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-rw-r--r--src/battle/anim/anger.c4
-rw-r--r--src/battle/anim/aurora.c4
-rw-r--r--src/battle/anim/blow_kiss.c4
-rw-r--r--src/battle/anim/bottle.c4
-rw-r--r--src/battle/anim/brace.c8
-rw-r--r--src/battle/anim/breath.c6
-rw-r--r--src/battle/anim/bubble.c12
-rw-r--r--src/battle/anim/bug.c28
-rw-r--r--src/battle/anim/bullet.c4
-rw-r--r--src/battle/anim/copy_orb.c8
-rw-r--r--src/battle/anim/cube.c4
-rw-r--r--src/battle/anim/cutter.c4
-rw-r--r--src/battle/anim/dark.c24
-rw-r--r--src/battle/anim/dragon.c24
-rw-r--r--src/battle/anim/draw.c2
-rw-r--r--src/battle/anim/drum.c4
-rw-r--r--src/battle/anim/energy_wave.c12
-rw-r--r--src/battle/anim/espeed.c10
-rw-r--r--src/battle/anim/evasion.c2
-rw-r--r--src/battle/anim/fight.c52
-rw-r--r--src/battle/anim/fire_2.c10
-rw-r--r--src/battle/anim/flying_path.c4
-rw-r--r--src/battle/anim/flying_petals.c6
-rw-r--r--src/battle/anim/glitter.c8
-rw-r--r--src/battle/anim/grip.c4
-rw-r--r--src/battle/anim/grow.c2
-rw-r--r--src/battle/anim/guard.c4
-rw-r--r--src/battle/anim/guillotine.c4
-rw-r--r--src/battle/anim/homing.c8
-rw-r--r--src/battle/anim/hop.c6
-rw-r--r--src/battle/anim/hop_2.c4
-rw-r--r--src/battle/anim/leaf.c4
-rw-r--r--src/battle/anim/money.c4
-rw-r--r--src/battle/anim/noise.c4
-rw-r--r--src/battle/anim/note_rain.c4
-rw-r--r--src/battle/anim/note_scatter.c4
-rw-r--r--src/battle/anim/note_wave.c4
-rw-r--r--src/battle/anim/orbit.c4
-rw-r--r--src/battle/anim/orbit_fast.c4
-rw-r--r--src/battle/anim/orbit_scatter.c4
-rw-r--r--src/battle/anim/orbs.c24
-rw-r--r--src/battle/anim/osmose.c4
-rw-r--r--src/battle/anim/poison.c4
-rw-r--r--src/battle/anim/psychic.c32
-rw-r--r--src/battle/anim/ring.c14
-rw-r--r--src/battle/anim/rock.c14
-rw-r--r--src/battle/anim/roots.c12
-rw-r--r--src/battle/anim/scan.c4
-rw-r--r--src/battle/anim/seed.c4
-rw-r--r--src/battle/anim/shadow_enlarge.c4
-rw-r--r--src/battle/anim/shadow_minimize.c2
-rw-r--r--src/battle/anim/shock.c12
-rw-r--r--src/battle/anim/silhouette.c6
-rw-r--r--src/battle/anim/slash.c16
-rw-r--r--src/battle/anim/slice.c20
-rw-r--r--src/battle/anim/sonic.c4
-rw-r--r--src/battle/anim/sonic_task.c8
-rw-r--r--src/battle/anim/spin_finger.c2
-rw-r--r--src/battle/anim/spit.c4
-rw-r--r--src/battle/anim/splash.c2
-rw-r--r--src/battle/anim/startle.c8
-rw-r--r--src/battle/anim/strike.c4
-rw-r--r--src/battle/anim/struggle.c8
-rw-r--r--src/battle/anim/tendrils.c4
-rw-r--r--src/battle/anim/thought.c2
-rw-r--r--src/battle/anim/thrashing.c4
-rw-r--r--src/battle/anim/tile_in.c4
-rw-r--r--src/battle/anim/tile_out.c10
-rw-r--r--src/battle/anim/twinkle.c2
-rw-r--r--src/battle/anim/unused_7.c4
-rw-r--r--src/battle/anim/uproar.c2
-rw-r--r--src/battle/anim/wisp_fire.c4
-rw-r--r--src/battle/anim/wisp_orb.c4
73 files changed, 284 insertions, 284 deletions
diff --git a/src/battle/anim/anger.c b/src/battle/anim/anger.c
index 0f1984f90..4ea56636b 100644
--- a/src/battle/anim/anger.c
+++ b/src/battle/anim/anger.c
@@ -24,8 +24,8 @@ void sub_80D09C0(struct Sprite* sprite)
gBattleAnimArgs[1] *= -1;
}
- sprite->pos1.x = GetBankPosition(bank, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(bank, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[2];
if (sprite->pos1.y <= 7)
sprite->pos1.y = 8;
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c
index 4041dd3bf..de145d6a4 100644
--- a/src/battle/anim/aurora.c
+++ b/src/battle/anim/aurora.c
@@ -23,9 +23,9 @@ void sub_80D33B4(struct Sprite *sprite)
r6 = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r6;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r6;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D344C;
sprite->affineAnimPaused = TRUE;
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
index f585b74bc..6d762bc7f 100644
--- a/src/battle/anim/blow_kiss.c
+++ b/src/battle/anim/blow_kiss.c
@@ -18,9 +18,9 @@ void sub_80D1F58(struct Sprite* sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = 0x5F;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D1FA4;
}
diff --git a/src/battle/anim/bottle.c b/src/battle/anim/bottle.c
index 5485bcf5d..0d5a54e18 100644
--- a/src/battle/anim/bottle.c
+++ b/src/battle/anim/bottle.c
@@ -16,8 +16,8 @@ static void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2);
void sub_80CCF04(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + 0xFFE8;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + 0xFFE8;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
diff --git a/src/battle/anim/brace.c b/src/battle/anim/brace.c
index 19ea4297b..a81af73ac 100644
--- a/src/battle/anim/brace.c
+++ b/src/battle/anim/brace.c
@@ -17,13 +17,13 @@ void sub_80CDF0C(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
diff --git a/src/battle/anim/breath.c b/src/battle/anim/breath.c
index 948a855b8..58b5066c0 100644
--- a/src/battle/anim/breath.c
+++ b/src/battle/anim/breath.c
@@ -16,17 +16,17 @@ void sub_80D0930(struct Sprite* sprite)
if (GetBattlerSide(gAnimBankAttacker) == 0)
{
StartSpriteAnim(sprite, 0);
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + 32;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + 32;
sprite->data[1] = 0x40;
}
else
{
StartSpriteAnim(sprite, 1);
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) - 32;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) - 32;
sprite->data[1] = -0x40;
}
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[0] = 0x34;
sprite->data[2] = 0;
sprite->data[3] = 0;
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index b118b5f90..27791eedf 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -21,13 +21,13 @@ void sub_80D31C8(struct Sprite* sprite)
if (GetBattlerSide(gAnimBankAttacker) != 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) - gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) - gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
}
sprite->animPaused = 1;
@@ -39,9 +39,9 @@ void sub_80D31C8(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[6];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
InitAnimSpriteTranslationDeltas(sprite);
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index 64021f499..245e45774 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -37,8 +37,8 @@ void sub_80DC824(struct Sprite *sprite)
sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
@@ -62,8 +62,8 @@ void sub_80DC8F4(struct Sprite *sprite)
sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
@@ -83,8 +83,8 @@ void sub_80DC9A0(struct Sprite *sprite)
if (!gBattleAnimArgs[4])
{
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
}
else
{
