diff options
Diffstat (limited to 'src/battle/anim/ghost.c')
-rw-r--r-- | src/battle/anim/ghost.c | 617 |
1 files changed, 617 insertions, 0 deletions
diff --git a/src/battle/anim/ghost.c b/src/battle/anim/ghost.c new file mode 100644 index 000000000..85879c86c --- /dev/null +++ b/src/battle/anim/ghost.c @@ -0,0 +1,617 @@ +#include "global.h" +#include "sound.h" +#include "constants/songs.h" +#include "trig.h" +#include "rom_8077ABC.h" +#include "battle_anim.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u8 gUnknown_0202F7D2; + +void sub_80DDB6C(struct Sprite *sprite); +void sub_80DDBD8(struct Sprite *); +void sub_80DDC4C(struct Sprite *); +void sub_80DDCC8(struct Sprite *); +void sub_80DDD58(struct Sprite *sprite); +void sub_80DDD78(struct Sprite *); +void sub_80DDE7C(u8 taskId); +void sub_80DDED0(u8 taskId); +void sub_80DDF40(struct Sprite *sprite); +void sub_80DDFE8(struct Sprite *); +void sub_80DE0FC(struct Sprite *sprite); +void sub_80DE114(struct Sprite *); +void sub_80DE2DC(u8 taskId); +void sub_80DE3D4(u8 taskId); +void sub_80DE7B8(struct Sprite *sprite); +void sub_80DEF3C(struct Sprite *sprite); +void sub_80DF0B8(struct Sprite *sprite); +void sub_80DF0B8(struct Sprite *sprite); +void sub_80DF3D8(struct Sprite *sprite); +void sub_80DF49C(struct Sprite *sprite); + +const union AffineAnimCmd gSpriteAffineAnim_83DAE48[] = +{ + AFFINEANIMCMD_FRAME(0x1E, 0x1E, 10, 5), + AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 10, 5), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAE60[] = +{ + gSpriteAffineAnim_83DAE48, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE64 = +{ + .tileTag = 10013, + .paletteTag = 10013, + .oam = &gOamData_837DFEC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_83DAE60, + .callback = sub_80DDB6C, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAE7C = +{ + .tileTag = 10013, + .paletteTag = 10013, + .oam = &gOamData_837E04C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80DDD58, +}; + +const union AffineAnimCmd gSpriteAffineAnim_83DAE94[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAEA4[] = +{ + gSpriteAffineAnim_83DAE94, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAEA8 = +{ + .tileTag = 10176, + .paletteTag = 10176, + .oam = &gOamData_837DF94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_83DAEA4, + .callback = sub_80DDF40, +}; + +const union AnimCmd gSpriteAnim_83DAEC0[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(8, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(24, 2), + ANIMCMD_FRAME(32, 2), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_83DAED8[] = +{ + gSpriteAnim_83DAEC0, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAEDC = +{ + .tileTag = 10177, + .paletteTag = 10177, + .oam = &gOamData_837DF74, + .anims = gSpriteAnimTable_83DAED8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80DE0FC, +}; + +const union AffineAnimCmd gSpriteAffineAnim_83DAEF4[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAF04[] = +{ + gSpriteAffineAnim_83DAEF4, +}; + +const struct SpriteTemplate gSpriteTemplate_83DAF08 = +{ + .tileTag = 10188, + .paletteTag = 10188, + .oam = &gOamData_837E07C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80DE7B8, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAF20 = +{ + .tileTag = 10199, + .paletteTag = 10199, + .oam = &gOamData_837E074, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80DEF3C, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAF38 = +{ + .tileTag = 10200, + .paletteTag = 10200, + .oam = &gOamData_837E054, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80DF0B8, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAF50 = +{ + .tileTag = 10221, + .paletteTag = 10221, + .oam = &gOamData_837E054, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80DF0B8, +}; + +const union AnimCmd gSpriteAnim_83DAF68[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(8, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(24, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gSpriteAnimTable_83DAF7C[] = +{ + gSpriteAnim_83DAF68, +}; + +const struct SpriteTemplate gSpriteTemplate_83DAF80 = +{ + .tileTag = 10253, + .paletteTag = 10253, + .oam = &gOamData_837E094, + .anims = gSpriteAnimTable_83DAF7C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80DF3D8, +}; + +const struct SpriteTemplate gSpriteTemplate_83DAF98 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80DF49C, +}; + +void sub_80DDB6C(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, 1); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sub_8078BD4(sprite); + sprite->callback = sub_80DDBD8; + sprite->data[6] = 16; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = sprite->data[6]; +} + +void sub_80DDBD8(struct Sprite *sprite) +{ + s16 r0; + s16 r2; + sub_80DDCC8(sprite); + if (TranslateAnimSpriteByDeltas(sprite)) + { + sprite->callback = sub_80DDC4C; + return; + } + sprite->pos2.x += Sin(sprite->data[5], 10); + sprite->pos2.y += Cos(sprite->data[5], 15); + r2 = sprite->data[5]; + sprite->data[5] = (sprite->data[5] + 5) & 0xFF; + r0 = sprite->data[5]; + if (r2 != 0 && r2 <= 196) + return; + if (r0 <= 0) + return; + PlaySE12WithPanning(SE_W109, gUnknown_0202F7D2); +} + +void sub_80DDC4C(struct Sprite *sprite) +{ + s16 r2; + s16 r0; + sprite->data[0] = 1; + TranslateAnimSpriteByDeltas(sprite); + sprite->pos2.x += Sin(sprite->data[5],10); + sprite->pos2.y += Cos(sprite->data[5],15); + + r2 = sprite->data[5]; + sprite->data[5] = (sprite->data[5] + 5) & 0xFF; + r0 = sprite->data[5]; + + if(r2 == 0 || r2 > 196) + if(r0 > 0) + PlaySE(SE_W109); + + if(sprite->data[6] == 0) + { + sprite->invisible = TRUE; + sprite->callback = sub_807861C; + } + else + sub_80DDCC8(sprite); +} + +void sub_80DDCC8(struct Sprite *sprite) +{ + + s16 r0; + if(sprite->data[6] > 0xFF) + { + if(++sprite->data[6] == 0x10d) + sprite->data[6] = 0; + return; + } + + r0 = sprite->data[7]; + sprite->data[7]++; + + if((r0 & 0xFF) == 0) + { + sprite->data[7] &= 0xff00; + if((sprite->data[7] & 0x100) != 0) + sprite->data[6]++; + else + sprite->data[6]--; + } + else + return; + + REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]); + if(sprite->data[6] == 0 || sprite->data[6] == 16) + sprite->data[7] ^= 0x100; + if(sprite->data[6] == 0) + sprite->data[6] = 0x100; +} + +void sub_80DDD58(struct Sprite *sprite) +{ + sub_8078764(sprite, 1); + sprite->callback = sub_80DDD78; + sub_80DDD78(sprite); +} + +void sub_80DDD78(struct Sprite *sprite) +{ + u16 temp1; + sprite->pos2.x = Sin(sprite->data[0], 32); + sprite->pos2.y = Cos(sprite->data[0], 8); + temp1 = sprite->data[0] - 65; + if (temp1 <= 130) + sprite->oam.priority = 2; + else + sprite->oam.priority = 1; + sprite->data[0] = (sprite->data[0] + 19) & 0xFF; + sprite->data[2] += 80; + sprite->pos2.y += sprite->data[2] >> 