diff options
Diffstat (limited to 'ld_script.txt')
-rw-r--r-- | ld_script.txt | 188 |
1 files changed, 94 insertions, 94 deletions
diff --git a/ld_script.txt b/ld_script.txt index 4ff52a41e..936a5eed1 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -172,100 +172,100 @@ SECTIONS { asm/contest_link_80C857C.o(.text); src/battle/contest_link_80C857C.o(.text); src/field/item_use.o(.text); - src/anim/powder.o(.text); - src/anim/orbs.o(.text); - src/anim/seed.o(.text); - src/anim/orbit.o(.text); - src/anim/leaf.o(.text); - src/anim/cutter.o(.text); - src/anim/tendrils.o(.text); - src/anim/silhouette.o(.text); - src/anim/copy_orb.o(.text); - src/anim/roots.o(.text); - src/anim/osmose.o(.text); - src/anim/hop.o(.text); - src/anim/heal.o(.text); - src/anim/hop_2.o(.text); - src/anim/switch.o(.text); - src/anim/flying_path.o(.text); - src/anim/flying_petals.o(.text); - src/anim/shimmer.o(.text); - src/anim/homing.o(.text); - src/anim/whip.o(.text); - src/anim/unused_1.o(.text); - src/anim/slice.o(.text); - src/anim/unused_2.o(.text); - src/anim/shield.o(.text); - src/anim/bottle.o(.text); - src/anim/glitter.o(.text); - src/anim/unused_3.o(.text); - src/anim/sleep.o(.text); - src/anim/scan.o(.text); - src/anim/lunge_1.o(.text); - src/anim/unused_4.o(.text); - src/anim/lunge_2.o(.text); - src/anim/slash.o(.text); - src/anim/brace.o(.text); - src/anim/cube.o(.text); - src/anim/tile_in.o(.text); - src/anim/tile_out.o(.text); - src/anim/moon.o(.text); - src/anim/twinkle.o(.text); - src/anim/flash.o(.text); - src/anim/strike.o(.text); - src/anim/evasion.o(.text); - src/anim/fang.o(.text); - src/anim/note_wave.o(.text); - src/anim/note_scatter.o(.text); - src/anim/drum.o(.text); - src/anim/note_scatter_2.o(.text); - src/anim/thought.o(.text); - src/anim/wave_finger.o(.text); - src/anim/spin_finger.o(.text); - src/anim/taunt_finger.o(.text); - src/anim/unused_5.o(.text); - src/anim/unused_6.o(.text); - src/anim/unused_7.o(.text); - src/anim/unused_8.o(.text); - src/anim/withdraw.o(.text); - src/anim/alert.o(.text); - src/anim/sword.o(.text); - src/anim/sonic.o(.text); - src/anim/sonic_task.o(.text); - src/anim/unused_9.o(.text); - src/anim/money.o(.text); - src/anim/bullet.o(.text); - src/anim/cyclone.o(.text); - src/anim/grip.o(.text); - src/anim/guillotine.o(.text); - src/anim/shadow_enlarge.o(.text); - src/anim/shadow_minimize.o(.text); - src/anim/splash.o(.text); - src/anim/grow.o(.text); - src/anim/breath.o(.text); - src/anim/anger.o(.text); - src/anim/thrashing.o(.text); - src/anim/draw.o(.text); - src/anim/ring.o(.text); - src/anim/egg.o(.text); - src/anim/espeed.o(.text); - src/anim/smoke.o(.text); - src/anim/glow.o(.text); - src/anim/note_rain.o(.text); - src/anim/heart_1.o(.text); - src/anim/curtain.o(.text); - src/anim/startle.o(.text); - src/anim/blow_kiss.o(.text); - src/anim/kiss_fountain.o(.text); - src/anim/flying_hearts.o(.text); - src/anim/love_bg.o(.text); - src/anim/scary_face.o(.text); - src/anim/orbit_fast.o(.text); - src/anim/orbit_scatter.o(.text); - src/anim/spit.o(.text); - src/anim/perceive.o(.text); - src/anim/angel.o(.text); - src/anim/angel_kiss.o(.text); + src/battle/anim/powder.o(.text); + src/battle/anim/orbs.o(.text); + src/battle/anim/seed.o(.text); + src/battle/anim/orbit.o(.text); + src/battle/anim/leaf.o(.text