b/include/field_effect.h
@@ -130,6 +130,8 @@ void PokeballGlowEffect_5(struct Sprite *);
void PokeballGlowEffect_6(struct Sprite *);
void PokeballGlowEffect_7(struct Sprite *);
+void sub_8086748(void);
+
bool8 sub_80867AC(struct Task *);
bool8 sub_8086854(struct Task *);
bool8 sub_8086870(struct Task *);
@@ -138,6 +140,8 @@ bool8 sub_808699C(struct Task *);
bool8 sub_80869B8(struct Task *);
bool8 sub_80869F8(struct Task *);
+void sub_8086A2C(u8, u8);
+
bool8 sub_8086AA0(struct Task *);
bool8 sub_8086AC0(struct Task *);
bool8 sub_8086B30(struct Task *);
@@ -163,6 +167,8 @@ bool8 sub_8087124(struct Task *);
bool8 dive_2_unknown(struct Task *);
bool8 dive_3_unknown(struct Task *);
+void sub_80871B8(u8);
+
bool8 sub_808722C(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_8087264(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_8087298(struct Task *, struct MapObject *, struct Sprite *);
@@ -175,6 +181,8 @@ bool8 sub_80874FC(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_8087548(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_808759C(struct Task *, struct MapObject *, struct Sprite *);
+void sub_8087654(u8);
+
bool8 sub_80876C8(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80876F8(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_8087774(struct Task *, struct MapObject *, struct Sprite *);
@@ -236,7 +244,7 @@ void sub_808948C(struct Task *);
void sub_80894C4(struct Task *);
void fishE(struct Task *);
-u8 CreateTrainerSprite_BirchSpeech(u8 gender, s16 x, s16 y, u8 subpriority, u8 *buffer);
+u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest);
u8 CreateBirchSprite(s16 x, s16 y, u8 subpriority);
u8 CreateMonSprite_PicBox(u16, s16, s16, u8);
@@ -245,6 +253,6 @@ void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8);
void sub_80878A8(void);
void sub_8087BA8(void);
-extern u32 gUnknown_0202FF84[8];
+extern u32 gFieldEffectArguments[8];
#endif // GUARD_FIELD_EFFECT_H
diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h
index a1dd53a2b..7bba24fa6 100644
--- a/include/field_effect_helpers.h
+++ b/include/field_effect_helpers.h
@@ -1,6 +1,8 @@
#ifndef GUARD_FIELD_EFFECT_HELPERS_H
#define GUARD_FIELD_EFFECT_HELPERS_H
+extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
+
void sub_812869C(struct MapObject *);
bool8 sub_81286C4(struct MapObject *);
void oamc_shadow(struct Sprite *);
@@ -26,6 +28,9 @@ void sub_8126BC4(u8 unk_1B, u8 r6, s16 x, s16 y);
void sub_8127ED0(u8, u8);
void sub_8127F28(u8, u8, s16);
u8 sub_8128124(u8 id);
-void ash(s16, s16, u16, u8);
+void ash(s16, s16, u16, s16);
+void SetUpReflection(struct MapObject *mapObj, struct Sprite *sprite, u8 a);
+u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct MapObject *mapObject);
+u8 sub_8126FF0(u8, u8, u8, s16, s16);
#endif // GUARD_FIELD_EFFECT_HELPERS_H
diff --git a/include/field_fadetransition.h b/include/field_fadetransition.h
index 764adfc9a..111dc92a6 100644
--- a/include/field_fadetransition.h
+++ b/include/field_fadetransition.h
@@ -16,7 +16,7 @@ void sub_8080B60(void);
void atk17_seteffectuser(void);
void sub_8080E28(void);
void sub_8080E44(void);
-int sub_8080E70(void);
+bool32 sub_8080E70(void);
void sub_8080E88(void);
void sub_8080E88();
void sp13E_warp_to_last_warp(void);
diff --git a/include/field_map_obj.h b/include/field_map_obj.h
index d2a1a9b1f..641a28ed3 100644
--- a/include/field_map_obj.h
+++ b/include/field_map_obj.h
@@ -3,6 +3,8 @@
#include "sprite.h"
+extern const u8 gUnknown_0830FD14[];
+
#define fieldmap_object_cb(setup, callback, table) \
static u8 callback(struct MapObject *, struct Sprite *);\
void setup(struct Sprite *sprite)\
@@ -54,17 +56,15 @@ u8 sub_805CCAC(s16 a0, s16 a1, s16 a2, s16 a3);
u8 sub_805CCE8(s16 a0, s16 a1, s16 a2, s16 a3);
u8 sub_805CD24(s16 a0, s16 a1, s16 a2, s16 a3);
-u8 sub_805F3EC(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8));
-u8 sub_805F3F0(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8));
-u8 sub_805F438(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8));
-u8 sub_805F4F0(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8));
-u8 sub_805F5A8(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8));
-u8 sub_805F660(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8));
-u8 cph_IM_DIFFERENT(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8));
-u8 sub_805F760(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8));
-u8 oac_hopping(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8));
-u8 sub_805F3EC(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8));
-u8 sub_805F3EC(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8));
+u8 sub_805F3EC(struct MapObject *, struct Sprite *, u8, bool8(u8));
+u8 sub_805F3F0(struct MapObject *, struct Sprite *, u8, bool8(u8));
+u8 sub_805F438(struct MapObject *, struct Sprite *, u8, bool8(u8));
+u8 sub_805F4F0(struct MapObject *, struct Sprite *, u8, bool8(u8));
+u8 sub_805F5A8(struct MapObject *, struct Sprite *, u8, bool8(u8));
+u8 sub_805F660(struct MapObject *, struct Sprite *, u8, bool8(u8));
+u8 cph_IM_DIFFERENT(struct MapObject *, struct Sprite *, u8, bool8(u8));
+u8 sub_805F760(struct MapObject *, struct Sprite *, u8, bool8(u8));
+u8 oac_hopping(struct MapObject *, struct Sprite *, u8, bool8(u8));
extern struct CameraSomething gUnknown_03004880;
extern u16 gUnknown_03004898;
@@ -318,7 +318,7 @@ u8 get_go_fast_image_anim_num(u8);
u8 get_go_faster_image_anim_num(u8);
u8 sub_805FD78(u8);
-int state_to_direction(u8, u8, u8);
+u32 state_to_direction(u8, u32, u32);
void sub_805AA98();
void sub_805AAB0(void);
@@ -379,14 +379,14 @@ u8 sub_805FDF8(u8);
u8 sub_805FE08(u8);
void npc_set_running_behaviour_etc(struct MapObject *, u8);
u8 npc_running_behaviour_by_direction(u8);
-u8 npc_block_way(struct MapObject *, s16, s16, u8);
+u8 npc_block_way(struct MapObject *, s16, s16, u32);
u8 sub_8060024(struct MapObject *, s16, s16, u8);
u8 sub_8060234(u8, u8, u8);
void sub_8060288(u8, u8, u8);
void sub_8060388(s16, s16, s16 *, s16 *);
void sub_80603CC(s16 x, s16 y, s16 *pInt, s16 *pInt1);
void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
-void FieldObjectMoveDestCoords(struct MapObject *pObject, u8 unk_19, s16 *pInt, s16 *pInt1);
+void FieldObjectMoveDestCoords(struct MapObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1);
bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *);
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
bool8 FieldObjectSetSpecialAnim(struct MapObject *, u8);
@@ -396,21 +396,23 @@ void FieldObjectClearAnim(struct MapObject *);
bool8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *);
u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *);
u8 FieldObjectGetSpecialAnim(struct MapObject *);
-u8 GetFaceDirectionAnimId(u8);
-u8 GetSimpleGoAnimId(u8);
-u8 GetGoSpeed0AnimId(u8 a);
-u8 sub_8060744(u8 a);
-u8 d2s_08064034(u8 a);
-u8 sub_806079C(u8 a);
-u8 sub_80607F4(u8 a);
-u8 GetJumpLedgeAnimId(u8 a);
-u8 sub_806084C(u8);
-u8 sub_8060878(u8);
-u8 sub_80608D0(u8);
-u8 GetStepInPlaceDelay32AnimId(u8 a);
-u8 GetStepInPlaceDelay16AnimId(u8);
-u8 GetStepInPlaceDelay8AnimId(u8 a);
-u8 GetStepInPlaceDelay4AnimId(u8 a);
+u8 GetFaceDirectionAnimId(u32);
+u8 GetSimpleGoAnimId(u32);
+u8 GetGoSpeed0AnimId(u32);
+u8 sub_8060744(u32);
+u8 d2s_08064034(u32);
+u8 sub_806079C(u32);
+u8 sub_80607C8(u32);
+u8 sub_80607F4(u32);
+u8 GetJumpLedgeAnimId(u32);
+u8 sub_806084C(u32);
+u8 sub_8060878(u32);
+u8 sub_80608A4(u32);
+u8 sub_80608D0(u32);
+u8 GetStepInPlaceDelay32AnimId(u32);
+u8 GetStepInPlaceDelay16AnimId(u32);
+u8 GetStepInPlaceDelay8AnimId(u32);
+u8 GetStepInPlaceDelay4AnimId(u32);
u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8);
u8 sub_80609D8(u8);
u8 sub_8060A04(u8);
@@ -427,5 +429,9 @@ void sub_80634D0(struct MapObject *, struct Sprite *);
u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8);
void CameraObjectSetFollowedObjectId(u8);
u8 sub_805ADDC(u8);
+void sub_8060320(u32, s16 *, s16 *, s16, s16);
+u8 obj_unfreeze(struct Sprite *, s16, s16, u8);
+u16 npc_paltag_by_palslot(u8);
+void sub_8060470(s16 *, s16 *, s16, s16);
#endif // GUARD_FIELD_MAP_OBJ_H
diff --git a/include/field_map_obj_helpers.h b/include/field_map_obj_helpers.h
index fd29a9a7f..f760bf153 100644
--- a/include/field_map_obj_helpers.h
+++ b/include/field_map_obj_helpers.h
@@ -18,4 +18,6 @@ void DoShadowFieldEffect(struct MapObject *mapObject);
u8 sub_8064704(struct Sprite *);
u8 sub_806478C(struct Sprite *);
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3);
+void DoRippleFieldEffect(struct MapObject *mapObj, struct Sprite *sprite);
+
#endif
diff --git a/include/field_poison.h b/include/field_poison.h
index 8e8e2746f..df0b31434 100644
--- a/include/field_poison.h
+++ b/include/field_poison.h
@@ -1,6 +1,6 @@
#ifndef GUARD_FIELD_POISON_H
#define GUARD_FIELD_POISON_H
-s32 overworld_poison(void);
+s32 DoPoisonFieldEffect(void);
#endif // GUARD_FIELD_POISON_H
diff --git a/include/field_special_scene.h b/include/field_special_scene.h
index ef3f07120..d674f09df 100644
--- a/include/field_special_scene.h
+++ b/include/field_special_scene.h