8; + sprite->data[7] += 1; + if (sprite->data[7] == 61) + DestroyAnimSprite(sprite); +} + +void sub_80DDDF0(u8 taskId) +{ + u8 spriteId; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x1000; + spriteId = GetAnimBattlerSpriteId(0); + sub_8078E70(spriteId, 1); + obj_id_set_rotscale(spriteId, 128, 128, 0); + gSprites[spriteId].invisible = FALSE; + gTasks[taskId].data[0] = 128; + gTasks[taskId].data[1] = *gBattleAnimArgs; + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3] = 16; + gTasks[taskId].func = sub_80DDE7C; +} + +void sub_80DDE7C(u8 taskId) +{ + gTasks[taskId].data[10] += 1; + if (gTasks[taskId].data[10] == 3) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[2] += 1; + gTasks[taskId].data[3] -= 1; + REG_BLDALPHA = gTasks[taskId].data[3] << 8 | gTasks[taskId].data[2]; + if (gTasks[taskId].data[2] != 9) + return; + gTasks[taskId].func = sub_80DDED0; + } +} + +void sub_80DDED0(u8 taskId) +{ + u8 spriteId; + if (gTasks[taskId].data[1] > 0) + { + gTasks[taskId].data[1] -= 1; + return; + } + spriteId = GetAnimBattlerSpriteId(0); + gTasks[taskId].data[0] += 8; + if (gTasks[taskId].data[0] <= 0xFF) + { + obj_id_set_rotscale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0); + return; + } + sub_8078F40(spriteId); + DestroyAnimVisualTask(taskId); + REG_BLDCNT = 0; + REG_BLDALPHA = 0; +} + +void sub_80DDF40(struct Sprite *sprite) +{ + u16 r5, r6; + r5 = sprite->pos1.x; + r6 = sprite->pos1.y; + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->data[0] = 0; + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[3] = gBattleAnimArgs[2]; + sprite->data[4] = sprite->pos1.x << 4; + sprite->data[5] = sprite->pos1.y << 4; + sprite->data[6] = (((s16)r5 - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1); + sprite->data[7] = (((s16)r6 - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1); + sprite->callback = sub_80DDFE8; +} + +void sub_80DDFE8(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->data[4] += sprite->data[6]; + sprite->data[5] += sprite->data[7]; + sprite->pos1.x = sprite->data[4] >> 4; + sprite->pos1.y = sprite->data[5] >> 4; + sprite->data[1] -= 1; + if (sprite->data[1] > 0) + break; + sprite->data[0] += 1; + break; + case 1: + sprite->data[2] -= 1; + if (sprite->data[2] > 0) + break; + sprite->data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[4] = sprite->pos1.x << 4; + sprite->data[5] = sprite->pos1.y << 4; + sprite->data[6] = ((sprite->data[1] - sprite->pos1.x) << 4) / sprite->data[3]; + sprite->data[7] = ((sprite->data[2] - sprite->pos1.y) << 4) / sprite->data[3]; + sprite->data[0] += 1; + break; + case 2: + sprite->data[4] += sprite->data[6]; + sprite->data[5] += sprite->data[7]; + sprite->pos1.x = sprite->data[4] >> 4; + sprite->pos1.y = sprite->data[5] >> 4; + sprite->data[3] -= 1; + if (sprite->data[3] > 0) + break; + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[0] += 1; + break; + case 3: + move_anim_8074EE0(sprite); + break; + } +} + +void sub_80DE0FC(struct Sprite *sprite) +{ + sub_8078764(sprite, 1); + sprite->callback = sub_80DE114; +} + +/* NONMATCHING */ +NAKED +void sub_80DE114(struct Sprite *sprite) +{ + asm_unified("\tpush {r4-r6,lr}\n" + "\tadds r3, r0, 0\n" + "\tmovs r5, 0\n" + "\tmovs r6, 0\n" + "\tadds r0, 0x3F\n" + "\tldrb r1, [r0]\n" + "\tmovs r0, 0x10\n" + "\tands r0, r1\n" + "\tcmp r0, 0\n" + "\tbeq _080DE1AA\n" + "\tadds r1, r3, 0\n" + "\tadds r1, 