diff options
Diffstat (limited to 'src/battle/anim/fight.c')
-rw-r--r-- | src/battle/anim/fight.c | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c index 450844453..d8b16f14d 100644 --- a/src/battle/anim/fight.c +++ b/src/battle/anim/fight.c @@ -436,7 +436,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA214 = void sub_080B08A0(struct Sprite *sprite) { sub_807867C(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = 15; sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); @@ -502,8 +502,8 @@ void sub_80D90F4(struct Sprite *sprite) gBattleAnimArgs[2] = Random() % 5; StartSpriteAnim(sprite, gBattleAnimArgs[2]); - sprite->pos1.x = GetBattlerSpriteCoord(bank, 2); - sprite->pos1.y = GetBattlerSpriteCoord(bank, 3); + sprite->x = GetBattlerSpriteCoord(bank, 2); + sprite->y = GetBattlerSpriteCoord(bank, 3); xMod = GetBattlerSpriteCoordAttr(bank, 1) / 2; yMod = GetBattlerSpriteCoordAttr(bank, 0) / 4; @@ -519,11 +519,11 @@ void sub_80D90F4(struct Sprite *sprite) if ((gBattlerPositions[bank] & 1) == 0) y += 0xFFF0; - sprite->pos1.x += x; - sprite->pos1.y += y; + sprite->x += x; + sprite->y += y; sprite->data[0] = gBattleAnimArgs[1]; - sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); + sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->x, sprite->y, sprite->subpriority + 1); if (sprite->data[7] != 64) { StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0); @@ -558,15 +558,15 @@ void sub_80D92D0(struct Sprite *sprite) if (gBattleAnimArgs[2] == 0) { - sprite->data[2] = sprite->pos1.x - 20; + sprite->data[2] = sprite->x - 20; } else { - sprite->data[2] = sprite->pos1.x + 20; + sprite->data[2] = sprite->x + 20; sprite->hFlip = 1; } - sprite->data[4] = sprite->pos1.y - 20; + sprite->data[4] = sprite->y - 20; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, sub_80D9328); } @@ -575,13 +575,13 @@ static void sub_80D9328(struct Sprite *sprite) { if (++sprite->data[5] == 11) { - sprite->data[2] = sprite->pos1.x - sprite->pos2.x; - sprite->data[4] = sprite->pos1.y - sprite->pos2.y; + sprite->data[2] = sprite->x - sprite->x2; + sprite->data[4] = sprite->y - sprite->y2; sprite->data[0] = 8; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); @@ -599,10 +599,10 @@ void sub_80D9378(struct Sprite *sprite) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[3]; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; - sprite->data[3] = sprite->pos1.y; - sprite->data[4] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[2] = sprite->x + gBattleAnimArgs[2]; + sprite->data[3] = sprite->y; + sprite->data[4] = sprite->y; InitAnimLinearTranslation(sprite); @@ -617,7 +617,7 @@ static void sub_80D9404(struct Sprite *sprite) { if (!TranslateAnimLinear(sprite)) { - sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]); + sprite->y2 += Sin(sprite->data[7] >> 8, sprite->data[5]); sprite->data[7] += sprite->data[6]; } else @@ -697,8 +697,8 @@ void sub_80D9540(struct Sprite *sprite) else { sprite->data[4] += sprite->data[1]; - sprite->pos2.x = sprite->data[4] >> 8; - sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]); + sprite->x2 = sprite->data[4] >> 8; + sprite->y2 = Sin(sprite->data[3], sprite->data[2]); sprite->data[3] = (sprite->data[3] + 3) & 0xFF; if (sprite->data[3] > 100) @@ -713,17 +713,17 @@ void sub_80D95D0(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); } - sprite->pos1.x += gBattleAnimArgs[1]; - sprite->pos1.y += gBattleAnimArgs[2]; + sprite->x += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[2]; sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[3]; @@ -751,9 +751,9 @@ static void sub_80D9640(struct Sprite *sprite) sprite->data[1] = 0; sprite->data[3]++; if (sprite->data[3] & 1) - sprite->pos2.x = 2; + sprite->x2 = 2; else - sprite->pos2.x = -2; + sprite->x2 = -2; } if (--sprite->data[2] == 0) @@ -766,13 +766,13 @@ void sub_80D96B8(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3]; } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3]; } sprite->oam.tileNum += gBattleAnimArgs[1] * 16; @@ -806,8 +806,8 @@ void sub_80D96B8(struct Sprite *sprite) static void sub_80D97A0(struct Sprite *sprite) { - sprite->pos1.x += sprite->data[6]; - sprite->pos1.y += sprite->data[7]; + sprite->x += sprite->data[6]; + sprite->y += sprite->data[7]; if (++sprite->data[0] > 40) DestroyAnimSprite(sprite); @@ -817,8 +817,8 @@ void sub_80D97CC(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3); sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); sprite->data[7] = gBattleAnimTarget; } @@ -841,9 +841,9 @@ static void sub_80D986C(struct Sprite *sprite) REG_BLDCNT = 0; sprite->data[0] = 16; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3); InitAnimLinearTranslation(sprite); @@ -854,11 +854,11 @@ static void sub_80D986C(struct Sprite *sprite) void sub_80D98D8(struct Sprite *sprite) { - sprite->pos1.x = gBattleAnimArgs[0]; - sprite->pos1.y = 120; + sprite->x = gBattleAnimArgs[0]; + sprite->y = 120; sprite->data[0] = gBattleAnimArgs[3]; - sub_8079BF4(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8)); + sub_8079BF4(&sprite->data[4], &sprite->data[5], (void *)(sprite->y << 8)); sprite->data[6] = gBattleAnimArgs[1]; sprite->oam.tileNum += gBattleAnimArgs[2] * 4; @@ -877,8 +877,8 @@ static void sub_80D9934(struct Sprite *sprite) sub_8079BF4(&sprite->data[4], &sprite->data[5], var0); var0 = (void *)(((intptr_t)var0) >> 8); - sprite->pos1.y = (intptr_t)var0; - if (sprite->pos1.y < -8) + sprite->y = (intptr_t)var0; + if (sprite->y < -8) DestroyAnimSprite(sprite); else sprite->data[0]--; @@ -892,8 +892,8 @@ static void sub_80D9934(struct Sprite *sprite) sprite->data[0] = pos2 - pos0; sprite->data[1] = pos3 - pos1; - sprite->data[2] = sprite->pos1.x << 4; - sprite->data[3] = sprite->pos1.y << 4; + sprite->data[2] = sprite->x << 4; + sprite->data[3] = sprite->y << 4; sprite->callback = sub_80D99F4; } @@ -905,11 +905,11 @@ static void sub_80D99F4(struct Sprite *sprite) sprite->data[2] += sprite->data[0]; sprite->data[3] += sprite->data[1]; - sprite->pos1.x = sprite->data[2] >> 4; - sprite->pos1.y = sprite->data[3] >> 4; + sprite->x = sprite->data[2] >> 4; + sprite->y = sprite->data[3] >> 4; - edgeX = sprite->pos1.x + 8; - if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120) + edgeX = sprite->x + 8; + if (edgeX > 256 || sprite->y < -8 || sprite->y > 120) DestroyAnimSprite(sprite); } @@ -919,8 +919,8 @@ void sub_80D9A38(struct Sprite *sprite) if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3); bank = gBattleAnimTarget; sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); } @@ -936,9 +936,9 @@ void sub_80D9A38(struct Sprite *sprite) sprite->oam.matrixNum |= 0x18; sprite->data[0] = 16; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = GetBattlerSpriteCoord(bank, 2); - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = GetBattlerSpriteCoord(bank, 3); InitAnimLinearTranslation(sprite); @@ -958,8 +958,8 @@ void sub_80D9B48(struct Sprite *sprite) { u8 turn; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[0]; sprite->data[3] = gBattleAnimArgs[1]; @@ -976,8 +976,8 @@ void sub_80D9B48(struct Sprite *sprite) } StartSpriteAnim(sprite, sprite->data[1]); - sprite->pos2.x = sprite->data[2]; - sprite->pos2.y = sprite->data[3]; + sprite->x2 = sprite->data[2]; + sprite->y2 = sprite->data[3]; sprite->callback = sub_80D9B24; } @@ -1006,7 +1006,7 @@ void sub_80D9C40(struct Sprite *sprite) if (sprite->affineAnimEnded) { sprite->data[1] = (sprite->data[1] + 40) & 0xFF; - sprite->pos2.x = Sin(sprite->data[1], 2); + sprite->x2 = Sin(sprite->data[1], 2); if (++sprite->data[0] > 40) { |