diff options
Diffstat (limited to 'src/battle/anim/powder.c')
-rw-r--r-- | src/battle/anim/powder.c | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/battle/anim/powder.c b/src/battle/anim/powder.c index a0be20d6f..5d67311dc 100644 --- a/src/battle/anim/powder.c +++ b/src/battle/anim/powder.c @@ -6,12 +6,17 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; -static void sub_80CA768(struct Sprite* sprite); +static void AnimMovePowderParticleStep(struct Sprite* sprite); -// powder +// Animates the falling particles that horizontally wave back and forth. // Used by Sleep Powder, Stun Spore, and Poison Powder. - -void sub_80CA710(struct Sprite* sprite) +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: total duration in frames +// arg 3: vertical movement speed (sub-pixel value) +// arg 4: wave amplitude +// arg 5: wave speed +void AnimMovePowderParticle(struct Sprite* sprite) { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; @@ -28,10 +33,10 @@ void sub_80CA710(struct Sprite* sprite) } sprite->data[4] = gBattleAnimArgs[5]; - sprite->callback = sub_80CA768; + sprite->callback = AnimMovePowderParticleStep; } -void sub_80CA768(struct Sprite* sprite) +static void AnimMovePowderParticleStep(struct Sprite* sprite) { if (sprite->data[0] > 0) { |