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-rw-r--r--src/battle/anim/aurora.c6
-rw-r--r--src/battle/anim/blow_kiss.c6
-rw-r--r--src/battle/anim/bubble.c6
-rw-r--r--src/battle/anim/bug.c59
-rw-r--r--src/battle/anim/bullet.c4
-rw-r--r--src/battle/anim/cutter.c60
-rw-r--r--src/battle/anim/cyclone.c2
-rw-r--r--src/battle/anim/dark.c898
-rw-r--r--src/battle/anim/dragon.c4
-rw-r--r--src/battle/anim/draw.c116
-rw-r--r--src/battle/anim/drum.c2
-rw-r--r--src/battle/anim/egg.c2
-rw-r--r--src/battle/anim/energy_wave.c10
-rw-r--r--src/battle/anim/fight.c664
-rw-r--r--src/battle/anim/fire_2.c75
-rw-r--r--src/battle/anim/flying_hearts.c2
-rw-r--r--src/battle/anim/flying_path.c28
-rw-r--r--src/battle/anim/glitter.c2
-rw-r--r--src/battle/anim/grip.c2
-rw-r--r--src/battle/anim/guard.c4
-rw-r--r--src/battle/anim/guillotine.c6
-rw-r--r--src/battle/anim/heart_1.c2
-rw-r--r--src/battle/anim/heated_rock.c92
-rw-r--r--src/battle/anim/homing.c2
-rw-r--r--src/battle/anim/hop.c2
-rw-r--r--src/battle/anim/lunge_1.c14
-rw-r--r--src/battle/anim/lunge_2.c4
-rw-r--r--src/battle/anim/money.c4
-rw-r--r--src/battle/anim/note_rain.c4
-rw-r--r--src/battle/anim/note_scatter_2.c4
-rw-r--r--src/battle/anim/orbit.c12
-rw-r--r--src/battle/anim/orbit_fast.c17
-rw-r--r--src/battle/anim/orbit_scatter.c14
-rw-r--r--src/battle/anim/orbs.c18
-rw-r--r--src/battle/anim/perceive.c2
-rw-r--r--src/battle/anim/poison.c36
-rw-r--r--src/battle/anim/powder.c17
-rw-r--r--src/battle/anim/psychic.c900
-rw-r--r--src/battle/anim/ring.c22
-rw-r--r--src/battle/anim/rock.c602
-rw-r--r--src/battle/anim/scan.c12
-rw-r--r--src/battle/anim/seed.c31
-rw-r--r--src/battle/anim/shadow_minimize.c13
-rw-r--r--src/battle/anim/slash.c2
-rw-r--r--src/battle/anim/slice.c20
-rw-r--r--src/battle/anim/sonic.c38
-rw-r--r--src/battle/anim/sonic_task.c2
-rw-r--r--src/battle/anim/sunlight.c2
-rw-r--r--src/battle/anim/sword.c4
-rw-r--r--src/battle/anim/tile_out.c2
-rw-r--r--src/battle/anim/unused_4.c4
-rw-r--r--src/battle/anim/unused_7.c4
-rw-r--r--src/battle/anim/unused_8.c6
-rw-r--r--src/battle/anim/unused_9.c19
-rw-r--r--src/battle/anim/water.c4
-rw-r--r--src/battle/anim/wisp_fire.c4
-rw-r--r--src/battle/anim/wisp_orb.c4
-rw-r--r--src/battle/anim/withdraw.c6
58 files changed, 3410 insertions, 493 deletions
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c
index 90fa5c879..b24809264 100644
--- a/src/battle/anim/aurora.c
+++ b/src/battle/anim/aurora.c
@@ -16,7 +16,7 @@ void sub_80D33B4(struct Sprite *sprite)
{
s16 r6;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker) != 0)
r6 = -gBattleAnimArgs[2];
else
@@ -26,7 +26,7 @@ void sub_80D33B4(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r6;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D344C;
sprite->affineAnimPaused = TRUE;
sprite->callback(sprite);
@@ -39,7 +39,7 @@ static void sub_80D344C(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
sprite->affineAnimPaused = FALSE;
}
- if (sub_8078B5C(sprite) != 0)
+ if (TranslateAnimSpriteByDeltas(sprite) != 0)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
index e7b49471d..f585b74bc 100644
--- a/src/battle/anim/blow_kiss.c
+++ b/src/battle/anim/blow_kiss.c
@@ -15,19 +15,19 @@ static void sub_80D1FA4(struct Sprite* sprite);
void sub_80D1F58(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 0x5F;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D1FA4;
}
void sub_80D1FA4(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) == 0)
+ if (TranslateAnimSpriteByDeltas(sprite) == 0)
{
sprite->pos2.y += Sin(sprite->data[5], 14);
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index 403003ce3..d6ec06be9 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -43,7 +43,7 @@ void sub_80D31C8(struct Sprite* sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
sprite->data[5] = newSpriteId;
@@ -69,7 +69,7 @@ static void sub_80D32E8(struct Sprite *sprite)
u16 index = gSprites[spriteId].data[3];
sprite->data[0] = 1;
- sub_8078B5C(sprite);
+ TranslateAnimSpriteByDeltas(sprite);
sprite->pos2.x += Sin(index / 256, gSprites[spriteId].data[0]);
sprite->pos2.y += Cos(index / 256, gSprites[spriteId].data[1]);
@@ -97,6 +97,6 @@ static void sub_80D3370(struct Sprite *sprite)
static void sub_80D3398(struct Sprite *sprite)
{
sprite->data[0] = 10;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index dbc0f75a5..d57a1046e 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -13,7 +13,7 @@ static void sub_80DCA38(struct Sprite *sprite);
static void sub_80DCAEC(struct Sprite *sprite);
static void sub_80DCB5C(struct Sprite *sprite);
static void sub_80DCBB4(struct Sprite *sprite);
-void sub_80DCD78(struct Sprite *sprite);
+static void AnimMissileArcStep(struct Sprite *sprite);
// used in Move_MEGAHORN
void sub_80DC824(struct Sprite *sprite)
@@ -40,7 +40,7 @@ void sub_80DC824(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -65,7 +65,7 @@ void sub_80DC8F4(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -76,7 +76,7 @@ void sub_80DC9A0(struct Sprite *sprite)
if (IsContest())
gBattleAnimArgs[2] /= 2;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
@@ -88,7 +88,7 @@ void sub_80DC9A0(struct Sprite *sprite)
}
else
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sub_8078BD4(sprite);
@@ -98,7 +98,7 @@ void sub_80DC9A0(struct Sprite *sprite)
static void sub_80DCA38(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroyAnimSprite(sprite);
return;
@@ -111,7 +111,7 @@ static void sub_80DCA38(struct Sprite *sprite)
// used in Move_STRING_SHOT
void sub_80DCA70(struct Sprite *sprite)
{
- sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
@@ -174,9 +174,15 @@ static void sub_80DCBB4(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-// used in 3 moves:
-// Move_POISON_STING, Move_TWINEEDLE, Move_SPIKE_CANNON
-void sub_80DCBCC(struct Sprite *sprite)
+// Translates a stinger sprite linearly to a destination location. The sprite is
+// initially rotated so that it appears to be traveling in a straight line.
+// Used by Move_POISON_STING, Move_TWINEEDLE, Move_SPIKE_CANNON
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+void AnimTranslateStinger(struct Sprite *sprite)
{
s16 lVarX, lVarY;
u16 rot;
@@ -212,11 +218,11 @@ void sub_80DCBCC(struct Sprite *sprite)
}
}
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
lVarX = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
lVarY = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- rot = sub_80790F0(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
+ rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
rot += 0xC000;
sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
@@ -224,15 +230,22 @@ void sub_80DCBCC(struct Sprite *sprite)
sprite->data[2] = lVarX;
sprite->data[4] = lVarY;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
// used in 2 moves:
// Move_PIN_MISSILE, Move_ICICLE_SPEAR
-void sub_80DCCFC(struct Sprite *sprite)
+// Rotates sprite and moves it in an arc, so that it appears like a missle or arrow traveling.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: wave amplitude
+void AnimMissileArc(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -241,17 +254,17 @@ void sub_80DCCFC(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
- sprite->callback = sub_80DCD78;
+ sprite->callback = AnimMissileArcStep;
sprite->invisible = TRUE;
}
-void sub_80DCD78(struct Sprite *sprite)
+static void AnimMissileArcStep(struct Sprite *sprite)
{
sprite->invisible = FALSE;
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -271,12 +284,12 @@ void sub_80DCD78(struct Sprite *sprite)
x2 += x1;
y2 += y1;
- if (!sub_8078718(sprite))
+ if (!TranslateAnimSpriteLinearAndSine(sprite))
{
- u16 rot = sub_80790F0(sprite->pos1.x + sprite->pos2.x - x2,
+ u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
sprite->pos1.y + sprite->pos2.y - y2);
- rot += 0xC000;
- sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
+ rotation += 0xC000;
+ sub_8078FDC(sprite, FALSE, 0x100, 0x100, rotation);
for (i = 0; i < 8; i++)
data[i] = tempData[i];
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 90b2021f1..1dca0b886 100644
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -17,11 +17,11 @@ static void sub_80D00B4(struct Sprite* sprite);
void sub_80CFFD8(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 20;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
sprite->affineAnimPaused = 1;
StoreSpriteCallbackInData(sprite, sub_80D0030);
}
diff --git a/src/battle/anim/cutter.c b/src/battle/anim/cutter.c
index 2234ebacb..fed3598fc 100644
--- a/src/battle/anim/cutter.c
+++ b/src/battle/anim/cutter.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
@@ -7,35 +8,42 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80CB09C(struct Sprite* sprite);
-static void sub_80CB1A4(struct Sprite* sprite);
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite);
+static void AnimMoveTwisterParticleStep(struct Sprite* sprite);
-// cutter (the cresent shaped leaf used in throwing projectiles for the listed moves.)
+// Animates a sprite that moves linearly from one location to another, with a
+// single-cycle sine wave added to the y position along the way.
// Used by Razor Leaf and Magical Leaf.
-
-void sub_80CAFD0(struct Sprite* sprite)
+// arg 0: initial x offset
+// arg 1: initial y offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: translation duration
+// arg 5: wave amplitude
+// arg 6: target between double battle opponents (boolean)
+void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
- if (GetBankSide(gAnimBankAttacker))
+ InitAnimSpritePos(sprite, 1);
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- if (!(gBattleAnimArgs[6]))
+ if (!gBattleAnimArgs[6])
{
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
}
else
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
sprite->data[5] = gBattleAnimArgs[5];
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
sprite->data[0] = 1;
@@ -45,18 +53,18 @@ void sub_80CAFD0(struct Sprite* sprite)
sprite->data[0] = 0;
}
- sprite->callback = sub_80CB09C;
+ sprite->callback = AnimTranslateLinearSingleSineWaveStep;
}
-void sub_80CB09C(struct Sprite* sprite)
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
{
- bool8 c = FALSE;
+ bool8 destroy = FALSE;
s16 a = sprite->data[0];
s16 b = sprite->data[7];
s16 r0;
sprite->data[0] = 1;
- sub_8078718(sprite);
+ TranslateAnimSpriteLinearAndSine(sprite);
r0 = sprite->data[7];
sprite->data[0] = a;
if (b > 0xC8 && r0 <= 0x37 && sprite->oam.affineParam == 0)
@@ -67,24 +75,30 @@ void sub_80CB09C(struct Sprite* sprite)
sprite->invisible ^= 1;
sprite->oam.affineParam++;
if (sprite->oam.affineParam == 0x1E)
- c = TRUE;
+ destroy = TRUE;
}
- if (sprite->pos1.x + sprite->pos2.x > 0x100
+ if (sprite->pos1.x + sprite->pos2.x > 256
|| sprite->pos1.x + sprite->pos2.x < -16
- || sprite->pos1.y + sprite->pos2.y > 0xA0
+ || sprite->pos1.y + sprite->pos2.y > 160
|| sprite->pos1.y + sprite->pos2.y < -16)
- c = TRUE;
+ destroy = TRUE;
- if (c)
+ if (destroy)
DestroyAnimSprite(sprite);
}
-void sub_80CB144(struct Sprite* sprite)
+// Animates particles in the Twister move animation.
