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path: root/src/battle/anim/bullet.c
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Diffstat (limited to 'src/battle/anim/bullet.c')
-rw-r--r--src/battle/anim/bullet.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 043e70563..9038cbc35 100644
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -55,10 +55,10 @@ static void sub_80D0030(struct Sprite* sprite)
u16 rand;
s16* ptr;
PlaySE12WithPanning(0xA6, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
ptr = &sprite->data[7];
for (i = 0; i < 8; i++)
{
@@ -76,11 +76,11 @@ static void sub_80D0030(struct Sprite* sprite)
static void sub_80D00B4(struct Sprite* sprite)
{
sprite->data[0] += sprite->data[7];
- sprite->pos2.x = sprite->data[0] >> 8;
+ sprite->x2 = sprite->data[0] >> 8;
if (sprite->data[7] & 1)
- sprite->pos2.x = -sprite->pos2.x;
+ sprite->x2 = -sprite->x2;
- sprite->pos2.y = Sin(sprite->data[1], sprite->data[6]);
+ sprite->y2 = Sin(sprite->data[1], sprite->data[6]);
sprite->data[1] += 8;
if (sprite->data[1] > 0x7E)
{