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path: root/src/battle/anim/energy_wave.c
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Diffstat (limited to 'src/battle/anim/energy_wave.c')
-rw-r--r--src/battle/anim/energy_wave.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index ffba5c300..15045f5bd 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -6,8 +6,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern const struct SpriteTemplate gSpriteTemplate_83D9130[];
static void sub_80D35DC(struct Sprite *);
@@ -24,9 +24,9 @@ void sub_80D3554(struct Sprite *sprite)
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
obj_translate_based_on_private_1_2_3_4(sprite);
@@ -51,7 +51,7 @@ static void sub_80D35DC(struct Sprite *sprite)
{
if (sub_8078B5C(sprite))
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]);
@@ -86,15 +86,15 @@ void sub_80D3698(struct Sprite *sprite)
{
u8 subpriority;
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
sprite->pos2.y = -10;
- subpriority = sub_8079E90(gBattleAnimBankAttacker);
+ subpriority = sub_8079E90(gAnimBankAttacker);
- if (!NotInBattle())
+ if (!IsContest())
{
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
sprite->pos2.x = 10;
sprite->subpriority = subpriority + 2;
@@ -118,7 +118,7 @@ static void sub_80D370C(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -126,11 +126,11 @@ void sub_80D3728(struct Sprite *sprite)
{
int var1, var2;
- if (GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget))
+ if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
gBattleAnimArgs[0] *= -1;
- if (GetBankIdentity(gBattleAnimBankAttacker) == 0 || GetBankIdentity(gBattleAnimBankAttacker) == 1)
+ if (GetBankIdentity(gAnimBankAttacker) == 0 || GetBankIdentity(gAnimBankAttacker) == 1)
{
gBattleAnimArgs[0] *= -1;
}
@@ -149,14 +149,14 @@ void sub_80D3728(struct Sprite *sprite)
sub_80787B0(sprite, var1);
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, var2) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, var2) + gBattleAnimArgs[3];
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}