+// arg 0: duration
+// arg 1: total y delta (the particles rise upward)
+// arg 2: wave period (higher means faster wave)
+// arg 3: wave amplitude
+// arg 4: speedup frame (particles move faster at the end of the animation)
+void AnimMoveTwisterParticle(struct Sprite* sprite)
{
if (!IsContest() && IsDoubleBattle() == TRUE)
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
}
sprite->pos1.y += 32;
@@ -93,10 +107,10 @@ void sub_80CB144(struct Sprite* sprite)
sprite->data[2] = gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[3];
sprite->data[4] = gBattleAnimArgs[4];
- sprite->callback = sub_80CB1A4;
+ sprite->callback = AnimMoveTwisterParticleStep;
}
-void sub_80CB1A4(struct Sprite* sprite)
+static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
{
if (sprite->data[1] == 0xFF)
{
diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c
index 0f83df211..b1210bc54 100644
--- a/src/battle/anim/cyclone.c
+++ b/src/battle/anim/cyclone.c
@@ -13,7 +13,7 @@ extern u8 gAnimBankTarget;
void sub_80D0118(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
if (GetBankSide(gAnimBankAttacker) == 0)
sprite->pos1.y += 16;
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 8ceb00298..055cf5802 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -1,22 +1,47 @@
#include "global.h"
-#include "rom_8077ABC.h"
-#include "trig.h"
#include "battle_anim.h"
-#include "sound.h"
+#include "blend_palette.h"
+#include "decompress.h"
+#include "ewram.h"
+#include "palette.h"
+#include "rom_8077ABC.h"
#include "scanline_effect.h"
-
-void sub_80DFE90(struct Sprite *sprite);
-
-void sub_80DFC9C(u8 taskId);
-void sub_80DFD58(u8 taskId);
+#include "sound.h"
+#include "sprite.h"
+#include "trig.h"
+#include "constants/battle_constants.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattlePartyID[];
+extern u8 gAnimMoveTurn;
+
+extern const u8 gUnknown_08D1D574[];
+extern const u8 gUnknown_08D1D410[];
+extern const u16 gUnknown_08D1D54C[];
+
+static void sub_80DFE90(struct Sprite *sprite);
+static void sub_80DFC9C(u8 taskId);
+static void sub_80DFD58(u8 taskId);
+static void sub_80DFF58(struct Sprite *sprite);
+static void sub_80DFF98(struct Sprite *sprite);
+static void sub_80E00D0(struct Sprite *sprite);
+static void sub_80E02A4(u8 taskId);
+static void sub_80E0620(u8 taskId);
+static void sub_80E08CC(u8 priority);
+static void sub_80E079C(struct Task *task);
+static void sub_80E0CD0(u8 taskId);
-// used in Smoke Ball escape, Sky Attack, Feint Attack and Camouflage
+// used in Smoke Ball escape, Sky Attack, Feint Attack and Camouflage
void sub_80DFC24(u8 taskId)
{
int bank;
@@ -31,7 +56,7 @@ void sub_80DFC24(u8 taskId)
gTasks[taskId].func = sub_80DFC9C;
}
-void sub_80DFC9C(u8 taskId)
+static void sub_80DFC9C(u8 taskId)
{
u8 r2 = gTasks[taskId].data[1] >> 8;
u8 r1 = gTasks[taskId].data[1];
@@ -44,7 +69,7 @@ void sub_80DFC9C(u8 taskId)
gTasks[taskId].data[2] = 0;
if (r2 == 16)
{
- gSprites[gObjectBankIDs[gAnimBankAttacker]].invisible = 1;
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 1;
DestroyAnimVisualTask(taskId);
}
}
@@ -103,7 +128,7 @@ void sub_80DFE14(struct Sprite *sprite)
sprite->data[3] = GetBankPosition(gAnimBankTarget, 3);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = 0x7E;
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = -sprite->data[1];
sprite->data[4] = -sprite->data[2];
sprite->data[6] = 0xFFD8;
@@ -111,7 +136,7 @@ void sub_80DFE14(struct Sprite *sprite)
sub_80DFE90(sprite);
}
-void sub_80DFE90(struct Sprite *sprite)
+static void sub_80DFE90(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
@@ -136,3 +161,848 @@ void sub_80DFE90(struct Sprite *sprite)
if (--sprite->data[0] == 0)
DestroyAnimSprite(sprite);
}
+
+void sub_80DFF1C(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[4];
+ sprite->data[2] = gBattleAnimArgs[5];
+ sprite->callback = sub_80DFF58;
+}
+
+static void sub_80DFF58(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[0];
+ sprite->data[5] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = sprite->data[5] >> 8;
+
+ if (++sprite->data[3] == sprite->data[2])
+ sprite->callback = sub_80DFF98;
+}
+
+static void sub_80DFF98(struct Sprite *sprite)
+{
+ sprite->data[4] -= sprite->data[0];
+ sprite->data[5] -= sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = sprite->data[5] >> 8;
+
+ if (--sprite->data[3] == 0)
+ move_anim_8074EE0(sprite);
+}
+
+void sub_80DFFD0(struct Sprite *sprite)
+{
+ u8 bank;
+ s8 xOffset;
+
+ if (gBattleAnimArgs[0] == 0)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ xOffset = 20;
+ sprite->oam.tileNum += 4;
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ sprite->pos1.x = sub_807A100(bank, 5) - 8;
+ sprite->pos1.y = sub_807A100(bank, 2) + 8;
+ break;
+ case 1:
+ sprite->pos1.x = sub_807A100(bank, 5) - 14;
+ sprite->pos1.y = sub_807A100(bank, 2) + 16;
+ break;
+ case 2:
+ sprite->pos1.x = sub_807A100(bank, 4) + 8;
+ sprite->pos1.y = sub_807A100(bank, 2) + 8;
+ StartSpriteAffineAnim(sprite, 1);
+ xOffset = -20;
+ break;
+ case 3:
+ sprite->pos1.x = sub_807A100(bank, 4) + 14;
+ sprite->pos1.y = sub_807A100(bank, 2) + 16;
+ StartSpriteAffineAnim(sprite, 1);
+ xOffset = -20;
+ break;
+ }
+
+ sprite->data[0] = 32;
+ sprite->data[2] = sprite->pos1.x + xOffset;
+ sprite->data[4] = sprite->pos1.y + 12;
+ sprite->data[5] = -12;
+
+ InitAnimSpriteTranslationOverDuration(sprite);
+ sprite->callback = sub_80E00D0;
+}
+
+static void sub_80E00D0(struct Sprite *sprite)
+{
+ if (TranslateAnimSpriteLinearAndSine(sprite))
+ move_anim_8074EE0(sprite);
+}
+
+void sub_80E00EC(u8 taskId)
+{
+ struct ScanlineEffectParams scanlineParams;
+ struct Struct_sub_8078914 subStruct;
+ u16 i;
+ u8 pos;
+ int var0;
+ struct Task *task = &gTasks[taskId];
+
+ task->data[7] = GetBankPosition(gAnimBankAttacker, 1) + 31;
+ task->data[6] = sub_807A100(gAnimBankAttacker, 2) - 7;
+ task->data[5] = task->data[7];
+ task->data[4] = task->data[6];
+ task->data[13] = (task->data[7] - task->data[6]) << 8;
+
+ pos = GetBankPosition(gAnimBankAttacker, 0);
+ task->data[14] = pos - 32;
+ task->data[15] = pos + 32;
+
+ if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ task->data[8] = -12;
+ else
+ task->data[8] = -64;
+
+ task->data[3] = GetBankIdentity_permutated(gAnimBankAttacker);
+ if (task->data[3] == 1)
+ {
+ sub_8078914(&subStruct);
+ task->data[10] = gBattle_BG1_Y;
+ REG_BLDCNT = 0x3F42;
+ FillPalette(0, subStruct.field_8 << 4, 32);
+ scanlineParams.dmaDest = &REG_BG1VOFS;
+ var0 = 2;
+
+ if (!IsContest())
+ gBattle_BG2_X += 240;
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_Y;
+ REG_BLDCNT = 0x3F44;
+ FillPalette(0, 144, 32);
+ scanlineParams.dmaDest = &REG_BG2VOFS;
+ var0 = 4;
+
+ if (!IsContest())
+ gBattle_BG1_X += 240;
+ }
+
+ scanlineParams.dmaControl = 0xA2600001;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ task->data[11] = 0;
+ task->data[12] = 16;
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+
+ sub_80E08CC(3);
+
+ for (i = 0; i < 112; i++)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10];
+ gScanlineEffectRegBuffers[1][i] = task->data[10];
+ }
+
+ ScanlineEffect_SetParams(scanlineParams);
+
+ REG_WINOUT = 0x3F00 | (var0 ^ 0x3F);
+ REG_WININ = 0x3F3F;
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ gBattle_WIN0V = 160;
+
+ task->func = sub_80E02A4;
+}
+
+static void sub_80E02A4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (++task->data[2] & 1)
+ {
+ if (task->data[11] != 12)
+ task->data[11]++;
+ }
+ else
+ {
+ if (task->data[12] != 8)
+ task->data[12]--;
+ }
+
+ REG_BLDALPHA = (task->data[12] << 8) | task->data[11];
+
+ if (task->data[11] == 12 && task->data[12] == 8)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ task->data[4] -= 8;
+ sub_80E079C(task);
+
+ if (task->data[4] < task->data[8])
+ task->data[0]++;
+ break;
+ case 2:
+ task->data[4] -= 8;
+ sub_80E079C(task);
+ task->data[14] += 4;
+ task->data[15] -= 4;
+
+ if (task->data[14] >= task->data[15])
+ task->data[14] = task->data[15];
+
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+
+ if (task->data[14] == task->data[15])
+ task->data[0]++;
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80E03BC(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ struct ScanlineEffectParams scanlineParams;
+ u8 pos;
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (IsContest() == TRUE)
+ {
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ task->data[3] = GetBankIdentity_permutated(gAnimBankTarget);
+ if (task->data[3] == 1)
+ {
+ REG_BLDCNT = 0x3F42;
+ gBattle_BG2_X += 240;
+ }
+ else
+ {
+ REG_BLDCNT = 0x3F44;
+ gBattle_BG1_X += 240;
+ }
+
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (task->data[3] == 1)
+ {
+ sub_8078914(&subStruct);
+ task->data[10] = gBattle_BG1_Y;
+ FillPalette(0, subStruct.field_8 << 4, 32);
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_Y;
+ FillPalette(0, 144, 32);
+ }
+
+ sub_80E08CC(3);
+ task->data[0]++;
+ break;
+ case 2:
+ task->data[7] = GetBankPosition(gAnimBankTarget, 1) + 31;
+ task->data[6] = sub_807A100(gAnimBankTarget, 2) - 7;
+ task->data[13] = (task->data[7] - task->data[6]) << 8;
+ pos = GetBankPosition(gAnimBankTarget, 0);
+ task->data[14] = pos - 4;
+ task->data[15] = pos + 4;
+
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ task->data[8] = -12;
+ else
+ task->data[8] = -64;
+
+ task->data[4] = task->data[8];
+ task->data[5] = task->data[8];
+ task->data[11] = 12;
+ task->data[12] = 8;
+ task->data[0]++;
+ break;
+ case 3:
+ if (task->data[3] == 1)
+ scanlineParams.dmaDest = &REG_BG1VOFS;
+ else
+ scanlineParams.dmaDest = &REG_BG2VOFS;
+
+ for (i = 0; i < 112; i++)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i);
+ gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i);
+ }
+
+ scanlineParams.dmaControl = 0xA2600001;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+ task->data[0]++;
+ break;
+ case 4:
+ if (task->data[3] == 1)
+ REG_WINOUT = 0x3F3D;
+ else
+ REG_WINOUT = 0x3F3B;
+
+ REG_WININ = 0x3F3F;
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ gBattle_WIN0V = 160;
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ REG_BLDALPHA = 0x80C;
+ task->func = sub_80E0620;
+ break;
+ }
+}
+
+static void sub_80E0620(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[5] += 8;
+ if (task->data[5] >= task->data[7])
+ task->data[5] = task->data[7];
+
+ sub_80E079C(task);
+
+ if (task->data[5] == task->data[7])
+ task->data[0]++;
+ break;
+ case 1:
+ if (task->data[15] - task->data[14] < 64)
+ {
+ task->data[14] -= 4;
+ task->data[15] += 4;
+ }
+ else
+ {
+ task->data[1] = 1;
+ }
+
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ task->data[4] += 8;
+
+ if (task->data[4] >= task->data[6])
+ task->data[4] = task->data[6];
+
+ sub_80E079C(task);
+
+ if (task->data[4] == task->data[6] && task->data[1] != 0)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if ((++task->data[2] & 1) != 0)
+ {
+ if (task->data[11] != 0)
+ task->data[11]--;
+ }
+ else
+ {
+ if (task->data[12] < 16)
+ task->data[12]++;
+ }
+
+ REG_BLDALPHA = (task->data[12] << 8) | task->data[11];
+
+ if (task->data[11] == 0 && task->data[12] == 16)
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 4:
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// static void sub_80E079C(struct Task *task)
+// {
+// int var0, var1;
+// s16 var2;
+// s16 i, j;
+
+// var2 = task->data[5] - task->data[4];
+// if (var2 != 0)
+// {
+// var0 = task->data[13] / var2;
+// var1 = task->data[6];
+
+// for (i = 0; i < task->data[4]; i++)
+// {
+// gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159);
+// }
+
+// for (i = task->data[4]; i <= task->data[5]; i++)
+// {
+// if (i >= 0)
+// {
+// gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = (var1 - i) + task->data[10];
+// }
+
+// var1 += var0;
+// }
+
+// for (j = i; j < task->data[7]; j++)
+// {
+// if (j >= 0)
+// {
+// gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][j] = (task->data[10] + 159) - j;
+// }
+// }
+// }
+// else
+// {
+// for (i = 0; i < 112; i++)
+// {
+// gScanlineEffectRegBuffers[0][i] = task->data[10] + 159 - i;
+// gScanlineEffectRegBuffers[1][i] = task->data[10] + 159 - i;
+// }
+// }
+// }
+
+__attribute__((naked))
+static void sub_80E079C(struct Task *task)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ adds r6, r0, 0\n\
+ ldrh r0, [r6, 0x12]\n\
+ ldrh r4, [r6, 0x10]\n\
+ subs r0, r4\n\
+ lsls r0, 16\n\
+ asrs r1, r0, 16\n\
+ cmp r1, 0\n\
+ beq _080E0890\n\
+ movs r2, 0x22\n\
+ ldrsh r0, [r6, r2]\n\
+ bl __divsi3\n\
+ mov r8, r0\n\
+ movs r3, 0x14\n\
+ ldrsh r0, [r6, r3]\n\
+ lsls r5, r0, 8\n\
+ lsls r0, r4, 16\n\
+ movs r4, 0\n\
+ cmp r0, 0\n\
+ ble _080E07FC\n\
+ ldr r0, _080E0888 @ =gScanlineEffectRegBuffers\n\
+ mov r12, r0\n\
+ ldr r7, _080E088C @ =gScanlineEffect\n\
+_080E07D0:\n\
+ lsls r2, r4, 16\n\
+ asrs r2, 16\n\
+ lsls r3, r2, 1\n\
+ ldrb r1, [r7, 0x14]\n\
+ lsls r0, r1, 4\n\
+ subs r0, r1\n\
+ lsls r0, 7\n\
+ adds r3, r0\n\
+ add r3, r12\n\
+ adds r1, r2, 0\n\
+ subs r1, 0x9F\n\
+ ldrh r0, [r6, 0x1C]\n\
+ subs r0, r1\n\
+ strh r0, [r3]\n\
+ adds r2, 0x1\n\
+ lsls r2, 16\n\
+ lsrs r4, r2, 16\n\
+ asrs r2, 16\n\
+ movs r1, 0x10\n\
+ ldrsh r0, [r6, r1]\n\
+ cmp r2, r0\n\
+ blt _080E07D0\n\
+_080E07FC:\n\
+ ldrh r4, [r6, 0x10]\n\
+ lsls r3, r4, 16\n\
+ asrs r1, r3, 16\n\
+ movs r2, 0x12\n\
+ ldrsh r0, [r6, r2]\n\
+ cmp r1, r0\n\
+ bgt _080E0846\n\
