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Diffstat (limited to 'src/battle/anim/bubble.c')
-rw-r--r--src/battle/anim/bubble.c102
1 files changed, 102 insertions, 0 deletions
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
new file mode 100644
index 000000000..5da0d9929
--- /dev/null
+++ b/src/battle/anim/bubble.c
@@ -0,0 +1,102 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "util.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D32E8(struct Sprite *sprite);
+static void sub_80D3370(struct Sprite *sprite);
+static void sub_80D3398(struct Sprite *sprite);
+
+// bubble (indidivual bubble that floats around)
+// Used in Bubble and Bubblebeam
+
+void sub_80D31C8(struct Sprite* sprite)
+{
+ u8 newSpriteId;
+
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ }
+
+ sprite->animPaused = 1;
+
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = gBattleAnimArgs[6];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+
+ obj_translate_based_on_private_1_2_3_4(sprite);
+
+ newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ sprite->data[5] = newSpriteId;
+
+ sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]);
+ sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]);
+
+ gSprites[newSpriteId].data[0] = gBattleAnimArgs[2];
+ gSprites[newSpriteId].data[1] = gBattleAnimArgs[3];
+ gSprites[newSpriteId].data[2] = gBattleAnimArgs[5];
+ gSprites[newSpriteId].data[3] = (u8)gBattleAnimArgs[4] * 256;
+ gSprites[newSpriteId].data[4] = gBattleAnimArgs[6];
+
+ sprite->callback = sub_80D32E8;
+ sprite->callback(sprite);
+}
+
+static void sub_80D32E8(struct Sprite *sprite)
+{
+ u8 spriteId = sprite->data[5];
+
+ u8 counter = gSprites[spriteId].data[4];
+ u16 index = gSprites[spriteId].data[3];
+
+ sprite->data[0] = 1;
+ sub_8078B5C(sprite);
+
+ sprite->pos2.x += Sin(index / 256, gSprites[spriteId].data[0]);
+ sprite->pos2.y += Cos(index / 256, gSprites[spriteId].data[1]);
+
+ gSprites[spriteId].data[3] = gSprites[spriteId].data[2] + index;
+
+ if (--counter != 0)
+ {
+ gSprites[spriteId].data[4] = counter;
+ }
+ else
+ {
+ sprite->callback = sub_80D3370;
+ DestroySprite(&gSprites[spriteId]);
+ }
+}
+
+static void sub_80D3370(struct Sprite *sprite)
+{
+ sprite->animPaused = 0;
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, sub_80D3398);
+}
+
+static void sub_80D3398(struct Sprite *sprite)
+{
+ sprite->data[0] = 10;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+}