@@ -220,8 +220,8 @@ void AnimTranslateStinger(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
- lVarX = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- lVarY = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ lVarX = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ lVarY = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
rot += 0xC000;
sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
@@ -251,8 +251,8 @@ void AnimMissileArc(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimSpriteTranslationOverDuration(sprite);
@@ -301,13 +301,13 @@ void sub_80DCE40(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 18;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + 18;
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + 18;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + 18;
}
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 1dca0b886..035adf394 100644
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -19,8 +19,8 @@ void sub_80CFFD8(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = 20;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->callback = StartTranslateAnimSpriteByDeltas;
sprite->affineAnimPaused = 1;
StoreSpriteCallbackInData(sprite, sub_80D0030);
diff --git a/src/battle/anim/copy_orb.c b/src/battle/anim/copy_orb.c
index 9c583670b..ac60d2c2b 100644
--- a/src/battle/anim/copy_orb.c
+++ b/src/battle/anim/copy_orb.c
@@ -22,8 +22,8 @@ void sub_80CB4CC(struct Sprite* sprite)
gBattleAnimArgs[0] = -a;
}
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[1];
sprite->invisible = 1;
sprite->data[0]++;
break;
@@ -35,8 +35,8 @@ void sub_80CB4CC(struct Sprite* sprite)
{
ChangeSpriteAffineAnim(sprite, 1);
sprite->data[0] = 25;
- sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->callback = sub_8078CC0;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
break;
diff --git a/src/battle/anim/cube.c b/src/battle/anim/cube.c
index 9adf46e32..6fef2de69 100644
--- a/src/battle/anim/cube.c
+++ b/src/battle/anim/cube.c
@@ -16,8 +16,8 @@ static void sub_80CE000(struct Sprite* sprite);
void sub_80CDFB0(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) - 12;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) - 12;
sprite->data[0] = 0;
sprite->data[1] = 2;
sprite->data[2] = 0;
diff --git a/src/battle/anim/cutter.c b/src/battle/anim/cutter.c
index 80411f70d..bc7478053 100644
--- a/src/battle/anim/cutter.c
+++ b/src/battle/anim/cutter.c
@@ -32,8 +32,8 @@ void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[4];
if (!gBattleAnimArgs[6])
{
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
}
else
{
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index aeb74a7d5..9a1d0842b 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -123,10 +123,10 @@ void sub_80DFDC0(u8 taskId)
void sub_80DFE14(struct Sprite *sprite)
{
- sprite->data[1] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
- sprite->data[3] = GetBankPosition(gAnimBankTarget, 3);
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->data[3] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[0] = 0x7E;
InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = -sprite->data[1];
@@ -257,13 +257,13 @@ void sub_80E00EC(u8 taskId)
int var0;
struct Task *task = &gTasks[taskId];
- task->data[7] = GetBankPosition(gAnimBankAttacker, 1) + 31;
+ task->data[7] = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 31;
task->data[6] = sub_807A100(gAnimBankAttacker, 2) - 7;
task->data[5] = task->data[7];
task->data[4] = task->data[6];
task->data[13] = (task->data[7] - task->data[6]) << 8;
- pos = GetBankPosition(gAnimBankAttacker, 0);
+ pos = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
task->data[14] = pos - 32;
task->data[15] = pos + 32;
@@ -435,10 +435,10 @@ void sub_80E03BC(u8 taskId)
task->data[0]++;
break;
case 2:
- task->data[7] = GetBankPosition(gAnimBankTarget, 1) + 31;
+ task->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 31;
task->data[6] = sub_807A100(gAnimBankTarget, 2) - 7;
task->data[13] = (task->data[7] - task->data[6]) << 8;
- pos = GetBankPosition(gAnimBankTarget, 0);
+ pos = GetBattlerSpriteCoord(gAnimBankTarget, 0);
task->data[14] = pos - 4;
task->data[15] = pos + 4;
@@ -783,7 +783,7 @@ static void sub_80E08CC(u8 priority)
for (i = 0; i < 4; i++)
{
- u8 spriteId = GetAnimBankSpriteId(i);
+ u8 spriteId = GetAnimBattlerSpriteId(i);
if (spriteId != 0xFF)
gSprites[spriteId].oam.priority = priority;
}
@@ -870,7 +870,7 @@ void sub_80E0A4C(u8 taskId)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES);
}
- spriteId = GetAnimBankSpriteId(0);
+ spriteId = GetAnimBattlerSpriteId(0);
newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species);
sub_8078914(&subStruct);
@@ -926,7 +926,7 @@ static void sub_80E0CD0(u8 taskId)
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
- spriteId = GetAnimBankSpriteId(0);
+ spriteId = GetAnimBattlerSpriteId(0);
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gTasks[taskIdCopy].data[1] == 0)
sub_8079108(paletteNum, 1);
@@ -958,7 +958,7 @@ void sub_80E0E24(u8 taskId)
case 1:
case 2:
case 3:
- spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
break;
case 4:
identity = B_POSITION_PLAYER_LEFT;
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c
index edb07af01..4c8448636 100644
--- a/src/battle/anim/dragon.c
+++ b/src/battle/anim/dragon.c
@@ -25,8 +25,8 @@ extern u8 gBankSpriteIds[];
void sub_80DF5A0(struct Sprite *sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
@@ -50,8 +50,8 @@ void sub_80DF5A0(struct Sprite *sprite)
void sub_80DF63C(struct Sprite *sprite)
{
sub_8078650(sprite);
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[1];
@@ -78,13 +78,13 @@ void sub_80DF6F0(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
}
sub_807867C(sprite, gBattleAnimArgs[1]);
sprite->pos1.y += gBattleAnimArgs[2];
@@ -107,8 +107,8 @@ void sub_80DF78C(struct Sprite *sprite)
{
u16 r5;
u16 r0;
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[4] = 0;
sprite->data[5] = 1;
sprite->data[6] = gBattleAnimArgs[0];
@@ -252,8 +252,8 @@ void sub_80DFB28(struct Sprite *sprite)
{
int r6 = (gBattleAnimArgs[2] * 3) / 5;
int i;
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[4];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[4];
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index 29b0c0ceb..9eea43220 100644
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -108,7 +108,7 @@ void sub_80D0D68(u8 taskId)
void sub_80D0E30(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) - 16;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) - 16;
