diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/field_weather.h | 139 | ||||
-rw-r--r-- | include/gba/io_reg.h | 23 | ||||
-rw-r--r-- | include/random.h (renamed from include/rng.h) | 7 |
3 files changed, 159 insertions, 10 deletions
diff --git a/include/field_weather.h b/include/field_weather.h index b711f91d6..ed16b2bf6 100644 --- a/include/field_weather.h +++ b/include/field_weather.h @@ -1,15 +1,142 @@ #ifndef GUARD_WEATHER_H #define GUARD_WEATHER_H -void sub_807C828(void); +#define WEATHER_NONE 0 +#define WEATHER_CLOUDS 1 +#define WEATHER_RAIN_LIGHT 3 +#define WEATHER_SNOW 4 +#define WEATHER_RAIN_MED 5 +#define WEATHER_FOG_1 6 +#define WEATHER_ASH 7 +#define WEATHER_FOG_2 9 +#define WEATHER_DROUGHT 12 +#define WEATHER_RAIN_HEAVY 13 +#define WEATHER_BUBBLES 14 + +struct Sprite; + +struct Weather +{ + union + { + struct + { + struct Sprite *rainSprites[24]; + struct Sprite *snowflakeSprites[101]; + struct Sprite *cloudSprites[3]; + } s1; + struct + { + u8 filler0[0xA0]; + struct Sprite *fog1Sprites[20]; + struct Sprite *ashSprites[20]; + struct Sprite *fog2Sprites[20]; + struct Sprite *sandstormSprites1[20]; + struct Sprite *sandstormSprites2[5]; + } s2; + } sprites; + u8 unknown_200[2][32]; + u8 filler_240[0x460-0x240]; + u8 unk460[2][32]; + u8 filler4A0[0x6B6-0x4A0]; + s8 unknown_6B6; + u8 filler_6B7[0xC0-0xB7]; + s8 unknown_6C0; + s8 unknown_6C1; + u8 unknown_6C2; + u8 unknown_6C3; + u16 unknown_6C4; + u8 unknown_6C6; + u8 unknown_6C7; + u8 unknown_6C8; + u8 unknown_6C9; + u8 unknown_6CA; + u8 unknown_6CB; + u16 initStep; + u16 finishStep; + u8 currWeather; + u8 nextWeather; + u8 weatherGfxLoaded; + u8 unknown_6D3; + u8 unknown_6D4; + u8 unknown_6D5; + u16 unknown_6D6; + u8 unknown_6D8; + u8 unknown_6D9; + u8 rainSpriteCount; + u8 unknown_6DB; + u8 unknown_6DC; + u8 rainStrength; + /*0x6DE*/ u8 cloudSpritesCreated; + u8 filler_6DF[1]; + u16 unknown_6E0; + u16 unknown_6E2; + u8 snowflakeSpriteCount; + u8 unknown_6E5; + u16 unknown_6E6; + u16 thunderCounter; + u8 unknown_6EA; + u8 unknown_6EB; + u8 unknown_6EC; + u8 unknown_6ED; + u16 fog1ScrollPosX; + u16 unknown_6F0; + u16 unknown_6F2; + u8 unknown_6F4[6]; + u8 unknown_6FA; + u8 fog1SpritesCreated; + u16 unknown_6FC; + u16 unknown_6FE; + u8 ashSpritesCreated; + u8 filler_701[3]; + u32 unknown_704; + u32 unknown_708; + u8 filler_70C[2]; + u16 unknown_70E; + u16 unknown_710; + u16 unknown_712; + u16 unknown_714; + u8 sandstormSprites1Created; + u8 sandstormSprites2Created; + u16 unknown_718; + u16 unknown_71A; + u16 unknown_71C; + u16 unknown_71E; + u16 unknown_720; + u16 unknown_722; + u8 fog2SpritesCreated; + u8 filler_725[1]; + u16 unknown_726; + u16 unknown_728; + u16 unknown_72A; + u16 unknown_72C; + u8 unknown_72E; + u8 filler_72F; + u16 