diff options
Diffstat (limited to 'src/battle/anim/fire_2.c')
-rw-r--r-- | src/battle/anim/fire_2.c | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c new file mode 100644 index 000000000..d13142941 --- /dev/null +++ b/src/battle/anim/fire_2.c @@ -0,0 +1,259 @@ +#include "global.h" +#include "battle_anim.h" +#include "heated_rock.h" +#include "rom_8077ABC.h" +#include "task.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern struct SpriteTemplate gSpriteTemplate_83D96C4; +extern s16 gUnknown_083D96DC[7][2]; // x,y coords for heated rocks of Move_ERUPTION + +void sub_80D5254(struct Sprite *); +void sub_80D5348(struct Sprite *); +void sub_80D52AC(struct Sprite *); +void sub_80D5324(struct Sprite *); +void sub_80D53F4(struct Sprite *); +void sub_80D541C(struct Sprite *); +void sub_80D54E0(u8 taskId); +void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3); + +void sub_80D51A8(struct Sprite *sprite) { + if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)) { + if (gAnimBankAttacker == GetBankByPlayerAI(2) || gAnimBankAttacker == GetBankByPlayerAI(3)) { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + } + sprite->callback = sub_8079534; + sub_8079534(sprite); +} + +struct Sprite *sub_80D5210(struct Sprite *sprite) { + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + sprite->callback = sub_8079534; + return sprite; +} + +void sub_80D522C(struct Sprite *sprite) { + sub_80787B0(sprite, 1); + sprite->data[7] = gBattleAnimArgs[2]; + sprite->data[0] = 0; + sprite->callback = sub_80D5254; +} + +void sub_80D5254(struct Sprite *sprite) { + sub_80D5348(sprite); + sprite->data[0]++; + if (sprite->data[0] == 0x12) { + sprite->data[0] = 0x19; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->callback = sub_80D52AC; + } +} + +void sub_80D52AC(struct Sprite *sprite) { + if (sub_8078B5C(sprite)) { + sprite->data[0] = 0; + sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2); + sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3); + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->callback = sub_80D5324; + sub_80D5324(sprite); + } else { + sprite->pos2.x += Sin(sprite->data[7], 28); + sprite->pos2.y += Cos(sprite->data[7], 28); + sprite->data[7] = (sprite->data[7] + 20) & 0xFF; + } +} + +void sub_80D5324(struct Sprite *sprite) { + sub_80D5348(sprite); + if (++sprite->data[0] == 0x1F) { + DestroyAnimSprite(sprite); + } +} + +void sub_80D5348(struct Sprite *sprite) { + sprite->pos2.x = Sin(sprite->data[7], 28); + sprite->pos2.y = Cos(sprite->data[7], 28); + sprite->data[7] = (sprite->data[7] + 20) & 0xFF; +} + +void sub_80D5374(struct Sprite *sprite) { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[4]; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = sub_8078364; +} + +void sub_80D53B4(struct Sprite *sprite) { + sub_80787B0(sprite, 1); + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[0] = gBattleAnimArgs[3]; + sprite->invisible = TRUE; + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData(sprite, sub_80D53F4); +} + +void sub_80D53F4(struct Sprite *sprite) { + sprite->invisible = FALSE; + sprite->data[0] = sprite->data[1]; + sprite->data[1] = 0; + sprite->callback = sub_80D541C; + sub_80D541C(sprite); +} + +void sub_80D541C(struct Sprite *sprite) { + sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); + sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8); + sprite->data[1] = (sprite->data[1] + 10) & 0xFF; + sprite->data[2] += 0xD0; + sprite->data[0]--; + if (sprite->data[0] == -1) { + DestroyAnimSprite(sprite); + } +} + +void sub_80D5470(u8 taskId) { // initialize animation task for Move_ERUPTION? + struct Task *task = &gTasks[taskId]; + task->data[15] = GetAnimBankSpriteId(0); + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[4] = gSprites[task->data[15]].pos1.y; + task->data[5] = GetBankSide(gAnimBankAttacker); + task->data[6] = 0; + sub_8078E70(task->data[15], 0); + task->func = sub_80D54E0; +} + +void sub_80D54E0(u8 taskId) { // animate Move_ERUPTION? + struct Task *task = &gTasks[taskId]; + switch (task->data[0]) { + case 0: + sub_8079C08(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20); + task->data[0]++; + case 1: + if (++task->data[1] > 1) { + task->data[1] = 0; + if (++task->data[2] & 0x1) { + gSprites[task->data[15]].pos2.x = 3; + } else { + gSprites[task->data[15]].pos2.x = -3; + } + } + if (task->data[5]) { + if (++task->data[3] > 4) { + task->data[3] = 0; + gSprites[task->data[15]].pos1.y++; + } + } + if(!sub_8079C74(task)) { + sub_8079A64(task->data[15]); + gSprites[task->data[15]].pos2.x = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[1] > 4) { + if (task->data[5]) { + sub_8079C08(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6); + } else { + sub_8079C08(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6); + } + task->data[1] = 0; + task->data[0]++; + } + break; + case 3: + if (!sub_8079C74(task) << 24) { + sub_80D57C4(task->data[15], taskId, 6); + task->data[0]++; + } + break; + case 4: + if (++task->data[1] > 1) { + task->data[1] = 0; + if (++task->data[2] & 1) { + gSprites[task->data[15]].pos2.y += 3; + } else { + gSprites[task->data[15]].pos2.y -= 3; + } + } + if (++task->data[3] > 0x18) { + if (task->data[5]) { + sub_8079C08(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8); + } else { + sub_8079C08(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8); + } + if (task->data[2] & 1) { + gSprites[task->data[15]].pos2.y -= 3; + } + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + } + break; + case 5: + if (task->data[5]) { + gSprites[task->data[15]].pos1.y--; + } + if (!sub_8079C74(task)) { + gSprites[task->data[15]].pos1.y = task->data[4]; + sub_8078F40(task->data[15]); + task->data[2] = 0; + task->data[0]++; + } + break; + case 6: + if (!task->data[6]) { + DestroyAnimVisualTask(taskId); + } + break; + default: + } +} + +void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3) { + u16 i; + u16 j; + u16 y = sub_80D5940(spriteId); + u16 x = gSprites[spriteId].pos1.x; + s8 sign; + if(!GetBankSide(gAnimBankAttacker) << 24) { + x -= 0xC; + sign = 1; + } else { + x += 0x10; + sign = -1; + } + for (i = 0, j = 0; i <= 6; i++) { + u8 spriteId = CreateSprite(&gSpriteTemplate_83D96C4, x, y, 2); + if (spriteId != 0x40) { + gSprites[spriteId].oam.tileNum += j * 4 + 0x40; + if (++j >= 5) { + j = 0; + } + sub_80D5994(&gSprites[spriteId], gUnknown_083D96DC[i][0] * sign, gUnknown_083D96DC[i][1]); + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = a3; + gTasks[taskId].data[a3]++; + } + } +}
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