@@ -9,5 +9,6 @@ void Task_Truck3(u8 taskId);
void Task_HandleTruckSequence(u8 taskId);
void ExecuteTruckSequence(void);
void EndTruckSequence(u8);
+void sub_80C791C(void);
#endif // GUARD_FIELD_SPECIAL_SCENE_H
diff --git a/include/gba/m4a_internal.h b/include/gba/m4a_internal.h
index 572b77711..ff92fcc40 100644
--- a/include/gba/m4a_internal.h
+++ b/include/gba/m4a_internal.h
@@ -404,10 +404,6 @@ void SampleFreqSet(u32 freq);
void m4aSoundVSyncOn(void);
void m4aSoundVSyncOff(void);
-void m4aMPlayTempoControl(struct MusicPlayerInfo *mplayInfo, u16 tempo);
-void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume);
-void m4aMPlayPitchControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 pitch);
-void m4aMPlayPanpotControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s8 pan);
void ClearModM(struct MusicPlayerTrack *track);
void m4aMPlayModDepthSet(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u8 modDepth);
void m4aMPlayLFOSpeedSet(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u8 lfoSpeed);
diff --git a/include/gba/macro.h b/include/gba/macro.h
index 230fb4383..1e0254806 100644
--- a/include/gba/macro.h
+++ b/include/gba/macro.h
@@ -84,4 +84,38 @@
dmaRegs[5]; \
}
+#define DmaCopyLarge(dmaNum, src, dest, size, block, bit) \
+{ \
+ const void *_src = src; \
+ void *_dest = dest; \
+ u32 _size = size; \
+ while (1) \
+ { \
+ DmaCopy##bit(dmaNum, _src, _dest, (block)); \
+ _src += (block); \
+ _dest += (block); \
+ _size -= (block); \
+ if (_size <= (block)) \
+ { \
+ DmaCopy##bit(dmaNum, _src, _dest, _size); \
+ break; \
+ } \
+ } \
+}
+
+#define DmaCopyLarge16(dmaNum, src, dest, size, block) DmaCopyLarge(dmaNum, src, dest, size, block, 16)
+
+#define DmaCopyLarge32(dmaNum, src, dest, size, block) DmaCopyLarge(dmaNum, src, dest, size, block, 32)
+
+#define DmaCopyDefvars(dmaNum, src, dest, size, bit) \
+{ \
+ const void *_src = src; \
+ void *_dest = dest; \
+ u32 _size = size; \
+ DmaCopy##bit(dmaNum, _src, _dest, _size); \
+}
+
+#define DmaCopy16Defvars(dmaNum, src, dest, size) DmaCopyDefvars(dmaNum, src, dest, size, 16)
+#define DmaCopy32Defvars(dmaNum, src, dest, size) DmaCopyDefvars(dmaNum, src, dest, size, 32)
+
#endif // GUARD_GBA_MACRO_H
diff --git a/include/gba/types.h b/include/gba/types.h
index 96e057ab7..480619d21 100644
--- a/include/gba/types.h
+++ b/include/gba/types.h
@@ -39,11 +39,11 @@ struct PlttData
struct OamData
{
/*0x00*/ u32 y:8;
- /*0x01*/ u32 affineMode:2;
- u32 objMode:2;
- u32 mosaic:1;
- u32 bpp:1;
- u32 shape:2;
+ /*0x01*/ u32 affineMode:2; // 0x1, 0x2 = 0x3
+ u32 objMode:2; // 0x4, 0x8 = 0xC
+ u32 mosaic:1; // 0x10
+ u32 bpp:1; // 0x20
+ u32 shape:2; // 0x40, 0x80
/*0x02*/ u32 x:9;
u32 matrixNum:5; // bits 3/4 are h-flip/v-flip if not in affine mode
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index 4029132e8..5c93eb8ab 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -14,16 +14,16 @@ enum
// map types
enum
{
- MAP_TYPE_0,
- MAP_TYPE_TOWN,
- MAP_TYPE_CITY,
- MAP_TYPE_ROUTE,
- MAP_TYPE_UNDERGROUND,
- MAP_TYPE_UNDERWATER,
- MAP_TYPE_6,
- MAP_TYPE_7,
- MAP_TYPE_INDOOR,
- MAP_TYPE_SECRET_BASE
+ MAP_TYPE_0, // 0
+ MAP_TYPE_TOWN, // 1
+ MAP_TYPE_CITY, // 2
+ MAP_TYPE_ROUTE, // 3
+ MAP_TYPE_UNDERGROUND, // 4
+ MAP_TYPE_UNDERWATER, // 5
+ MAP_TYPE_6, // 6
+ MAP_TYPE_7, // 7
+ MAP_TYPE_INDOOR, // 8
+ MAP_TYPE_SECRET_BASE // 9
};
// map battle scenes
diff --git a/include/global.h b/include/global.h
index 73f73093d..f0eb7401f 100644
--- a/include/global.h
+++ b/include/global.h
@@ -37,6 +37,7 @@ fndec\
#define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0]))
+#define POKEMON_SLOTS_NUMBER 412
#define POKEMON_NAME_LENGTH 10
#define OT_NAME_LENGTH 7
@@ -447,43 +448,69 @@ struct MailStruct
/*0x20*/ u16 itemId;
};
-struct UnkMauvilleOldManStruct
+
+// Mauville Pokemon Center men
+
+struct MauvilleManCommon
{
- u8 unk_2D94;
- u8 unk_2D95;
- /*0x2D96*/ u16 mauvilleOldMan_ecArray[6];
- /*0x2DA2*/ u16 mauvilleOldMan_ecArray2[6];
- /*0x2DAE*/ u8 playerName[8];
- /*0x2DB6*/ u8 filler_2DB6[0x3];
- /*0x2DB9*/ u8 playerTrainerId[4];
- u8 unk_2DBD;
-}; /*size = 0x2C*/
+ u8 id;
+};
-struct UnkMauvilleOldManStruct2
+struct MauvilleManBard
{
- u8 filler0;
- u8 unk1;
- u8 unk2;
- u16 mauvilleOldMan_ecArray[10];
- u8 mauvilleOldMan_ecArray2[12];
- u8 fillerF[0x2];
+ /*0x00*/ u8 id;
+ /*0x02*/ u16 songLyrics[6];
+ /*0x0E*/ u16 temporaryLyrics[6];
+ /*0x1A*/ u8 playerName[8];
+ /*0x22*/ u8 filler_2DB6[0x3];
+ /*0x25*/ u8 playerTrainerId[4];
+ /*0x29*/ bool8 hasChangedSong;
}; /*size = 0x2C*/
-struct MauvilleOldManTrader
+struct MauvilleManHipster
{
- u8 unk0;
+ u8 id;
+ bool8 alreadySpoken;
+};
+
+struct MauvilleManTrader
+{
+ u8 id;
u8 unk1[4];
u8 unk5[4][11];
- u8 unk31;
+ bool8 alreadyTraded;
};
-typedef union OldMan
+struct MauvilleManStoryteller
{
- struct UnkMauvilleOldManStruct oldMan1;
- struct UnkMauvilleOldManStruct2 oldMan2;
- struct MauvilleOldManTrader trader;
- u8 filler[0x40];
-} OldMan;
+ u8 id;
+ bool8 alreadyRecorded;
+ u8 filler2[2];
+ u8 gameStatIDs[4];
+ u8 trainerNames[4][7];
+ u8 statValues[4][4];
+};
+
+struct MauvilleManGiddy
+{
+ /*0x00*/ u8 id;
+ /*0x01*/ u8 taleCounter;
+ /*0x02*/ u8 questionNum;
+ /*0x04*/ u16 randomWords[10];
+ /*0x18*/ u8 questionList[12];
+}; /*size = 0x2C*/
+
+
+union MauvilleMan
+{
+ struct MauvilleManCommon common;
+ struct MauvilleManBard bard;
+ struct MauvilleManHipster hipster;
+ struct MauvilleManTrader trader;
+ struct MauvilleManStoryteller storyteller;
+ struct MauvilleManGiddy giddy;
+ u8 filler[0x40]; // needed to pad out the struct
+};
struct Unk_SB_Access_Struct1
{
@@ -534,18 +561,34 @@ struct GabbyAndTyData
/*2b1b*/ u8 valB_5:3;
};
-struct RecordMixing_UnknownStructSub
+struct DayCareMail
{
- u32 unk0;
- u8 data[0x34];
- //u8 data[0x38];
+ /*0x00*/ struct MailStruct message;
+ /*0x24*/ u8 names[19];
};
-struct RecordMixing_UnknownStruct
+struct DayCareStepCountersEtc {
+ u32 steps[2];
+ u16 personalityLo;
+ u8 unk_11a;
+};
+
+struct RecordMixingDayCareMail
{
- struct RecordMixing_UnknownStructSub data[2];
+ struct DayCareMail mail[2];
u32 unk70;
- u16 unk74[0x2];
+ u16 unk74[2];
+};
+
+struct DayCareMisc
+{
+ struct DayCareMail mail[2];
+ struct DayCareStepCountersEtc countersEtc;
+};
+
+struct DayCareData {
+ struct BoxPokemon mons[2];
+ struct DayCareMisc misc;
};
struct LinkBattleRecord
@@ -557,18 +600,37 @@ struct LinkBattleRecord
u16 draws;
};
+struct RecordMixingGiftData
+{
+ u8 unk0;
+ u8 quantity;
+ u16 itemId;
+ u8 filler4[8];
+};
+
+struct RecordMixingGift
+{
+ int checksum;
+ struct RecordMixingGiftData data;
+};
+
+// there should be enough flags for all 412 slots
+// each slot takes up 8 flags
+// if the value is not divisible by 8, we need to account for the reminder as well
+#define DEX_FLAGS_NO ((POKEMON_SLOTS_NUMBER / 8) + ((POKEMON_SLOTS_NUMBER % 8) ? 1 : 0))
+
struct SaveBlock1 /* 0x02025734 */
{
/*0x00*/ struct Coords16 pos;
/*0x04*/ struct WarpData location;
/*0x0C*/ struct WarpData warp1;
/*0x14*/ struct WarpData warp2;
- /*0x1C*/ struct WarpData warp3;
+ /*0x1C*/ struct WarpData lastHealLocation;
/*0x24*/ struct WarpData warp4;
- /*0x2C*/ u16 battleMusic;
+ /*0x2C*/ u16 savedMusic;
/*0x2E*/ u8 weather;
/*0x2F*/ u8 filler_2F;
- /*0x30*/ u8 flashUsed;
+ /*0x30*/ u8 flashLevel; // flash level on current map, 0 being normal and 4 being the darkest
/*0x32*/ u16 mapDataId;
/*0x34*/ u16 mapView[0x100];
/*0x234*/ u8 playerPartyCount;
@@ -583,7 +645,7 @@ struct SaveBlock1 /* 0x02025734 */
/*0x640*/ struct ItemSlot bagPocket_TMHM[64];
/*0x740*/ struct ItemSlot bagPocket_Berries[46];
/*0x7F8*/ struct Pokeblock pokeblocks[40];
- /*0x938*/ u8 unk938[52]; // pokedex related
+ /*0x938*/ u8 dexSeen2[DEX_FLAGS_NO];
/*0x96C*/ u16 berryBlenderRecords[3];
/*0x972*/ u8 filler_972[0x6];
/*0x978*/ u16 trainerRematchStepCounter;
@@ -626,24 +688,20 @@ struct SaveBlock1 /* 0x02025734 */
/*0x2B4C*/ struct MailStruct mail[16];
/*0x2D8C*/ u8 unk2D8C[4];
/*0x2D90*/ u8 filler_2D90[0x4];
- /*0x2D94*/ OldMan oldMan;
+ /*0x2D94*/ union MauvilleMan mauvilleMan;
/*0x2DD4*/ struct EasyChatPair easyChatPairs[5]; //Dewford trend [0] and some other stuff
/*0x2DFC*/ u8 filler_2DFC[0x8];
/*0x2E04*/ SB_Struct sbStruct;
- /*0x2F9C*/ struct BoxPokemon daycareData[2];
- /*0x303C*/ struct RecordMixing_UnknownStruct filler_303C;
- /*0x30AC*/ u8 filler_30B4[0x2];
- /*0x30B6*/ u8 filler_30B6;
- /*0x30B7*/ u8 filler_30B7[1];
+ /*0x2F9C*/ struct DayCareData daycareData;
/*0x30B8*/ struct LinkBattleRecord linkBattleRecords[5];
/*0x3108*/ u8 filler_3108[8];
- /*0x3110*/ u8 giftRibbons[7];
- /*0x3117*/ u8 filler_311B[0x2D];
+ /*0x3110*/ u8 giftRibbons[11];
+ /*0x3117*/ u8 filler_311B[0x29];
/*0x3144*/ struct Roamer roamer;
/*0x3160*/ struct EnigmaBerry enigmaBerry;
/*0x3690*/ struct RamScript ramScript;
- /*0x3A7C*/ u8 filler_3A7C[0x10];
- /*0x3A8C*/ u8 unk3A8C[52]; //pokedex related
+ /*0x3A7C*/ struct RecordMixingGift recordMixingGift;
+ /*0x3A8C*/ u8 dexSeen3[DEX_FLAGS_NO];
};
extern struct SaveBlock1 gSaveBlock1;
@@ -665,8 +723,8 @@ struct Pokedex
/*0x04*/ u32 unownPersonality; // set when you first see Unown