); + src/battle/anim/cutter.o(.text); + src/battle/anim/tendrils.o(.text); + src/battle/anim/silhouette.o(.text); + src/battle/anim/copy_orb.o(.text); + src/battle/anim/roots.o(.text); + src/battle/anim/osmose.o(.text); + src/battle/anim/hop.o(.text); + src/battle/anim/heal.o(.text); + src/battle/anim/hop_2.o(.text); + src/battle/anim/switch.o(.text); + src/battle/anim/flying_path.o(.text); + src/battle/anim/flying_petals.o(.text); + src/battle/anim/shimmer.o(.text); + src/battle/anim/homing.o(.text); + src/battle/anim/whip.o(.text); + src/battle/anim/unused_1.o(.text); + src/battle/anim/slice.o(.text); + src/battle/anim/unused_2.o(.text); + src/battle/anim/shield.o(.text); + src/battle/anim/bottle.o(.text); + src/battle/anim/glitter.o(.text); + src/battle/anim/unused_3.o(.text); + src/battle/anim/sleep.o(.text); + src/battle/anim/scan.o(.text); + src/battle/anim/lunge_1.o(.text); + src/battle/anim/unused_4.o(.text); + src/battle/anim/lunge_2.o(.text); + src/battle/anim/slash.o(.text); + src/battle/anim/brace.o(.text); + src/battle/anim/cube.o(.text); + src/battle/anim/tile_in.o(.text); + src/battle/anim/tile_out.o(.text); + src/battle/anim/moon.o(.text); + src/battle/anim/twinkle.o(.text); + src/battle/anim/flash.o(.text); + src/battle/anim/strike.o(.text); + src/battle/anim/evasion.o(.text); + src/battle/anim/fang.o(.text); + src/battle/anim/note_wave.o(.text); + src/battle/anim/note_scatter.o(.text); + src/battle/anim/drum.o(.text); + src/battle/anim/note_scatter_2.o(.text); + src/battle/anim/thought.o(.text); + src/battle/anim/wave_finger.o(.text); + src/battle/anim/spin_finger.o(.text); + src/battle/anim/taunt_finger.o(.text); + src/battle/anim/unused_5.o(.text); + src/battle/anim/unused_6.o(.text); + src/battle/anim/unused_7.o(.text); + src/battle/anim/unused_8.o(.text); + src/battle/anim/withdraw.o(.text); + src/battle/anim/alert.o(.text); + src/battle/anim/sword.o(.text); + src/battle/anim/sonic.o(.text); + src/battle/anim/sonic_task.o(.text); + src/battle/anim/unused_9.o(.text); + src/battle/anim/money.o(.text); + src/battle/anim/bullet.o(.text); + src/battle/anim/cyclone.o(.text); + src/battle/anim/grip.o(.text); + src/battle/anim/guillotine.o(.text); + src/battle/anim/shadow_enlarge.o(.text); + src/battle/anim/shadow_minimize.o(.text); + src/battle/anim/splash.o(.text); + src/battle/anim/grow.o(.text); + src/battle/anim/breath.o(.text); + src/battle/anim/anger.o(.text); + src/battle/anim/thrashing.o(.text); + src/battle/anim/draw.o(.text); + src/battle/anim/ring.o(.text); + src/battle/anim/egg.o(.text); + src/battle/anim/espeed.o(.text); + src/battle/anim/smoke.o(.text); + src/battle/anim/glow.o(.text); + src/battle/anim/note_rain.o(.text); + src/battle/anim/heart_1.o(.text); + src/battle/anim/curtain.o(.text); + src/battle/anim/startle.o(.text); + src/battle/anim/blow_kiss.o(.text); + src/battle/anim/kiss_fountain.o(.text); + src/battle/anim/flying_hearts.o(.text); + src/battle/anim/love_bg.o(.text); + src/battle/anim/scary_face.o(.text); + src/battle/anim/orbit_fast.o(.text); + src/battle/anim/orbit_scatter.o(.text); + src/battle/anim/spit.o(.text); + src/battle/anim/perceive.o(.text); + src/battle/anim/angel.o(.text); + src/battle/anim/angel_kiss.o(.text); asm/devil.o(.text); asm/swipe.o(.text); asm/struggle.o(.text); |