summaryrefslogtreecommitdiff
path: root/src/battle/anim/dark.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle/anim/dark.c')
-rw-r--r--src/battle/anim/dark.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 055cf5802..b70d27d1d 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -21,7 +21,7 @@ extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u8 gAnimMoveTurn;
extern const u8 gUnknown_08D1D574[];
@@ -49,7 +49,7 @@ void sub_80DFC24(u8 taskId)
bank = gAnimBankAttacker;
gTasks[taskId].data[1] = 16;
REG_BLDALPHA = 16;
- if (GetBankIdentity_permutated(bank) == 1)
+ if (GetBattlerPosition_permutated(bank) == 1)
REG_BLDCNT = 0x3F42;
else
REG_BLDCNT = 0x3F44;
@@ -112,7 +112,7 @@ void sub_80DFD58(u8 taskId)
void sub_80DFDC0(u8 taskId)
{
REG_BLDALPHA = 0x1000;
- if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
REG_BLDCNT = 0x3F42;
else
REG_BLDCNT = 0x3F44;
@@ -267,12 +267,12 @@ void sub_80E00EC(u8 taskId)
task->data[14] = pos - 32;
task->data[15] = pos + 32;
- if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ if (GetBankSide(gAnimBankAttacker) == B_SIDE_PLAYER)
task->data[8] = -12;
else
task->data[8] = -64;
- task->data[3] = GetBankIdentity_permutated(gAnimBankAttacker);
+ task->data[3] = GetBattlerPosition_permutated(gAnimBankAttacker);
if (task->data[3] == 1)
{
sub_8078914(&subStruct);
@@ -403,7 +403,7 @@ void sub_80E03BC(u8 taskId)
}
else
{
- task->data[3] = GetBankIdentity_permutated(gAnimBankTarget);
+ task->data[3] = GetBattlerPosition_permutated(gAnimBankTarget);
if (task->data[3] == 1)
{
REG_BLDCNT = 0x3F42;
@@ -442,7 +442,7 @@ void sub_80E03BC(u8 taskId)
task->data[14] = pos - 4;
task->data[15] = pos + 4;
- if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ if (GetBankSide(gAnimBankTarget) == B_SIDE_PLAYER)
task->data[8] = -12;
else
task->data[8] = -64;
@@ -791,7 +791,7 @@ static void sub_80E08CC(u8 priority)
void sub_80E0918(u8 taskId)
{
- u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ u8 toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
MoveBattlerSpriteToBG(gAnimBankAttacker, toBG2);
gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 0;
@@ -806,7 +806,7 @@ void sub_80E0918(u8 taskId)
void sub_80E09C4(u8 taskId)
{
- u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ u8 toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
sub_8076464(toBG2);
if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
@@ -847,7 +847,7 @@ void sub_80E0A4C(u8 taskId)
if (IsDoubleBattle() && !IsContest())
{
- if (GetBankIdentity(gAnimBankAttacker) == 3 || GetBankIdentity(gAnimBankAttacker) == 0)
+ if (GetBattlerPosition(gAnimBankAttacker) == 3 || GetBattlerPosition(gAnimBankAttacker) == 0)
{
if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE)
{
@@ -864,10 +864,10 @@ void sub_80E0A4C(u8 taskId)
}
else
{
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
- species = GetMonData(&gEnemyParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES);
+ if (GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
else
- species = GetMonData(&gPlayerParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES);
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
}
spriteId = GetAnimBankSpriteId(0);
@@ -961,19 +961,19 @@ void sub_80E0E24(u8 taskId)
spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
break;
case 4:
- identity = IDENTITY_PLAYER_MON1;
+ identity = B_POSITION_PLAYER_LEFT;
calcSpriteId = TRUE;
break;
case 5:
- identity = IDENTITY_PLAYER_MON2;
+ identity = B_POSITION_PLAYER_RIGHT;
calcSpriteId = TRUE;
break;
case 6:
- identity = IDENTITY_OPPONENT_MON1;
+ identity = B_POSITION_OPPONENT_LEFT;
calcSpriteId = TRUE;
break;
case 7:
- identity = IDENTITY_OPPONENT_MON2;
+ identity = B_POSITION_OPPONENT_RIGHT;
calcSpriteId = TRUE;
break;
default:
@@ -983,7 +983,7 @@ void sub_80E0E24(u8 taskId)
if (calcSpriteId)
{
- bank = GetBankByIdentity(identity);
+ bank = GetBattlerAtPosition(identity);
if (IsAnimBankSpriteVisible(bank))
spriteId = gBankSpriteIds[bank];
else