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path: root/src/battle/anim/psychic.c
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Diffstat (limited to 'src/battle/anim/psychic.c')
-rw-r--r--src/battle/anim/psychic.c86
1 files changed, 43 insertions, 43 deletions
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
index 140eadde1..42a2ce387 100644
--- a/src/battle/anim/psychic.c
+++ b/src/battle/anim/psychic.c
@@ -10,8 +10,8 @@
#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG2_X;
extern u8 gBankSpriteIds[];
@@ -428,7 +428,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAA68 =
void sub_80DB74C(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER || IsContest())
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
{
sprite->oam.priority = 2;
sprite->subpriority = 200;
@@ -452,7 +452,7 @@ void sub_80DB74C(struct Sprite *sprite)
if (!IsContest() && IsDoubleBattle())
{
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
sprite->pos1.x = 72;
sprite->pos1.y = 80;
@@ -465,11 +465,11 @@ void sub_80DB74C(struct Sprite *sprite)
}
else
{
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
}
if (IsContest())
@@ -568,7 +568,7 @@ void sub_80DBA4C(struct Sprite *sprite)
if (!IsContest() && IsDoubleBattle())
{
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
sprite->pos1.x = 72 - gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1] + 80;
@@ -598,10 +598,10 @@ void sub_80DBA4C(struct Sprite *sprite)
void sub_80DBAF4(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
sprite->pos1.x -= 40;
@@ -621,16 +621,16 @@ void sub_80DBAF4(struct Sprite *sprite)
void sub_80DBB70(struct Sprite *sprite)
{
- s16 x = sub_807A100(gAnimBankAttacker, 1) / 2;
- s16 y = sub_807A100(gAnimBankAttacker, 0) / -2;
+ s16 x = sub_807A100(gBattleAnimAttacker, 1) / 2;
+ s16 y = sub_807A100(gBattleAnimAttacker, 0) / -2;
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
{
x = -x;
}
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + x;
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + y;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y;
if (sprite->pos1.y < 16)
{
@@ -696,7 +696,7 @@ void sub_80DBCFC(u8 taskId)
task->data[0] = spriteId;
task->data[1] = 0;
task->data[2] = 0;
- task->data[3] = GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER ? 4 : 8;
+ task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
sub_80798F4(task, task->data[0], &gSpriteAffineAnim_083DA8C4);
task->func = sub_80DBD58;
@@ -738,11 +738,11 @@ void sub_80DBE00(u8 taskId)
task->data[3] = 16;
task->data[4] = 0;
- task->data[13] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
- var0 = sub_807A100(gAnimBankAttacker, 1) / 3;
- var1 = sub_807A100(gAnimBankAttacker, 0) / 3;
+ var0 = sub_807A100(gBattleAnimAttacker, 1) / 3;
+ var1 = sub_807A100(gBattleAnimAttacker, 0) / 3;
task->data[12] = var0 > var1 ? var0 : var1;
REG_BLDCNT = 0x3F40;
@@ -838,8 +838,8 @@ void sub_80DC068(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
sprite->data[0] = gBattleAnimArgs[1];
@@ -855,18 +855,18 @@ void sub_80DC0B0(u8 taskId)
if (gBattleAnimArgs[0] == 1)
{
task->data[10] = -10;
- task->data[11] = sub_807A100(gAnimBankTarget, 5) - 8;
- task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8;
- task->data[13] = sub_807A100(gAnimBankAttacker, 5) - 8;
- task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8;
+ task->data[11] = sub_807A100(gBattleAnimTarget, 5) - 8;
+ task->data[12] = sub_807A100(gBattleAnimTarget, 2) + 8;
+ task->data[13] = sub_807A100(gBattleAnimAttacker, 5) - 8;
+ task->data[14] = sub_807A100(gBattleAnimAttacker, 2) + 8;
}
else
{
task->data[10] = 10;
- task->data[11] = sub_807A100(gAnimBankAttacker, 4) + 8;
- task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8;
- task->data[13] = sub_807A100(gAnimBankTarget, 4) + 8;
- task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8;
+ task->data[11] = sub_807A100(gBattleAnimAttacker, 4) + 8;
+ task->data[12] = sub_807A100(gBattleAnimAttacker, 3) - 8;
+ task->data[13] = sub_807A100(gBattleAnimTarget, 4) + 8;
+ task->data[14] = sub_807A100(gBattleAnimTarget, 3) - 8;
}
}
else
@@ -874,18 +874,18 @@ void sub_80DC0B0(u8 taskId)
if (gBattleAnimArgs[0] == 1)
{
task->data[10] = -10;
- task->data[11] = sub_807A100(gAnimBankTarget, 4) + 8;
- task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8;
- task->data[13] = sub_807A100(gAnimBankAttacker, 4) + 8;
- task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8;
+ task->data[11] = sub_807A100(gBattleAnimTarget, 4) + 8;
+ task->data[12] = sub_807A100(gBattleAnimTarget, 2) + 8;
+ task->data[13] = sub_807A100(gBattleAnimAttacker, 4) + 8;
+ task->data[14] = sub_807A100(gBattleAnimAttacker, 2) + 8;
}
else
{
task->data[10] = 10;
- task->data[11] = sub_807A100(gAnimBankAttacker, 5) - 8;
- task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8;
- task->data[13] = sub_807A100(gAnimBankTarget, 5) - 8;
- task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8;
+ task->data[11] = sub_807A100(gBattleAnimAttacker, 5) - 8;
+ task->data[12] = sub_807A100(gBattleAnimAttacker, 3) - 8;
+ task->data[13] = sub_807A100(gBattleAnimTarget, 5) - 8;
+ task->data[14] = sub_807A100(gBattleAnimTarget, 3) - 8;
}
}
@@ -943,7 +943,7 @@ void sub_80DC2D4(u8 taskId)
struct ScanlineEffectParams scanlineParams;
struct Task *task = &gTasks[taskId];
- var1 = sub_8077FC0(gAnimBankTarget);
+ var1 = sub_8077FC0(gBattleAnimTarget);
task->data[14] = var1 - 32;
switch (gBattleAnimArgs[0])
@@ -971,7 +971,7 @@ void sub_80DC2D4(u8 taskId)
if (task->data[14] < 0)
task->data[14] = 0;
- if (GetBattlerPosition_permutated(gAnimBankTarget) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimTarget) == 1)
{
task->data[10] = gBattle_BG1_X;
scanlineParams.dmaDest = &REG_BG1HOFS;
@@ -1244,8 +1244,8 @@ void sub_80DC700(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
if (IsContest())
sprite->pos1.y += 12;