/*0x08*/ u32 spindaPersonality; // set when you first see Spinda
/*0x0C*/ u32 unknown3;
- /*0x10*/ u8 owned[52];
- /*0x44*/ u8 seen[52];
+ /*0x10*/ u8 owned[DEX_FLAGS_NO];
+ /*0x44*/ u8 seen[DEX_FLAGS_NO];
};
struct SaveBlock2_Sub
@@ -674,7 +732,8 @@ struct SaveBlock2_Sub
/*0x0000, 0x00A8*/ u8 filler_000[0x3D8];
/*0x03D8, 0x0480*/ u16 var_480;
/*0x03DA, 0x0482*/ u16 var_482;
- /*0x03DC, 0x0484*/ u8 filler_3DC[0xD0];
+ /*0x03DC, 0x0484*/ u8 filler_3DC[0x14];
+ /*0x03F0, 0x0498*/ u8 ereaderTrainer[0xBC];
/*0x04AC, 0x0554*/ u8 var_4AC;
/*0x04AD, 0x0555*/ u8 var_4AD;
/*0x04AE, 0x0556*/ u8 var_4AE[2];
diff --git a/include/graphics.h b/include/graphics.h
index 5632cb831..f3a722b40 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -2564,4 +2564,13 @@ extern const u8 gUnknown_08E8CFC0[];
extern const u8 gUnknown_08E8D4C0[];
extern const u8 gUnknown_08E8D9C0[];
+extern const u8 gUnknown_08EA1DEC[];
+extern const u16 gUnknown_08EA0328[];
+extern const u16 gUnknown_08EA02C8[];
+extern const u16 gUnknown_08EA0348[];
+extern const u16 gUnknown_08EA15C8[];
+extern const u16 gTradeMonBoxTilemap[];
+extern const u8 gUnknown_08D00000[];
+extern const u16 gUnknown_08D00524[];
+extern const u8 gUnknown_08D004E0[];
#endif // GUARD_GRAPHICS_H
diff --git a/include/intro_credits_graphics.h b/include/intro_credits_graphics.h
index 5abb2381b..2718d2f9f 100644
--- a/include/intro_credits_graphics.h
+++ b/include/intro_credits_graphics.h
@@ -10,15 +10,16 @@ extern const struct SpritePalette gIntro2SpritePalettes[];
extern const struct CompressedSpriteSheet gUnknown_08416E24;
extern const struct CompressedSpriteSheet gUnknown_08416E34;
-void load_intro_part2_graphics(/*TODO: arg types*/);
-void sub_8148C78(/*TODO: arg types*/);
+void load_intro_part2_graphics(u8 a);
+void sub_8148C78(u8 a);
void sub_8148CB0(u8);
void sub_8148E90(u8);
-u8 sub_8148EC0(/*TODO: arg types*/);
-void sub_8149020(/*TODO: arg types*/);
-u8 intro_create_brendan_sprite(/*TODO: arg types*/);
-u8 intro_create_may_sprite(/*TODO: arg types*/);
-u8 intro_create_latios_sprite(/*TODO: arg types*/);
-u8 intro_create_latias_sprite(/*TODO: arg types*/);
+u8 sub_8148EC0(u8 a, u16 b, u16 c, u16 d);
+void sub_8148F3C(u8);
+void sub_8149020(u8);
+u8 intro_create_brendan_sprite(s16 a, s16 b);
+u8 intro_create_may_sprite(s16 a, s16 b);
+u8 intro_create_latios_sprite(s16 a, s16 b);
+u8 intro_create_latias_sprite(s16 a, s16 b);
#endif // GUARD_INTRO_CREDITS_GRAPHICS_H
diff --git a/include/item_menu.h b/include/item_menu.h
index 6950ed0ff..29618f347 100644
--- a/include/item_menu.h
+++ b/include/item_menu.h
@@ -3,6 +3,17 @@
#include "string_util.h"
+struct PocketScrollState
+{
+ u8 cursorPos;
+ u8 scrollTop;
+ u8 numSlots;
+ u8 cursorMax;
+};
+
+extern struct PocketScrollState gBagPocketScrollStates[];
+extern struct ItemSlot *gCurrentBagPocketItemSlots;
+
void ResetBagScrollPositions(void);
void ClearBag(void);
void sub_80A3E0C(void);
diff --git a/include/item_use.h b/include/item_use.h
index 1558f7691..227c0c9ee 100644
--- a/include/item_use.h
+++ b/include/item_use.h
@@ -38,7 +38,7 @@ void sub_80C9FC0(u8);
void ItemUseOutOfBattle_Repel(u8);
void ItemUseOutOfBattle_BlackWhiteFlute(u8);
void task08_080A1C44(u8);
-u8 sub_80CA1C8(void);
+u8 CanUseEscapeRopeOnCurrMap(void);
void ItemUseOutOfBattle_EscapeRope(u8);
void ItemUseOutOfBattle_EvolutionStone(u8);
void ItemUseInBattle_PokeBall(u8);
@@ -49,5 +49,6 @@ void ItemUseInBattle_Escape(u8);
void ItemUseOutOfBattle_EnigmaBerry(u8);
void ItemUseInBattle_EnigmaBerry(u8);
void ItemUseOutOfBattle_CannotUse(u8);
+u8 CheckIfItemIsTMHMOrEvolutionStone(u16 itemId);
#endif // GUARD_ITEM_USE_H
diff --git a/include/m4a.h b/include/m4a.h
index b6c8f9072..7d016c98b 100644
--- a/include/m4a.h
+++ b/include/m4a.h
@@ -16,4 +16,9 @@ void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
+void m4aMPlayTempoControl(struct MusicPlayerInfo *mplayInfo, u16 tempo);
+void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume);
+void m4aMPlayPitchControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s16 pitch);
+void m4aMPlayPanpotControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s8 pan);
+
#endif //GUARD_M4A_H
diff --git a/include/mail_data.h b/include/mail_data.h
index df4b385a1..2659c0d37 100644
--- a/include/mail_data.h
+++ b/include/mail_data.h
@@ -11,6 +11,6 @@ u8 GiveMailToMon2(struct Pokemon *, struct MailStruct *);
void TakeMailFromMon(struct Pokemon *);
u8 TakeMailFromMon2(struct Pokemon *);
bool8 ItemIsMail(u16);
-bool8 ItemIsMail(u16);
+bool8 MonHasMail(struct Pokemon *);
#endif // GUARD_MAIL_DATA_H
diff --git a/include/map_obj_lock.h b/include/map_obj_lock.h
index f7352be22..9fb57743e 100644
--- a/include/map_obj_lock.h
+++ b/include/map_obj_lock.h
@@ -7,7 +7,7 @@ bool8 sub_8064CFC(void);
void ScriptFreezeMapObjects(void);
void sub_8064D38(u8 taskId);
bool8 sub_8064DB4(void);
-void sub_8064DD8(void);
+void LockSelectedMapObject(void);
void sub_8064E2C(void);
void unref_sub_8064E5C(void);
void sub_8064EAC(void);
diff --git a/include/mauville_man.h b/include/mauville_man.h
new file mode 100644
index 000000000..2b8f139f2
--- /dev/null
+++ b/include/mauville_man.h
@@ -0,0 +1,18 @@
+#ifndef GUARD_MAUVILLE_OLD_MAN_H
+#define GUARD_MAUVILLE_OLD_MAN_H
+
+// IDs
+enum
+{
+ MAUVILLE_MAN_BARD,
+ MAUVILLE_MAN_HIPSTER,
+ MAUVILLE_MAN_TRADER,
+ MAUVILLE_MAN_STORYTELLER,
+ MAUVILLE_MAN_GIDDY,
+};
+
+void SetupMauvilleOldMan(void);
+void sub_80F7F30(void);
+void sub_80F83D0(void);
+
+#endif // GUARD_MAUVILLE_OLD_MAN_H
diff --git a/include/mauville_old_man.h b/include/mauville_old_man.h
deleted file mode 100644
index 473fcf5c8..000000000
--- a/include/mauville_old_man.h
+++ /dev/null
@@ -1,11 +0,0 @@
-#ifndef GUARD_MAUVILLE_OLD_MAN_H
-#define GUARD_MAUVILLE_OLD_MAN_H
-
-void SetMauvilleOldMan(void);
-void sub_80F7DC0(void);
-void sub_80F7F30(void);
-void sub_80F7F80(u8);
-void sub_80F83D0(void);
-void sub_80F83F8(void);
-
-#endif // GUARD_MAUVILLE_OLD_MAN_H
diff --git a/include/menu.h b/include/menu.h
index e1bb4f1e4..3cf47b9b8 100644
--- a/include/menu.h
+++ b/include/menu.h
@@ -43,7 +43,7 @@ u16 unref_sub_8071F98(u8, u8);
void unref_sub_8071FBC(u16, u8, u8, u8, u8);
void MenuDisplayMessageBox(void);
void MenuPrintMessage(const u8 *, u8, u8);
-void sub_8072044(const u8 *);
+void MenuPrintMessageDefaultCoords(const u8 *);
void MenuSetText(const u8 *);
u8 MenuUpdateWindowText(void);
u8 unref_sub_8072098(void);
@@ -59,7 +59,7 @@ void sub_807274C(u8, u8, u8, u8, const struct MenuAction[], u8, u32);
s8 sub_80727CC(void);
u8 sub_807288C(u8);
void PrintMenuItems(u8, u8, u8, const struct MenuAction[]);
-void PrintMenuItemsReordered(u8, u8, u8, const struct MenuAction[], const u8*);
+void PrintMenuItemsReordered(u8 left, u8 top, u8 menuItemCount, const struct MenuAction2 menuItems[], const u8 *order);
void InitYesNoMenu(u8, u8, u8);
void DisplayYesNoMenu(u8, u8, u32);
s8 ProcessMenuInputNoWrap_(void);
diff --git a/include/menu_cursor.h b/include/menu_cursor.h
index ca82ef244..6d31cc29f 100644
--- a/include/menu_cursor.h
+++ b/include/menu_cursor.h
@@ -21,4 +21,8 @@ void sub_814AD7C(u8 a1, u8 a2);
void sub_814ADC8(void);
void sub_814ADF4(u8 a1);
+#if GERMAN
+extern const u32 gUnknown_0842F798[2];
+#endif
+
#endif // GUARD_MENU_CURSOR_H
diff --git a/include/money.h b/include/money.h
index 49015ee19..5a0acd482 100644
--- a/include/money.h
+++ b/include/money.h
@@ -2,15 +2,15 @@
#define GUARD_MONEY_H
bool8 IsEnoughMoney(u32, u32);
-void sub_80B79B8(u32 *, u32);
-void sub_80B79E0(u32 *, u32);
-void sub_80B79F8(u8 *buffer, u32 arg1, u8 arg2);
-void sub_80B7A94(u32 arg0, u8 arg1, u8 x, u8 y);
+void AddMoney(u32 *, u32);
+void RemoveMoney(u32 *, u32);
+void GetMoneyAmountText(u8 *buffer, u32 arg1, u8 arg2);
+void PrintMoneyAmount(u32 arg0, u8 arg1, u8 x, u8 y);
void sub_80B7AEC(u32, u8 left, u8 top);
-void sub_80B7B34(void);
-void sub_80B7BEC(u32, u8, u8);
-void sub_80B7C14(u32, u8, u8);
-void RemoveMoneyLabelObject(u8, u8);
+void sub_80B7B34(u8, u8, int);
+void UpdateMoneyWindow(u32, u8, u8);
+void OpenMoneyWindow(u32, u8, u8);
+void CloseMoneyWindow(u8, u8);
bool8 sub_80B7CE8(void);
void sub_80B7D0C(void);
diff --git a/include/mystery_event_script.h b/include/mystery_event_script.h
index 766303588..ab23a8d00 100644
--- a/include/mystery_event_script.h
+++ b/include/mystery_event_script.h
@@ -1,8 +1,8 @@
#ifndef GUARD_MYSTERY_EVENT_SCRIPT_H
#define GUARD_MYSTERY_EVENT_SCRIPT_H
-u32 sub_812613C(u8 *);
-void sub_8126160(u32 val);
-u16 sub_8126338(void);
+u32 RunMysteryEventScript(u8 *);
+void SetMysteryEventScriptStatus(u32 val);
+u16 GetRecordMixingGift(void);
#endif // GUARD_MYSTERY_EVENT_SCRIPT_H
diff --git a/include/rom4.h b/include/overworld.h
index fabd25302..0954f1b63 100644
--- a/include/rom4.h
+++ b/include/overworld.h
@@ -22,42 +22,42 @@ struct UCoords32
u32 x, y;
};
-extern struct UCoords32 gUnknown_0821664C[];
+extern const struct UCoords32 gUnknown_0821664C[];
extern void (*gFieldCallback)(void);
// sub_8052F5C
-void flag_var_implications_of_teleport_(void);
-void new_game(void);
-void sub_8053014(void);