currBlendEVA; + u16 currBlendEVB; + u16 targetBlendEVA; + u16 targetBlendEVB; + u8 unknown_738; + u8 unknown_739; + u8 blendDelay; + u8 filler_73B[0x3C-0x3B]; + s16 unknown_73C; + s16 unknown_73E; + s16 unknown_740; + s16 unknown_742; + u8 filler_744[0xD-4]; + s8 unknown_74D; + u8 unknown_74E; +}; + +void StartWeather(void); void DoWeatherEffect(u8 effect); void sub_807C988(u8 effect); void sub_807C9B4(u8 effect); -void sub_807C9E4(u8); -void sub_807CA34(u8); +void Task_WeatherInit(u8); +void Task_WeatherMain(u8); void sub_807CAE8(void); void nullsub_38(void); -u32 sub_807CB0C(void); void sub_807CB10(void); void sub_807CC24(void); void sub_807CCAC(void); @@ -30,7 +157,7 @@ void fade_screen(u8, u8); void sub_807D78C(u8 tag); void sub_807D874(u8); // ... -void sub_807DB64(u8, u8); +void Weather_SetBlendCoeffs(u8, u8); // ... void sub_807DE68(void); // ... @@ -38,7 +165,7 @@ void PlayRainSoundEffect(void); // ... void SetSav1Weather(u32); u8 GetSav1Weather(void); -void sub_80806E4(void); +void SetSav1WeatherFromCurrMapHeader(void); // ... void DoCurrentWeather(void); void sub_8080750(); diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h index d483d4ddc..6dbe5e8ed 100644 --- a/include/gba/io_reg.h +++ b/include/gba/io_reg.h @@ -539,7 +539,28 @@ #define BGCNT_AFF1024x1024 0xC000 // BLDCNT - +// Bits 0-5 select layers for the 1st target +#define BLDCNT_TGT1_BG0 (1 << 0) +#define BLDCNT_TGT1_BG1 (1 << 1) +#define BLDCNT_TGT1_BG2 (1 << 2) +#define BLDCNT_TGT1_BG3 (1 << 3) +#define BLDCNT_TGT1_OBJ (1 << 4) +#define BLDCNT_TGT1_BD (1 << 5) +// Bits 6-7 select the special effect +#define BLDCNT_EFFECT_NONE (0 << 6) // no special effect +#define BLDCNT_EFFECT_BLEND (1 << 6) // 1st+2nd targets mixed (controlled by BLDALPHA) +#define BLDCNT_EFFECT_LIGHTEN (2 << 6) // 1st target becomes whiter (controlled by BLDY) +#define BLDCNT_EFFECT_DARKEN (3 << 6) // 1st target becomes blacker (controlled by BLDY) +// Bits 8-13 select layers for the 2nd target +#define BLDCNT_TGT2_BG0 (1 << 8) +#define BLDCNT_TGT2_BG1 (1 << 9) +#define BLDCNT_TGT2_BG2 (1 << 10) +#define BLDCNT_TGT2_BG3 (1 << 11) +#define BLDCNT_TGT2_OBJ (1 << 12) +#define BLDCNT_TGT2_BD (1 << 13) + +// BLDALPHA +#define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1)) // SOUNDCNT_H #define SOUND_CGB_MIX_QUARTER 0x0000 diff --git a/include/rng.h b/include/random.h index dec8c6e26..a928a97b5 100644 --- a/include/rng.h +++ b/include/random.h @@ -1,5 +1,5 @@ -#ifndef GUARD_RNG_H -#define GUARD_RNG_H +#ifndef GUARD_RANDOM_H +#define GUARD_RANDOM_H extern u32 gRngValue; @@ -12,4 +12,5 @@ u16 Random(void); //Sets the initial seed value of the pseudorandom number generator void SeedRng(u16 seed); -#endif // GUARD_RNG_H +#endif // GUARD_RANDOM_H + |