diff options
Diffstat (limited to 'src/battle/anim/fire_2.c')
-rw-r--r-- | src/battle/anim/fire_2.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c index f9c9b6d3b..97ac2e933 100644 --- a/src/battle/anim/fire_2.c +++ b/src/battle/anim/fire_2.c @@ -33,9 +33,9 @@ void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3); // arg 6: ? (todo: something related to which mon the pixel offsets are based on) void AnimEmberFlare(struct Sprite *sprite) { - if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget) - && (gAnimBankAttacker == GetBankByIdentity(IDENTITY_PLAYER_MON2) - || gAnimBankAttacker == GetBankByIdentity(IDENTITY_OPPONENT_MON2))) + if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget) + && (gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + || gAnimBankAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->callback = sub_8079534; @@ -76,9 +76,9 @@ static void AnimFireRingStep1(struct Sprite *sprite) { sprite->data[0] = 0x19; sprite->data[1] = sprite->pos1.x; - sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->data[3] = sprite->pos1.y; - sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); InitAnimSpriteTranslationDeltas(sprite); @@ -92,8 +92,8 @@ static void AnimFireRingStep2(struct Sprite *sprite) { sprite->data[0] = 0; - sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2); - sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); sprite->pos2.y = 0; sprite->pos2.x = 0; @@ -184,14 +184,14 @@ void sub_80D5470(u8 taskId) // initialize animation task for Move_ERUPTION? { struct Task *task = &gTasks[taskId]; - task->data[15] = GetAnimBankSpriteId(0); + task->data[15] = GetAnimBattlerSpriteId(0); task->data[0] = 0; task->data[1] = 0; task->data[2] = 0; task->data[3] = 0; task->data[4] = gSprites[task->data[15]].pos1.y; - task->data[5] = GetBankSide(gAnimBankAttacker); + task->data[5] = GetBattlerSide(gAnimBankAttacker); task->data[6] = 0; sub_8078E70(task->data[15], 0); @@ -317,7 +317,7 @@ void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3) u16 y = sub_80D5940(spriteId); u16 x = gSprites[spriteId].pos1.x; - if(!GetBankSide(gAnimBankAttacker)) + if(!GetBattlerSide(gAnimBankAttacker)) { x -= 0xC; sign = 1; |