+ ldr r0, _080E0888 @ =gScanlineEffectRegBuffers\n\
+ mov r12, r0\n\
+ ldr r7, _080E088C @ =gScanlineEffect\n\
+_080E0810:\n\
+ asrs r4, r3, 16\n\
+ cmp r4, 0\n\
+ blt _080E0832\n\
+ asrs r1, r5, 8\n\
+ subs r1, r4\n\
+ lsls r3, r4, 1\n\
+ ldrb r2, [r7, 0x14]\n\
+ lsls r0, r2, 4\n\
+ subs r0, r2\n\
+ lsls r0, 7\n\
+ adds r3, r0\n\
+ add r3, r12\n\
+ lsls r1, 16\n\
+ asrs r1, 16\n\
+ ldrh r2, [r6, 0x1C]\n\
+ adds r1, r2\n\
+ strh r1, [r3]\n\
+_080E0832:\n\
+ add r5, r8\n\
+ adds r0, r4, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ lsls r3, r4, 16\n\
+ asrs r1, r3, 16\n\
+ movs r2, 0x12\n\
+ ldrsh r0, [r6, r2]\n\
+ cmp r1, r0\n\
+ ble _080E0810\n\
+_080E0846:\n\
+ movs r3, 0x1C\n\
+ ldrsh r0, [r6, r3]\n\
+ adds r0, 0x9F\n\
+ lsls r2, r4, 16\n\
+ asrs r1, r2, 16\n\
+ subs r5, r0, r1\n\
+ movs r3, 0x16\n\
+ ldrsh r0, [r6, r3]\n\
+ cmp r1, r0\n\
+ bge _080E08BE\n\
+ ldr r7, _080E0888 @ =gScanlineEffectRegBuffers\n\
+ ldr r4, _080E088C @ =gScanlineEffect\n\
+_080E085E:\n\
+ asrs r3, r2, 16\n\
+ cmp r3, 0\n\
+ blt _080E0876\n\
+ lsls r2, r3, 1\n\
+ ldrb r1, [r4, 0x14]\n\
+ lsls r0, r1, 4\n\
+ subs r0, r1\n\
+ lsls r0, 7\n\
+ adds r2, r0\n\
+ adds r2, r7\n\
+ strh r5, [r2]\n\
+ subs r5, 0x1\n\
+_080E0876:\n\
+ adds r0, r3, 0x1\n\
+ lsls r2, r0, 16\n\
+ asrs r1, r2, 16\n\
+ movs r3, 0x16\n\
+ ldrsh r0, [r6, r3]\n\
+ cmp r1, r0\n\
+ blt _080E085E\n\
+ b _080E08BE\n\
+ .align 2, 0\n\
+_080E0888: .4byte gScanlineEffectRegBuffers\n\
+_080E088C: .4byte gScanlineEffect\n\
+_080E0890:\n\
+ movs r1, 0x1C\n\
+ ldrsh r0, [r6, r1]\n\
+ adds r5, r0, 0\n\
+ adds r5, 0x9F\n\
+ movs r4, 0\n\
+ ldr r3, _080E08C8 @ =gScanlineEffectRegBuffers\n\
+ movs r2, 0xF0\n\
+ lsls r2, 3\n\
+ adds r6, r3, r2\n\
+_080E08A2:\n\
+ lsls r0, r4, 16\n\
+ asrs r0, 16\n\
+ lsls r2, r0, 1\n\
+ adds r1, r2, r3\n\
+ strh r5, [r1]\n\
+ adds r2, r6\n\
+ strh r5, [r2]\n\
+ subs r5, 0x1\n\
+ adds r0, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x6F\n\
+ ble _080E08A2\n\
+_080E08BE:\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080E08C8: .4byte gScanlineEffectRegBuffers\n\
+ .syntax divided\n");
+}
+
+static void sub_80E08CC(u8 priority)
+{
+ u16 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ u8 spriteId = GetAnimBankSpriteId(i);
+ if (spriteId != 0xFF)
+ gSprites[spriteId].oam.priority = priority;
+ }
+}
+
+void sub_80E0918(u8 taskId)
+{
+ u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ MoveBattlerSpriteToBG(gAnimBankAttacker, toBG2);
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 0;
+
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ {
+ MoveBattlerSpriteToBG(gAnimBankAttacker ^ 2, toBG2 ^ 1);
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].invisible = 0;
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E09C4(u8 taskId)
+{
+ u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ sub_8076464(toBG2);
+
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ sub_8076464(toBG2 ^ 1);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E0A10(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80E0A4C(u8 taskId)
+{
+ u16 species;
+ u8 spriteId;
+ u8 newSpriteId;
+ u16 paletteNum;
+ struct Struct_sub_8078914 subStruct;
+ int var0 = 0;
+
+ gBattle_WIN0H = var0;
+ gBattle_WIN0V = var0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3D;
+ REG_DISPCNT |= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0xC08;
+ REG_BG1CNT_BITFIELD.priority = 0;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ if (IsDoubleBattle() && !IsContest())
+ {
+ if (GetBankIdentity(gAnimBankAttacker) == 3 || GetBankIdentity(gAnimBankAttacker) == 0)
+ {
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE)
+ {
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority--;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ var0 = 1;
+ }
+ }
+ }
+
+ if (IsContest())
+ {
+ species = EWRAM_19348;
+ }
+ else
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES);
+ }
+
+ spriteId = GetAnimBankSpriteId(0);
+ newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species);
+
+ sub_8078914(&subStruct);
+ DmaClear32(3, subStruct.field_4, 0x1000);
+ LZDecompressVram(&gUnknown_08D1D574, subStruct.field_4);
+ LZDecompressVram(&gUnknown_08D1D410, subStruct.field_0);
+ LoadCompressedPalette(&gUnknown_08D1D54C, subStruct.field_8 << 4, 32);
+
+ gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96;
+ gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
+
+ if (gBattleAnimArgs[1] == 0)
+ sub_8079108(paletteNum, FALSE);
+ else
+ BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
+
+ gTasks[taskId].data[0] = newSpriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[6] = var0;
+ gTasks[taskId].func = sub_80E0CD0;
+}
+
+static void sub_80E0CD0(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ u16 paletteNum;
+ u8 spriteId;
+ u8 taskIdCopy = taskId;
+
+ gTasks[taskIdCopy].data[10] += 4;
+ gBattle_BG1_X -= 4;
+
+ if (gTasks[taskIdCopy].data[10] == 128)
+ {
+ gTasks[taskIdCopy].data[10] = 0;
+ gBattle_BG1_X += 128;
+
+ if (++gTasks[taskIdCopy].data[11] == 2)
+ {
+ sub_8076464(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ REG_DISPCNT ^= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+
+ spriteId = GetAnimBankSpriteId(0);
+ paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
+ if (gTasks[taskIdCopy].data[1] == 0)
+ sub_8079108(paletteNum, 1);
+
+ DestroySprite(&gSprites[gTasks[taskIdCopy].data[0]]);
+ sub_8078914(&subStruct);
+ DmaClear32(3, subStruct.field_4, 0x800);
+
+ if (gTasks[taskIdCopy].data[6] == 1)
+ {
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority++;
+ }
+
+ DestroyAnimVisualTask(taskIdCopy);
+ }
+ }
+}
+
+void sub_80E0E24(u8 taskId)
+{
+ u8 spriteId;
+ u8 bank;
+ bool8 calcSpriteId = FALSE;
+ u8 identity = 0;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ break;
+ case 4:
+ identity = IDENTITY_PLAYER_MON1;
+ calcSpriteId = TRUE;
+ break;
+ case 5:
+ identity = IDENTITY_PLAYER_MON2;
+ calcSpriteId = TRUE;
+ break;
+ case 6:
+ identity = IDENTITY_OPPONENT_MON1;
+ calcSpriteId = TRUE;
+ break;
+ case 7:
+ identity = IDENTITY_OPPONENT_MON2;
+ calcSpriteId = TRUE;
+ break;
+ default:
+ spriteId = 0xFF;
+ break;
+ }
+
+ if (calcSpriteId)
+ {
+ bank = GetBankByIdentity(identity);
+ if (IsAnimBankSpriteVisible(bank))
+ spriteId = gBankSpriteIds[bank];
+ else
+ spriteId = 0xFF;
+ }
+
+ if (spriteId != 0xFF)
+ sub_8079108(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E0EE8(u8 taskId)
+{
+ if (gAnimMoveTurn < 2)
+ gBattleAnimArgs[7] = 0;
+
+ if (gAnimMoveTurn == 2)
+ gBattleAnimArgs[7] = 1;
+
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c
index bf39e01c0..dc2c0bc50 100644
--- a/src/battle/anim/dragon.c
+++ b/src/battle/anim/dragon.c
@@ -19,7 +19,7 @@ extern u8 gBankAttacker;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG2_X;
extern u16 gUnknown_03000730[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
// Outrage
@@ -68,7 +68,7 @@ void sub_80DF63C(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index f9e505bf2..be3a280af 100644
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -59,7 +59,6 @@ void sub_80D0C88(u8 taskId)
task->func = sub_80D0D68;
}
-#ifdef NONMATCHING
void sub_80D0D68(u8 taskId)
{
struct Task* task = &gTasks[taskId];
@@ -99,126 +98,13 @@ void sub_80D0D68(u8 taskId)
if (++task->data[3] >= task->data[15])
{
- gScanlineEffect.unk15 = 3;
+ gScanlineEffect.state = 3;
DestroyAnimVisualTask(taskId);
}
}
break;
}
}
-#else
-__attribute__((naked))
-void sub_80D0D68(u8 taskId)
-{
- asm(".syntax unified\n\
- push {r4,lr}\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- lsls r0, r4, 2\n\
- adds r0, r4\n\
- lsls r0, 3\n\
- ldr r1, _080D0D88 @ =gTasks\n\
- adds r3, r0, r1\n\
- movs r1, 0x10\n\
- ldrsh r0, [r3, r1]\n\
- cmp r0, 0\n\
- beq _080D0D8C\n\
- cmp r0, 0x1\n\
- beq _080D0DA2\n\
- b _080D0E22\n\
- .align 2, 0\n\
-_080D0D88: .4byte gTasks\n\
-_080D0D8C:\n\
- ldrh r0, [r3, 0x12]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0x12]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x14\n\
- ble _080D0E22\n\
- ldrh r0, [r3, 0x10]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0x10]\n\
- b _080D0E22\n\
-_080D0DA2:\n\
- ldrh r0, [r3, 0xA]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0xA]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x3\n\
- ble _080D0E22\n\
- movs r0, 0\n\
- strh r0, [r3, 0xA]\n\
- ldrh r1, [r3, 0xE]\n\
- movs r0, 0x3\n\
- ands r0, r1\n\
- strh r0, [r3, 0xC]\n\
- ldrh r0, [r3, 0x8]\n\
- subs r0, r1\n\
- strh r0, [r3, 0x12]\n\
- movs r2, 0xC\n\
- ldrsh r1, [r3, r2]\n\
- cmp r1, 0x1\n\
- beq _080D0DD8\n\
- cmp r1, 0x1\n\
- ble _080D0DE0\n\
- cmp r1, 0x2\n\
- beq _080D0DDC\n\
- cmp r1, 0x3\n\
- beq _080D0DDC\n\
- b _080D0DE0\n\
-_080D0DD8:\n\
- subs r0, 0x2\n\
- b _080D0DDE\n\
-_080D0DDC:\n\
- adds r0, 0x1\n\
-_080D0DDE:\n\
- strh r0, [r3, 0x12]\n\
-_080D0DE0:\n\
- movs r1, 0x12\n\
- ldrsh r0, [r3, r1]\n\
- cmp r0, 0\n\
- blt _080D0E04\n\
- ldr r2, _080D0E28 @ =gScanlineEffectRegBuffers\n\
- lsls r0, 1\n\
- adds r0, r2\n\
- ldrh r1, [r3, 0x14]\n\
- strh r1, [r0]\n\
- movs r1, 0x12\n\
- ldrsh r0, [r3, r1]\n\
- lsls r0, 1\n\
- movs r1, 0xF0\n\
- lsls r1, 3\n\
- adds r2, r1\n\
- adds r0, r2\n\
- ldrh r1, [r3, 0x14]\n\
- strh r1, [r0]\n\
-_080D0E04:\n\
- ldrh r0, [r3, 0xE]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0xE]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- movs r2, 0x26\n\
- ldrsh r1, [r3, r2]\n\
- cmp r0, r1\n\
- blt _080D0E22\n\
- ldr r1, _080D0E2C @ =gScanlineEffect\n\
- movs r0, 0x3\n\
- strb r0, [r1, 0x15]\n\
- adds r0, r4, 0\n\
- bl DestroyAnimVisualTask\n\
-_080D0E22:\n\
- pop {r4}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_080D0E28: .4byte gScanlineEffectRegBuffers\n\
-_080D0E2C: .4byte gScanlineEffect\n\
-.syntax divided\n");
-}
-#endif
void sub_80D0E30(struct Sprite* sprite)
{
diff --git a/src/battle/anim/drum.c b/src/battle/anim/drum.c
index 6306778ae..7937d040a 100644
--- a/src/battle/anim/drum.c
+++ b/src/battle/anim/drum.c
@@ -27,6 +27,6 @@ void sub_80CEDF0(struct Sprite* sprite)
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + a;
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 8;
sprite->data[0] = 8;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/egg.c b/src/battle/anim/egg.c
index 8004b3bf5..b3de1dbb1 100644
--- a/src/battle/anim/egg.c
+++ b/src/battle/anim/egg.c
@@ -22,7 +22,7 @@ static void sub_80D158C(struct Sprite* sprite);
void sub_80D1368(struct Sprite* sprite)
{
s16 r1;
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
r1 = (GetBankSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
sprite->data[0] = 0x380;
sprite->data[1] = r1;
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index 15045f5bd..8111f70a3 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -20,7 +20,7 @@ static void sub_80D370C(struct Sprite *);
void sub_80D3554(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
@@ -28,7 +28,7 @@ void sub_80D3554(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0xD200 / sprite->data[0];
sprite->data[7] = gBattleAnimArgs[3];
@@ -49,7 +49,7 @@ void sub_80D3554(struct Sprite *sprite)
static void sub_80D35DC(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -147,7 +147,7 @@ void sub_80D3728(struct Sprite *sprite)
else
var2 = 1;
- sub_80787B0(sprite, var1);
+ InitAnimSpritePos(sprite, var1);
if (GetBankSide(gAnimBankAttacker) != 0)
{
@@ -157,6 +157,6 @@ void sub_80D3728(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, var2) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
new file mode 100644
index 000000000..0f46187f2
--- /dev/null
+++ b/src/battle/anim/fight.c
@@ -0,0 +1,664 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "random.h"
+#include "rom_8077ABC.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/battle_constants.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBankAttacker;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u8 gBankSpriteIds[];
+extern u8 gBanksBySide[];
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG3_X;
+extern u16 gBattle_BG3_Y;
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattlePartyID[];
+extern u8 gAnimMoveTurn;
+
+extern struct SpriteTemplate gBasicHitSplatSpriteTemplate;
+
+static void sub_80D927C(struct Sprite *sprite);
+static void sub_80D9328(struct Sprite *sprite);
+static void sub_80D9404(struct Sprite *sprite);
+static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite);
+static void AnimStompFootStep(struct Sprite *sprite);
+static void AnimStompFootEnd(struct Sprite *sprite);
+static void sub_80D9640(struct Sprite *sprite);
+static void sub_80D97A0(struct Sprite *sprite);
+static void sub_80D986C(struct Sprite *sprite);
+static void sub_80D9934(struct Sprite *sprite);
+static void sub_80D99F4(struct Sprite *sprite);
+
+
+void sub_080B08A0(struct Sprite *sprite)
+{
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = 15;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D902C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[7] == 1 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[6]);
+ gBattleAnimArgs[6] = 0;
+ sub_8079534(sprite);
+}
+
+void sub_80D9078(struct Sprite *sprite)
+{
+ if (IsContest())
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ sub_80D902C(sprite);
+}
+
+// Displays a basic fist or foot sprite for a given duration.
+// Used by many fighting moves (and elemental "punch" moves).
