summaryrefslogtreecommitdiff
path: root/src/battle/anim/current.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle/anim/current.c')
-rw-r--r--src/battle/anim/current.c72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c
index 32d09ddf2..8c5bfbef1 100644
--- a/src/battle/anim/current.c
+++ b/src/battle/anim/current.c
@@ -361,9 +361,9 @@ void sub_80D648C(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
@@ -380,8 +380,8 @@ static void sub_80D6514(struct Sprite *sprite)
{
if (!TranslateAnimLinear(sprite))
{
- sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]);
- sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]);
+ sprite->x2 += Sin(sprite->data[7], sprite->data[5]);
+ sprite->y2 += Cos(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if (sprite->data[7] % 3 == 0)
@@ -414,8 +414,8 @@ void sub_80D65DC(struct Sprite *sprite)
if (!gMain.inBattle || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[0];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[3];
@@ -435,8 +435,8 @@ void sub_80D6658(struct Sprite *sprite)
if (!gMain.inBattle || GetBattlerSide(bank) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x = GetBattlerSpriteCoord(bank, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(bank, 2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[1];
sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
sprite->data[5] = gBattleAnimArgs[2];
@@ -450,8 +450,8 @@ void sub_80D6658(struct Sprite *sprite)
static void sub_80D672C(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]);
- sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]);
+ sprite->x2 = Sin(sprite->data[7], sprite->data[5]);
+ sprite->y2 = Cos(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if (sprite->data[7] % sprite->data[4] == 0)
@@ -574,9 +574,9 @@ void sub_80D6A6C(struct Sprite *sprite)
{
u8 spriteId;
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
- spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D9950, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
+ spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D9950, sprite->x + 32, sprite->y, sprite->subpriority);
gSprites[spriteId].oam.tileNum += 8;
gAnimVisualTaskCount++;
gSprites[spriteId].callback = sub_80D6AF0;
@@ -635,13 +635,13 @@ static void sub_80D6BB8(u8 taskId)
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
- sprite->pos1.x += gUnknown_083D9968[task->data[9]][0];
- sprite->pos1.y += gUnknown_083D9968[task->data[9]][1];
+ sprite->x += gUnknown_083D9968[task->data[9]][0];
+ sprite->y += gUnknown_083D9968[task->data[9]][1];
sprite->data[0] = 40 - task->data[8] * 5;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = task->data[14];
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = task->data[15];
sprite->data[5] = taskId;
@@ -692,13 +692,13 @@ void sub_80D6D18(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix);
@@ -709,17 +709,17 @@ void sub_80D6D70(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
}
- sprite->pos2.x = gBattleAnimArgs[1];
- sprite->pos2.y = gBattleAnimArgs[2];
+ sprite->x2 = gBattleAnimArgs[1];
+ sprite->y2 = gBattleAnimArgs[2];
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078600;
}
@@ -727,8 +727,8 @@ void sub_80D6D70(struct Sprite *sprite)
void sub_80D6DD8(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[6] = GetAnimBattlerSpriteId(0);
sprite->data[7] = 16;
@@ -747,9 +747,9 @@ static void sub_80D6E38(struct Sprite *sprite)
sprite->data[0]++;
break;
case 1:
- sprite->pos1.x += sprite->data[7];
- gSprites[sprite->data[6]].pos2.x += sprite->data[7];
- if ((u16)(sprite->pos1.x + 80) > 400)
+ sprite->x += sprite->data[7];
+ gSprites[sprite->data[6]].x2 += sprite->data[7];
+ if ((u16)(sprite->x + 80) > 400)
{
DestroySpriteAndMatrix(sprite);
}
@@ -777,7 +777,7 @@ void sub_80D6E9C(u8 taskId)
task->data[13] = -2;
}
- gSprites[task->data[15]].pos2.x = task->data[14];
+ gSprites[task->data[15]].x2 = task->data[14];
task->data[0]++;
break;
case 1:
@@ -789,7 +789,7 @@ void sub_80D6E9C(u8 taskId)
if (task->data[14])
{
task->data[14] += task->data[13];
- gSprites[task->data[15]].pos2.x = task->data[14];
+ gSprites[task->data[15]].x2 = task->data[14];
}
else
{
@@ -935,8 +935,8 @@ void sub_80D727C(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
StartSpriteAffineAnim(sprite, 2);
sprite->data[0]++;
break;