sprite->pos1.y = sub_8077FC0(gAnimBankTarget) + 16;
sprite->data[0] = 0;
sprite->data[1] = 0;
diff --git a/src/battle/anim/drum.c b/src/battle/anim/drum.c
index 7937d040a..8dea7e608 100644
--- a/src/battle/anim/drum.c
+++ b/src/battle/anim/drum.c
@@ -24,8 +24,8 @@ void sub_80CEDF0(struct Sprite* sprite)
a = -16;
}
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + a;
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 8;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + a;
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + 8;
sprite->data[0] = 8;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index 029344428..7980c7b34 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -24,9 +24,9 @@ void sub_80D3554(struct Sprite *sprite)
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
InitAnimSpriteTranslationDeltas(sprite);
@@ -86,8 +86,8 @@ void sub_80D3698(struct Sprite *sprite)
{
u8 subpriority;
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
sprite->pos2.y = -10;
subpriority = sub_8079E90(gAnimBankAttacker);
@@ -155,8 +155,8 @@ void sub_80D3728(struct Sprite *sprite)
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankTarget, var2) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, var2) + gBattleAnimArgs[3];
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/espeed.c b/src/battle/anim/espeed.c
index a69c04330..2e80afff7 100644
--- a/src/battle/anim/espeed.c
+++ b/src/battle/anim/espeed.c
@@ -25,7 +25,7 @@ static void sub_80D1930(u8 taskId);
void sub_80D15A4(u8 taskId)
{
struct Task* task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
sub_80798F4(task, spriteId, &gUnknown_083D79BC);
task->func = sub_80D15E0;
@@ -62,7 +62,7 @@ void sub_80D1638(u8 taskId)
task->data[14] = -8;
}
- task->data[15] = GetAnimBankSpriteId(1);
+ task->data[15] = GetAnimBattlerSpriteId(1);
task->func = sub_80D16A0;
}
@@ -123,7 +123,7 @@ void sub_80D17C4(u8 taskId)
task->data[4] = 1;
task->data[13] = 14;
task->data[14] = 2;
- task->data[15] = GetAnimBankSpriteId(0);
+ task->data[15] = GetAnimBattlerSpriteId(0);
task->func = sub_80D1808;
}
@@ -169,8 +169,8 @@ void sub_80D18D4(u8 taskId)
task->data[7] = 0;
task->data[8] = 0;
task->data[13] = 0;
- task->data[14] = GetBankPosition(gAnimBankAttacker, 0);
- task->data[15] = GetBankPosition(gAnimBankAttacker, 1);
+ task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ task->data[15] = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
task->func = sub_80D1930;
}
diff --git a/src/battle/anim/evasion.c b/src/battle/anim/evasion.c
index a441110f8..e7387a52a 100644
--- a/src/battle/anim/evasion.c
+++ b/src/battle/anim/evasion.c
@@ -23,7 +23,7 @@ void sub_80CE7E0(u8 taskId)
u16 r3;
u16 r4;
struct Task* task = &gTasks[taskId];
- task->data[0] = GetAnimBankSpriteId(0);
+ task->data[0] = GetAnimBattlerSpriteId(0);
task->data[1] = AllocSpritePalette(0x2771);
r3 = (task->data[1] * 16) + 0x100;
r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4;
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
index 4210b751c..5e25d664a 100644
--- a/src/battle/anim/fight.c
+++ b/src/battle/anim/fight.c
@@ -108,8 +108,8 @@ void sub_80D90F4(struct Sprite *sprite)
gBattleAnimArgs[2] = Random() % 5;
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
- sprite->pos1.x = GetBankPosition(bank, 2);
- sprite->pos1.y = GetBankPosition(bank, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(bank, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(bank, 3);
xMod = sub_807A100(bank, 1) / 2;
yMod = sub_807A100(bank, 0) / 4;
@@ -275,8 +275,8 @@ static void AnimStompFootStep(struct Sprite *sprite)
if (--sprite->data[0] == -1)
{
sprite->data[0] = 6;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, AnimStompFootEnd);
@@ -319,13 +319,13 @@ void sub_80D95D0(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
}
sprite->pos1.x += gBattleAnimArgs[1];
@@ -372,13 +372,13 @@ void sub_80D96B8(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3];
}
sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
@@ -423,8 +423,8 @@ void sub_80D97CC(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3);
sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
sprite->data[7] = gAnimBankTarget;
}
@@ -448,9 +448,9 @@ static void sub_80D986C(struct Sprite *sprite)
sprite->data[0] = 16;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(sprite->data[7], 2);
+ sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(sprite->data[7], 3);
+ sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
InitAnimSpriteTranslationDeltas(sprite);
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
@@ -491,10 +491,10 @@ static void sub_80D9934(struct Sprite *sprite)
}
else
{
- s16 pos0 = GetBankPosition(gAnimBankAttacker, 2);
- s16 pos1 = GetBankPosition(gAnimBankAttacker, 3);
- s16 pos2 = GetBankPosition(gAnimBankTarget, 2);
- s16 pos3 = GetBankPosition(gAnimBankTarget, 3);
+ s16 pos0 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ s16 pos1 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ s16 pos2 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ s16 pos3 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->data[0] = pos2 - pos0;
sprite->data[1] = pos3 - pos1;
@@ -525,8 +525,8 @@ void sub_80D9A38(struct Sprite *sprite)
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBankAttacker, 3);
bank = gAnimBankTarget;
sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
}
@@ -543,9 +543,9 @@ void sub_80D9A38(struct Sprite *sprite)
sprite->data[0] = 16;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(bank, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(bank, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(bank, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(bank, 3);
InitAnimSpriteTranslationDeltas(sprite);
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
@@ -564,8 +564,8 @@ void sub_80D9B48(struct Sprite *sprite)
{
u8 turn;
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[1];
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
index 6d95475d0..97ac2e933 100644
--- a/src/battle/anim/fire_2.c
+++ b/src/battle/anim/fire_2.c
@@ -76,9 +76,9 @@ static void AnimFireRingStep1(struct Sprite *sprite)
{
sprite->data[0] = 0x19;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
InitAnimSpriteTranslationDeltas(sprite);
@@ -92,8 +92,8 @@ static void AnimFireRingStep2(struct Sprite *sprite)
{
sprite->data[0] = 0;
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->pos2.y = 0;
sprite->pos2.x = 0;
@@ -184,7 +184,7 @@ void sub_80D5470(u8 taskId) // initialize animation task for Move_ERUPTION?
