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Diffstat (limited to 'src/battle/anim/heated_rock.c')
-rw-r--r--src/battle/anim/heated_rock.c129
1 files changed, 0 insertions, 129 deletions
diff --git a/src/battle/anim/heated_rock.c b/src/battle/anim/heated_rock.c
deleted file mode 100644
index 6f1a1344a..000000000
--- a/src/battle/anim/heated_rock.c
+++ /dev/null
@@ -1,129 +0,0 @@
-#include "global.h"
-#include "battle_anim.h"
-#include "rom_8077ABC.h"
-
-extern s16 gBattleAnimArgs[8];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
-extern u16 gBattleTypeFlags;
-
-void sub_80D59B0(struct Sprite *);
-static void sub_80D5A74(struct Sprite *);
-
-// heated_rock (moves heated rock sprites)
-// Used in Eruption.
-
-void sub_80D58FC(struct Sprite *sprite)
-{
- sub_80D59B0(sprite);
-
- if (sprite->invisible)
- {
- gTasks[sprite->data[6]].data[sprite->data[7]]--;
- DestroySprite(sprite);
- }
-}
-
-u16 sub_80D5940(u8 spriteId)
-{
- u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
-
- if (GetBattlerSide(gAnimBankAttacker) == 0)
- {
- var1 = ((var1 << 16) + 0x4A0000) >> 16;
- }
- else
- {
- var1 = ((var1 << 16) + 0x2C0000) >> 16;
- }
-
- return var1;
-}
-
-void sub_80D5994(struct Sprite *sprite, s16 x, s16 y)
-{
- sprite->data[0] = 0;
- sprite->data[1] = 0;
- sprite->data[2] = (u16)sprite->pos1.x * 8;
- sprite->data[3] = (u16)sprite->pos1.y * 8;
- sprite->data[4] = x * 8;
- sprite->data[5] = y * 8;
-}
-
-void sub_80D59B0(struct Sprite *sprite)
-{
- int var1;
- if (++sprite->data[0] > 2)
- {
- sprite->data[0] = 0;
- ++sprite->data[1];
- var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
- sprite->data[3] += var1;
- }
-
- sprite->data[2] += sprite->data[4];
- sprite->pos1.x = sprite->data[2] >> 3;
- sprite->data[3] += sprite->data[5];
- sprite->pos1.y = sprite->data[3] >> 3;
-
- if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
- sprite->invisible = TRUE;
-}
-
-void sub_80D5A20(struct Sprite *sprite)
-{
- sprite->pos1.x = gBattleAnimArgs[0];
- sprite->pos1.y = gBattleAnimArgs[1];
-
- sprite->data[0] = 0;
- sprite->data[1] = 0;
- sprite->data[2] = 0;
- sprite->data[6] = gBattleAnimArgs[2];
- sprite->data[7] = gBattleAnimArgs[3];
-
- sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
- sprite->callback = sub_80D5A74;
-}
-
-static void sub_80D5A74(struct Sprite *sprite)
-{
- switch (sprite->data[0])
- {
- case 0:
- if (sprite->data[6] != 0)
- {
- sprite->data[6]--;
- return;
- }
-
- sprite->data[0]++;
- // fall through
- case 1:
- sprite->pos1.y += 8;
- if (sprite->pos1.y >= sprite->data[7])
- {
- sprite->pos1.y = sprite->data[7];
- sprite->data[0]++;
- }
- break;
- case 2:
- if (++sprite->data[1] > 1)
- {
- sprite->data[1] = 0;
- if ((++sprite->data[2] & 1) != 0)
- {
- sprite->pos2.y = -3;
- }
- else
- {
- sprite->pos2.y = 3;
- }
- }
-
- if (++sprite->data[3] > 16)
- {
- DestroyAnimSprite(sprite);
- }
- break;
- }
-}