-void sub_8053050(void);
+void Overworld_ResetStateAfterFly(void);
+void Overworld_ResetStateAfterTeleport(void);
+void Overworld_ResetStateAfterDigEscRope(void);
+void Overworld_ResetStateAfterWhiteOut(void);
// sub_805308C
void ResetGameStats(void);
void IncrementGameStat(u8 index);
u32 GetGameStat(u8 index);
void SetGameStat(u8, u32);
-// sub_8053154
-// sub_8053198
-void update_saveblock1_field_object_coords(u8, s16, s16);
-void update_saveblock1_field_object_movement_behavior(u8, u8);
+// LoadMapObjTemplatesFromHeader
+// LoadSaveblockMapObjScripts
+void Overworld_SetMapObjTemplateCoords(u8, s16, s16);
+void Overworld_SetMapObjTemplateMovementType(u8, u8);
// mapdata_load_assets_to_gpu_and_full_redraw
// get_mapdata_header
-// warp_shift
-// warp_set
+// ApplyCurrentWarp
+// SetWarpData
// warp_data_is_not_neg_1
-struct MapHeader * const get_mapheader_by_bank_and_number(u16 mapGroup, u16 mapNum);
+struct MapHeader * const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
struct MapHeader * const warp1_get_mapheader(void);
// set_current_map_header_from_sav1_save_old_name
-// sub_805338C
+// LoadSaveblockMapHeader
// sub_80533CC
void warp_in(void);
-void warp1_set(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId);
void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
void saved_warp2_set_2(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
void sub_8053538(u8);
-void sub_8053570(void);
-void sub_8053588(u8);
+void Overworld_SetWarpDestToLastHealLoc(void);
+void Overworld_SetHealLocationWarp(u8);
void sub_80535C4(s16 a1, s16 a2);
void sub_805363C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8053678(void);
@@ -69,7 +69,7 @@ void sub_8053720(s16, s16);
// unref_sub_8053790
void sub_80537CC(u8);
void gpu_sync_bg_hide();
-// sub_8053818
+// GetMapConnection
// sub_8053850
bool8 sub_80538B0(u16 x, u16 y);
bool8 sub_80538D0(u16 x, u16 y);
@@ -81,37 +81,37 @@ void walkrun_find_lowest_active_bit_in_bitfield(void);
u8 sub_8053B00(struct UnkPlayerStruct *playerStruct, u16 a2, u8 a3);
u8 sub_8053B60(struct UnkPlayerStruct *playerStruct, u8, u16, u8);
u16 cur_mapdata_block_role_at_screen_center_acc_to_sav1(void);
-bool32 IsBikingAllowedByMap(void);
-void sub_8053C98(void);
-void sub_8053CE4(s32 a1);
-u8 sav1_get_flash_used_on_map(void);
+bool32 Overworld_IsBikingAllowed(void);
+void SetDefaultFlashLevel(void);
+void Overworld_SetFlashLevel(s32 a1);
+u8 Overworld_GetFlashLevel(void);
void sub_8053D14(u16);
// sub_8053D30
// sub_8053D6C
-// sub_8053D9C
-// sav1_map_get_music
-// warp1_target_get_music
-// call_map_music_set_to_zero
-void sub_8053E90(void);
-void sav1_set_battle_music_maybe(u16);
-void sav1_reset_battle_music_maybe(void);
+// GetLocationMusic
+// GetCurrLocationDefaultMusic
+// GetWarpDestinationMusic
+// Overworld_ResetMapMusic
+void Overworld_PlaySpecialMapMusic(void);
+void Overworld_SetSavedMusic(u16);
+void Overworld_ClearSavedMusic(void);
void sub_8053F0C(void);
-void sub_8053F84(void);
-void sub_8053FB0(u16);
-// is_warp1_light_level_8_or_9
-// sub_8053FF8
+void Overworld_ChangeMusicToDefault(void);
+void Overworld_ChangeMusicTo(u16);
+// GetMapMusicFadeoutSpeed
+void sub_8053FF8(void);
bool8 sub_8054034(void);
-void sub_8054044(void);
-// sub_8054050
-void sub_80540D0(s16 *, u16 *);
-void sub_8054164(void);
-u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum);
-// get_map_light_level_from_warp
-u8 sav1_map_get_light_level(void);
-u8 get_map_light_from_warp0(void);
-bool8 is_light_level_1_2_3_5_or_6(u8 a1);
-bool8 is_light_level_1_2_3_or_6(u8 a1);
-u8 is_light_level_8_or_9(u8);
+void Overworld_FadeOutMapMusic(void);
+// PlayAmbientCry
+void UpdateAmbientCry(s16 *, u16 *);
+void ChooseAmbientCrySpecies(void);
+u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
+// GetMapTypeByWarpData
+u8 Overworld_GetMapTypeOfSaveblockLocation(void);
+u8 get_map_type_from_warp0(void);
+bool8 is_map_type_1_2_3_5_or_6(u8 a1);
+bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 a1);
+u8 Overworld_MapTypeIsIndoors(u8);
// unref_sub_8054260
u8 sav1_map_get_name();
// sav1_map_get_battletype
@@ -119,8 +119,8 @@ u8 sav1_map_get_name();
bool32 is_c1_link_related_active(void);
// c1_overworld_normal
// c1_overworld
-// c2_overworld_basic
-// sub_8054398
+// OverworldBasic
+void CB2_OverworldBasic(void);
void c2_overworld(void);
// set_callback1
// sub_80543DC
@@ -129,8 +129,8 @@ void CB2_NewGame(void);
void CB2_WhiteOut(void);
void CB2_LoadMap(void);
void CB2_LoadMap2(void);
-// sub_8054534
-// sub_8054588
+void sub_8054534(void);
+void sub_8054588(void);
void c2_80567AC(void);
void c2_exit_to_overworld_2_switch(void);
void c2_exit_to_overworld_2_local(void);
@@ -233,5 +233,6 @@ u8 npc_something3(u8, u8);
u8 LinkPlayerDetectCollision(u8, u8, s16, s16);
void CreateLinkPlayerSprite(u8);
void SpriteCB_LinkPlayer(struct Sprite *);
+void sub_805465C(void);
#endif // GUARD_ROM4_H
diff --git a/include/party_menu.h b/include/party_menu.h
index 9ce476869..e3f5c62f3 100644
--- a/include/party_menu.h
+++ b/include/party_menu.h
@@ -53,40 +53,58 @@ struct Struct201B000
u16 unk282;
};
+struct Unk2001000
+{
+ u8 unk0;
+ u8 unk1;
+ u8 unk2;
+ u8 unk3;
+ u8 unk4;
+ u8 unk5;
+ u8 unk6;
+ u8 unk7;
+ u8 unk8;
+ u8 unk9;
+ u8 unkA;
+ u8 unkB;
+ void* unkC;
+ u16 array[53561];
+};
+
extern u8 ewram[];
+#define ewram01000 (*(struct Unk2001000 *)(ewram + 0x01000))
#define ewram1B000 (*(struct Unk201B000 *)(ewram + 0x1B000))
#define ewram1B000_alt (*(struct Struct201B000 *)(ewram + 0x1B000))
#define EWRAM_1B000 ewram1B000_alt
void sub_806AEDC(void);
-void sub_806AF4C();
+void sub_806AF4C(u8 arg0, u8 arg1, void* arg2, u8 arg3);
void OpenPartyMenu(u8, u8);
void OpenPartyMenu();
-u8 sub_806B124(void);
+bool8 sub_806B124(void);
u8 IsLinkDoubleBattle(void);
u8 sub_806B58C(u8);
u8 sub_806B58C(u8);
void sub_806BC3C(u8, u8);
u8 sub_806BD58(u8, u8);
u8 sub_806BD58(u8, u8);
-u16 sub_806BD80(); // undefined args in battle_party_menu.c
+u16 sub_806BD80(u8);
void task_pc_turn_off();
-void sub_806BF74();
-void sub_806C994();
-u8 sub_806CA38(u8);
+void sub_806BF74(u8 arg0, u8 arg1);
+void sub_806C994(u8 arg0, u8 arg1);
+u8 sub_806CA38(u8 taskID);
void sub_806CB74(u8 taskId);
void sub_806CCE4(void);
void sub_806CD44(u8 taskId);
-void sub_806D538();
-void sub_806D538();
-void sub_806D538();
+void sub_806D538(u8 arg0, u8 arg1);
void sub_806D5A4(void);
void SetMonIconAnim();
void TryCreatePartyMenuMonIcon(u8, u8, struct Pokemon *);
void LoadHeldItemIconGraphics(void);
-void LoadHeldItemIconGraphics(void);
+void PartyMenuTryGiveMonHeldItem(u8 taskId, u16 newItem, TaskFunc c);
void CreateHeldItemIcons_806DC34(); // undefined args
void CreateHeldItemIcons_806DC34();
+void CreateHeldItemIcons(u8 *, u8 *, u8);
u8 GetMonIconSpriteId_maybe();
void SetHeldItemIconVisibility();
void TryPrintPartyMenuMonNickname();
@@ -151,5 +169,13 @@ void DoRareCandyItemEffect(u8, u16, TaskFunc);
void Task_RareCandy1(u8);
void Task_RareCandy2(u8);
void sub_8070848(u8 taskId);
+void sub_806CA60(u8 taskId);
+void sub_806CD5C(u8 taskId);
+void DoTakeMail(u8 taskId, TaskFunc func);
+void PartyMenuTryGiveMonHeldItem_806ECE8(u8 taskId, TaskFunc func);
+void PartyMenuTryGiveMonMail(u8 taskId, TaskFunc func);
+void sub_806D668(u8 partyID);
+void TaughtMove(u8 taskId);
+void StopTryingToTeachMove_806F588(u8 taskId);
#endif // GUARD_PARTY_MENU_H
diff --git a/include/pokeball.h b/include/pokeball.h
index 19f813415..0a709c869 100644
--- a/include/pokeball.h
+++ b/include/pokeball.h
@@ -7,5 +7,6 @@ void CreatePokeballSprite(u8 r0, u8 r1, u8 r2, u8 r3, u8 s1, u8 s2, u8 s3, u32 s
void sub_804777C(u8);
void sub_80478DC(u8);
void sub_804794C(u8);
+u8 sub_8047580(u8, u8, u8, u8, u8, u8, u8, u32);
#endif // GUARD_POKEBALL_H
diff --git a/include/pokeblock.h b/include/pokeblock.h
index f78ed40c3..6720653a0 100644
--- a/include/pokeblock.h
+++ b/include/pokeblock.h
@@ -1,7 +1,8 @@
#ifndef GUARD_POKEBLOCK_H
#define GUARD_POKEBLOCK_H
-enum {
+enum
+{
PBLOCK_CLR_BLACK,
PBLOCK_CLR_RED,
PBLOCK_CLR_BLUE,
@@ -10,15 +11,32 @@ enum {
PBLOCK_CLR_YELLOW
};
+enum
+{
+ PBLOCK_COLOR,
+ PBLOCK_SPICY,
+ PBLOCK_DRY,
+ PBLOCK_SWEET,
+ PBLOCK_BITTER,
+ PBLOCK_SOUR,
+ PBLOCK_FEEL,
+};
+
void sub_810B96C(void);
u8 sub_810BA50(s16, s16, u8);
u8 sub_810C9B0(struct Pokeblock *);
-s16 sub_810CA9C(const struct Pokeblock *, u8);
+s16 GetPokeblockData(const struct Pokeblock *, u8);
u8 sub_810C9E8(struct Pokeblock *);
void sub_810BA7C(u8);
void ClearPokeblocks(void);
-bool8 sub_810CA6C(u8);
-s16 sub_810CAE4(u8, const struct Pokeblock *);
+bool8 PokeblockClearIfExists(u8);
+s16 PokeblockGetGain(u8, const struct Pokeblock *);
u8 sub_810CB68(u8, u8*);
+void PokeblockCopyName(struct Pokeblock *pokeblock, u8 *dest);
+void CB2_PreparePokeblockFeedScene(void);
+
+#include "main.h"
+
+void sub_8136130(struct Pokeblock *, MainCallback);
#endif // GUARD_POKEBLOCK_H
diff --git a/include/pokeblock_feed.h b/include/pokeblock_feed.h
deleted file mode 100644
index 65d0d1dc9..000000000
--- a/include/pokeblock_feed.h
+++ /dev/null
@@ -1,10 +0,0 @@
-//
-// Created by Scott Norton on 6/28/17.
