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path: root/src/battle/anim/leaf.c
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Diffstat (limited to 'src/battle/anim/leaf.c')
-rw-r--r--src/battle/anim/leaf.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c
index 5b4c75080..7aa3f8688 100644
--- a/src/battle/anim/leaf.c
+++ b/src/battle/anim/leaf.c
@@ -117,8 +117,8 @@ const struct SpriteTemplate gSwiftStarSpriteTemplate =
void sub_80CAED8(struct Sprite* sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
@@ -146,8 +146,8 @@ static void sub_80CAF20(struct Sprite* sprite)
else
{
sprite->data[2]--;
- sprite->pos1.x += sprite->data[0];
- sprite->pos1.y += sprite->data[1];
+ sprite->x += sprite->data[0];
+ sprite->y += sprite->data[1];
}
}
@@ -155,18 +155,18 @@ static void sub_80CAF6C(struct Sprite* sprite)
{
if (GetBattlerSide(gBattleAnimAttacker))
{
- sprite->pos2.x = -Sin(sprite->data[0], 0x19);
+ sprite->x2 = -Sin(sprite->data[0], 0x19);
}
else
{
- sprite->pos2.x = Sin(sprite->data[0], 0x19);
+ sprite->x2 = Sin(sprite->data[0], 0x19);
}
sprite->data[0] = (sprite->data[0] + 2) & 0xFF;
sprite->data[1]++;
if (!(sprite->data[1] & 1))
{
- sprite->pos2.y++;
+ sprite->y2++;
}
if (sprite->data[1] > 0x50)
@@ -242,10 +242,10 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
destroy = TRUE;
}
- if (sprite->pos1.x + sprite->pos2.x > 256
- || sprite->pos1.x + sprite->pos2.x < -16
- || sprite->pos1.y + sprite->pos2.y > 160
- || sprite->pos1.y + sprite->pos2.y < -16)
+ if (sprite->x + sprite->x2 > 256
+ || sprite->x + sprite->x2 < -16
+ || sprite->y + sprite->y2 > 160
+ || sprite->y + sprite->y2 < -16)
destroy = TRUE;
if (destroy)
@@ -262,10 +262,10 @@ void AnimMoveTwisterParticle(struct Sprite* sprite)
{
if (!IsContest() && IsDoubleBattle() == TRUE)
{
- SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->x, &sprite->y);
}
- sprite->pos1.y += 32;
+ sprite->y += 32;
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
@@ -278,11 +278,11 @@ static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
{
if (sprite->data[1] == 0xFF)
{
- sprite->pos1.y -= 2;
+ sprite->y -= 2;
}
else if (sprite->data[1] > 0)
{
- sprite->pos1.y -= 2;
+ sprite->y -= 2;
sprite->data[1] -= 2;
}
@@ -291,8 +291,8 @@ static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
sprite->data[5] += sprite->data[2];
sprite->data[5] &= 0xFF;
- sprite->pos2.x = Cos(sprite->data[5], sprite->data[3]);
- sprite->pos2.y = Sin(sprite->data[5], 5);
+ sprite->x2 = Cos(sprite->data[5], sprite->data[3]);
+ sprite->y2 = Sin(sprite->data[5], 5);
if (sprite->data[5] <= 0x7F)
{
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) - 1;