diff options
Diffstat (limited to 'src/battle/anim/ice.c')
-rw-r--r-- | src/battle/anim/ice.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/battle/anim/ice.c b/src/battle/anim/ice.c index 4002ceec1..e41057d72 100644 --- a/src/battle/anim/ice.c +++ b/src/battle/anim/ice.c @@ -14,7 +14,7 @@ extern s16 gBattleAnimArgs[]; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; extern u8 gAnimVisualTaskCount; -extern u8 gBanksBySide[]; +extern u8 gBattlerPositions[]; extern u8 gBattlerSpriteIds[]; extern u16 gBattle_BG1_X; @@ -1419,12 +1419,12 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite) if (GetBattlerSpriteCoord(gBattleAnimAttacker, 2) < GetBattlerSpriteCoord(gBattleAnimTarget, 2)) sprite->data[7] = 0x8000; - if (!(gBanksBySide[gBattleAnimTarget] & 1)) + if (!(gBattlerPositions[gBattleAnimTarget] & 1)) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; - if ((sprite->data[7] & 0x8000) && !(gBanksBySide[gBattleAnimAttacker] & 1)) + if ((sprite->data[7] & 0x8000) && !(gBattlerPositions[gBattleAnimAttacker] & 1)) sprite->subpriority = gSprites[GetAnimBattlerSpriteId(1)].subpriority + 1; sprite->data[6] = 1; @@ -1490,7 +1490,7 @@ static void sub_80D8874(struct Sprite *sprite) sprite->data[3] = sprite->pos1.y; sprite->data[4] = sprite->pos1.y + 29; sprite->data[7]++; - if (gMain.inBattle && gBanksBySide[gBattleAnimTarget] & 1) + if (gMain.inBattle && gBattlerPositions[gBattleAnimTarget] & 1) sprite->data[5] = 204; else sprite->data[5] = value2; @@ -1535,7 +1535,7 @@ static void sub_80D8874(struct Sprite *sprite) sprite->data[1] = sprite->pos1.x += sprite->pos2.x; sprite->data[3] = sprite->pos1.y += sprite->pos2.y; sprite->data[4] = sprite->pos1.y + 4; - if (gMain.inBattle && gBanksBySide[gBattleAnimTarget] & 1) + if (gMain.inBattle && gBattlerPositions[gBattleAnimTarget] & 1) sprite->data[2] = 0x100; else sprite->data[2] = -0x10; @@ -1646,7 +1646,7 @@ NAKED static void sub_80D8874(struct Sprite *sprite) "\tands r0, r1\n" "\tcmp r0, 0\n" "\tbeq _080D8938\n" - "\tldr r1, _080D8934 @ =gBanksBySide\n" + "\tldr r1, _080D8934 @ =gBattlerPositions\n" "\tldrb r0, [r6]\n" "\tadds r0, r1\n" "\tldrb r1, [r0]\n" @@ -1661,7 +1661,7 @@ NAKED static void sub_80D8874(struct Sprite *sprite) "_080D8928: .4byte gBattleAnimTarget\n" "_080D892C: .4byte gMain\n" "_080D8930: .4byte 0x0000043d\n" - "_080D8934: .4byte gBanksBySide\n" + "_080D8934: .4byte gBattlerPositions\n" "_080D8938:\n" "\tstrh r5, [r4, 0x38]\n" "_080D893A:\n" @@ -1806,7 +1806,7 @@ NAKED static void sub_80D8874(struct Sprite *sprite) "\tands r0, r1\n" "\tcmp r0, 0\n" "\tbeq _080D8A78\n" - "\tldr r1, _080D8A70 @ =gBanksBySide\n" + "\tldr r1, _080D8A70 @ =gBattlerPositions\n" "\tldr r0, _080D8A74 @ =gBattleAnimTarget\n" "\tldrb r0, [r0]\n" "\tadds r0, r1\n" @@ -1821,7 +1821,7 @@ NAKED static void sub_80D8874(struct Sprite *sprite) "\t.align 2, 0\n" "_080D8A68: .4byte gMain\n" "_080D8A6C: .4byte 0x0000043d\n" - "_080D8A70: .4byte gBanksBySide\n" + "_080D8A70: .4byte gBattlerPositions\n" "_080D8A74: .4byte gBattleAnimTarget\n" "_080D8A78:\n" "\tldr r0, _080D8A90 @ =0x0000fff0\n" |