-//
-
-#ifndef POKERUBY_POKEBLOCK_FEED_H
-#define POKERUBY_POKEBLOCK_FEED_H
-
-void sub_8147ADC(void);
-
-#endif //POKERUBY_POKEBLOCK_FEED_H
diff --git a/include/pokedex.h b/include/pokedex.h
index 1bc63a4ff..c47494e1f 100644
--- a/include/pokedex.h
+++ b/include/pokedex.h
@@ -9,7 +9,17 @@ void CB2_InitPokedex(void);
u8 sub_809070C(u16 dexNum, u32 b, u32 c);
const u8 *GetPokemonCategory(u16);
u16 GetPokedexHeightWeight(u16 dexNum, u8 data);
-s8 GetNationalPokedexFlag(u16, u8);
+
+enum
+{
+ FLAG_GET_SEEN,
+ FLAG_GET_CAUGHT,
+ FLAG_SET_SEEN,
+ FLAG_SET_CAUGHT
+};
+
+s8 GetSetPokedexFlag(u16, u8);
+
u16 GetNationalPokedexCount(u8);
u16 GetHoennPokedexCount(u8);
bool8 sub_8090FC0(void);
diff --git a/include/pokemon.h b/include/pokemon.h
index c69fb87e0..76728a5ee 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -93,6 +93,8 @@
#define MON_DATA_SPATK2 87
#define MON_DATA_SPDEF2 88
+#define MAX_LEVEL 100
+
#define MON_MALE 0x00
#define MON_FEMALE 0xFE
#define MON_GENDERLESS 0xFF
@@ -349,6 +351,18 @@ struct BattlePokemon
/*0x54*/ u32 otId;
};
+enum
+{
+ STAT_STAGE_HP, // 0
+ STAT_STAGE_ATK, // 1
+ STAT_STAGE_DEF, // 2
+ STAT_STAGE_SPEED, // 3
+ STAT_STAGE_SPATK, // 4
+ STAT_STAGE_SPDEF, // 5
+ STAT_STAGE_ACC, // 6
+ STAT_STAGE_EVASION, // 7
+};
+
struct BaseStats
{
/*0x00*/ u8 baseHP;
@@ -379,7 +393,7 @@ struct BaseStats
/*0x17*/ u8 ability2;
/*0x18*/ u8 safariZoneFleeRate;
/*0x19*/ u8 bodyColor:7;
- u8 unk19_7:1;
+ u8 noFlip:1;
};
struct BattleMove
@@ -392,9 +406,16 @@ struct BattleMove
u8 secondaryEffectChance;
u8 target;
u8 priority;
- u32 flags;
+ u8 flags;
+ u8 pad[3];
};
+#define FLAG_MAKES_CONTACT 0x1
+#define FLAG_PROTECT_AFFECTED 0x2
+#define FLAG_MAGICCOAT_AFFECTED 0x4
+#define FLAG_SNATCH_AFFECTED 0x8
+#define FLAG_KINGSROCK_AFFECTED 0x20
+
struct PokemonStorage
{
/*0x00*/ u8 currentBox;
@@ -464,7 +485,9 @@ struct EvolutionData
struct Evolution evolutions[5];
};
+extern u8 gPlayerPartyCount;
extern struct Pokemon gPlayerParty[PARTY_SIZE];
+extern u8 gEnemyPartyCount;
extern struct Pokemon gEnemyParty[PARTY_SIZE];
extern const u8 *const gItemEffectTable[];
extern const struct BaseStats gBaseStats[];
@@ -489,7 +512,7 @@ void sub_803ADE8(struct Pokemon *mon, struct UnknownPokemonStruct *src);
void sub_803AF78(struct Pokemon *mon, struct UnknownPokemonStruct *dest);
u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon);
void CalculateMonStats(struct Pokemon *mon);
-void sub_803B4B4(struct Pokemon *src, struct Pokemon *dest);
+void sub_803B4B4(const struct BoxPokemon *src, struct Pokemon *dest);
u8 GetLevelFromMonExp(struct Pokemon *mon);
u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
u16 GiveMoveToMon(struct Pokemon *mon, u16 move);
@@ -499,7 +522,7 @@ void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot);
void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot);
void GiveMonInitialMoveset(struct Pokemon *mon);
void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
-u16 sub_803B7C8(struct Pokemon *mon, u8 a2);
+u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 a2);
void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
@@ -555,6 +578,7 @@ u16 NationalPokedexNumToSpecies(u16 nationalNum);
u16 NationalToHoennOrder(u16);
u16 SpeciesToNationalPokedexNum(u16);
u16 HoennToNationalOrder(u16);
+u16 SpeciesToCryId(u16 species);
void DrawSpindaSpots(u16, u32, u8 *, u8);
u8 sub_803FBBC(void);
u8 sub_803FC58(u16);
@@ -562,13 +586,14 @@ void AdjustFriendship(struct Pokemon *, u8);
u8 CheckPartyHasHadPokerus(struct Pokemon *, u8);
void UpdatePartyPokerusTime(u16);
u32 CanMonLearnTMHM(struct Pokemon *, u8);
+u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves);
u8 sub_8040574(struct Pokemon *party);
void ClearBattleMonForms(void);
void sub_80408BC();
void current_map_music_set__default_for_battle(u16);
-const u8 *pokemon_get_pal(struct Pokemon *mon);
-const u8 *species_and_otid_get_pal(u16, u32, u32);
-const struct CompressedSpritePalette *sub_80409C8(u16, u32, u32);
+const u8 *GetMonSpritePal(struct Pokemon *mon);
+const u8 *GetMonSpritePalFromOtIdPersonality(u16, u32, u32);
+const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16, u32, u32);
bool8 IsOtherTrainer(u32, u8 *);
void sub_8040B8C(void);
void SetWildMonHeldItem(void);
@@ -576,5 +601,10 @@ u8 *sub_8040D08();
bool32 sub_8040D3C(u16 species, u8 *name, u8 language);
s8 sub_8040A54(struct Pokemon *, u8);
u16 GetMonEVCount(struct Pokemon *);
+u16 GetEvolutionTargetSpecies(struct Pokemon *, u8, u16);
+const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *);
+bool8 IsPokeSpriteNotFlipped(u16);
+u8 GetLevelUpMovesBySpecies(u16, u16 *);
+u8 TryIncrementMonLevel(struct Pokemon *);
#endif // GUARD_POKEMON_H
diff --git a/include/pokemon_icon.h b/include/pokemon_icon.h
index 98f984564..2fbf9f700 100644
--- a/include/pokemon_icon.h
+++ b/include/pokemon_icon.h
@@ -1,7 +1,7 @@
#ifndef GUARD_POKEMON_ICON_H
#define GUARD_POKEMON_ICON_H
-u8 CreateMonIcon();
+u8 CreateMonIcon(u16, void (*callback)(struct Sprite *), s16, s16, bool8, u32);
u8 sub_809D3A4(u16 arg0, void (*)(struct Sprite *), int, u8 arg3, u32 arg4);
u16 GetUnownLetterByPersonality(u32);
u16 sub_809D4A8(u16);
@@ -10,5 +10,7 @@ void sub_809D51C(void);
void sub_809D580(u16);
void sub_809D608(u16);
void UpdateMonIconFrame(struct Sprite *sprite);
+void sub_809D824(struct Sprite *, u8);
+void sub_809D62C(struct Sprite *);
#endif // GUARD_POKEMON_ICON_H
diff --git a/include/pokemon_menu.h b/include/pokemon_menu.h
index fc43a44c6..06f905577 100644
--- a/include/pokemon_menu.h
+++ b/include/pokemon_menu.h
@@ -1,15 +1,47 @@
#ifndef GUARD_POKEMON_MENU_H
#define GUARD_POKEMON_MENU_H
+#define POKEMENU_FIRST_FIELD_MOVE_ID 10
+
+enum
+{
+ POKEMENU_SUMMARY, // 0
+ POKEMENU_SWITCH, // 1
+ POKEMENU_ITEM, // 2
+ POKEMENU_CANCEL, // 3
+ POKEMENU_GIVE_ITEM, // 4
+ POKEMENU_TAKE_ITEM, // 5
+ POKEMENU_TAKE_MAIL, // 6
+ POKEMENU_MAIL, // 7
+ POKEMENU_READ_MAIL, // 8
+ POKEMENU_CANCEL_SUBMENU, // 9
+ POKEMENU_CUT, // 10
+ POKEMENU_FLASH, // 11
+ POKEMENU_ROCK_SMASH, // 12
+ POKEMENU_STRENGTH, // 13
+ POKEMENU_SURF, // 14
+ POKEMENU_FLY, // 15
+ POKEMENU_DIVE, // 16
+ POKEMENU_WATERFALL, // 17
+ POKEMENU_TELEPORT, // 18
+ POKEMENU_DIG, // 19
+ POKEMENU_SECRET_POWER, // 20
+ POKEMENU_MILK_DRINK, // 21
+ POKEMENU_SOFT_BOILED, // 22
+ POKEMENU_SWEET_SCENT, // 23
+};
+
+extern u8 gLastFieldPokeMenuOpened;
+extern void (*gUnknown_03005CE4)(void);
+
+void sub_808B5B4(u32 taskID);
void sub_8089A70(void);
-void sub_808A004();
-void sub_808AB90(void);
-void sub_808AB90(void); // unknown args
-void sub_808AB90(void);
+void sub_808A004(u8 taskID);
+void FieldCallback_Teleport(void);
void sub_808AD58(void);
void sub_808B020(void);
-void sub_808B0C0(u8);
+void sub_808B0C0(u8 taskID);
void sub_808B508(u8);
-void sub_808B564();
+void sub_808B564(void);
#endif // GUARD_POKEMON_MENU_H
diff --git a/include/pokemon_storage_system.h b/include/pokemon_storage_system.h
index bd4e7915b..9fe3436ef 100644
--- a/include/pokemon_storage_system.h
+++ b/include/pokemon_storage_system.h
@@ -2,5 +2,7 @@
#define GUARD_POKEMON_STORAGE_SYSTEM_H
void ResetPokemonStorageSystem(void);
+void BoxMonRestorePP(struct BoxPokemon *);
+void party_compaction(void);
#endif // GUARD_POKEMON_STORAGE_SYSTEM_H
diff --git a/include/rom3.h b/include/rom3.h
index a45ec7dc4..81bb56df1 100644
--- a/include/rom3.h
+++ b/include/rom3.h
@@ -1,6 +1,8 @@
#ifndef GUARD_ROM3_H
#define GUARD_ROM3_H
+struct DisableStruct;
+
void sub_800B858(void);
void setup_poochyena_battle();
void sub_800B950(void);
@@ -8,58 +10,58 @@ void sub_800B9A8(void);
void sub_800BA78(void);
void sub_800BD54(void);
void sub_800BF28(void);
-void dp01_prepare_buffer_wireless_probably(u8 a, u16, u8 *c);
+void PrepareBufferDataTransferLink(u8 a, u16, u8 *c);
void sub_800C1A8(u8);
void sub_800C35C(void);
void sub_800C47C(u8);
void EmitGetAttributes(u8 a, u8 b, u8 c);
-void dp01_build_cmdbuf_x01_a_b_0(u8 a, u8 b, u8 c);
-void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, u8 *e);
-void dp01_build_cmdbuf_x04_4_4_4(u8 a);
-void sub_800C704(u8, u8, u8);
-void dp01_build_cmdbuf_x06_a(u8 a, u8 b);
-void dp01_build_cmdbuf_x07_7_7_7(u8 a);
-void dp01_build_cmdbuf_x08_8_8_8(u8 a);
-void dp01_build_cmdbuf_x09_9_9_9(u8 a);
-void EmitFaintAnimation(u8 a);
-void dp01_build_cmdbuf_x0B_B_B_B(u8 a);
-void dp01_build_cmdbuf_x0C_C_C_C(u8 a);
-void dp01_build_cmdbuf_x0D_a(u8 a, u8 b);
-void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, u8 *g);
+void Emitcmd1(u8 a, u8 b, u8 c);
+void EmitLoadPokeSprite(u8 a);
+void EmitSendOutPoke(u8, u8, u8);
+void EmitReturnPokeToBall(u8 a, u8 b);
+void EmitTrainerThrow(u8 a);
+void EmitTrainerSlide(u8 a);
+void EmitTrainerSlideBack(u8 a);
+void Emitcmd10(u8 a);
+void Emitcmd11(u8 a);
+void Emitcmd12(u8 a);
+void EmitBallThrow(u8 a, u8 b);
+void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, struct DisableStruct *g);
void EmitPrintString(u8 a, u16 b);
-void dp01_build_cmdbuf_x12_a_bb(u8 a, u8 b, u16 c);
-void sub_800CBA4(u8 a, u8 b, u8 c, u8 *d);
-void sub_800CBE0(u8 a, u8 *b);
