diff options
Diffstat (limited to 'src/battle/anim/current.c')
-rw-r--r-- | src/battle/anim/current.c | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c index 32d09ddf2..8c5bfbef1 100644 --- a/src/battle/anim/current.c +++ b/src/battle/anim/current.c @@ -361,9 +361,9 @@ void sub_80D648C(struct Sprite *sprite) InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[3]; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); InitAnimLinearTranslation(sprite); @@ -380,8 +380,8 @@ static void sub_80D6514(struct Sprite *sprite) { if (!TranslateAnimLinear(sprite)) { - sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]); - sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]); + sprite->x2 += Sin(sprite->data[7], sprite->data[5]); + sprite->y2 += Cos(sprite->data[7], sprite->data[5]); sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; if (sprite->data[7] % 3 == 0) @@ -414,8 +414,8 @@ void sub_80D65DC(struct Sprite *sprite) if (!gMain.inBattle || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2]; sprite->data[3] = gBattleAnimArgs[0]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[3]; @@ -435,8 +435,8 @@ void sub_80D6658(struct Sprite *sprite) if (!gMain.inBattle || GetBattlerSide(bank) == B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x = GetBattlerSpriteCoord(bank, 2) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(bank, 2) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[1]; sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF; sprite->data[5] = gBattleAnimArgs[2]; @@ -450,8 +450,8 @@ void sub_80D6658(struct Sprite *sprite) static void sub_80D672C(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]); - sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]); + sprite->x2 = Sin(sprite->data[7], sprite->data[5]); + sprite->y2 = Cos(sprite->data[7], sprite->data[5]); sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; if (sprite->data[7] % sprite->data[4] == 0) @@ -574,9 +574,9 @@ void sub_80D6A6C(struct Sprite *sprite) { u8 spriteId; - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; - spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D9950, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority); + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; + spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D9950, sprite->x + 32, sprite->y, sprite->subpriority); gSprites[spriteId].oam.tileNum += 8; gAnimVisualTaskCount++; gSprites[spriteId].callback = sub_80D6AF0; @@ -635,13 +635,13 @@ static void sub_80D6BB8(u8 taskId) if (spriteId != MAX_SPRITES) { struct Sprite *sprite = &gSprites[spriteId]; - sprite->pos1.x += gUnknown_083D9968[task->data[9]][0]; - sprite->pos1.y += gUnknown_083D9968[task->data[9]][1]; + sprite->x += gUnknown_083D9968[task->data[9]][0]; + sprite->y += gUnknown_083D9968[task->data[9]][1]; sprite->data[0] = 40 - task->data[8] * 5; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = task->data[14]; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = task->data[15]; sprite->data[5] = taskId; @@ -692,13 +692,13 @@ void sub_80D6D18(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); } StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix); @@ -709,17 +709,17 @@ void sub_80D6D70(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); } - sprite->pos2.x = gBattleAnimArgs[1]; - sprite->pos2.y = gBattleAnimArgs[2]; + sprite->x2 = gBattleAnimArgs[1]; + sprite->y2 = gBattleAnimArgs[2]; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); sprite->callback = sub_8078600; } @@ -727,8 +727,8 @@ void sub_80D6D70(struct Sprite *sprite) void sub_80D6DD8(struct Sprite *sprite) { StartSpriteAffineAnim(sprite, 1); - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[6] = GetAnimBattlerSpriteId(0); sprite->data[7] = 16; @@ -747,9 +747,9 @@ static void sub_80D6E38(struct Sprite *sprite) sprite->data[0]++; break; case 1: - sprite->pos1.x += sprite->data[7]; - gSprites[sprite->data[6]].pos2.x += sprite->data[7]; - if ((u16)(sprite->pos1.x + 80) > 400) + sprite->x += sprite->data[7]; + gSprites[sprite->data[6]].x2 += sprite->data[7]; + if ((u16)(sprite->x + 80) > 400) { DestroySpriteAndMatrix(sprite); } @@ -777,7 +777,7 @@ void sub_80D6E9C(u8 taskId) task->data[13] = -2; } - gSprites[task->data[15]].pos2.x = task->data[14]; + gSprites[task->data[15]].x2 = task->data[14]; task->data[0]++; break; case 1: @@ -789,7 +789,7 @@ void sub_80D6E9C(u8 taskId) if (task->data[14]) { task->data[14] += task->data[13]; - gSprites[task->data[15]].pos2.x = task->data[14]; + gSprites[task->data[15]].x2 = task->data[14]; } else { @@ -935,8 +935,8 @@ void sub_80D727C(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); StartSpriteAffineAnim(sprite, 2); sprite->data[0]++; break; |