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Diffstat (limited to 'src/battle/anim/fight.c')
-rw-r--r--src/battle/anim/fight.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
index 0f46187f2..36a8a5008 100644
--- a/src/battle/anim/fight.c
+++ b/src/battle/anim/fight.c
@@ -21,7 +21,7 @@ extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
-extern u16 gBattlePartyID[];
+extern u16 gBattlerPartyIndexes[];
extern u8 gAnimMoveTurn;
extern struct SpriteTemplate gBasicHitSplatSpriteTemplate;
@@ -50,7 +50,7 @@ void sub_080B08A0(struct Sprite *sprite)
void sub_80D902C(struct Sprite *sprite)
{
- if (gBattleAnimArgs[7] == 1 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (gBattleAnimArgs[7] == 1 && GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
@@ -196,12 +196,12 @@ static void sub_80D9328(struct Sprite *sprite)
void sub_80D9378(struct Sprite *sprite)
{
- if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBankIdentity(gAnimBankTarget) < 2)
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBattlerPosition(gAnimBankTarget) < 2)
gBattleAnimArgs[0] *= -1;
sub_8078764(sprite, 1);
- if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ if (GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
@@ -538,7 +538,7 @@ void sub_80D9A38(struct Sprite *sprite)
if (IsContest())
sprite->oam.matrixNum |= 0x8;
- else if (GetBankSide(bank) == SIDE_PLAYER)
+ else if (GetBankSide(bank) == B_SIDE_PLAYER)
sprite->oam.matrixNum |= 0x18;
sprite->data[0] = 16;
@@ -572,7 +572,7 @@ void sub_80D9B48(struct Sprite *sprite)
sprite->data[4] = gBattleAnimArgs[2];
turn = gAnimMoveTurn;
- if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ if (GetBankSide(gAnimBankTarget) == B_SIDE_PLAYER)
turn++;
if (turn & 1)
@@ -598,7 +598,7 @@ void sub_80D9BD4(struct Sprite *sprite)
{
StartSpriteAnim(sprite, 2);
}
- else if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ else if (GetBankSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
}
@@ -644,7 +644,7 @@ void sub_80D9C80(u8 taskId)
task->data[10] += 2816;
- if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ if (GetBankSide(gAnimBankTarget) == B_SIDE_PLAYER)
gBattle_BG3_X += task->data[9] >> 8;
else
gBattle_BG3_X -= task->data[9] >> 8;