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path: root/src/battle/anim/normal.c
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Diffstat (limited to 'src/battle/anim/normal.c')
-rw-r--r--src/battle/anim/normal.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c
index 9be913b70..6ab501cf1 100644
--- a/src/battle/anim/normal.c
+++ b/src/battle/anim/normal.c
@@ -310,8 +310,8 @@ const u16 gUnknown_083DB568 = RGB(31, 31, 31);
// arg 4: duration
static void AnimConfusionDuck(struct Sprite *sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -332,8 +332,8 @@ static void AnimConfusionDuck(struct Sprite *sprite)
static void AnimConfusionDuckStep(struct Sprite *sprite)
{
- sprite->pos2.x = Cos(sprite->data[0], 30);
- sprite->pos2.y = Sin(sprite->data[0], 10);
+ sprite->x2 = Cos(sprite->data[0], 30);
+ sprite->y2 = Sin(sprite->data[0], 10);
if ((u16)sprite->data[0] < 128)
sprite->oam.priority = 1;
@@ -449,8 +449,8 @@ static void sub_80E1F0C(struct Sprite *sprite)
static void sub_80E1F3C(struct Sprite *sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 10;
sprite->data[2] = 8;
@@ -904,8 +904,8 @@ static void sub_80E2870(struct Sprite *sprite)
else
sub_8078764(sprite, FALSE);
- sprite->pos2.x += (Random() % 48) - 24;
- sprite->pos2.y += (Random() % 24) - 12;
+ sprite->x2 += (Random() % 48) - 24;
+ sprite->y2 += (Random() % 24) - 12;
StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80785E4;
@@ -914,10 +914,10 @@ static void sub_80E2870(struct Sprite *sprite)
static void sub_80E2908(struct Sprite *sprite)
{
sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
- sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
- sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y;
- sprite->pos2.x = gBattleAnimArgs[1];
- sprite->pos2.y = gBattleAnimArgs[2];
+ sprite->x = gSprites[sprite->data[0]].x + gSprites[sprite->data[0]].x2;
+ sprite->y = gSprites[sprite->data[0]].y + gSprites[sprite->data[0]].y2;
+ sprite->x2 = gBattleAnimArgs[1];
+ sprite->y2 = gBattleAnimArgs[2];
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80785E4;
@@ -1248,8 +1248,8 @@ void sub_80E2F2C(u8 taskId)
LZDecompressVram(&gUnknown_08D20A14, subStruct.field_0);
LoadPalette(&gUnknown_083DB568, subStruct.field_8 * 16 + 1, 2);
- gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
- gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ gBattle_BG1_X = -gSprites[spriteId].x + 32;
+ gBattle_BG1_Y = -gSprites[spriteId].y + 32;
gTasks[taskId].data[0] = newSpriteId;
gTasks[taskId].data[6] = var0;
gTasks[taskId].func = sub_80E3194;