diff options
Diffstat (limited to 'src/battle/anim/slice.c')
-rw-r--r-- | src/battle/anim/slice.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c index 7abb2cdcf..821a1c37e 100644 --- a/src/battle/anim/slice.c +++ b/src/battle/anim/slice.c @@ -55,23 +55,23 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6B40 = // arg 2: slice direction; 0 = right-to-left, 1 = left-to-right void AnimCuttingSlice(struct Sprite* sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); if (GetBattlerSide(gBattleAnimTarget) == 0) - sprite->pos1.y += 8; + sprite->y += 8; sprite->callback = AnimSliceStep; if (gBattleAnimArgs[2] == 0) { - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; } else { - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; sprite->hFlip = 1; } - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[1] -= 0x400; sprite->data[2] += 0x400; sprite->data[5] = gBattleAnimArgs[2]; @@ -105,23 +105,23 @@ void sub_80CC9BC(struct Sprite* sprite) break; } - sprite->pos1.x = a; - sprite->pos1.y = b; + sprite->x = a; + sprite->y = b; if (GetBattlerSide(gBattleAnimTarget) == 0) - sprite->pos1.y += 8; + sprite->y += 8; sprite->callback = AnimSliceStep; if (gBattleAnimArgs[2] == 0) { - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; } else { - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; sprite->hFlip = 1; } - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[1] -= 0x400; sprite->data[2] += 0x400; sprite->data[5] = gBattleAnimArgs[2]; @@ -139,8 +139,8 @@ static void AnimSliceStep(struct Sprite* sprite) sprite->data[1] -= 0x18; sprite->data[2] -= 0x18; - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->x2 = sprite->data[3] >> 8; + sprite->y2 = sprite->data[4] >> 8; sprite->data[0]++; if (sprite->data[0] == 20) { |