-void dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f(u8 a, u8 b, u8 c, u8 d, u8 *e);
-void dp01_build_cmdbuf_x17_17_17_17(u8 a);
-void EmitHealthBarUpdate(u8 a, s16 b);
-void EmitExpBarUpdate(u8 a, u8 b, s16 c);
+void EmitPrintStringPlayerOnly(u8 a, u16 stringID);
+void Emitcmd18(u8 a, u8 b, u16 c);
+void Emitcmd20(u8 a, u8 b, u8 c, u8 *d);
+void EmitOpenBag(u8 a, u8 *b);
+void EmitChoosePokemon(u8 a, u8 b, u8 c, u8 d, u8 *e);
+void Emitcmd23(u8 a);
+void EmitHealthBarUpdate(u8 a, u16 b);
+void EmitExpBarUpdate(u8 a, u8 b, u16 c);
void EmitStatusIconUpdate(u8 a, u32 b, u32 c);
void EmitStatusAnimation(u8 a, u8 b, u32 c);
void EmitStatusXor(u8 a, u8 b);
-void dp01_build_cmdbuf_x1D_1D_numargs_varargs(u8, u16, u8 *);
-void dp01_build_cmdbuf_x21_a_bb(u8 a, u8 b, u16 c);
-void dp01_build_cmdbuf_x22_a_three_bytes(u8 a, u8 b, u8 *c);
-void dp01_build_cmdbuf_x23_aa_0(u8 a, u16 b);
-void dp01_build_cmdbuf_x24_aa_0(u8 a, u16 b);
-void dp01_build_cmdbuf_x25_25_25_25(u8 a);
-void dp01_build_cmdbuf_x26_a(u8 a, u8 b);
-void dp01_build_cmdbuf_x27_27_27_27(u8 a);
-void dp01_build_cmdbuf_x28_28_28_28(u8 a);
+void Emitcmd29(u8, u16, u8 *);
+void Emitcmd33(u8 a, u8 b, u16 c);
+void Emitcmd34(u8 a, u8 b, u8 *c);
+void Emitcmd35(u8 a, u16 b);
+void Emitcmd36(u8 a, u16 b);
+void Emitcmd37(u8 a);
+void Emitcmd38(u8 a, u8 b);
+void Emitcmd39(u8 a);
+void Emitcmd40(u8 a);
void EmitHitAnimation(u8 a);
-void dp01_build_cmdbuf_x2A_2A_2A_2A(u8 a);
+void Emitcmd42(u8 a);
void EmitEffectivenessSound(u8 a, u16 b);
-void sub_800D074(u8 a, u16 b);
+void Emitcmd44(u8 a, u16 b);
void EmitFaintingCry(u8 a);
-void EmitBattleIntroSlide(u8 a, u8 b);
-void dp01_build_cmdbuf_x2F_2F_2F_2F(u8 a);
-void dp01_build_cmdbuf_x30_TODO(u8 a, u8 *b, u8 c);
-void dp01_build_cmdbuf_x31_31_31_31(u8 a);
-void dp01_build_cmdbuf_x32_32_32_32(u8 a);
+void EmitIntroSlide(u8 a, u8 b);
+void EmitTrainerBallThrow(u8 a);
+void Emitcmd48(u8 a, u8 *b, u8 c);
+void Emitcmd49(u8 a);
+void Emitcmd50(u8 a);
void EmitSpriteInvisibility(u8 a, u8 b);
void EmitBattleAnimation(u8 a, u8 b, u16 c);
void EmitLinkStandbyMsg(u8 a, u8 b);
void EmitResetActionMoveSelection(u8 a, u8 b);
-void dp01_build_cmdbuf_x37_a(u8 a, u8 b);
+void Emitcmd55(u8 a, u8 b);
#endif // GUARD_ROM3_H
diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h
index 11e94e1f5..94e535df5 100644
--- a/include/rom_8077ABC.h
+++ b/include/rom_8077ABC.h
@@ -4,10 +4,18 @@
#include "sprite.h"
#include "task.h"
+enum
+{
+ ANIM_BANK_ATK,
+ ANIM_BANK_DEF,
+ ANIM_BANK_ATK_PARTNER,
+ ANIM_BANK_DEF_PARTNER
+};
+
u8 sub_8077ABC(u8, u8);
u8 sub_8077E44(u8 slot, u16 species, u8 a3);
-u8 obj_id_for_side_relative_to_move(u8 side);
-void oamt_set_x3A_32(struct Sprite *sprite, void(*callback)(struct Sprite *));
+u8 GetAnimBankSpriteId(u8 side);
+void StoreSpriteCallbackInData6(struct Sprite *sprite, void(*callback)(struct Sprite *));
void sub_8078314(struct Sprite *sprite);
void sub_8078364(struct Sprite *sprite);
void sub_8078458(struct Sprite *sprite);
@@ -22,8 +30,8 @@ u8 GetBankIdentity(u8 slot);
u8 GetBankByPlayerAI(u8);
u8 GetBankByPlayerAI(u8);
u8 GetBankByPlayerAI(u8 state);
-u8 sub_8078874(u8);
-bool8 sub_8078874(u8);
+u8 AnimBankSpriteExists(u8);
+bool8 AnimBankSpriteExists(u8);
bool8 IsDoubleBattle();
u8 IsDoubleBattle(void);
bool8 IsDoubleBattle(void);
@@ -55,5 +63,6 @@ void sub_807A784(u8 taskId);
void sub_807A850(struct Task *task, u8 taskId);
void sub_807A8D4(struct Sprite *sprite);
void sub_807A960(struct Sprite *sprite);
+void sub_8078A34(struct Sprite *sprite);
#endif // GUARD_ROM_8077ABC_H
diff --git a/include/script.h b/include/script.h
index b3d888edf..5a899cf4a 100644
--- a/include/script.h
+++ b/include/script.h
@@ -11,7 +11,7 @@ struct ScriptContext
u8 stackDepth;
u8 mode;
u8 comparisonResult;
- u8 (*nativePtr)(void);
+ bool8 (*nativePtr)(void);
const u8 *scriptPtr;
const u8 *stack[20];
ScrCmdFunc *cmdTable;
@@ -23,9 +23,9 @@ struct ScriptContext
void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd);
u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr);
-void SetupNativeScript(struct ScriptContext *ctx, void *ptr);
+void SetupNativeScript(struct ScriptContext *ctx, bool8 (*ptr)(void));
void StopScript(struct ScriptContext *ctx);
-u8 RunScript(struct ScriptContext *ctx);
+u8 RunScriptCommand(struct ScriptContext *ctx);
u8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr);
const u8 *ScriptPop(struct ScriptContext *ctx);
void ScriptJump(struct ScriptContext *ctx, u8 *ptr);
@@ -42,16 +42,12 @@ void ScriptContext1_SetupScript(const u8 *ptr);
void ScriptContext1_Stop(void);
void EnableBothScriptContexts(void);
void ScriptContext2_RunNewScript(const u8 *ptr);
-u8 *mapheader_get_tagged_pointer(u8 tag);
-void mapheader_run_script_by_tag(u8 tag);
-u8 *mapheader_get_first_match_from_tagged_ptr_list(u8 tag);
void mapheader_run_script_with_tag_x1(void);
void mapheader_run_script_with_tag_x3(void);
void mapheader_run_script_with_tag_x5(void);
void mapheader_run_script_with_tag_x6(void);
bool8 mapheader_run_first_tag2_script_list_match(void);
void mapheader_run_first_tag4_script_list_match(void);
-u32 CalculateRamScriptChecksum(void);
void ClearRamScript(void);
bool8 InitRamScript(u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId);
u8 *GetRamScript(u8 objectId, u8 *script);
diff --git a/include/script_menu.h b/include/script_menu.h
index cc5c442ec..dca8c26a7 100644
--- a/include/script_menu.h
+++ b/include/script_menu.h
@@ -1,33 +1,19 @@
#ifndef GUARD_SCRIPTMENU_H
#define GUARD_SCRIPTMENU_H
-struct MultichoiceListStruct
-{
- struct MenuAction *list;
- u8 count;
-};
+struct MenuAction;
extern const u8 *const gUnknown_083CE048[];
-bool8 sub_80B5054(u8 left, u8 top, u8 var3, u8 var4);
-bool8 sub_80B50B0(u8 left, u8 top, u8 var3, u8 var4, u8 var5);
-u16 GetStringWidthInTilesForScriptMenu(const u8 *str);
-void DrawMultichoiceMenu(u8, u8, u8, struct MenuAction *list, u8, u8);
-void sub_80B5230(u8, u8, u8, u8, u8, u8);
-void sub_80B52B4(u8);
+bool8 ScriptMenu_Multichoice(u8 left, u8 top, u8 var3, u8 var4);
+bool8 ScriptMenu_MultichoiceWithDefault(u8 left, u8 top, u8 var3, u8 var4, u8 var5);
bool8 Multichoice(u8 var1, u8 var2, u8 var3, u8 var4);
-void sub_80B53B4(u8, u8, u8, struct MenuAction *list, u8);
-bool8 yes_no_box(u8 var1, u8 var2);
-bool8 IsScriptActive(void); // unused
-void task_yes_no_maybe(u8);
-bool8 sub_80B5578(u8 left, u8 top, u8 multichoiceId, u8 a4, u8 columnCount);
-void sub_80B5684(u8);
-bool8 TryCreatePCMenu(void);
-void CreatePCMenu(void);
-void sub_80B5838(void);
-void task_picbox(u8 taskId);
-bool8 sub_80B58C4(u16 var1, u8 var2, u8 var3);
-void *picbox_close(void);
-bool8 sub_80B59AC(void);
+bool8 ScriptMenu_YesNo(u8 var1, u8 var2);
+bool8 ScriptMenu_MultichoiceGrid(u8 left, u8 top, u8 multichoiceId, u8 a4, u8 columnCount);
+bool8 ScrSpecial_CreatePCMenu(void);
+void ScriptMenu_CreatePCMenu(void);
+void ScriptMenu_DisplayPCStartupPrompt(void);
+bool8 ScriptMenu_ShowPokemonPic(u16 var1, u8 var2, u8 var3);
+bool8 (*ScriptMenu_GetPicboxWaitFunc(void))(void);
#endif
diff --git a/include/script_movement.h b/include/script_movement.h
index e3cdc25b3..dc6d7e51b 100644
--- a/include/script_movement.h
+++ b/include/script_movement.h
@@ -1,8 +1,8 @@
#ifndef GUARD_SCRIPT_MOVEMENT_H
#define GUARD_SCRIPT_MOVEMENT_H
-bool8 exec_movement(u8, u8, u8, u8 *);
-bool8 sub_80A212C(u8, u8, u8);
+bool8 ScriptMovement_StartObjectMovementScript(u8, u8, u8, u8 *);
+bool8 ScriptMovement_IsObjectMovementFinished(u8, u8, u8);
void sub_80A2178(void);
#endif // GUARD_SCRIPT_MOVEMENT_H
diff --git a/include/script_pokemon_80C4.h b/include/script_pokemon_80C4.h
index 629980a2d..fab07994e 100644
--- a/include/script_pokemon_80C4.h
+++ b/include/script_pokemon_80C4.h
@@ -8,10 +8,10 @@ void ReducePlayerPartyToThree(void);
u8 sub_80C4D50(void);
void ShowContestWinner(void);
-void HealPlayerParty();
+void ScrSpecial_HealPlayerParty();
u8 ScriptGiveMon(u16, u8, u16, u32, u32, u8);
u8 ScriptGiveEgg(u16);
-void ScriptWildBattle(u16, u8, u16);
+void CreateScriptedWildMon(u16, u8, u16);
void ScriptSetMonMoveSlot(u8, u16, u8);
#endif
diff --git a/include/shop.h b/include/shop.h
index cca6091c9..b785ca764 100644
--- a/include/shop.h
+++ b/include/shop.h
@@ -1,6 +1,34 @@
#ifndef GUARD_SHOP_H
#define GUARD_SHOP_H
+enum
+{
+ MART_TYPE_0, // normal mart
+ MART_TYPE_1,
+ MART_TYPE_2,
+};
+
+// shop view window NPC info enum
+enum
+{
+ MAP_OBJ_ID,
+ X_COORD,
+ Y_COORD,
+ ANIM_NUM
+};
+
+struct MartInfo
+{
+ /* 0x0 */ void (* callback) (void);
+ /* 0x4 */ u16 *itemList;
+ /* 0x8 */ u8 itemCount; // how many unique items are there for sale?
+ /* 0x9 */ u8 cursor; // this shows the on-screen true index of the cursor and not the current item selected.
+ /* 0xA */ u8 numChoices; // how many options does the mart have? can be either 2 or 1 (BUY/SELL vs BUY)
+ /* 0xB */ u8 choicesAbove; // when your cursor is far down, there are choices that have scrolled up past the top. this is the count of that.
+ /* 0xC */ u8 martType; // 0-2. 0 is normal mart while 1-2 seem to be decor shops or non-stackable purchases in general.