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: ? (todo: related to initial pixel offsets)
+// arg 4: anim num
+void AnimBasicFistOrFoot(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+
+ if (gBattleAnimArgs[3] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_8078764(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D90F4(struct Sprite *sprite)
+{
+ u8 bank;
+ s16 xMod, yMod;
+ s16 x, y;
+
+ if (gBattleAnimArgs[0] == 0)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (gBattleAnimArgs[2] < 0)
+ gBattleAnimArgs[2] = Random() % 5;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->pos1.x = GetBankPosition(bank, 2);
+ sprite->pos1.y = GetBankPosition(bank, 3);
+
+ xMod = sub_807A100(bank, 1) / 2;
+ yMod = sub_807A100(bank, 0) / 4;
+
+ x = Random() % xMod;
+ y = Random() % yMod;
+
+ if (Random() & 1)
+ x *= -1;
+ if (Random() & 1)
+ y *= -1;
+
+ if ((gBanksBySide[bank] & 1) == 0)
+ y += 0xFFF0;
+
+ sprite->pos1.x += x;
+ sprite->pos1.y += y;
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ if (sprite->data[7] != 64)
+ {
+ StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
+ gSprites[sprite->data[7]].callback = SpriteCallbackDummy;
+ }
+
+ sprite->callback = sub_80D927C;
+}
+
+static void sub_80D927C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (sprite->data[7] != 64)
+ {
+ FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum);
+ DestroySprite(&gSprites[sprite->data[7]]);
+ }
+
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ sprite->data[0]--;
+ }
+}
+
+void sub_80D92D0(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = 30;
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[2] = sprite->pos1.x - 20;
+ }
+ else
+ {
+ sprite->data[2] = sprite->pos1.x + 20;
+ sprite->hFlip = 1;
+ }
+
+ sprite->data[4] = sprite->pos1.y - 20;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, sub_80D9328);
+}
+
+static void sub_80D9328(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 11)
+ {
+ sprite->data[2] = sprite->pos1.x - sprite->pos2.x;
+ sprite->data[4] = sprite->pos1.y - sprite->pos2.y;
+ sprite->data[0] = 8;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ }
+}
+
+void sub_80D9378(struct Sprite *sprite)
+{
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBankIdentity(gAnimBankTarget) < 2)
+ gBattleAnimArgs[0] *= -1;
+
+ sub_8078764(sprite, 1);
+
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y;
+
+ InitAnimSpriteTranslationDeltas(sprite);
+
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[4];
+ sprite->data[7] = 0;
+
+ sprite->callback = sub_80D9404;
+}
+
+static void sub_80D9404(struct Sprite *sprite)
+{
+ if (!TranslateAnimSpriteByDeltas(sprite))
+ {
+ sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
+ sprite->data[7] += sprite->data[6];
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Animates the spinning, shrinking kick or punch, which then
+// reappears at full size. Used by moves such as MOVE_MEGA_PUNCH and MOVE_MEGA_KICK.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: anim num
+// arg 3: spin duration
+void AnimSpinningKickOrPunch(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[3];
+
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, AnimSpinningKickOrPunchFinish);
+}
+
+static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 0);
+ sprite->affineAnimPaused = 1;
+ sprite->data[0] = 20;
+
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+// Animates MOVE_STOMP's foot that slides downward.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wait duration
+void AnimStompFoot(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+
+ sprite->callback = AnimStompFootStep;
+}
+
+static void AnimStompFootStep(struct Sprite *sprite)
+{
+ if (--sprite->data[0] == -1)
+ {
+ sprite->data[0] = 6;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, AnimStompFootEnd);
+ }
+}
+
+static void AnimStompFootEnd(struct Sprite *sprite)
+{
+ sprite->data[0] = 15;
+
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D9540(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sub_8078764(sprite, 1);
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+
+ if (sprite->data[3] > 100)
+ sprite->invisible = sprite->data[3] % 2;
+
+ if (sprite->data[3] > 120)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80D95D0(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[1];
+ sprite->pos1.y += gBattleAnimArgs[2];
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = 0;
+ sprite->callback = sub_80D9640;
+}
+
+static void sub_80D9640(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (--sprite->data[1] == 0)
+ {
+ if (sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[3]++;
+ if (sprite->data[3] & 1)
+ sprite->pos2.x = 2;
+ else
+ sprite->pos2.x = -2;
+ }
+
+ if (--sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_80D96B8(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ }
+ else
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ }
+
+ sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
+ sprite->data[0] = 0;
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ sprite->data[6] = -3;
+ sprite->data[7] = -3;
+ break;
+ case 1:
+ sprite->data[6] = 3;
+ sprite->data[7] = -3;
+ break;
+ case 2:
+ sprite->data[6] = -3;
+ sprite->data[7] = 3;
+ break;
+ case 3:
+ sprite->data[6] = 3;
+ sprite->data[7] = 3;
+ break;
+ default:
+ DestroyAnimSprite(sprite);
+ return;
+ }
+
+ sprite->callback = sub_80D97A0;
+}
+
+static void sub_80D97A0(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[6];
+ sprite->pos1.y += sprite->data[7];
+
+ if (++sprite->data[0] > 40)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80D97CC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
+ sprite->data[7] = gAnimBankTarget;
+ }
+ else
+ {
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ sprite->data[7] = gAnimBankAttacker;
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 12;
+ sprite->data[2] = 8;
+ sprite->callback = sub_80D986C;
+}
+
+static void sub_80D986C(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 180)
+ {
+ REG_BLDCNT = 0;
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBankPosition(sprite->data[7], 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBankPosition(sprite->data[7], 3);
+
+ InitAnimSpriteTranslationDeltas(sprite);
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = TranslateAnimSpriteByDeltasUntil;
+ }
+}
+
+void sub_80D98D8(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = 120;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sub_8079BF4(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
+
+ sprite->data[6] = gBattleAnimArgs[1];
+ sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
+
+ sprite->callback = sub_80D9934;
+}
+
+static void sub_80D9934(struct Sprite *sprite)
+{
+ void *var0;
+
+ if (sprite->data[0] != 0)
+ {
+ var0 = sub_8079BFC(sprite->data[4], sprite->data[5]);
+ var0 -= sprite->data[6];
+ sub_8079BF4(&sprite->data[4], &sprite->data[5], var0);
+
+ var0 = (void *)(((intptr_t)var0) >> 8);
+ sprite->pos1.y = (intptr_t)var0;
+ if (sprite->pos1.y < -8)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]--;
+ }
+ else
+ {
+ s16 pos0 = GetBankPosition(gAnimBankAttacker, 2);
+ s16 pos1 = GetBankPosition(gAnimBankAttacker, 3);
+ s16 pos2 = GetBankPosition(gAnimBankTarget, 2);
+ s16 pos3 = GetBankPosition(gAnimBankTarget, 3);
+
+ sprite->data[0] = pos2 - pos0;
+ sprite->data[1] = pos3 - pos1;
+ sprite->data[2] = sprite->pos1.x << 4;
+ sprite->data[3] = sprite->pos1.y << 4;
+
+ sprite->callback = sub_80D99F4;
+ }
+}
+
+static void sub_80D99F4(struct Sprite *sprite)
+{
+ u16 edgeX;
+
+ sprite->data[2] += sprite->data[0];
+ sprite->data[3] += sprite->data[1];
+ sprite->pos1.x = sprite->data[2] >> 4;
+ sprite->pos1.y = sprite->data[3] >> 4;
+
+ edgeX = sprite->pos1.x + 8;
+ if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80D9A38(struct Sprite *sprite)
+{
+ u8 bank;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ bank = gAnimBankTarget;
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
+ }
+ else
+ {
+ bank = gAnimBankAttacker;
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ }
+
+ if (IsContest())
+ sprite->oam.matrixNum |= 0x8;
+ else if (GetBankSide(bank) == SIDE_PLAYER)
+ sprite->oam.matrixNum |= 0x18;
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBankPosition(bank, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBankPosition(bank, 3);
+
+ InitAnimSpriteTranslationDeltas(sprite);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateAnimSpriteByDeltasUntil;
+}
+
+static void sub_80D9B24(struct Sprite *sprite)
+{
+ if (sprite->data[0] == sprite->data[4])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[0]++;
+}
+
+void sub_80D9B48(struct Sprite *sprite)
+{
+ u8 turn;
+
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->data[4] = gBattleAnimArgs[2];
+
+ turn = gAnimMoveTurn;
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ turn++;
+
+ if (turn & 1)
+ {
+ sprite->data[2] = -sprite->data[2];
+ sprite->data[1]++;
+ }
+
+ StartSpriteAnim(sprite, sprite->data[1]);
+ sprite->pos2.x = sprite->data[2];
+ sprite->pos2.y = sprite->data[3];
+ sprite->callback = sub_80D9B24;
+}
+
+void sub_80D9BD4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 0);
+ else
+ sub_8078764(sprite, 0);
+
+ if (IsContest())
+ {
+ StartSpriteAnim(sprite, 2);
+ }
+ else if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D9C40(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ {
+ sprite->data[1] = (sprite->data[1] + 40) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], 2);
+
+ if (++sprite->data[0] > 40)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+}
+
+void sub_80D9C80(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80789D4(0);
+ task->data[8] = gBattleAnimArgs[0];
+ task->data[0]++;
+ break;
+ case 1:
+ if (--task->data[8] == -1)
+ task->data[0]++;
+ break;
+ case 2:
+ default:
+ task->data[9] += 1280;
+ break;
+ }
+
+ task->data[10] += 2816;
+
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ gBattle_BG3_X += task->data[9] >> 8;
+ else
+ gBattle_BG3_X -= task->data[9] >> 8;
+
+ gBattle_BG3_Y += task->data[10] >> 8;
+
+ task->data[9] &= 0xFF;
+ task->data[10] &= 0xFF;
+
+ if (gBattleAnimArgs[7] == -1)
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ sub_80789D4(1);
+ DestroyAnimVisualTask(taskId);
+ }
+}
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
index 4d577a765..f9c9b6d3b 100644
--- a/src/battle/anim/fire_2.c
+++ b/src/battle/anim/fire_2.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "battle_anim.h"
#include "heated_rock.h"
#include "rom_8077ABC.h"
@@ -11,24 +12,34 @@ extern u8 gAnimBankTarget;
extern struct SpriteTemplate gSpriteTemplate_83D96C4;
extern s16 gHeatedRockCoords[7][2];
-void sub_80D5254(struct Sprite *);
-void sub_80D5348(struct Sprite *);
-void sub_80D52AC(struct Sprite *);
-void sub_80D5324(struct Sprite *);
+static void AnimFireRingStep1(struct Sprite *);
+static void UpdateFireRingCircleOffset(struct Sprite *);
+static void AnimFireRingStep2(struct Sprite *);
+static void AnimFireRingStep3(struct Sprite *);
void sub_80D53F4(struct Sprite *);
void sub_80D541C(struct Sprite *);
void sub_80D54E0(u8 taskId);
void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3);
-void sub_80D51A8(struct Sprite *sprite)
+
+// Animates the secondary effect of MOVE_EMBER, where the flames grow and slide
+// horizontally a bit.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: ? (todo: something related to which mon the pixel offsets are based on)
+// arg 6: ? (todo: something related to which mon the pixel offsets are based on)
+void AnimEmberFlare(struct Sprite *sprite)
{
if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)
- && (gAnimBankAttacker == GetBankByIdentity(2)
- || gAnimBankAttacker == GetBankByIdentity(3)))
+ && (gAnimBankAttacker == GetBankByIdentity(IDENTITY_PLAYER_MON2)
+ || gAnimBankAttacker == GetBankByIdentity(IDENTITY_OPPONENT_MON2)))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->callback = sub_8079534;
- sub_8079534(sprite);
+ sprite->callback(sprite);
}
struct Sprite *sub_80D5210(struct Sprite *sprite)
@@ -40,19 +51,26 @@ struct Sprite *sub_80D5210(struct Sprite *sprite)
return sprite;
}
-void sub_80D522C(struct Sprite *sprite)
+// Animates the a fire sprite in the first-half of the MOVE_FIRE_BLAST
+// animation. The fire sprite first moves in a circle around the mon,
+// and then it is translated towards the target mon, while still rotating.
+// Lastly, it moves in a circle around the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wave offset
+void AnimFireRing(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[7] = gBattleAnimArgs[2];
sprite->data[0] = 0;
- sprite->callback = sub_80D5254;
+ sprite->callback = AnimFireRingStep1;
}
-void sub_80D5254(struct Sprite *sprite)
+static void AnimFireRingStep1(struct Sprite *sprite)
{
- sub_80D5348(sprite);
+ UpdateFireRingCircleOffset(sprite);
if (++sprite->data[0] == 0x12)
{
@@ -62,15 +80,15 @@ void sub_80D5254(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
- sprite->callback = sub_80D52AC;
+ sprite->callback = AnimFireRingStep2;
}
}
-void sub_80D52AC(struct Sprite *sprite)
+static void AnimFireRingStep2(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
sprite->data[0] = 0;
@@ -79,8 +97,8 @@ void sub_80D52AC(struct Sprite *sprite)
sprite->pos2.y = 0;
sprite->pos2.x = 0;
- sprite->callback = sub_80D5324;
- sub_80D5324(sprite);
+ sprite->callback = AnimFireRingStep3;
+ sprite->callback(sprite);
}
else
{
@@ -91,15 +109,15 @@ void sub_80D52AC(struct Sprite *sprite)
}
}
-void sub_80D5324(struct Sprite *sprite)
+static void AnimFireRingStep3(struct Sprite *sprite)
{
- sub_80D5348(sprite);
+ UpdateFireRingCircleOffset(sprite);
if (++sprite->data[0] == 0x1F)
DestroyAnimSprite(sprite);
}
-void sub_80D5348(struct Sprite *sprite)
+static void UpdateFireRingCircleOffset(struct Sprite *sprite)
{
sprite->pos2.x = Sin(sprite->data[7], 28);
sprite->pos2.y = Cos(sprite->data[7], 28);
@@ -107,7 +125,12 @@ void sub_80D5348(struct Sprite *sprite)
sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
}
-void sub_80D5374(struct Sprite *sprite)
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: x delta
+// arg 4: y delta
+void AnimFireCross(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -118,18 +141,18 @@ void sub_80D5374(struct Sprite *sprite)
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
- sprite->callback = sub_8078364;
+ sprite->callback = TranslateSpriteOverDuration;
}
void sub_80D53B4(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
sprite->invisible = TRUE;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80D53F4);
}
diff --git a/src/battle/anim/flying_hearts.c b/src/battle/anim/flying_hearts.c
index d2d22602a..f20416535 100644
--- a/src/battle/anim/flying_hearts.c
+++ b/src/battle/anim/flying_hearts.c
@@ -19,7 +19,7 @@ void sub_80D2064(struct Sprite* sprite)
sprite->pos1.y = 0xA0;
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[1];
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80D2094);
}
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
index 441ac0e6d..70c418afc 100644
--- a/src/battle/anim/flying_path.c
+++ b/src/battle/anim/flying_path.c
@@ -40,7 +40,7 @@ void sub_80CBDF4(u8 taskId)
gSprites[task->data[2]].data[3] = task->data[9];
gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
gSprites[task->data[2]].data[5] = sub_80CC338(&gSprites[task->data[2]]);
- sub_80786EC(&gSprites[task->data[2]]);
+ InitAnimSpriteTranslationOverDuration(&gSprites[task->data[2]]);
task->func = sub_80CBF5C;
}
@@ -53,7 +53,7 @@ void sub_80CBF5C(u8 taskId)
{
case 4:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -65,7 +65,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 8:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -77,7 +77,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 0:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 1;
@@ -98,12 +98,12 @@ void sub_80CBF5C(u8 taskId)
task->data[3] = a;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
task->data[0]++;
break;
case 2:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 3;
@@ -123,7 +123,7 @@ void sub_80CBF5C(u8 taskId)
task->data[3] = 2;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
task->data[0]++;
break;
case 5:
@@ -141,12 +141,12 @@ void sub_80CBF5C(u8 taskId)
task->data[3] = 3;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
task->data[0]++;
break;
case 6:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 7;
@@ -167,7 +167,7 @@ void sub_80CBF5C(u8 taskId)
task->data[3] = 4;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
task->data[0]++;
break;
case 9:
@@ -184,12 +184,12 @@ void sub_80CBF5C(u8 taskId)
task->data[3] = 5;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
task->data[0]++;
break;
case 10:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -215,13 +215,13 @@ void sub_80CBF5C(u8 taskId)
