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path: root/src/battle/anim/bug.c
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Diffstat (limited to 'src/battle/anim/bug.c')
-rw-r--r--src/battle/anim/bug.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index e693541bc..e6a828e11 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -217,8 +217,8 @@ void sub_80DC824(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- sprite->pos1.x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
@@ -242,8 +242,8 @@ void sub_80DC8F4(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- sprite->pos1.x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->x = sub_8077EE4(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->y = sub_8077EE4(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
@@ -262,8 +262,8 @@ void sub_80DC9A0(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
if (!gBattleAnimArgs[4])
{
@@ -288,22 +288,22 @@ static void sub_80DCA38(struct Sprite *sprite)
return;
}
- sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]);
+ sprite->x2 += Sin(sprite->data[6], sprite->data[5]);
sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
}
// used in Move_STRING_SHOT
void sub_80DCA70(struct Sprite *sprite)
{
- SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimAttacker))
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
if (!GetBattlerSide(gBattleAnimTarget))
- sprite->pos1.y += 8;
+ sprite->y += 8;
sprite->callback = sub_80DCAEC;
}
@@ -406,7 +406,7 @@ void AnimTranslateStinger(struct Sprite *sprite)
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
- rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
+ rot = ArcTan2Neg(lVarX - sprite->x, lVarY - sprite->y);
rot += 0xC000;
sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
@@ -456,10 +456,10 @@ static void AnimMissileArcStep(struct Sprite *sprite)
{
s16 tempData[8];
u16 *data = sprite->data;
- u16 x1 = sprite->pos1.x;
- s16 x2 = sprite->pos2.x;
- u16 y1 = sprite->pos1.y;
- s16 y2 = sprite->pos2.y;
+ u16 x1 = sprite->x;
+ s16 x2 = sprite->x2;
+ u16 y1 = sprite->y;
+ s16 y2 = sprite->y2;
int i;
for (i = 0; i < 8; i++)
@@ -470,8 +470,8 @@ static void AnimMissileArcStep(struct Sprite *sprite)
if (!TranslateAnimArc(sprite))
{
- u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
- sprite->pos1.y + sprite->pos2.y - y2);
+ u16 rotation = ArcTan2Neg(sprite->x + sprite->x2 - x2,
+ sprite->y + sprite->y2 - y2);
rotation += 0xC000;
sub_8078FDC(sprite, FALSE, 0x100, 0x100, rotation);
@@ -485,13 +485,13 @@ void sub_80DCE40(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
}
StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix);