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-rw-r--r--src/battle/anim/glow.c2
-rw-r--r--src/battle/anim/love_bg.c6
-rw-r--r--src/battle/anim/scary_face.c10
3 files changed, 9 insertions, 9 deletions
diff --git a/src/battle/anim/glow.c b/src/battle/anim/glow.c
index 63466c0ff..174655080 100644
--- a/src/battle/anim/glow.c
+++ b/src/battle/anim/glow.c
@@ -13,7 +13,7 @@ extern u8 gAnimBankTarget;
extern u16 gUnknown_083D7A5C[5];
-extern struct INCBIN_U8 gBattleAnimSpritePalette_206;
+extern const u8 gBattleAnimSpritePalette_206[];
// glow (a whitening effect where the Pokemon glows white in a cycle.)
// Used in Heal Bell.
diff --git a/src/battle/anim/love_bg.c b/src/battle/anim/love_bg.c
index c3828c681..72d9325f2 100644
--- a/src/battle/anim/love_bg.c
+++ b/src/battle/anim/love_bg.c
@@ -10,9 +10,9 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern struct INCBIN_U8 gAttractTilemap;
-extern struct INCBIN_U8 gAttractGfx;
-extern struct INCBIN_U8 gAttractPal;
+extern const u8 gAttractTilemap[];
+extern const u8 gAttractGfx[];
+extern const u8 gAttractPal[];
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG1_X;
diff --git a/src/battle/anim/scary_face.c b/src/battle/anim/scary_face.c
index 8d51521ee..8bc7bbd07 100644
--- a/src/battle/anim/scary_face.c
+++ b/src/battle/anim/scary_face.c
@@ -10,11 +10,11 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceContest;
-extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFacePlayer;
-extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceOpponent;
-extern struct INCBIN_U8 gBattleAnimBackgroundImage_ScaryFace;
-extern struct INCBIN_U8 gBattleAnimBackgroundPalette_ScaryFace;
+extern const u8 gBattleAnimBackgroundTilemap_ScaryFaceContest[];
+extern const u8 gBattleAnimBackgroundTilemap_ScaryFacePlayer[];
+extern const u8 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[];
+extern const u8 gBattleAnimBackgroundImage_ScaryFace[];
+extern const u8 gBattleAnimBackgroundPalette_ScaryFace[];
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG1_X;