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path: root/src/battle/anim/heal_bell.c
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Diffstat (limited to 'src/battle/anim/heal_bell.c')
-rw-r--r--src/battle/anim/heal_bell.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle/anim/heal_bell.c b/src/battle/anim/heal_bell.c
index 25b1ccc51..e191460ea 100644
--- a/src/battle/anim/heal_bell.c
+++ b/src/battle/anim/heal_bell.c
@@ -8,8 +8,8 @@
#include "decompress.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern const u8 gBattleAnimSpritePalette_206[];
@@ -120,12 +120,12 @@ static void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b)
void sub_80D1C08(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 0);
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);