diff options
Diffstat (limited to 'src/battle/anim/bug.c')
-rw-r--r-- | src/battle/anim/bug.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c index e693541bc..e6a828e11 100644 --- a/src/battle/anim/bug.c +++ b/src/battle/anim/bug.c @@ -217,8 +217,8 @@ void sub_80DC824(struct Sprite *sprite) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } - sprite->pos1.x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; - sprite->pos1.y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; + sprite->x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; + sprite->y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; @@ -242,8 +242,8 @@ void sub_80DC8F4(struct Sprite *sprite) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } - sprite->pos1.x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; - sprite->pos1.y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; + sprite->x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; + sprite->y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); @@ -262,8 +262,8 @@ void sub_80DC9A0(struct Sprite *sprite) InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[3] = sprite->y; if (!gBattleAnimArgs[4]) { @@ -288,22 +288,22 @@ static void sub_80DCA38(struct Sprite *sprite) return; } - sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]); + sprite->x2 += Sin(sprite->data[6], sprite->data[5]); sprite->data[6] = (sprite->data[6] + 13) & 0xFF; } // used in Move_STRING_SHOT void sub_80DCA70(struct Sprite *sprite) { - SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y); if (GetBattlerSide(gBattleAnimAttacker)) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; if (!GetBattlerSide(gBattleAnimTarget)) - sprite->pos1.y += 8; + sprite->y += 8; sprite->callback = sub_80DCAEC; } @@ -406,7 +406,7 @@ void AnimTranslateStinger(struct Sprite *sprite) lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; - rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y); + rot = ArcTan2Neg(lVarX - sprite->x, lVarY - sprite->y); rot += 0xC000; sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot); @@ -456,10 +456,10 @@ static void AnimMissileArcStep(struct Sprite *sprite) { s16 tempData[8]; u16 *data = sprite->data; - u16 x1 = sprite->pos1.x; - s16 x2 = sprite->pos2.x; - u16 y1 = sprite->pos1.y; - s16 y2 = sprite->pos2.y; + u16 x1 = sprite->x; + s16 x2 = sprite->x2; + u16 y1 = sprite->y; + s16 y2 = sprite->y2; int i; for (i = 0; i < 8; i++) @@ -470,8 +470,8 @@ static void AnimMissileArcStep(struct Sprite *sprite) if (!TranslateAnimArc(sprite)) { - u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2, - sprite->pos1.y + sprite->pos2.y - y2); + u16 rotation = ArcTan2Neg(sprite->x + sprite->x2 - x2, + sprite->y + sprite->y2 - y2); rotation += 0xC000; sub_8078FDC(sprite, FALSE, 0x100, 0x100, rotation); @@ -485,13 +485,13 @@ void sub_80DCE40(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18; } StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix); |