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Diffstat (limited to 'src/battle/anim/fire_2.c')
-rw-r--r--src/battle/anim/fire_2.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
index 4378ff298..6d95475d0 100644
--- a/src/battle/anim/fire_2.c
+++ b/src/battle/anim/fire_2.c
@@ -33,7 +33,7 @@ void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3);
// arg 6: ? (todo: something related to which mon the pixel offsets are based on)
void AnimEmberFlare(struct Sprite *sprite)
{
- if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)
+ if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget)
&& (gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
|| gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -191,7 +191,7 @@ void sub_80D5470(u8 taskId) // initialize animation task for Move_ERUPTION?
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = gSprites[task->data[15]].pos1.y;
- task->data[5] = GetBankSide(gAnimBankAttacker);
+ task->data[5] = GetBattlerSide(gAnimBankAttacker);
task->data[6] = 0;
sub_8078E70(task->data[15], 0);
@@ -317,7 +317,7 @@ void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3)
u16 y = sub_80D5940(spriteId);
u16 x = gSprites[spriteId].pos1.x;
- if(!GetBankSide(gAnimBankAttacker))
+ if(!GetBattlerSide(gAnimBankAttacker))
{
x -= 0xC;
sign = 1;