{
struct Task *task = &gTasks[taskId];
- task->data[15] = GetAnimBankSpriteId(0);
+ task->data[15] = GetAnimBattlerSpriteId(0);
task->data[0] = 0;
task->data[1] = 0;
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
index 8145446ad..5e9de8cb1 100644
--- a/src/battle/anim/flying_path.c
+++ b/src/battle/anim/flying_path.c
@@ -23,8 +23,8 @@ void sub_80CBDF4(u8 taskId)
struct Task *task = &gTasks[taskId];
task->data[4] = sub_8079E90(gAnimBankTarget) - 1;
- task->data[6] = GetBankPosition(gAnimBankTarget, 2);
- task->data[7] = GetBankPosition(gAnimBankTarget, 3);
+ task->data[6] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ task->data[7] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
task->data[10] = sub_807A100(gAnimBankTarget, 1);
task->data[11] = sub_807A100(gAnimBankTarget, 0);
task->data[5] = (GetBattlerSide(gAnimBankTarget) == 1) ? 1 : -1;
diff --git a/src/battle/anim/flying_petals.c b/src/battle/anim/flying_petals.c
index 681b0ba1f..c7a596b56 100644
--- a/src/battle/anim/flying_petals.c
+++ b/src/battle/anim/flying_petals.c
@@ -48,12 +48,12 @@ void sub_80CC474(struct Sprite* sprite)
sprite->oam.priority = sub_8079ED4(bank) + 1;
break;
case 2:
- sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[0];
sprite->oam.priority = sub_8079ED4(bank);
break;
case 3:
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[0];
- GetAnimBankSpriteId(1);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[0];
+ GetAnimBattlerSpriteId(1);
sprite->oam.priority = sub_8079ED4(bank) + 1;
break;
}
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
index e6c101de3..d73b46bbd 100644
--- a/src/battle/anim/glitter.c
+++ b/src/battle/anim/glitter.c
@@ -43,13 +43,13 @@ void sub_80CD190(struct Sprite* sprite)
{
if (!gBattleAnimArgs[6])
{
- sprite->pos1.x = GetBankPosition(bank, 0);
- sprite->pos1.y = GetBankPosition(bank, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(bank, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(bank, 1) + gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x = GetBankPosition(bank, 2);
- sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(bank, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[1];
}
sub_807867C(sprite, gBattleAnimArgs[0]);
diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c
index dbf7a1562..a56a02d82 100644
--- a/src/battle/anim/grip.c
+++ b/src/battle/anim/grip.c
@@ -31,8 +31,8 @@ void sub_80D0178(struct Sprite* sprite)
sprite->pos1.x += r7;
sprite->pos1.y += r4;
sprite->data[0] = 6;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r8;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r8;
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + r6;
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80D020C);
}
diff --git a/src/battle/anim/grow.c b/src/battle/anim/grow.c
index 8788b32fe..924629048 100644
--- a/src/battle/anim/grow.c
+++ b/src/battle/anim/grow.c
@@ -18,7 +18,7 @@ static void sub_80D0904(u8 taskId);
void sub_80D08C8(u8 taskId)
{
struct Task* task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
sub_80798F4(task, spriteId, &gUnknown_083D7714);
task->func = sub_80D0904;
}
diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c
index 211e0e841..d54fa4abc 100644
--- a/src/battle/anim/guard.c
+++ b/src/battle/anim/guard.c
@@ -22,8 +22,8 @@ void sub_80D3014(struct Sprite *sprite)
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + 40;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 40;
}
sprite->data[0] = 13;
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
index 15279d5e2..0768e8334 100644
--- a/src/battle/anim/guillotine.c
+++ b/src/battle/anim/guillotine.c
@@ -34,9 +34,9 @@ void sub_80D0228(struct Sprite* sprite)
sprite->pos1.y += r4;
sprite->data[0] = 6;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r9;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + r9;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + r6;
InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[0];
sprite->data[6] = sprite->data[0];
diff --git a/src/battle/anim/homing.c b/src/battle/anim/homing.c
index 208d3b831..b24fcf4b1 100644
--- a/src/battle/anim/homing.c
+++ b/src/battle/anim/homing.c
@@ -29,13 +29,13 @@ void sub_80CC6CC(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- a = GetBankPosition(gAnimBankAttacker, 2);
- b = GetBankPosition(gAnimBankAttacker, 3);
+ a = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ b = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
}
else
{
- a = GetBankPosition(gAnimBankTarget, 2);
- b = GetBankPosition(gAnimBankTarget, 3);
+ a = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ b = GetBattlerSpriteCoord(gAnimBankTarget, 3);
}
sprite->data[0] = gBattleAnimArgs[4];
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
index c76863f4a..7d1b2fd01 100644
--- a/src/battle/anim/hop.c
+++ b/src/battle/anim/hop.c
@@ -92,8 +92,8 @@ void sub_80CB94C(struct Sprite* sprite)
s16 e1;
s16 e2;
InitAnimSpritePos(sprite, 0);
- e1 = GetBankPosition(gAnimBankTarget, 0);
- e2 = GetBankPosition(gAnimBankTarget, 1);
+ e1 = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ e2 = GetBattlerSpriteCoord(gAnimBankTarget, 1);
if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
{
sprite->data[6] = e1;
@@ -135,7 +135,7 @@ void sub_80CB9C4(struct Sprite* sprite)
void sub_80CBA28(struct Sprite* sprite)
{
- s16 e = GetBankPosition(gAnimBankTarget, 1);
+ s16 e = GetBattlerSpriteCoord(gAnimBankTarget, 1);
if (GetBattlerSide(gAnimBankTarget) == 0)
{
sprite->data[6] = 0;
diff --git a/src/battle/anim/hop_2.c b/src/battle/anim/hop_2.c
index 1bc3f46af..861f428da 100644
--- a/src/battle/anim/hop_2.c
+++ b/src/battle/anim/hop_2.c
@@ -22,8 +22,8 @@ void sub_80CBAE8(struct Sprite* sprite)
s16 p1;
s16 p2;
sub_8078764(sprite, 0);
- p1 = GetBankPosition(gAnimBankAttacker, 0);
- p2 = GetBankPosition(gAnimBankAttacker, 1);
+ p1 = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ p2 = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
if ((gAnimBankTarget ^ 2) == gAnimBankAttacker)
{
sprite->data[6] = p1;
diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c
index c39a52ff1..ca2af257d 100644
--- a/src/battle/anim/leaf.c
+++ b/src/battle/anim/leaf.c
@@ -15,8 +15,8 @@ static void sub_80CAF6C(struct Sprite* sprite);
void sub_80CAED8(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c
index 093c406a0..1407e8cd7 100644
--- a/src/battle/anim/money.c
+++ b/src/battle/anim/money.c
@@ -20,8 +20,8 @@ void sub_80CFE9C(struct Sprite* sprite)
u16 var;
InitAnimSpritePos(sprite, 1);
- r6 = GetBankPosition(gAnimBankTarget, 2);
