diff options
Diffstat (limited to 'src/battle/anim/normal.c')
-rw-r--r-- | src/battle/anim/normal.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c index 9be913b70..6ab501cf1 100644 --- a/src/battle/anim/normal.c +++ b/src/battle/anim/normal.c @@ -310,8 +310,8 @@ const u16 gUnknown_083DB568 = RGB(31, 31, 31); // arg 4: duration static void AnimConfusionDuck(struct Sprite *sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { @@ -332,8 +332,8 @@ static void AnimConfusionDuck(struct Sprite *sprite) static void AnimConfusionDuckStep(struct Sprite *sprite) { - sprite->pos2.x = Cos(sprite->data[0], 30); - sprite->pos2.y = Sin(sprite->data[0], 10); + sprite->x2 = Cos(sprite->data[0], 30); + sprite->y2 = Sin(sprite->data[0], 10); if ((u16)sprite->data[0] < 128) sprite->oam.priority = 1; @@ -449,8 +449,8 @@ static void sub_80E1F0C(struct Sprite *sprite) static void sub_80E1F3C(struct Sprite *sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = 0; sprite->data[1] = 10; sprite->data[2] = 8; @@ -904,8 +904,8 @@ static void sub_80E2870(struct Sprite *sprite) else sub_8078764(sprite, FALSE); - sprite->pos2.x += (Random() % 48) - 24; - sprite->pos2.y += (Random() % 24) - 12; + sprite->x2 += (Random() % 48) - 24; + sprite->y2 += (Random() % 24) - 12; StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80785E4; @@ -914,10 +914,10 @@ static void sub_80E2870(struct Sprite *sprite) static void sub_80E2908(struct Sprite *sprite) { sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x; - sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y; - sprite->pos2.x = gBattleAnimArgs[1]; - sprite->pos2.y = gBattleAnimArgs[2]; + sprite->x = gSprites[sprite->data[0]].x + gSprites[sprite->data[0]].x2; + sprite->y = gSprites[sprite->data[0]].y + gSprites[sprite->data[0]].y2; + sprite->x2 = gBattleAnimArgs[1]; + sprite->y2 = gBattleAnimArgs[2]; StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80785E4; @@ -1248,8 +1248,8 @@ void sub_80E2F2C(u8 taskId) LZDecompressVram(&gUnknown_08D20A14, subStruct.field_0); LoadPalette(&gUnknown_083DB568, subStruct.field_8 * 16 + 1, 2); - gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32; - gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; + gBattle_BG1_X = -gSprites[spriteId].x + 32; + gBattle_BG1_Y = -gSprites[spriteId].y + 32; gTasks[taskId].data[0] = newSpriteId; gTasks[taskId].data[6] = var0; gTasks[taskId].func = sub_80E3194; |