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-rw-r--r--src/battle/anim/sunlight.c25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/battle/anim/sunlight.c b/src/battle/anim/sunlight.c
index 88112c74a..7efc85b37 100644
--- a/src/battle/anim/sunlight.c
+++ b/src/battle/anim/sunlight.c
@@ -2,9 +2,34 @@
#include "battle_anim.h"
#include "rom_8077ABC.h"
+void sub_80D517C(struct Sprite *sprite);
+
// sunlight (creates sunlight orbs)
// Used in Sunny Day
+const union AffineAnimCmd gSpriteAffineAnim_83D9594[] =
+{
+ AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
+ AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_83D95AC[] =
+{
+ gSpriteAffineAnim_83D9594,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83D95B0 =
+{
+ .tileTag = 10157,
+ .paletteTag = 10157,
+ .oam = &gOamData_837E0B4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_83D95AC,
+ .callback = sub_80D517C,
+};
+
void sub_80D517C(struct Sprite *sprite)
{
sprite->pos1.x = 0;