task->data[3] = 6;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
task->data[0]++;
break;
}
case 12:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) != 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) != 0)
{
DestroySprite(sprite);
task->data[0]++;
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
index e4577f1e1..e6c101de3 100644
--- a/src/battle/anim/glitter.c
+++ b/src/battle/anim/glitter.c
@@ -35,7 +35,7 @@ void sub_80CD190(struct Sprite* sprite)
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
- sub_807A3FC(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}
diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c
index c4d7b1cef..dbf7a1562 100644
--- a/src/battle/anim/grip.c
+++ b/src/battle/anim/grip.c
@@ -33,7 +33,7 @@ void sub_80D0178(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r8;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80D020C);
}
diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c
index 254160109..211e0e841 100644
--- a/src/battle/anim/guard.c
+++ b/src/battle/anim/guard.c
@@ -15,7 +15,7 @@ void sub_80D3014(struct Sprite *sprite)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
- sub_807A3FC(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.y += 40;
StartSpriteAffineAnim(sprite, 1);
@@ -30,6 +30,6 @@ void sub_80D3014(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 72;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
index b3d842cdf..15279d5e2 100644
--- a/src/battle/anim/guillotine.c
+++ b/src/battle/anim/guillotine.c
@@ -37,7 +37,7 @@ void sub_80D0228(struct Sprite* sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r9;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[0];
sprite->data[6] = sprite->data[0];
sprite->callback = sub_80D02D0;
@@ -45,7 +45,7 @@ void sub_80D0228(struct Sprite* sprite)
void sub_80D02D0(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) && sprite->animEnded == 1)
+ if (TranslateAnimSpriteByDeltas(sprite) && sprite->animEnded == 1)
{
SeekSpriteAnim(sprite, 0);
sprite->animPaused = 1;
@@ -85,6 +85,6 @@ void sub_80D0344(struct Sprite* sprite)
void sub_80D03A8(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) != 0)
+ if (TranslateAnimSpriteByDeltas(sprite) != 0)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/heart_1.c b/src/battle/anim/heart_1.c
index 5df89f929..857169e62 100644
--- a/src/battle/anim/heart_1.c
+++ b/src/battle/anim/heart_1.c
@@ -14,7 +14,7 @@ extern u8 gAnimBankTarget;
void sub_80D1C80(struct Sprite* sprite)
{
if (++sprite->data[0] == 1)
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->pos2.x = Sin(sprite->data[1], 8);
sprite->pos2.y = sprite->data[2] >> 8;
diff --git a/src/battle/anim/heated_rock.c b/src/battle/anim/heated_rock.c
index 51cfbd007..055960f40 100644
--- a/src/battle/anim/heated_rock.c
+++ b/src/battle/anim/heated_rock.c
@@ -50,101 +50,25 @@ void sub_80D5994(struct Sprite *sprite, s16 x, s16 y)
sprite->data[5] = y * 8;
}
-#ifdef NONMATCHING
void sub_80D59B0(struct Sprite *sprite)
{
int var1;
- int var2;
-
if (++sprite->data[0] > 2)
{
sprite->data[0] = 0;
++sprite->data[1];
- sprite->data[3] += ((u16)sprite->data[1] * (u16)sprite->data[1]);
+ var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
+ sprite->data[3] += var1;
}
- var1 = (u16)sprite->data[4] + (u16)sprite->data[2];
- sprite->data[2] = var1;
- var1 = (s16)var1 >> 3;
- sprite->pos1.x = var1;
-
- var2 = (u16)sprite->data[5] + (u16)sprite->data[3];
- sprite->data[3] = var2;
- var2 = (s16)var2 >> 3;
- sprite->pos1.y = var2;
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[2] >> 3;
+ sprite->data[3] += sprite->data[5];
+ sprite->pos1.y = sprite->data[3] >> 3;
- if ((u32)((var1 + 8) << 16) > 0x1000000 || var2 < -8 || var2 > 120)
- {
- sprite->invisible = 1;
- }
-}
-#else
-__attribute__((naked))
-void sub_80D59B0(struct Sprite *sprite)
-{
- asm(".syntax unified\n\
- push {lr}\n\
- adds r2, r0, 0\n\
- ldrh r0, [r2, 0x2E]\n\
- adds r0, 0x1\n\
- strh r0, [r2, 0x2E]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x2\n\
- ble _080D59DA\n\
- movs r0, 0\n\
- strh r0, [r2, 0x2E]\n\
- ldrh r0, [r2, 0x30]\n\
- adds r0, 0x1\n\
- strh r0, [r2, 0x30]\n\
- ldrh r0, [r2, 0x30]\n\
- adds r1, r0, 0\n\
- muls r1, r0\n\
- adds r0, r1, 0\n\
- ldrh r3, [r2, 0x34]\n\
- adds r0, r3\n\
- strh r0, [r2, 0x34]\n\
-_080D59DA:\n\
- ldrh r0, [r2, 0x36]\n\
- ldrh r1, [r2, 0x32]\n\
- adds r0, r1\n\
- strh r0, [r2, 0x32]\n\
- lsls r0, 16\n\
- asrs r0, 19\n\
- strh r0, [r2, 0x20]\n\
- ldrh r1, [r2, 0x38]\n\
- ldrh r3, [r2, 0x34]\n\
- adds r1, r3\n\
- strh r1, [r2, 0x34]\n\
- lsls r1, 16\n\
- asrs r3, r1, 19\n\
- strh r3, [r2, 0x22]\n\
- adds r0, 0x8\n\
- lsls r0, 16\n\
- movs r1, 0x80\n\
- lsls r1, 17\n\
- cmp r0, r1\n\
- bhi _080D5A10\n\
- adds r1, r3, 0\n\
- movs r0, 0x8\n\
- negs r0, r0\n\
- cmp r1, r0\n\
- blt _080D5A10\n\
- cmp r1, 0x78\n\
- ble _080D5A1C\n\
-_080D5A10:\n\
- adds r0, r2, 0\n\
- adds r0, 0x3E\n\
- ldrb r1, [r0]\n\
- movs r2, 0x4\n\
- orrs r1, r2\n\
- strb r1, [r0]\n\
-_080D5A1C:\n\
- pop {r0}\n\
- bx r0\n\
- .syntax divided\n");
+ if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ sprite->invisible = TRUE;
}
-#endif // NONMATCHING
void sub_80D5A20(struct Sprite *sprite)
{
diff --git a/src/battle/anim/homing.c b/src/battle/anim/homing.c
index 6fb4a76d8..208d3b831 100644
--- a/src/battle/anim/homing.c
+++ b/src/battle/anim/homing.c
@@ -60,7 +60,7 @@ void sub_80CC6CC(struct Sprite* sprite)
sprite->data[2] = y * 16;
sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4];
sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4];
- c = sub_80790F0(sprite->data[5] - x, sprite->data[6] - y);
+ c = ArcTan2Neg(sprite->data[5] - x, sprite->data[6] - y);
if (IsContest())
c -= 0x8000;
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
index 4006e2d43..0697e83a0 100644
--- a/src/battle/anim/hop.c
+++ b/src/battle/anim/hop.c
@@ -91,7 +91,7 @@ void sub_80CB94C(struct Sprite* sprite)
{
s16 e1;
s16 e2;
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
e1 = GetBankPosition(gAnimBankTarget, 0);
e2 = GetBankPosition(gAnimBankTarget, 1);
if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
diff --git a/src/battle/anim/lunge_1.c b/src/battle/anim/lunge_1.c
index d379c8f09..a3b5f19c5 100644
--- a/src/battle/anim/lunge_1.c
+++ b/src/battle/anim/lunge_1.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CD7CC(struct Sprite* sprite);
static void sub_80CD81C(struct Sprite* sprite);
@@ -46,16 +46,16 @@ void sub_80CD7CC(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? 2 : -2;
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD81C);
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
}
void sub_80CD81C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
sub_8078E70(sprite->data[3], 0);
sprite->data[4] = (sprite->data[6] = GetBankSide(gAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
sprite->data[5] = 0;
@@ -76,9 +76,9 @@ void sub_80CD8A8(struct Sprite* sprite)
sprite->data[0] = 4;
sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? -3 : 3;
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD9B8);
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
}
void sub_80CD8F8(struct Sprite* sprite)
@@ -94,7 +94,7 @@ void sub_80CD91C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
sprite->data[6] = GetBankSide(gAnimBankAttacker);
if (GetBankSide(gAnimBankAttacker))
{
diff --git a/src/battle/anim/lunge_2.c b/src/battle/anim/lunge_2.c
index fe2470567..f222b291d 100644
--- a/src/battle/anim/lunge_2.c
+++ b/src/battle/anim/lunge_2.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CDB60(u8 taskId);
static void sub_80CDD20(u8 taskId);
@@ -20,7 +20,7 @@ void sub_80CDAC8(u8 taskId)
{
u8 a;
- gTasks[taskId].data[0] = gObjectBankIDs[gAnimBankAttacker];
+ gTasks[taskId].data[0] = gBankSpriteIds[gAnimBankAttacker];
a = GetBankSide(gAnimBankAttacker);
gTasks[taskId].data[1] = a;
gTasks[taskId].data[2] = 0;
diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c
index 8358d23db..c3d130750 100644
--- a/src/battle/anim/money.c
+++ b/src/battle/anim/money.c
@@ -19,14 +19,14 @@ void sub_80CFE9C(struct Sprite* sprite)
s16 r7;
u16 var;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
r6 = GetBankPosition(gAnimBankTarget, 2);
r7 = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
if (GetBankSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
r6 += gBattleAnimArgs[2];
- var = sub_80790F0(r6 - sprite->pos1.x, r7 - sprite->pos1.y);
+ var = ArcTan2Neg(r6 - sprite->pos1.x, r7 - sprite->pos1.y);
var += 0xC000;
sub_8078FDC(sprite, 0, 0x100, 0x100, var);
sprite->data[0] = gBattleAnimArgs[4];
diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c
index 715462d73..44817b0a0 100644
--- a/src/battle/anim/note_rain.c
+++ b/src/battle/anim/note_rain.c
@@ -24,14 +24,14 @@ void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b)
void sub_80D1C08(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
if (GetBankSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
}
diff --git a/src/battle/anim/note_scatter_2.c b/src/battle/anim/note_scatter_2.c
index 524c51c08..262afb8bf 100644
--- a/src/battle/anim/note_scatter_2.c
+++ b/src/battle/anim/note_scatter_2.c
@@ -32,14 +32,14 @@ void sub_80CEE60(struct Sprite* sprite)
sprite->data[2] = a + sprite->data[1];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->data[3] - 40;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CEEE8;
}
void sub_80CEEE8(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) == 0)
+ if (TranslateAnimSpriteByDeltas(sprite) == 0)
{
s16 a;
a = Sin(sprite->data[5], 8);
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index c8cf339d2..e7dd0df49 100644
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
@@ -79,13 +79,13 @@ void sub_80CACEC(u8 taskId)
void sub_80CAD54(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CADA8;
sub_80CADA8(sprite);
@@ -93,7 +93,7 @@ void sub_80CAD54(struct Sprite* sprite)
void sub_80CADA8(struct Sprite* sprite)
{
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 32);
sprite->pos2.y += Cos(sprite->data[5], -5);
@@ -116,13 +116,13 @@ void sub_80CADA8(struct Sprite* sprite)
void sub_80CAE20(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CAE74;
sub_80CAE74(sprite);
@@ -130,7 +130,7 @@ void sub_80CAE20(struct Sprite* sprite)
void sub_80CAE74(struct Sprite* sprite)
{
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 8);
if ((u16)(sprite->data[5] - 0x3B) < 5 || (u16)(sprite->data[5] - 0xBB) < 5)
diff --git a/src/battle/anim/orbit_fast.c b/src/battle/anim/orbit_fast.c
index 92b67672b..71303b03c 100644
--- a/src/battle/anim/orbit_fast.c
+++ b/src/battle/anim/orbit_fast.c
@@ -8,12 +8,13 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80D2704(struct Sprite* sprite);
+static void AnimOrbitFastStep(struct Sprite* sprite);
-// orbit_fast (a quickly moving fast circular motion of a sprite around an object.)
-// Used by Hidden Power.
-
-void sub_80D26A4(struct Sprite* sprite)
+// Orbits a sphere in an ellipse around the mon.
+// Used by MOVE_HIDDEN_POWER
+// arg 0: duration
+// arg 1: initial wave offset
+void AnimOrbitFast(struct Sprite* sprite)
{
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
@@ -21,11 +22,11 @@ void sub_80D26A4(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[7] = sub_8079E90(gAnimBankAttacker);
- sprite->callback = sub_80D2704;
- sub_80D2704(sprite);
+ sprite->callback = AnimOrbitFastStep;
+ sprite->callback(sprite);
}
-void sub_80D2704(struct Sprite* sprite)
+static void AnimOrbitFastStep(struct Sprite* sprite)
{
if ((u16)(sprite->data[1] - 0x40) <= 0x7F)
sprite->subpriority = sprite->data[7] + 1;
diff --git a/src/battle/anim/orbit_scatter.c b/src/battle/anim/orbit_scatter.c
index 54c157839..cda09a729 100644
--- a/src/battle/anim/orbit_scatter.c
+++ b/src/battle/anim/orbit_scatter.c
@@ -8,21 +8,21 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80D2834(struct Sprite* sprite);
+static void AnimOrbitScatterStep(struct Sprite* sprite);
-// orbit_scatter (scatters the objects associated with the fast orbit from the last file.)
-// Used in Hidden Power.
-
-void sub_80D27E0(struct Sprite* sprite)
+// Moves orbs away from the mon, based on where they are in their orbit.
+// Used in MOVE_HIDDEN_POWER.
+// arg 0: initial wave offset
+void AnimOrbitScatter(struct Sprite* sprite)
{
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
- sprite->callback = sub_80D2834;
+ sprite->callback = AnimOrbitScatterStep;
}
-void sub_80D2834(struct Sprite* sprite)
+static void AnimOrbitScatterStep(struct Sprite* sprite)
{
sprite->pos2.x += sprite->data[0];
sprite->pos2.y += sprite->data[1];
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index 6ca2fa71c..6f1bba9c3 100644
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -19,34 +19,34 @@ extern struct SpriteTemplate gSpriteTemplate_83D631C;
void sub_80CA7B0(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
void sub_80CA800(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CA858(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CA8B4;
sub_80CA8B4(sprite);
@@ -54,7 +54,7 @@ void sub_80CA858(struct Sprite* sprite)
void sub_80CA8B4(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroySprite(sprite);
}
@@ -99,13 +99,13 @@ void sub_80CA9A8(struct Sprite* sprite)
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[5] = gBattleAnimArgs[2];
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = sub_80CA9F8;
}
void sub_80CA9F8(struct Sprite* sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/perceive.c b/src/battle/anim/perceive.c
index 3b3153428..14db096c6 100644
--- a/src/battle/anim/perceive.c
+++ b/src/battle/anim/perceive.c
@@ -19,6 +19,6 @@ void sub_80D2904(struct Sprite* sprite)
void sub_80D2920(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->callback = sub_80D2904;
}
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c
index f31c441fb..3a7477a57 100644
--- a/src/battle/anim/poison.c
+++ b/src/battle/anim/poison.c
@@ -10,28 +10,28 @@ extern u8 gAnimBankTarget;
void sub_80D9DD4(struct Sprite *sprite);
void sub_80D9E78(struct Sprite *sprite);
void sub_80D9EE8(struct Sprite *sprite);
-void sub_80D9FF0(struct Sprite *sprite);
+static void AnimBubbleEffectStep(struct Sprite *sprite);
void sub_80D9D70(struct Sprite *sprite)
{
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sprite->data[5] = -30;
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = sub_80D9DD4;
}
void sub_80D9DD4(struct Sprite *sprite) // same as sub_80D9E78
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
@@ -41,8 +41,8 @@ void sub_80D9DF0(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
- sub_80787B0(sprite, 1);
- sub_807A3FC(gAnimBankTarget, 1, &l1, &l2);
+ InitAnimSpritePos(sprite, 1);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &l1, &l2);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
@@ -52,14 +52,14 @@ void sub_80D9DF0(struct Sprite *sprite)
sprite->data[4] = l2 + gBattleAnimArgs[5];
sprite->data[5] = -30;
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = sub_80D9E78;
}
void sub_80D9E78(struct Sprite *sprite) // same as sub_80D9DD4
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
@@ -71,7 +71,7 @@ void sub_80D9E94(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
@@ -92,7 +92,7 @@ void sub_80D9EE8(struct Sprite *sprite)
void sub_80D9F14(struct Sprite *sprite)
{
- sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -104,11 +104,17 @@ void sub_80D9F14(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + sprite->data[0];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
-void sub_80D9F88(struct Sprite *sprite)
+// Animates a bubble by rising upward, swaying side to side, and
+// enlarging the sprite. This is used as an after-effect by poison-type
+// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: 0 = single-target, 1 = multi-target
+void AnimBubbleEffect(struct Sprite *sprite)
{
if (!gBattleAnimArgs[2])
{
@@ -116,7 +122,7 @@ void sub_80D9F88(struct Sprite *sprite)
}
else
{
- sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -125,10 +131,10 @@ void sub_80D9F88(struct Sprite *sprite)
sprite->pos1.y += gBattleAnimArgs[1];
}
- sprite->callback = sub_80D9FF0;
+ sprite->callback = AnimBubbleEffectStep;
}
-void sub_80D9FF0(struct Sprite *sprite)
+static void AnimBubbleEffectStep(struct Sprite *sprite)
{
sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
sprite->pos2.x = Sin(sprite->data[0], 4);
diff --git a/src/battle/anim/powder.c b/src/battle/anim/powder.c
index a0be20d6f..5d67311dc 100644
--- a/src/battle/anim/powder.c
+++ b/src/battle/anim/powder.c
@@ -6,12 +6,17 @@
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
-static void sub_80CA768(struct Sprite* sprite);
+static void AnimMovePowderParticleStep(struct Sprite* sprite);
-// powder
+// Animates the falling particles that horizontally wave back and forth.
// Used by Sleep Powder, Stun Spore, and Poison Powder.
