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path: root/src/battle/anim/devil.c
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Diffstat (limited to 'src/battle/anim/devil.c')
-rw-r--r--src/battle/anim/devil.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle/anim/devil.c b/src/battle/anim/devil.c
index cc96cc455..b083241e0 100644
--- a/src/battle/anim/devil.c
+++ b/src/battle/anim/devil.c
@@ -42,8 +42,8 @@ void sub_80D2ABC(struct Sprite *sprite)
{
if (sprite->data[3] == 0)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 0);
sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) - 1;
sprite->data[2] = 1;
@@ -52,8 +52,8 @@ void sub_80D2ABC(struct Sprite *sprite)
sprite->data[1] = (sprite->data[0] * 4) % 256;
if (sprite->data[1] < 0)
sprite->data[1] = 0;
- sprite->pos2.x = Cos(sprite->data[1], 30 - sprite->data[0] / 4);
- sprite->pos2.y = Sin(sprite->data[1], 10 - sprite->data[0] / 8);
+ sprite->x2 = Cos(sprite->data[1], 30 - sprite->data[0] / 4);
+ sprite->y2 = Sin(sprite->data[1], 10 - sprite->data[0] / 8);
if (sprite->data[1] > 128 && sprite->data[2] > 0)
sprite->data[2] = -1;
if (sprite->data[1] == 0 && sprite->data[2] < 0)