+ /* 0xD */ u8 curItemCount; // if you are selling an item, this is the count of the current item stack you have.
+};
+
void sub_80B2E38(u8);
void HandleShopMenuQuit(u8);
void sub_80B2FA0(u8);
@@ -11,8 +39,10 @@ void BuyMenuDrawMapGraphics(void);
void sub_80B3764(int, int);
void sub_80B37EC(void);
void sub_80B40E8(u8);
-void CreatePokemartMenu(void *);
-void CreateDecorationShop1Menu(void *);
-void CreateDecorationShop2Menu(void *);
+void CreatePokemartMenu(u16 *);
+void CreateDecorationShop1Menu(u16 *);
+void CreateDecorationShop2Menu(u16 *);
+void sub_80B356C(void);
+void sub_80B368C(void);
#endif // GUARD_SHOP_H
diff --git a/include/songs.h b/include/songs.h
index 8cf7ee5e9..afd26d683 100644
--- a/include/songs.h
+++ b/include/songs.h
@@ -36,29 +36,29 @@ enum
/*0x1E*/ SE_N,
/*0x1F*/ SE_SEIKAI,
/*0x20*/ SE_HAZURE,
- SE_EXP,
- SE_JITE_PYOKO,
- SE_MU_PACHI,
- SE_TK_KASYA,
- SE_FU_ZAKU,
- SE_FU_ZAKU2,
- SE_FU_ZUZUZU,
- SE_RU_GASHIN,
- SE_RU_GASYAN,
- SE_RU_BARI,
- SE_RU_HYUU,
- SE_KI_GASYAN,
- SE_TK_WARPIN,
- SE_TK_WARPOUT,
- SE_TU_SAA,
- SE_HI_TURUN,
- SE_TRACK_MOVE,
- SE_TRACK_STOP,
- SE_TRACK_HAIK,
- SE_TRACK_DOOR,
- SE_MOTER,
- SE_CARD,
- SE_SAVE,
+ /*0x21*/ SE_EXP,
+ /*0x22*/ SE_JITE_PYOKO,
+ /*0x23*/ SE_MU_PACHI,
+ /*0x24*/ SE_TK_KASYA,
+ /*0x25*/ SE_FU_ZAKU,
+ /*0x26*/ SE_FU_ZAKU2,
+ /*0x27*/ SE_FU_ZUZUZU,
+ /*0x28*/ SE_RU_GASHIN,
+ /*0x29*/ SE_RU_GASYAN,
+ /*0x2A*/ SE_RU_BARI,
+ /*0x2B*/ SE_RU_HYUU,
+ /*0x2C*/ SE_KI_GASYAN,
+ /*0x2D*/ SE_TK_WARPIN,
+ /*0x2E*/ SE_TK_WARPOUT,
+ /*0x2F*/ SE_TU_SAA,
+ /*0x30*/ SE_HI_TURUN,
+ /*0x31*/ SE_TRACK_MOVE,
+ /*0x32*/ SE_TRACK_STOP,
+ /*0x33*/ SE_TRACK_HAIK,
+ /*0x34*/ SE_TRACK_DOOR,
+ /*0x35*/ SE_MOTER,
+ /*0x36*/ SE_CARD,
+ /*0x37*/ SE_SAVE,
/*0x38*/ SE_KON,
/*0x39*/ SE_KON2,
/*0x3A*/ SE_KON3,
@@ -105,9 +105,9 @@ enum
SE_C_PASI,
SE_C_SYU,
SE_C_PIKON,
- SE_REAPOKE,
- SE_OP_BASYU,
- SE_BT_START,
+ /*0x66*/ SE_REAPOKE,
+ /*0x67*/ SE_OP_BASYU,
+ /*0x68*/ SE_BT_START,
SE_DENDOU,
SE_JIHANKI,
SE_TAMA,
@@ -131,20 +131,20 @@ enum
/*0x7D*/ SE_W145B,
/*0x7E*/ SE_W145C,
/*0x7F*/ SE_W240,
- SE_W015,
- SE_W081,
- SE_W081B,
- SE_W088,
- SE_W016,
- SE_W016B,
- SE_W003,
- SE_W104,
- SE_W013,
- SE_W196,
- SE_W086,
- SE_W004,
- SE_W025,
- SE_W025B,
+ /*0x80*/ SE_W015,
+ /*0x81*/ SE_W081,
+ /*0x82*/ SE_W081B,
+ /*0x83*/ SE_W088,
+ /*0x84*/ SE_W016,
+ /*0x85*/ SE_W016B,
+ /*0x86*/ SE_W003,
+ /*0x87*/ SE_W104,
+ /*0x88*/ SE_W013,
+ /*0x89*/ SE_W196,
+ /*0x8A*/ SE_W086,
+ /*0x8B*/ SE_W004,
+ /*0x8C*/ SE_W025,
+ /*0x8D*/ SE_W025B,
SE_W152,
SE_W026,
SE_W172,
@@ -185,29 +185,29 @@ enum
SE_W071B,
SE_W071,
SE_W103,
- SE_W062,
- SE_W062B,
- SE_W048,
- SE_W187,
- SE_W118,
- SE_W155,
- SE_W122,
- SE_W060,
- SE_W185,
- SE_W014,
- SE_W043,
- SE_W207,
- SE_W207B,
- SE_W215,
- SE_W109,
- SE_W173,
- SE_W280,
- SE_W202,
- SE_W060B,
- SE_W076,
- SE_W080,
- SE_W100,
- SE_W107,
+ /*0xB6*/ SE_W062,
+ /*0xB7*/ SE_W062B,
+ /*0xB8*/ SE_W048,
+ /*0xB9*/ SE_W187,
+ /*0xBA*/ SE_W118,
+ /*0xBB*/ SE_W155,
+ /*0xBC*/ SE_W122,
+ /*0xBD*/ SE_W060,
+ /*0xBE*/ SE_W185,
+ /*0xBF*/ SE_W014,
+ /*0xC0*/ SE_W043,
+ /*0xC1*/ SE_W207,
+ /*0xC2*/ SE_W207B,
+ /*0xC3*/ SE_W215,
+ /*0xC4*/ SE_W109,
+ /*0xC5*/ SE_W173,
+ /*0xC6*/ SE_W280,
+ /*0xC7*/ SE_W202,
+ /*0xC8*/ SE_W060B,
+ /*0xC9*/ SE_W076,
+ /*0xCA*/ SE_W080,
+ /*0xCB*/ SE_W100,
+ /*0xCC*/ SE_W107,
SE_W166,
SE_W129,
SE_W115,
@@ -274,38 +274,38 @@ enum
/*0x171*/ BGM_ME_BACHI,
/*0x172*/ BGM_FANFA4,
/*0x173*/ BGM_FANFA5,
- BGM_ME_WAZA,
- BGM_BIJYUTU,
- BGM_DOORO_X4,
- BGM_FUNE_KAN,
- BGM_ME_SHINKA,
- BGM_SHINKA,
- BGM_ME_WASURE,
- BGM_SYOUJOEYE,
- BGM_BOYEYE,
- BGM_DAN02,
- BGM_MACHI_S3,
- BGM_ODAMAKI,
- BGM_B_TOWER,
- BGM_SWIMEYE,
- BGM_DAN03,
- BGM_ME_KINOMI,
- BGM_ME_TAMA,
- BGM_ME_B_BIG,
- BGM_ME_B_SMALL,
- BGM_ME_ZANNEN,
- BGM_BD_TIME,
- BGM_TEST1,
- BGM_TEST2,
- BGM_TEST3,
- BGM_TEST4,
- BGM_TEST,
- BGM_GOMACHI0,
- BGM_GOTOWN,
- BGM_POKECEN,
- BGM_NEXTROAD,
- BGM_GRANROAD,
- BGM_CYCLING,
+ /*0x174*/ BGM_ME_WAZA,
+ /*0x175*/ BGM_BIJYUTU,
+ /*0x176*/ BGM_DOORO_X4,
+ /*0x177*/ BGM_FUNE_KAN,
+ /*0x178*/ BGM_ME_SHINKA,
+ /*0x179*/ BGM_SHINKA,
+ /*0x17A*/ BGM_ME_WASURE,
+ /*0x17B*/ BGM_SYOUJOEYE,
+ /*0x17C*/ BGM_BOYEYE,
+ /*0x17D*/ BGM_DAN02,
+ /*0x17E*/ BGM_MACHI_S3,
+ /*0x17F*/ BGM_ODAMAKI,
+ /*0x180*/ BGM_B_TOWER,
+ /*0x181*/ BGM_SWIMEYE,
+ /*0x182*/ BGM_DAN03,
+ /*0x183*/ BGM_ME_KINOMI,
+ /*0x184*/ BGM_ME_TAMA,
+ /*0x185*/ BGM_ME_B_BIG,
+ /*0x186*/ BGM_ME_B_SMALL,
+ /*0x187*/ BGM_ME_ZANNEN,
+ /*0x188*/ BGM_BD_TIME,
+ /*0x189*/ BGM_TEST1,
+ /*0x18A*/ BGM_TEST2,
+ /*0x18B*/ BGM_TEST3,
+ /*0x18C*/ BGM_TEST4,
+ /*0x18D*/ BGM_TEST,
+ /*0x18E*/ BGM_GOMACHI0,
+ /*0x18F*/ BGM_GOTOWN,
+ /*0x190*/ BGM_POKECEN,
+ /*0x191*/ BGM_NEXTROAD,
+ /*0x192*/ BGM_GRANROAD,
+ /*0x193*/ BGM_CYCLING,
BGM_FRIENDLY,
BGM_MISHIRO,
BGM_TOZAN,
diff --git a/include/species.h b/include/species.h
index e33481afd..9ab0565cb 100644
--- a/include/species.h
+++ b/include/species.h
@@ -1,7 +1,8 @@
#ifndef GUARD_SPECIES_H
#define GUARD_SPECIES_H
-enum {
+enum
+{
SPECIES_NONE, // 0x000
SPECIES_BULBASAUR, // 0x001
SPECIES_IVYSAUR, // 0x002
diff --git a/include/sprite.h b/include/sprite.h
index 733231eb5..0d84c8127 100644
--- a/include/sprite.h
+++ b/include/sprite.h
@@ -204,14 +204,14 @@ struct Sprite
/*0x3A*/ s16 data6;
/*0x3C*/ s16 data7;
- /*0x3E*/ u16 inUse:1;
- u16 coordOffsetEnabled:1;
- u16 invisible:1;
- u16 flags_3:1;
- u16 flags_4:1;
- u16 flags_5:1;
- u16 flags_6:1;
- u16 flags_7:1;
+ /*0x3E*/ u16 inUse:1; //1
+ u16 coordOffsetEnabled:1; //2
+ u16 invisible:1; //4
+ u16 flags_3:1; //8
+ u16 flags_4:1; //0x10
+ u16 flags_5:1; //0x20
+ u16 flags_6:1; //0x40
+ u16 flags_7:1; //0x80
/*0x3F*/ u16 hFlip:1;
u16 vFlip:1;
u16 animBeginning:1;
@@ -299,4 +299,6 @@ u8 SpriteTileAllocBitmapOp(u16 bit, u8 op);
extern const union AffineAnimCmd *const gDummySpriteAffineAnimTable[];
+extern const struct SpriteTemplate gDummySpriteTemplate;
+
#endif // GUARD_SPRITE_H
diff --git a/include/start_menu.h b/include/start_menu.h
index 5169b3bf0..d3f77dc99 100644
--- a/include/start_menu.h
+++ b/include/start_menu.h
@@ -5,7 +5,7 @@
void CreateStartMenuTask(void (*func)(u8));
void sub_80712B4(u8 taskId);
void sub_8071310(void);
-void InitSaveDialog(void);
+void ScrSpecial_DoSaveDialog(void);
void sub_8071B28(void);
#endif // GUARD_STARTER_CHOOSE_H
diff --git a/include/strings2.h b/include/strings2.h
index 600bb2d31..8052c6c4a 100644
--- a/include/strings2.h
+++ b/include/strings2.h
@@ -319,4 +319,8 @@ extern const u8 gOtherText_OK[];
// wallclock
extern const u8 gOtherText_CorrectTimePrompt[];
+#if GERMAN
+extern const u8 deuOtherText_ForgotAndLearned[];
+#endif
+
#endif // GUARD_STRINGS2_H
diff --git a/include/text.h b/include/text.h
index 99987d2c3..ebc4ebe7e 100644
--- a/include/text.h
+++ b/include/text.h
@@ -2,6 +2,7 @@
#define GUARD_TEXT_H
#define CHAR_SPACE 0x00
+#define CHAR_SONG_WORD_SEPARATOR 0x37 // separates words in the bard song. Not sure if it's used for anything else
#define CHAR_0 0xA1
#define CHAR_QUESTION_MARK 0xAC
#define CHAR_PERIOD 0xAD
@@ -97,35 +98,35 @@ struct WindowConfig
struct Window
{
- u8 textMode;
- u8 fontNum;
- u8 language;
- u8 foregroundColor;
- u8 backgroundColor;
- u8 shadowColor;
- u8 paletteNum;
- u8 tilemapLeft;
- u8 tilemapTop;
- u8 width;
- u8 height;
- u8 win_field_B;
- u8 win_field_C;
- u8 delayCounter;
- u8 spacing;
- u8 win_field_F;
- u8 cursorX;
- u8 cursorY;
- u8 left;
- u16 top;
- u16 state;
- u16 downArrowCounter;
- u16 tileDataStartOffset;
- u16 tileDataOffset;
- u16 textIndex;
- const u8 *text;
- u8 *tileData;
- u16 *tilemap;
- struct WindowConfig *config;
+ /*0x00*/ u8 textMode;
+ /*0x01*/ u8 fontNum;
+ /*0x02*/ u8 language;
+ /*0x03*/ u8 foregroundColor;
+ /*0x04*/ u8 backgroundColor;
+ /*0x05*/ u8 shadowColor;
+ /*0x06*/ u8 paletteNum;
+ /*0x07*/ u8 tilemapLeft;
+ /*0x08*/ u8 tilemapTop;
+ /*0x09*/ u8 width;
+ /*0x0A*/ u8 height;
+ /*0x0B*/ u8 win_field_B;
+ /*0x0C*/ u8 win_field_C;
+ /*0x0D*/ u8 delayCounter;
+ /*0x0E*/ u8 spacing;
+ /*0x0F*/ u8 win_field_F;
+ /*0x10*/ u8 cursorX;