-
-void sub_80CA710(struct Sprite* sprite)
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: total duration in frames
+// arg 3: vertical movement speed (sub-pixel value)
+// arg 4: wave amplitude
+// arg 5: wave speed
+void AnimMovePowderParticle(struct Sprite* sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -28,10 +33,10 @@ void sub_80CA710(struct Sprite* sprite)
}
sprite->data[4] = gBattleAnimArgs[5];
- sprite->callback = sub_80CA768;
+ sprite->callback = AnimMovePowderParticleStep;
}
-void sub_80CA768(struct Sprite* sprite)
+static void AnimMovePowderParticleStep(struct Sprite* sprite)
{
if (sprite->data[0] > 0)
{
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
new file mode 100644
index 000000000..42f396870
--- /dev/null
+++ b/src/battle/anim/psychic.c
@@ -0,0 +1,900 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "palette.h"
+#include "rom_8077ABC.h"
+#include "scanline_effect.h"
+#include "sound.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/songs.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG2_X;
+extern u8 gBankSpriteIds[];
+
+extern const union AffineAnimCmd *const gUnknown_083DA888[];
+extern struct AffineAnimFrameCmd gUnknown_083DA8A4;
+extern struct AffineAnimFrameCmd gUnknown_083DA8C4;
+extern const struct SpriteTemplate gSpriteTemplate_83DA8DC;
+extern const struct SpriteTemplate gSpriteTemplate_83DA9AC;
+
+static void sub_80DB88C(struct Sprite *sprite);
+static void sub_80DB8C0(struct Sprite *sprite);
+static void sub_80DB92C(struct Sprite *sprite);
+static void sub_80DB9E4(struct Sprite *sprite);
+static void sub_80DBC00(struct Sprite *sprite);
+static void sub_80DBC34(struct Sprite *sprite);
+static void sub_80DBCD0(u8 taskId);
+static void sub_80DBD58(u8 taskId);
+static void sub_80DBE98(u8 taskId);
+static void sub_80DC1FC(u8 taskId);
+static void sub_80DC3F4(u8 taskId);
+void sub_80DC5F4(u8 taskId);
+
+
+void sub_80DB74C(struct Sprite *sprite)
+{
+ if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER || IsContest())
+ {
+ sprite->oam.priority = 2;
+ sprite->subpriority = 200;
+ }
+
+ if (!IsContest())
+ {
+ u8 bankCopy;
+ u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ u8 identity = GetBankIdentity_permutated(bank);
+ int var0 = 1;
+ u8 toBG_2 = (identity ^ var0) != 0;
+
+ if (IsAnimBankSpriteVisible(bank))
+ MoveBattlerSpriteToBG(bank, toBG_2);
+
+ bank = bankCopy ^ 2;
+ if (IsAnimBankSpriteVisible(bank))
+ MoveBattlerSpriteToBG(bank, toBG_2 ^ var0);
+ }
+
+ if (!IsContest() && IsDoubleBattle())
+ {
+ if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72;
+ sprite->pos1.y = 80;
+ }
+ else
+ {
+ sprite->pos1.x = 176;
+ sprite->pos1.y = 40;
+ }
+ }
+ else
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ }
+
+ if (IsContest())
+ sprite->pos1.y += 9;
+
+ sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
+ sprite->callback = sub_80DB88C;
+ sprite->callback(sprite);
+}
+
+static void sub_80DB88C(struct Sprite *sprite)
+{
+ REG_BLDALPHA = ((16 - sprite->data[3]) << 8) | sprite->data[3];
+
+ if (sprite->data[3] == 13)
+ sprite->callback = sub_80DB8C0;
+ else
+ sprite->data[3]++;
+}
+
+static void sub_80DB8C0(struct Sprite *sprite)
+{
+ u16 color;
+ u16 startOffset;
+ int i;
+
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ startOffset = sprite->data[0];
+ color = gPlttBufferFaded[startOffset + 8];
+
+ for (i = 8; i > 0; i--)
+ gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1];
+
+ gPlttBufferFaded[startOffset + 1] = color;
+
+ if (++sprite->data[2] == 16)
+ sprite->callback = sub_80DB92C;
+ }
+}
+
+static void sub_80DB92C(struct Sprite *sprite)
+{
+ REG_BLDALPHA = ((16 - sprite->data[3]) << 8) | sprite->data[3];
+
+ if (--sprite->data[3] == -1)
+ {
+ if (!IsContest())
+ {
+ u8 bankCopy;
+ u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+
+ if (IsAnimBankSpriteVisible(bank))
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
+
+ bank = bankCopy ^ 2;
+ if (IsAnimBankSpriteVisible(bank))
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
+ }
+
+ sprite->invisible = 1;
+ sprite->callback = sub_80DB9E4;
+ }
+}
+
+static void sub_80DB9E4(struct Sprite *sprite)
+{
+ if (!IsContest())
+ {
+ u8 bankCopy;
+ u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ u8 identity = GetBankIdentity_permutated(bank);
+ int var0 = 1;
+ u8 toBG_2 = (identity ^ var0) != 0;
+
+ if (IsAnimBankSpriteVisible(bank))
+ sub_8076464(toBG_2);
+
+ bank = bankCopy ^ 2;
+ if (IsAnimBankSpriteVisible(bank))
+ sub_8076464(toBG_2 ^ var0);
+ }
+
+ sprite->callback = DestroyAnimSprite;
+}
+
+void sub_80DBA4C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ int arg3 = gBattleAnimArgs[3];
+ u8 var0 = 0;
+ if (arg3 == 0)
+ var0 = 1;
+
+ if (!IsContest() && IsDoubleBattle())
+ {
+ if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72 - gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1] + 80;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[0] + 176;
+ sprite->pos1.y = gBattleAnimArgs[1] + 40;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, var0);
+ else
+ sub_8078764(sprite, var0);
+ }
+
+ sprite->data[0]++;
+ }
+ else
+ {
+ if (sprite->animEnded || sprite->affineAnimEnded)
+ move_anim_8074EE0(sprite);
+ }
+}
+
+void sub_80DBAF4(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x -= 40;
+ sprite->pos1.y += 10;
+ sprite->data[1] = -1;
+ }
+ else
+ {
+ sprite->pos1.x += 40;
+ sprite->pos1.y -= 10;
+ sprite->data[1] = 1;
+ }
+
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = sub_8078600;
+}
+
+void sub_80DBB70(struct Sprite *sprite)
+{
+ s16 x = sub_807A100(gAnimBankAttacker, 1) / 2;
+ s16 y = sub_807A100(gAnimBankAttacker, 0) / -2;
+
+ if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT)
+ {
+ x = -x;
+ }
+
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + x;
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + y;
+
+ if (sprite->pos1.y < 16)
+ {
+ sprite->pos1.y = 16;
+ }
+
+ StoreSpriteCallbackInData(sprite, sub_80DBC00);
+ sprite->callback = sub_8078600;
+}
+
+static void sub_80DBC00(struct Sprite *sprite)
+{
+ sprite->oam.affineMode = 1;
+ sprite->affineAnims = gUnknown_083DA888;
+ sprite->data[0] = 0;
+ InitSpriteAffineAnim(sprite);
+ sprite->callback = sub_80DBC34;
+}
+
+static void sub_80DBC34(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (sprite->affineAnimEnded)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ sprite->data[1] = 18;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (--sprite->data[1] == -1)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_80DBC94(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBankSpriteId(0);
+ task->data[0] = spriteId;
+ sub_80798F4(task, spriteId, &gUnknown_083DA8A4);
+ task->func = sub_80DBCD0;
+}
+
+static void sub_80DBCD0(u8 taskId)
+{
+ if (!sub_807992C(&gTasks[taskId]))
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80DBCFC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBankSpriteId(0);
+ task->data[0] = spriteId;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = GetBankSide(gAnimBankAttacker) != SIDE_PLAYER ? 4 : 8;
+
+ sub_80798F4(task, task->data[0], &gUnknown_083DA8C4);
+ task->func = sub_80DBD58;
+}
+
+static void sub_80DBD58(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[1])
+ {
+ case 0:
+ sub_807992C(task);
+ if (++task->data[2] > 19)
+ task->data[1]++;
+ break;
+ case 1:
+ if (task->data[3] != 0)
+ {
+ gSprites[task->data[0]].pos2.y -= 8;
+ task->data[3]--;
+ }
+ else
+ {
+ gSprites[task->data[0]].invisible = 1;
+ gSprites[task->data[0]].pos1.x = 272;
+ sub_8078F40(task->data[0]);
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_80DBE00(u8 taskId)
+{
+ u16 var0, var1;
+
+ struct Task *task = &gTasks[taskId];
+
+ task->data[3] = 16;
+ task->data[4] = 0;
+ task->data[13] = GetBankPosition(gAnimBankAttacker, 2);
+ task->data[14] = GetBankPosition(gAnimBankAttacker, 3);
+
+ var0 = sub_807A100(gAnimBankAttacker, 1) / 3;
+ var1 = sub_807A100(gAnimBankAttacker, 0) / 3;
+ task->data[12] = var0 > var1 ? var0 : var1;
+
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x10;
+
+ task->func = sub_80DBE98;
+}
+
+static void sub_80DBE98(u8 taskId)
+{
+ u16 i;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 8)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gSpriteTemplate_83DA8DC, task->data[13], task->data[14], 0);
+ task->data[task->data[2] + 8] = spriteId;
+
+ if (spriteId != 64)
+ {
+ switch (task->data[2])
+ {
+ case 0:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ case 1:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 2:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 3:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ }
+ }
+
+ if (++task->data[2] == 5)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (task->data[1] & 1)
+ task->data[3]--;
+ else
+ task->data[4]++;
+
+ REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+
+ if (++task->data[1] == 32)
+ {
+ for (i = 8; i < 13; i++)
+ {
+ if (task->data[i] != 64)
+ DestroySprite(&gSprites[task->data[i]]);
+ }
+
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ task->data[0]++;
+ break;
+ case 3:
+ REG_BLDALPHA = 0;
+ REG_BLDCNT = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80DC020(struct Sprite *sprite)
+{
+ if (sprite->data[1] > sprite->data[0] - 10)
+ sprite->invisible = sprite->data[1] & 1;
+
+ if (sprite->data[1] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[1]++;
+}
+
+void sub_80DC068(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->callback = sub_80DC020;
+}
+
+void sub_80DC0B0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (IsContest())
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = sub_807A100(gAnimBankTarget, 5) - 8;
+ task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8;
+ task->data[13] = sub_807A100(gAnimBankAttacker, 5) - 8;
+ task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = sub_807A100(gAnimBankAttacker, 4) + 8;
+ task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8;
+ task->data[13] = sub_807A100(gAnimBankTarget, 4) + 8;
+ task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = sub_807A100(gAnimBankTarget, 4) + 8;
+ task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8;
+ task->data[13] = sub_807A100(gAnimBankAttacker, 4) + 8;
+ task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = sub_807A100(gAnimBankAttacker, 5) - 8;
+ task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8;
+ task->data[13] = sub_807A100(gAnimBankTarget, 5) - 8;
+ task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8;
+ }
+ }
+
+ task->data[1] = 6;
+ task->func = sub_80DC1FC;
+}
+
+static void sub_80DC1FC(u8 taskId)
+{
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 6)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gSpriteTemplate_83DA9AC, task->data[11], task->data[12], 0);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].data[0] = 16;
+ gSprites[spriteId].data[2] = task->data[13];
+ gSprites[spriteId].data[4] = task->data[14];
+ gSprites[spriteId].data[5] = task->data[10];
+
+ InitAnimSpriteTranslationOverDuration(&gSprites[spriteId]);
+ StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
+ }
+
+ if (++task->data[2] == 12)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 17)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80DC2B0(struct Sprite *sprite)
+{
+ if (TranslateAnimSpriteLinearAndSine(sprite))
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80DC2D4(u8 taskId)
+{
+ s16 i;
+ u8 var1;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ var1 = sub_8077FC0(gAnimBankTarget);
+ task->data[14] = var1 - 32;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 64;
+ task->data[15] = var1 + 32;
+ break;
+ case 1:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 192;
+ task->data[15] = var1 + 32;
+ break;
+ case 2:
+ task->data[11] = 4;
+ task->data[12] = 4;
+ task->data[13] = 0;
+ task->data[15] = var1 + 32;
+ break;
+ }
+
+ if (task->data[14] < 0)
+ task->data[14] = 0;
+
+ if (GetBankIdentity_permutated(gAnimBankTarget) == 1)
+ {
+ task->data[10] = gBattle_BG1_X;
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_X;
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ }
+
+ i = task->data[14];
+ while (i <= task->data[14] + 64)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10];
+ gScanlineEffectRegBuffers[1][i] = task->data[10];
+ i++;
+ }
+
+ scanlineParams.dmaControl = 0XA2600001;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+
+ task->func = sub_80DC3F4;
+}
+
+static void sub_80DC3F4(u8 taskId)
+{
+ s16 sineIndex, i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sineIndex = task->data[13];
+ i = task->data[14];
+ while (i <= task->data[15])
+ {
+ s16 var2 = (gSineTable[sineIndex] >> task->data[12]);
+ if (var2 > 0)
+ {
+ var2 += (task->data[1] & 3);
+ }
+ else if (var2 < 0)
+ {
+ var2 -= (task->data[1] & 3);
+ }
+
+ gScanlineEffectRegBuffers[0][i] = task->data[10] + var2;
+ gScanlineEffectRegBuffers[1][i] = task->data[10] + var2;
+
+ sineIndex += task->data[11];
+ i++;
+ }
+
+ if (++task->data[1] > 23)
+ {
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+#ifdef NONMATCHING
+void sub_80DC4F4(u8 taskId)
+{
+ s16 spriteId;
+ u8 matrixNum;
+ register u8 matrixNum2 asm("r6");
+ struct Task *task = &gTasks[taskId];
+
+ matrixNum = AllocOamMatrix();
+ matrixNum2 = matrixNum;
+ if (matrixNum2 == 0xFF)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(gBattleAnimArgs[0]);
+ if (spriteId < 0)
+ {
+ FreeOamMatrix(matrixNum);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ gSprites[spriteId].oam.matrixNum = matrixNum2;
+ gSprites[spriteId].affineAnimPaused = 1;
+ gSprites[spriteId].subpriority++;
+ obj_id_set_rotscale(spriteId, 256, 256, 0);
+ CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
+
+ task->data[13] = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ task->data[14] = matrixNum;
+ task->data[15] = spriteId;
+ task->func = sub_80DC5F4;
+}
+#else
+__attribute__((naked))
+void sub_80DC4F4(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ mov r8, r4\n\
+ lsls r0, r4, 2\n\
+ adds r0, r4\n\
+ lsls r0, 3\n\
+ ldr r1, _080DC528 @ =gTasks\n\
+ adds r7, r0, r1\n\
+ bl AllocOamMatrix\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ mov r10, r5\n\
+ adds r6, r5, 0\n\
+ cmp r6, 0xFF\n\
+ bne _080DC52C\n\
+ adds r0, r4, 0\n\
+ bl DestroyAnimVisualTask\n\
+ b _080DC5D6\n\
+ .align 2, 0\n\
+_080DC528: .4byte gTasks\n\
+_080DC52C:\n\
+ ldr r1, _080DC550 @ =gBattleAnimArgs\n\
+ ldrb r0, [r1]\n\
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode\n\
+ lsls r0, 16\n\
+ lsrs r1, r0, 16\n\
+ mov r9, r1\n\
+ asrs r0, 16\n\
+ cmp r0, 0\n\
+ bge _080DC554\n\
+ adds r0, r5, 0\n\
+ bl FreeOamMatrix\n\
+ mov r0, r8\n\
+ bl DestroyAnimVisualTask\n\
+ b _080DC5D6\n\
+ .align 2, 0\n\
+_080DC550: .4byte gBattleAnimArgs\n\
+_080DC554:\n\
+ ldr r2, _080DC5E4 @ =gSprites\n\
+ lsls r4, r0, 4\n\
+ adds r4, r0\n\
+ lsls r4, 2\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x1C\n\
+ adds r0, r4, r0\n\
+ ldr r1, _080DC5E8 @ =SpriteCallbackDummy\n\
+ str r1, [r0]\n\
+ adds r4, r2\n\
+ ldrb r0, [r4, 0x1]\n\
+ movs r1, 0x3\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0x1]\n\
+ movs r0, 0x1F\n\
+ ands r6, r0\n\
+ lsls r2, r6, 1\n\
+ ldrb r1, [r4, 0x3]\n\
+ movs r0, 0x3F\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ orrs r0, r2\n\
+ strb r0, [r4, 0x3]\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x2C\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x80\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ adds r1, r4, 0\n\
+ adds r1, 0x43\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0x1\n\
+ strb r0, [r1]\n\
+ mov r1, r9\n\
+ lsls r0, r1, 24\n\
+ lsrs r0, 24\n\
+ movs r2, 0x80\n\
+ lsls r2, 1\n\
+ adds r1, r2, 0\n\
+ movs r3, 0\n\
+ bl obj_id_set_rotscale\n\
+ ldrb r3, [r4, 0x1]\n\
+ lsrs r1, r3, 6\n\
+ ldrb r2, [r4, 0x3]\n\
+ lsrs r2, 6\n\
+ lsls r3, 30\n\
+ lsrs r3, 30\n\
+ adds r0, r4, 0\n\
+ bl CalcCenterToCornerVec\n\
+ ldr r1, _080DC5EC @ =gBattleAnimArgs\n\
+ ldrb r0, [r1]\n\
+ bl GetAnimBankSpriteId\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ strh r0, [r7, 0x22]\n\
+ mov r0, r10\n\
+ strh r0, [r7, 0x24]\n\
+ mov r1, r9\n\
+ strh r1, [r7, 0x26]\n\
+ ldr r0, _080DC5F0 @ =sub_80DC5F4\n\
+ str r0, [r7]\n\
+_080DC5D6:\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080DC5E4: .4byte gSprites\n\
+_080DC5E8: .4byte SpriteCallbackDummy\n\
+_080DC5EC: .4byte gBattleAnimArgs\n\
+_080DC5F0: .4byte sub_80DC5F4\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+void sub_80DC5F4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[1] += 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);
+ obj_id_set_rotscale(task->data[15], task->data[2], task->data[2], 0);
+ sub_8079AB8(task->data[15], task->data[13]);
+ if (task->data[1] == 48)
+ task->data[0]++;
+ break;
+ case 1:
