diff options
Diffstat (limited to 'src/battle/anim/fire_2.c')
-rw-r--r-- | src/battle/anim/fire_2.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c index 4378ff298..6d95475d0 100644 --- a/src/battle/anim/fire_2.c +++ b/src/battle/anim/fire_2.c @@ -33,7 +33,7 @@ void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3); // arg 6: ? (todo: something related to which mon the pixel offsets are based on) void AnimEmberFlare(struct Sprite *sprite) { - if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget) + if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget) && (gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) || gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; @@ -191,7 +191,7 @@ void sub_80D5470(u8 taskId) // initialize animation task for Move_ERUPTION? task->data[2] = 0; task->data[3] = 0; task->data[4] = gSprites[task->data[15]].pos1.y; - task->data[5] = GetBankSide(gAnimBankAttacker); + task->data[5] = GetBattlerSide(gAnimBankAttacker); task->data[6] = 0; sub_8078E70(task->data[15], 0); @@ -317,7 +317,7 @@ void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3) u16 y = sub_80D5940(spriteId); u16 x = gSprites[spriteId].pos1.x; - if(!GetBankSide(gAnimBankAttacker)) + if(!GetBattlerSide(gAnimBankAttacker)) { x -= 0xC; sign = 1; |