- r7 = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ r6 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ r7 = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
if (GetBattlerSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
diff --git a/src/battle/anim/noise.c b/src/battle/anim/noise.c
index dab6c698f..0b6498318 100644
--- a/src/battle/anim/noise.c
+++ b/src/battle/anim/noise.c
@@ -21,8 +21,8 @@ void sub_80D2D68(struct Sprite* sprite)
gBattleAnimArgs[1] *= -1;
}
- sprite->pos1.x = GetBankPosition(slot, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(slot, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(slot, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(slot, 3) + gBattleAnimArgs[2];
sprite->data[0] = 0;
sprite->data[1] = (u16)sprite->pos1.x << 3;
sprite->data[2] = (u16)sprite->pos1.y << 3;
diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c
index 5574d5b98..4e12c7e1a 100644
--- a/src/battle/anim/note_rain.c
+++ b/src/battle/anim/note_rain.c
@@ -29,8 +29,8 @@ void sub_80D1C08(struct Sprite* sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
diff --git a/src/battle/anim/note_scatter.c b/src/battle/anim/note_scatter.c
index 5820da571..53afa7d78 100644
--- a/src/battle/anim/note_scatter.c
+++ b/src/battle/anim/note_scatter.c
@@ -22,8 +22,8 @@ void sub_80CECE8(struct Sprite* sprite)
(u16)gBattleAnimArgs[1] = -a;
}
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
sprite->data[2] = 0;
sprite->data[3] = 0;
diff --git a/src/battle/anim/note_wave.c b/src/battle/anim/note_wave.c
index 80ed2256f..1f3db8c56 100644
--- a/src/battle/anim/note_wave.c
+++ b/src/battle/anim/note_wave.c
@@ -81,8 +81,8 @@ void sub_80CEB0C(struct Sprite* sprite)
}
else
{
- a = GetBankPosition(gAnimBankTarget, 2);
- b = GetBankPosition(gAnimBankTarget, 3);
+ a = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ b = GetBattlerSpriteCoord(gAnimBankTarget, 3);
}
sprite->data[4] = sprite->pos1.x << 4;
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index 7bf5f647c..b4a641cc2 100644
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
@@ -84,7 +84,7 @@ void sub_80CAD54(struct Sprite* sprite)
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CADA8;
@@ -121,7 +121,7 @@ void sub_80CAE20(struct Sprite* sprite)
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CAE74;
diff --git a/src/battle/anim/orbit_fast.c b/src/battle/anim/orbit_fast.c
index 71303b03c..67a59583f 100644
--- a/src/battle/anim/orbit_fast.c
+++ b/src/battle/anim/orbit_fast.c
@@ -16,8 +16,8 @@ static void AnimOrbitFastStep(struct Sprite* sprite);
// arg 1: initial wave offset
void AnimOrbitFast(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->affineAnimPaused = 1;
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
diff --git a/src/battle/anim/orbit_scatter.c b/src/battle/anim/orbit_scatter.c
index cda09a729..bd03ee78c 100644
--- a/src/battle/anim/orbit_scatter.c
+++ b/src/battle/anim/orbit_scatter.c
@@ -15,8 +15,8 @@ static void AnimOrbitScatterStep(struct Sprite* sprite);
// arg 0: initial wave offset
void AnimOrbitScatter(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->callback = AnimOrbitScatterStep;
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index 1c98da012..53c16d8d7 100644
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -21,8 +21,8 @@ void sub_80CA7B0(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
@@ -32,8 +32,8 @@ void sub_80CA800(struct Sprite* sprite)
InitAnimSpritePos(sprite, 1);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -43,9 +43,9 @@ void sub_80CA858(struct Sprite* sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CA8B4;
@@ -96,8 +96,8 @@ void sub_80CA9A8(struct Sprite* sprite)
{
sub_8078764(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[5] = gBattleAnimArgs[2];
InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = sub_80CA9F8;
@@ -115,8 +115,8 @@ void sub_80CAA14(struct Sprite* sprite)
u16 b;
StartSpriteAnim(sprite, a & 7);
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= 20;
@@ -129,9 +129,9 @@ void sub_80CAA14(struct Sprite* sprite)
b = Random();
sprite->data[0] = (b & 31) + 64;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sub_8078D60(sprite);
sprite->data[5] = Random() & 0xFF;
sprite->data[6] = sprite->subpriority;
diff --git a/src/battle/anim/osmose.c b/src/battle/anim/osmose.c
index 1140aa34a..cca7af76e 100644
--- a/src/battle/anim/osmose.c
+++ b/src/battle/anim/osmose.c
@@ -14,8 +14,8 @@ void sub_80CB768(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c
index 3bdac02da..2cc104c07 100644
--- a/src/battle/anim/poison.c
+++ b/src/battle/anim/poison.c
@@ -20,8 +20,8 @@ void sub_80D9D70(struct Sprite *sprite)
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->data[5] = -30;
InitAnimSpriteTranslationOverDuration(sprite);
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
index 294069efe..4a48d1ecf 100644
--- a/src/battle/anim/psychic.c
+++ b/src/battle/anim/psychic.c
@@ -78,8 +78,8 @@ void sub_80DB74C(struct Sprite *sprite)
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
}
if (IsContest())
@@ -208,8 +208,8 @@ void sub_80DBA4C(struct Sprite *sprite)
void sub_80DBAF4(struct Sprite *sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
{
@@ -239,8 +239,8 @@ void sub_80DBB70(struct Sprite *sprite)
x = -x;
}
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + x;
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + y;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + x;
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + y;
if (sprite->pos1.y < 16)
{
@@ -285,7 +285,7 @@ static void sub_80DBC34(struct Sprite *sprite)
void sub_80DBC94(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
sub_80798F4(task, spriteId, &gUnknown_083DA8A4);
task->func = sub_80DBCD0;
@@ -302,7 +302,7 @@ static void sub_80DBCD0(u8 taskId)
void sub_80DBCFC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
task->data[1] = 0;
task->data[2] = 0;
@@ -348,8 +348,8 @@ void sub_80DBE00(u8 taskId)
task->data[3] = 16;
task->data[4] = 0;
- task->data[13] = GetBankPosition(gAnimBankAttacker, 2);
- task->data[14] = GetBankPosition(gAnimBankAttacker, 3);
+ task->data[13] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
var0 = sub_807A100(gAnimBankAttacker, 1) / 3;
var1 = sub_807A100(gAnimBankAttacker, 0) / 3;
@@ -448,8 +448,8 @@ void sub_80DC068(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
}
sprite->data[0] = gBattleAnimArgs[1];
@@ -684,7 +684,7 @@ void sub_80DC4F4(u8 taskId)
obj_id_set_rotscale(spriteId, 256, 256, 0);
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
- task->data[13] = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