+ task->data[1] -= 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);;
+ obj_id_set_rotscale(task->data[15], task->data[2], task->data[2], 0);
+ sub_8079AB8(task->data[15], task->data[13]);
+ if (task->data[1] == 0)
+ task->data[0]++;
+ break;
+ case 2:
+ obj_delete_but_dont_free_vram(&gSprites[task->data[15]]);
+ task->data[0]++;
+ break;
+ case 3:
+ FreeOamMatrix(task->data[14]);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80DC700(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+
+ if (IsContest())
+ sprite->pos1.y += 12;
+
+ sprite->data[1] = 8;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1];
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ {
+ PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64));
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ if (sprite->data[2]++ > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->data[1]--;
+ REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1];
+
+ if (sprite->data[1] == 0)
+ {
+ sprite->data[0]++;
+ sprite->invisible = 1;
+ }
+ }
+
+ sprite->data[3] += 896;
+ sprite->pos2.y -= sprite->data[3] >> 8;
+ sprite->data[3] &= 0xFF;
+ break;
+ case 3:
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 915cadcbc..86b2c4659 100644
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -10,7 +10,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80D1098(struct Sprite* sprite);
@@ -32,7 +32,7 @@ void sub_80D0FD8(struct Sprite* sprite)
r4 = gBattleAnimArgs[3] ^ 1;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
- sub_807A3FC(bank, r4, &sp0, &sp1);
+ SetAverageBattlerPositions(bank, r4, &sp0, &sp1);
if (r4 == 0)
r4 = GetBankPosition(bank, 0);
else
@@ -50,7 +50,7 @@ void sub_80D0FD8(struct Sprite* sprite)
void sub_80D1098(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
FreeSpriteOamMatrix(sprite);
DestroyAnimSprite(sprite);
@@ -94,23 +94,23 @@ void sub_80D10B8(struct Sprite* sprite)
{
r9 = GetBankPosition(bankr7, r10) + gBattleAnimArgs[0];
if (IsAnimBankSpriteVisible(bankr8 ^ 2))
- sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr8 ^ 2]].subpriority - 1;
else
- sprite->subpriority = gSprites[gObjectBankIDs[bankr8]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr8]].subpriority - 1;
}
else
{
r9 = GetBankPosition(bankr7, r10) - gBattleAnimArgs[0];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
{
- if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x)
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7 ^ 2]].subpriority + 1;
+ if (gSprites[gBankSpriteIds[bankr7]].pos1.x < gSprites[gBankSpriteIds[bankr7 ^ 2]].pos1.x)
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr7 ^ 2]].subpriority + 1;
else
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr7]].subpriority - 1;
}
else
{
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr7]].subpriority - 1;
}
}
@@ -118,7 +118,7 @@ void sub_80D10B8(struct Sprite* sprite)
r6 = GetBankPosition(bankr7, sp4) + gBattleAnimArgs[1];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
{
- sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
+ SetAverageBattlerPositions(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
}
else
{
@@ -137,7 +137,7 @@ void sub_80D10B8(struct Sprite* sprite)
sprite->data[2] = sp0;
sprite->data[4] = sp1;
sprite->data[0] = gBattleAnimArgs[0];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D1098;
sub_80D1098(sprite);
}
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
new file mode 100644
index 000000000..6fbe065b8
--- /dev/null
+++ b/src/battle/anim/rock.c
@@ -0,0 +1,602 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "decompress.h"
+#include "palette.h"
+#include "rom_8077ABC.h"
+#include "sound.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/songs.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u32 gAnimMoveDmg;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG3_Y;
+
+extern const u8 gBattleAnimBackgroundTilemap_SandstormBrew[];
+extern const u8 gBattleAnimBackgroundImage_SandstormBrew[];
+extern const u16 gBattleAnimSpritePalette_261[];
+extern const struct SpriteTemplate gSpriteTemplate_83DAD78;
+extern const struct SpriteTemplate gSpriteTemplate_83DAD90;
+
+extern const struct SubspriteTable gUnknown_083DAD10;
+
+static void sub_80DCF1C(struct Sprite *sprite);
+static void sub_80DD02C(struct Sprite *sprite);
+static void sub_80DD190(u8 taskId);
+static void sub_80DD604(u8 taskId);
+static void sub_80DD774(struct Task *task);
+static u8 sub_80DD8BC(void);
+static void sub_80DD928(struct Sprite *sprite);
+static void sub_80DD9FC(struct Sprite *sprite);
+
+
+void sub_80DCE9C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3] != 0)
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += 14;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ AnimateSprite(sprite);
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 4;
+ sprite->data[3] = 16;
+ sprite->data[4] = -70;
+ sprite->data[5] = gBattleAnimArgs[2];
+
+ StoreSpriteCallbackInData(sprite, sub_80DCF1C);
+ sprite->callback = sub_8078278;
+ sprite->callback(sprite);
+}
+
+static void sub_80DCF1C(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[5];
+
+ sprite->data[0] = 192;
+ sprite->data[1] = sprite->data[5];
+ sprite->data[2] = 4;
+ sprite->data[3] = 32;
+ sprite->data[4] = -24;
+
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_8078278;
+ sprite->callback(sprite);
+}
+
+void sub_80DCF60(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[5]);
+ AnimateSprite(sprite);
+
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
+
+ InitSpriteDataForLinearTranslation(sprite);
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+
+ sprite->callback = sub_8078394;
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+}
+
+void sub_80DCFE4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[6] == 0)
+ InitAnimSpritePos(sprite, 0);
+ else
+ sub_8078764(sprite, 0);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+
+ sprite->callback = sub_80DD02C;
+}
+
+static void sub_80DD02C(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.y = -(sprite->data[4] >> 8);
+ sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
+
+ if (--sprite->data[0] == -1)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void do_boulder_dust(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ int var0 = 0;
+
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+
+ sub_8078914(&subStruct);
+ DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000);
+ LZDecompressVram(&gBattleAnimBackgroundTilemap_SandstormBrew, subStruct.field_4);
+ LZDecompressVram(&gBattleAnimBackgroundImage_SandstormBrew, subStruct.field_0);
+ LoadCompressedPalette(&gBattleAnimSpritePalette_261, subStruct.field_8 << 4, 32);
+
+ if (IsContest())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ if (gBattleAnimArgs[0] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ var0 = 1;
+
+ gTasks[taskId].data[0] = var0;
+ gTasks[taskId].func = sub_80DD190;
+}
+
+static void sub_80DD190(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+
+ if (gTasks[taskId].data[0] == 0)
+ gBattle_BG1_X += 0xFFFA;
+ else
+ gBattle_BG1_X += 6;
+
+ gBattle_BG1_Y += -1;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]++;
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 7)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 101)
+ {
+ gTasks[taskId].data[11] = 7;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]--;
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_8078914(&subStruct);
+ DmaFill32Large(3, 0, subStruct.field_0, 0x2000, 0x1000);
+ DmaClear32(3, subStruct.field_4, 0x800);
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ gTasks[taskId].data[12]++;
+ // fall through
+ case 4:
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80DD3AC(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (gBattleAnimArgs[3] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ sprite->pos1.x = 304;
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ sprite->data[5] = 1;
+ sprite->oam.matrixNum = 8;
+ }
+ else
+ {
+ sprite->pos1.x = -64;
+ }
+
+ sprite->pos1.y = gBattleAnimArgs[0];
+ SetSubspriteTables(sprite, &gUnknown_083DAD10);
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x += (sprite->data[3] >> 8);
+ sprite->pos2.y += (sprite->data[4] >> 8);
+ sprite->data[3] &= 0xFF;
+ sprite->data[4] &= 0xFF;
+
+ if (sprite->data[5] == 0)
+ {
+ if (sprite->pos1.x + sprite->pos2.x > 272)
+ {
+ sprite->callback = DestroyAnimSprite;
+ }
+ }
+ else if (sprite->pos1.x + sprite->pos2.x < -32)
+ {
+ sprite->callback = DestroyAnimSprite;
+ }
+ }
+}
+
+void sub_80DD490(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ InitAnimSpritePos(sprite, 0);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
+
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80DD4D4(u8 taskId)
+{
+ u16 var0, var1, var2, var3;
+ u8 var4;
+ int var5;
+ s16 pan1, pan2;
+ struct Task *task;
+
+ task = &gTasks[taskId];
+
+ var0 = GetBankPosition(gAnimBankAttacker, 2);
+ var1 = GetBankPosition(gAnimBankAttacker, 1) + 24;
+ var2 = GetBankPosition(gAnimBankTarget, 2);
+ var3 = GetBankPosition(gAnimBankTarget, 1) + 24;
+
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
+ var3 = var1;
+
+ var4 = sub_80DD8BC();
+ if (var4 == 1)
+ task->data[8] = 32;
+ else
+ task->data[8] = 48 - (var4 * 8);
+
+ task->data[0] = 0;
+ task->data[11] = 0;
+ task->data[9] = 0;
+ task->data[12] = 1;
+
+ var5 = task->data[8];
+ if (var5 < 0)
+ var5 += 7;
+
+ task->data[10] = (var5 >> 3) - 1;
+
+ task->data[2] = var0 * 8;
+ task->data[3] = var1 * 8;
+ task->data[4] = ((var2 - var0) * 8) / task->data[8];
+ task->data[5] = ((var3 - var1) * 8) / task->data[8];
+ task->data[6] = 0;
+ task->data[7] = 0;
+
+ pan1 = BattleAnimAdjustPanning(-64);
+ pan2 = BattleAnimAdjustPanning(63);
+
+ task->data[13] = pan1;
+ task->data[14] = (pan2 - pan1) / task->data[8];
+ task->data[1] = var4;
+ task->data[15] = GetAnimBankSpriteId(0);
+
+ task->func = sub_80DD604;
+}
+
+static void sub_80DD604(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[6] -= task->data[4];
+ task->data[7] -= task->data[5];
+ gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
+ gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+
+ if (++task->data[9] == 10)
+ {
+ task->data[11] = 20;
+ task->data[0]++;
+ }
+
+ PlaySE12WithPanning(SE_W029, task->data[13]);
+ break;
+ case 1:
+ if (--task->data[11] == 0)
+ task->data[0]++;
+ break;
+ case 2:
+ if (--task->data[9] != 0)
+ {
+ task->data[6] += task->data[4];
+ task->data[7] += task->data[5];
+ }
+ else
+ {
+ task->data[6] = 0;
+ task->data[7] = 0;
+ task->data[0]++;
+ }
+
+ gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
+ gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+ break;
+ case 3:
+ task->data[2] += task->data[4];
+ task->data[3] += task->data[5];
+ if (++task->data[9] >= task->data[10])
+ {
+ task->data[9] = 0;
+ sub_80DD774(task);
+ task->data[13] += task->data[14];
+ PlaySE12WithPanning(SE_W091, task->data[13]);
+ }
+
+ if (--task->data[8] == 0)
+ {
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ if (task->data[11] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80DD774(struct Task *task)
+{
+ const struct SpriteTemplate *spriteTemplate;
+ int var0;
+ u16 x, y;
+ u8 spriteId;
+
+ switch (task->data[1])
+ {
+ case 1:
+ spriteTemplate = &gSpriteTemplate_83DAD78;
+ var0 = 0;
+ break;
+ case 2:
+ case 3:
+ spriteTemplate = &gSpriteTemplate_83DAD90;
+ var0 = 80;
+ break;
+ case 4:
+ spriteTemplate = &gSpriteTemplate_83DAD90;
+ var0 = 64;
+ break;
+ case 5:
+ spriteTemplate = &gSpriteTemplate_83DAD90;
+ var0 = 48;
+ break;
+ default:
+ return;
+ }
+
+ x = task->data[2] >> 3;
+ y = task->data[3] >> 3;
+ x += (task->data[12] * 4);
+
+ spriteId = CreateSprite(spriteTemplate, x, y, 35);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].data[0] = 18;
+ gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
+ gSprites[spriteId].data[4] = y;
+ gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
+ gSprites[spriteId].oam.tileNum += var0;
+
+ InitAnimSpriteTranslationOverDuration(&gSprites[spriteId]);
+ task->data[11]++;
+ }
+
+ task->data[12] *= -1;
+}
+
+void sub_80DD87C(struct Sprite *sprite)
+{
+ if (TranslateAnimSpriteLinearAndSine(sprite))
+ {
+ u8 taskId = FindTaskIdByFunc(sub_80DD604);
+ if (taskId != 0xFF)
+ gTasks[taskId].data[11]--;
+
+ DestroySprite(sprite);
+ }
+}
+
+u8 sub_80DD8BC(void)
+{
+ u8 retVal = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1;
+ u8 var0 = retVal - 1;
+ if (var0 > 4)
+ {
+ retVal = 1;
+ }
+
+ return retVal;
+}
+
+void sub_80DD8E8(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+
+ sprite->pos2.x = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] -= gBattleAnimArgs[2];
+ sprite->data[0] = 3;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_80DD928;
+ sprite->invisible = 1;
+}
+
+static void sub_80DD928(struct Sprite *sprite)
+{
+ sprite->invisible = 0;
+ if (sprite->data[3] != 0)
+ {
+ sprite->pos2.y = sprite->data[2] + sprite->data[3];
+ sprite->data[3] += sprite->data[0];
+ sprite->data[0]++;
+ if (sprite->data[3] > 0)
+ {
+ sprite->data[3] = 0;
+ }
+ }
+ else
+ {
+ if (--sprite->data[1] == 0)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+}
+
+void sub_80DD978(struct Sprite *sprite)
+{
+ if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT)
+ StartSpriteAffineAnim(sprite, 1);
+
+ TranslateAnimSpriteToTargetMonLocation(sprite);
+}
+
+void sub_80DD9A4(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[5] = gBattleAnimArgs[2];
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->callback = sub_80DD9FC;
+}
+
+static void sub_80DD9FC(struct Sprite *sprite)
+{
+ sprite->data[0] += 8;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+
+ sprite->pos2.x += sprite->data[3] / 40;
+ sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
+
+ if (sprite->data[0] > 140)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80DDA4C(u8 taskId)
+{
+ if ((s32)gAnimMoveDmg < 33)
+ gBattleAnimArgs[7] = 0;
+ if (gAnimMoveDmg - 33 < 33)
+ gBattleAnimArgs[7] = 1;
+ if ((s32)gAnimMoveDmg > 65)
+ gBattleAnimArgs[7] = 2;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80DDA8C(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80789D4(0);
+ gTasks[taskId].data[1] = 200;
+ }
+
+ gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
+ gTasks[taskId].data[1] -= 3;
+
+ if (gTasks[taskId].data[0] == 120)
+ {
+ sub_80789D4(1);
+ DestroyAnimVisualTask(taskId);
+ }
+
+ gTasks[taskId].data[0]++;
+}
+
+void sub_80DDAF0(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80789D4(0);
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = gBattle_BG3_Y;
+ }
+
+ gTasks[taskId].data[1] += 80;
+ gTasks[taskId].data[1] &= 0xFF;
+ gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
+
+ if (gBattleAnimArgs[7] == 0xFFF)
+ {
+ gBattle_BG3_Y = 0;
+ sub_80789D4(1);
+ DestroyAnimVisualTask(taskId);
+ }
+}
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
index 22bb26973..403894cc8 100644
--- a/src/battle/anim/scan.c
+++ b/src/battle/anim/scan.c
@@ -26,7 +26,7 @@ void sub_80CD3E0(struct Sprite* sprite)
sprite->pos1.x -= 32;
sprite->pos1.y -= 32;
sprite->data[0] = 20;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80CD408);
}
@@ -36,7 +36,7 @@ void sub_80CD408(struct Sprite* sprite)
{
case 0:
sprite->data[0] = 1;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80CD408);
break;
case 1:
@@ -47,7 +47,7 @@ void sub_80CD408(struct Sprite* sprite)
sprite->data[0] = 8;
sprite->data[2] = sprite->pos1.x + gUnknown_083D6DDC[sprite->data[5] >> 8][0];
sprite->data[4] = sprite->pos1.y + gUnknown_083D6DDC[sprite->data[5] >> 8][1];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CD4B8);
sprite->data[5] += 0x100;
PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(0x3F));
@@ -62,7 +62,7 @@ void sub_80CD4B8(struct Sprite* sprite)
if ((sprite->data[5] >> 8) == 4)
{
sprite->data[0] = 10;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80CD4EC);
}
else
@@ -80,7 +80,7 @@ void sub_80CD4EC(struct Sprite* sprite)
sprite->data[0] = 3;
sprite->data[1] = 0;
sprite->data[2] = 0;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80CD5A8);
}
else
@@ -112,7 +112,7 @@ void sub_80CD4EC(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + a;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + b;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CD654);
}
}
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
index be8613a74..7f8154504 100644
--- a/src/battle/anim/seed.c
+++ b/src/battle/anim/seed.c
@@ -7,15 +7,20 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80CAB88(struct Sprite* sprite);
-static void sub_80CABC0(struct Sprite* sprite);
+static void AnimLeechSeedStep(struct Sprite* sprite);
+static void AnimLeechSeedSprouts(struct Sprite* sprite);
// seed (sprouts a sapling from a seed.)