0x3E\n" + "\tldrb r2, [r1]\n" + "\tmovs r0, 0x4\n" + "\tands r0, r2\n" + "\tadds r4, r1, 0\n" + "\tcmp r0, 0\n" + "\tbne _080DE13E\n" + "\tmovs r0, 0x4\n" + "\torrs r0, r2\n" + "\tstrb r0, [r4]\n" + "_080DE13E:\n" + "\tmovs r1, 0x2E\n" + "\tldrsh r0, [r3, r1]\n" + "\tcmp r0, 0\n" + "\tbeq _080DE14E\n" + "\tcmp r0, 0x1\n" + "\tbeq _080DE158\n" + "\tmovs r6, 0x1\n" + "\tb _080DE162\n" + "_080DE14E:\n" + "\tmovs r1, 0x30\n" + "\tldrsh r0, [r3, r1]\n" + "\tcmp r0, 0x2\n" + "\tbne _080DE162\n" + "\tb _080DE166\n" + "_080DE158:\n" + "\tmovs r1, 0x30\n" + "\tldrsh r0, [r3, r1]\n" + "\tcmp r0, 0x4\n" + "\tbne _080DE162\n" + "\tmovs r5, 0x1\n" + "_080DE162:\n" + "\tcmp r5, 0\n" + "\tbeq _080DE198\n" + "_080DE166:\n" + "\tldrb r2, [r4]\n" + "\tlsls r0, r2, 29\n" + "\tlsrs r0, 31\n" + "\tmovs r1, 0x1\n" + "\teors r1, r0\n" + "\tlsls r1, 2\n" + "\tmovs r0, 0x5\n" + "\tnegs r0, r0\n" + "\tands r0, r2\n" + "\torrs r0, r1\n" + "\tstrb r0, [r4]\n" + "\tldrh r0, [r3, 0x32]\n" + "\tadds r0, 0x1\n" + "\tmovs r1, 0\n" + "\tstrh r0, [r3, 0x32]\n" + "\tstrh r1, [r3, 0x30]\n" + "\tlsls r0, 16\n" + "\tasrs r0, 16\n" + "\tcmp r0, 0x5\n" + "\tbne _080DE1AA\n" + "\tstrh r1, [r3, 0x32]\n" + "\tldrh r0, [r3, 0x2E]\n" + "\tadds r0, 0x1\n" + "\tstrh r0, [r3, 0x2E]\n" + "\tb _080DE1AA\n" + "_080DE198:\n" + "\tcmp r6, 0\n" + "\tbeq _080DE1A4\n" + "\tadds r0, r3, 0\n" + "\tbl DestroyAnimSprite\n" + "\tb _080DE1AA\n" + "_080DE1A4:\n" + "\tldrh r0, [r3, 0x30]\n" + "\tadds r0, 0x1\n" + "\tstrh r0, [r3, 0x30]\n" + "_080DE1AA:\n" + "\tpop {r4-r6}\n" + "\tpop {r0}\n" + "\tbx r0\n"); +} + +void sub_80DE1B0(u8 taskId) +{ + struct Task *task; + + task = &gTasks[taskId]; + task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1); + if (task->data[0] < 0) + { + DestroyAnimVisualTask(taskId); + return; + } + task->data[1] = 0; + task->data[2] = 15; + task->data[3] = 2; + task->data[4] = 0; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = (task->data[3] << 8) | task->data[2]; + gSprites[task->data[0]].data[0] = 80; + if (GetBattlerSide(gAnimBankTarget) == 0) + { + gSprites[task->data[0]].data[1] = -144; + gSprites[task->data[0]].data[2] = 112; + } + else + { + gSprites[task->data[0]].data[1] = 144; + gSprites[task->data[0]].data[2] = -112; + } + gSprites[task->data[0]].data[3] = 0; + gSprites[task->data[0]].data[4] = 0; + StoreSpriteCallbackInData(&gSprites[task->data[0]], SpriteCallbackDummy); + gSprites[task->data[0]].callback = sub_8078394; + task->func = sub_80DE2DC; +} + +void sub_80DE2DC(u8 taskId) +{ + struct Task *task; + + task = &gTasks[taskId]; + switch (task->data[4]) + { + case 0: + task->data[1] += 1; + task->data[5] = task->data[1] & 3; + if (task->data[5] == 1) + if (task->data[2] > 0) + task->data[2] -= 1; + if (task->data[5] == 3) + if (task->data[3] <= 15) + task->data[3] += 1; + REG_BLDALPHA = (task->data[3] << 8) | task->data[2]; + if (task->data[3] != 16 || task->data[2] != 0) + break; + if (task->data[1] <= 80) + break; + obj_delete_but_dont_free_vram(&gSprites[task->data[0]]); + task->data[4] = 1; + break; + case 1: + if (++task->data[6] <= 1) + break; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + task->data[4] += 1; + break; + case 2: + DestroyAnimVisualTask(taskId); + } +} + +void sub_80DE3AC(u8 taskId) +{ + struct Task *task; + + task = &gTasks[taskId]; + task->data[15] = 0; + task->func = sub_80DE3D4; + sub_80DE3D4(taskId); +} |