task->data[14] = matrixNum;
task->data[15] = spriteId;
task->func = sub_80DC5F4;
@@ -789,7 +789,7 @@ _080DC554:\n\
bl CalcCenterToCornerVec\n\
ldr r1, _080DC5EC @ =gBattleAnimArgs\n\
ldrb r0, [r1]\n\
- bl GetAnimBankSpriteId\n\
+ bl GetAnimBattlerSpriteId\n\
lsls r0, 24\n\
lsrs r0, 24\n\
strh r0, [r7, 0x22]\n\
@@ -854,8 +854,8 @@ void sub_80DC700(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
if (IsContest())
sprite->pos1.y += 12;
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 7516d74e5..b317cdaed 100644
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -34,9 +34,9 @@ void sub_80D0FD8(struct Sprite* sprite)
{
SetAverageBattlerPositions(bank, r4, &sp0, &sp1);
if (r4 == 0)
- r4 = GetBankPosition(bank, 0);
+ r4 = GetBattlerSpriteCoord(bank, 0);
else
- r4 = GetBankPosition(bank, 2);
+ r4 = GetBattlerSpriteCoord(bank, 2);
if (GetBattlerSide(bank) != 0)
gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
@@ -92,7 +92,7 @@ void sub_80D10B8(struct Sprite* sprite)
if (GetBattlerSide(bankr7) != 0)
{
- r9 = GetBankPosition(bankr7, r10) + gBattleAnimArgs[0];
+ r9 = GetBattlerSpriteCoord(bankr7, r10) + gBattleAnimArgs[0];
if (IsAnimBankSpriteVisible(bankr8 ^ 2))
sprite->subpriority = gSprites[gBankSpriteIds[bankr8 ^ 2]].subpriority - 1;
else
@@ -100,7 +100,7 @@ void sub_80D10B8(struct Sprite* sprite)
}
else
{
- r9 = GetBankPosition(bankr7, r10) - gBattleAnimArgs[0];
+ r9 = GetBattlerSpriteCoord(bankr7, r10) - gBattleAnimArgs[0];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
{
if (gSprites[gBankSpriteIds[bankr7]].pos1.x < gSprites[gBankSpriteIds[bankr7 ^ 2]].pos1.x)
@@ -115,15 +115,15 @@ void sub_80D10B8(struct Sprite* sprite)
}
- r6 = GetBankPosition(bankr7, sp4) + gBattleAnimArgs[1];
+ r6 = GetBattlerSpriteCoord(bankr7, sp4) + gBattleAnimArgs[1];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
{
SetAverageBattlerPositions(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
}
else
{
- sp0 = GetBankPosition(bankr8, r10);
- sp1 = GetBankPosition(bankr8, sp4);
+ sp0 = GetBattlerSpriteCoord(bankr8, r10);
+ sp1 = GetBattlerSpriteCoord(bankr8, sp4);
}
if (GetBattlerSide(bankr8))
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
index 4254c551c..73be7c42b 100644
--- a/src/battle/anim/rock.c
+++ b/src/battle/anim/rock.c
@@ -295,10 +295,10 @@ void sub_80DD4D4(u8 taskId)
task = &gTasks[taskId];
- var0 = GetBankPosition(gAnimBankAttacker, 2);
- var1 = GetBankPosition(gAnimBankAttacker, 1) + 24;
- var2 = GetBankPosition(gAnimBankTarget, 2);
- var3 = GetBankPosition(gAnimBankTarget, 1) + 24;
+ var0 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ var1 = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 24;
+ var2 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ var3 = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 24;
if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
var3 = var1;
@@ -333,7 +333,7 @@ void sub_80DD4D4(u8 taskId)
task->data[13] = pan1;
task->data[14] = (pan2 - pan1) / task->data[8];
task->data[1] = var4;
- task->data[15] = GetAnimBankSpriteId(0);
+ task->data[15] = GetAnimBattlerSpriteId(0);
task->func = sub_80DD604;
}
@@ -522,8 +522,8 @@ void sub_80DD978(struct Sprite *sprite)
void sub_80DD9A4(struct Sprite *sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
diff --git a/src/battle/anim/roots.c b/src/battle/anim/roots.c
index 68f8a3e2f..30c2d9652 100644
--- a/src/battle/anim/roots.c
+++ b/src/battle/anim/roots.c
@@ -18,8 +18,8 @@ void sub_80CB59C(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
sprite->pos2.x = gBattleAnimArgs[0];
sprite->pos2.y = gBattleAnimArgs[1];
sprite->subpriority = gBattleAnimArgs[2] + 30;
@@ -36,10 +36,10 @@ void sub_80CB59C(struct Sprite* sprite)
void sub_80CB620(struct Sprite *sprite)
{
- s16 p1 = GetBankPosition(gAnimBankAttacker, 2);
- s16 p2 = GetBankPosition(gAnimBankAttacker, 3);
- s16 e1 = GetBankPosition(gAnimBankTarget, 2);
- s16 e2 = GetBankPosition(gAnimBankTarget, 3);
+ s16 p1 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ s16 p2 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ s16 e1 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ s16 e2 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
e1 -= p1;
e2 -= p2;
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
index 403894cc8..abd54cef3 100644
--- a/src/battle/anim/scan.c
+++ b/src/battle/anim/scan.c
@@ -110,8 +110,8 @@ void sub_80CD4EC(struct Sprite* sprite)
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 6;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + a;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + b;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + a;
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + b;
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CD654);
}
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
index 2bce9df41..d7c56e7a8 100644
--- a/src/battle/anim/seed.c
+++ b/src/battle/anim/seed.c
@@ -27,8 +27,8 @@ void AnimLeechSeed(struct Sprite* sprite)
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = AnimLeechSeedStep;
diff --git a/src/battle/anim/shadow_enlarge.c b/src/battle/anim/shadow_enlarge.c
index 399cf1ba4..7662583ac 100644
--- a/src/battle/anim/shadow_enlarge.c
+++ b/src/battle/anim/shadow_enlarge.c
@@ -15,7 +15,7 @@ static void sub_80D0428(u8 taskId);
void sub_80D03C4(u8 taskId)
{
- u8 spriteId = GetAnimBankSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(1);
sub_8078E70(spriteId, 1);
obj_id_set_rotscale(spriteId, 0xD0, 0xD0, 0);
sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 0);
@@ -27,7 +27,7 @@ void sub_80D0428(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
- u8 spriteId = GetAnimBankSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(1);
sub_8078F40(spriteId);
sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 1);
DestroyAnimVisualTask(taskId);
diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c
index 61645bc59..b4e18eb51 100644
--- a/src/battle/anim/shadow_minimize.c
+++ b/src/battle/anim/shadow_minimize.c
@@ -18,7 +18,7 @@ void sub_80D0704(struct Sprite* sprite);
void sub_80D0488(u8 taskId)
{
struct Task* task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
sub_8078E70(spriteId, 0);
task->data[1] = 0;
diff --git a/src/battle/anim/shock.c b/src/battle/anim/shock.c
index 50bd78379..19e4d0fb2 100644
--- a/src/battle/anim/shock.c
+++ b/src/battle/anim/shock.c
@@ -15,8 +15,8 @@ extern void sub_80DA48C(struct Sprite *);
void sub_80D6294(struct Sprite *sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
if (GetBattlerSide(gAnimBankAttacker) != 0)
{
