diff options
Diffstat (limited to 'src/battle/anim/dark.c')
-rw-r--r-- | src/battle/anim/dark.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c index 055cf5802..b70d27d1d 100644 --- a/src/battle/anim/dark.c +++ b/src/battle/anim/dark.c @@ -21,7 +21,7 @@ extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; extern u16 gBattle_WIN0H; extern u16 gBattle_WIN0V; -extern u16 gBattlePartyID[]; +extern u16 gBattlerPartyIndexes[]; extern u8 gAnimMoveTurn; extern const u8 gUnknown_08D1D574[]; @@ -49,7 +49,7 @@ void sub_80DFC24(u8 taskId) bank = gAnimBankAttacker; gTasks[taskId].data[1] = 16; REG_BLDALPHA = 16; - if (GetBankIdentity_permutated(bank) == 1) + if (GetBattlerPosition_permutated(bank) == 1) REG_BLDCNT = 0x3F42; else REG_BLDCNT = 0x3F44; @@ -112,7 +112,7 @@ void sub_80DFD58(u8 taskId) void sub_80DFDC0(u8 taskId) { REG_BLDALPHA = 0x1000; - if (GetBankIdentity_permutated(gAnimBankAttacker) == 1) + if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1) REG_BLDCNT = 0x3F42; else REG_BLDCNT = 0x3F44; @@ -267,12 +267,12 @@ void sub_80E00EC(u8 taskId) task->data[14] = pos - 32; task->data[15] = pos + 32; - if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER) + if (GetBankSide(gAnimBankAttacker) == B_SIDE_PLAYER) task->data[8] = -12; else task->data[8] = -64; - task->data[3] = GetBankIdentity_permutated(gAnimBankAttacker); + task->data[3] = GetBattlerPosition_permutated(gAnimBankAttacker); if (task->data[3] == 1) { sub_8078914(&subStruct); @@ -403,7 +403,7 @@ void sub_80E03BC(u8 taskId) } else { - task->data[3] = GetBankIdentity_permutated(gAnimBankTarget); + task->data[3] = GetBattlerPosition_permutated(gAnimBankTarget); if (task->data[3] == 1) { REG_BLDCNT = 0x3F42; @@ -442,7 +442,7 @@ void sub_80E03BC(u8 taskId) task->data[14] = pos - 4; task->data[15] = pos + 4; - if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER) + if (GetBankSide(gAnimBankTarget) == B_SIDE_PLAYER) task->data[8] = -12; else task->data[8] = -64; @@ -791,7 +791,7 @@ static void sub_80E08CC(u8 priority) void sub_80E0918(u8 taskId) { - u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0; + u8 toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0; MoveBattlerSpriteToBG(gAnimBankAttacker, toBG2); gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 0; @@ -806,7 +806,7 @@ void sub_80E0918(u8 taskId) void sub_80E09C4(u8 taskId) { - u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0; + u8 toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0; sub_8076464(toBG2); if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2)) @@ -847,7 +847,7 @@ void sub_80E0A4C(u8 taskId) if (IsDoubleBattle() && !IsContest()) { - if (GetBankIdentity(gAnimBankAttacker) == 3 || GetBankIdentity(gAnimBankAttacker) == 0) + if (GetBattlerPosition(gAnimBankAttacker) == 3 || GetBattlerPosition(gAnimBankAttacker) == 0) { if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE) { @@ -864,10 +864,10 @@ void sub_80E0A4C(u8 taskId) } else { - if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) - species = GetMonData(&gEnemyParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES); + if (GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES); else - species = GetMonData(&gPlayerParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES); + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES); } spriteId = GetAnimBankSpriteId(0); @@ -961,19 +961,19 @@ void sub_80E0E24(u8 taskId) spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); break; case 4: - identity = IDENTITY_PLAYER_MON1; + identity = B_POSITION_PLAYER_LEFT; calcSpriteId = TRUE; break; case 5: - identity = IDENTITY_PLAYER_MON2; + identity = B_POSITION_PLAYER_RIGHT; calcSpriteId = TRUE; break; case 6: - identity = IDENTITY_OPPONENT_MON1; + identity = B_POSITION_OPPONENT_LEFT; calcSpriteId = TRUE; break; case 7: - identity = IDENTITY_OPPONENT_MON2; + identity = B_POSITION_OPPONENT_RIGHT; calcSpriteId = TRUE; break; default: @@ -983,7 +983,7 @@ void sub_80E0E24(u8 taskId) if (calcSpriteId) { - bank = GetBankByIdentity(identity); + bank = GetBattlerAtPosition(identity); if (IsAnimBankSpriteVisible(bank)) spriteId = gBankSpriteIds[bank]; else |