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-rw-r--r--src/battle/anim/breath.c37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/battle/anim/breath.c b/src/battle/anim/breath.c
index 58b5066c0..87c737fac 100644
--- a/src/battle/anim/breath.c
+++ b/src/battle/anim/breath.c
@@ -8,9 +8,46 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
+void sub_80D0930(struct Sprite* sprite);
+
// breath (a puff of smoke, usually from the mouth or nose of the Pokemon.)
// Used in Swagger and Bulk Up.
+const union AnimCmd gSpriteAnim_83D7734[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(4, 40, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(12, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gSpriteAnim_83D7748[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(4, 40),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(12, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_83D775C[] =
+{
+ gSpriteAnim_83D7734,
+ gSpriteAnim_83D7748,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7764 =
+{
+ .tileTag = 10086,
+ .paletteTag = 10086,
+ .oam = &gOamData_837DF2C,
+ .anims = gSpriteAnimTable_83D775C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80D0930,
+};
+
void sub_80D0930(struct Sprite* sprite)
{
if (GetBattlerSide(gAnimBankAttacker) == 0)