@@ -77,13 +77,13 @@ void sub_80D6328(struct Sprite *sprite)
if (gBattleAnimArgs[5] == 0)
{
- sprite->pos1.x = GetBankPosition(slot, 0);
- sprite->pos1.y = GetBankPosition(slot, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(slot, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(slot, 1);
}
else
{
- sprite->pos1.x = GetBankPosition(slot, 2);
- sprite->pos1.y = GetBankPosition(slot, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(slot, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(slot, 3);
}
sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
diff --git a/src/battle/anim/silhouette.c b/src/battle/anim/silhouette.c
index b34eaf0b5..00bb24762 100644
--- a/src/battle/anim/silhouette.c
+++ b/src/battle/anim/silhouette.c
@@ -15,7 +15,7 @@ static void sub_80CB438(u8 taskId);
void sub_80CB340(u8 taskId)
{
- u8 spriteId = GetAnimBankSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(1);
if (gSprites[spriteId].invisible)
{
DestroyAnimVisualTask(taskId);
@@ -32,7 +32,7 @@ void sub_80CB340(u8 taskId)
void sub_80CB3A8(u8 taskId)
{
- u8 spriteId = GetAnimBankSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(1);
gTasks[taskId].data[10] += gTasks[taskId].data[0];
gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
if (GetBattlerSide(gAnimBankTarget))
@@ -57,7 +57,7 @@ void sub_80CB438(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
- u8 spriteId = GetAnimBankSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(1);
sub_8078F40(spriteId);
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
diff --git a/src/battle/anim/slash.c b/src/battle/anim/slash.c
index 306968111..68a1b81ef 100644
--- a/src/battle/anim/slash.c
+++ b/src/battle/anim/slash.c
@@ -19,13 +19,13 @@ void sub_80CDD74(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -36,16 +36,16 @@ void sub_80CDD74(struct Sprite* sprite)
void sub_80CDDDC(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + 0xFFD0;
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + 0xFFD0;
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
StoreSpriteCallbackInData(sprite, sub_80CDE78);
sprite->callback = sub_8078600;
}
void sub_80CDE24(struct Sprite* sprite)
{
- sprite->pos1.x = sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
StartSpriteAnim(sprite, 1);
sprite->data[0] = 0;
sprite->data[1] = 0;
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c
index 814aa46ac..8e7f35f46 100644
--- a/src/battle/anim/slice.c
+++ b/src/battle/anim/slice.c
@@ -17,8 +17,8 @@ static void AnimSliceStep(struct Sprite* sprite);
// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
void AnimCuttingSlice(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
if (GetBattlerSide(gAnimBankTarget) == 0)
sprite->pos1.y += 8;
@@ -48,22 +48,22 @@ void sub_80CC9BC(struct Sprite* sprite)
switch (gBattleAnimArgs[3])
{
case 1:
- a = GetBankPosition(gAnimBankTarget ^ 2, 0);
- b = GetBankPosition(gAnimBankTarget ^ 2, 1);
+ a = GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 0);
+ b = GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 1);
break;
case 2:
- a = GetBankPosition(gAnimBankTarget, 0);
- b = GetBankPosition(gAnimBankTarget, 1);
+ a = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ b = GetBattlerSpriteCoord(gAnimBankTarget, 1);
if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
- a = (GetBankPosition(gAnimBankTarget ^ 2, 0) + a) / 2;
- b = (GetBankPosition(gAnimBankTarget ^ 2, 1) + b) / 2;
+ a = (GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 0) + a) / 2;
+ b = (GetBattlerSpriteCoord(gAnimBankTarget ^ 2, 1) + b) / 2;
}
break;
case 0:
default:
- a = GetBankPosition(gAnimBankTarget, 0);
- b = GetBankPosition(gAnimBankTarget, 1);
+ a = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ b = GetBattlerSpriteCoord(gAnimBankTarget, 1);
break;
}
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index b89338a26..a882be73c 100644
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -34,8 +34,8 @@ void AnimSonicBoomProjectile(struct Sprite* sprite)
}
InitAnimSpritePos(sprite, 1);
- targetXPos = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- targetYPos = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ targetXPos = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ targetYPos = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y);
rotation += 0xF000;
if (IsContest())
diff --git a/src/battle/anim/sonic_task.c b/src/battle/anim/sonic_task.c
index 260ae544c..dc5d60efa 100644
--- a/src/battle/anim/sonic_task.c
+++ b/src/battle/anim/sonic_task.c
@@ -82,8 +82,8 @@ void sub_80CFB04(u8 taskId)
gBattleAnimArgs[2] |= 1;
}
}
- r6 = gTasks[taskId].data[9] = GetBankPosition(gAnimBankAttacker, 0);
- r9 = gTasks[taskId].data[10] = GetBankPosition(gAnimBankAttacker, 1);
+ r6 = gTasks[taskId].data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ r9 = gTasks[taskId].data[10] = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
@@ -91,8 +91,8 @@ void sub_80CFB04(u8 taskId)
}
else
{
- sp1 = GetBankPosition(gAnimBankTarget, 0);
- sp2 = GetBankPosition(gAnimBankTarget, 1);
+ sp1 = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sp2 = GetBattlerSpriteCoord(gAnimBankTarget, 1);
}
sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0];
diff --git a/src/battle/anim/spin_finger.c b/src/battle/anim/spin_finger.c
index 8eb060358..1ce3aa0d0 100644
--- a/src/battle/anim/spin_finger.c
+++ b/src/battle/anim/spin_finger.c
@@ -23,7 +23,7 @@ void sub_80CF0BC(struct Sprite* sprite)
else
bank = gAnimBankTarget;
- sprite->pos1.x = GetBankPosition(bank, 0);
+ sprite->pos1.x = GetBattlerSpriteCoord(bank, 0);
sprite->pos1.y = sub_807A100(bank, 2);
if (sprite->pos1.y <= 9)
sprite->pos1.y = 10;
diff --git a/src/battle/anim/spit.c b/src/battle/anim/spit.c
index 1e65ba53e..36fcb788c 100644
--- a/src/battle/anim/spit.c
+++ b/src/battle/anim/spit.c
@@ -21,8 +21,8 @@ void sub_80D287C(struct Sprite* sprite)
void sub_80D28AC(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->data[2] = gBattleAnimArgs[1];
diff --git a/src/battle/anim/splash.c b/src/battle/anim/splash.c
index 570ef0dca..d6caaf0f6 100644
--- a/src/battle/anim/splash.c
+++ b/src/battle/anim/splash.c
@@ -24,7 +24,7 @@ void sub_80D074C(u8 taskId)
}
else
{
- u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
task->data[0] = spriteId;
task->data[1] = 0;
task->data[2] = gBattleAnimArgs[1];
diff --git a/src/battle/anim/startle.c b/src/battle/anim/startle.c
index 50e78af37..95462bd9f 100644
--- a/src/battle/anim/startle.c
+++ b/src/battle/anim/startle.c
@@ -16,10 +16,10 @@ extern struct AffineAnimFrameCmd gUnknown_083D7A98;
// opponent