// Used by Leech Seed.
-
-void sub_80CAB18(struct Sprite* sprite)
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: wave amplitude
+void AnimLeechSeed(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -25,26 +30,26 @@ void sub_80CAB18(struct Sprite* sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
- sub_80786EC(sprite);
- sprite->callback = sub_80CAB88;
+ InitAnimSpriteTranslationOverDuration(sprite);
+ sprite->callback = AnimLeechSeedStep;
}
-void sub_80CAB88(struct Sprite* sprite)
+static void AnimLeechSeedStep(struct Sprite* sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
sprite->invisible = 1;
sprite->data[0] = 10;
- sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, sub_80CABC0);
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, AnimLeechSeedSprouts);
}
}
-void sub_80CABC0(struct Sprite* sprite)
+static void AnimLeechSeedSprouts(struct Sprite* sprite)
{
sprite->invisible = 0;
StartSpriteAnim(sprite, 1);
sprite->data[0] = 60;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c
index 94069374f..61645bc59 100644
--- a/src/battle/anim/shadow_minimize.c
+++ b/src/battle/anim/shadow_minimize.c
@@ -93,7 +93,7 @@ void sub_80D04E0(u8 taskId)
sub_8078F40(task->data[0]);
gSprites[task->data[15]].pos2.y = 0;
DestroyAnimVisualTask(taskId);
- break;
+ break;
}
}
@@ -110,10 +110,11 @@ void sub_80D0614(struct Task* task, u8 taskId)
}
else
{
- gSprites[r8].oam.objMode = 1;
- gSprites[r8].oam.affineMode = 3;
- gSprites[r8].affineAnimPaused = 1;
- gSprites[r8].oam.matrixNum = r6;
+ gSprites[r8].oam.objMode = ST_OAM_OBJ_BLEND;
+ gSprites[r8].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ gSprites[r8].affineAnimPaused = TRUE;
+ r6 &= 0x1f;
+ gSprites[r8].oam.matrixNum = r6; // need to inhibit optimizing out the mov r0, 0x3f / neg r0, r0
gSprites[r8].subpriority = task->data[7] - task->data[3];
task->data[3]++;
task->data[6]++;
@@ -132,7 +133,7 @@ __attribute__((naked))
void sub_80D0614(struct Task* task, u8 taskId)
{
asm(".syntax unified\n\
- push {r4-r7,lr}\n\
+ push {r4-r7,lr}\n\
mov r7, r9\n\
mov r6, r8\n\
push {r6,r7}\n\
diff --git a/src/battle/anim/slash.c b/src/battle/anim/slash.c
index 6adcaf098..306968111 100644
--- a/src/battle/anim/slash.c
+++ b/src/battle/anim/slash.c
@@ -60,7 +60,7 @@ void sub_80CDE78(struct Sprite* sprite)
sprite->data[1] = 8;
sprite->data[2] = 0;
StoreSpriteCallbackInData(sprite, sub_80CDEB0);
- sprite->callback = sub_8078364;
+ sprite->callback = TranslateSpriteOverDuration;
}
}
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c
index fe8745483..80c58dddf 100644
--- a/src/battle/anim/slice.c
+++ b/src/battle/anim/slice.c
@@ -8,19 +8,21 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80CCB00(struct Sprite* sprite);
+static void AnimSliceStep(struct Sprite* sprite);
-// slice (the cutting animation showing as a yellow line drawn diagonally)
-// Used in Cut, Fury Cutter, Aerial Ace, and Air Cutter.
-
-void sub_80CC914(struct Sprite* sprite)
+// Moves the sprite in a diagonally slashing motion across the target mon.
+// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
+void AnimCuttingSlice(struct Sprite* sprite)
{
sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
if (GetBankSide(gAnimBankTarget) == 0)
sprite->pos1.y += 8;
- sprite->callback = sub_80CCB00;
+ sprite->callback = AnimSliceStep;
if (gBattleAnimArgs[2] == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
@@ -70,7 +72,7 @@ void sub_80CC9BC(struct Sprite* sprite)
if (GetBankSide(gAnimBankTarget) == 0)
sprite->pos1.y += 8;
- sprite->callback = sub_80CCB00;
+ sprite->callback = AnimSliceStep;
if (gBattleAnimArgs[2] == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
@@ -89,7 +91,7 @@ void sub_80CC9BC(struct Sprite* sprite)
sprite->data[1] = -sprite->data[1];
}
-void sub_80CCB00(struct Sprite* sprite)
+static void AnimSliceStep(struct Sprite* sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
@@ -106,6 +108,6 @@ void sub_80CCB00(struct Sprite* sprite)
{
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->data[0] = 3;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
}
}
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 0897ec6e3..1501f51f1 100644
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -9,14 +9,18 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-// sonic (shoots a projectile towards the target.)
-// Used in Sonic Boom and Air Cutter.
-
-void sub_80CF6DC(struct Sprite* sprite)
+// Moves a projectile towards the target mon. The sprite is rotated to be pointing
+// in the same direction it's moving.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+void AnimSonicBoomProjectile(struct Sprite* sprite)
{
- s16 a;
- s16 b;
- u16 c;
+ s16 targetXPos;
+ s16 targetYPos;
+ u16 rotation;
if (IsContest())
{
@@ -29,19 +33,19 @@ void sub_80CF6DC(struct Sprite* sprite)
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
- sub_80787B0(sprite, 1);
- a = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- b = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y);
- c += 0xF000;
+ InitAnimSpritePos(sprite, 1);
+ targetXPos = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ targetYPos = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y);
+ rotation += 0xF000;
if (IsContest())
- c -= 0x6000;
+ rotation -= 0x6000;
- sub_8078FDC(sprite, 0, 0x100, 0x100, c);
+ sub_8078FDC(sprite, 0, 0x100, 0x100, rotation);
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = a;
- sprite->data[4] = b;
- sprite->callback = sub_8078B34;
+ sprite->data[2] = targetXPos;
+ sprite->data[4] = targetYPos;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/sonic_task.c b/src/battle/anim/sonic_task.c
index 924b1b568..260ae544c 100644
--- a/src/battle/anim/sonic_task.c
+++ b/src/battle/anim/sonic_task.c
@@ -87,7 +87,7 @@ void sub_80CFB04(u8 taskId)
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
- sub_807A3FC(gAnimBankTarget, 0, &sp1, &sp2);
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sp1, &sp2);
}
else
{
diff --git a/src/battle/anim/sunlight.c b/src/battle/anim/sunlight.c
index e6fd49a11..88112c74a 100644
--- a/src/battle/anim/sunlight.c
+++ b/src/battle/anim/sunlight.c
@@ -12,6 +12,6 @@ void sub_80D517C(struct Sprite *sprite)
sprite->data[0] = 60;
sprite->data[2] = 140;
sprite->data[4] = 80;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c
index b46fe6759..3367cca07 100644
--- a/src/battle/anim/sword.c
+++ b/src/battle/anim/sword.c
@@ -15,7 +15,7 @@ static void sub_80CF6B4(struct Sprite* sprite);
void sub_80CF690(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->callback = sub_80785E4;
StoreSpriteCallbackInData(sprite, sub_80CF6B4);
}
@@ -25,6 +25,6 @@ void sub_80CF6B4(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 32;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/tile_out.c b/src/battle/anim/tile_out.c
index 50468a440..39d4ff01f 100644
--- a/src/battle/anim/tile_out.c
+++ b/src/battle/anim/tile_out.c
@@ -37,7 +37,7 @@ void sub_80CE1AC(struct Sprite* sprite)
sprite->data[0] = 30;
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
}
diff --git a/src/battle/anim/unused_4.c b/src/battle/anim/unused_4.c
index bda476a0a..50ffaba4a 100644
--- a/src/battle/anim/unused_4.c
+++ b/src/battle/anim/unused_4.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CD9D4(struct Sprite* sprite);
@@ -27,7 +27,7 @@ void sub_80CD9D4(struct Sprite* sprite)
{
case 0:
sprite->data[1] = 0;
- sprite->data[2] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[2] = gBankSpriteIds[gAnimBankAttacker];
sprite->data[3] = GetBankSide(gAnimBankAttacker);
sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200;
sprite->data[5] = 0;
diff --git a/src/battle/anim/unused_7.c b/src/battle/anim/unused_7.c
index 2be6e7633..5a2de33c3 100644
--- a/src/battle/anim/unused_7.c
+++ b/src/battle/anim/unused_7.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
// unused_7
@@ -32,7 +32,7 @@ void sub_80CF3C4(struct Sprite* sprite)
u8 a;
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
- a = gObjectBankIDs[gAnimBankTarget];
+ a = gBankSpriteIds[gAnimBankTarget];
if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c
index 03772f951..c67ec2754 100644
--- a/src/battle/anim/unused_8.c
+++ b/src/battle/anim/unused_8.c
@@ -15,11 +15,11 @@ static void sub_80CF4B8(struct Sprite* sprite);
void sub_80CF458(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[4];
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80CF490);
}
@@ -28,7 +28,7 @@ void sub_80CF490(struct Sprite* sprite)
sprite->data[0] = sprite->data[1];
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y + 15;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CF4B8);
}
diff --git a/src/battle/anim/unused_9.c b/src/battle/anim/unused_9.c
index cf3ccb0d4..6e0d0321b 100644
--- a/src/battle/anim/unused_9.c
+++ b/src/battle/anim/unused_9.c
@@ -3,6 +3,7 @@
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
+#include "palette.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
@@ -17,7 +18,7 @@ static void sub_80CFE2C(struct Sprite* sprite);
void sub_80CFDFC(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gSpriteTemplate_83D75AC.paletteTag) << 4);
sprite->callback = sub_80CFE2C;
}
@@ -26,23 +27,19 @@ void sub_80CFDFC(struct Sprite* sprite)
void sub_80CFE2C(struct Sprite* sprite)
{
u16 r7;
- u16* r1;
- u16* r2;
+ u16 r5;
int i;
if (++sprite->data[1] == 2)
{
sprite->data[1] = 0;
- r7 = gPlttBufferFaded[sprite->data[0] + 8];
- r2 = &gPlttBufferFaded[0x10];
- r1 = &gPlttBufferFaded[sprite->data[0] + 9];
- for (i = 7; i >= 0; i--)
+ r5 = sprite->data[0];
+ r7 = gPlttBufferFaded[r5 + 8];
+ for (i = 0; i < 8; i++)
{
- *r2 = *r1;
- r1++;
- r2++;
+ gPlttBufferFaded[r5 + i + 8] = gPlttBufferFaded[r5 + i + 9];
}
+ gPlttBufferFaded[r5 + 15] = r7;
- gPlttBufferFaded[sprite->data[0] + 15] = r7;
if (++sprite->data[2] == 0x18)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c
index 4068cbe78..e6945f9b2 100644
--- a/src/battle/anim/water.c
+++ b/src/battle/anim/water.c
@@ -18,7 +18,7 @@ void sub_80D37FC(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -30,7 +30,7 @@ void sub_80D3838(struct Sprite *sprite)
}
else
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
}
sprite->data[7] = gBattleAnimArgs[2];
diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c
index 348ce6426..24cecb60c 100644
--- a/src/battle/anim/wisp_fire.c
+++ b/src/battle/anim/wisp_fire.c
@@ -10,7 +10,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankTarget;
extern u8 gAnimBankAttacker;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern s8 gUnknown_083D9794[16];
extern s8 gUnknown_083D97A4[16];
@@ -175,7 +175,7 @@ void sub_80D60B4(u8 taskId)
}
gTasks[taskId].data[0]++;
- spriteId = gObjectBankIDs[gAnimBankTarget];
+ spriteId = gBankSpriteIds[gAnimBankTarget];
if (!gTasks[taskId].data[4])
unk = gUnknown_083D9794[gTasks[taskId].data[0] % 10];
diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c
index 0cbe6eed7..7c22b7f13 100644
--- a/src/battle/anim/wisp_orb.c
+++ b/src/battle/anim/wisp_orb.c
@@ -21,7 +21,7 @@ void sub_80D5B0C(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
@@ -86,7 +86,7 @@ static void sub_80D5C5C(struct Sprite *sprite)
s16 initialData5;
s16 newData5;
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 16);
initialData5 = sprite->data[5];
diff --git a/src/battle/anim/withdraw.c b/src/battle/anim/withdraw.c
index e67248b9f..933c97fa9 100644
--- a/src/battle/anim/withdraw.c
+++ b/src/battle/anim/withdraw.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CF514(u8 taskId);
@@ -17,13 +17,13 @@ static void sub_80CF514(u8 taskId);
void sub_80CF4D8(u8 taskId)
{
- sub_8078E70(gObjectBankIDs[gAnimBankAttacker], 0);
+ sub_8078E70(gBankSpriteIds[gAnimBankAttacker], 0);
gTasks[taskId].func = sub_80CF514;
}
void sub_80CF514(u8 taskId)
{
- u8 a = gObjectBankIDs[gAnimBankAttacker];
+ u8 a = gBankSpriteIds[gAnimBankAttacker];
s16 b;
if (GetBankSide(gAnimBankAttacker) == 0)
{