+ /*0x11*/ u8 cursorY;
+ /*0x12*/ u8 left;
+ /*0x14*/ u16 top; // padded to 0x14
+ /*0x16*/ u16 state;
+ /*0x18*/ u16 downArrowCounter;
+ /*0x1A*/ u16 tileDataStartOffset;
+ /*0x1C*/ u16 tileDataOffset;
+ /*0x1E*/ u16 textIndex;
+ /*0x20*/ const u8 *text;
+ /*0x24*/ u8 *tileData;
+ /*0x28*/ u16 *tilemap;
+ /*0x2C*/ const struct WindowConfig *config;
};
extern vu16 *const gBGControlRegs[];
@@ -202,6 +203,7 @@ extern u8 gStringVar1[];
extern u8 gStringVar2[];
extern u8 gStringVar3[];
extern u8 gStringVar4[];
+extern u8 gTileBuffer[];
void LoadFontDefaultPalette(const struct WindowConfig *winConfig);
void SetUpWindowConfig(const struct WindowConfig *winConfig);
@@ -244,8 +246,8 @@ u8 sub_8004D38(struct Window *win, const u8 *text, u16 tileDataStartOffset, u8 l
u8 sub_8004DB0(struct Window *win, const u8 *text, u16 tileDataStartOffset, u8 left, u8 top, u16 a6);
u8 sub_8004E24(struct Window *win);
void sub_8004E28(struct Window *win, u8 *foreground, u8 *background, u8 *shadow);
-void sub_8004E3C(struct WindowConfig *winConfig, u8 *tileData, const u8 *text);
-u8 GetStringWidthGivenWindowConfig(struct WindowConfig *winConfig, const u8 *s);
+void sub_8004E3C(const struct WindowConfig *winConfig, u8 *tileData, const u8 *text);
+u8 GetStringWidthGivenWindowConfig(const struct WindowConfig *winConfig, const u8 *s);
void ConvertInternationalString(u8 *s, u8 language);
void StripExtCtrlCodes(u8 *str);
s32 StringCompareWithoutExtCtrlCodes(const u8 *str1, const u8 *str2);
diff --git a/include/trade.h b/include/trade.h
new file mode 100644
index 000000000..1dd4b53bd
--- /dev/null
+++ b/include/trade.h
@@ -0,0 +1,64 @@
+
+#ifndef GUARD_TRADE_H
+#define GUARD_TRADE_H
+
+struct TradeEwramSubstruct2 {
+ /*0x0000*/ u8 filler_0000;
+ /*0x0004*/ struct Window window;
+ /*0x0034*/ u8 textWindowBaseTileNum;
+ /*0x0038*/ struct Pokemon pokemon;
+ /*0x009c*/ u8 unk_009c;
+ /*0x009d*/ u8 unk_009d;
+ /*0x009e*/ u16 linkData[10];
+ /*0x00b2*/ u8 unk_00b2;
+ /*0x00b3*/ u8 unk_00b3;
+ /*0x00b4*/ u16 unk_00b4;
+ /*0x00b6*/ u16 unk_00b6;
+ // Sprite indices
+ /*0x00b8*/ u8 pokePicSpriteIdxs[2];
+ /*0x00ba*/ u8 unk_00ba;
+ /*0x00bb*/ u8 unk_00bb;
+ /*0x00bc*/ u8 unk_00bc;
+ /*0x00bd*/ u8 unk_00bd;
+ // Timer
+ /*0x00c0*/ u32 unk_00c0;
+ // Scene index
+ /*0x00c4*/ u16 unk_00c4;
+ /*0x00c6*/ u8 filler_00c6[0x3c];
+ /*0x0102*/ u8 unk_0102;
+ /*0x0103*/ u8 unk_0103;
+ /*0x0104*/ u16 unk_0104;
+ /*0x0106*/ u16 unk_0106;
+ /*0x0108*/ u16 unk_0108;
+ /*0x010a*/ u16 unk_010a;
+ /*0x010c*/ u16 unk_010c;
+ /*0x010e*/ s16 unk_010e;
+ /*0x0110*/ s16 bg1vofs;
+ /*0x0112*/ s16 bg1hofs;
+ /*0x0114*/ s16 bg2vofs;
+ /*0x0116*/ s16 bg2hofs;
+ /*0x0118*/ u16 unk_0118;
+ /*0x011a*/ u16 unk_011a;
+ /*0x011c*/ u16 unk_011c;
+ /*0x011e*/ u8 isLinkTrade;
+ /*0x0120*/ u16 tradeSpecies[2];
+ /*0x0124*/ u16 unk_0124;
+};
+
+extern struct TradeEwramSubstruct2 *gUnknown_03004828;
+extern const u16 gUnknown_0820C9F8[][16];
+extern const u32 gUnknown_0820CA98[];
+extern const u16 gUnknown_0820F798[];
+
+void sub_8047CD8(void);
+u16 sub_804DB2C(void);
+void sub_804DB68(void);
+void sub_804E174(void);
+const u8 gOtherText_MaleSymbol3[2];
+const u8 gOtherText_FemaleSymbol3[2];
+const u8 gOtherText_GenderlessSymbol[2];
+
+void sub_804E22C(void);
+u16 sub_804D89C(void);
+
+#endif //POKERUBY_TRADE_H
diff --git a/include/trader.h b/include/trader.h
index 24a9f2a07..832a04b65 100644
--- a/include/trader.h
+++ b/include/trader.h
@@ -1,6 +1,7 @@
#ifndef GUARD_TRADER_H
#define GUARD_TRADER_H
-void sub_81099CC(void);
+void TraderSetup(void);
+void sub_8109A20(void);
#endif // GUARD_TRADER_H
diff --git a/include/trainer_see.h b/include/trainer_see.h
index b80a41641..de96dcd3a 100644
--- a/include/trainer_see.h
+++ b/include/trainer_see.h
@@ -7,29 +7,13 @@
bool8 CheckTrainers(void);
bool8 CheckTrainer(u8);
u8 TrainerCanApproachPlayer(struct MapObject *);
-bool8 IsTrainerInRangeSouth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y);
-bool8 IsTrainerInRangeNorth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y);
-bool8 IsTrainerInRangeWest(struct MapObject *trainerObj, s16 vision, s16 x, s16 y);
-bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16 y);
+
bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *, u8, u8);
void sub_80842C8(struct MapObject *, u8);
void sub_80842FC(void (*func)(u8));
void RunTrainerSeeFuncList(u8);
-u8 sub_8084394(void);
-s8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-s8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-s8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-s8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-s8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-s8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-s8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-s8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-s8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-void sub_80846E4(u8 taskId);
void sub_8084794(struct MapObject *var);
-void sub_80847C8(void);
+void ScrSpecial_EndTrainerApproach(void);
void sub_80847D8(u8);
void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3);
void objc_exclamation_mark_probably(struct Sprite *sprite);
diff --git a/include/unknown_task.h b/include/unknown_task.h
index dc07767d6..d7ac63931 100644
--- a/include/unknown_task.h
+++ b/include/unknown_task.h
@@ -1,14 +1,24 @@
#ifndef GUARD_UNKNOWN_TASK_H
#define GUARD_UNKNOWN_TASK_H
+struct UnknownTaskStruct
+{
+ volatile void *dest;
+ u32 control;
+ u8 unk8;
+ u8 unk9;
+};
+
void remove_some_task(void);
void remove_some_task(void);
void dp12_8087EA4(void);
void dp12_8087EA4(void);
-void sub_80895F8(u32 i, u32 i1, u32 i2);
-void sub_80895F8();
+//void sub_80895F8(u32 i, u32 i1, u32 i2);
+//void sub_80895F8();
+void sub_80895F8(struct UnknownTaskStruct unk);
void sub_8089668(void);
void sub_8089668();
-void sub_8089944(int i, int i1, int i2, int i3, int i4, int i5, int i6);
+//void sub_8089944(int i, int i1, int i2, int i3, int i4, int i5, int i6);
+u8 sub_8089944(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
#endif // GUARD_UNKNOWN_TASK_H
diff --git a/include/use_pokeblock.h b/include/use_pokeblock.h
deleted file mode 100644
index f34857cf1..000000000
--- a/include/use_pokeblock.h
+++ /dev/null
@@ -1,10 +0,0 @@
-//
-// Created by Scott Norton on 5/31/17.
-//
-
-#ifndef POKERUBY_USE_POKEBLOCK_H
-#define POKERUBY_USE_POKEBLOCK_H
-
-void sub_8136130(struct Pokeblock *, MainCallback);
-
-#endif //POKERUBY_USE_POKEBLOCK_H
diff --git a/include/util.h b/include/util.h
index 1851c2e82..87fa4aecc 100644
--- a/include/util.h
+++ b/include/util.h
@@ -9,5 +9,7 @@ extern const u32 gBitTable[];
u8 CreateInvisibleSpriteWithCallback(void (*)(struct Sprite *));
void StoreWordInTwoHalfwords(u16 *, u32);
void LoadWordFromTwoHalfwords(u16 *, u32 *);
+u16 CalcCRC16(u8 *data, int length);
+void DoBgAffineSet(struct BgAffineDstData *dest, u32 texX, u32 texY, s16 scrX, s16 scrY, s16 sx, s16 sy, u16 alpha);
#endif // GUARD_UTIL_H
diff --git a/include/vars.h b/include/vars.h
index efbb462a4..179fd6f93 100644
--- a/include/vars.h
+++ b/include/vars.h
@@ -45,6 +45,7 @@
#define VAR_0x4095 0x4095
#define VAR_0x4097 0x4097
#define VAR_0x409a 0x409a
+#define VAR_WEATHER_INSTITUTE_CLEARED 0x040B3
#define VAR_PORTHOLE 0x40B4
#define VAR_0x40BC 0x40BC
diff --git a/include/wild_encounter.h b/include/wild_encounter.h
index a4485b08d..d4b343126 100644
--- a/include/wild_encounter.h
+++ b/include/wild_encounter.h
@@ -28,12 +28,12 @@ extern struct WildPokemonHeader gWildMonHeaders[];
void DisableWildEncounters(bool8 disabled);
bool8 StandardWildEncounter(u16 a, u16 b);
-void RockSmashWildEncounter(void);
+void ScrSpecial_RockSmashWildEncounter(void);
bool8 SweetScentWildEncounter(void);
-bool8 GetFishingWildMonListHeader(void);
+bool8 DoesCurrentMapHaveFishingMons(void);
void FishingWildEncounter(u8 rod);
u16 GetLocalWildMon(bool8 *isWaterMon);
-u16 GetMirageIslandMon(void);
+u16 GetLocalWaterMon(void);
bool8 UpdateRepelCounter(void);
#endif // GUARD_WILD_ENCOUNTER_H