void sub_80D1E38(u8 taskId)
{
- u8 spriteId = GetAnimBankSpriteId(1);
+ u8 spriteId = GetAnimBattlerSpriteId(1);
if (++gTasks[taskId].data[0] == 1)
{
- sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(1), &gUnknown_083D7A98);
+ sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(1), &gUnknown_083D7A98);
gSprites[spriteId].pos2.x = 4;
}
else
@@ -37,10 +37,10 @@ void sub_80D1E38(u8 taskId)
// player
void sub_80D1EC8(u8 taskId)
{
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
if (++gTasks[taskId].data[0] == 1)
{
- sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(0), &gUnknown_083D7A98);
+ sub_80798F4(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_083D7A98);
gSprites[spriteId].pos2.x = 4;
}
else
diff --git a/src/battle/anim/strike.c b/src/battle/anim/strike.c
index 832abe694..775485a79 100644
--- a/src/battle/anim/strike.c
+++ b/src/battle/anim/strike.c
@@ -23,8 +23,8 @@ void sub_80CE670(struct Sprite* sprite)
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[1];
sprite->data[6] = sprite->pos1.x;
sprite->data[7] = sprite->pos1.y;
if (IsContest() != 0)
diff --git a/src/battle/anim/struggle.c b/src/battle/anim/struggle.c
index 20dbaf2dc..6a1355e1b 100644
--- a/src/battle/anim/struggle.c
+++ b/src/battle/anim/struggle.c
@@ -19,13 +19,13 @@ void sub_80D2C38(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
}
else
{
- sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
}
if (gBattleAnimArgs[1] == 0)
diff --git a/src/battle/anim/tendrils.c b/src/battle/anim/tendrils.c
index 9f57ffd45..4ef704f3a 100644
--- a/src/battle/anim/tendrils.c
+++ b/src/battle/anim/tendrils.c
@@ -28,7 +28,7 @@ void sub_80CB298(struct Sprite* sprite)
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
{
sprite->affineAnimPaused = 0;
- GetAnimBankSpriteId(1);
+ GetAnimBattlerSpriteId(1);
sprite->data[0] = 0x100;
sprite->callback = sub_80CB2D4;
}
@@ -36,7 +36,7 @@ void sub_80CB298(struct Sprite* sprite)
void sub_80CB2D4(struct Sprite* sprite)
{
- GetAnimBankSpriteId(1);
+ GetAnimBattlerSpriteId(1);
if (!sprite->data[2])
{
sprite->data[0] += 11;
diff --git a/src/battle/anim/thought.c b/src/battle/anim/thought.c
index fbd7dfaee..5163cbfad 100644
--- a/src/battle/anim/thought.c
+++ b/src/battle/anim/thought.c
@@ -20,7 +20,7 @@ void sub_80CEF44(u8 bank, struct Sprite* sprite)
else
sprite->pos1.x = sub_807A100(bank, 4) - 8;
- sprite->pos1.y = GetBankPosition(bank, 3) - (s16)sub_807A100(bank, 0) / 4;
+ sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) - (s16)sub_807A100(bank, 0) / 4;
}
void sub_80CEF9C(struct Sprite* sprite)
diff --git a/src/battle/anim/thrashing.c b/src/battle/anim/thrashing.c
index 34089de31..bc1fc4842 100644
--- a/src/battle/anim/thrashing.c
+++ b/src/battle/anim/thrashing.c
@@ -20,7 +20,7 @@ static void sub_80D0B3C(u8 taskId);
void sub_80D0A4C(u8 taskId)
{
struct Task* task = &gTasks[taskId];
- u8 spriteId = GetAnimBankSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(0);
task->data[0] = spriteId;
task->data[1] = 0;
sub_80798F4(task, spriteId, &gUnknown_083D77B0);
@@ -38,7 +38,7 @@ void sub_80D0A8C(u8 taskId)
void sub_80D0AB8(u8 taskId)
{
struct Task* task = &gTasks[taskId];
- task->data[0] = GetAnimBankSpriteId(0);
+ task->data[0] = GetAnimBattlerSpriteId(0);
task->data[1] = 0;
task->data[2] = 4;
task->data[3] = 7;
diff --git a/src/battle/anim/tile_in.c b/src/battle/anim/tile_in.c
index a4a544a0c..b1d804317 100644
--- a/src/battle/anim/tile_in.c
+++ b/src/battle/anim/tile_in.c
@@ -15,8 +15,8 @@ void sub_80CE09C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
if (IsContest())
sprite->pos1.y += 10;
sprite->data[0]++;
diff --git a/src/battle/anim/tile_out.c b/src/battle/anim/tile_out.c
index f253c2524..04f51e556 100644
--- a/src/battle/anim/tile_out.c
+++ b/src/battle/anim/tile_out.c
@@ -9,7 +9,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gNoOfAllBanks;
+extern u8 gBattlersCount;
extern u8 gHealthboxIDs[];
static void sub_80CE1AC(struct Sprite* sprite);
@@ -35,8 +35,8 @@ void sub_80CE1AC(struct Sprite* sprite)
{
sprite->animPaused = 0;
sprite->data[0] = 30;
- sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
- sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -57,7 +57,7 @@ void sub_80CE210(u8 taskId)
void unref_sub_80CE260(u8 taskId)
{
u8 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleAnimArgs[0] == 1 && GetBattlerSide(i) == 0)
sub_8043DB0(gHealthboxIDs[i]);
@@ -72,7 +72,7 @@ void unref_sub_80CE260(u8 taskId)
void unref_sub_80CE2D4(u8 taskId)
{
u8 i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
sub_8043DFC(gHealthboxIDs[i]);
}
diff --git a/src/battle/anim/twinkle.c b/src/battle/anim/twinkle.c
index e26669f63..34082cc2f 100644
--- a/src/battle/anim/twinkle.c
+++ b/src/battle/anim/twinkle.c
@@ -15,7 +15,7 @@ static void sub_80CE3B0(struct Sprite* sprite);
void sub_80CE36C(struct Sprite* sprite)
{
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
diff --git a/src/battle/anim/unused_7.c b/src/battle/anim/unused_7.c
index eea10aaa2..a2f00db31 100644
--- a/src/battle/anim/unused_7.c
+++ b/src/battle/anim/unused_7.c
@@ -30,8 +30,8 @@ void sub_80CF374(struct Sprite* sprite)
void sub_80CF3C4(struct Sprite* sprite)
{
u8 a;
- sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
a = gBankSpriteIds[gAnimBankTarget];
if (GetBattlerSide(gAnimBankAttacker) != 0)
{
diff --git a/src/battle/anim/uproar.c b/src/battle/anim/uproar.c
index 03cc65bc0..538ca9b20 100644
--- a/src/battle/anim/uproar.c
+++ b/src/battle/anim/uproar.c
@@ -12,7 +12,7 @@ void sub_80D2D3C(u8);
void sub_80D2CF8(u8 taskId)
{
- u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
sub_80798F4(&gTasks[taskId], spriteId, gUnknown_083D7CA8);
gTasks[taskId].func = sub_80D2D3C;
diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c
index 36fc655c3..5a51986c7 100644
--- a/src/battle/anim/wisp_fire.c
+++ b/src/battle/anim/wisp_fire.c
@@ -60,8 +60,8 @@ void sub_80D5DDC(u8 taskId)
task->data[12] = !GetBattlerSide(gAnimBankAttacker) ? 1 : -1;
task->data[13] = IsAnimBankSpriteVisible(gAnimBankTarget ^ 2) + 1;
- task->data[14] = GetAnimBankSpriteId(1);
- task->data[15] = GetAnimBankSpriteId(3);
+ task->data[14] = GetAnimBattlerSpriteId(1);
+ task->data[15] = GetAnimBattlerSpriteId(3);
task->func = sub_80D5E4C;
}
diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c
index cd91080ba..90b90acb7 100644
--- a/src/battle/anim/wisp_orb.c
+++ b/src/battle/anim/wisp_orb.c
@@ -70,9 +70,9 @@ void sub_80D5B0C(struct Sprite *sprite)
sprite->data[0] = 256;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sub_8078BD4(sprite);
sprite->callback = sub_80D5C5C;